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Move Startup (F) On Guard (F)

Close A 4 3
Close B 5 -7
Close C 6 -8
Close D 8 -7

Far A 4 0
Far B 7 -7
Far C 10 -13
Far D 13 -14

Crouch A 5 -1
Crouch B 5 0
Crouch C 6 -15
Crouch D 8 -12

Stand CD 12 -22

Hop A 6
Hop B 6
Hop C 7
Hop D 9

Jump A 6
Jump B 8
Jump C 7
Jump D 9

N.Jump A 6
N.Jump B 6
N.Jump C 7
N.Jump D 9

Hop CD 15
Jump CD 15

One Inch (f + A) 18 -21


Knee Assault (f + B) 14 -13

Lp Eins Trigger(qcf + A) 8 -7
Hp Eins Trigger(qcf + C) 10 -9
~ Second Shot (f + B) -1
~ Second Shell (f + D) -2
~ Lk Second Spike (qcb + B) -19~-13
~ Hk Second Spike (qcb + D) -26~-19
Lp Crow Bites (dp + A) 4 When guard 2nd hit = -32
Hp Crow Bites (dp + C) 8
Lk Minutes Spike (qcb + B) 15 -12
Hk Minutes Spike (qcb + D) 16 -16~-14
~ Narrow Spike (qcb + B/D) ? -8~+2
Lk Black Out (qcf + B) Total Active Frame = 32
Hk Black Out (qcf + D) Total Active Frame = 43

Lp Chain Drive (qcf hcb + A) 12 -21


Hp Chain Drive (qcf hcb + C) 12 -22
Lp Heat Drive (qcf x 2 + A) 18
Hp Heat Drive (qcf x 2 + C) 21
MAX Chain Drive (qcf hcb + AC) 13 -25

Crimson Star Road (qcb + C, A) 6


Remarks

Active Frame = 10
Active Frame = 18 or more
Active Frame = 5
Active Frame = 3+3

Active Frame = 15
Active Frame = 12
Active Frame = 5
Active Frame = 3+3

Active Frame = 11
Active Frame = 15
Active Frame = 8
Active Frame = 3+3

Active Frame = 5
Active Frame = 5

Depends On Range
Depends On Range

Depends On Range
Move Startup (F) On Guard (F)
Close A 5 1
Close B 11 -7
Close C 6 -2
Close D 12 -3

Far A 6 -4
Far B 12 -4
Far C 16 -10
Far D 19 -10

Crouch A 5 -4
Crouch B 8 -5
Crouch C 13 -5
Crouch D 10 -9

Stand CD 24 -5

Mongolian (f + A) 24 -19
M9 Maxima Missile (df + C) 19 -6

Lp M4 Vapor Cannon (qcb + A) 17 -7


Hp M4 Vapor Cannon (qcb + C) 18 -8
Lp M4 Missile Cannon (dp + A) 9 1
Hp M4 Missile Cannon (dp + C) 25 -5
Lp System 1-2: Maxima Scramble (qcf + A) 9 -19
Hp System 1-2: Maxima Scramble (qcf + C) 12 -22
~ Double Bomber System 1-2 (qcf + A/C) 19 -10
~~ Bulldogs Press (qcf + A/C) -23
M11 Dangerous Arch (close hcf + B/D) 1 Recovery = 31F?
System 3: Maxima Lift (hcb + B/D) Total 59

Maxima Revenger (close hcb x 2 + B/D) 1 Recovery = 54F


Lp Bunker Buster (qcf hcb + A) 17
Hp Bunker Buster (qcf hcb + C) 27
M2 Maxima Beam (f, hcf + A/C) 27 -9
Archenemy (hcf x 2 + BD) 18
Max Maxima Revenger (close hcb x 2 + BD) 1

End of World (b~f, b, f + ABCD) Around 37 ~ 40?


Move Startup (F)
Close A 6
Close B 4
Close C 8
Close D 10

Far A 12
Far B 9
Far C 14
Far D 14

Crouch A 12
Crouch B 7
Crouch C 8
Crouch D 13

Stand CD 16

Whip Shot (f + A) 20

Lp Boomerang Shot (hcf + A) 7


Hp Boomerang Shot (hcf + C) 9
Assassin Strike "CODE BB" (dp + A or B or C or D) ? (more than -100?)
Strength Shot A "Superior" (hcb + A) 26
Strength Shot B "Strength" (hcb + B) 22
Strength Shot C "Victory" (hcb + C) 23
Strength Shot Hold (While holding Strength Shot A,B,C press D)
Hook Shot (qcb + A/C in Air) ?

Lp Sonic Slaughter "Code KW" (qcb hcf + A) 6


Hp Sonic Slaughter "Code KW" (qcb hcf + C) 7
MAX Sonic Slaughter "Code KW" (qcb hcf + AC) 9
Lp Forbidden Calls "Code ™" (qcf x 2 + A) 28
Hp Forbidden Calls "Code ™" (qcf x 2 + C) Over 38?

Super Blackhawk (qcb hcf + BD) 35


On Guard (F)
2
-3
-5
-13

-15
-5
-11
-11

-3
-4
-24
1

1st = -17
2nd = -18
3rd = -17
4th = -18
5th = -19

When Guard 2nd Hit = -9


When Guard 2nd Hit = 1
When Guard 2nd Hit = -18
-13

-48
-48

Unblockable
Move Startup (F)
Close A 5
Close B 7
Close C 3
Close D 5

Far A 5
Far B 6
Far C 13
Far D 8

Crouch A 5
Crouch B 5
Crouch C 6
Crouch D 12

Stand CD 20

Jump A 4
Jump B 4
Jump C 5
Jump D 10

Jump CD 13

Ge Shiki: Goufu You (Without Cancel ~ f + B) 20


Ge Shiki: Goufu You (With Cancel ~ f + B) 12
88 Shiki (df + D) 3
Ge Shiki: Naraku Otoshi (in air, d + C)

