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Forged by the Apocalypse Mecha Game

Gateway (K)nights

Possibly uses both:


Powered by the Apocalypse (creative commons)
and
Forged in the Dark (creative commons)
- Check their websites for details.
(Looking far more power based at present)

Base System

Ready a move
- choose a move to make

Make a Move
- Resolve the chosen move
- Roll + Stat
- also add skill / speciality if applicable. (When a character makes a move and rolls + Stat, they may
also be able to add a skill or speciality. For more on Skills and specialities, see the character chapter,
pg. xxx)

- 6 or less (failure), 7 – 9 (mixed success), 10 – 12 (full success), 13+ (resounding success)

- advantage and disadvantage


---- re-roll???
---- roll 3 take 2???

Live with the Consequences


- see what happens and play it out

Moves

- Universal
--- true
--- pilot
--- mech
(combat, exploration/investigation, influence, recovery)

- Special (playbook based)


- Downtime
- Team

Characters

- Playbooks
- Stats and Skills
- Special Moves

- Pilots (upgrade: stats, skills, moves, mech)


- Mechs (skills, moves + equipment/modules. Can be obtained from pilot or as rewards)
- Teams

(advance track = 3 stages: private, veteran, commander)

Scenes, Missions and Stories

Scenes – Pilot, Mecha or Shore-leave (downtime)

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