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User:Bamiji/Tier List
Major credit to gbf for the layout format.

Contents
1 Why Mono Teams
2 Roles
3 Ratings
4 Tier List
5 General Characters
6 Further Reading

The best way to use this, and many a tier list, is to strive to understand the reasons behind the ratings of the top characters. As you do this, you should
gain information that will allow you to become independent of it. This is important because tier lists are inherently limited on the contexts they can
cover, so it is better to build an understanding of the game overall, than to rely on them.

If you're interested in knowing more about the concepts behind this tier list, you should check this page.

Why Mono Teams


An important thing to understand about this game is that while bosses (and enemies in general) do not consistently abide to affinities that push you
towards mono teams, there are a number of reasons why you would want to primarily build around them anyway. Characters are much more
frequently designed with biases towards specific teams than for general use. Their kits feature things such as:

Element-specific damage buffs


Element-specific resistance debuffs
Weapon type damage buffs
Attack type resistance debuffs
Element or Weapon zone effects

You would basically be throwing away a lot of power to not capitalize on these synergies. Naturally then, characters are primarily thought of with
respect to how they hold up against other characters for their matching teams. With that being said, still keep in mind that in some cases it can be
beneficial to not focus on a single team synergy and instead use a few different/mismatched ones--this can allow you to leverage the combined
strength of particularly powerful characters. There are also a few characters that slant more towards general utility than fitting into limited teams, who
can serve to patch holes or provide unique support.

This leads into understanding why this tier list is divided. Teams are broadly defined by their element or attack type, for the buffs/debuffs/Zone
available to them. Characters marked "Zone enabler" serve as the primary foundations for their respective columns. It is still possible to build
around the column's synergies without them, but the teams might lack a lot of power depending on the strategy, and ratings do consider their presence
(min. 1) to a fair degree. Still, keep in mind that in certain cases it can be preferred to not activate a Zone at all--usually when an enemy has a
weakness.

Note that this list is directed towards optional superboss fights and certain characters may have strengths in other areas such as farming.

Roles
Roles characters generally fall into are as follows:

Damage Dealer: characters who mainly focus on damage output


Offense Support: characters with skills and effects that boost damage output of the party
Defense Support: characters with skills and effects that mitigate damage taken by the party
Healer: characters capable of reliably restoring the HP of the party

Ratings
General standards are used as a baseline but ratings are still relative to their columns and do not necessarily equate horizontally. For characters that do
not completely fit into this scheme and play more general situational roles, please refer to the General Characters section at the bottom of this page.

The general meanings of rating tiers are as follows:

SS: Characters that: provide a lot of near-essential utilities to the team, while also being capable of notable damage; are exceptional at damage
S+: The best characters: high quality support and/or insane damage
S: Missing a little bit of power than to qualify for S+
S-: Strong characters similar to those in higher tiers but missing notable power relatively
A: Good characters but notably situational to get value from
B: Weaker characters damage-wise that may be useful for their support
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C: Weaker characters damage-wise but with minimal to no support
D: Characters with basic kits with minimal upsides, for the specific team
D-: Characters with basic kits with no practical upsides, for the specific team

You'll basically find that the best and most underpowered characters come to define the ends of the list and everyone else ends up somewhere in
between. Keep in mind that some lower rated characters perform notably better with the presence of specific other characters. Likewise, the value of
certain effects, such as Zones, influence the rating of some characters that may lose notable value in the presence of other users of them, depending on
party synergies. At the end of the day, the intent of this list is to serve as general early guidance on character value for learning the game, planning
teams, and so on. It cannot possibly cover the myriad of scenarios different players will be in, nor does it immediately tell you anything about team
building, and so it is best to not be overly reliant on the ratings. The game is also very flexible and you will not need to have top table characters to
win fights. Some fight gimmicks can wildly swing value of specific characters as well.

Please note that the remarks provided for characters are not meant to be used as a substitute for their full wiki pages and several details might be lost
in their summaries.

Tier List
For more focused views, you can use the filtered tier lists.

Fire Tier List • Water Tier List • Earth Tier List • Wind Tier List

Slash Tier List • Pierce Tier List • Blunt Tier List • Magic Tier list

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Rating Fire Water Earth Wind Slash Pierce Blunt Magic

SS

S+

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S-

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D-

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Icon Name Type Rating Remarks

Role(s): Damage Dealer


Manifest Weapon required.
Very high (1030%) single-target damage multiplier average, with max potential of
Akane (Another Style) 1840%.
S+
Can provide herself strong self buffs to augment her multipliers, including guaranteed
criticals for 4 actions.
Has very high SPD, which can serve to increase her total actions in Another Force.

Role(s): Damage Dealer


Manifest Weapon required.
Very high (1030%) single-target damage multiplier average, with max potential of
Akane (Another Style) 1840%.
S+
Can provide herself strong self buffs to augment her multipliers, including guaranteed
criticals for 4 actions.
Has very high SPD, which can serve to increase her total actions in Another Force.

Role(s): Damage Dealer/Offense Support/Defense Support


Free Character.
Capable of a strong (670%) all-target damage multiplier, but this damage is
significantly dependent on his Light.
Aldo
S- this skill also buffs party Type Attack by 30%.
Can buff party Critical Damage by 30%.
Can debuff Physical Resistance of a single target by 50%.
Can significantly debuff PWR of a single target, by 20%.

Role(s): Offense Support/Defense Support


Free Character.
Aldo Can buff party Critical Damage by 30%.
B
Can debuff Physical Resistance of a single target by 50%.
Can significantly debuff PWR of a single target, by 20%.

Role(s): Damage Dealer/Offense Support/Defense Support


Free Character.
Capable of a very high (1770%) neutral single-target damage multiplier, but this
damage is significantly dependent on his Light, and limited to Another Force.
Capable of a strong (670%) all-target damage multiplier, but this damage is
Aldo
S significantly dependent on his Light.
this skill also buffs party Type Attack by 30%.
Can buff party Critical Damage by 30%.
Can debuff Physical Resistance of a single target by 50%.
Can significantly debuff PWR of a single target, by 20%.

Role(s): Offense Support/Defense Support


Free Character.
Altena Can debuff Type Resistance of all enemies by 25%.
D
Can buff party Physical Resistance by 30%.
Can debuff PWR of all enemies by 20%.

Amy
Role(s): Damage Dealer/Offense Support
C
Free Character.

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Capable of okay damage by virtue of her self PWR buff, but her basic multipliers limit
this.
Can debuff Physical Resistance of a single target by 25%.
Can buff party PWR by 20%.

Role(s): Damage Dealer/Offense Support


Free Character.
Capable of good (840%) neutral single-target damage, further augmented by her
Amy
A strong self buffs.
Can debuff Physical Resistance of a single target by 25%.
Can buff party PWR by 20%.

Role(s): Defense Support


Manifest Weapon required.
Can debuff PWR of a single enemy by 25%.
Can debuff INT of all enemies by 25%.
Anabel Can buff party Physical Resistance by 35%.
D
Can buff party Type Resistance by 30%, and grant 13.5% HP regen, from the same
skill.
~Her low SPD limits how effectively she can mitigate, as you may frequently take
damage before she can act.

Role(s): Defense Support


Water Zone enabler.
Can activate Water Zone as an active skill, and not a Valor Chant.
Can buff party Physical Resistance by 35%.
Can buff party Type Resistance by 30%, and grant 13.5% HP regen, from the same
skill.
Anabel (Another Style) Can preemptively debuff SPD of all enemies by 20%.
A
Can significantly debuff PWR of a single enemy, by 20%, but non-guaranteed, from a
non-Water skill.
Passively buffs party Type Resistance based on party Water move count each turn in
Water Zone (max 40%).
Capable of an exceptionably high (1600%) single-target damage multiplier but it
requires long setup, removes any active Zone, and is only usable in Another Force.

Role(s): Defense Support


Manifest Weapon required.
Can debuff PWR of a single enemy by 25%.
Can debuff INT of all enemies by 25%.
Anabel Can buff party Physical Resistance by 35%.
D
Can buff party Type Resistance by 30%, and grant 13.5% HP regen, from the same
skill.
~Her low SPD limits how effectively she can mitigate, as you may frequently take
damage before she can act.

Anabel (Another Style)


Role(s): Defense Support
C
Can buff party Physical Resistance by 35%.
Can buff party Type Resistance by 30%, and grant 13.5% HP regen, from the same
skill.
Can preemptively debuff SPD of all enemies by 20%.
Can significantly debuff PWR of a single enemy, by 20%, but it is not guaranteed.
Capable of an exceptionably high (1600%) single-target damage multiplier but it
requires long setup, removes any active Zone, and is only usable in Another Force.

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Role(s): Damage Dealer/Offense Support


Free Character.
Manifest Weapon required.
Azami
C Capable of okay damage by virtue of her self PWR buff, but the 1 turn duration limits
this.
Can debuff Wind Type Resistance of a single target by up to 60%.

Role(s): Damage Dealer/Offense Support


Free Character.
Manifest Weapon required.
Azami Capable of okay damage by virtue of her self PWR buff, but the 1 turn duration limits
C
this.
Can debuff Wind Type Resistance of a single target by up to 60%, which can further
help her damage.

Role(s): Defense Support


Manifest Weapon required.
Bertrand
D Can preemptively debuff PWR of a single enemy by 30%, and guarantee both Pain
and Rage on them for 3 turns.

Role(s): Defense Support


Manifest Weapon required.
Bertrand
D Can preemptively debuff PWR of a single enemy by 30%, and guarantee both Pain
and Rage on them for 3 turns.

Role(s): Damage Dealer/Offense Support/Defense Support


Can debuff both Earth Type Resistance and Physical Resistance of all enemies by
30%, with an Earth skill, but they are not guaranteed.
Bertrand (Another Style)
B Can grant the party 95% Damage Reduction, 3 times per battle.
Capable of up to a 1000% single-target damage multiplier, but at a very high setup
cost, and unable to maintain the max multiplier after use.

Role(s): Damage Dealer/Offense Support/Defense Support


Can debuff Physical Resistance of all enemies by 30%, with a Pierce skill, but it is not
guaranteed.
Bertrand (Another Style)
B Can grant the party 95% Damage Reduction, 3 times per battle.
Capable of up to a 1000% single-target damage multiplier, but at a very high setup
cost, and unable to maintain the max multiplier after use.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Biaka Capable of a very high (975%) single-target damage multiplier, but it is fairly clunky
C
to make use of.
Can debuff Wind Type Resistance of a single target by up to 60%, with a Wind skill.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Biaka Capable of a very high (975%) single-target damage multiplier, but it is fairly clunky
B
to make use of.
Can debuff Blunt Type Resistance of a single target by up to 60%, with a Blunt skill.

Bivette

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D Role(s): Offense Support/Defense Support


Capable of okay single-target damage but requires max HP for it.
Debuffs Physical Resistance by 20% with a Fire skill.
Can buff party Physical Resistance by 35% and cast 3-time HP regen with the same
skill.
Can cleanse the party of status ailments.

Role(s): Damage Dealer/Defense Support


Capable of okay single-target damage but requires max HP for it.
Bivette Can buff party Physical Resistance by 35% and cast 3-time HP regen with the same
C
skill.
Can cleanse the party of status ailments.

Role(s): Defense Support


Can preemptively allow the party to survive fatal attacks, once per battle.
Bria
D this skill also buffs party Physical Resistance by 40%, and grants a 17.5% HP
regen.

Role(s): Defense Support


Can preemptively allow the party to survive fatal attacks, once per battle.
Bria
D this skill also buffs party Physical Resistance by 40%, and grants a 17.5% HP
regen.

Role(s): Damage Dealer


Free Character.
Cerrine Manifest Weapon required.
S-
Effectively high (819%+) all-target damage multiplier potential, enabled by strong
self buffs.

Role(s): Damage Dealer


Free Character.
Cerrine Manifest Weapon required.
S-
Effectively high (819%+) all-target damage multiplier potential, enabled by strong
self buffs.

Role(s): Damage Dealer/Defense Support


Manifest Weapon required.
Capable of good single-target damage but overly reliant on self buffs for it.
Cetie
A Running him with Jade can help this significantly.
Can buff party Type Resistance by 30% with a Fire skill that might also exceptionally
(30%) debuff the target's INT.

Role(s): Damage Dealer/Defense Support


Manifest Weapon required.
Cetie Capable of good single-target damage due to his self buffs.
A
Can buff party Type Resistance by 30% with a Pierce skill that might also
exceptionally (30%) debuff the target's INT.

Cetie (Another Style)


Role(s): Damage Dealer/Offense Support/Defense Support
C
Capable of good all-target damage but overly reliant on self buffs for it.
Running him with Jade can help this significantly.
Can inherently pass his buffs to a reserve character by switching with them.

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Has the option of a good (20%) single-target INT debuff but non-guaranteed from a
non-Fire skill.
Can buff party Physical Resistance by up to 29%.

Role(s): Offense Support/Defense Support


His main damage is non-Pierce, significantly limiting his damage effectiveness.
Can inherently pass his buffs to a reserve character by switching with them.
Cetie (Another Style)
D Has the option of a good (20%) single-target INT debuff but non-guaranteed from a
non-Fire skill.
Can buff party Physical Resistance by up to 29%.

Role(s): Damage Dealer/Offense Support/Defense Support


Earth Zone enabler.
Obscenely high (5625%) all-target effective damage multiplier potential, owing to her
Mental Focus buff.
Can preemptively guarantee Pain and Poison on all enemies, with a 6-turn duration.
Chiyo (Another Style)
SS this skill also buffs party Magic Critical Rate +100% for 6 actions.
Can buff party Type Resistance by 25%.
Can buff party Water Type Resistance by 50%.
Passively buffs party Staff Damage/PWR & INT, based on party Magic/Earth move
count, respectively, each turn in any Zone (max 60%/30%).

Role(s): Damage Dealer/Offense Support/Defense Support


Magic Zone enabler.
Exceptionally high (2250%) all-target damage multiplier potential.
Can preemptively guarantee Pain and Poison on all enemies, with a 6-turn duration--
the only guaranteed source from Staff users.
Chiyo (Another Style)
S+ this skill also buffs party Magic Critical Rate +100% for 6 actions and
provides 0.23% Mental Focus to the party.
Can buff party Type Resistance by 25%.
Passively buffs party Staff Damage/PWR & INT, based on party Magic/Earth move
count, respectively, each turn in any Zone (max 60%/30%).

Role(s): Offense Support/Defense Support


Can debuff Earth Type Resistance of all enemies by 25%, with an Earth skill, but it is
not guaranteed.
Ciel
D Can debuff PWR of a single enemy, by 25%, but non-guaranteed from a non-Earth
skill.
Can buff party Type Resistance by 30%.

Role(s): Offense Support/Defense Support


Ciel Can significantly debuff PWR of a single enemy, by 25%, but it is not guaranteed.
D
Can buff party Type Resistance by 30%.

Role(s): Damage Dealer/Offense Support/Defense Support


High (800%) all-target damage multiplier potential, further augmented by strong party
buffs.
this skill also debuffs Type Resistance of all enemies by up to 50%.
Ciel (Another Style)
S+ Buffs both party Earth Type Attack and Critical Damage by 30%, with a single skill.
Can buff party Type Resistance by 30%.
Has the option of a good (20%) single-target PWR debuff but non-guaranteed from a
non-Earth skill.

Ciel (Another Style)


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Role(s): Damage Dealer/Offense Support/Defense Support


S+ High (800%) all-target damage multiplier potential, further augmented by strong party
buffs.
this skill also debuffs Type Resistance of all enemies by up to 50%.
Buffs party Critical Damage by 30% and party Bow character damage by 50%, with a
single skill.
Can buff party Type Resistance by 30%.
Has the option of a good (20%) single-target PWR debuff from a Pierce skill, but it is
not guaranteed.