Lp 100 Shiki: Oniyaki (dp + A) 6


Hp 100 Shiki: Oniyaki (dp + C) 6
Lk 427 Shiki: Hikigane (hcb + B) 20
Hk 427 Shiki: Hikigane (hcb + D) 15
Lk RED Kick (rdp + B) 19
Hk RED Kick (rdp + D) 30
114 Shiki: Ara Kami (qcf + A) 12
~ 128 Shiki: Kono Kizu (After Ara Kami, qcf + A/C) 8
~ 127 Shiki: Yano Sabi (After Ara Kami, hcb + A/C) 21
~~ 127 Shiki: Yano Sabi (After Kono Kizu = A/C) 14
~~ 125 Shiki: Nana Se (After Kono Kizu = B/D) 17
~~ 125 Shiki: Nana Se (After Yano Sabi = B/D) 20
~~ 212 Shiki: Kototsuki You (after Yano Sabi = hcb + B/D) 10
~~ Ge Shiki: Migiri Ugachi (after Yano Sabi = A/C) 20
115 Shiki: Doku Kami (qcf + C) 18
~ 401 Shiki: Tsumi Yomi (After Doku Yomi, hcb + A/C) 11
~~ 402 Shiki: Batsu Yomi (After Tsumi Yomi, f + A/C) 14
~~~ 100 Shiki: Oniyaki (After Batsu Yomi, dp + A/C) 2
Lk 75 Shiki: Kai (qcf + B~B) 14
Hk 75 Shiki: Kai (qcf + D~D) 18

Lp Ura 108 Shiki: Orochinagi (qcb hcf + A) no charge = 21 / slight charge = 16


Hp Ura 108 Shiki: Orochinagi (qcb hcf + C) no charge = 20 / slight charge = 16
Lp 182 Shiki (qcf x 2 + A) 11
Hp 182 Shiki (qcf x 2 + C) 19
Max Ura 108 Shiki: Orochinagi (qcb hcf + AC) 3

524 Shiki: Kamichiri (hcb x 2 + AC) 2


On Guard (F) On Hit (F) Remarks
1 3
-2 0
-1 1
-7 -5

1 3
-7 -5
-1 1
-4 -2

1 3
1 3
-9 -7
-4

-11 -9
-7 -5
-10 -8
7

-23~-22 Full inv. 9F


-33 Full inv. 9F
-16
-13
-6~-2
-4~-2
-6 -4
-21
-21
-15
-9
-9
-22
-18
-9 -7
-19
-28
-20~-2
1st = -14F / 2nd = -5~+2
1st = -14F / 2nd = -5~+2

no charge = -15 / slight charge = -18 Low inv. On startup


no charge = -19 / slight charge = -18 Upper inv. On startup
-23
-23 Full Inv. 19F
1 Full Inv. 2F, Low inv while charging

Full Inv. 2F
Move Startup (F) On Guard (F)
Close A 4 -1
Close B 4 -2
Close C 5 -3
Close D 5 -4

Far A 4 -1
Far B 6 -3
Far C 7 -6
Far D 12 -3

Crouch A 4 1
Crouch B 3 -1
Crouch C 5 -9
Crouch D 6 -11

Stand CD 18 -2

Jacknife Kick (Without Cancel ~ f + B) 24 -12


Jacknife Kick (With Cancel ~ f + B) 20 -12

Lp Raijinken (qcf + A) 16 -7
Lk Super Inazuma Kick (dp + B) 5 -22
Hk Super Inazuma Kick (dp + D) 5 -32
Lai-geri (qcf + B/D) 8 -13
~ Lk Handou Sandan Geri (d,u + B) When Guard All = -17
~ Hk Handou Sandan Geri (d,u + D) When Guard All = -44
Lp Shinkuu Katete Koma (qcb + A) 15 -8
Hp Shinkuu Katete Koma (qcb + C) 15 -17
Benimaru Collider (With Cancel ~ hcb, f + A/C) Recovery = 13

Lp Raikoken (qcf x 2 + A) 11 -6
Hp Raikoken (qcf x 2 + C) 13 -14
MAX Raikoken (qcf x 2 + AC) 10 -36
Gene'i Hurricane (qcb x 2 + B/D) 17 -13
Move Startup (F) On Guard (F)
Close A 5 1
Close B 8 -3
Close C 5 1
Close D 5 -2

Far A 5 -1
Far B 6 -4
Far C 10 -7
Far D 7 -4

Crouch A 4 0
Crouch B 5 -1
Crouch C 7 -5
Crouch D 5 -1

Stand CD 16 -8

Cranium Cruncher (df + C) 5 -11

Lp Minelayer (dp + A) 28
Hp Minelayer (With Cancel ~ dp + C) Recovery = 18
Earth Mover (close hcb, f + A/C) 1 Recovery = 36
Earth Mover (With Cancel ~ close hcb, f + A/C) Recovery = 19
Supper Ohsotogari (close, dp + B/D) 9 Recovery = 37
Supper Ohsotogari (With Cancel ~ close, dp + B/D) Recovery = 20
Cloud Tosser (hcf + A) 6 15
Stump Throw (hcf + C) 13 -20

Heaven-to-Hell Drop (close hcb x 2 + A/C) 1


Max Heaven-to-Hell Drop (close hcb x 2 + AC) 1
Stormy Mountain Uprooter (close hcf x 2 + B/D) ? ?
Max Stormy Mountain Uprooter (close hcf x 2 + BD) ? ?

Hourinkazan (hcb x 2 + BD) 18 ?


Move Startup (F) On Guard (F)
Close A 4 0
Close B 5 -2
Close C 4 -4
Close D 5 -8

Far A 4 1
Far B 6 -3
Far C 6 -5
Far D 11 -1

Crouch A 4 0
Crouch B 4 -1
Crouch C 7 -6
Crouch D 11 -12

Stand CD 15 -2

Jump A 4
Jump B 3
Jump C 4
Jump D 3

Jump CD 14

Rising Upper (df + C) 4 -7


Hammer Punch (Without Cancel ~ f + A) 21 -7
Hammer Punch (With Cancel ~ f + A) 19 -9

Power Wave (qcf + A) 16 -2


Round Wave (qcf + C) 20 -10
Lp Burn Knuckle (qcb + A) 14 -10~-1
Hp Burn Knuckle (qcb + C) 21 -20~-3
Quick Burning (dp + A/C) 5 -5
Lk Power Dunk (dp + B) 7 -13
Hk Power Dunk (dp + D) 8 -17
Lk Power Charge (hcf + B) 12 -23
Hk Power Charge (hcf + D) 17 -24
Lp Rising Tackle (d~u + A) 6 -33
Hp Rising Tackle (d~u + C) 6 -46
Lk Crack Shoot (qcb + B) 11 -5
Hk Crack Shoot (qcb + D) 10 -7

Lp Power Geyser (d, db, b, db, f + A) 18 -25


Hp Power Geyser (d, db, b, db, f + C) 19 -30
Lk High Angle Geyser (qcf x 2 + B) 7 -13
Hk High Angle Geyser (qcf x 2 + D) 12 -18

Triple Power Geyser (d, db, b, db, f + AC) 19 While Guarding Last Hit = -17

Rising Force (qcf x 2 + AC) 16 -19


On Hit (F) Remarks
2
0
-2
-6

3
-1
-3
1

2
1
-4

-5
-5
-7

-3 2nd hit startup is 19F


2nd hit Recovery = -11
2nd hit Recovery = -15

Low Inv. 6F
Full Inv. 9F
-3
-5

Full Inv. 15F ~ Upper Inv. 3F


Full Inv. 16F ~ Upper Inv. 3F
Full Inv. 3F
Full Inv. 6F
Full Inv. 16F
Until 17F = Crouching position
18F = Guarantee Activation.

Full Inv. From 2 ~ 15F.


Move Startup (F)
Close A 3
Close B 4
Close C 3
Close D 8

Far A 6
Far B 6
Far C 6
Far D 15

Crouch A 5
Crouch B 5
Crouch C 7
Crouch D 7

Stand CD 24

Hop A 4
Hop B 6
Hop C 6
Hop D 7

Jump A 4
Jump B 6
Jump C 6
Jump D 7

N.Jump A 4
N.Jump B 5
N.Jump C 6
N.Jump D 7

Chin Raiser (f + B) 8 / 10
Facelift Smash (df + A) 21

Lp Zan Ei Ken (db ~ f + A) 11


Hp Zan Ei Ken (db ~ f + C) 13
~ Shippu Oh Ken (during Zan Ei Ken ~ qcf + A/C)
Hisho Ken (qcb + A) 13
Geki Hisho Ken (qcb + C) 16
Lp Syo Ryu Dan (dp + A) 6
Hp Syo Ryu Dan (dp + C) 7
Shiranui Shadow Downward Jab (During Shiranui Shadow ~ A/C)
Shiranui Shadow Uppercut Crush (During Shiranui Shadow ~ B/D)
Lk Darkness Kick (rdp + B) 12
Hk Darkness Kick (rdp + D) 24
Dam Breaker Punch (close hcf + A/C) 10
Lk Sonic Split (hcf + B) 13
Hk Sonic Split (hcf + D) 21

Lp Zan Ei Comet Punch (qcb hcf + A) 7


Lk Super Sonic Swirl (qcb db~f + B) 14
Hk Super Sonic Swirl (qcb db~f + D) 17
MAX Super Sonic Swirl (qcb db~f + BD) 17

Zan Ei Super Sonic Swirl (qcf x 2 + AC) 7


On Guard (F)
0
-3
-9 / -5
-7

-6
-6
-7
-6

1
3
-7
-5

-9

1st = -9 / 2nd = -7
-7

-10
-15
-21
-3
When Guard All = -4
-17
-38
-18
-14
1st = -26 / 2nd = -20
1st = -30 / 2nd = -25

When Guard All While Standing = -5


When Guard All While Standing = -5
Move Startup (F)
Close A 4
Close B 6
Close C 6
Close D 7

Far A 5
Far B 7
Far C 9
Far D 8

Crouch A 4
Crouch B 3
Crouch C 6
Crouch D 8

Stand CD 21

Low Kick (Without Cancel ~ f + B) 14


Low Kick (With Cancel ~ f + B) 14
Sliding (Without Cancel ~ df + B) 14
Sliding (Without Cancel ~ df + B) 9

Lp Hurricane Upper (hcf + A) 14


Hp Hurricane Upper (hcf + C) 21
Lk Slash Kick (hcf + B) 15
Hk Slash Kick (hcf + D) 15
Lk Tiger Kick (dp + B) 6
Hk Tiger Kick (dp + D) 6
Lk Golden Heel (qcb + B) 19
Hk Golden Heel (qcb + D) 22

Lp Exploding Hurricane Tiger Talon (qcf hcb + A) 3


Hp Exploding Hurricane Tiger Talon (qcf hcb + C) 3
Lp Screw Upper (qcf x 2 + A) 9
Hp Screw Upper (qcf x 2 + C) 16
Golden Tiger Kick (qcf, uf + B/D) 10
Strongest Low Kick In History (qcb x 2 + B/D) 25
MAX Screw Upper (qcf x 2 + AC) 9

Cross Giganticness (qcf x 2 + BD) ? (Slow Startup)


On Guard (F)
-4
0
-3
4

0
0
0
-12

2
1
-4
-9

-2

-9
-10
Tip Range = -1 / Regular = -2
-3

-6
?
-12~-9
-22~-12

Very Unsafe

-3
-5

-3~+5
?

?
Move Startup (F)
Close A 4
Close B 4
Close C 3
Close D 5

Far A 4
Far B 6
Far C 8
Far D 9

Crouch A 4
Crouch B 4
Crouch C 3
Crouch D 9

Stand CD 10

Hyouchuu Wari (Without Cancel ~ f + A) 16


Hyouchuu Wari (With Cancel ~ f + A) 15

Lp Ko Ou Ken (qcf + A) 13
Hp Ko Ou Ken (qcf + C) 17
Lk Mouko Raijinsetsu (qcf + B) 27
Hk Mouko Raijinsetsu (qcf + D) More than 27?
Lp Koho (dp + A) 4
Hp Koho (dp + C) 6
Lk Hien Shippu Kyaku (hcb + B) 7
Hk Hien Shippu Kyaku (hcb + D) 10
Zanretsuken (f, b, f + A/C) 14
Lp Koho Shippuken (qcb + A) 29
Hp Koho Shippuken (qcb + C) 29

Lp Haoh Shou Kou Ken (f, hcf + A) 15


Hp Haoh Shou Kou Ken (f, hcf + C) 22
Lp Ryukohranbu (qcf hcb + A) 13
Hp Ryukohranbu (qcf hcb + C) 14
Tenchihahoken (qcf x 2 + AC) 8

Retsu Ryukohranbu (qcf hcb + AC) 13


Geki Ryukohranbu (qcf + C, A) 13
On Guard (F) Remarks
-3
-11
-5
-7

-1
-6
-5
Stand Guard = -6, Crouch Guard = -2

0
2
-10
-5

-4

-2
-2

Close = -7 / Far = 1
Close = -10 / Far = -4
Close = -2 / Far = -1
Close = -6 / Far = -5
1st hit = -19 / When Guard All = -16
1st hit = 6 / When Guard All = -28
When Guard Closely = -18
Unsafe
Unsafe
0 On Hit = 17F
-5 On Hit = 12F

When Guard Closely = -23


When Guard Closely = -25
-21
-21
-25

-21
Unblockable
Move Startup (F)
Close A 7
Close B 4
Close C 6
Close D 6

Far A 4
Far B 6
Far C 9
Far D 11

Crouch A 5
Crouch B 4
Crouch C 5
Crouch D 8

Stand CD 15

Dragon-felling Kick (Without Cancel ~ f + A) 18


Dragon-felling Kick (With Cancel ~ f + A) 12
Soaring Dragon Kick (b/f + B) 15
Back Knuckle (b + A) 14

Lp Ryugekiken (qcf + A) 19
Hp Ryugekiken (qcf + C) 19
Lp Ryuga (dp + A) 4
Hp Ryuga (dp + C) 5
Geneikyaku (f, b, f + B/D) 13
Kyokugen Kick Dance (close hcf + B/D) 13
Lk Hienryujinkyaku (in air, qcb + B) ?
Hk Hienryujinkyaku (in air, qcb + D) ?

Lp Haoh Shou Kou Ken (f, hcf + A) 20


Hp Haoh Shou Kou Ken (f, hcf + C) 26
Lp Ryukohranbu (qcf hcb + A) 20
Hp Ryukohranbu (qcf hcb + C) 13
Reverse Dragon Fang (qcf x 2 + B/D) 11
MAX Ryukohranbu (qcf hcb + AC) 15

Ryuko Ranbu: Absolute ? (Slow)


On Guard (F)
1
-2
0
1st Hit = -6 / 2nd Hit = -1

-1
-4
-2
-11

0
-1
-12
-11

2
-2
-15
-9

0
0
1st Hit = -21 / When Guard All = -15
1st hit = ? / When Guard All = -26
Unsafe

-8~+1
-10~-2

When Guard Closely = -20


When Guard Closely = -22
-18
-22
-15
-24

Unblockable
Move Startup (F) On Guard (F)
Close A 4 0
Close B 5 0
Close C 4 -18
Close D 6 -3

Far A 4 -5
Far B 6 -8
Far C 6 -11
Far D 12 -8

Crouch A 5 1
Crouch B 4 1
Crouch C 3 -10
Crouch D 8 -8

Stand CD 16 -4

Swallow Wings (Without Cancel ~ f + A) 15 -6~+4


Swallow Wings (With Cancel ~ f + A) 15 2
Piercing Swallow (df + B) 10 -3
Rising Swallow (df + D) 15 -16

Lp Ko Ou Ken (qcf + A) 20 8~16


Hp Ko Ou Ken (qcf + C) 24 2~10
Haoh Shou Kou Ken (qcf + A/C hold) When Guard Closely = 3
Lp Sai Ha (qcb + A) 26 6
Hp Sai Ha (qcb + C) 26 7
Lp Yuri Chou Upper (dp + A) 4 -30
Hp Yuri Chou Upper (dp + C) 11 ? (more than -30?)
Hyakuretsu Binta (hcb + B/D) 18 ?
Lk Yuri Super Slash (hcf + B) 15 -8
Hk Yuri Super Slash (hcf + D) 20 -16
Lk Raiouken (in air, qcf + B) ? ?
Hk Raiouken (in air, qcf + D) ? ?

Hien Hou'ou Kyaku (qcf hcb + B/D) 9


Shin! Chou Upper (qcf x 2 + BD) 5 When Guard All = -30

Chou! Ryukohranbu (qcf hcb + AC) 15 -22


Remarks

Cancel Hyakuretsu Binta While Guard = -18F on Recovery

While Max Mode, 6A to Lk Yuri Super Slash = +6 on Guard


While Max Mode, 6A to Hk Yuri Super Slash = +3 on Guard
Move Startup (F)
Close A 4
Close B 6
Close C 8
Close D 7

Far A 4
Far B 5
Far C 10
Far D 15

Crouch A 5
Crouch B 4
Crouch C 4
Crouch D 8

Stand CD 19

Strike Arch (Without Cancel ~ b/f + B) 26


Strike Arch (With Cancel ~ b/f + B) ?

Lp Moon Slasher (charge d~u + A) 7


Hp Moon Slasher (charge d~u + C) 9
Lp Baltic Launcher (charge b~f + A) 25
Earring Bomb (qcb + B/D)
Heart Attack (rdp + B/D) 14
Lk Grand Saber (charge b~f + B) 20
Hk Grand Saber (charge b~f + D) 21

Lk Rebel Spark (qcb hcf + B) 13


Hk Rebel Spark (qcb hcf + D) 13
Grateful Dead (qcf x 2 + A/C) 10
V - Slasher (in air, qcf hcb + A/C) ?
MAX V - Slasher (in air, qcf hcb + AC) ?
MAX Rebel Spark (While Awakening, qcb hcf + BD) 17

Dead End Inferno (qcf hcb + BD) 16


On Guard (F) Remarks
0
-1
1st Hit = -8 /2nd Hit = -4
1st Hit = 7 / 2nd Hit = -3

0
-6
-7
-10

-6
-3
-16
-11

-7

-3
-3 Canceling b/f + B = Forcing Oppoenent to Guard

-17
-18
When Guard All = 16
When Guard Closely = 10
-14
2
2

-25
-27

?
?
-22

2 Same during Awakening


Move Startup (F)
Close A 3
Close B 3
Close C 7
Close D 8

Far A 3
Far B 5
Far C 9
Far D 11

Crouch A 3
Crouch B 4
Crouch C 9
Crouch D 6

Stand CD 17

SAB (close hcf + B/D) 1


Lp Gatling Attack (charge b~f + A) 6
Hp Gatling Attack (charge b~f + C) 8
Blitzkrieg Punch (charge d~u + A/C OR in air, qcf + A/C) 10 (d~u + A version) / ? (d~u + C version)
Vulcan Punch (Tap A/C Rapidly) 9
Ralf Tackle (hcb + D) 13
Ralf Kick (hcb + B) 28

Lp Super Vulcan Punch (qcf hcb + A) 13


Hp Super Vulcan Punch (qcf hcb + C) 14
Lk Bareback Vulcan Punch (qcb hcf + B) 10
Hk Bareback Vulcan Punch (qcb hcf + D) 10
MAX Super Vulcan Punch (qcf hcb + AC) 14

Bareback Galactica Phantom (qcb hcf + BD) 10


On Guard (F) Remarks
-1
-1
-4
-2

-1
-2
-8
-3

-1
0
3
0

When Guard 3rd Hit = -22


When Guard 4th Hit = -25
Maybe 9F on Startup?
?
When Guard Last Hit = -20
-15~+2 Depends On Range

-22
-28
-29
-33
? (Very Unsafe)

-33
Move Startup (F) On Guard (F)
Close A 5 -1
Close B 4 0
Close C 4 -5
Close D 12 -13

Far A 5 0
Far B 4 1
Far C 10 -6
Far D 14 -11

Crouch A 5 -1
Crouch B 5 -1
Crouch C 7 -2
Crouch D 11 -9

