CONFLUENCE
Global Requiem Reset Document
May 1 - June 8, 2009
Author/POC: e White, aMST Requien
Email: requiem@gmail. com
Scope: Global
Distribution:
All STs at all levels within the Requiem Venue
edited and compiled into Acrobat format by B ‘Simon’ smith, us2004011007PRELUDE
THE PRESENT HAS BECOME THE PAST
The rine is now.
Peetu be
Ir hascome agin Cah wp within tere Regn helio and | aun: Nocona
_elF centered have not observed the undercurrents oF Fite that have ben fo Ye mr |
inexorably pull of their overty decadent society reward a realignment of priorities, | Dase: 151 eeptage —
hunting gs, a reminder thar they are not gods or apex predators, UP Tha? \ sing ox owing gether ein
theyare subject ro frailty and weakaess and fear. Rae het 4
aeingaton int
sucha conPboenc has come efor, rhouoh none recall it nor even these who
Jived through it or Wh claim perfect reelection oF Vir univ. For none ca have such perfection,
‘no matter bow muuch they strive Fr ible they hae it. Al are afte by the Fog of Aes,
whether they recognize it for Whar iti 0° no,
Thar lest conPuence Was the es. great Fall of Kindred Society the Fal of the Camara
‘fearkened to now by the desire Fara return of the memories and knowledge of hat rine; memories
and krewhedge bared deep by rhe las contlaence oF such events; memories ad krewedge thar rhs
confluence wil ike a car hue, either Bary yet deeper or cause fo erupt fo the surbtce ina Violen?
_sptom, ashattered puzzle toattempt ro pece painstakingly back roger.
Kindred saiety bas again Become decadent and Filed with avarice, rite ther ascen-
ancy ever the Children of Seth res the descendants ofthe Camara an far of rh adversaries
«and she unk bas been Fargotten, An ancient nemesis as aren an been dsm. te organ
zations of bath Rebs Broed and VI passed over as unimportant; madera rerorsrewly aren
Sgvored those whe would be alles ried.
The Covenants ih between theselves Far sypremacy, bt even worse rey fight within
Pheseves= fractured and petulant witheut direction, cause, or purpose. The Traits offen
«appear to mean less than nothing and ths Fr ther weakens Kindred Secey, Rumanty isnot beld a=
sacred and the Beast begins 10 shp re each holding it win each Kindred slackening grap.
“The times noCONFLUENCE
‘THE LIES ARE SUCH THAT THERE 1S NO ONE TRUTH.
As fractured as Kindred Society is, and as Little as Tradition and Humanity appear to
ean, 90 too ave the causes that flow together to create the Confluence. Each event flows to-
Gether into the next to bring about the downfall of a society grow decadent and forgetful of
wnat it was meant to do- remind those within it from whence they came~ to keep then from falling
to their cwn deep-held cears and their own avarice, greed, Iust, and peide
Storyteller Notes:
Logether to create the overall societal shift that occurs near the start of June
Choose the story best suited to your local gane/player cast/ character backgrounds/¥SS
Renenber that the setting of the situation cannot change, but that local events can be
Snvestigated by the cast. if they wish to attempt to understand the interaction of all
of the different events and how fate has created this Confluence they may attempt to do
so by contact me at? anst.requienfgnail.com.
2) No one of these individual events are; unto thenselves, solely responsible for what hap-
Pens, but ali do feed into the overall fated effect of the Confluence. Tf you have
Egeas for your local game other than those Listed here- things that will tle up Local
plots for example- please feel free to be creative and use them, and send me your story
‘be amst.requiengnail.com for my records, and the potential investigations that may cone
ny way:
3) Several of these ideas may £1t together neatly for your local game and create 2 snaller/
minor confluence of your own. Please feel free to link ideas within this docunent for
your local game in ofder to be able to create good story for your cast.
4) Gross-Venue Interactions: Because of the nature of this settings document, cross-venue
investigations may be possible or occur within your domain game at the discretion of
both the WS? and DST in concert. Please be cautious with these investigations and in-
tice of, and investigate, the confluence that you have chosen to utilize in your game.
General Cross-Venue Notes:
Awakening: here 1s a strong Fate component to this confluence of events, and the eddies of
both fate and tine may be a bit overvielming to those who attempt to look into
it. However, it is sore a simple sense of ‘things to come’ that should get all
mcked up with the other Venue docunarte, and not give anything specific, or di-
rectly tie to the Awakened thenseives.