Role(s): Offense Support/Defense Support/Healer


Free Character.
Can buff party Earth Type Attack by up to 50%, with an Earth skill.
Clarte
D Can moderately debuff INT & SPD of all enemies, by 15%, while also cleansing the
party of status ailments.
Can heal the party while also buffing Type Resistance by 30%.

Role(s): Defense Support/Healer


Free Character.
Clarte Can moderately debuff INT & SPD of all enemies, by 15%, while also cleansing the
D
party of status ailments.
Can heal the party while also buffing Type Resistance by 30%.

Role(s): Damage Dealer/Defense Support/Healer


Free Character.
Strong (675%) all-target effective damage multiplier, further boosted by strong self
Clarte (Another Style) boosts, including guaranteed Magic Crit.
S-
Can moderately debuff INT & SPD of all enemies, by 15%, while also cleansing the
party of status ailments.
Can heal the party while also buffing Type Resistance by 30%.

Role(s): Damage Dealer/Defense Support/Healer


Free Character.
Strong/High (675%/855%) all-target/single-target effective damage multiplier, further
Clarte (Another Style) boosted by strong self boosts, including guaranteed Magic Crit.
S+
Can moderately debuff INT & SPD of all enemies, by 15%, while also cleansing the
party of status ailments.
Can heal the party while also buffing Type Resistance by 30%.

Role(s): Offense Support/Defense Support


Manifest Weapon required.
Claude Buffs party SPD by up to 60% and party Critical Damage by 30%, with a single Wind
A
skill.
Can significantly debuff PWR & INT of all enemies, by 25%, with a single skill.

Role(s): Offense Support/Defense Support


Manifest Weapon required.
Debuffs Piercing Resistance of all enemies by up to 60%, buffs party SPD by up to
Claude
S+ 60% and party Critical Damage by 30%, all with the same Pierce skill.
Can significantly debuff PWR & INT of all enemies, by 25%, both from a single
Pierce skill.

Claude (Another Style)


Role(s): Offense Support/Defense Support

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S Wind Zone enabler.


Can debuff Wind Type Resistance of a single enemy by up to 60%, with a Wind skill.
Can buff party SPD by 30%.
Can buff party Bow character damage by 50%.
this skill also grants a stack of the rare Status Immunity to the party.
Passively buffs party PWR based on party Wind move count each turn in Wind Zone
(max 40%).

Role(s): Damage Dealer/Offense Support


Capable of okay damage due to his debuff on his main damage skill.
Claude (Another Style)
C Can buff party SPD by 30%.
Can buff party Bow character damage by 50%.

Role(s): Offense Support/Defense Support


Free Character.
Can buff party Fire Type Attack by 30% with a Fire skill.
Cress Can debuff Fire Type Resistance of all enemies by 30% with a Fire skill, but it is not
B
guaranteed.
Can buff party Sword and Katana damage by 40% each.
Can buff party max HP and Physical Resistance by 20% each.

Role(s): Damage Dealer/Offense Support/Defense Support


Free Character.
Slash Zone enabler.
Strong (660%) neutral single-target damage multiplier average, further augmented by
his self buff on the skill.
Cress
S- this skill may also lead in to activating his strong Mystic Arte on all enemies,
reliably.
Buffs party PWR by 40% for early turns after he's switched in.
Can buff party Sword and Katana damage by 40% each.
Can buff party max HP and Physical Resistance by 20% each.

Role(s): Offense Support/Defense Support


Can buff party SPD by 30%.
Cynthia
C Can buff party Fire type Attack by 30%, with a Fire skill, and may also debuff PWR
of all enemies, with the same skill.

Role(s): Offense Support/Defense Support


Can buff party SPD by 30%.
Cynthia
C Can buff party Water type Attack by 30%, with a Water skill, and may also debuff
PWR of all enemies, with the same skill.

Role(s): Offense Support/Defense Support


Can buff party SPD by 30%.
Cynthia
C Can buff party Earth type Attack by 30%, with a Earth skill, and may also debuff
PWR of all enemies, with the same skill.

Cynthia
Role(s): Damage Dealer/Offense Support/Defense Support
S
Capable of a very high (1200%+) single-target effective damage multiplier, but this is
mostly limited to Another Force, with critical rate support.
Can buff party SPD by 30%, while also buffing party Earth Type Resistance by 50%,
with the same skill.

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Can buff party Wind type Attack by 30%, with a Wind skill, and may also debuff
PWR of all enemies, with the same skill.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of a very high (1200%+) single-target effective damage multiplier, but this is
Cynthia mostly limited to Another Force, with critical rate support.
S
Can buff party SPD by 30%.
Can debuff PWR of all enemies by 25%, with a Slash skill, but it is not guaranteed.

Role(s): Damage Dealer/Offense Support


Free Character.
Cyrus Capable of good single-target damage due to his high buffs.
C
Can guarantee Pain on a single target for a fixed 3-turn duration.
Buffs party Sword/Katana character damage by 50%.

Role(s): Damage Dealer/Offense Support


Free Character.
Very high (1260%) neutral single-target damage multiplier potential, further
Cyrus augmented by strong self buffs, including guaranteed criticals with his personal
S+
weapon.
Can guarantee Pain on a single target for a fixed 3-turn duration.
Buffs party Sword/Katana character damage by 50%.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Unreleased
Obscenely high (3240%) single-target damage multiplier potential.
this skill also buffs party Type Attack by 30%.
Can buff party PWR & INT by 50%, and also significantly debuff PWR & INT of all
enemies by 25%, with the same skill.
Daisy
SS this skill also buffs damage that happens after enemy actions by 60%.
these all come at the cost of debuffing party SPD by 50%.
Can inflict Break on a single enemy, with an Earth skill, but with reverse priority.
Can preemptively heal the party 1500 HP, buff Type Resistance by 35%, and Critical
Damage by 50%, all with the same skill.
~Her low SPD can limit her Another Force potential.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Unreleased
Obscenely high (3240%) single-target damage multiplier potential.
this skill also buffs party Type Attack by 30%.
Can buff party PWR & INT by 50%, and also significantly debuff PWR & INT of all
enemies by 25%, with the same skill.
Daisy
SS this skill also buffs damage that happens after enemy actions by 60%.
these all come at the cost of debuffing party SPD by 50%.
Can inflict Break on a single enemy, with a Blunt skill, but with reverse priority.
Can preemptively heal the party 1500 HP, buff Type Resistance by 35%, and Critical
Damage by 50%, all with the same skill.
~Her low SPD can limit her Another Force potential.

Deirdre
Role(s): Damage Dealer/Offense Support
S+
Free Character.
Manifest Weapon required.

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Effectively very high (956%+) single-target damage multiplier potential, due to high
skill multiplier and a very strong self PWR buff.
debuffs Physical Resistance of the target by up to 60%, with the same skill.
Can inflict guaranteed Pain on all enemies, but without a fixed duration.

Role(s): Damage Dealer/Offense Support


Free Character.
Manifest Weapon required.
Deirdre Effectively very high (956%+) single-target damage multiplier potential, due to high
S
skill multiplier and a very strong self PWR buff.
debuffs Physical Resistance of the target by up to 60%, with the same skill.
Can inflict guaranteed Pain on all enemies, but without a fixed duration.

Role(s): Offense Support/Defense Support


Manifest Weapon required.
Can buff party Critical Damage by 50%.
Dewey
B Can buff party PWR by 20% and party Water Type Attack by 30%, with a single skill.
Can significantly debuff INT & SPD of a single enemy, by 20%, with a Water skill,
but they are not guaranteed.

Role(s): Offense Support/Defense Support


Manifest Weapon required.
Can buff party Critical Damage and Fist character damage, by 50% each, with the
Dewey same skill.
B
Can buff party PWR by 20%.
Can significantly debuff INT & SPD of a single enemy, by 20%, with a Blunt skill,
but they are not guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Unreleased
Fire Zone enabler.
Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
this skill also guarantees criticals for the party for 3 actions.
Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a
Fire skill.
this skill also increases the damage boost of Fire Zone to +100% instead of
Dewey (Alter)
SS +50%, via Zone Awakening.
Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Fire skill.
Can buff party Critical Damage by 30%, with a Fire skill.
Can debuff Fire type resistance of all enemies by 75% and buff party Fire type attack
by 75%, with the same skill.
Can buff All Weapons damage and Physical resistance of the party by 50% each.
Passively provides party Damage Reduction & restores HP of party, based on party
Fire/Crystal move count each turn in any Zone (max 30% reduction/40% HP)

Dewey (Alter)
Role(s): Damage Dealer/Offense Support/Defense Support
SS
Unreleased
Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
this skill also guarantees criticals for the party for 3 actions.
Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a
Water skill.
this skill also increases the damage boost of Water Zone to +100% instead of
+50%, via Zone Awakening.
Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Water skill.

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Can buff party Critical Damage by 30%, with a Water skill.


Can debuff Water type resistance of all enemies by 75% and buff party Water type
attack by 75%, with the same skill.
Can buff All Weapons damage and Physical resistance of the party by 50% each.

Role(s): Damage Dealer/Offense Support/Defense Support


Unreleased
Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
this skill also guarantees criticals for the party for 3 actions.
Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with
an Earth skill.
Dewey (Alter) this skill also increases the damage boost of Earth Zone to +100% instead of
SS
+50%, via Zone Awakening.
Can guarantee Pain on a single enemy with a fixed 3-turn duration, with an Earth skill.
Can buff party Critical Damage by 30%, with an Earth skill.
Can debuff Earth type resistance of all enemies by 75% and buff party Earth type
attack by 75%, with the same skill.
Can buff All Weapons damage and Physical resistance of the party by 50% each.

Role(s): Damage Dealer/Offense Support/Defense Support


Unreleased
Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
this skill also guarantees criticals for the party for 3 actions.
Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a
Wind skill.
Dewey (Alter) this skill also increases the damage boost of Wind Zone to +100% instead of
SS
+50%, via Zone Awakening.
Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Wind skill.
Can buff party Critical Damage by 30%, with a Wind skill.
Can debuff Wind type resistance of all enemies by 75% and buff party Wind type
attack by 75%, with the same skill.
Can buff All Weapons damage and Physical resistance of the party by 50% each.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Unreleased
Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
this skill also guarantees criticals for the party for 3 actions.
Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a
Blunt skill.
this skill also increases the damage boost of Blunt Zone to +60% instead of
+30%, via Zone Awakening.
Dewey (Alter)
S+ Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Blunt skill.
Can buff party Critical Damage by 30%, with a Blunt skill.
Can debuff Fire type resistance of all enemies by 75% and buff party Fire type attack
by 75%, with the same skill.
this is mostly useful for supporting Hardy AS and/or Ewan AS.
Can buff All Weapons damage and Physical resistance of the party by 50% each.
Passively provides party Damage Reduction & restores HP of party, based on party
Fire/Crystal move count each turn in any Zone (max 30% reduction/40% HP)

Dunarith
Role(s): Damage Dealer/Offense Support/Defense Support/Healer
S-
Manifest Weapon required.
Effectively very high (~1000%+) single-target damage multiplier potential.
this skill buffs party INT by up to 60%.

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Can guarantee critical hits of the party for 3 moves, but not while attacking.
this skill also restores HP of the party.
Can buff party Wind Type Attack by 30%.
Can buff party SPD by 50% for 1 turn.
Can buff party Type Resistance by 30%.
Can moderately debuff PWR of all enemies, by 15%, while also cleansing the party of
status ailments.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Manifest Weapon required.
Effectively very high (~1000%+) single-target damage multiplier potential.
this skill buffs party INT by up to 60%.
Can guarantee critical hits of the party for 3 moves, but not while attacking.
this skill also restores HP of the party.
Dunarith
A Can buff party SPD by 50% for 1 turn.
Can buff party Type Resistance by 30%.
Can moderately debuff PWR of all enemies, by 15%, while also cleansing the party of
status ailments.
~Unable to receive Slash weapon damage buffs, making his damage relatively less
than it appears.

Role(s): Offense Support/Defense Support/Healer


Can buff party SPD by 50% for 1 turn.
Can buff party Type Resistance by 30%.
Dunarith Can moderately debuff PWR of all enemies, by 15%, while also cleansing the party of
B
status ailments.
With Manifest:
Can buff party Magic Critical Rate +100% for 3 moves.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Capable of very high (1194%+) single-target effective damage multiplier potential
through a combination of potent buff effects, including some ways to increase his
Magic Critical Rate.
Can near guarantee critical hits of the party for 1 action, but not while attacking.
this skill also restores HP of the party.
Dunarith (Another Style) Can buff party Wind Type Attack by 30%.
S-
Can buff party SPD by 50% for 1 turn.
Can buff party Type Resistance by 30%.
Can moderately debuff PWR of all enemies, by 15%, while also cleansing the party of
status ailments.
Can significantly debuff INT of all enemies, by 25%, with a Wind skill that may also
inflict permanent Poison.

Dunarith (Another Style)


Role(s): Damage Dealer/Offense Support/Defense Support/Healer
S
Capable of a very high single-target effective damage multiplier, through a
combination of potent buff effects, notably his Valor Chant's.
Can near guarantee critical hits of the party for 1 action, but not while attacking.
this skill also restores HP of the party.
Can buff party Staff character damage by 50%, and party Type Attack by 50% for 3
actions, with the same Magic skill.
Can buff party SPD by 50% for 1 turn.
Can buff party Type Resistance by 30%.
Can moderately debuff PWR of all enemies, by 15%, while also cleansing the party of
status ailments.

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Can significantly debuff INT of all enemies, by 25%, with a Wind skill that may also
inflict permanent Poison.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Elga Can guarantee Pain on all enemies, with an Earth skill.
C
this skill also debuffs Slash Resistance by up to 50%, allowing her to output
alright damage.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Strong (640%) neutral single-target damage multiplier potential, significantly
Elga augmented by her potent damage boost effects and SPD scaling.
S+
Can debuff Slash Resistance of all enemies by up to 50%, with a Slash skill.
this skill also guarantees Pain on all enemies, and buffs her SPD by up to
80%.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Capable of okay all-target damage, and heals the party for 1000/2000 HP while
attacking, but is locked in for the duration.
Elga (Another Style)
C Can buff party PWR, INT & SPD by 10%+, and debuff all enemies by the same
amount with the same skill.
actually getting higher than 10% is progressively unlikely.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Capable of okay all-target damage, and heals the party for 1000/2000 HP while
attacking, but is locked in for the duration.
Elga (Another Style)
C Can buff party PWR, INT & SPD by 10%+, and debuff all enemies by the same
amount with the same skill.
actually getting higher than 10% is progressively unlikely.

Role(s): Damage Dealer


Manifest Weapon required.
Ewan
A Capable of strong single-target damage but overly reliant on self buffs for it.
~His low SPD can limit his Another Force potential.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Ewan Capable of strong single-target damage but overly reliant on self buffs for it.
B
Can buff party Hammer character damage by 50%.
~His low SPD can limit his Another Force potential.

Role(s): Damage Dealer/Defense Support


Exceptionally high (960%~1600%) all-target damage multiplier potential.
Ewan (Another Style)
S+ Can buff party Physical and Type Resistance by 30% each and reduce party MP Costs
by 30%, with one skill.

Role(s): Damage Dealer/Defense Support


Exceptionally high (960%~1600%) all-target damage multiplier potential.
Ewan (Another Style) Can buff party Physical and Type Resistance by 30% each and reduce party MP Costs
A
by 30%, with one skill.
~Damage is limited by inability to receive Slash weapon buffs.

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Role(s): Damage Dealer/Defense Support


Exceptionally high (1600%) all-target damage multiplier potential.
Ewan (Another Style)
S+ Can buff party Physical and Type Resistance by 30% each and reduce party MP Costs
by 30%, with one skill.

Role(s): Damage Dealer/Defense Support


Exceptionally high (960%~1600%) all-target damage multiplier potential.
Ewan (Another Style) Can buff party Physical and Type Resistance by 30% each and reduce party MP Costs
A
by 30%, with one skill.
~Damage is limited by inability to receive Pierce weapon buffs.

