Professional Documents
Culture Documents
COMPONENTS
2 COMPANION CARDS
4 SPECIALISTS
(wooden pawns)
GAME SETUP
Add the Companion cards to those in the base game and shuffle them.
Reveal 6 Companion cards as usual.
Use the same rules as in the base game, with the following exceptions.
The Hill contains a new type of card, the Dragon’s Lair Entrance card.
If you do, you start to reveal cards from the Dragon’s Treasure deck.
Dragon’s Treasure
You can reveal as many cards as you want, one at a time.
You can choose to stop after every revealed card,
even the first, or continue to push your luck.
But beware,
if you wake the Dragon (i.e. reveal a Dragon card),
discard all the cards revealed so far.
- You can not hire or own more than one Specialist at a time.
The end of the game is triggered in the same way as in the base game.
SPELL BOOK
A collection of powerful protective spells.
The SPELLBOOK allows you to counter a COLLAPSE
card. Discard it after use.
SWORD
The SWORD allows you to defeat (i.e. discard) an
ENEMY you have just revealed, INSIDE or OUTSIDE
your Galleries. If you do, discard it and add a Gem to
your Treasure.
ROYAL RING
Alone, this ring is worthless. If you manage to find
both ROYAL RINGS, discard them and add 2 Gems to
your Treasure.
GEM
Discard this card from your Treasure to receive a Gem.
A game by
Julien Charbonnier
Published by
Mangrove Games