Forsaken: Very feu of the events Listed as Confluence involve spirits in any fashion Req
lem 4s not a spiritually centered venue. Spirits that the Forsaken may already
G0 to for information (wether via bribe, force, or other situation) have very
Little to tell the Oratha. gach confluence may have its own snount of information
that the spitite may Re sunze of; not by and Jarge this will be anecdotal - the
spirits may realize or know that’ there are New spirits of = certain type being
created, but not necessarily the cause. If the bratha investigate further, The
local Sf staff should work together and creaze the best story they can for their
local gane. Of course, the Uratha ace going to have plenty on their plates as
well, se this may all end up flying under their radar
Lost: Several of the Confluence listed below will make Harvesting Eaotion easier for a
few of the courts, most
specifically Summer and Fall, Spring will not gain from this, as it is a dark,
violent, and fearful time,CONELUENCE
A PLAGUE ON BOTH YOUR HOUSES
THE FRENZY PLAGUE
Reference Material for Inspiration: ‘The Frenzy Plague’, Mythologies: p. 125-130)
oniy the vaguest of runors have been whispered of this dread plague on the winds. None
can corroborate them, for either there are no survivors, or those who have survived the initial
frenzy were driven into torpor or fugue, the Fog of Ages taking their menories. Some have prof
fered the idea that those who claim to have suffered from this ‘plague’, do so in order to ex=
cuse their bestial behavior and nature, and that it does not, in fact, oxist at all.
‘The only evidence of the plague hitting a community, are news ‘reports, all too quickly
siienced for fear of Hunters and the Masquerade, or strange and violent outbursts that have
Focked communities both snail and large. Individuals going crazy in a mall or Burger Joint,
cults going crazy in ritualistic and frenzied blood baths, mobs at sports stadiuns and religious
pllgrigages the world over. Good cover stories all, but what lurks beneath?
‘nd what is this plague, really? How does it spread from Kindred to Kindred? Why do
sone die in their beast-ridden frenzy while others only born the gifts of the blood from their
Hinds and bodies as they deteriorate and weaken themselves the longer they struggle? And why do
Chose who do survived not recall what caused them to succonb in the first place? Or even, in
Some cases, to recall that they were any different or more poverful than what they are after the
frenzy bolle their Anowledge and gifts fron their blood?
Storyteller Notes:
1) the Confivence of the Frenzy Plague allows for varying degrees of infection within your
city. Characters may either a) die (those players who are choosing to retire thelr
characters}, of b) be weakened by the disease (those players who are rewriting their
Characters). Of those within the second category, players may choose to have their
Characters gain the Sderangenent’ of Amnesia~ essentially allowing them to “not recall
boing ony different’ then what they are upon waking from the plague once it has coursed
through their system, Either way, none who survive the plague will bs able to recall
what it was that set then off or infected them.
2] There should be some opportunity for news articles to either hit the papers in your lo-
cal aea or have other characters in the cast ‘catch’ them if they have the right al~
Lies/recasners to Keep them out of the news. This may span post-reset Hunter plot, oF
cause political backlash for those who may not have the ability to cover things up.
3) Crose-venue Applications: The violent and likely fatal responses from thie confiu-
fence may generate any number of spirits, at the local sf's discretion. The “usual sus-
pects" would be spirits of anger, hate, murder, death, and disease. Sone of these spir-
Ets, at Sf discretion, may end up under the welcoming arms of any local Maeitinet, if
any. In addition, any’ particularly graesoms or highly emationally-charged event could
potentially open up a Wound in the shadow, which holds its oun problems. This should not
be done Lightly, however. For mare information on what ia going on with Meeitinet ana
Wounds, consnlt’ the Porsitlen reset kit “The Shadow"s Breeking”. This doesn’t ascount
any mundane strracticn that will attract the Forsaken for any violent acts perpetrated
within their territory, of course. They will lilely take an extrenely dim view of those
Who mess with their terestory in such a fashion.