Role(s): Damage Dealer/Defense Support


Exceptionally high (960%~1600%) all-target damage multiplier potential.
Can buff party Physical and Type Resistance by 30% each and reduce party MP Costs
Ewan (Another Style)
S- by 30%, with one skill.
~Damage is limited by inability to receive Staff damage bonuses, and having low base
MP.

Role(s): Damage Dealer/Offense Support/Defense Support


Can buff party Critical Rate +100% for up to 6 actions, along with other strong
offense buffs on the same skill.
Can debuff Type Resistance of a single target by up to 50%, but only when not in
Lunatic.
Ewella Can debuff Water Type Resistance of all enemies by 30%, while buffing party SPD by
S
30%, with a single skill.
Can cleanse the party of status ailments while providing 30% Damage Reduction with
the same skill.
Capable of exceptionally high single-target damage multipliers but at a fairly high
setup cost.

Role(s): Damage Dealer/Offense Support/Defense Support


Can buff party Critical Rate +100% for up to 6 actions, along with other strong
offense buffs on the same skill.
Can debuff Type Resistance of a single target by up to 50%, but only when not in
Lunatic.
Ewella
S Can buff party SPD by 30%.
Can cleanse the party of status ailments while providing 30% Damage Reduction with
the same skill.
Capable of exceptionally high single-target damage multipliers but at a fairly high
setup cost.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Free Character.
Capable of alright all-target damage but requires a long sequence for it.
Can heal the party, restore 20 MP, and buff both party SPD & Physical Resistance by
Feinne
C 30% each, all with the same skill.
Can cleanse the party of status ailments.
Can buff party Type Resistance by 30%.
Can occasionally full revive the party, both front and reserves.

Felmina
Role(s): Damage Dealer/Offense Support
S+
Manifest Weapon required.

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Very high (920%) single-target damage multiplier potential, further augmented by


potent self buffs.
debuffs Physical Resistance of the target by up to 50% with the same skill.
Inflicts both Pain and Poison, guaranteed, for fixed 3-turn durations.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Very high (920%) single-target damage multiplier potential, further augmented by
Felmina
S+ potent self buffs.
debuffs Physical Resistance of the target by up to 50% with the same skill.
Inflicts both Pain and Poison, guaranteed, for fixed 3-turn durations.

Role(s): Damage Dealer/Offense Support/Defense Support


Can debuff Physical Resistance of all enemies by 20%, with a Wind skill.
Felmina (Another Style)
C Can debuff PWR of all enemies, by 15%~30%, while also buffing party Type
Resistance by up to 40%, with the same Wind skill.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of okay damage while her stacks last.
Felmina (Another Style) Can debuff Physical Resistance of all enemies by 20%, with a Blunt skill.
C
Can debuff PWR of all enemies, by 15%~30%, while also buffing party Type
Resistance by up to 40%, but with a non-Blunt skill.

Role(s): Damage Dealer/Offense Support/Healer


Strong/Very high (680%/1600%) all-target/single-target damage multiplier potential.
Foran (Another Style)
S+ Can grant up to 5 stacks of guaranteed critical hits to the party, while attacking.
Can heal the party for 1000~1800 HP, while attacking.

Role(s): Damage Dealer/Offense Support/Healer


Pierce Zone enabler.
Strong/Very high (680%/1600%) all-target/single-target damage multiplier potential.
Foran (Another Style) Can grant up to 5 stacks of guaranteed critical hits to the party, while attacking.
SS
Passively buffs party Pierce weapon damage based on party Pierce move count each
turn in Pierce Zone (max 60%).
Can heal the party for 1000~1800 HP, while attacking.

Role(s): Damage Dealer/Defense Support


Exceptionally high (~2000%+) single-target damage multiplier potential.
Can provide one-time 100% party damage reduction at battle start.
Can buff party Type Resistance by 35%.
Garambarrel
S+ Can significantly debuff PWR & INT of all enemies, by 25%.
this skill also guarantees Pain on the enemies, but without a fixed duration.
Can debuff SPD of all enemies by 25%.
~High gearing requirement.

Garambarrel
Role(s): Damage Dealer/Defense Support
S+
Exceptionally high (~2000%+) single-target damage multiplier potential.
Can provide one-time 100% party damage reduction at battle start.
Can buff party Type Resistance by 35%.
Can significantly debuff PWR & INT of all enemies, by 25%.
this skill also guarantees Pain on the enemies, but without a fixed duration.
Can debuff SPD of all enemies by 25%.
~High gearing requirement.

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Role(s): Damage Dealer/Defense Support


Free Character.
Manifest Weapon required.
Capable of good all-target damage but notably held back by the rarity of magic critical
buffs.
Gariyu
C Running him with Radica AS covers this weakness and also provides her with
notable offense support with his party Staff damage buff.
Can buff party Wind Type Resistance by 50%.
Can moderately (15%) debuff PWR of a single-target, with a Fire skill, but it is not
guaranteed.

Role(s): Damage Dealer/Defense Support


Free Character.
Manifest Weapon required.
Capable of okay all-target damage, somewhat boosted by his buffs.
Gariyu
A Can buff party Staff character damage by 50%, and party INT by up to 40%, with the
same Magic skill.
Can moderately (15%) debuff PWR of a single-target, with a Magic skill, but it is not
guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support


Free Character.
Fire Zone enabler.
Gariyu (Another Style) Capable of good but notably conditional single-target damage.
A
Can buff party Wind Type Resistance by 50%.
Can moderately (15%) debuff PWR of a single-target, with a Fire skill, but it is not
guaranteed.

Role(s): Damage Dealer/Defense Support


Free Character.
Gariyu (Another Style) His damage conditions are limited to Fire Zone, significantly restricting his output.
D-
Can moderately (15%) debuff PWR of a single-target, with a Magic skill, but it is not
guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support


Free Character.
Capable of good all-target damage which is brought down by his dependence on a
non-Fire skill for setup.
His damage can spike with his personal equipment and dead party members
Guildna
D but this may present you with other problems.
Can debuff Fire Type Resistance of all enemies by 25% but non-guaranteed from a
non-Fire skill.
Can debuff PWR, INT and Physical Resistance of all enemies by 20%, with the same
skill.

Guildna
Role(s): Damage Dealer/Offense Support/Defense Support
A
Free Character.
Capable of an 800% all-target damage multiplier, further boosted by self buffs, but
possesses a weak damage average.
His damage can further spike with his personal equipment and dead party
members.
Can debuff PWR, INT and Physical Resistance of all enemies by 20%, with the same
skill.

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Role(s): Offense Support/Defense Support


Fire Zone enabler.
Passively buffs party Critical Damage based on party Fire move count each turn in
Fire Zone (max 80%).
Has non-guaranteed resistance debuffs from non-Fire skills that may be useful for
Hardy
S- lacking teams.
Capable of an exceptionably high (1850%) single-target damage multiplier but it
requires long setup and removes any active Zone.
Buffs party Wind Type Resistance by up to 50%. Also buffs party Physical Resistance
by 30%/35% when activating Fire Zone.

Role(s): Damage Dealer


Capable of okay damage by virtue of his self PWR buff.
Hardy
C Also capable of an exceptionably high (1850%) single-target damage multiplier but it
requires long setup, removes any active Zone, and is a Pierce skill.

Role(s): Damage Dealer/Offense Support/Defense Support


Very high (1400%) random-target consistent damage multiplier, at the cost of mild
setup.
Exceptionally high (2100%) all-target burst damage multiplier, at the cost of mild
Hardy (Another Style)
S setup and removing an active Zone.
Has non-guaranteed resistance debuffs from non-Fire skills that may be useful for
lacking teams.
Buffs party Wind Type Resistance by up to 45%.

Role(s): Damage Dealer


Very high (1400%) random-target consistent damage multiplier, at the cost of mild
Hardy (Another Style) setup.
S+
Exceptionally high (2100%) all-target burst damage multiplier, at the cost of mild
setup and removing an active Zone.

Role(s): Damage Dealer/Defense Support


Very high (640%~880%+) single-target damage multiplier potential, further
augmented by strong self buffs.
Heena Can preemptively debuff SPD of all enemies by 50%, but it is not guaranteed.
S
Can preemptively debuff PWR of a single enemy significantly, by 20%, but it is not
guaranteed.
Requires up to 5x SPD difference between her and targets to maximize damage.

Role(s): Damage Dealer/Defense Support


Weak damage output as her damage reduces from repeatedly using her strongest Slash
skills.
Heena
C Can preemptively debuff SPD of all enemies by 50%, but it is not guaranteed.
Can preemptively debuff PWR of a single enemy significantly, by 20%, but it is not
guaranteed.

Heena
Role(s): Damage Dealer/Defense Support
S-
Very high (640%~880%+) single-target damage multiplier potential, further
augmented by strong self buffs.
Can preemptively debuff SPD of all enemies by 50%, but it is not guaranteed.
Can preemptively debuff PWR of a single enemy significantly, by 20%, but it is not
guaranteed.

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Requires up to 5x SPD difference between her and targets to maximize damage.


~Unable to receive Blunt weapon buffs, since she uses a Katana, despite her main
damage skill being Blunt.
However, Myunfa AS is capable of alleviating this by providing all weapon
damage buffs.

Role(s): Damage Dealer/Offense Support/Defense Support


Free Character.
Capable of alright all-target damage but requires a long sequence for it.
Can debuff both Physical and Type Resistance of a single target by 25% each.
Helena
B Can buff party Earth Type Attack by 30%, with an Earth skill, and debuff the target's
SPD by 30%.
Can debuff both PWR & INT of a single target, by 15% each, with a single skill.
~Low SPD can limit her support capability.

Role(s): Damage Dealer/Offense Support/Defense Support


Free Character.
Capable of alright all-target damage but requires a long sequence for it.
Helena Can debuff Type Resistance of a single target by 25%.
B
Can debuff SPD of a single target by 30%.
Can debuff both PWR & INT of a single target, by 15% each, with a single skill.
~Low SPD can limit her support capability.

Role(s): Damage Dealer/Offense Support/Defense Support


Manifest Weapon required.
Effectively very high (~1353%) all-target damage multiplier average, with help from
Hismena
S her self buffs.
Debuffs Physical Resistance of all enemies by up to 60%.
Can moderately debuff PWR, by 15%, with a Water skill, but it is not guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support


Manifest Weapon required.
Effectively very high (~1353%) all-target damage multiplier average, with help from
Hismena
S her self buffs.
Debuffs Physical Resistance of all enemies by up to 60%.
Can moderately debuff PWR, by 15%, with a Pierce skill, but it is not guaranteed.

Role(s): Damage Dealer/Defense Support


Very high (950%~1550%) damage multiplier potential, further augmented by potent
Hismena (Another Style)
S+ self buffs.
Can moderately debuff PWR, by 15%, with a Water skill, but it is not guaranteed.

Role(s): Damage Dealer/Defense Support


Very high (950%~1550%) damage multiplier potential, further augmented by potent
Hismena (Another Style)
S+ self buffs.
Can moderately debuff PWR, by 15%, with a Pierce skill, but it is not guaranteed.

Hozuki
Role(s): Damage Dealer/Offense Support/Defense Support
S
Manifest Weapon required.
Very high (1480%) single-target damage multiplier potential.
Can preemptively debuff SPD of a single enemy by 80%, while also debuffing Fire
Type Resistance by 50%.

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Can moderately (15%) debuff PWR & INT of all enemies at the cost of 15% of her
SPD.
Her low SPD limits how effectively she can do this as you will likely take
damage before she can debuff.
~Her low speed can also limit her Another Force potential.

Role(s): Damage Dealer/Offense Support/Defense Support


Manifest Weapon required.
Very high (1480%) single-target damage multiplier potential, further augmented by
her high Fire Type Resistance debuff.
Can preemptively debuff SPD of a single enemy by 80%, while also debuffing Pierce
Hozuki Resistance by 30%.
S
Can moderately (15%) debuff PWR & INT of all enemies at the cost of 15% of her
SPD.
Her low SPD limits how effectively she can do this as you will likely take
damage before she can debuff.
~Her low speed can also limit her Another Force potential.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of exceptionally high single-target (2300%) and all-target (1730%) damage
multipliers.
Provides a high value party PWR buff (30%) from her skills, which is uncommon.
Hozuki (Another Style)
S+ Can play a more defensive role: buffing up to 50% party Wind Type Resistance,
moderately debuffing PWR & INT (15%) of all enemies at the cost of 15% of her
SPD.
~Maximum 3 turn limit on her damage potential.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of exceptionally high single-target (2300%) and all-target (1730%) damage
multipliers.
Hozuki (Another Style) Provides a high value party PWR buff (30%) from her skills, which is uncommon.
S+
Can play a more defensive role: moderately debuffing PWR & INT (15%) of all
enemies at the cost of 15% of her SPD.
~Maximum 3 turn limit on her damage potential.

Role(s): Damage Dealer/Offense Support/Defense Support


Manifest Weapon required.
Exceptionally high (1575%) all-target damage multiplier potential.
this skill also grants the rare MP regen to the party.
Ilulu Can debuff Physical Resistance and Type Resistance of all enemies, by 30% each,
S+
with a single skill.
Can debuff PWR of a single enemy by 15%, but non-guaranteed, from a non-Wind
skill.
her low base SPD limits how well she can do this.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of a 1300% single-target damage multiplier, but possesses a weak damage
average.
Ilulu (Another Style) Can debuff Type Resistance of a single enemy by up to 50%, with a Wind skill.
B
this skill may also inflict permanent Pain.
Can moderately debuff PWR of a single enemy, by 15%, but non-guaranteed, from a
non-Wind skill.

Ilulu

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S+ Role(s): Damage Dealer/Offense Support/Defense Support


Manifest Weapon required.
Exceptionally high (1575%) all-target damage multiplier potential.
this skill also grants the rare MP regen to the party.
Can debuff Physical Resistance and Type Resistance of all enemies, by 30% each,
with a Slash skill.
Can debuff PWR of a single enemy by 15%, with a Slash skill, but it is not
guaranteed.
her low base SPD limits how well she can do this.

Role(s): Damage Dealer/Offense Support/Defense Support


Slash Zone enabler.
Capable of a 1300% single-target damage multiplier, but possesses a weak damage
average.
Ilulu (Another Style) Can debuff Type Resistance of a single enemy by up to 50%, with a Slash skill.
S-
this skill may also inflict permanent Pain.
Can moderately debuff PWR of a single enemy, by 15%, but it is not guaranteed.
Passively buffs party Slash weapon damage based on party Slash move count each
turn in Slash Zone (max 60%).

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Isuka Capable of a strong (630%) all-target damage multiplier.
A
Can buff party PWR & SPD by 20%, with a single skill.
Can debuff SPD of a single enemy by 50%.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Isuka Capable of a strong (630%) all-target damage multiplier.
A
Can buff party PWR & SPD by 20%, with a single skill.
Can debuff SPD of a single enemy by 50%.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Unreleased
Very high (1280%) all-target damage multiplier, further augmented by her Lunatic and
plethora of damage boosts.
this skill also heals the party for up to 2000 HP.
Buffs party Critical Damage by 50%.
this skill also increases the damage boost of Earth Zone to +100% instead of
+50%, via Zone Awakening.
guarantees party critical hits while Zone Awakening is active, via her Another
Sense.
Isuka (Alter) Can buff party PWR & INT by 25% each.
SS
this skill also buffs her Earth Type Attack by 50% while Zone Awakening is
active.
Can buff party Physical Resistance by 30% and Type Resistance by 50%, with the
same skill.
this skill also cleanses the party of status ailments while Zone Awakening is
active
Can significantly debuff PWR, INT & SPD of all enemies by up to 30% with Zone
Awakening active.
Passively reduces party MP consumption and buffs Sword/Katana/Ax damage, based
on party Slash move count, each turn in any Zone (max -40%/40%).