Stand CD 23 1

Stomping (b/f + B) 14 -8

SAB (close hcf + B/D) 1


Shining Wizard (hcb + A/C) 7
Lk Frankensteiner (close dp + B) 11
Hk Frankensteiner (close dp + D) 17
Mount Tackle (hcf + A/C) 10 -30
Lp Gatling Attack (charge b~f + A) 9 When Guard 2nd Hit = -16
Hp Gatling Attack (charge b~f + C) 9 When Guard 3rd Hit = -17

UAB (close hcb x 2 + A/C) 1


Lk Running Three (hcf x 2 + B) 18
Hk Running Three (hcf x 2 + D) 19
MAX UAB (close hcb x 2 + AC) 1

Rolling Sphere (hcf x 2 + BD) 10


Remarks

Cancel into SAB While Guard = -21F


Close C into Shining Wizard = -4F

Cannot Link From Light Normals


Move Startup (F)
Close A 6
Close B 4
Close C 5
Close D 7

Far A 6
Far B 4
Far C 6
Far D 12

Crouch A 4
Crouch B 4
Crouch C 6
Crouch D 16

Stand CD 10

Renkantai (f + B) 1st Hit = 7 / 2nd Hit = 15


Phoenix Bomb (in air, d + B) 9

Lp Psycho Ball (qcb + A) 16


Hp Psycho Ball (qcb + C) 15
Lp Psycho Shoot (hcf + A) 24
Hp Psycho Shoot (hcf + C) 25
Lp Psycho Sword (dp + A) 2
Hp Psycho Sword (dp + C) 4
Psycho Reflector (qcb + B) 13
Lk Phoenix Arrow (in air, qcb + B)
Hk Phoenix Arrow (in air, qcb + D)
Lk Teleport (qcf + B)
Psycho Teleport Hk Teleport (qcf + D)
Fake Teleport (qcb + D)

Shining Crystal Bit (hcb x 2 + A/C) 3


Lk Phoenix Fang Arrow (in air, qcf x 2 + B)
Hk Phoenix Fang Arrow (in air, qcf x 2 + D)
Psychic 9 (hcb, f + AC) 8

Psycho Medley (qcf + ABCD) 8


On Guard (F) Remarks
2
0
-3
6

-2
0
-4
-5

-2
-5
-5
-1

-7

When Guard Closely = -6


When Guard Closely = -15
When Guard Closely = -11
When Guard Closely = -11

0
When Guard Last Hit = -1
When Guard Last Kick = -15
Heavy Normals Cancel Lk Teleport = 15F on Recovery
Heavy Normals Cancel Hk Teleport = 25F on Recovery
Heavy Normals Cancel Fake Psycho Teleport = 25F on Recovery

?
-11
-13
-49

-49
Move Startup (F) On Guard (F)
Close A 6 1
Close B 5 -1
Close C 9 -5
Close D 6 -6

Far A 6 1
Far B 6 -3
Far C 14 -7
Far D 9 -8

Crouch A 4 1
Crouch B 7 1
Crouch C 8 -3
Crouch D 8 -8

Stand CD 21 -4

Tiger Takedown Punch (Without Cancel ~ f + A) 18 -6


Tiger Takedown Punch (With Cancel ~ f + A) 18 -7
Reverse Mass Kick (f + B) 13 -1~+4

Lp Chokyudan (qcb + A) 18 When Guard Closely = -8


Hp Chokyudan (qcb + C) 22 When Guard Closely = -11
Earth Dragon Fang Nibble (hcf + A) 12 When Guard Last Hit = -12
Heaven Dragon Fang Nibble (hcf + C) 8
Lk Ryugakusai (rdp + B) 8
Hk Ryugakusai (rdp + D) 8
Lk Arrow Kick (qcf + B) 13 -9
Hk Arrow Kick (qcf + D) 15 -13
Lp Ryusogeki (in air, qcb + A) When Guard Last Hit = 0
Hp Ryusogeki (in air, qcb + D) When Guard Last Hit = -3

Dragon God Kick (qcf hcb + B) 14


Dragon God Drubbing (qcf hcb + D) 10
Hermit Power Blast (close qcf x 2 + AC) Maybe 2F?

Dragon Awakening (qcf x 2 + BD) 3 When Guard Closely = -7


Remarks

Depends On Range
Move Startup (F)
Close A 5
Close B 5
Close C 4
Close D 1st Hit = 3 / 2nd hit = 5

Far A 5
Far B 6
Far C 10
Far D 15

Crouch A 5
Crouch B 5
Crouch C 4
Crouch D 8

Stand CD 22

Hop A 5
Hop B 5
Hop C 6
Hop D 6

N. Jump A 5
N. Jump A 5
N. Jump A 9
N. Jump A 9

Jump A 5
Jump B 5
Jump C 8
Jump D 7

Hop CD 6
Jump CD 11

Kawasaku (f + A) 15
Senheki Shu (f + B) 25
Sensyou Shu (df + B) 38
Rikatsu Shu (df + D) 15
Sousho (in air, d + A) 12

Psycho Ball Attack: Rise (qcf + A) 17


Psycho Ball Attack: Bound (qcf + B) 23
Psycho Ball Attack: Front (qcb + A) 19
Psycho Ball Attack: Reflect (qcb + B) 13
Psycho Ball Crush: Rise (qcf + C) 18
Psycho Ball Crush: Bound (qcf + D) 14
Psycho Ball Crush: Front (qcb + C) 11
Psycho Ball Crush: Reflect (qcb + D) 20

Psycho Ball Attack Air Front (in air, qcb + A)


Psycho Ball Crush Air Front (in air, qcb + C)

Lp Psycho Ball Attack MAX (qcb x 2 + A) 5


Hp Psycho Ball Attack Max (qcb x 2 + C) 15
MAX Psycho Ball Attack Max (qcb x 2 + AC) 5
Psycho Ball Crush SP (qcb x 2 + B/D) 9

Psycho Ball Gravity (qcf x 2 + AC) 8

Hop
Jump
Backstep
On Guard (F) Remarks
1 Active Frame = 3F, Recovery = 6F, On hit = +3F
-2 Active Frame = 4F, Recovery = 8F, On hit = 0F
-3 Active Frame = 6F, Recovery = 15F, On hit = -5F
When Guard 2nd Hit = -3 Active Frame = 7 / 8F, Recovery = 13F, On hit = -1F

-2 Active Frame = 4F, Recovery = 8F, On hit = 0F


-3 Active Frame = 5F, Recovery = 8F, On hit = -1F
-7 Active Frame = 4F, Recovery = 21F, On hit = -5F
-4 Active Frame = 8F, Recovery = 14F, On hit = -2F

1 Active Frame = 3F, Recovery = 6F, On hit = +3F


1 Active Frame = 3F, Recovery = 6F, On hit = +3F
-3 Active Frame = 5F, Recovery = 16F, On hit = -1F
-9 Active Frame = 6F, Recovery = 21F, On hit = Knockdown

-7 Active Frame = 6F, Recovery = 23F, On hit = Knockdown

Active Frame = 6F
Active Frame = 6F
Active Frame = 4F
Active Frame = 5F

Active Frame = 7F
Active Frame = 7F
Active Frame = 3, 2, 5F
Active Frame = 4, 3, 5F

Active Frame = 6F
Active Frame = 5F
Active Frame = 7F
Active Frame = 7F

Active Frame = 7F
Active Frame = 7F

-10 Active Frame = 4F, Recovery = 24F, On hit = -8F


-5 Active Frame = 5F, Recovery = 18F, On hit = -3F
1 Active Frame = 14F, Recovery = 3F, On hit = +3
-5 Active Frame = 6F, Recovery = 17F, On hit = Knockdown
Active Frame = 13F

When Guard Closely = -6 Total Frame = 51F


When Guard Closely = -1 Total Frame = 52F
When Guard Closely = -4 Total Frame = 51F
When Guard All = -11

-36
-24

Activate During Backstep = 0F~


Activate During Backstep = -5~-1

When Guard Closely = -35 Total Frame = 68F


When Guard Closely = -35 Total Frame = 76F
When Guard Closely = -34 Total Frame = 67F

When Guard Closely = 23

Startup = 4F / Active Frame = 30F


Startup = 4F / Active Frame = 40F
Startup = 2F / Active Frame = 1+13F / Recovery = 2F
Move Startup (F)
Close A 6
Close B 4
Close C 8
Close D 5

Far A 6
Far B 9
Far C 4
Far D 9

Crouch A 4
Crouch B 4
Crouch C 6
Crouch D 6

Stand CD 13

Trap Kick (Without Cancel ~ f + B) 21


Trap Kick (With Cancel ~ f + B) 18 or 19?
Sliding (df + D) 13

Venom Strike (qcf + B) 14


Double Strike (qcf + D) 14
Lk Trap Shot (dp + B) 11
Hk Trap Shot (dp + D) 15
Lp Mirage Kick (hcb + A) 6
Hp Mirage Kick (hcb + C) 6
Lk Tornado Kick 95 (hcb + B) 9
Hk Tornado Kick 95 (hcb + D) 12
Mirage Dance (close hcf + A/C) 5

Lk Surprise Rose (qcf x 2 + B) 4


Hk Surprise Rose (qcf x 2 + D) 3
Lk Illusion Dance (qcf hcb + B) 20
Hk Illusion Dance (qcf hcb + D) 23
MAX Illusion Dance (qcf hcb + BD) 23

Secret Mirage (f,hcf + BD) 18


On Guard (F) Remarks
2
-1
-3
-5

-1
-3
-6
-7

-1
-1
-6
-5

1
-2
-7~0 Depends On Range

-4
When Guard 2nd Hit Closely = -19
-23
-27
When Guard Last Hit = -7
When Guard Last Hit = -9
-16~-11 Depends On Range
When Guard 2nd Hit = -3~+2 Depends On Range
Unblockable

When Guard Dive Kick While Standing = -12


When Guard Dive Kick While Standing = -17
-17
-21
-13

When Guard All = 9 Last Hit Doesn't Forcing Opponent To Guard


Move Startup (F)
Close A 5
Close B 6
Close C 4
Close D 6

Far A 5
Far B 6
Far C 6
Far D 9

Crouch A 8
Crouch B 6
Crouch C 4
Crouch D 7

Stand CD 21

Black Swallow Dance (Without Cancel ~ f + B) 29


Black Swallow Dance (With Cancel ~ f + B) ?
Crimson Crane Dance (df + B) 8

Lp Ryu Enbu (qcb + A) 15


Hp Ryu Enbu (qcb + C) 1st Hit = 6 / 2nd Hit = 15
Sayo Chidori (qcb + B) 16
Lk Hissatsu Shinobi Baichi (hcf + B) 1st Hit Part = 8
Hk Hissatsu Shinobi Baichi (hcf + D) 1st Hit Part = 9
Lp Kachosen (qcf + A) 14
Hp Kachosen (qcf + C) 17
1st Rekka = 8
2nd (2Hit)
Dishevelled Kacho Sen (qcb + D)
3rd (2Hit)
4th (3Hit)

Blossom Storm (qcf x 2 + A/C) 6


Lk Chou Hissatsu Shinobi Baichi (qcb hcf + B) 8
Hk Chou Hissatsu Shinobi Baichi (qcb hcf + D) 11
MAX Chou Hissatsu Shinobi Baichi (qcb hcf + BD) 7

Shiranui Nine tails fox (qcb hcf + AC) About 36F?


On Guard (F) Remarks
-2
0
-5
-10

0
-6
-8
-2

-2
-1
-5
-10

-26

4
3 Can't Link From Heavy Normals
When Guard 2nd Hit = -18

0
When Guard 2nd Hit = 0
-9
When Guard Elbow Part = -26~+1
When Guard Elbow Part = -30~-3
When Guard Closely = -3
When Guard Closely = -14
-9
When Guard 2nd Hit = -7
When Guard 2nd Hit = -13
When Guard All = -1

While Close Range, Guard After Flash Doesn't Work


-20
-24
-18

Unblockable Able To Roll After Flash


Move Startup (F)
Close A 5
Close B 8
Close C 5
Close D 10

Far A 5
Far B 14
Far C 12
Far D 13

Crouch A 5
Crouch B 4
Crouch C 9
Crouch D 7

Stand CD 13

Hiji Ate (Without Cancel ~ f + A) 1st Hit = 18 / 2nd Hit = 26


Hiji Ate (With Cancel ~ f + A) 15

Lp Tatsumaki Souda (hcb, f + A) 4


Hp Tatsumaki Souda (hcb, f + C) 7
Lp Kasane Ate (qcf + A) 18
Hp Kasane Ate (qcf + C) 19
Lk Hakuzan Toh (qcb + B) 1st Hit = 13 / 2nd Hit = 18
Hk Hakuzan Toh (qcb + D) 1st Hit = 15 / 2nd Hit = 21
Senkou Sagashi (qcb + A/C) 1st Rekka = 10
2nd
3rd

Messhin Mutoh (hcf + B) 1

Sassho Inshuu (hcf + D) 1

Lp Chou Kasane Ate (qcf x 2 + A) 16


Hp Chou Kasane Ate (qcf x 2 + C) Maybe More Than 37F?
Lp Shingan Kuzu Otoshi (qcf hcb + A)
Hp Shingan Kuzu Otoshi (qcf hcb + C)
MAX Shingan Kuzu Otoshi (qcf hcb + AC)

Sousei Kasane Ate Ryuukasumi (qcf x 2 + AC) 22


On Guard (F) Remarks
3
-5
2
-2

1
-3
-13
-6

-3
-2
-11
-2

-3

When Guard 2nd Hit = -5


When Guard 2nd Hit = -5

Unblockable

2~7 Depends On Range And Position


0~4 Depends On Range And Position
1st Hit = -9 / 2nd Hit = -4 Total Active Frame = 38F
1st Hit = -16 / 2nd Hit = -10 Total Active Frame = 48F
When Guard 2nd Hit = -6 Hidden Ver. Startup = 13F, On Guard = -4F
-17
When Guard Last Kick = -7
With Cancel, Startup = 2F
Active Frame = 40F, Recovery = 15F
With Cancel, Startup = 2F
Active Frame = 39F, Recovery = 12F

When Guard All = -34


When Guard All = -24
Active Frame = 56F
Active Frame = 57F
Active Frame = 54F

When Guard All = -59


Move Startup (F)
Close A 5
Close B 4
Close C 6
Close D 6

Far A 4
Far B 5
Far C 9
Far D 9

Crouch A 4
Crouch B 5
Crouch C 7
Crouch D 10

Stand CD 19

Sou Shouda (Without Cancel ~ f + A) 18


Sou Shouda (With Cancel ~ f + A) 11
Kyuupo Gosentai (Without Cancel ~ f + B) 26
Kyuupo Gosentai (With Cancel ~ f + B) 15
Fukupo Gosentai (Without Cancel ~ df + D) 16
Fukupo Gosentai (With Cancel ~ df + D) 9

Lp Nanpa (qcf + A) 16
Hp Nanpa (qcf + C) 20
Lk Tenpohzan (dp + B) 12
Hk Tenpohzan (dp + D) 14
Banhaku Ato Unage (hcb, f + A/C) 9
~ Ekisupo: Banhaku Ato Unage (qcb + A/C)
Zen Chuoh (qcf + B) 27
Zen Chuoh Shin Saiha (qcf + D) 30

Chou Pairon (AC - b,df + C - b + C) 1st Hit = 8


2nd
3rd

Maijinga (hcb x 2 + B/D) 4


Lk Hirotoshi Kami (qcf hcb + B) 13
Hk Hirotoshi Kami (qcf hcb + D) 13
MAX Maijinga (hcb x 2 + BD) 1
MAX Hirotoshi Kami (qcf hcb + BD) 13
Tenshinzan Kuzure Kiba (qcb hcf + AC/BD) Maybe More Than 37F?
On Guard (F) Remarks
0
-2
1
-4

-1
-11
-1
-2

-2
0
-4
4

-13

1
3
-13
-8
-4
-9

-1
4
-16
-31
On Hit = 21F
On Hit = -2F

-18
-17
-5 Guard Crush
Unable To Jump And Dodge After Flash
1st Hit Count As Grab
-15
-16
Unable To Jump And Dodge After Flash
1st Hit Count As Grab
-13
6
Move Startup (F) On Guard (F)
Close A 4 -6
Close B 4 -2
Close C 7 -6
Close D 10 1

Far A 4 -6
Far B 4 -2
Far C 7 -6
Far D 10 1

Crouch A 2 0
Crouch B 5 -4
Crouch C 12 -9
Crouch D 8 -4

Stand CD 20 -1

f+A 14 1
Harite Sendai (f + A, A) 11
Harite Nishiki (f + A, C) -3
f+B 15 4
Tsuppari (f + B, B) 10
Maemitsu Tataki (df + A) 10 -5
df + C 16 -1
Nodowa (df + C, D) 5
Kakeguri (df + D) 10 -7

Kake Nage (close hcb, f + B/D) 1


Yorigiri (close dp + B/D) 23
Lp Tsukidashi (qcf + A) 11 When Guard Last Hit = -2
Hp Tsukidashi (qcf + C) 11 When Guard Last Hit = -5
Tsuki Otoshi (qcb + A/C) 14 When Guard 2nd Hit = -5
Lk Gorin Tsuki (qcb + B) 17 1
Hk Gorin Tsuki (qcb + D) 21 -1
Kote Nage (close hcf + B/D) 9 -9
Lk Shiko Toumi (d,d + B) 19 When Guard Stomping Part = -28
Hk Shiko Toumi (d,d + D) 24 When Guard Stomping Part = -28

Lk Gasshou Hiner (hcf x 2 + B) 19 -20


Hk Gasshou Hiner (hcf x 2 + D) 19 -24
MAX Gasshou Hiner (hcf x 2 + BD) 19 -16

Daisharin Nodowa Otoshi (hcb x 2 + AC) Maybe 31 or 32F?


Remarks

Heavy Normals Cancel Whiff Kake Nage = 6F On Recovery


Heavy Normals Cancel Whiff Yorigiri = 30F On Recovery

Earthquake Start From 20F


Earthquake Start From 25F
Move Startup (F)
<Standard>
Close A 4
Close B 4
Close C 7
Close D 6

Far A 5
Far B 8
Far C 11
Far D 9 / 17

Crouch A 4
Crouch B 5
Crouch C 6
Crouch D 9

Stand CD 22

Heavy Normals Cancel Hero Mode (ABC)

Tatsuo Kyaku (qcf + B/D) 13


~ Kazeguruma Kyaku (after Tatsuo Kyaku, B/D) 16
~~Torao Kyaku (after Tatsuo or Kazeguruma, d + B/D) 20
~~Toukotsu Kyaku (after Tatsuo or Kazeguruma, df + B/D) 18
~~ Kokoro Totsu Kyaku (after Kazeguruma, B/D) 22
~~ Sousei Kyaku (after Tatsuo or Kazeguruma, u + B/D) 1st Hit = 20 / 2nd Hit = 33
~~ Taiyou Kyaku (after Tatsuo or Kazeguruma, uf + B/D)
~~~ Rakuyou Kyaku (after Taiyou Kyaku, d + B/D)

