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Bonus Move> 0 0 +1 +1 +1 +1 +1 +1 +1 +1
Dice Roll> 1 2 3 4 5 6 7 8 9 10
White/Rouleur
White/Leader
White/Climber
Black/Rouleur
Black/Leader
Black/Climber
Green/Rouleur
Green/Leader
Green/Climber
Orange/Rouleur
Orange/Leader
Orange/Climber
A simple optional rule to my solitaire: team manager rule set. Once a player has broken away
from the pack by one or more spaces you will roll a D10 to check to see if the rider receives a
bonus move of one. This check is made every turn a rider is in the lead by one or more spaces.
Every time a rider receives a bonus move you will place a check in a bonus move box, starting
with the number three. This portrays that it will be harder for the determination of the leader
to stay broken away from the pack. The number nine and ten will never be checked off to allow
the leader a chance to receive a bonus. The one and two are a zero bonus and never need to be
checked off. This bonus is also allowed for your own team as it might inspire you to breakaway.
Let me know what you think and if you have any additional ideas.