Isuka (Alter)
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Role(s): Damage Dealer/Offense Support/Defense Support/Healer


SS Unreleased
Slash Zone enabler.
Very high (1280%) all-target damage multiplier, further augmented by her Lunatic and
plethora of damage boosts.
this skill also debuffs Slash Resistance of all enemies by up to 50% and heals
the party for up to 2000 HP.
Buffs party Critical Damage by 50%.
this skill also increases the damage boost of Slash Zone to +60% instead of
+30%, via Zone Awakening.
guarantees party critical hits while Zone Awakening is active, via her Another
Sense.
Can buff party PWR & INT by 25% each.
this skill also buffs her Earth/Shade Type Attack by 50% while Zone
Awakening is active.
Can buff party Physical Resistance by 30% and Type Resistance by 50%, with the
same skill.
this skill also cleanses the party of status ailments while Zone Awakening is
active
Can significantly debuff PWR, INT & SPD of all enemies by up to 30% with Zone
Awakening active.
Passively reduces party MP consumption and buffs Sword/Katana/Ax damage, based
on party Slash move count, each turn in any Zone (max -40%/40%).

Role(s): Damage Dealer/Offense Support/Defense Support


Manifest Weapon required.
Capable of an exceptionally high (1650%) all-target damage multiplier, but it is fairly
clunky to enable.
Isuka (Another Style)
S- Can buff party PWR & SPD by 20% each, with a single skill.
Can guarantee Pain on a single enemy, for a fixed 3 turn duration.
Can exceptionally debuff both PWR & INT of a single enemy, by 30%, with a Wind
skill.

Role(s): Damage Dealer/Offense Support/Defense Support


Manifest Weapon required.
Capable of an exceptionally high (1650%) all-target damage multiplier, but it is fairly
clunky to enable.
Isuka (Another Style)
S- Can buff party PWR & SPD by 20% each, with a single skill.
Can guarantee Pain on a single enemy, for a fixed 3 turn duration.
Can exceptionally debuff both PWR & INT of a single enemy, by 30%, with a Slash
skill.

Isuka (Extra Style)


Role(s): Damage Dealer/Offense Support/Defense Support
S-
Unreleased
Capable of an exceptionally high (1530%) single-target multiplier, while in Another
Force.
Damage is halved outside of Another Force.
this skill also buffs her PWR & SPD by 50%.
Can buff party Fire Type Attack by 30%, with a Fire skill.
Can buff party Type Resistance by 50% and grant 500 HP regen.
When used in AF, this skill also debuffs Physical Resistance of all enemies by
50% and regen amount is doubled.
Can guarantee Poison on a single enemy for a fixed 3-turn duration.
this skill also buffs party Physical Resistance and Critical Damage by 30%
each.

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Can guarantee Rage on all enemies and debuff their PWR & INT significantly, by
30%, while also effectively doubling her HP.
If present in the frontline at battle start, inflicts 5-turn guaranteed Poison on all
enemies.
Passively restores party MP and buffs Sword/Katana/Ax damage, based on party Slash
move count, each turn in any Zone (max 20 MP/40%).

Role(s): Damage Dealer/Offense Support/Defense Support


Unreleased
Slash Zone enabler.
Capable of an exceptionally high (2720%) all-target effective damage multiplier,
further augmented by her buffs, but requires Another Force setup for each use.
this skill also effectively doubles her HP.
this skill also guarantees Rage on all enemies and debuffs their PWR & INT
significantly, by 30%.
Capable of an exceptionally high (1530%) single-target multiplier, while in Another
Force.
Isuka (Extra Style)
S+ Can buff party Type Resistance by 50% and grant 500 HP regen.
When used in AF, this skill also debuffs Physical Resistance of all enemies by
50% and regen amount is doubled.
Can guarantee Poison on a single enemy for a fixed 3-turn duration.
this skill also buffs party Physical Resistance and Critical Damage by 30%
each.
If present in the frontline at battle start, inflicts 5-turn guaranteed Poison on all
enemies.
Passively restores party MP and buffs Sword/Katana/Ax damage, based on party Slash
move count, each turn in any Zone (max 20 MP/40%).

Role(s): Damage Dealer/Offense Support/Defense Support


Free Character.
Effectively high (780%+) single-target damage multiplier potential from a mix of his
personal grasta and buff skill.
One of three guaranteed Pain grasta enablers in Fire but with unreliable duration
Jade outside of Another Force.
S-
This can also limit his damage potential outside of Another Force as his main
damage skill requires Pain.
If you have another preferred source of Pain, he can debuff Fire Type Resistance of all
enemies by 30% with a Fire skill, but it is not guaranteed.
Debuffs PWR by up to 30% with his main damage skill.

Role(s): Damage Dealer/Offense Support/Defense Support


Free Character.
Good single-target damage multiplier potential from a mix of his personal grasta and
buff skill.
Jade
A Can guarantee Pain on a single target, but not for a fixed duration.
Can buff party Lance character damage by 50%, with a Pierce skill, and may also
debuff Pierce Resistance of the target by 30%.
Debuffs PWR by up to 30% with his main damage skill.

Joker
Role(s): Damage Dealer/Offense Support
D-
Free Character.
Very weak Fire damage even when its condition is fulfilled.
Performs slightly better if the enemy is weak to Fire or Slash, due to his
passive re-casting it then.

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Can debuff Type Resistance of a single enemy by 25%/35% but non-guaranteed from
a non-Fire skill.

Role(s): Damage Dealer/Offense Support


Free Character.
Very weak Slash damage even when its condition is fulfilled.
Joker Performs slightly better if the enemy is weak to Fire or Slash, due to his
D-
passive re-casting it then.
Can debuff Type Resistance of a single enemy by 25%/35% but non-guaranteed from
a non-Slash skill.

Role(s): Offense Support


Free Character.
Joker
D- Can debuff Type Resistance of a single enemy by 25%/35% but non-guaranteed from
a non-Pierce skill.

Role(s): Offense Support


Free Character.
Joker
D- Can debuff Type Resistance of a single enemy by 25%/35%, with a Magic skill, but it
is not guaranteed.

Role(s): Damage Dealer/Defense Support


Capable of an exceptionally high (1444%+) single-target effective damage multiplier
Kikyo due to her buffs and SPD scaling, but notably limited by her clone restrictions.
A
Can moderately debuff PWR of all enemies, by 15%, but it is not guaranteed.
Can significantly debuff INT of all enemies, by 25%, but it is not guaranteed.

Role(s): Damage Dealer/Defense Support


Capable of an exceptionally high (1444%+) single-target effective damage multiplier
Kikyo due to her buffs and SPD scaling, but notably limited by her clone restrictions.
A
Can moderately debuff PWR of all enemies, by 15%, but it is not guaranteed.
Can significantly debuff INT of all enemies, by 25%, but it is not guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of an effectively exceptionally high (~2400%) all-target damage multiplier
due to her SPD buffs and SPD scaling, but requires notable setup.
Kikyo (Another Style) Can buff party Critical Damage by 70%.
S+
Can moderately debuff PWR of all enemies, by 15%, but it is not guaranteed.
Can significantly debuff INT of all enemies, by 25%, but it is not guaranteed.
~Cannot receive buffs from others while clone is active.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of an effectively exceptionally high (~2400%) all-target damage multiplier
due to her SPD buffs and SPD scaling, but requires notable setup.
Can buff party Critical Damage by 70% and debuff Slash Resistance of all enemies by
Kikyo (Another Style)
S+ 70%.
Can moderately debuff PWR of all enemies, by 15%, but it is not guaranteed.
Can significantly debuff INT of all enemies, by 25%, but it is not guaranteed.
~Cannot receive buffs from others while clone is active.

Laclair
Role(s): Offense Support/Defense Support
D
Manifest Weapon required.

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Can debuff Physical Resistance of a single target by 25%.


this skill also guarantees Poison on a single enemy, but not for a fixed
duration.
Can significantly debuff PWR of all enemies, by 20%, with a Water skill, but it is not
guaranteed.

Role(s): Offense Support/Defense Support


Manifest Weapon required.
Can debuff Physical Resistance of a single target by 25%.
Laclair this skill also guarantees Poison on a single enemy, but not for a fixed
D
duration.
Can significantly debuff PWR of all enemies, by 20%, with a Water skill, but it is not
guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support


Manifest Weapon required.
Capable of an exceptionally high (1950%) all-target damage multiplier.
this skill also significantly debuffs INT of all enemies, by 25%.
Laclair (Another Style)
S+ Can debuff Water Type Resistance of a single enemy by up to 50%, and inflict it with
guaranteed Pain for 3 turns, with the same Water skill.
Can significantly debuff PWR of all enemies, by 20%, with a Water skill, but it is not
guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support


Manifest Weapon required.
Capable of an exceptionally high (1950%) all-target damage multiplier.
this skill also significantly debuffs INT of all enemies, by 25%.
Laclair (Another Style) Can inflict guaranteed Pain on a single target, for a fixed 3 turns.
S
Can significantly debuff PWR of all enemies, by 20%, with a Pierce skill, but it is not
guaranteed.
~Her damage is mostly limited to Another Force, as her required setup skill outside of
it is non-Pierce.

Role(s): Offense Support


Free Character.
Levia
D- Can debuff Water Type Resistance of a single enemy by 25%, with a Water skill, but it
is not guaranteed.

Role(s): Damage Dealer


Levia Free Character.
D-
Capable of okay damage between her INT buff and Water Type Resistance debuff.

Levia (Another Style)


Role(s): Damage Dealer/Offense Support/Defense Support/Healer
S
Unreleased
Free Character.
Very high (~1125%+) effective all-target damage multiplier, off of her Mental Focus
self-buff.
this skill also buffs Magic Critical Rate +100% for the party.
Can heal the party and buff Type Resistance by 30%, Water Type Attack by 30%, and
grant a stack of the rare Status Immunity, all with the same skill.
Can debuff Water Type Resistance of a single enemy by 25%~50%.
Can significantly debuff INT of a single enemy, by 20% with a Water skill, but it is
not guaranteed.

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Passively restores 30 MP for the party each turn-end while poisoned, which she can
self-enable.

Role(s): Offense Support/Defense Support/Healer


Unreleased
Free Character.
Can buff Magic Critical Rate +100% for the party, while attacking.
Can heal the party, buff Type Resistance by 30%, and grant a stack of the rare Status
Levia (Another Style)
S- Immunity, all with the same skill.
Can significantly debuff INT of a single enemy, by 20% with a Magic skill, but it is
not guaranteed.
Passively restores 30 MP for the party each turn-end while poisoned, which she can
self-enable.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Lokido
C Can get good all-target damage off of the effects of his buffs/debuffs.
Can buff party Fist character damage by 50%.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Lokido Can get okay all-target damage off of the effects of his buffs/debuffs.
B
Can buff party Fist character damage by 50%, and also debuff Blunt Resistance of a
single target by 30%, with the same Blunt skill.

Role(s): Damage Dealer/Offense Support/Defense Support


Can inherently survive fatal damage once.
Lokido (Another Style) Can debuff Earth Type Resistance of a single target by 25%, but non-guaranteed, from
D-
a non-Earth skill.
Can permanently debuff INT of all enemies by 5%~15%.

Role(s): Offense Support/Defense Support


Can inherently survive fatal damage once.
Lokido (Another Style)
D- Can debuff Blunt Resistance of a single target by 20%, but it is not guaranteed.
Can permanently debuff INT of all enemies by 5%~15%.

Role(s): Damage Dealer/Offense Support


Not capable of notable damage outside of lucky or very specific setups.
Can debuff up to 60% Fire Type Resistance while attacking with a Fire/Blunt skill,
Lovely helping her relative damage a bit.
C
Buffs party PWR by 15% and cleanses statuses, with the same skill.
Valor Chant notably mitigates physical damage with combined effects.
Passively heals 10% HP & MP of a random party member each turn end.

Role(s): Offense Support/Defense Support


Not capable of notable damage outside of lucky or very specific setups.
Can debuff up to 60% Fire Type Resistance with a Fire skill.
Lovely Loaded support skill which buffs party Wind Type Resistance by 50%, PWR by 15%
B
and cleanses statuses.
Valor Chant notably mitigates physical damage with combined effects.
Passively heals 10% HP & MP of a random party member each turn end.

Mana

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D Role(s): Offense Support/Defense Support


Free Character.
Capable of strong PWR/INT/SPD buff and debuffs, but at the cost of affecting both
the party and enemies.
Can remove all buffs (but debuffs as well) from all enemies, then debuffs their Type
Resistance by 25%.
Can buff party Physical Resistance by 35%, and also grant a 17% HP regen, with the
same skill.

Role(s): Offense Support/Defense Support/Healer


Manifest Weapon required.
Can buff party Magic Critical Rate +100%, with a Magic skill.
Mariel Can buff party Type Resistance by 50%.
A
Can restore HP of the party with a 250% heal multiplier, and also grants MP regen
with the same skill.
Can cleanse the party of status ailments.

Role(s): Defense Support/Healer


Can buff party Type Resistance by 50%.
Mariel (Another Style) Can revive a single party member, while outside of Another Force.
D
Can cleanse the party of status ailments.
Heals both the front and reserves party, with her main heal skill.

Role(s): Damage Dealer/Offense Support


May Very high (960%) all-target damage multiplier, as soon as turn 1.
S
Can instantly debuff Earth Type Resistance of a single enemy by 50%.

Role(s): Damage Dealer/Offense Support


Very high (960%) all-target damage multiplier, as soon as turn 1.
Can instantly debuff Earth Type Resistance of a single enemy by 50% to further
May
A augment her own damage.
~Unable to receive Pierce weapon buffs, since she uses a Hammer, despite her main
damage skill being Pierce.

Role(s): Offense Support/Defense Support


Manifest Weapon required.
Melina Can buff party PWR & INT by 30%.
B
Can debuff Physical Resistance of a single enemy by 25%.
Can moderately debuff PWR & SPD of all enemies, by 15%.

Role(s): Offense Support/Defense Support


Manifest Weapon required.
Melina Can buff party PWR & INT by 30%.
B
Can debuff Physical Resistance of a single enemy by 25%.
Can moderately debuff PWR & SPD of all enemies, by 15%.

Melina (Another Style)


Role(s): Damage Dealer/Offense Support/Defense Support/Healer
SS
Unreleased Manifest
Exceptionally high (1800%) single-target damage multiplier potential.
this skill also heals the party and buffs party Critical Damage by 30%.
Debuffs Water and Blunt Resistance of all enemies, by up to 60% each.
this skill also heals the party and guarantees party criticals for 3 actions
Can buff party PWR by 25%.

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Can moderately debuff PWR & SPD of all enemies, by 15%.


Without Unreleased Manifest (D):
Standard damage multipliers and loses significant amounts of offense support.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Unreleased Manifest
Exceptionally high (1800%) single-target damage multiplier potential.
this skill also heals the party and buffs party Critical Damage by 30%.
Debuffs Water and Blunt Resistance of all enemies, by up to 60% each.
Melina (Another Style)
SS this skill also heals the party and guarantees party criticals for 3 actions
Can buff party PWR by 25%.
Can moderately debuff PWR & SPD of all enemies, by 15%.
Without Unreleased Manifest (D):
Standard damage multipliers and loses significant amounts of offense support.

Role(s): Offense Support/Defense Support/Healer


Can debuff Type Resistance of a single target by up to 60%, and buff party Critical
Damage by 50%, with a single skill.
Can heal 3000 HP, and buff PWR & SPD by 40%, for the front and reserve party, with
Melina (Extra Style)
B a single skill.
Can significantly debuff PWR of all enemies, by 20%, but it is not guaranteed.
~None of these listed effects are from Water skills, but Thunder Lunatic allows for
some increased Another Force Gauge gain, despite the Zone mismatch.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Capable of a very high (895%) single-target damage multiplier average.
debuffs Type Resistance of the target by up to 60% with the same skill.
Melina (Extra Style) also buffs party Critical Damage by 50%.
SS
Can heal 3000 HP, and buff PWR & SPD by 40%, for the front and reserve party,
which are all powerful effects from a single skill.
Can significantly debuff PWR of all enemies, by 20%, but it is not guaranteed.