Gauze Tail Tinkerbell (qcb x 2 + B/D) 15


Disposition Frog (qcf x 2 + BD) 8

<Hero Mode>

Far A 1st Hit = 4 / 2nd Hit = 11


Far B 3
Far C 10
Far D 7

Crouch A 4
Crouch B 3
Crouch C 7
Crouch D 11

Stand CD 34

Sliding (df + B) 14
Heavy Normals Cancel Standard Mode (ABC)

Lp May Lee Chop (qcb + A) 16


Hp May Lee Chop (qcb + C) 30
Lp Full Swing Chop (qcf + A) 12
Hp Full Swing Chop (qcf + C) 27
Lk Shining Thunder Blow (qcf + B) 15
Hk Shining Thunder Blow (qcf + D) 20

May Lee Dynamic (in air, qcf x 2 + B/D) ?


May The End (qcf x 2 + AC) ?

Key of Victory (hcb x 2 + AC) ?


On Guard (F) Remarks

2
-1
-8
-5

4
-5
-5
-3 / 5

3
2
-9
-3

-10

-1
-18
-15
-9
-11
1st Hit = -20 / 2nd Hit = -7

-1~6 Depends On Range

-2
-10

1st Hit = -13 / 2nd Hit = -6


-4
-16
-10

2
2
5
0

Unblockable

-7~-4 Depends On Range


4

-17
7
When Guard 2nd Hit = -7
When Guard 2nd Hit = -12
-12~-3 Depends On Range
-22~-12 Depends On Range

-21
-11

-18
Move Startup (F)
Close A 5
Close B 6
Close C 3
Close D 1st Hit = 10 / 2nd Hit = 19

Far A 5
Far B 7
Far C 9
Far D 1st Hit = 8 / 2nd Hit = 19

Crouch A 5
Crouch B 5
Crouch C 8
Crouch D 8

Stand CD 24

Nerichagi (Without Cancel ~ f + B) 18


Nerichagi (With Cancel ~ f + B) 1st Hit = 22 / 2nd Hit = 25

Lk Hakikyaku (d, d + B) ?
Hk Hakikyaku (d, d + D) ?
Lk Hishoukyaku (in air, qcf + B)
Hk Hishoukyaku (in air, qcf + D)
Lk Hangetsuzan (qcb + B) 17
Hk Hangetsuzan (qcb + D) 16
Lk Hienzan (charge d~u + B) 7
Hk Hienzan (charge d~u + D) 1st Hit = 6 / 2nd Hit = 12
Lk Sanrengeki (qcb + A) 1st Hit = 9
2nd = 9
3rd = 19
4th = 22
Hk Sanrengeki (qcb + C) 1st Hit = 9
2nd = 9
3rd = 15
4th
~ Sankuugeki (after 1st Hit of Sanrengeki, uf + B/D - d + B/D) 1st Hit = 17 / 2nd Hit = 16

Lk Hou'oukyaku (d, db, b, db, f + B) 9


Hk Hou'oukyaku (d, db, b, db, f + D) 9
Lk Hou'ou Hitenkyakyu (qcf x 2 + B) 9
Hk Hou'ou Hitenkyakyu (qcf x 2 + D) 9
Rei Shiki Hou'oukyaku (close d, db, b, db, f + AC) 1
On Guard (F)
1
1st Hit = -15 / 2nd Hit = -7
-4
1st Hit = -4 / 2nd Hit = 4

-2
-10
-1
1st Hit = -12 / 2nd Hit = -1

2
0
-1
-9

-1
1st Hit = -4 / 2nd Hit = -1

-7
-14
-23
-25
-9
When Guard Last Hit = -13
-27
RIP
-12
-7

0
-12
-7

-15
1st Hit = - 18 / 2nd Hit = -11~-5

-26
-30
1
-1
?
Remarks

With Stom Glitch, On Guard = 17F

Not Sure About Advantageous Flag and Disadvantageous Flag Frame

Depends On Range
Command Grab, But Forcing Opponent To Put Guard Position
Move Startup (F)
Close A 6
Close B 5
Close C 15
Close D 10

Far A 7
Far B 5
Far C 17
Far D 14

Crouch A 6
Crouch B 8
Crouch C 9
Crouch D 10

Stand CD 20

Hit And Run (df + A) 11

Spinning Iron Ball (A/C Rapidly Repeat) 11


Lp Breaking Iron Ball (charge b~f + A or qcb + A during SIB) 28
Hp Breaking Iron Ball (charge b~f + C or qcb + C during SIB) 57
Hakikyaku (d, d + B/D) 19

Wild Ball Attack (qcf hcb + A/C) 23


Lp Iron Sphere Smasher (qcf x 2 + A) 7
Hp Iron Sphere Smasher (qcf x 2 + C) Maybe 31~32F?
Lk Wild Ball Beater (qcf x 2 + B) 17
Hk Wild Ball Beater (qcf x 2 + D) 18
MAX 철구대압살 4

철구대세계 More Than 60F?


On Guard (F)
-2
-3
-2
-3

-1
-3
-5
-13

-2
-7
-18
-17

-4

-25~-15

When Instant Stop After 1st Hit = 0


-7
-6
-21

-1

When Guard All = -19


When Guard All = -19

Unblockable
Remarks

Depends On Range

Heavy Normals Cancel SIB With Instant Stop = -18 On Guard

Earthquake Start From 20F

Guard Crush

Maybe Bit Faster Than 4F On Startup?