Sunner Courtiers may find it easier to harvest in locaticns where the plague has created
significant violence or Autuan Courtiers due to the fear.WHATS GONE AND WHATS PAST HELP
THe URSIPHAGE
Reference Material for Inspiration: ‘Wsbiphage’, Mythologies: p. 139-142)
‘there are creatures of which Kindred should be afraid. But they are not. They are not
either because of the:r om childish lack of fear of the unknown, because they believe then
Selves to be untouchable, or because they have forgotten the stories and legends that tell of
the Ronstere that prey upon Kindred. nd ubile the Kindeed may forget, those creatures do not
‘They know their needs, watch and stalk their prey. And, when they are hungry, they feed.
‘The Urbiphage is one such creature-an Urban Legend, long forgatten by most, Laughed at
by othere-lurking and waiting. Tt recalls the fa11 of Rome, one of it"s first times drawn into
this world, and it's part in many, many other urban disasters the centuries over. Fires,
floods, riots, earthquakes and tsunamis; all have been blaned for it's feeding upon the Kindred
shen the overpopuiate, become too decadent, draw it’s attention, are forgetful. Te desires to
ELI above all, but often those of it's kind that are smaller do not have the power to ensure
the destruction of all of it’s prey within a city. It is in such times that the Urbiphage dravs
power and energies fron it’s prey, weakening then and strengthening itself for the next time it
Mill inevitably appear, after they have again forgotten,
Such a draving of energy 19 terribly debilitating to those within a city and this,
Linked with the Urbiphage’s natural ability to leech the prosperity from a city and it’s rortal
residents can have a devastating effect upon the economy, the arts and the very fabric of soci~
ety itself, sickening the city that has been it's prey, darkening it immeasurably
Storyteller Notes:
1] the Confluence of the Urbiphage allows for varying degrees of destruction within your
city. Characters may either a) die (those players who are choosing to retire their
characters}, or b) be Weakened by the creature (those players who are rewriting their
Characters). Of those within the second category, players may choose to have their
Characters gain the ‘derangement’ of Annesia~ essentially allowing them to ‘not recall
being any different’ than what they are upon being affected by the creature as it drains
thei menories along with their energies. Either way, sone who survive the Urbiphage
‘ill ever have a clear understanding of what happened to them, beyond catching odd
Hlashes of the creature out of the corner of their eye se it preys upon then.
2) There should be some opportunity for news articles to hit the papers ahout the downfall.
of the city-crime 1s up; prosperity is down, ‘stories Like that. This confluence
fe an exceptional opportunity to explain the loss of merits from character sheets-allies
lose their jobs, retainers are caught within the Urbiphage''s web as close to the
Kindred, contacts afe too seared to give information
Be creative with st
3) Cropscvenue applications: Since the Urbiphage ie not 4 epizit, the Forsaken should
be not overly interestes in this creature ax it does not overly apply to them. The Ur-
wiphage may appear to voms knowledgeable werewolves 25 2 spirit-Like creature, or even
one of the alien Idsgun. WS2h a succeesfal Wite + Geealt draw, an Usatha may perceive
the Urbiphage as it is in Twilight, if they are in proximity to it. This is unlikely to
secur, ahd At 1s entizely possible for this confluence to fly entirely under the were
wolves! radar. Death Mages can ‘sea’ the Dat-1ike form out of the comer of thesr eve,
and can feel the ‘death of the city’ that it is causing. the fear created as people
Jose their jobs, and the city becomes are darker place are a boon for the Lost who food
‘upon such emotions.CONFLUENCE
AS FLIES TO WANTON BOYS ARE WE TO THE GODS:
THE LASA
(Reference Material for Inspiration: ‘Blood Gods’, Mythologies? p. 37-40)
‘The internet is a remarkable invention. It allows for the creation of new culture, new
information, new words and references. It is the future. Sut within all of that invention and
newness and forward thinking and technology lurks another allowance, @ forgotten ability-the
internet's ability to dredge up from the depth information that is as old as the written word or
Sonetines older; knowledge buried deep and purposefully forgotten, that which is dangerous and
terrifying, alluring and promising, that which can destroy those who have forgotten their an
cient faiths and moved on to other religions
Ta small, obscure universities the vorld over, in small archaeology and occult classes
ought by seemingly ancient professors themselves thought to have ‘lost it” in their growing
paranoia over their research, ancient religions and cults are studied. Sometimes writings cone
fo light detailing their rituals. And, sometimes romantic and adventurous students take those
writing and rituais and enact them, urged on by inner voices often intent upon mocking and pro-
Eaning that which is ancient superstition
Such is happening now. A graduate Class, unearthing a scattering of scholarly writings
‘on ancient gods called “The Lasa’—Blood Gods last seriously worshipped long before the fall of
the Ronan Empire, with small cults cropping up throughout the centuries only to be rapidly
Grushed as heresies by the church. A group of students vho have scattered hone for the summer,
after setting up a private chatroom and blog, after determining the optimal date to enact the
Fitual, after signing a pact, jokingly in blood, to enact the ritual to raise the servants of
the Easa from their alunber and to feed the Lasa of the essence of their failed worshippers that
they may be strengthened for their eventual rise from their millennia-long slumber. But-ie's
only # superstitious rstual, right?
