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1 Select the cone line and bring it down about 2mm.If the cone line is not very clear, then we have to edit a little. Edit and adapt (fit) the curves of the cone and the insole. 2 Inifial position: it calculates the front and back axel (axis). 3 Calculate height of the heel and toe. 4 Calculate ball. 5 Check the ends of the front and back axel (axis). If they are not very clear, we have to edit. 6 Step 1:Average curve to calculate the mesh. If convenient edit it (follow insole line). 7 Step 2: It creates 3 surfaces: body, insole and cone 8 Add more curves if convenient, to give more definition. First we select a curve and with “Control+shift” key pressed at a time (at the same time) we select the second curve. After we press “add curves” key. 9 Save file. Once we have finished these steps, we continue to “flattering last” process, where we check the drop of inner side with the outside (fitting of sides)- If it's more than 2mm, we have to go back to Step 1 and modify front axel to make this distance smaller. - To add points: “CTRL” key - To delete points: “CAPITAL LETTER” - Keys F5, F6, etc. Different sights of the last - Key F11: Optimized area - Key “Scroll Lock” shows/hides menu, to filtrate front or back Profile.

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