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EmpTech11 Q2 Mod3 Multimedia-And-ICTs Version2
EmpTech11 Q2 Mod3 Multimedia-And-ICTs Version2
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Empowerment Technology - Senior High School
Alternative Delivery Mode 2020
Quarter 2 – Module 1: Empowerment Technology
First Edition, 2020
Republic Act 8293, section 176 states that: No copyright shall subsist in any work
of the Government of the Philippines. However, prior approval of the government
agency or office wherein the work is created shall be necessary for exploitation of
such work for profit. Such agency or office may, among other things, impose as a
condition the payment of royalties.
Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this book are owned by their respective copyright
holders. Every effort has been exerted to locate and seek permission to use these
materials from their respective copyright owners. The publisher and authors do not
represent nor claim ownership over them.
Members: Neil A. Improgo, PhD, EPS-LRMS; Bienvenido U. Tagolimot, Jr., PhD, EPS-ADM;
Erlinda G. Dael, PhD, CID Chief; Maria Teresa M. Absin, EPS (English); Celieto B.
Magsayo, LRMS Manager; Loucile L. Paclar, Librarian II;
Kim Eric G. Lubguban, PDO II
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SENIOR HIGH SCHOOL
EMPOWERMENT
TECHNOLOGY
QUARTER 2 - Module 3
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Table of Contents
Cover Page 1
Copyright Page 2
Title Page 3
Table of Contents 4
Module Overview 5
General Instructions 6-7
Competency 14 8
WHAT’S NEW?Lesson 8 Multimedia& ICTs 9
WHAT I NEED TO KNOW ? 9
WHAT I KNOW? 9
WHAT’S NEW 10-20
WHAT IS IT? 21-22
WHAT I HAVE LEARNED? 23
ASSESSMENT ? 23
Key to Answers 24
References 24
Competency 15 25
WHAT’S NEW?Lesson 9 ICTs as platform 26
WHAT I NEED TO KNOW? 26
WHAT I KNOW? 26
WHAT’S NEW? 27-35
WHAT IS IT? 36-37
WHAT I HAVE LEARNED? 38
ASSESSMENT 38
Key to Answers 39
References 39
Competency 16-19 40
WHAT’S NEW? Lesson10Developing an ICT Project for Social Change 41
WHAT I NEED TO KNOW? 41
WHAT I KNOW? 42
WHAT’S NEW? 43-46
WHAT IS IT? 47-50
WHAT I HAVE LEARNED? 51
ASSESSMENT 51
Key to Answers 52
References 52
WRITER’S PROFILE 53
BACK OUTSIDE COVER 54
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OVERVIEW
Hi there! I see that you have opened the first few pages of this module.
That’s great! This module is made especially for Grade 11 Senior High
School students like you, who aim to empower one’s skill in technology
and promote self-actualization. There will be another module for you to
complete for this subject, and all of these modules are filled with
important lessons and self-actualization activities.
This module, is all about Empowerment Technologies through
Multimedia and ICT. As a student, you will be asked to explore the
principles of interactivity and rich content in the context of Webs and the
participation of the user in the online experiences and you need to work
hard and work smart to succeed in the tasks given to you. This module
will explain you about the online environment and user experience as
well as teach you on how ICT has contributed for social changeto help
you with your tasks later.
There are three parts of this module, one for every competency outlined
by the Department of Education for you to master:
explore the principles of interactivity by selecting some online
content rich interfacesandrate each interface according to the
simplicity and functionality
With that being said, I wish you all the best and take this opportunity to
learn more and BE MORE.
Teacher Analyn
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GENERAL INSTRUCTION
Learning Objectives: At the end of the module, the learners shall be able to:
Learning Objectives: At the end of the module, the learners shall be able to:
1. Independently assess one’s experience along a range of online rich
content on the basis of the usability of the interface
2. make students exemplify how ICTs have changed the way people
communicate
3. make students illustrate how ICTs can serve as tools to create social change;
and
4. make students share personal experiences in using ICT to be part of a social
movement, change, or cause.
5. Assist students to curate local community resources, namely:
a. identify and gather art ideas and materials available in the community;
b. organize materials reflective of the group’s content, theme, and purpose;
6. guide students to make decisions on the appearance and content of a
website such as to:
a. develop an appropriate design based on the previous knowledge acquired
in the course;
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b. plan the details involved in the various phases of building a website; and
7. assist students to identify possible items in the website which may be
considered as invasion of privacy, items that could endanger minors, or items
that could affect community norms and mores.
THINGS TO REMEMBER TO
GET THROUGH
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SENIOR HIGH SCHOOL
EMPOWERMENTTECHNOLOGY
MULTIMEDIA & ICT
QUARTER 2 -Module 3
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WHAT'S NEW?