Storyteller Notes:
21 the Contiuence of ‘the 1asa’ allows for varying degrees of character death witnin your
city. Characters may either a) die (those players who are choosing to retire their
Characters), of b) be Weakened by the creature (those players who are rewriting thelr
characters). Of those within the second category, players may choose to have their
characters gain the ‘derangement’ of Annesia~ essentially allowing them to ‘not recall
being eny different’ than what they are upon being affected by the ritual as it drains
their menories along with their energies.
2} Investigations into this Confluence that go beyond the city Level should be directed to
Christian Stephenson at Lccrequientgnall.com
3) Crose-Venue Applications: Blood Spirits in the areas where the ritual takes place
Shoula increase in power and potentieily sank, affecting the balance of the Shadow and
Should concara the Foreaken. Howsvsr, these opixite arg also afraid of "the coming’, as
they renenber Uhrough their choirs te Mast coming” of theas creatures. The Diood
spirits no doubt created during this confluence may of may not interfere with 1ccal
Spirit courts, at local 87 discretion. In addition, 1¢ 1s possible for there to be spir~
ite of faitn Created, if there are “worshippers” who are sufficiently full of faith.
In npithsr case should these spirits really go beyond the level of a Greater Gaftling
Rank 21, and so should pose little threat to an average Forsaken pack. Mages may be
‘concerned about the use of ancient rituals by what may appear to be a mortal cult, or a
(Group of misguided university students out for a thrill. If the investigate, they will
Setermine that sonathing did actually ccasr at the apex of the situal-eepecsally if An~
vestigated with fate, spirit, or death magic-but no real specific:ALL THE THAT THE SUN SUCKS UP
INEECTIONS
BLOOD CURSES AND THE WEEK OF NIGHTMARES
(Reference Material for Inspiration: ‘Blood Curses’, mytholagiess p. 110-118)
‘They alxays forget. They shouldn't, because of the nightly curse of their existence,
the banes that set the boundaries of their unlives, but they do. Sunlight, fire, staking, he
Fog of Ages- these are all curses of the Vanpiric Condition~ things meant to teach humility and
caution. But they always forget, and when they do, they need a reminder. The reminder that
they ave not natural beings, that they break the cycle of life and the older of the universe
‘hey need the reninder that the natural worlds detests their very existence, and can cause then
strife.
Such a reminder ie due. Reminders sent in dreams~ nightmares of wnat it Le to be at the
mercy of the banes of their nightly existence, to die at their tender mercies, Mightmares of
death snd decay, of watching mortal loved ones die a part of the natural cyele wnile they then
Selves hang on, unnaturally, afraid of death, desiring to defeat it. Nightmares of amassed
poxer being forgotten, allies and clan and covenant turning on then in their weakness. Night
Rares of the very blood that sustains them becoming a part of the curse itself, falling as dust
from dey lips, granting no sustenance. Nightmares that steal, each night upon’ waking, some Ror
sel of knowledge or memory, sone skill or gift of the blood, sone miracle of the faith or abil~
ity of transcendence
Te ig time for their reminder, and the world is prepared to give it to then.
