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add_namespace = twregl

country_event = {
id = twregl.1 #monarch question
immediate = {log = "[GetDateText]: [Root.GetName]: event twregl.1"}
title = twregl.1.t #the monarch problem
desc = twregl.1.d
picture = GFX_report_event_buckingham_palace
is_triggered_only = yes
fire_only_once = yes
option = {
name = twregl.1.a #leave it vacant
ai_chance = {
factor = 50
}
add_political_power = 50
}
option = {
name = twregl.1.b #appoint a fake king
ai_chance = {
factor = 30
}
add_stability = 0.05
hidden_effect = {
clr_country_flag = mon_ENG_Vacant
set_country_flag = mon_Frederick_I
}
}
option = {
name = twregl.1.c #we do not need a monarch
ai_chance = {
factor = 20
}
add_stability = -0.05
add_political_power = 100
hidden_effect = {
clr_country_flag = has_symbolic_figurehead
clr_country_flag = mon_ENG_Vacant
}
}
}

news_event = { #fake monarch


id = twregl.2
immediate = {log = "[GetDateText]: [Root.GetName]: event twregl.2"}
title = twregl.2.t
desc = twregl.2.d
picture = GFX_news_event_nazi_parade

is_triggered_only = yes
hidden = no
major = yes

option = {
name = twregl.2.a
trigger = {
is_in_faction_with = EGL
}
}
option = {
trigger = {
NOT = {
is_in_faction_with = EGL
}
}
name = twregl.2.b
}
}

news_event = { #fake government


id = twregl.3
immediate = {log = "[GetDateText]: [Root.GetName]: event twregl.3"}
title = twregl.3.t
desc = twregl.3.d
picture = GFX_news_event_civil_government

is_triggered_only = yes
hidden = no
major = yes

option = {
name = twregl.3.a
trigger = {
is_in_faction_with = EGL
}
}
option = {
trigger = {
NOT = {
is_in_faction_with = EGL
}
}
name = twregl.3.b
}
}

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