LESSON 8
MULTIMEDIA & ICT
This part of the module discussesthe online environment and the user
experience , multimedia and interactivity. It also explains Web 1.0, Web 2.0, and
Web 3.0, It also differentiate the facebookplatforms before and after. It also talks
about online games, online test,online courseware, online tools to produce video
content, vodcasting and podcast.
Objectives:
At the end of the lesson, the learners should be able to:
1. Independently assess one’s experience along a range of online rich content
on the basis of the usability of the interface.
WHAT I KNOW?
Let us check first what you already know. Read the statement carefully and write
the answers in your notebook.
Just an opportunity to say ‘Wow’ and ‘ThankYou’ for your great work.. But let us see if
your answers are correct by reading the rest of the module.
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WHAT'S NEW?
The Evolution to Web 3.(Executable), Web 2.0 (writable), and Web 1.0is the
most read only web(readable).
Web1.0
It is the “readable” phrase of the World Wide Web with flat data. In Web 1.0, there is
only limited interaction between sites and web users. Web 1.0 is simply an
information portal where users passively receive information without being given the
opportunity to post reviews, comments, and feedback.
Web2.0
It is the “writable” phrase of the World Wide Web with interactive data. Unlike Web
1.0, Web 2.0 facilitates interaction between web users and sites, so it allows users to
interact more freely with each other. Web 2.0 encourages participation, collaboration,
and information sharing. Examples of Web 2.0 applications are Youtube, Wiki, Flickr,
Facebook, and so on.
Web3.0
It is the “executable” phrase of Word Wide Web with dynamic applications,
interactive services, and “machine-to-machine” interaction. Web 3.0 is a semantic
web which refers to the future. In Web 3.0, computers can interpret information like
humans and intelligently generate and distribute useful content tailored to the needs
of users. One example of Web 3.0 is Tivo, a digital video recorder. Its recording
program can search the web and read what it finds to you based on your
preferences.
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Facebook Platform
Before
After
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ONLINE GAMES, TEST AND COURSEWARES
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W IS IT ?
WHAT
ACTIVITY 1
Ask the students to select at least 3 online content rich interfaces (e.g., learning
management system, blog, and Facebook page) pertaining to their specific academic track.
Ask them to rate each interface according to the simplicity and functionality using the table
below.
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Instruction: Read the questions carefully. Please write your answers in your
notebook.
1. Among your selection, which are your top three favorites? Explain.
Guide Questions
1. What can make an online interface difficult to use?
2. What can help an interface user understand or navigate an online interface?
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WHAT I HAVE LEARNED?
ASSESSMENT
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KEY TO ANSWERS
Activity 1
Answers may vary
REFERENCES
https://www.slideshare.net/RosdenHingpit/lesson-8-empowerment-technologies
https://www.slideshare.net/livedeped/em-tech-readerv6111816
https://www.slideshare.net/livedeped/em-tech-tgacadv5112316
https://wittycookie.wordpress.com/2012/06/04/what-are-the-major-differences-among-web-1-0-2-
0-and-3-0/
https://commons.deped.gov.ph/documents
https://learn.quipper.com/
https://classroom.google.com/u/0/h
https://play.google.com/store/apps/details?id=com.nexstreaming.app.kinemasterfree&hl=en
https://www.joniandfriends.org/media/blog/?gclid=Cj0KCQjwn7j2BRDrARIsAHJkxmx8F0fT5Q5Ql8bn
1JAE838tihg4HRmlnKe_8e5ZJJmCVovc41eektQaApvwEALw_wcB
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SENIOR HIGH SCHOOL
EMPOWERMENT
TECHNOLOGY
ICT as Platform for Change
QUARTER 2 -Module 3
LEARNING COMPETENCY 15 :
Share anecdotes of how he/she has used ICTs to be part of a social
movement, change, or cause to illustrate aspects of digital citizenship
CS_ICT11/12-ICTPT-IIl-15
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WHAT'S NEW?
LESSON 9
ICT as Platform for Change
Objectives:
At the end of the class period, the teacher should be able to:
1. make students exemplify how ICTs have changed the way people communicate
2. make students illustrate how ICTs can serve as tools to create social change; and
3. make students share personal experiences in using ICT to be part of a social
movement, change, or cause.
WHAT I KNOW?
Let us check first your background knowledge about the lesson. Read the
statements carefully below. Write your answers in your notebook.
WHAT'S NEW
do
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The Role of ICT in the Recent History
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ICT as Medium for Advocacy
Change.org • is dubbed as the “world’s platform for change” where anyone from
online community can create a petition and ask others to sign it
Change.org •It gives access to more people by allowing the online community to
affix their digital signatures on a petition.