Storyteller Notes:
1] The reference material specifically being utilized for this Confluence are the sections
within the ‘Blood Curses’ write-up relating to ‘Drinking Kindred Blood/Learning Disci~
lines’ and ‘iyetical Contluances’. The effect created by the curse of these things is
fhat the blood itself, and the natural world is "backlashing" against Kindred, creating
the permanent effect of a ‘Week of Nightmares’ that implants 2 fog of Ages upon the Kin~
dred mind, causing then to forget things that they have known to be true,
2] the Confluence of ‘the Slood curse’ allows for varying degrees of character death within
your city. characters may either a) die (those players who are choosing to retire their
Gharacters), or b) be Weakened by the Nightmares (those players who are rewriting thelr
characters). Of those within the second category, players may choose to have thelr
Characters gain the ‘derangement’ of Annesia~ essentially allowing them to ‘not recall
being any different’ than what they are upon waking each evening from their Nightmares
ae the curse drains their memories along with their energies.
3] This Contiuence can be used to hit groups within Kindred society uno have close ties to
Dreans and Portents more heavily than others. This mast directly relates to Acolytes
with a greater degree of prophetic Cruac, Alucinor, or any Mekhet who have bought the
Dream merit.
4) This Confluence alzows for an ‘extendea” removal of powers, a the Curse of Nightmares
and renoval of powers may begin with this document going Live and, in consultation be
Ekeen the 87s the players, creates an opportunity for ongoing story leading up to the
reset date that may be used £0 sow paranoia and fear
5) This Confluence is not meant to he ted to the Lost reset docunent, however it may be
done if a donain desires it, in consultation between the Requiem and Lost VSTs and the
Dst.
6) Gross-Venue Applications: Forsaken in cities where this Confluence is active may
Finda sense of Hartony and Balance being restozed to the natucal world around them as
the Curse becomes active in the Kindred Comunity. While Haxnany 1s not dizectly e-
Asted to any sozt of Mastural cyclo” tastead being a moacure of wexewolito optxicuat
balance - most werewolves probably will not natic= this, However, at ST discretion, par~
Ekeularly hatmouious Gratha (Marmony 8+) may be permitted a Wits + Onoulr draw vo notice
the balancing eftect’s “reflection” affecting the local Shadow. This reflects the paral-
lel of Balance found in both Harmony and the intent of this confluence. spirit mages aay
‘algo sense this, hovever it ie more abstract for them as they do not tie themselves to
the sorality of the Uratha, Fate mages vill get a strong sense of a destiny (er don)
boing enacted upon the world as this iss curse being enacted. Lost may be most di
rectly affected by this Confluence, as they mey see it as an extension of the Dream
Plague affecting their own kind,NEL
NOTHING CAN COME OF NOTHING
‘ALSE Vi
[Reference Material for Inspiration: old VIT plot and Archangel Decunents)
‘They know. They have seen the coming of their destruction. Tt cones at the hands of
those that they called by the simple use of their name, They summoned them by using their name,
thinking them to be legend, ox a tribe dead to history their menory decaying. Ranting to be
feared they stole their name to empower thenselves and instill fear in the covenant, and now
find that names do have power, and that in stealing 2 name they have sealed their oun fate.
‘Untess..uniess they can turn the power Dehind the True VIT against then and bind him to
their own cause. Donons are known to be fickle, and must be tired of serving the VII that have
arisen from the sands of the Saharra. A simple’ call and binding, and Shaddad will serve them
and they will become his master and the True Inneritors of his power:
‘A notion for the scared and weak, a notion by those who do not—cannot—understand who is
truly the master in the complex relationship between Shaddad and the Akhud. But a notion to be
be tried, nonetheless. And, a notion that will fail, Bringing about the utter destruction of
those false VII who attempt it when the ritual turns in on itself and those of the Akhud offer
up much of their essence and power to Shaddad to ensure the destruction of those who desired
But even Shaddad can be wrong, and in destroying those False Worshippers who attempted
to bind him he allows his desire for his akhud to triumph to get the better of him. He decides
that Lf his Ruhud are to be Weakened in their offering, he oves then for their service, he can
‘ensure that the Inheritors of Rome are upon the footing, causing their weakening as well
Storyteller Notes:
2) This ds a good way to tie up any old VIT Plotkits, Like Archangel, in a domain or re-
gion. Akhud (True VII as per the Global Settings’ Docunents) are fot involved as the an-
fagonists in this kit in any way, and are in fact the ‘target’ of this Confluence. The
coming of the Akhud have shown the False VII that they are not the favored of shaddad,
and they wish to be.
2] This confluence does not allow tor signiticant Pc death as several of the others do.