Move Startup (F)
Close A 4
Close B 4
Close C 9
Close D 7

Far A 4
Far B 4
Far C 6
Far D 7

Crouch A 4
Crouch B 4
Crouch C 8
Crouch D 7

Stand CD 15

Mad Slasher Kick (b/f + B) 20

Lp Hurricane Cutter (charge d~u + A) 4


Hp Hurricane Cutter (charge d~u + C) 4
Lk Hishoukyaku (in air, qcf + B) 11
Hk Hishoukyaku (in air, qcf + D) 13
Lk Hienzan (dp + B) 1st Hit = 6 / 2nd Hit = 10
Hk Hienzan (dp + D) 7
Lp Kaiten Hienzan (qcb + A) 10
Hp Kaiten Hienzan (qcb + C) Maybe 31 ~ 32F?

Shin! Chouzetsu Tatsumaki Shinkuuzan (hcb x 2 + A/C) 20


Hou'oukyaku (d, db, b, db, f + B/D) 3
Max Hou'oukyaku (d, db, b, db, f + BD) 3

Instant Death (in air, hcb x 2 + AC)


On Guard (F)
1
1
0
-6

-2
-1
-8
-6

1
1
-6
-6

-9

When Guard Last Hit = 0


When Guard Last Hit = -3
1st Hit = -35 / 2nd Hit = -31
-44

When Guard All = -27


-21
Maybe -21?

When Guard Last Hit = -41


Move Startup (F)
Close A 4
Close B 9
Close C 7
Close D 8

Far A 6
Far B 6
Far C 9
Far D 11

Crouch A 4
Crouch B 5
Crouch C 12
Crouch D 8

Stand CD 21

Soshuugeki (f + A) 12
Ryoukogeki (f + B) 11

Lk Mangetsuzan (qcb + B) 15
Hk Mangetsuzan (qcb + D) 18
Lp Haikigeki (qcb + A) 36
Hp Haikigeki (qcb + C) Maybe Bit More than 38F?
Lp Kuusajin (charge d~u + A) 8
Hp Kuusajin (charge d~u + C) 10

<Soshuu Stance> (d,d + hold A)


Shuusoukyaku Joudan (While Soshuu Stance, u + C) ?
Shuusoukyaku Gedan (While Soshuu Stance, C) ?
Taikyokuha (While Soshuu Stance, D) 13
Kirikae Dousa (b/f + hold B) 11
<Ryouko Stance> (d,d + hold B)
Hikogeki (While Ryouko Stance, u + C) 14
Moukogeki (While Ryouko Stance, C) 16
Shuukogeki (While Ryouko Stance, d + C) 21
Kirikae Dousa (b/f + hold A) 11F?

Hou'ou Resoukyaku (qcf x 2 + B/D) 13


Lk Hou'ou Tenbukyaku (in air, qcf x 2 + B)
Hk Hou'ou Tenbukyaku (in air, qcf x 2 + D)
MAX Hou'ou Resoukyaku (qcf x 2 + BD) 14
Zankou Haikigeki (qcb x 2 + AC) 23
On Guard (F) Remarks
1
-6
1
-4

-2
-1
-6
-4

1
1
-4
-9

-5

-11 Heavy Normals Cancel Soshuugeki = -3 on guard


-16 Heavy Normals Cancel Ryoukogeki = -6 on guard

When Guard All = -15


When Guard All = -11
12
22

3
7
8 Guard Crush
-9

-19
-13
-8~-6
-9

-18
-11~0
-15~-4 Depends On Height?
-15
31 Doesn't Force Opponent To Guard = Unblockable On Wakeup
Move Startup (F)
Close A 3
Close B 4
Close C 8
Close D 9

Far A 3
Far B 6
Far C 15
Far D 10

Crouch A 2
Crouch B 2
Crouch C 4
Crouch D 12

Stand CD 18

Benpatsuken (Without Cancel ~ f + A) 17


Benpatsuken (With Cancel ~ f + A) 15
Joudan Hakkyokuken Dakai (df + C) 15

Lp Tetsuzanbu Rasatsu (qcf + A) 11


~ Tetsuzanbu Nagi (hcb + A)
~~ Tetsuzanbu Hakei (f + A)
Hp Tetsuzanbu Rasatsu (qcf + C) 12
~ Tetsuzanbu Nagi (hcb + C)
~~ Tetsuzanbu Hakei (f + C)
Lp Muei Kousashu (dp + A) 16
Hp Muei Kousashu (dp + C) 16
Lp Kasumi (qcb + A) 16
Hp Kasumi (qcb + C) 30
Lk Hitenkyaku (hcb + B) 18
Hk Hitenkyaku (hcb + D) 21
Jyatotsuga (rdp + A/B/C) 18

Lp Hiada Ougi Ranbu Dokuga (qcb hcf + A) 7


Hp Hiada Ougi Ranbu Dokuga (qcb hcf + C) 7
MAX Hiada Ougi Ranbu Dokuga (qcb hcf + AC) 7
Senju Rakansatsu (d, d, d + AC) 9

Hiada Ougi Dokushu Kou (hcb x 2 + BD) 0


On Guard (F) Remarks
3
5
When Guard 2nd Hit = -2
-2

4
1
0
-6

2
5
When Guard 2nd Hit = -14
-9

-1

-8
-8
-14

When Guard 2nd Hit = 2


When Guard 2nd Hit = -4
-17
When Guard 2nd Hit = 2
When Guard 2nd Hit = -6
-18
1st Hit = -29 / 2nd Hit = -23 / 3rd Hit = -17
1st Hit = -31 / 2nd Hit = -25 / 3rd Hit = -19
-5
When Guard 3rd Hit = 19
-30
-3
-5

-11
-13
-11
When Guard All = -33

Command Grab
Move Startup (F) On Guard (F)
Close A 4 0
Close B 6 -3
Close C 2 -3
Close D 6 -7

Far A 5 1
Far B 9 -5
Far C 14 -11
Far D 10 -6

Crouch A 4 0
Crouch B 4 1
Crouch C 6 -8
Crouch D 14 -5

Stand CD 22 0

Geshiki: Goufu You "Kakkodake" (f + B) 18 -8

Lp 100 Shiki: Oniyaki Mikansei (dp + A) 5 -29


Hp 100 Shiki: Oniyaki Mikansei (dp + C) 6 -36
104 Shiki: Aragami Mikansei (qcf + A) 11 -6
105 Shiki: Dokugami Mikansei (qcf + C) 18 -16
Lk 202 Shiki: Kototsuki Mikansei (hcb + B) 10 When Guard 2nd Hit = -28
Hk 202 Shiki: Kototsuki Mikansei (hcb + D) 11 When Guard 2nd Hit = -30
Lk 101 Shiki: Oboro Kurama Mikansei (rdp + B) 7 -15
Hk 101 Shiki: Oboro Kurama Mikansei (rdp + D) 8
Lk Shingo Kick (hcf + B) 15 -10~+1
Hk Shingo Kick (hcf + D) 16 -14~-4
Lp Shingo Kinsei Ore Shiki Zenpou Tenshin (qcb + A) 15 -13
Hp Shingo Kinsei Ore Shiki Zenpou Tenshin (qcb + C) 20 -17
Shingo Kinsei Ore Shiki Nietogi (close dp + B/D) 9

Lp Geshiki: Kake Hourin (qcf x 2 + A) 12 -7


Hp Geshiki: Kake Hourin (qcf x 2 + C) 12 -9
Lp Shingo Kinsei Ore "Mushiki" (qcb hcf + A) 11
Hp Shingo Kinsei Ore "Mushiki" (qcb hcf + C) 11
MAX Geshiki: Kake Hourin (qcf x 2 + AC) 12 -1

신진 6
Remarks

After 1st Hit, Doesn't Force Opponent To Guard Continuously

Depends On Range

Guard Crush

Guard Crush

Command Grab, Can Jump & Dodge After Flash


Move Startup (F)
Close A 4
Close B 6
Close C 5
Close D 4

Far A 5
Far B 8
Far C 9
Far D 13

Crouch A 5
Crouch B 7
Crouch C 6
Crouch D 1st Hit = 10 / 2nd Hit = 18

Stand CD 14

Regret Bash (Without Cancel ~ f + A) 20


Regret Bash (With Cancel ~ f + A) 13
Step Side Kick (f + B) 12

Lp Jet Counter (hcf + A) 17


~ Lp Jet Counter Steel (While A ver. Jet Counter, qcf + A)
Hp Jet Counter (hcf + C) 25
~ Hp Jet Counter Steel (While C Ver. Jet Counter, qcf + C)
AC Ver. Jet Counter (hcf + AC) 17
~ Hp Jet Counter Steel (While AC Ver. Jet Counter, qcf + C)
Lk Sledgehammer (qcb + B) 23
Hk Sledgehammer (qcb + D) 28
Lp Upper Dual (dp + A) 10
Lp Upper Dual (dp + A) 14
Lp Missile Might Bash (hcb + A) 10
Hp Missile Might Bash (hcb + C) 15

Lp Final Impact (qcf x 2 + A) 6


Hp Final Impact (qcf x 2 + C) 9
MAX Final Impact (qcf x 2 + AC) 6
Million Bash Stream (qcb hcf + AC & Tap A/C Rapidly) 10

ERROR Code**2002** 7
On Guard (F)
2
-1
-7
-8

-1
-10
-3
-4

0
-3
-15
1st Hit = -17 / 2nd Hit = -9

-7

-9
-9
-15

-7
-10
-7
-23
-7
-13
-11~-10
-15~-14
2nd Hit Guard = -27 / 3rd Hit Guard = -22
2nd Hit Guard = -34 / 3rd Hit Guard = -29
When Guard 2nd Hit = -27
When Guard 4th Hit = -17

-25
-27
-25
When Guard All = -32

-7
Remarks

Lp Jet Counter But Able To Cancel Into Hp Jet Counter Steel

Depends On Range
Move Startup (F)
Close A 6
Close B 6
Close C 6
Close D 9

Far A 6
Far B 6
Far C 15
Far D 9

Crouch A 6
Crouch B 9
Crouch C 5
Crouch D 19

Stand CD 16

Busty Suplex (f + A) 13
Shermie Stand (Without Cancel ~ f + b) 25
Shermie Stand (With Cancel ~ f + b) 17

Shermie Spiral (close hcf + A/C) 1


Shermie Whip (qcb + A/C) 6
Diamond Bust (hcf + B/D) 13
Lk Axle Spin Kick (qcb + B) 32
Hk Axle Spin Kick (qcb + D) 35
Evasive Move (ABC) Total Active Frame = 37F?
~ Evasive Attack (While Evasive Move, A/B/C/D) 15

Shermie Carnival (close hcf x 2 + A/C/AC) 9


Shermie Flash (close hcb x 2 + A/C/AC) 1

Inazuma Leg Lariat (qcf x 2 + BD) 14


On Guard (F) Remarks
2
When Guard 2nd Hit = -4
-4
1st Hit = -18 / 2nd Hit = -13

2
When Guard 2nd Hit = -4
-7
-17

2
-9
-21
-9

-36
-4
-5

Recovery = Maybe 32F? Heavy Normals Cancel Whiff Shermie Spiral = 15F On Recovery
-35
Heavy Normals Cancel Whiff Diamond Bust = 30F On Recovery
-10
-14
Heavy Normals Cancel Evasive Move = 20F On Recovery
-10

Command Grab

Run Grab
Move Startup (F)
Close A 5
Close B 5
Close C 4
Close D 5

Far A 5
Far B 8
Far C 1st Hit = 8 / 2nd Hit = 24
Far D 9

Crouch A 5
Crouch B 4
Crouch C 1st Hit = 4 / 2nd Hit = 9
Crouch D 9

Stand CD 16

Spinning Array (f + A) 11
Reverse Anchor Kick (f + B) 1st Hit = 11/ 2nd Hit = 15
Carry Off Kick (Without Cancel ~ df + B) 9
Carry Off Kick (With Cancel ~ df + B) ?