Change.org •Its mission is to help people from around the world create the change
they want to see.
Change.org • Sample petitions raised were: economic problems, criminal injustice,
abuse of human rights, lack of education, environmental concerns, animal abuse,
human health concerns and world hunger.
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WHAT IS IT?
ACTIVITY 1
Write your opinion about the fake news below. Please write your
answers in your notebook.
According to this theory, pharmaceutical giants that have made a fortune off of
drugs are hiding simple, effective coronavirus treatments so that they can profit from
the sale of a future vaccine. The anti-vaccine movement piggybacks on the delayed
treatment conspiracy.
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Temperature as a cure
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ACTIVITY 2
Ask the students to recall stories of how they have used ICTs to be part of a social
movement, change, or cause to illustrate aspects of digital citizenship.
Examples of such are creating poetry online, writing blogs on belief systems, politics, or
about environmental concerns, and participating in a clean-up drive or a fund-raising for
typhoon victims.
They may also opt to create an online photo narrative or a photo album if there is no
access to the internet to share their stories/experiences.
If the student has no social change or cause involvement, any social event will
do just like a class project, a family affair, or a celebration where the student
could use ICTs to contribute his or her knowledge to make an announcement,
a meme, or a video clip may be used for this class sharing.
Explain that such personal events also have social and cultural significance to
contextualize the student’s rich social experiences.
Guide Questions
1. What advocacy in your professional track have you supported?
In what way did you support it? Did you use any digital tool to do so?
2. How was the ICT experience? Was it positive or negative?
3. How did ICT change the way people communicated? Compare and contrast how things
would have been done had there been no ICTs used and had ICTs been used.
Assessment You may want to use the following rubric for the journal or blog.
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WHAT I HAVE LEARNED?
What is advocacy?
The Power of Social Media
Global Digital Divide
The Role of ICT in the Recent History
ICT as Medium for Advocacy
Digital Citizenship
Nine Elements of Digital Citizenship
ASSESSMENT
After our lesson Let us check what you have learned. Read the statements
carefully below. Write your answers in your notebook.
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Key to Answers
Pre-test & Post Test
5.
4.
3.
2.
1.
Commerce
Engage Positively
Digital Citizenship
Cardinal Sin
Advocacy
References:
https://www.slideshare.net/livedeped/em-tech-tgacadv5112316
https://www.slideshare.net/livedeped/em-tech-readerv6111816
https://www.slideshare.net/markjhonoxillo/empowerment-technologies-ict-as-platform-for-change
https://www.slideshare.net/grayzon21/ict-as-a-platform-for-change-91254179
https://www.theafricareport.com/24698/top-10-coronavirus-fake-news-items/
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SENIOR HIGH SCHOOL
EMPOWERMENT TECHNOLOGY
DEVELOPING AN ICT PROJECT FOR SOCIAL CHANGE
QUARTER 2 -Module 3
LEARNING COMPETENCIES16-19:
1. Identify a local or regional cause or issue for Social Change related to specific
professional tracks that can be addressed or tackled using an ICT Project for
Social Change CS_ICT11/12-ICTPT-IIm-p16
2. Analyze how target or intended users and audiences are expected to respond to
the proposed ICT Project for Social Change on the basis of content, value, and
user experience CS_ICT11/12-ICTPT-IIm-p17
3. Integrate rich multimedia content in design and development to best enhance the
user experience and deliver content of an ICT Project for Social Change
CS_ICT11/12-ICTPT-IIm-p18
4. Develop a working prototype of an ICT Project for Social Change
CS_ICT11/12-ICTPT-IIm-p19
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WHAT'S NEW?
LESSON 10
Developing an ICT Project for Social Change
OBJECTIVES:
At the end of the this module , the teacher should be able to:
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WHAT I KNOW?
Before heading on to our lesson, let us first check what you already know. Read
the statements carefully, and determine what is being referred to, then write your
answers in your notebook
1._________________ It involves the actual creation of the website(s) / page, this
involves the production of images, infographics and etc.
2._________________ It involves that actual release of the website / page for public view
and promotion. Promotion typically starts before the actual release.
3._________________It involves responding to feedback of your website / page visitors
and continuing to improve the website/page.
4._________________social media do not control their lives, but gets anxious when
unable to access networks. (20% of Facebook users would feel anxious or isolated if they
had to deactivate their accounts.
5._________________popularity contest, high numbers of followers, fans, likes and
retweets. (1 out of 10 Twitter users want more followers than friends.)
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WHAT'S NEW?