However, it does allow for a renoval of false VII from the chronicle in a simple maaner
that can allow eT to focus on the Teve VII ae laid out in the global settings docunent.
3) Cross-Venue Applications: Only one thing £0 say-Ancient Pact with a Denon vs. an at~
Tempt to sway that denon that fails. Although this confluence should not be felt out~
side of the Requiem Venue as it impacts only tuo groups of NBCs and the #Cs and not the
setting at large, if there are those who are into studying denonology, and they want to
have a run-in with shaddad, 1'11 happily point them in the right direction.CONFLUENCE
ALONG FAREWELL TO ALL MY GREATNESS
1AMLEGEND
(Reference Material for Inspiration: tone Really
He seened to have simply vanished. At least that is what the evidence showed. But why
Mould ne? Theze wag no body, no ash, no evidence that he walked out the door because the secu-
Tity system was still set. ‘There wag no sign of breaking and entering, no evidence of anyone
rifling to place. Sverything remained exactly as it would have been if he had gotten up from
his desk to apeat to his servant, The book left open on the heavy cherry desk, fountain pen
sitting beside the cream vellun, correspondence to his childe half-written
His ghoul called the sheriff, who called his Primogen, who called the Prince, who
shrugged and sniied sardonically. “Our Siders disappear ai] ‘the tine. He will turn up, on day,
decades or centuries for now. If not...” He teaile off with another shrug.
Storyteller Notes:
2) Tie Confluence may tie into any other confluence unere characters simply “élsappear
Te te algo the confiuence most Iikely to be Niavestigative in nature’ because of the na
ture of the disappearances, especially if those who disappear are prominent PCs. Please
try to keep these investigations local and airectly tied to anather confluence, unless
Poe start trying to tie together this Confluence in different cities, Then send them to
2] Gross-Venue Applications: Any Cross-Venue tied to this Confluence will depend upon which
ether confluence (if any) the disappearance is tied. If it is just as disappearance,
then no cross-venus should occur unless the PC who disappears has Fane oz Status,CONFLUENCE
THIS THING OF DARKINESS
THE DESTRUCTION OF CLAN TTEMS
(Reference Material for Inspiration: Clan Chalice and Item Plotkits!
one now where they cane from, who crafted them, of what their purpose was meant to be-
‘They have given those pure of clan purpose, and given tantalizing visions of what may have been
long ago. ‘They have given benefit to those of pure clan in 2 time when bloodlines began to
Flourish, tempting many to remain of pure blood. ut many have taken those bonefits and then
chosen to join a bloodline anyway, gaining the best of both worlds- that of the knowledge of
thet full Lifetine and the new gifts of the bloos their new lineage grants then- without under
standing what may occur. The Little that is known of these items, of how they work, is not
enough, and cannot prepare those who hold then for what ia happening, as the Balance of mystical
power shifts between that of the pure clana and that of the bloodlines.
It has taken time, but with more and more Kindred finding that their blood is no longer
pure, whether they see it as an evolution or a transcendence, or the creation of something new
Sntively, the power of these items 12 relinquished, Lies dormant, becoues as nothing
IL who have drunk fron the chalices forget what they learned about themselves and their
clan, those who have held, touched, bonded with other clan relics find themselves lessened in
Sone’ fashion, thoughts and memories and knowledge forgotten, It as if the Fog of Ages has re~
turned, even to those who have never been within it's grasp, and those who have felt it’s grip
know snd understand what is coming £0. them.
Storyteller Notes:
‘This Confluence may be used by any ST who has anyone in their local VSS who has drunk
from their Clan Chalice- pure clan oF bloodline and effectively grants them the tenpo~
rary derangement of amesia regarding anything to do with their clan. This means they
may forget that they are a bloodline, what clan disciplines they have, who other members
of their clan are- really anything that you can think of that has to do with their
Clans. Feel tree to have the players and sort out what dt is that they are forgetting
about their background/nistory/cian to czeate interesting RP for them post-reset
2] This confluence does not allow for significant FC death as several of the others do.
However, st does ailow for @ removal of clan items from the chronicle in a simple manner
that will allow STs to focus on the Fog of Ages being portrayed as it should, and 1
turning questions as to the ‘truth’ of clan progenitors and histories back into the
ane.
3) Gross-Venue Applications: None whatsoever.