Lk Hunting Air (dp + B) 11


Hk Hunting Air (dp + D) 13
Lp Slide Touch (qcf + A) 15
Hp Slide Touch (qcf + C) 23
Shooting Dancer Thrust (hcb + A/C) 19
Leading High (f + D, B)
Leading Low (d+ D, B)
Scramble Dash (qcf + B/D) Total Active Frame = 28F

Lp Chain Slide Touch (qcf x 2 + A) 4


Hp Chain Slide Touch (qcf x 2 + C) 8
Lk Twister Drive (qcb x 2 + B) 5
Hk Twister Drive (qcb x 2 + D) 8
MAX Chain Slide Touch (qcf x 2 + AC) 9
MAX Twister Drive (qcb x 2 + BD) 5

Chris, The Fate of Flame (hcb x 2 + AC) 5


On Guard (F) Remarks
2
0
-17
-6

2
-5
When Guard 2nd Hit = -5
-15

2
1
1st Hit = -7 / 2nd Hit = - 2
-2

-9

-11
When Guard 2nd Hit = -7
-5~+6 Depends On Range
-5

Close = -22 / Far = -20


Close = -35 / Far = -33
-18
-22
When Guard 2nd Hit = -7
-1
-4
Heavy Normals Cancel Scramble Dash = 11 On Recovery

-8
-10

-23
Move
Close A
Close B
Close C
Close D

Far A
Far B
Far C
Far D

Crouch A
Crouch B
Crouch C
Crouch D

Stand CD

САКУ[Saku] (Without Cancel ~ f + A)


САКУ[Saku] (With Cancel ~ f + A)
БУ [Bu] (f + B)

МУСЭБУ ДАЙЧИ [Musebu Daichi] (close hcb, f + A/C)


Lp КУЖИКУ ДАЙЧИ [Kujiku Daichi] (qcb + A)
НИРАГУ ДАЙЧИ [Niragu Daichi] (close hcf + A/C)
Lk ОДОРУ ДАЙЧИ [Odoru Daichi] (hcf + B)
Hk ОДОРУ ДАЙЧИ [Odoru Daichi] (hcf + D)
Lp УНАРУ ДАЙЧИ [Unaru Daichi] (dp + A)
Hp УНАРУ ДАЙЧИ [Unaru Daichi] (dp + C)

АНКНКУ ЖИГОКУ ГОКУРАКУ ОТОШИ [Ankoku Jigoku Otoshi Gokuraku] (close hcb x 2 + A/C/AC)
АРАБУРУ ДАЙЧИ [Araburu Daichi] (qcf x 2 + B/D/BD)

ХАРУМАГЗДОН [Armaggedon] (hcb x 2 + BD)


Startup (F) On Guard (F)
4 2
6 -1
5 -7
4 -8

5 -1
8 -10
9 -3
13 -4

5 0
7 -3
6 -15
1st Hit = 10 / 2nd Hit = 18 1st Hit = -17 / 2nd Hit = -9

14 -7

20 -9
13 -9
12 -15

1
26
9
18
21
29 3
38 -9

1
27

21 Unblockable
Remarks

Heavy Normals Cancel Whiff Musebu Daichi = 22F On Recovery

Heavy Normals Cancel Whiff Niragu Daichi = 22F On Recovery


Heavy Normals Cancel Whiff Lp Odoru Daichi = 22F On Recovery
Heavy Normals Cancel Whiff Hp Odoru Daichi = 29F On Recovery
Move
Close A
Close B
Close C
Close D

Far A
Far B
Far C
Far D

Crouch A
Crouch B
Crouch C
Crouch D

Stand CD

КОУРАИ [Kourai] (Without Cancel ~ f + B)


КОУРАИ [Kourai] (With Cancel ~ f + B)
ЖИНРАЙ [Jinrai] (Without Cancel ~ f + A)
ЖИНРАЙ [Jinrai] (With Cancel ~ f + A)

Lp ЯТАНАГИНОМУЧИ [Yatanagi no Muchi] (qcb + A)


Hp ЯТАНАГИНОМУЧИ [Yatanagi no Muchi] (qcb + C)
Lk ШАЖИЦУНООДОРИ [Shajitsu no Odori] (qcb + B)
Hk ШАЖИЦУНООДОРИ [Shajitsu no Odori] (qcb + D)
A Ver. МУГЭЦУНОРАЙУН [Mugetu no Raiun] (hcf + A)
B Ver. МУГЭЦУНОРАЙУН [Mugetu no Raiun] (hcf + B)
C Ver. МУГЭЦУНОРАЙУН [Mugetu no Raiun] (hcf + C)
D Ver. МУГЭЦУНОРАЙУН [Mugetu no Raiun] (hcf + D)
Lk РАИЖИННОЦУЭ [Raijin no Tue] (in air, qcf + B)
Hk РАИЖИННОЦУЭ [Raijin no Tue] (in air, qcf + D)
Lp ТАКЭРУ МЙКАЖУТЙ [Takeru Mikazuchi] (dp + A, Tap A/C Rapidly)
Hp ТАКЭРУ МЙКАЖУТЙ [Takeru Mikazuchi] (dp + C, Tap A/C Rapidly)

Lp АНКОКУ РАИКОКЭН [Ankoku Raikouken] (qcf x 2 + A)


Hp АНКОКУ РАИКОКЭН [Ankoku Raikouken] (qcf x 2 + C)
Lk ШУКУМЭЙ,ГЭНЭЙ,СИНСИ [Syukumei - Genei - Shinshi] (qcf x 2 + B)
Lk ШУКУМЭЙ,ГЭНЭЙ,СИНСИ [Syukumei - Genei - Shinshi] (qcf x 2 + B)
MAX АНКОКУ РАИКОКЭН [Ankoku Raikouken] (qcf x 2 + AC)
MAX ШУКУМЭЙ,ГЭНЭЙ,СИНСИ [Syukumei - Genei - Shinshi] (qcf x 2 + BD)

УНМЗЙ НО Я [Unmei no Ya] (hcb x 2 + A/B/C/D)


Startup (F) On Guard (F)
6 2
6 When Guard 2nd Hit = -4
6 -4
9 1st Hit = -18 / 2nd Hit = -3

6 2
6 When Guard 2nd Hit = -4
15 -7
9 -17

6 2
9 -9
5 -21
19 -9

16 0

18 2
? -2
25 -4
17 -5

10 When Guard Closely = -4


12 When Guard Closely = -8
15 When Guard Falling Part = -1~+3
21 When Guard Falling Part = -10~-4
28 7
Less Than 35F? 7
? 7
? 7
18
33
15 0
16 ~ 17F? 0

6 -5
10 -9
17
20
6 -30
16

24 Unblockable
Remarks

Canceling f + B = Forcing Oppoenent to Guard


Move
Close A
Close B
Close C
Close D

Far A
Far B
Far C
Far D

Crouch A
Crouch B
Crouch C
Crouch D

Stand CD

МУЁ НО ОНО [Muyou No Ono] (f + A)


ЖУКЗЙ НО ОНИ [Jukei No Oni] (f + B)
СЭЧДАН НО КОТО [Setsudan No Koto] (df + B)

Lp ТАЙЕ О ИРУ ХОНО [Taiyou wo Iru Honoo] (qcf + A)


Hp ТАЙЕ О ИРУ ХОНО [Taiyou wo Iru Honoo] (qcf + C)
Lp ЦУКИ О ЦУМУ ХОНО [Tsuki wo Tsumu Honoo] (dp + A)
Hp ЦУКИ О ЦУМУ ХОНО [Tsuki wo Tsumu Honoo] (dp + C)
Lp КАГАМИ О ХОФУРУ ХОНО [Kagami wo Hofuru Honoo] (qcb + A)
Hp КАГАМИ О ХОФУРУ ХОНО [Kagami wo Hofuru Honoo] (qcb + C)
ШИШИ О КАМУ ХОНО [Shishi wo Kamu Honoo] (close hcf + B/D)

Lp АНКОКУ ОРОУИ НАГИ [Ankoku Orochinagi] (qcb hcf + A)


Hp АНКОКУ ОРОУИ НАГИ [Ankoku Orochinagi] (qcb hcf + C)
ДАЙЧИ О КУРАУ ГОУКА [Daichi No Kurau Gouka] (qcf x 2 + A/C)
MAX АНКОКУ ОРОУИ НАГИ [Ankoku Orochinagi] (qcb hcf + AC)

САНАГИ О ЯБУРЙ ЧИёУХАМАУ [Sanagi wo Yaburi, Chou wa mau] (qcf x 2 + BD)


Startup (F) On Guard (F)
5 2
5 0
4 -17
5 -6

5 2
8 -5
8 / 24 -5
9 -15

5 2
4 1
4/9 -7 / -2
9 -7

16 -9

11 -11
11 / 15 -7
9 -5~+6

33 When Guard All = 27


? When Guard All = 31
9 When Guard 2nd Hit = -20
9 When Guard All = -33
17 Stand Guard = -18 / Crouch Guard = -13
17 Stand Guard = -20 / Crouch Guard = -15
11

19 -29
21 -32
At Least More Than 38F When Guard Closely = 16
22 -10

? -65
Move Startup (F)
Close A 4
Close B 5
Close C 3
Close D 6/9

Far A 7
Far B 6
Far C 14
Far D 10

Crouch A 6
Crouch B 6
Crouch C 7
Crouch D 9

Stand CD 17

Eviscerator (Without Cancel ~ f + A) 1st hit = 17 / 2nd Hit = 22


Eviscerator (With Cancel ~ f + A) 1st hit = 13 / 2nd Hit = 18

Lp Screw Blow (rdp + A) 27


Hp Screw Blow (rdp + C) 42
Lp Judgement Dagger (dp + A) 12
Hp Judgement Dagger (dp + C) 14
Lp Double Return (qcf + A) 1st Hit = 9 / 2nd Hit = 12
Hp Double Return (qcf + C) 1st Hit = 9 / 2nd Hit = 13
Fight of Tempering (dp + B) 1st Hit = 15 / 2nd Hit = 25
Spray Sand (dp + D) 13
A Ver. Serpent Slash (qcb + A) 9
B Ver. Serpent Slash (qcb + B) 1st Hit = 7 / 2nd Hit = 10
C Ver. Serpent Slash (qcb + C) 1st Hit = 13 / 2nd Hit = 16

Insanity From Nightmare (qcf + ABCD) Bit Faster Than 18F?


Lp Guillotine (qcf x 2 + A) 5
Hp Guillotine (qcf x 2 + C) 5
MAX Guillotine (qcf x 2 + AC) 5

…!! (close hcb x 2 + BD) 15


On Guard (F) Remarks
0
-1
-10
-8 / -5

-2
-3
-13
-14

-1
-2
-12
-12

-4

1st Hit = -16 / 2nd Hit = -11


1st Hit = -16 / 2nd Hit = -11

0
6 Guard Crush
When Guard 2nd Hit = -12
When Guard 4th hit = -23
1st Hit = -19 / 2nd Hit = -16
1st Hit = -23 / 2nd Hit = -19
When Guard 2nd Hit = -15
-13 After Spray Sand Cancel Into Serpent Slash Cancel = +15F On Hit
-20
When Guard 2nd Hit = -17 Heavy Normals Cancel Into Serpent Slash Cancel = -2F On Guard
When Guard 2nd Hit = -17

-21
-23
-24

Command Grab, Cannot Dodge After Flash


Move Startup (F)
Close A 3
Close B 4
Close C 4
Close D 12

Far A 4
Far B 6
Far C 16
Far D 12

Crouch A 4
Crouch B 4
Crouch C 6
Crouch D 12

Stand CD 16

Hammer Arch (b/f + A) 19


Double Rolling (b/f + B) 1st Hit = 17 / 2nd Hit = 35

Lp Spin Fall (qcf + A) 28


Hp Spin Fall (qcf + C) 28
Lk Straight Slicer (charge b~f + B) 17
Hk Straight Slicer (charge b~f + D) 17
Lk Vertical Arrow (dp + B) 6
Hk Vertical Arrow (dp + D) 9
Real Counter ~ Backdrop Real (close qcb + A/C ~ qcf + A/C) 10
~ Backdrop Real 1

M. Dynamite Swing (A, A, f + B, C) 3


M. Typhoon (close hcb x 2 + B/D) 1
Lp M. Splash Rose (qcf hcb + A) 12
Hp M. Splash Rose (qcf hcb + C) 12
MAX M. Dynamite Swing (A, A, b + B, C) 3

M. Infinity Rose (charge b~f, b, f + BD) 17


On Guard (F) Remarks
1
0
-3
-6

0
-6
-20
-11

-3
-3
-12
-9

-6

-19
When Guard 2nd Hit = -9

-3
-6
-10~-2
Depends On Range
-19~-8
When Guard All = -27 / Far = -20

Fastest Route
Actual Startup (Not 0 Frame Grab)

Actual Startup (Not 0 Frame Grab)


-19
-21

-2
Move Startup (F)
Close A 7
Close B 6
Close C 6
Close D 6

Far A 9
Far B 10
Far C 12
Far D 10

Crouch A 6
Crouch B 4
Crouch C 6
Crouch D 1st Hit = 9 / 2nd Hit = 24

Stand CD 16

Dai Kaitengeri (f + A) 1st Hit = 8 / 2nd Hit = 21


Boutaka Tobigeri(f + B) 21

Senpuukon (Tap A Rapidly) 7


Lk Kyousyuuhisyoukon (dp + B) 8
Hk Kyousyuuhisyoukon (dp + D) 14
Lp Sansetukonyuudanuchi (hcf + A) 15
Hp Sansetukonyuudanuchi (hcf + C) 21
~ Kaen - Sansetukonyuudanuchi (While Hp Ver. Sansetukon, qcf + A/C)
Karyuu Tsuigeki Kon (qcb + B)
Suiryuu Tsuigeki Kon (qcb + D)

Lp Choukaensenpuukon (qcf hcb + A) 8


Hp Choukaensenpuukon (qcf hcb + C) 12
Lp Daisenpuu (qcf x 2 + A) 11
Hp Daisenpuu (qcf x 2 + C) 13
Guren Ayamekon (qcf x 2 + B/D) 6
MAX Daisenpuu (qcf x 2 + AC) 11

Liar Elemental (qcb hcf + BD)


On Guard (F) Remarks
-2
0
-10
-11

-6
-6
-7
-27

-7
0
-16
1st Hit = -28 / 2nd Hit = -13

-11

1st Hit = -12 / 2nd Hit = 1


-11~0 Depends On Range

-13
-13
-12

Heavy Normals Cancel Karyuu/Suiryuu = 16F On Recovery

-12
-20
-38
-45

-53

Full Body Counter


Move Startup (F)
Close A 5
Close B 6
Close C 3
Close D 6

Far A 7
Far B 7
Far C 8
Far D 9

Crouch A 6
Crouch B 6
Crouch C 8
Crouch D 6

Stand CD 12

Ge Shiki: Yumebiki (f + A, A) 1st Hit = 9 / 2nd = ?