1.Introduction
2.Purpose
3.Description
4.Support
5.Contact Information
1. Introduction
❖ This includes your mission and vision and a brief introduction of your project /
campaign.
2.Purpose
❖ This includes the reason why the project / campaign is worth your sponsor’s time,
effort and money.
3.Description
❖ This includes all the necessary information about the project. It involves the website/s
or page you are going to produce and the purpose of each and how they work in
unison.
4.Support
❖ This contains the budget needed for the project, though some concept papers do not
specify any amount requested from the sponsor.
5.Contact Information
❖ This includes information on how the group can be contacted.
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Your project/campaign must met the SMART criteria:
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ICT Project Process
1. Planning
2. Development
4. Maintenance
1. Planning
2. Development
• It involves the actual creation of the website(s) / page, this involves the production of
images, infographics and etc.
• It involves that actual release of the website / page for public view and promotion.
Promotion typically starts before the actual release.
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4. Maintenance
• It involves responding to feedback of your website / page visitors and continuing to improve
the website/page.
1. The Ultras – check feeds dozens of times a day. Happily, admit their
obsession. (14% of Facebook users spend at least 2 hours a day on the
network)
2. The Deniers – social media do not control their lives, but gets anxious when
unable to access networks. (20% of Facebook users would feel anxious or
isolated if they had to deactivate their accounts.
3. The Virgins – taking first tentative steps in social media (19% of British
people don’t use any social networks)
4. The Peacocks – popularity contest, high numbers of followers, fans, likes and
retweets. (1 out of 10 Twitter users want more followers than friends.)
5. The Lurkers – hiding in the shadows of cyberspace. Watches what others
are saying, but rarely (if ever) participate themselves. (45% of Facebook users
described themselves as “observers”)
6. The Ranters – mock and mid in face-to-face conversations. Highly
opinionated online.
7. The Changelings – adopt completely new personality online so no one
knows their real identities.
8. The Ghosts – create anonymous profiles, for fear of giving out personal
information to strangers.
.9. The Informers – seek admiration by being the first to share the latest trends
with audiences.
10. The Approval Seekers – constantly check feeds and timelines after posting.
Worry until people respond.
11. The Quizzers – asking questions allow them to start conversations.
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12. The Dippers – access their pages infrequently, often going days, of even
weeks without posting.
WHAT IS IT?
ACTIVITY 1
Write the five elements of your concept paper below: Write your answers
in your notebook
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ACTIVITY 2
SUGGESTIONS :
SOFTWARES YOU CAN USE TO CREATE YOUR POSTERS LIKE THE PICTURE
ABOVE.
1. INFOGRAPHICS
2. PHOTOPEA
3. PHOTOSHOP
You can download apps from your playstore in your cellphone (e.g.photo editor,
photoshop )
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Activity 3
After creating your group’s concept paper, what you’re going to do now is you
need to create a Facebook Pagefor your Social Campaign out of that
concept paper.
Assignment: You can also add images or infographics to your page. Share your
page to your friends for them to like it and submit your Facebook page’s link to
your teacher for grading purposes.
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FACEBOOK PAGE RUBRIC
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WHAT I HAVE LEARNED?
2.Purpose
3.Description
4.Support
5.Contact Information
ICT Project Process
1. Planning
2. Development
3. Release and Promotion
4. Maintenance
12 Different Behaviors in Social Media
ASSESSMENT
After our lesson let us check what you have learned. Read the
statements carefully, and determine what is being referred to, then
write your answers in your notebook.
1._________________ It involves the actual creation of the website(s) / page, this
involves the production of images, infographics and etc.
2._________________ It involves that actual release of the website / page for public view
and promotion. Promotion typically starts before the actual release.
3._________________It involves responding to feedback of your website / page visitors
and continuing to improve the website/page.
4._________________social media do not control their lives, but gets anxious when
unable to access networks. (20% of Facebook users would feel anxious or isolated if they
had to deactivate their accounts.
5._________________popularity contest, high numbers of followers, fans, likes and
retweets. (1 out of 10 Twitter users want more followers than friends.)
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Key to Answers
REFERENCES
https://www.photopea.com/
https://www.slideshare.net/livedeped/em-tech-tgacadv5112316
https://www.slideshare.net/livedeped/em-tech-readerv6111816
https://www.slideshare.net/markjhonoxillo/ict-project-for-social-change
https://www.rcampus.com/rubricshowc.cfm?code=R8B645&sp=yes&
https://www.facebook.com/
https://www.facebook.com/pages/create/?ref_type=site_footer
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MODULE 3 WRITER’S PROFILE
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For inquiries or feedback, please write or call:
(Office Address)
Telefax:
Email Address:
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