Role(s): Damage Dealer/Offense Support


Capable of somewhat strong all-target damage, but fairly limited on ways to notably
enable it.
Melissa
B Can debuff Wind Type Resistance of all enemies by 50% and Physical Resistance by
30%, with her main damage skill, but they only last 1 turn.
Can buff party Critical Damage by 30%.

Role(s): Damage Dealer/Offense Support


High (800%) all-target effective damage multiplier potential, further boosted by her
damage boost buffs/debuffs.
Melissa
S her Wind skill is also capable of similar results, if used with Tsukiha AS, as
her SPD buffs are limited on her own.
Can buff party Critical Damage by 30%.

Role(s): Damage Dealer/Offense Support


Capable of an exceptionally high (1571%~3000%) random-target effective damage
multiplier, off of a fairly strong and unique self buff.
Melody Can buff both party Wind Type Attack and Critical Damage significantly, with a Wind
S+
skill.
Can guarantee party critical hits, while attacking.
Requires 4+ different weapon types in party, to perform significantly well.

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Melody
Role(s): Damage Dealer/Offense Support
C
Capable of okay random-target damage due to slightly high base multipliers and her
buffs.
Can buff party Magic Critical Rate to a degree.

Role(s): Damage Dealer/Offense Support/Defense Support


Unreleased True Manifest
High (720%) single-target damage multiplier, as long as he can maintain max HP,
further augmented by its self-buffs.
this skill also debuffs Type Resistance of its target, by up to 60%.
Mighty Can preemptively debuff INT of all enemies significantly, by 30%, with a Magic skill.
S
Without Unreleased True Manifest (C), Manifest Weapon required:
Loses increased damage multiplier conditions, self SPD buff, Type Res debuff & INT
debuff.
Possesses stacking INT buff on his main damage skill, but his output is fairly weak
overall.

Role(s): Damage Dealer/Offense Support/Defense Support


Unreleased True Manifest
High (720%) single-target damage multiplier, as long as he can maintain max HP,
further augmented by its self-buffs.
this skill also debuffs Type Resistance of its target, by up to 60%.
Can preemptively debuff INT of all enemies significantly, by 30%, with a Water skill.
Mighty
A Can buff party Fire Type Resistance by 50%.
Without Unreleased True Manifest (D), Manifest Weapon required:
Loses increased damage multiplier conditions, self SPD buff, Type Res debuff & INT
debuff.
Possesses stacking INT buff on his main damage skill, but his output is fairly weak
overall.

Role(s): Damage Dealer/Offense Support/Defense Support


Manifest Weapon required.
Capable of good random-target damage, further augmented by strong self buffs, but
Mighty (Another Style) self-sleep can limit his value.
A
this skill also provides extra Another Force Combo gain.
Can buff party Fire Type Resistance by 50%.
~His low SPD can limit his Another Force potential.

Role(s): Damage Dealer/Offense Support/Defense Support


Manifest Weapon required.
Capable of strong (~600%+) random-target damage, further augmented by strong self
Mighty (Another Style)
S buffs, including guaranteed Magic criticals.
this skill also provides extra Another Force Combo gain.
~His low SPD can limit his Another Force potential.

Role(s): Offense Support/Defense Support


Free Character.
Can debuff Type Resistance of a single enemy by 45%.
Milla Can debuff Physical Resistance of a single enemy by up to 60%.
D
Can debuff PWR of all enemies by 20%, and SPD by 30%, with a single skill.
Can moderately debuff INT of all enemies, by 15%.
~None of the above are Water skills.

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Milla Role(s): Offense Support/Defense Support/Healer


S- Free Character.
Can debuff Type Resistance of a single enemy by 45%, with a Slash skill.
Can debuff Physical Resistance of a single enemy by up to 60%, with a Slash skill.
Can debuff PWR of all enemies by 20%, and SPD by 30%, with a single skill.
Can moderately debuff INT of all enemies, by 15%, with a Slash skill.
Can heal the party for 50% HP each turn end, in neutral-biased setups.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of a strong (750%) single-target damage multiplier, but requires notable
setup.
buffs party Earth Type Attack by up to 50% with the same skill.
Milsha Shade Lunatic enables PWR buffs to exceptionally boost this.
S-
Can buff party Water Type Resistance by 50%.
Capable of an exceptionally high Shade (1200%) all-target damage multiplier, further
augmented by her party buffs, but requires considerable setup.
this skill is automatically repeated at turn-end for several turns.

Role(s): Damage Dealer


Capable of an exceptionally high (1200%) all-target damage multiplier, further
Milsha
S+ augmented by her party buffs, but requires considerable setup.
this skill is automatically repeated at turn-end for several turns.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Strong (640%) all-target damage multiplier potential.
this skill also debuffs Wind Type and Physical Resistance of all enemies by up
Mistrare
A to 50%.
Can debuff PWR of all enemies by 15%+.
Can heal allies and buff party Physical Resistance by 35%, with a single skill.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Very high (1000%) single-target damage multiplier average, further augmented by
strong self buffs.
Mistrare Can debuff Physical Resistance of all enemies by up to 50% with a Pierce skill.
S-
Can debuff PWR of all enemies by 15%+.
Can heal allies and buff party Physical Resistance by 35%, with a single skill.
As this is a regular heal, it will have reduced effectiveness in Pierce Zone.

Mistrare (Another Style)


Role(s): Damage Dealer/Offense Support/Defense Support/Healer
S+
Unreleased
Possesses songs with notable defensive utility:
Enemy Damage -50%
At turn-end, PWR & INT of all enemies -25~50%
At turn-end, 2000 HP fixed healing
Said songs also double as offensive support:
Guaranteed party criticals
2.25x or 2.5x unique damage multipliers based on repeated usage of moves
And damage:
At turn-end, 576%+ all-target effective damage multiplier that gets stronger
each turn, with factoring her Lunatic.
Can debuff Wind and Physical Resistance of all enemies by up to 37.5% each, with a
Wind skill.
Can heal allies and buff party Physical Resistance by 35%, with a single skill.
~Unable to act while singing.

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Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Unreleased
Possesses songs with notable defensive utility:
Enemy Damage -50%
At turn-end, PWR & INT of all enemies -25~50%
At turn-end, 2000 HP fixed healing
Said songs also double as offensive support:
Guaranteed party criticals
Mistrare (Another Style)
S+ 2.25x or 2.5x unique damage multipliers based on repeated usage of moves
And damage:
At turn-end, 576%+ all-target effective damage multiplier that gets stronger
each turn, with factoring her Lunatic.
Can debuff Physical Resistance of all enemies by up to 37.5% with a Pierce skill.
Can heal allies and buff party Physical Resistance by 35%, with a single skill.
As this is a regular heal, it will have reduced effectiveness in Pierce Zone.
~Unable to act while singing.

Role(s): Offense Support/Defense Support


Can debuff Type Resistance of all enemies by 25% but non-guaranteed from a non-
Fire skill.
Miyu
D Can buff party Wind Type Resistance by 30% with a Fire skill.
Has the option of a good (20%) single-target INT debuff but non-guaranteed from a
non-Fire skill.

Role(s): Offense Support/Defense Support


Can debuff Type Resistance of all enemies by 25%, with a Slash skill, but it is not
Miyu guaranteed.
D
Has the option of a good (20%) single-target INT debuff, from a Slash skill, but it is
not guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support


Exceptionally high (845%~1595%) single-target damage multiplier potential.
Provides 3 high quality party damage buffs in one skill.
Buff effects are doubled on Miglance characters, allowing her to be very self-
sufficient.
Miyu (Another Style) Has the option of a good (20%) single-target INT debuff but non-guaranteed from a
S+
non-Fire skill.
Can cleanse status and provide 1 (2 with VC Grasta) stack of the rare party status
immunity with her Valor Chant.
~Requires numerous varied buff effects on herself to get the most out of her.
~Requires low current MP to maximize damage but still very strong before then.

Role(s): Damage Dealer/Offense Support/Defense Support


Exceptionally high (845%~1595%) single-target damage multiplier potential.
Provides 3 high quality party damage buffs in one skill.
Buff effects are doubled on Miglance characters, allowing her to be very self-
sufficient.
Miyu (Another Style) Has the option of a good (20%) single-target INT debuff but non-guaranteed from a
S+
non-Fire skill.
Can cleanse status and provide 1 (2 with VC Grasta) stack of the rare party status
immunity with her Valor Chant.
~Requires numerous varied buff effects on herself to get the most out of her.
~Requires low current MP to maximize damage but still very strong before then.

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Morgana
Role(s): Offense Support/Defense Support/Healer
B
Free Character.
Can buff party Wind Type Attack by 50%, for 1 turn.
Can moderately debuff PWR, INT & SPD of all enemies, by 15%, with a single skill.
Can heal the party for 1500 HP.

Role(s): Defense Support/Healer


Free Character.
Morgana Can moderately debuff PWR, INT & SPD of all enemies, by 15%, with a single skill.
D-
Can heal the party for 1500 HP.
~No Slash skill outside of normal attack.

Role(s): Defense Support/Healer


Free Character.
Morgana
D- Can moderately debuff PWR, INT & SPD of all enemies, by 15%, with a single skill.
Can heal the party for 1500 HP.

Role(s): Defense Support/Healer


Free Character.
Morgana Can moderately debuff PWR, INT & SPD of all enemies, by 15%, with a single skill.
D
Can heal the party for 1500 HP.
~Unable to receive Staff damage buffs.

Role(s): Offense Support/Defense Support/Healer


Manifest Weapon required.
Can debuff Physical Resistance of all enemies by 20%, and PWR by 20%, both
Myrus guaranteed from an Earth skill.
B
Can buff party Water Type Resistance by 50%.
Can heal the party, while also buffing party Physical Resistance by 25%, both with the
same Earth skill.

Role(s): Defense Support/Healer


Manifest Weapon required.
Myrus Can debuff PWR of all enemies by 20%, guaranteed from a Magic skill.
B
Can heal the party, while also buffing party Physical Resistance by 25%, both with a
single Magic skill.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Capable of an exceptionally high (1600%) all-target damage multiplier, but this is
fairly conditional.
Can significantly increase her own Magic Critical Rate, avoiding a weakness of
Myrus (Another Style) offensive mages.
S
Can buff party SPD by up to 60%, while attacking with an Earth skill.
Can buff party Water Type Resistance by 50%.
Can restore the HP of the party, with a 110% multiplier heal, further boosted by her
INT buffs.

Myrus (Another Style)


Role(s): Damage Dealer/Offense Support/Defense Support/Healer
S+
Capable of an exceptionally high (1600%) all-target damage multiplier, but this is
fairly conditional.
Can buff party INT & SPD by up to 60%, while attacking with an Earth skill.
Can restore the HP of the party, with a 110% multiplier heal.

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Role(s): Offense Support/Defense Support/Healer


Earth Zone enabler.
Can guarantee critical hits of the party for 1 action, but not while attacking.
this skill also buffs party Type Attack by 50% for 1 action.
Provides a high power (50%) party Critical Damage buff for early turns after she's
Myunfa switched in.
S+
Buffs party Type Resistance by 30%, and may debuff PWR of a single enemy by 25%,
with the same Earth skill.
Can cleanse party status ailments, while also restoring some MP.
Passively increases max HP & restores HP of party based on party Earth move count
each turn in Earth Zone (max +1000 HP/40% HP).

Role(s): Offense Support/Defense Support


Can guarantee critical hits of the party for 1 action, but not while attacking.
Myunfa
D May debuff PWR of a single enemy by 25%, while attacking with a Blunt skill.
Can cleanse party status ailments, while also restoring some MP.

Role(s): Damage Dealer/Defense Support


Manifest Weapon required.
Nagi Can get okay single-target damage due to the effect of her buffs.
C
Can debuff INT of a single target, by up to 40%, but her low SPD limits how
effectively she can do this.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of a very high (1300%) all-target damage multiplier average.
this skill also guarantees both physical and magic critical hits of the party for
1 action.
Myunfa (Another Style) Can buff party Earth Type Attack, Water Type Resistance, and All Weapons damage,
S+
by 30% each, with a single Earth skill.
Buffs party Type Resistance by 25%, and may debuff PWR of a single enemy by 20%,
with the same Earth skill.
Can cleanse party status ailments, while also restoring some MP.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Blunt Zone enabler.
Capable of a very high (1300%) all-target damage multiplier average, further
augmented by her buffs.
this skill also guarantees both physical and magic critical hits of the party for
1 action.
Myunfa (Another Style)
SS Can buff party All Weapons damage by 60%, with a Blunt skill.
Buffs party Type Resistance by 25%, and may debuff PWR of a single enemy by 20%,
with the same Blunt skill.
Can cleanse party status ailments, while also restoring some MP.
Passively provides party Damage Reduction & restores HP of party, based on party
Blunt move count each turn in Blunt Zone (max 30% reduction/40% HP).

Role(s): Damage Dealer/Defense Support


Manifest Weapon required.
Nagi Can get okay single-target damage due to the effect of her buffs.
C
Can debuff INT of a single target, by up to 40%, but her low SPD limits how
effectively she can do this.

Nagi (Another Style)

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B Role(s): Damage Dealer/Offense Support


Capable of up to a 900% damage multiplier, but possesses a weak damage average.
Can debuff Earth Type Resistance of a single target by up to 50%, with an Earth skill.
this skill also guarantees Pain on the target for a fixed 5-turn duration.

Role(s): Damage Dealer/Offense Support


Nagi (Another Style) Capable of up to a 900% damage multiplier, but possesses a weak damage average.
C
Can guarantee Pain on a single target for a fixed 5-turn duration, with a Slash skill.

Role(s): Damage Dealer/Offense Support/Defense Support


Unreleased
Exceptionally high (~3444%+) effective all-target damage multiplier, owing to her
Lunatic and Mental Focus buff.
Nagi (Extra Style)
S+ this skill also buffs party Water Type Attack by up to 60%.
Can debuff Type Resistance of a single enemy by 30%.
Can buff party Type Resistance by 30% and grant a stack of the rare Status Immunity
with the same skill.

Role(s): Damage Dealer/Offense Support/Defense Support


Unreleased
Exceptionally high (1800%+) effective all-target damage multiplier, owing to her
Lunatic and further augmented by her buffs.
Nagi (Extra Style) Capable of an obscenely high (3375%) effective single-target damage multiplier, but
S+
requires 100% Another Force charge.
Can debuff Type Resistance of a single enemy by 30%.
Can buff party Type Resistance by 30% and grant a stack of the rare Status Immunity
with the same skill.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Very high (960%) all-target damage multiplier potential, while also healing the party
by 3000 HP with the same skill.
Provides 3 stacks of guaranteed critical hits to the party, while also notably buffing
party Critical Damage +50%, with a single skill.
Can buff party Fire Type Attack and debuff Fire Type Resistance of all enemies by
Necoco 50% each, with a single skill.
SS
Can buff Physical and Type Resistance of the front and reserve party by 35% each,
with a single skill.
Capable of providing significant MP Regen as well as status cleanse, which are rare
utilities.
Primary skills change to match any active Elemental Zone, but effect strengths are
also dependent on Elemental Zone presence.

Necoco
Role(s): Damage Dealer/Offense Support/Defense Support/Healer
SS
Very high (960%) all-target damage multiplier potential, while also healing the party
by 3000 HP with the same skill.
Provides 3 stacks of guaranteed critical hits to the party, while also notably buffing
party Critical Damage +50%, with a single skill.
Can buff party Water Type Attack and debuff Water Type Resistance of all enemies by
50% each, with a single skill.
Can buff Physical and Type Resistance of the front and reserve party by 35% each,
with a single skill.
Capable of providing significant MP Regen as well as status cleanse, which are rare
utilities.