Ge Shiki: Gobu In "Shinigami" (Without Cancel ~ f + B) 28
Ge Shiki: Gobu In "Shinigami" (With Cancel ~ f + B) 24

Lp 108 Shiki: Yamibarai (qcf + A) 12


Hp 108 Shiki: Yamibarai (qcf + C) 11
Lp 100 Shiki: Oniyaki (dp + A) 6
Hp 100 Shiki: Oniyaki (dp + C) 6
Lk 212 Shiki: Kototsuki In (hcb + B) 18
Hk 212 Shiki: Kototsuki In (hcb + D) 18
Lp 127 Shiki: Aoihana (qcb + A) x3 1st = 9
2nd = 8
3rd = ?
Hp 127 Shiki: Aoihana (qcb + C) x3 1st = 12
2nd = 12
3rd = ?
Kuzukaze(close hcb, f + A/C)

Lp Kin 1211 Shiki: Ya Otome (qcf hcb + A) 7


Hp Kin 1211 Shiki: Ya Otome (qcf hcb + C) 7
Lk Ura 321 Shiki: Sekitsumekusi (qcf x 2 + B) 20
Hk Ura 321 Shiki: Sekitsumekusi (qcf x 2 + D) 24
MAX Kin 1211 Shiki: Ya Otome (qcf hcb + AC) 13

Kin 1219 Shiki: Honoo (qcb hcf + AC) 33


On Guard (F) Remarks
1
2
-3
-1

4
-1
-5
-10

-1
0
-3
-19

-7

1st Hit = -5 / 2nd Hit = -4


-11
-13

When Guard Closely = -9


When Guard Closely = -10
When Guard All = -17 / Far = -11
When Guard All = -36
-26
-30
-11
-13
-13
-13
-14
-22
Heavy Normals Cancel Whiff Kuzukaze = 26F On Recovery

-25
-27
-19
-26
-27

Hop And Command Grab


Move Startup (F) On Guard (F)
Close A 3 -2
Close B 4 When Guard 2nd Hit = -4
Close C 3 -11
Close D 9 When Guard 2nd Hit = -3

Far A 4 -2
Far B 6 When Guard 2nd Hit = -7
Far C 11 When Guard 2nd Hit = -6
Far D 16 -14

Crouch A 5 -2
Crouch B 6 -1
Crouch C 5 -9
Crouch D 9 -12

Stand CD 16 -3

Lp Despair (qcf + A) 19 Stand Guard= 0 / Crouch Guard = 3


Lp Sacrilige (dp + A) 9 When Guard All = -9
Hp Sacrilige (dp + C) 9 When Guard All = -20
Lk Metal Massacre (qcb + B) 15 -6
Hk Metal Massacre (qcb + D) 16 -8
Lp Death Row (qcb + A) x 3 1st = 11 -18
2nd = 10 -13
3rd = 15 -16
Hp Death Row (qcb + C) x 3 1st = 11 -20
2nd = 13 -15
3rd = 16 -23
Lp Ebony Tears (qcf hcb + A) When Guard Closely = 5
Hp Ebony Tears (qcf hcb + C) When Guard Closely = 3
Lk Deicide (hcf + B) 20 -15
Hk Deicide (hcf + D) 22 -21

Lp Nocturnal Lights (qcf x 2 + A) 6 -14


Hp Nocturnal Lights (qcf x 2 + C) 8 -18
Lk Heaven's Gate (qcb hcf + B) 13 -26
Hk Heaven's Gate (qcb hcf + D) 13 -30
MAX Heaven's Gate (qcb hcf + BD) 13 -26
MAX Nocturnal Lights (qcf x 2 + AC) 6 -15

ECSTASY 816 (qcb hcf + AC) 13 When Guard Closely = -26


Move Startup (F) On Guard (F)
Close A 3 -2
Close B 3 -4
Close C 7 -7
Close D 5 -2

Far A 4 -2
Far B 11 -4
Far C 6 -4
Far D 10 -6

Crouch A 4 -2
Crouch B 6 -1
Crouch C 6 -15
Crouch D 9 -13

Stand CD 18 -10

Monstrosity (Without Cancel ~ f + A) 15 -8


Monstrosity (With Cancel ~ f + A) 15 -8

Lp Mayhem (qcb + A) 9 -13


Hp Mayhem (qcb + C) 14 -15
Lk Outrage (qcb + B) 11
Hk Outrage (qcb + D) 27 When Guard All = 5
Gore Fest (close hcb, f + A/C) 1
Blackend (close hcf + A/C) 7
Lk Deicide (hcf + B) 16 -8
Hk Deicide (hcf + D) 22 -13

Negative Gain (hcb x 2 + B/D) 1


Hp Withering Surface (qcf x 2 + C) 25
Max Withering Surface (qcf x 2 + AC) 25
Max Negative Gain (hcb x 2 + BD) 1

Cannibal Corpse (qcf hcb + AC)


Remarks

Heavy Normals Cancel Whiff Gore Fest = 7F On Recovery


Heavy Normals Cancel Whiff Blackend = 17F On Recovery

Move Forward And Full Body Counter


Move Startup (F)
Close A 6
Close B 7
Close C 5
Close D 6

Far A 7
Far B 6
Far C 6
Far D 6

Crouch A 7
Crouch B 6
Crouch C 6
Crouch D 8

Stand CD 18

One-Two Puncher (Without Cancel ~ f + A) 17


One-Two Puncher (With Cancel ~ f + A) 6
Sliding Puncher (df + B) 11

Lp/Hp Machine Gun Puncher (hcb + A/C) 6


Forbidden Eagle (dp + A) 9
Parrying Puncher (dp + C) 14
Lp Dash Puncher (charge b~f + A) 18
Hp Dash Puncher (charge b~f + C) 30
Puncher Weaving (qcb + Hold A/C)
Puncher Weaving ~ Dash Puncher (qcb + Hold A/C ~ f + A/C)
Puncher Weaving ~ Lp Parrying Puncher (qcb + Hold A/C ~ b + A)
Puncher Weaving ~ Hp Parrying Puncher (qcb + Hold A/C ~ b + C)

Puncher Vision (qcf/qcb + B/D)

Puncher Vision ~ Upper (qcf/qcb + B/D ~ f + A)


Puncher Vision ~ Straight (qcf/qcb + B/D ~ f + C)

Crazy Puncher (qcb hcf + A/C) 13


Champion Puncher (qcf x 2 + A/C) Maybe 5F?
MAX Crazy Puncher (qcb hcf + AC) 13

Gaia Gear (f, hcf + AC) 8


On Guard (F) Remarks
1
0
When Guard 2nd Hit = -6
When Guard 2nd Hit = -14

-1

When Guard 2nd Hit = -13


When Guard 2nd Hit = -14

0
2
-17
-6

When Guard 2nd Hit = -12


When Guard 2nd Hit = -12
-17~-6 Depends On Range

-14
-14
-19
-9
-4
Heavy Normals Cancel Lp/Hp Puncher Weaving = +3F On Guard
-25
-18
-15
Heavy Normals Cancel Lk Puncher Vision = -1F (qcf), +1F (qcb) On Guard
Heavy Normals Cancel Hk Puncher Vision = -8F (qcf), -5F (qcb) On Guard
-11
-9 Guard Crush

-8
-34
-8

When Guard All = -9


Move Startup (F) On Guard (F)
Close A 5 0
Close B 3 -2
Close C 8 2
Close D 7 1

Far A 6 0
Far B 6 0
Far C 9 -9
Far D 10 -6

Crouch A 5 2
Crouch B 5 -2
Crouch C 7 -5
Crouch D 10 -4

Stand CD 21 -6

Tackle (f + A) 7 -12
Maiagegeri (f + B) 11 -6
Back Blow (b + A) 18 -11
Sobat (b + B) 22 -5
Slide kick (Without Cancel ~ df + B) 10 -4~0
Slide kick (With Cancel ~ df + B) 7 -4~0

Lk Bow Moon (hcb + B) 10 -7


Hk Bow Moon (hcb + D) 15 -1
~ Arrow Moon (While Bow Moon, f + B) -19
~ String Moon (While Bow Moon, d + B) -15
Lp Rising Sun (qcf + A) 10 When Guard 2nd Hit = -14
Hp Rising Sun (qcf + C) 19 -21
Moon Fall - Sliding (After Moon Fall, df + B) -3~0

Dual Rising Sun (qcf x 2 + A/C) 5 When Guard All = 7


Lk Moon Ocean (qcf hcb + B) 18 When Guard All = -20
Hk Moon Ocean (qcf hcb + D) Maybe 35F? When Guard All = -20

Bloom of Chrysanthemum (close f, hcf + AC) 1


Remarks

Depends On Range

Depends On Range

Command Grab
Move Startup (F)
Close A 2
Close B 3
Close C 6
Close D 8

Far A 4
Far B 4
Far C 8
Far D 14

Crouch A 4
Crouch B 4
Crouch C 10
Crouch D 12

Stand CD 16

Low Altitude Drop Kick (Without Cancel ~ df + B) 18


Low Altitude Drop Kick (With Cancel ~ df + B) 13

Tiger Neck Chancery (close hcf + A/C) 5


Lp Feint Step (qcb + A) 18
Hp Feint Step (qcb + C)
Lk Rolling Sobat (dp + B) 17
Hk Rolling Sobat (dp + D) 24
~ Flying Body Attack (After Rolling Sobat, dp + B/D)
~~ Pull Up (After FBA Or FOW, d, d + A/C)
Somersault (hcf + B/D) 18
Bird of Paradise (After Tiger Road 2 - FOW, d,d + AC)

Lk El Diablo Amarillo Ramon (qcb hcf + B) 13


Hk El Diablo Amarillo Ramon (qcb hcf + D) 13
Tiger Spin (close hcb x 2 + A/C)
1
Max Tiger Spin (close hcb x 2 + A/C)

Hypnotic Tiger (qcb hcf + AC) 14


On Guard (F) Remarks
1
0
-12
-2

-2
-4
-12
0

1
-1
-8
Maybe -5~-7F?

