Exoric EQUipMENT MATERIAIS
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Held ema, This category refers to weapons, ammunition
in sets of 10 and shields.
Worn Itema, This category refers to light, medium and
heavy armor
ADAMANTINE
‘Adamantine is the hardest known metal As such, when
‘worked correctly it makes incredibly resilient equipment.
Armor. When wearing armor made of adamantine, critical
hits against the wearer count as regular hits.
EXOTIC MATERIALS
Material
Adamantine x
Cold Iron
Darkwood
x
Dragonhide
Ironbark
Mithral
Orichaleurn
xxx KKK OX
KKK KKK
xx KKK KX
xX KK KX
Silver
ala i
Cotp IRON CONUNDRUM
Cold Iron was removed from Sth Edition because
there are practically no fey creatures, nor do they
intrinsically resist darnage lke devils do.
To make this material useful again, DMs should
consider giving them resistance to bludgeoning,
slashing and piercing damage from non-magical
weapons that are not made of cold iron.
Weapons. Weapons made out of adamantine ignore the
damage immunities of most constructs and deal critical
damage (o any object they bit.
Coxp Iron
old iron isa rare form of iron found deep underground,
which is forged at low temperatures to maintain their
properties
‘Weapons. Weapons made out of cold iron bypass the
damage resistances and immunities of fey creatures?
Darxwoop
Darkwood is rare wood which has a similar resilience of
‘most other woods frequently used construction or the
‘manufacture of weapons, but weighs half as much,
‘Weapons. Weapons made out of darkwood do the
following
+ ‘They lose the heavy property if they have it
+ They gain the light property if they don't have the two-
handed or versatile properties,
+ They gain the finesse property if they don't have the two
hhanded or heavy properties,
+ Weapons with the versatile property deal their versatile
damage when held in one hand.
+ Melee Weapons with the twosweapon property may be
wielded with one hand
+ The range of weapons with the thrown property is.
doubled
DRAGONHIDE
Dragonhide is, as the name suggests, the hide of a dragon. It
is remarkably durable.
Armor. Nonmagical armor made out of dragonhide
increases it's armor class by 1, and grants the wearer
resistance to the damage type of the associated dragon.
Leather Armors Metal Armors Shields Woaden Weapons Metal Weapons Price Increase Held Price Increase Worn
v +500 GP 445,000 GP
Ws +506 =
x +500 =
oy = 11,000 GP
x = +1,000 GP,
v +300 GP. +3,000 GP.
v +500 GP +5,000 GP.
v +100 GP =TRONBARK
Ironbark is a special tree that is cultivated by elven druids,
‘The bark of this tree is tricky to work, buts as hard as steel
‘Armor. Armor made out of ironbark functions identically to
armor made out of steel but is usable by druids.
‘MITHRAL
Mithral is a metal known for is resilience despite its relatively
light weight. This lightness allows smiths to achieve
ridiculous results with their weapons and armors.
‘Armor. Armor made out of mithral weighs half that of
regular armor of the same type. Additionally, armor made out
of mithral loses its strength requirement if it has one and the
‘wearer does not gain disadvantage on Dexterity (Stealth)
checks because of wearing it,
Weapons, Weapons made out of mithral do the following:
+ They lose the heavy property if they have it
They gain the light property if they don't have the two-
inded or versatile properties.
+ They gain the finesse property if they don't have the two.
handed or heavy properties.
* Weapons with the versatile property deal their versatile
damage when held in one hand
+ Melee Weapons with the two-weapon property may be
‘wielded with one hand.
+ The range of weapons with the thrown property is
doubled.
ORICHALCUM
Orichaloum is a magic absorbing metal This grants it
fantastic defensive properties against spelleasters, but also
grants fantastic benefits to spelicasters who wield it
Armor. While wearing armor made out of orichalcum, the
‘wearer has advantage on all saving throws against spells and
magic effects, and all spell attacks against the wearer are
made with disadvantage.
Weapons. Weapons made out of Orichalcum can act as a
spellcasting focus. In addition, fa spell calls for a melee spell
attack, you may use a melee weapon attack in place of a
melee spell attack. On a hit, you desl the weapon's damage in,
addition to the spells effects.
SILVER
Silver is a soft metal, and is unsuited to be used for weapons
and armor. However, thanks to an alchemical process, silver,
can be bonded to the surface of metal objects to grant them
their properties.
Weapons, Weapons coated in silver ignore the damage
immunities of lyeanthropes, and the damage resistances of
evils.
Oprionat Rute: EXOTIC MATERIALS AS
‘WEAKNESSES
‘Some creatures, devils, golems, and lyeanthropes (and if you
follow the sidebar on the previous page, fey) in particular are
immune or resistant to bludgeoning, slashing, or piercing
damage dealt by non magical weapons that are not
silvered/adamantine(or cold iron)
‘Now, due to the abundance of magical weapons in bands of,
adventurers, that second condition is largely irrelevant. To
tencourage the usage of such weapons, one can grant the
following vulnerabilities:
Damage Vulnerabilities bludgeoning, slashing, and
piercing from silvered weapons
Damage Vulnerabilities bludgeoning, slashing, and
piercing from adamantine weapons
Damage Vulnerabilities biudgeoning, slashing, and
piercing from cold iron weapons.
Crepits
Designed by «'Artagnan on DMs Guild, /u/dArtagnanDaD on
reddit, or dértagranDnD on patreon and d&rtagranDnD on
‘Twitter.
+ Made with "GM Binder
+ Made with reference and for use with Dungeons and
Dragons Sth Edition, created by Wizards ofthe Coast.