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Primary skills change to match any active Elemental Zone, but effect strengths are
also dependent on Elemental Zone presence.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Very high (960%) all-target damage multiplier potential, while also healing the party
by 3000 HP with the same skill.
Provides 3 stacks of guaranteed critical hits to the party, while also notably buffing
party Critical Damage +50%, with a single skill.
Can buff party Earth Type Attack and debuff Earth Type Resistance of all enemies by
Necoco 50% each, with a single skill.
SS
Can buff Physical and Type Resistance of the front and reserve party by 35% each,
with a single skill.
Capable of providing significant MP Regen as well as status cleanse, which are rare
utilities.
Primary skills change to match any active Elemental Zone, but effect strengths are
also dependent on Elemental Zone presence.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Very high (960%) all-target damage multiplier potential, while also healing the party
by 3000 HP with the same skill.
Provides 3 stacks of guaranteed critical hits to the party, while also notably buffing
party Critical Damage +50%, with a single skill.
Can buff party Wind Type Attack and debuff Wind Type Resistance of all enemies by
Necoco 50% each, with a single skill.
SS
Can buff Physical and Type Resistance of the front and reserve party by 35% each,
with a single skill.
Capable of providing significant MP Regen as well as status cleanse, which are rare
utilities.
Primary skills change to match any active Elemental Zone, but effect strengths are
also dependent on Elemental Zone presence.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Strong (600%) all-target effective damage multiplier potential, due to her Earth Type
Attack buff.
Provides 3 stacks of guaranteed critical hits to the party, while also notably buffing
party Critical Damage +50%, with a single Slash skill.
Necoco
S- Can buff Physical and Type Resistance of the front and reserve party by 35% each,
with a single skill.
Capable of providing significant MP Regen as well as status cleanse, which are rare
utilities.
Can heal the party for 1500 HP, with a Slash skill.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of a strong (600%) single-target damage multiplier, but self-stun can limit her
Nikeh (Another Style) value.
A
this skill also debuffs PWR & INT of its target, by up to 20%.
Can guarantee Pain on all enemies, but not for a fixed duration.

Philo
Role(s): Damage Dealer/Offense Support/Defense Support
S+
Manifest Weapon required.
Very high (975%) single-target effective damage multiplier.
this skill also debuffs its target's Water Type Resistance by up to 60%.
this skill also buffs party Slash weapon character damage by 50%.
Can preemptively buff party Critical Rate +100% for 3 actions.

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Can buff party Water Type Attack by 20%.


Can buff party Type Resistance by 30%, while also granting the rare MP regen, with a
single skill.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of a strong (600%) single-target damage multiplier, but self-stun can limit her
Nikeh (Another Style) value.
A
this skill also debuffs PWR & INT of its target, by up to 20%.
Can guarantee Pain on all enemies, but not for a fixed duration.

Role(s): Damage Dealer/Offense Support/Defense Support


Manifest Weapon required.
Strong (650%) single-target effective damage multiplier, further augmented by his
damage boost buffs/debuffs.
Philo
S- this skill also buffs party Slash weapon character damage by 50%.
Can preemptively buff party Critical Rate +100% for 3 actions.
Can buff party Type Resistance by 30%, while also granting the rare MP regen, with a
single skill.

Role(s): Offense Support/Defense Support/Healer


Possesses a variety of songs with potent effects:
Party Damage +100%, Physical Critical Rate +100%. Inflicts Break on all
enemies at turn-end.
Party Damage +100%, Enemy Damage -30%. Restores 20% max HP to party
at turn-end.
Enemy Damage -50%. Restores 30% max HP, 50 MP, and cleanses all
Pizzica ailments for the party at turn-end.
S+
Gain 10% Another Force charge at turn-end during any song.
Can buff party Critical Damage and Bow/Lance Damage by 60% each, with a Fire
skill.
Can debuff Type Resistance of all enemies by 30%.
Can significantly debuff PWR of a single enemy, by 20%, with a Fire skill, but it is
not guaranteed.
~Unable to act while singing.

Role(s): Offense Support/Defense Support/Healer


Possesses a variety of songs with potent effects:
Party Damage +100%, Physical Critical Rate +100%. Inflicts Break on all
enemies at turn-end.
Party Damage +100%, Enemy Damage -30%. Restores 20% max HP to party
at turn-end.
Enemy Damage -50%. Restores 30% max HP, 50 MP, and cleanses all
Pizzica ailments for the party at turn-end.
S+
Gain 10% Another Force charge at turn-end during any song.
Can buff party Critical Damage and Bow/Lance Damage by 60% each, with a Pierce
skill.
Can debuff Type Resistance of all enemies by 30%.
Can significantly debuff PWR of a single enemy, by 20%, with a Pierce skill, but it is
not guaranteed.
~Unable to act while singing.

Prai
Role(s): Offense Support/Defense Support/Healer
B
Passively buffs party Fire Type Attack based on party Fire move count each turn (max
50%).

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Can uniquely redirect and live through an entire turn's attacks at the cost of 250 MP
and being stunned next turn.
Can heal a fixed 1500 HP to the party with a Fire skill that might debuff Type
Resistance by 25%.
Can cleanse the party of status ailments.

Role(s): Offense Support/Defense Support/Healer


Can uniquely redirect and live through an entire turn's attacks at the cost of 250 MP
and being stunned next turn.
Prai
B Can heal a fixed 1500 HP to the party with a Blunt skill that might debuff Type
Resistance by 25%.
Can cleanse the party of status ailments.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of somewhat strong (500%) all-target damage, but with a high setup/payoff
cost.
Can debuff both Slash and Pierce resistance of a single target by up to 60% each, with
Premaya a single Earth skill.
A
Can significantly debuff INT of a single target, by 20%, with an Earth skill.
Can buff party Physical Resistance by 35%, while also granting the rare MP regen
with the same skill.
Can buff party Water Type Resistance by 50%.

Role(s): Damage Dealer/Defense Support


Capable of somewhat strong (500%) all-target damage, but with a high setup/payoff
cost.
Can debuff Piercing Resistance of a single target by up to 60%, but with a non-Pierce
Premaya
B skill.
Can significantly debuff INT of a single target, by 20%, with a Pierce skill.
Can buff party Physical Resistance by 35%, while also granting the rare MP regen
with the same skill.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of a high (800%) single-target damage multiplier but requires fairly
situational circumstances.
One of three guaranteed Pain grasta enablers in Fire, preemptively inflicting it for a
Radias
A fixed 3-turn duration.
Can buff party Type Resistance by 50%, which is great for its versatility over the more
common Wind Type Resistance.
Has access to guaranteed Rage, which can provide unique utility in some cases.

Role(s): Damage Dealer/Offense Support/Defense Support


Slash Zone enabler.
Capable of a high (800%) single-target damage multiplier but requires fairly
situational circumstances.
Can preemptively guarantee Pain on all enemies, with a fixed 3-turn duration.
Radias Can buff party Type Resistance by 50%.
S-
Can debuff PWR & INT of all enemies by 25%, with a Slash skill, but they are not
guaranteed.
Has access to guaranteed Rage, which can provide unique utility in some cases.
Passively buffs party Slash weapon damage based on party Slash move count each
turn in Slash Zone (max 60%).

Radica

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B Role(s): Offense Support/Defense Support/Healer


Manifest Weapon required.
Can heal the party, also buffing party PWR & INT by 25% each, with a single skill.
this skill also enables getting all card effects from skills with them, when used,
on the next turn.
Can debuff PWR & INT of all enemies significantly, by 20% each, but only for 2
turns, and requires a turn of setup.
Can debuff SPD and Type Resistance of all enemies, by up to 60% each, with a Fire
skill.

Role(s): Offense Support/Defense Support/Healer


Manifest Weapon required.
Can heal the party, also buffing party INT by 25%, with the same skill.
this skill also enables getting all card effects from skills with them, when used,
Radica on the next turn.
D
Can debuff PWR & INT of all enemies significantly, by 20% each, but only for 2
turns, and requires a turn of setup.
Can debuff SPD and Type Resistance of all enemies, by up to 60% each, but with a
non-Magic skill.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Fire Zone enabler.
High (800%+) single-target damage multiplier potential.
Can guarantee party critical hits and buff party Fire Type Attack by 50% with her
main damage skill.
Radica (Another Style)
SS Passively heals HP & MP of party based on party Fire move count each turn in Fire
Zone (max 40% HP/40 MP).
Potent party utility toolbox featuring SPD +30%, Physical Resistance +30%, MP
Costs -30%, and status cleanse, across 2 skills.
~High gearing requirement.

Role(s): Damage Dealer/Offense Support/Defense Support


High (800%+) single-target damage multiplier potential, further augmented by its Fire
Type Attack +50% buff.
Radica (Another Style) Can guarantee party critical hits with her main damage skill.
S+
Potent party utility toolbox featuring SPD +30%, Physical Resistance +30%, MP
Costs -30%, and status cleanse, across 2 skills.
~High gearing requirement.

Role(s): Offense Support/Defense Support


Manifest Weapon required.
One of three guaranteed Pain grasta enablers in Fire but has very low Fire damage
herself.
Renri
D The inflicting skill is not Fire and does not set a fixed duration, forcing
awkward cases in Fire Zone outside of Another Force.
Debuffs PWR & INT by 25% and SPD by 50% for all enemies, all guaranteed with
the same skill.

Renri
Role(s): Damage Dealer/Offense Support/Defense Support
S-
Manifest Weapon required.
Strong (1040%) neutral single-target damage multiplier potential, further augmented
by her Non-Type Attack +100% buff.
this skill also guarantees Pain on its target.

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Debuffs PWR & INT by 25% and SPD by 50% for all enemies, all guaranteed from a
single Slash skill.

Role(s): Damage Dealer/Offense Support


High (approx. 775%+) damage multiplier average.
Can guarantee party critical hits with her main damage skill.
Renri (Another Style)
S Fairly reliably debuffs Fire Type Resistance and Slash Resistance by 30% each.
~Random-target main damage skill can make her unreliable in fights with multiple
enemies.

Role(s): Damage Dealer/Offense Support


High (approx. 775%+) damage multiplier average, further boosted by her debuffs.
Renri (Another Style) Can guarantee party critical hits with her main damage skill.
S
~Random-target main damage skill can make her unreliable in fights with multiple
enemies.

Role(s): Damage Dealer/Defense Support/Healer


Free Character.
Capable of a strong (600%) single-target damage multiplier.
Riica
A Can debuff INT of a single enemy by 20%.
Can heal the party, while also buffing party Physical Resistance by 30% with the same
skill.

Role(s): Damage Dealer/Defense Support/Healer


Free Character.
Capable of a strong (600%) single-target damage multiplier.
Riica
A Can debuff INT of a single enemy by 20%.
Can heal the party, while also buffing party Physical Resistance by 30% with the same
skill.

Role(s): Offense Support/Defense Support/Healer


Can buff party Type Resistance and Fire Type Attack by 30% with the same skill.
Can heal the party while granting a stack of the rare status immunity.
Can cleanse the party of status ailments.
Rosetta With Manifest:
B
Healing/Status immunity skill also provides 20% Damage Reduction and 10 MP
Regen.
Can significantly debuff PWR of a single enemy by up to 45%, as well as Fire Type
Resistance by up to 75%, with a Fire skill.

Role(s): Offense Support/Defense Support/Healer


Can buff party Type Resistance by 30%.
Can heal the party while granting a stack of the rare status immunity.
Can cleanse the party of status ailments.
Rosetta
B With Manifest:
Healing/Status immunity skill also provides 20% Damage Reduction and 10 MP
Regen.
Can significantly debuff PWR of a single enemy, by up to 45%, with a Magic skill.

Rosetta (Another Style)


Role(s): Offense Support/Defense Support/Healer
S+
Magic Zone enabler.
Can exceptionally buff the damage output of the party with 0.23% Mental Focus.
Can debuff Type Resistance of all enemies by up to 50%, while attacking.

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Can buff party Type Resistance by 30%.


Can buff party Physical Resistance and SPD by 30% with a single skill.
Can heal the party while granting a stack of the rare status immunity.
Can cleanse the party of status ailments.
Passively buffs party Staff damage based on party Magic move count each turn in
Magic Zone (max 80%).

Role(s): Offense Support/Defense Support/Healer


Can debuff Type Resistance of all enemies by up to 50% with a Fire skill.
Can buff magic damage with Mental Focus to help her damage significantly, but needs
to activate Magic Zone to do so.
Rosetta (Another Style)
B Can buff party Type Resistance and Fire Type Attack by 30% with the same skill.
Can buff party Physical Resistance and SPD by 30% with the same skill.
Can heal the party while granting a stack of the rare status immunity.
Can cleanse the party of status ailments.

Role(s): Damage Dealer/Defense Support


Capable of up to a 510% damage multiplier, with 6 hits, but her required rotations
Ruina (Another Style)
C make for a fairly weak average.
Can buff party Physical Resistance by 25%, with a Wind skill.

Role(s): Damage Dealer/Defense Support


Capable of up to a 510% damage multiplier, with 6 hits, but her required rotations
Ruina (Another Style)
D make for a fairly weak average.
Can buff party Physical Resistance by 25%, with a Wind skill.

Role(s): Defense Support


Free Character.
Saki (Another Style)
D Can buff party Fire Type Resistance by 50%.
Can moderately debuff INT & SPD of all enemies, by 15%, with a single skill.

Role(s): Defense Support


Saki (Another Style) Free Character.
D-
Can moderately debuff INT & SPD of all enemies, by 15%, with a single skill.

Role(s): Offense Support


Manifest Weapon required.
Shanie Can debuff Water Type Resistance of a single enemy by up to 60%, and Physical
B
Resistance of the same enemy by up to 40%.
Can buff party Water Type Attack by 30%.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Shanie
C Capable of good damage by virtue of her Water damage boost buffs/debuffs.
Can debuff Physical Resistance of a single enemy by up to 40%, with a Slash skill.

Role(s): Damage Dealer/Offense Support


Strong (640%) single-target damage multiplier average, but is dependent on critical
hits for it.
Shanie (Another Style)
A Can debuff Water Type Resistance of a single target by 25%, but this is mostly limited
to Another Force.
Significantly buffs Critical Damage of all male allies, by 50%.

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Shanie (Another Style)


Role(s): Damage Dealer/Offense Support
A
Strong (640%) single-target damage multiplier average, but is dependent on critical
hits for it.
Significantly buffs Critical Damage of all male allies, by 50%.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Strong (750%) single-target damage multiplier potential, further significantly
Shannon
S- augmented by the skill's preemptive self buffs.
fairly reliably debuffs Physical Resistance of its target by 35% as well.
~Requires max HP or her damage contribution basically vanishes.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Strong (750%) single-target damage multiplier potential, further significantly
Shannon
S- augmented by the skill's preemptive self buffs.
fairly reliably debuffs Physical Resistance of its target by 35% as well.
~Requires max HP or her damage contribution basically vanishes.

Role(s): Damage Dealer/Defense Support


High (840%) single-target damage multiplier potential from a 6-hit skill.
Shannon (Another Style)
S- Capable of a 300% multiplier end-of-turn all-target Wind attack.
Can significantly debuff INT of all enemies, by 20%, guaranteed from a Wind skill.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Free Character.
Very high (1600%) all-target damage multiplier potential.
this skill also significantly debuffs PWR & INT of all enemies, by 25%,
preemptively.
Sheila (Another Style) Can buff party PWR by 20% with a Water skill.
S+
Can buff party Pierce weapon damage by 50%. [Unreleased]
this skill also buffs party Physical and Type Resistance by 30% each, and
grants 1000 HP regen. [Unreleased]
Passively increases max HP & restores HP of party based on party Pierce move count
each turn in any Zone (max +1000 HP/40% HP).

Role(s): Damage Dealer/Defense Support


High (840%) single-target damage multiplier potential from a 6-hit skill.
Shannon (Another Style)
S- Capable of a 300% multiplier end-of-turn all-target Slash attack.
Can significantly debuff INT of all enemies, by 20%, guaranteed from a Slash skill.

