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DEVOURED

PL 9

STR 9
STA 9
AGL 2
DEX -2
FGT 4
INT 2
AWE 5
PRE 1

POWERS:
NATURAL SIZE [Innate Permanent Growth 9 - 19 pts]
DEVOURED BODY [Protection 6; Senses 4 (Darkvision, Infravision); Immunity to
disease, poison, all environmental conditions, suffocation, and starvation and
thirst; Regeneration 5 - 22 pts]
VENOMOUS SPIT [Ranged Damage 10 (acid); linked to Continuous Ranged Damage 3 - 29
pts]
SUMMON SWARM [Horde Summon 1 (Four Minions) - 6 pts]
DEVOURING PHLEGM [Burst Damage 1; Linked to Burst Cumulative Affliction 5
(Fatigued/Exhausted/Transformed) - 17 pts]

SKILLS:
Close Combat (Unarmed) +10, Intimidate +9*, Ranged Combat (Spit) +8

ADVANTAGES: -

OFFENSE:
Initiative +2
60' land speed
BRAWL +9, Melee Damage 9
VENOMOUS SPIT +8, Ranged Damage 10; Continuous Damage 3 (Dodge DC 13 to resist,
Fortitude DC 13 to overcome)
DEVOURING PHLEGM, Burst Damage 1; Cumulative Affliction Fortitude DC 15
(Fatigued/Exhausted/Transformed into Devouring Earth form)

DEFENSES:
Dodge 0
Parry 0
Fortitude 9
Will 6
Toughness 15

Regeneration 5 (Heals 1 Injury every 2 rounds; Stops if Incapacitated)

Immunities: Disease, poison, all environmental conditions, suffocation, starvation


and thirst

POWER POINTS SPENT


Abilities 24
Powers 94
Advantages 0
Skills 8
Defenses 9
Total - 135

CCOMPLICATIONS:
TACTICS
Devourers are the main strength of the Devouring Earth. Truly fearsome foes capable
of standing up to even superheroes, their killing power and durability allow them
to wade fearlessly into fights at any range. They often open engagements with their
venomous spit to soften up heroes before finishing them with rending claw attacks
without fear of damage. However, they are smart enough to know when they are
outmatched, and will flee from opponents that are defeating them to recover (via
regeneration).

TYPICAL ADVENTURES INVOLVING THIS CREATURE

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