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Exoric EQUipMENT MATERIAIS Se eis eniee See tie teeta sire eens ee ance eons acre Teac eee acre en eee att for both purposes, being lightweight material making t eee ers cad ee The Erotic Mateiaa table contains a sciesof special materials, what thy uscilor and how costly they a to turn nto equipment Bee eee tees cr an Sect el cher et esc ok eerie For lana] ya Pe enege rafieretustinatind nalrotet peg eae Frente Ararat Tits cacgoryconins lester aed eee eat ea deere ae peeeteme ere er occ] armorin the Player's Handbook fbtdcanlisecteare caeae ieee ce netecrees majority of your body, 9 cannot benefit from the benefits of fete Woda Weep! Tal eee asa eres clube, qreatclube hand ereaabowa, hea erssbows, ight ‘rostbor; ln ghrna unteraesl i aksbcwe Metal Weapons. Tha category cntane rey other Syespea la ts Piers Handioak ote tat alaga td Slat teem erea erg rerise oa Gretta aod ding bull ee ee eee Se oe et eat Held ema, This category refers to weapons, ammunition in sets of 10 and shields. Worn Itema, This category refers to light, medium and heavy armor ADAMANTINE ‘Adamantine is the hardest known metal As such, when ‘worked correctly it makes incredibly resilient equipment. Armor. When wearing armor made of adamantine, critical hits against the wearer count as regular hits. EXOTIC MATERIALS Material Adamantine x Cold Iron Darkwood x Dragonhide Ironbark Mithral Orichaleurn xxx KKK OX KKK KKK xx KKK KX xX KK KX Silver ala i Cotp IRON CONUNDRUM Cold Iron was removed from Sth Edition because there are practically no fey creatures, nor do they intrinsically resist darnage lke devils do. To make this material useful again, DMs should consider giving them resistance to bludgeoning, slashing and piercing damage from non-magical weapons that are not made of cold iron. Weapons. Weapons made out of adamantine ignore the damage immunities of most constructs and deal critical damage (o any object they bit. Coxp Iron old iron isa rare form of iron found deep underground, which is forged at low temperatures to maintain their properties ‘Weapons. Weapons made out of cold iron bypass the damage resistances and immunities of fey creatures? Darxwoop Darkwood is rare wood which has a similar resilience of ‘most other woods frequently used construction or the ‘manufacture of weapons, but weighs half as much, ‘Weapons. Weapons made out of darkwood do the following + ‘They lose the heavy property if they have it + They gain the light property if they don't have the two- handed or versatile properties, + They gain the finesse property if they don't have the two hhanded or heavy properties, + Weapons with the versatile property deal their versatile damage when held in one hand. + Melee Weapons with the twosweapon property may be wielded with one hand + The range of weapons with the thrown property is. doubled DRAGONHIDE Dragonhide is, as the name suggests, the hide of a dragon. It is remarkably durable. Armor. Nonmagical armor made out of dragonhide increases it's armor class by 1, and grants the wearer resistance to the damage type of the associated dragon. Leather Armors Metal Armors Shields Woaden Weapons Metal Weapons Price Increase Held Price Increase Worn v +500 GP 445,000 GP Ws +506 = x +500 = oy = 11,000 GP x = +1,000 GP, v +300 GP. +3,000 GP. v +500 GP +5,000 GP. v +100 GP = TRONBARK Ironbark is a special tree that is cultivated by elven druids, ‘The bark of this tree is tricky to work, buts as hard as steel ‘Armor. Armor made out of ironbark functions identically to armor made out of steel but is usable by druids. ‘MITHRAL Mithral is a metal known for is resilience despite its relatively light weight. This lightness allows smiths to achieve ridiculous results with their weapons and armors. ‘Armor. Armor made out of mithral weighs half that of regular armor of the same type. Additionally, armor made out of mithral loses its strength requirement if it has one and the ‘wearer does not gain disadvantage on Dexterity (Stealth) checks because of wearing it, Weapons, Weapons made out of mithral do the following: + They lose the heavy property if they have it They gain the light property if they don't have the two- inded or versatile properties. + They gain the finesse property if they don't have the two. handed or heavy properties. * Weapons with the versatile property deal their versatile damage when held in one hand + Melee Weapons with the two-weapon property may be ‘wielded with one hand. + The range of weapons with the thrown property is doubled. ORICHALCUM Orichaloum is a magic absorbing metal This grants it fantastic defensive properties against spelleasters, but also grants fantastic benefits to spelicasters who wield it Armor. While wearing armor made out of orichalcum, the ‘wearer has advantage on all saving throws against spells and magic effects, and all spell attacks against the wearer are made with disadvantage. Weapons. Weapons made out of Orichalcum can act as a spellcasting focus. In addition, fa spell calls for a melee spell attack, you may use a melee weapon attack in place of a melee spell attack. On a hit, you desl the weapon's damage in, addition to the spells effects. SILVER Silver is a soft metal, and is unsuited to be used for weapons and armor. However, thanks to an alchemical process, silver, can be bonded to the surface of metal objects to grant them their properties. Weapons, Weapons coated in silver ignore the damage immunities of lyeanthropes, and the damage resistances of evils. Oprionat Rute: EXOTIC MATERIALS AS ‘WEAKNESSES ‘Some creatures, devils, golems, and lyeanthropes (and if you follow the sidebar on the previous page, fey) in particular are immune or resistant to bludgeoning, slashing, or piercing damage dealt by non magical weapons that are not silvered/adamantine(or cold iron) ‘Now, due to the abundance of magical weapons in bands of, adventurers, that second condition is largely irrelevant. To tencourage the usage of such weapons, one can grant the following vulnerabilities: Damage Vulnerabilities bludgeoning, slashing, and piercing from silvered weapons Damage Vulnerabilities bludgeoning, slashing, and piercing from adamantine weapons Damage Vulnerabilities biudgeoning, slashing, and piercing from cold iron weapons. Crepits Designed by «'Artagnan on DMs Guild, /u/dArtagnanDaD on reddit, or dértagranDnD on patreon and d&rtagranDnD on ‘Twitter. + Made with "GM Binder + Made with reference and for use with Dungeons and Dragons Sth Edition, created by Wizards ofthe Coast.

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