Sheila (Another Style)


Role(s): Damage Dealer/Offense Support/Defense Support/Healer
S+
Free Character.
Pierce Zone enabler.
Very high (1600%) all-target damage multiplier potential.
this skill also significantly debuffs PWR & INT of all enemies, by 25%,
preemptively.
Can buff party PWR by 20% with a Pierce skill.
Can buff party Pierce weapon damage by 50%. [Unreleased]
this skill also buffs party Physical and Type Resistance by 30% each, and
grants 1000 HP regen. [Unreleased]
Passively increases max HP & restores HP of party based on party Pierce move count
each turn in any Zone (max +1000 HP/40% HP).

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Role(s): Offense Support/Defense Support


Can debuff Water Type Resistance of a single enemy by 20%, but it is not guaranteed.
Shigure Can significantly debuff PWR of a single enemy, by 25%, but non-guaranteed from a
C
non-Water skill.
Can moderately debuff INT of all enemies, by 15%, but it is not guaranteed.

Role(s): Defense Support


Can significantly debuff PWR of a single enemy, by 25%, but non-guaranteed from a
Shigure
D non-Water skill.
Can moderately debuff INT of all enemies, by 15%, but it is not guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support


Water Zone enabler.
Exceptionally high (1050%~2700%) single-target damage multiplier potential,
significantly augmented by the presence of allies that can fulfill its additional attack
Shigure (Another Style) count condition, and its self PWR buff.
S+
Debuffs Physical Resistance of all enemies by 30%.
Can significantly debuff PWR of a single enemy, by 20%, but non-guaranteed from a
non-Water skill.
Can moderately debuff INT of all enemies, by 15%, but it is not guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support


Exceptionally high (1050%~2700%) single-target damage multiplier potential,
significantly augmented by the presence of allies that can fulfill its additional attack
Shigure (Another Style) count condition, and its self PWR buff.
S+
Debuffs Physical Resistance of all enemies by 30%.
Can significantly debuff PWR of a single enemy, by 20%, but it is not guaranteed.
Can moderately debuff INT of all enemies, by 15%, but it is not guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support


Unreleased True Manifest
Exceptionally high (1752%) single-target damage multiplier potential.
Can significantly debuff PWR of a single enemy, by 30%.
this skill also debuffs their Physical Resistance by 30% and buffs his PWR by
Shion
S+ 35%.
Can debuff Fire Type Resistance of a single enemy by 25%, with a Fire skill, but it is
not guaranteed.
Without Unreleased True Manifest (D):
Basic single-target damage and unreliable offense support.

Role(s): Damage Dealer/Offense Support/Defense Support


Unreleased True Manifest
Exceptionally high (1752%) single-target damage multiplier potential.
Can significantly debuff PWR of a single enemy, by 30%.
Shion
S+ this skill also debuffs their Physical Resistance by 30% and buffs his PWR by
35%.
Without Unreleased True Manifest (D):
Basic single-target damage and unreliable offense support.

Shion (Another Style)


Role(s): Offense Support/Defense Support
D
Can debuff Fire Type Resistance of a single enemy by 25% with a Fire skill but it is
not guaranteed.

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Can debuff Physical Resistance of a single enemy by 20% but non-guaranteed from a
non-Fire skill.
Can debuff PWR & SPD of random enemies by 15%/25% each.
Can buff his own Physical Resistance by 70% and may inflict Rage on all enemies
with the same skill.
His Valor Chant buffing his PWR & Physical Resistance by 30%/40% for 3 turns can
be used to augment his damage and resistance slightly.

Role(s): Damage Dealer/Offense Support/Defense Support


Manifest Weapon required.
High (~1135%) neutral random-target damage multiplier average.
this skill is also likely to debuff both PWR & SPD of hit targets, by 25%.
Shion (Another Style)
A Can debuff Physical Resistance of a single enemy by 20%, with a Slash skill, but it is
not guaranteed.
Can buff his own Physical Resistance by 70% and may inflict Rage on all enemies
with the same skill.

Role(s): Damage Dealer/Defense Support


Free Character.
Effectively exceptionally high (1587%+) single-target damage multiplier, from a
Skull combination of high skill multiplier and very strong self buffs.
S+
Can significantly debuff PWR of all enemies, by 20%, but it is not guaranteed.
~Notably less damage output outside of Another Force as his powerful buffs only last
1 turn.

Role(s): Offense Support/Defense Support/Healer


Free Character.
Can buff party PWR by 20% and Water Type Attack by 35%.
Can debuff PWR of all enemies by 20%.
Sophia Can buff party Physical Resistance by 25% and Type Resistance by 20%~60%, with
D
one skill.
Can heal the party, between her skills and Valor Chant.
due to her low INT for the former and dependence on switching in for the
latter, they're not the most reliable.

Role(s): Offense Support/Defense Support/Healer


Free Character.
Can buff party PWR by 20%.
Can debuff PWR of all enemies by 20%.
Sophia Can buff party Physical Resistance by 25% and Type Resistance by 20%~60%, with
D
one skill.
Can heal the party, between her skills and Valor Chant.
due to her low INT for the former and dependence on switching in for the
latter, they're not the most reliable.

Suzette
Role(s): Damage Dealer/Defense Support
S+
Unreleased True Manifest
Exceptionally high (1890%) all-target damage multiplier, further augmented by her
self buffs.
Can preemptively guarantee Pain and Poison on all enemies for a fixed 5-turn
duration.
this skill also significantly debuffs PWR of all enemies, by 30%.
Without Unreleased True Manifest (S-), Manifest Weapon required:
High (840%) all-target damage multiplier potential.

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Can guarantee both Pain and Poison on all enemies, with one skill, but without a fixed
duration.
As her damage depends on these, she's potentially weaker outside of Another
Force without more reliable sources of them on the team.

Role(s): Damage Dealer/Defense Support


Unreleased True Manifest
Exceptionally high (1890%) all-target damage multiplier, further augmented by her
self buffs.
Can preemptively guarantee Pain and Poison on all enemies for a fixed 5-turn
duration, with a Pierce skill.
Suzette this skill also significantly debuffs PWR of all enemies, by 30%.
S+
Without Unreleased True Manifest (S-), Manifest Weapon required:
High (840%) all-target damage multiplier potential.
Can guarantee both Pain and Poison on all enemies, with one skill, but without a fixed
duration.
As her damage depends on these, she's potentially weaker outside of Another
Force without more reliable sources of them on the team.

Role(s): Damage Dealer/Offense Support/Defense Support


Unreleased
Very high (1400%) single-target damage multiplier potential, significantly further
augmented by her self buffs.
note that this skill loses half its damage if Another Zone isn't active.
Can buff her PWR, INT & SPD by 60% each.
this skill also increases the damage boost of Wind Zone to +100% instead of
+50%, via Zone Awakening.
Suzette (Alter)
S+ Can inflict Break on all enemies while attacking, if Another Zone is active.
Can preemptively activate Wind Zone from a skill, as opposed to Valor Chant, even in
Another Force.
this skill also provides 30% damage reduction to the party.
Can debuff Wind Type Resistance of a single enemy by 35%.
this skill also buffs her Critical Damage by 35%.
Passively buffs party Wind Type Attack, based on party Wind move count, each turn
in any Zone (max 60%).

Role(s): Damage Dealer/Offense Support/Defense Support


Unreleased
Very high (1400%) single-target damage multiplier potential, significantly further
augmented by her self buffs.
note that this skill loses half its damage if Another Zone isn't active.
Can buff her PWR, INT & SPD by 60% each.
Suzette (Alter)
S+ this skill also increases the damage boost of Slash Zone to +60% instead of
+30%, via Zone Awakening.
Can inflict Break on all enemies while attacking, if Another Zone is active.
Can provide 30% damage reduction to the party.
Passively buffs party Wind Type Attack, based on party Wind move count, each turn
in any Zone (max 60%).

Suzette (Another Style)


Role(s): Damage Dealer/Offense Support
S-
Manifest Weapon required.
Very high (1000%) single-target damage multiplier potential, further augmented by
her self Critical Damage buff.
this is primarily limited to Another Force, due to her skill conditions.

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this skill also debuffs the target's Physical Resistance by up to 60%.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Very high (1000%) single-target damage multiplier potential, further augmented by
Suzette (Another Style)
S- her self Critical Damage buff.
this is primarily limited to Another Force, due to her skill conditions.
this skill also debuffs the target's Physical Resistance by up to 60%.

Role(s): Damage Dealer/Offense Support


Capable of good single-target damage but overly reliant on self buffs for it.
Thillelille Can provide uncommon Physical Resistance -50% and SPD -50% debuffs from one
C
skill, single-target.
~Main skill reduces damage multiplier to hit multiple enemies.

Role(s): Damage Dealer/Offense Support


Very high (1188%) single-target damage multiplier potential, significantly augmented
Thillelille by her Lunatic and self buffs.
S+
Can debuff both Physical Resistance and SPD of a single enemy by 50%, with a Slash
skill, but they are not guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support


Exceptionally high (1530%~2218.5%) all-target effective damage multiplier with
minimal setup.
Potent self buff options allow her to work with minimal external support.
Significantly debuffs PWR & INT (25%) and up to 60% Fire Type Resistance of all
Thillelille (Another Style)
S+ enemies, with her main damage skill.
Can provide uncommon Physical Resistance -50% and SPD -50% debuffs from one
skill, single-target.
Requires Lunatic to shine but can activate it twice per battle between her skills and
Valor Chant.

Role(s): Damage Dealer/Offense Support/Defense Support


Exceptionally high (1530%~2218.5%) all-target effective damage multiplier with
minimal setup, further augmented by her damage boost buffs/debuffs.
Significantly debuffs PWR & INT of all enemies, by 25%, with her main damage
Thillelille (Another Style) skill.
S+
Can provide uncommon Physical Resistance -50% and SPD -50% debuffs from a
Slash skill, single-target.
Requires Lunatic to shine but can activate it twice per battle between her skills and
Valor Chant.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of up to a 600% single-target multiplier, but requires a fairly long rotation for
it.
Tiramisu Can debuff both Earth Type Resistance and Physical Resistance of all enemies, by
B
30% each.
Can significantly debuff PWR, INT & SPD of all enemies, by 20%, but requires a turn
of setup to do so. ​

Tiramisu
Role(s): Damage Dealer/Offense Support/Defense Support
C
Capable of up to a 600% single-target multiplier, but requires a fairly long rotation for
it.

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Can debuff Physical Resistance of all enemies by 30%.


Can significantly debuff PWR, INT & SPD of all enemies, by 20%, but requires a turn
of setup to do so.

Role(s): Damage Dealer/Offense Support/Defense Support


Earth Zone enabler.
Very high (900%+) single-target effective damage multiplier potential, further
augmented by her Pierce-focused effects.
this skill also buffs Critical Rate of the party by +50%, +100% instead for
Tiramisu (Another Style)
S+ Lance/Bow allies.
Passively buffs party PWR & SPD based on party Earth move count each turn in
Earth Zone (max 30% each).
Can significantly debuff PWR, INT & SPD of all enemies, by 20%, but requires a turn
of setup to do so. ​

Role(s): Damage Dealer/Offense Support/Defense Support


Strong (600%) single-target damage multiplier potential.
this skill also buffs Critical Rate of the party by +100%, +50% instead for
Tiramisu (Another Style) non-Lance/Bow allies.
S-
Can buff Critical Damage by 30%, for Lance/Bow party members.
Can significantly debuff PWR, INT & SPD of all enemies, by 20%, but requires a turn
of setup to do so. ​

Role(s): Damage Dealer


Toova Manifest Weapon required.
C
Can get okay damage from her buffs, but this is mostly limited to Another Force.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Toova Can get okay damage from her high INT buff, for Another Force, but held back by
D
low damage multipliers and limited magic synergies.
Can buff party Earth Type Attack by 30%.

Role(s): Damage Dealer/Defense Support


Manifest Weapon required.
Exceptionally high (1955%+) single-target effective damage multiplier potential, but
somewhat held back by limited magic synergies.
this skill also buffs her SPD, helping the otherwise low value.
Toova (Another Style) this damage is mostly limited to Another Force, due to her skill conditions.
S-
Can provide extra Another Force gain each turn end, with her end-of-turn attacks.
Can significantly debuff both PWR & INT of a single enemy, by 25%, with a single
skill.
Her initially low SPD can limit how effectively she can do this as you may
take damage before she can debuff.

Toova (Another Style)


Role(s): Damage Dealer/Defense Support
S
Manifest Weapon required.
Exceptionally high (1504%+) single-target effective damage multiplier potential.
this skill also buffs her SPD, helping the otherwise low value.
this damage is mostly limited to Another Force, due to her skill conditions.
Can significantly debuff both PWR & INT of a single enemy, by 25%, with a single
skill.

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Her initially low SPD can limit how effectively she can do this as you may
take damage before she can debuff.

Role(s): Offense Support


Can buff party Earth Type Attack by 30%.
Tsubame
B Can debuff Earth Type Resistance of all enemies by 30%, but non-guaranteed, from a
non-Earth skill.

Role(s): Damage Dealer


Tsubame Capable of okay damage by virtue of her Earth boost effects.
C

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of exceptionally high (800%+/1800%) all-target/random-target damage
multiplier potential.
Possesses significantly more ATK than other characters, due to her stacks.
Tsubame (Another Style)
S+ Can guarantee party critical hits, while attacking.
Can buff party Earth Type Attack by 30%.
Can provide exceptionally strong mitigation with 35% PWR & INT debuffs, but they
only last 1 turn and reduce in potency when spammed.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of exceptionally high (800%+/1800%) all-target/random-target damage
multiplier potential.
Tsubame (Another Style) Possesses significantly more ATK than other characters, due to her stacks.
S+
Can guarantee party critical hits, while attacking.
Can provide exceptionally strong mitigation with 35% PWR & INT debuffs, but they
only last 1 turn and reduce in potency when spammed.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Strong (630%) all-target damage multiplier potential but depends on guaranteed
Tsukiha critical support.
S-
Buffs party Fire Type Attack by 30% and debuffs a single enemy's Fire Type
Resistance by 30% with one skill.
Can provide a high (50%) all-target Physical Resistance debuff.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Tsukiha Strong (630%) all-target damage multiplier potential, further boosted by her Fire
A
damage boost buffs/debuffs, but notably depends on guaranteed critical support.
Can provide a high (50%) all-target Physical Resistance debuff.

Role(s): Damage Dealer/Offense Support


Effectively very high (approx: 655%~1638%) all-target damage multiplier due to SPD
damage scaling and the strength/uniqueness of her buffs.
Tsukiha (Another Style)
S+ Buffs party Critical Rate +100% for up to 4 actions.
Can provide the highest (60%) instant party SPD buff in the game.
Can provide a high (50%) all-target Physical Resistance debuff.

Tsukiha (Another Style)


Role(s): Damage Dealer/Offense Support
S+
Effectively very high (approx: 655%~1638%) all-target damage multiplier due to SPD
damage scaling and the strength/uniqueness of her buffs.

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Buffs party Critical Rate +100% for up to 4 actions.


Can provide the highest (60%) instant party SPD buff in the game.
Can provide a high (50%) all-target Physical Resistance debuff.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of an exceptionally high (2400%) all-target effective damage multiplier, at
the cost of medium setup.
Can significantly debuff both Piercing and Wind Type Resistance of all enemies, by
45% each.
Tsukiha (Extra Style)
S+ Can provide the rare Critical Damage buff to the party with a high value of 45%.
If present in the frontline at battle starts, inflicts 5-turn guaranteed Pain on all
enemies.
Significantly debuffs PWR of all enemies, by 25%, as part of her desired initial
rotation.

Role(s): Damage Dealer/Offense Support/Defense Support


Pierce Zone enabler.
Capable of an obscenely high (3200%) all-target effective damage multiplier, at the
cost of medium setup.
Can significantly debuff both Piercing and Wind Type Resistance of all enemies, by
Tsukiha (Extra Style) 45% each.
SS
Can provide the rare Critical Damage buff to the party with a high value of 45%.
If present in the frontline at battle starts, inflicts 5-turn guaranteed Pain on all
enemies.
Significantly debuffs PWR of all enemies, by 25%, as part of her desired initial
rotation.

Role(s): Damage Dealer/Defense Support


Manifest Weapon required.
Capable of okay damage by virtue of her buffs, but notably limited on ways to fulfil
Veina
C her damage condition.
Can buff party Earth Type Resistance by 50%.
Can restore 30 MP to the party, with a Wind skill.

Role(s): Damage Dealer/Offense Support


Manifest Weapon required.
Capable of good single-target damage by virtue of her buffs, but dependent on critical
Veina
A hits for some of it.
Buffs party INT by 40%.
Can restore 30 MP to the party, with a Magic skill.

Role(s): Offense Support/Defense Support/Healer


Wind Zone enabler.
Can guarantee party critical hits, with a Wind skill, after some setup.
this skill also buffs party Wind Type Attack by up to 50%.
Can buff party Earth Type Resistance by 50%.
Can increase max HP of, and heal, the party.
Veina (Another Style)
S this skill also guarantees Poison on all enemies and debuffs their Wind Type
Resistance by 30%.
this skill also cleanses the party of status ailments.
Passively buffs party INT based on party Wind move count each turn in Wind Zone
(max 40%).
this will mostly only matter for augmenting her heals.

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Veina (Another Style) Role(s): Damage Dealer/Healer


C Can get okay damage due to her buff effects and small damage conditions.
Can increase max HP of, and heal, the party.
this skill also cleanses the party of status ailments.

Role(s): Damage Dealer/Offense Support


Can debuff Earth Type Resistance of all enemies by 30%, with an Earth skill, but it is
not guaranteed.
Velvet
B Can debuff Physical Resistance of a single enemy by 30%, with an Earth skill, but it is
not guaranteed.
Can get good damage, but requires a notably long sequence for it to be more notable.

Role(s): Damage Dealer/Offense Support


Capable of a strong (675%) neutral single-target damage multiplier, significantly
Velvet boosted by her self buffs, but requires notably long setup.
A
Can debuff Physical Resistance of a single enemy by 30%, but non-guaranteed, from a
non-Slash skill.

Role(s): Damage Dealer/Offense Support/Defense Support


Can significantly increase Another Force Combo with his main Thunder skill, while
providing 4% Another Force gauge gain in Wind Zone, due to his Lunatic.
Victor
B Can buff party PWR & INT by 20% each, with a single skill.
Can preemptively debuff INT & SPD of a single enemy by 20%, with a Wind skill,
but they are not guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support


High (800%) single/random target damage multiplier potential, further augmented by
his self buffs.
Victor this skill also very significantly increases Another Force Combo.
S+
Can buff party PWR & INT by 20% each, with a single skill.
Can preemptively debuff INT & SPD of a single enemy by 20%, while attacking, but
they are not guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support


Capable of an exceptionally high (2240%) all-target damage multiplier, but requires
notable setup.
Capable of an obscenely high (7360%) all-target end-of-turn damage multiplier, but
requires notable setup.
Victor (Another Style) Enables very high Combo % in Another Force.
SS
Can buff party PWR & INT by 20% each, with a single skill.
Can significantly debuff PWR of all enemies, by 30%, while also buffing party
Physical Resistance by 30%, for 1/5 turns each.
Can preemptively debuff INT & SPD of a single enemy by 20%, while attacking, but
they are not guaranteed.

Victor (Another Style)


Role(s): Damage Dealer/Offense Support/Defense Support
SS
Capable of an exceptionally high (2240%) all-target Thunder damage multiplier, but
requires notable setup.
Capable of an obscenely high (7360%) all-target end-of-turn damage multiplier, but
requires notable setup.
Enables very high Combo % in Another Force.
Can buff party PWR & INT by 20% each, with a single skill.

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Can significantly debuff PWR of all enemies, by 30%, while also buffing party
Physical Resistance by 30%, for 1/5 turns each.
Can preemptively debuff INT & SPD of a single enemy by 20%, while attacking, but
they are not guaranteed.

Role(s): Damage Dealer/Offense Support/Defense Support


Free Character.
High (720%) single-target damage multiplier potential, further augmented by strong
self boosts, including near-guaranteed criticals.
Violet
S+ Can buff party SPD by 30%, while buffing her own SPD by 50%, with one skill.
Can buff party Critical Rate +100% for 1 action, but with a non-damage skill.
this skill also significantly debuffs INT of all enemies, by 25%.
Can buff party Physical Resistance by 25%.

Role(s): Damage Dealer/Offense Support/Defense Support


Free Character.
High (720%) single-target damage multiplier potential, further augmented by strong
self buffs.
Violet
S Can buff party SPD by 30%, while buffing her own SPD by 50%, with one skill. ​
Can buff party Critical Rate +100% for 1 action, but with a non-damage skill.
this skill also significantly debuffs INT of all enemies, by 25%.
Can buff party Physical Resistance by 25%.

Role(s): Offense Support/Defense Support


Can buff party SPD by 30%, and buff party Type Attack by 30% for 3 actions, with a
single skill.
Can debuff both PWR & INT of a single target by 20% each, with a single skill,
Yipha
B which is strong mitigation.
Can buff party Physical and Type Resistance +25% each, with a skill that also
cleanses status ailments and grants HP Regen.
~Requires significant SPD investment to optimally support.

Role(s): Damage Dealer/Offense Support/Defense Support


Very high (1000%) single-target damage multiplier potential, further augmented by
potent party buffs.
Yukino Can buff party Bow character damage and Critical Damage by 30% each, with a
S+
single Pierce skill.
Can buff party PWR, INT & SPD by 15% each, with a single skill.
Can buff party Physical Resistance by 30%.

Yipha
Role(s): Offense Support/Defense Support
S+
Blunt Zone enabler.
Buffs party Critical Rate +100% for 1 action with a Blunt skill that also debuffs up to
60% Blunt Resistance of all enemies.
Provides a high power (50%) party Critical Damage buff for early turns after she's
switched in.
Passively buffs party Blunt weapon damage based on party Blunt move count each
turn in Blunt Zone (max 60%).
Can buff party SPD by 30%, and buff party Type Attack by 30% for 5 actions, with a
single skill.
Can debuff both PWR & INT of a single target by 30% each, with a single skill,
which is exceptional mitigation.
Can buff party Physical and Type Resistance +25% each, with a skill that also
cleanses status ailments and grants HP Regen.

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~Requires significant SPD investment to optimally support.

Role(s): Damage Dealer/Offense Support/Defense Support


Very high (1000%) single-target damage multiplier potential, further augmented by
potent party buffs.
Yukino this skill also debuff its target's Water Type Resistance by up to 60%.
S+
Buffs party Critical Damage by 30%.
Can buff party PWR, INT & SPD by 15% each, with a single skill.
Can buff party Fire Type and Physical Resistance by 30% each, with a single skill.

Role(s): Offense Support/Defense Support/Healer


Manifest Weapon required.
Can buff party INT by 30%, and party Type Attack by 30% for 3 actions, with the
same skill.
Yuna
B Can significantly debuff PWR of all enemies, by 25%.
Can significantly debuff INT of all enemies, by 25%, and also debuffs their Type
Resistance by 25%.
Can heal the party while also cleansing status ailments.

Role(s): Offense Support/Defense Support/Healer


Water Zone enabler.
Can guarantee critical hits of the party for 1 action, but not while attacking.
this skill also buffs party Type Resistance by 30% and debuffs Water Type
Resistance of all enemies by 30%.
Can buff party Water Type Attack by 30% for 1 turn, while attacking.
Yuna (Another Style)
S+ Can debuff both PWR and Physical Resistance of all enemies, by 25%, with a single
skill.
Can debuff both INT and Type Resistance of all enemies, by 25%, with a single skill.
Can cleanse the party of status ailments.
Passively restores HP of the party based on party Water move count each turn in
Water Zone (max 60% HP).

Role(s): Offense Support/Defense Support


Can buff party Type Resistance by 30%.
Can significantly debuff PWR of all enemies, by 25%.
Yuna (Another Style)
C Can significantly debuff INT of all enemies, by 25%, and also debuffs their Type
Resistance by 25%.
Can cleanse the party of status ailments.

Role(s): Damage Dealer/Offense Support/Defense Support/Healer


Free Character.
Can near guarantee party critical hits, with a Wind skill, in Another Force.
His Valor Chant can buff both party SPD & Critical Damage, by 30%.
Yuri
S Can heal the party for 1500 HP, while also buffing party Type Resistance by 25%,
with the same skill.
Capable of notable damage at high Another Force Combo values and in combination
with his self buffs.

Yuri
Role(s): Damage Dealer/Offense Support/Defense Support/Healer
S
Free Character.
Can near guarantee party critical hits, with a Slash skill, in Another Force.
His Valor Chant can buff both party SPD & Critical Damage, by 30%.

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Can heal the party for 1500 HP, while also buffing party Type Resistance by 25%,
with the same skill.
Capable of notable damage at high Another Force Combo values and in combination
with his self buffs.

Role(s): Offense Support/Defense Support


Progressively debuffs Physical Resistance of all enemies, up to 30%.
Zeviro
C Can moderately debuff PWR & INT of all enemies, by 15%, with the same skill.
Can heal the party but it is fairly unreliable.

Role(s): Damage Dealer/Offense Support/Defense Support


High (1360%) neutral single-target damage potential, but forced to act last with it
outside of Another Force.
Zeviro
A Progressively debuffs Physical Resistance of all enemies, up to 30%.
Can moderately debuff PWR & INT of all enemies, by 15%, with the same skill.
Can heal the party but it is fairly unreliable.

Role(s): Damage Dealer/Offense Support/Defense Support


Unreleased
Water Zone enabler.
Capable of a high (875%) single-target damage multiplier, which grows notably
stronger in Another Force.
Zeviro (Another Style)
S Can grant one stack of 30% Damage Reduction to the party, buff Type Resistance by
30%, and Water Type Attack by 50%, all with the same skill.
Progressively debuffs Physical Resistance of all enemies, up to 30%.
Can moderately debuff PWR & INT of all enemies, by 15%, with the same skill.
Can heal the party but it is fairly unreliable.

Role(s): Damage Dealer/Offense Support/Defense Support


Unreleased
Strong (585%) single-target damage multiplier, which grows notably stronger in
Another Force.
Zeviro (Another Style) Can grant one stack of 30% Damage Reduction to the party, buff Type Resistance by
A
30%, with the same skill.
Progressively debuffs Physical Resistance of all enemies, up to 30%.
Can moderately debuff PWR & INT of all enemies, by 15%, with the same skill.
Can heal the party but it is fairly unreliable.

General Characters
You may come to notice that several characters listed in relatively low tiers are actually somewhat commonly used in varied teams for their support
effects. This is because the list primarily considers characters with respect to their potential Zone synergies, which a lot of general support characters
are lacking in and only technically classify as belonging to a specific Zone.

It should be noted, though, that frequently these characters are not exclusive sources of their support and you may yet find more synergistic characters
for the Zone you're using that provide the same desired effects, which is also reflected in their ratings. Still, in cases where you do not have these
better fits, there's nothing wrong with using any character capable of providing the specific support you need. For instance, healing is fairly
uncommon to get within some Zone synergies, but many Staff characters can be employed for it.

Again, it is better to use the tier list as a rough/vague starting ground to get familiar with characters. Technically everyone can become general,
provided you have the right knowledge to mix and match beyond Zone synergies. Still, some particularly notable mentions follow below.

Special Mentions

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Prai is capable of the unique feat of redirecting virtually every enemy attack to himself for a turn, while being incapable of dying that turn. The
difference with Rage being that "all enemy" attacks will only hit him as opposed to bypassing it. This can make it notably more convenient to deal
with certain enemies or scenarios.

Pizzica, while offering more benefits for Physical and Pierce weapon damage, still can provide significantly notable boosts for offense or defense in
general, due to her songs being unique multipliers, on top of their useful end-of-turn effects. Most notably for this context: provided she's singing, she
will give 10% AF gain in any Zone or no Zone, at end-of-turn. This lets her technically match any Zone for per-turn AF gain purposes, with the
caveat that her in-AF contribution may still be lackluster or non-existent.

Flash Zone

Flash Zone primarily serves to enable a turn 1 AF in which virtually any character can receive increased AF gain on their attacks, as opposed to the
limitations present on other Zones. This creates strategies that allow you to use characters that would typically not pair well together in AF. The catch,
of course, is that you only have the first turn to use it.

This flows into a number of things. Sometimes, the ability to skip a boss' first action entirely, with an AF you would otherwise not be able to pull off,
can be notably convenient compared to other options you have available. But also, the ability to use a wider variety of characters while enjoying
increased AF gain can also lead to more convenience sometimes, but this is heavily dependent on who the characters are and what equipment you
have available. The general idea behind this is that you would be able to end the fight within a few turns (usually, AF for setup and then nukes after
AF), keeping complications to a minimum.

It should be noted that quick clears are far from exclusive to Flash Zone:

Allowing bosses a first turn frequently does not impact much, so you can activate a regular Zone without much worry.
When bosses have weaknesses, high AF gain can be achieved without the need for a Zone.
Fire Zone can be activated mid-AF with a skill gained from a Grasta (Boss Rush EX7). Slash Zone will also have this in the future.
In some cases, AF is not necessary for quick kills.

Flash Zone mostly just enables some unconventional team compositions to clear a little faster or to clear at all, if you have the roster to match. With or
without Flash Zone, it generally requires very specific character combinations to attempt quick clears for the hardest fights, but they are far from
impossible without those, and such clears are mostly for showing off.

Melissa has a lot of team damage support that can make it easier to set up quick kills with her as your activator. Hardy (Another Style), instead, has
notably higher personal damage multipliers, but does not have much to contribute to others' damage.

Self-Infliction

Pom, despite being a 4*, is capable of enabling otherwise situational, high damage bonuses, when used with Pain/Poison grasta dormant upgrades on
herself and "Pain/Poison Enhance" ore upgrades on allies. This is because Profane Medicine is capable of inflicting status ailments on allies, when
"When Attack" passives that allow such are equipped on her (so Dragon Bone Staff works too). This is mostly useful for extreme strategies that try to
have tons of damage in a limited amount of turns, outside of Another Force, and do not have more convenient ways of achieving this, as the rng cost
of attempting this is fairly high.

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Levia (Another Style) works similar to Pom but with notable differences: she can only inflict Poison on allies--this comes as part of one of her skill
effects rather than any weird interactions. The Poison has a very high chance of landing but it isn't guaranteed. It possesses infinite duration but can be
cleansed. Overall, her kit can provide a lot of other utility beyond this, allowing reliable use of Poison Enhance ores without being forced into a quick
strategy for concerns of Pom's survivability.

Buff Removal

In some cases, enemies can buff themselves, making them notably harder to deal with. While not strictly necessary, it can be more convenient for
some parties to just outright do away with the buffs. Erina and Mana have skills that allow this, but note they will also remove debuffs from the
enemies as well.

Krervo, on the other hand, allows you to clear all buffs & debuffs from your party. This can help to remove some debuffs inflicted on you that you'd
rather not deal with.

Note that Erina and Krervo being 4*s can make using them for these purposes difficult.

It should also be noted that there exists a "Curse of Reversion" Grasta, from Boss Rush EX6, that allows anyone to have a skill that removes all
buffs/debuffs from both the party and enemies.

Further Reading
As previously explained, a tier list is fairly limited in the help it can provide. Below are sources of further info to build upon it for more practical
knowledge.

Metagame Guide explaining several factors of importance related to evaluating characters.


Teambuilding Guide explaining concepts to understand for picking the right characters/teams for specific fights.
Boss Guide explaining some quick tips for tackling optional bosses.
In-Depth Character Review Guides pertaining to the specific teams they generally belong to: Fire, Water, Wind, Earth, Slash, Pierce, Blunt,
Magic.

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