-11

-3
-2

Heavy Normals Cancel Whiff TNC = -19F On Guard


-29~-19 Depends On Range
Heavy Normals Cancel Hp Feint Step = +6F On Guard
-13
-17

-10
-17
Stand Guard = -17 / Crouch Guard = 9

-18
-22

Command Grab

-10
Move Startup (F)
Close A 6
Close B 7
Close C 4
Close D 7

Far A 6
Far B 4
Far C 14
Far D 9

Crouch A 7
Crouch B 5
Crouch C 5
Crouch D 8

Stand CD 12

One Inch (Without Cancel ~ f + A) 18


One Inch (With Cancel ~ f + A) 13
Slider Shoot (df + B) 10
Critical Ice (df + C) Close = 18 / Far = 29

Lp Diamond Breath (qcf + A) 19


Hp Diamond Breath (qcf + C) 36
Lp Crow Bites (dp + A) 1st Hit = 6 / 2nd Hit = 18
Hp Crow Bites (dp + C) 1st Hit = 3 / 2nd Hit = 13
Counter Shell (qcb + A/C) 8
Lk Lay Spin (qcb + B) 14
Hk Lay Spin (qcb + D) 1st Hit = 15 / 2nd Hit = 31
~ Stand (After Lay Spin, f + B)
~ Sit (After Lay Spin, f + D)

Diamond Edge (qcf x 2 + A/C) 12

Freeze Execution (hcb x 2 + AC) 15

Freeze Compression (qcf x 2 + BD) 16


On Guard (F) Remarks
-2
-5
-9
-6

-7
-5
-21
-1

-5
-2
-17
-15

-23

-25
-26
-12~-3 Depends On Range
When Guard Far Away = -14

When Guard Closely = 4


When Guard Beginning Of The Move= 10
1st Hit = -33 / 2nd Hit = -21

-11
-6~-2
When Guard 2nd Hit = -2
Depends On Range
-5~-2
-17~-6

Each At Opposite Corner Of Screen = -21


Both At One Corner Or Activate Closely = -19

-13
Move Startup (F) On Guard (F)
Close A 6 0
Close B 8 2
Close C 7 -1
Close D 10 4

Far A 8 1
Far B 6 -1
Far C 17 -1
Far D 15 -10

Crouch A 3 -5
Crouch B 6 -2
Crouch C 8 -8
Crouch D 8 -15

Stand CD 14 -12

7 Metal (Without Cancel ~ f + A) 14 -2


7 Metal (With Cancel ~ f + A) 6 -2
7 Mineral (df + A) 11 -2

Lp Unicorn Horn (qcf + A) ? When Guard Closely = 12


Hp Unicorn Horn (qcf + C) ? When Guard Closely = 10
Lk Tree Of Knowledge (qcf + B) 15 When Guard 2nd Hit = -6
Hk Tree Of Knowledge (qcf + D) 16 When Guard 2nd Hit = -6
~ Moon Silver (During TOK, f + A/C) 17 -19
Lp Prenilinium (dp + A) 7 1st Hit = -17 / 2nd Hit = -19
Hp Prenilinium (dp + C) 9 1st Hit = -18 / 2nd Hit = -20
Tree Of Beginning (hcb + A/C) 14 -7
~ Memory Of Noah ( During TOB, A/C) 17 -9

Cat Of Shredinger (qcb x 2 + A/C) 10 -90


Song Of Swan (qcf x 2 + A/C) 13 -10
~ Moon Silver (During SOS, f + A/C) 13 -20
~ Tree Of Knowledge (During SOS, d + B/D) 11 5

Honeybee (qcf x 2 + BD) 23 DIE


Remarks

1st Hit & 2nd Hit Have Different Block Stun Or Different Hit Stop

If Hit, Both Die


Move Startup (F)
Close A 4
Close B 2
Close C 8
Close D 5

Far A 4
Far B 2
Far C 7
Far D 7

Crouch A 5
Crouch B 3
Crouch C 8
Crouch D 12

Stand CD 18

Senseless Chatter (Without Cancel ~ f + B) 13


Senseless Chatter (With Cancel ~ f + B) 14

Mad Murder Roulette (close rdp + B/D) 11


Red Sky Of Yaponesia (Regular Charge Ver. ~ hcb + B/D) 12

<Unchain Circle Starting Move>


Formalist Blue (df + B) 16
Citizen Of World (df + D) 17
Senseless Fist (b,f + B/D) 1st Hit = 10 / 2nd Hit = 19
Lp Repun Kamui (qcb + A) 15
Hp Repun Kamui (qcb + C) 15

<Uncahin Circle Move>


Bye Bye Rogue (u + A/C) 13
Shelter From Storm (u + B/D) 10
Train To See Cherry Blossom (d + A/C) 12
Impotence Symptom (d + B/D) 27
Buggy And Coffin (f + A/C) 22
With A Lamp For Pathway (f +B/D)

<Unchain Circle Finishing Move>


Crown Under Sky (f,f + A) 8
Full Moon Evening (f, f + C) 26
State Of Heat Haze (f, f + B/D) 17
Loyality Test For Liberalists (b, dp + A/C) 5
MAX Loyality Test For Liberalists (b, dp + AC) 5

Survivors Banquette (While Opp Down, d,d,d + CD) ?


On Guard (F) Remarks
4
1
1
-7

4
0
-5
-5

2
1
-18
3

-1

When Guard 2nd Hit = 1


When Guard 2nd Hit = -1

-5~+6 Depends On Range

-1
-8
-2
-4
-1

-4
-6
-3
-7
-6
-12

-7

-4
-11
-11

? OTG For Hard Knockdown


Move Startup (F)
Close A 4
Close B 6
Close C 6
Close D 6

Far A 4
Far B 6
Far C 10
Far D 26

Crouch A 4
Crouch B 3
Crouch C 7
Crouch D 7

Stand CD 26

Steiner Gale (b/f + B) 1st Hit = 19 / 2nd Hit = 22

Lp Cross Cutter (charge b~f + A) Maybe 18F Or Faster?


Hp Cross Cutter (charge b~f + C) Maybe 18F Or Faster?
Lp Moon Slasher (charge d~u + A) 9
Hp Moon Slasher (charge d~u + C) 10
Neck Rolling (charge d~u + B/D) 9
Storm Bringer (close, hcb + A/C) 9

Final Bringer (qcf x 2 + A/C) 6


Lk Heidern End (qcb hcf + B) 11
Hk Heidern End (qcb hcf + D) 14
MAX Final Bringer (qcf x 2 + AC) 6
MAX Heidern End (qcb hcf + BD) 14

Caliburn (qcf x 2 + BD) 12


On Guard (F) Remarks
-4
-6
When Guard 2nd Hit = 0
-7

-4
-8
-10
-10

-2
-6
-2
-9

-4

When Guard 2nd Hit = -7

When Guard Closely = -7


When Guard Closely = -9
Stand Guard = -24 / Crouch Guard = -20
-26
Command Grab
Heavy Normals Cancel Whiff SB = 15F On Recovery

-28~-17
Depends On Range
-32~-21

-32~-21 Depends On Range

When Guard Far Away = 13 Close Range = Unblockable (Close C Motion Part)
Move Startup (F)
Close A 4
Close B 5
Close C 4
Close D 8

Far A 4
Far B 5
Far C 9
Far D 15

Crouch A 4
Crouch B 4
Crouch C 7
Crouch D 8

Stand CD 12

Kawara Wari (Without Cancel ~ f + B) 16


Kawara Wari (With Cancel ~ f + B) 14

Sansen No Kata (d,d + A/C)


Lp Ko Ou Ken (qcf + A) 14
Hp Ko Ou Ken (qcf + C) 21
Lk Hien Shippukyaku (hcb + B) 6
Hk Hien Shippukyaku (hcb + D) 1st Hit = 13 / 2nd Hit = 25
Lp Mouko Burai Gan (qcb + A) 15
Hp Mouko Burai Gan (qcb + C) 21
Lp Haohshikouken (f,hcf + A) 17
Hp Haohshikouken (f,hcf + C) 38

Lp Ryukohranbu (qcf hcb + A) 6


Hp Ryukohranbu (qcf hcb + C) 15
Shin・Kishingeki (close qcf x 2 + A/C) 2
MAX Ryukohranbu (qcf hcb + AC) 6

Kosatsujin (b, dp + AC)


On Guard (F) Remarks
2
-3
-3
-3

0
-6
-4
-5

-2
0
-13
-7

-8

-8
-7

Heavy Normal Cancel San Ikusa No Kate = 19F On Recovery


-3
-2 Guard Crush
When Guard 2nd Hit = -4
When Guard 2nd Hit = -6
-14
-16
-18
10 Guard Crush

-31~20
Depends On Range
-31~20
Cannot Dodge After Flash
-31~20

Full Body Inv., Total Active Frame = 55~60F?


Move
Close A
Close B
Close C
Close D

Far A
Far B
Far C
Far D

Crouch A
Crouch B
Crouch C
Crouch D

Stand CD

Staggering Sake Gourd Attack (f + A)

Lp Gourd Attack (qcb + A)


Hp Gourd Attack (qcb + C)
Eight Hermit Blast (qcb + B/D)
Gulp Sake (rdp + A/C)
Lp Burning Sake Belch (More Than 1 Gulp Sake Stock, dp + A)
Hp Burning Sake Belch (More Than 1 Gulp Sake Stock, dp + C)
Lp Rolling Punch (More Than 1 Gulp Sake Stock, hcf + B)
Hp Rolling Punch (More Than 1 Gulp Sake Stock, hcf + D)
Lp Sake Fire Breath (More Than 1 Gulp Sake Stock, qcf + A)
Hp Sake Fire Breath (More Than 1 Gulp Sake Stock, qcf + C)
Lk Customized Invitation To The Furnace (More Than 3 Gulp Sake Stock, dp + B)
Hk Customized Invitation To The Furnace (More Than 3 Gulp Sake Stock, dp + D)

<Mochizuki Intoxicator> (d,d + B/D)


~ Serpent Adversary (u + B)
~ Carp Can Can (u + D)
~ Lp Rolling Punch (f + B)
~ Hp Rolling Punch (f + D)
~ Back Warp Kick (ABCD)

Lp Thunder Blast (qcf x 2 + A)


Hp Thunder Blast (qcf x 2 + C)
Lp Invitation To The Furnace (qcf hcb + A)
Hp Invitation To The Furnace (qcf hcb + C)
Sake Hermit Gulping (qcb x 2 + A/C)
MAX Thunder Blast (qcf x 2 + AC)

Manipulate Flame Dance (qcf x 2 + BD)


Startup (F) On Guard (F)
6 0
4 0
4 -6
10 When Guard 2nd Hit = -2

5 2
4 0
6 -3
12 5

6 0
4 -5
6 -20
9 -7

14 -4

18 -20

13 -11
14 -24
14 -13

4 When Guard All = -8


3 When Guard All = -11
32 -9
35 -16
10 -17
16 When Guard All = -10
5 -3
5

? When Guard Closely = -21


9 -25
32 -9
32 -16
7 -3

7 When Guard All = -32


9 When Guard All = -35
5 When Guard All = -33
5 When Guard All = -36
7 When Guard All = -35

9
Remarks

Reflect Projectile

Guard Crush
Heavy Normals Cancel SHG = 16F Recovery On Guard
Move Startup (F)
Close A 4
Close B 6
Close C 4
Close D 5

Far A 4
Far B 6
Far C 13
Far D 15

Crouch A 4
Crouch B 4
Crouch C 7
Crouch D 12

Stand CD 20

88 Shiki (df + D) 1st Hit = 3 / 2nd Hit = 18


Ge Shiki Goufu You (Without Cancel ~ f + B) 1st Hit = 12 /2nd Hit = 22
Ge Shiki Goufu You (With Cancel ~ f + B) 1st Hit = 12 /2nd Hit = 22

Lp 108 Shiki: Yamibarai (qcf + A) ?


Hp 108 Shiki: Yamibarai (qcf + C) ?
Lp 100 Shiki: Oniyaki (dp + A) 6
Hp 100 Shiki: Oniyaki (dp + C) 6
Lk 212 Shiki: Kototsuki You (hcb + B) 12
Hk 212 Shiki: Kototsuki You (hcb + D) 14
Lk 101 Shiki: Oborogurma (rdp + B) 10
Hk 101 Shiki: Oborogurma (rdp + D) 12
Hk 75 Shiki: Kai (qcf + D, D) 18
910 Shiki: Nuetsumami 19

Lp Ura 108 Shiki Orochinagi (qcb hcf + A) 21


Hp Ura 108 Shiki Orochinagi (qcb hcf + C) 19
1999 Shiki: Muen 16
MAX Ura 108 Shiki Orochinagi (qcb hcf + AC) 20

Saishuu Kessen Ougi: Mu-Shiki (qcf x 2 + AC) 10


On Guard (F) Remarks
1
-2
-5
-7

1
-6
-1
1

1
1
-8
-4

1st Hit = -25 / 2nd Hit = -10


When Guard 2nd Hit = -7
When Guard 2nd Hit = -7

-6
-5
When Guard All = -23
When Guard All = -33
-22
-28
-19
-19
When Guard 2nd Hit = -5~+2 Depends On Range
-11

-15
-19
-14
1

10
= Startup (F)
Close A 3
Close B 4
Close C 3
Close D 5

Far A 3
Far B 4
Far C 9
Far D 13

Crouch A 4
Crouch B 4
Crouch C 4
Crouch D 7

Stand CD 19

Kurogami (f + A) 13
Honofuri (f + B) 21
Migiri Ugachi (df +C) 11

Lp Yamibarai (qcf + A) 22
Hp Yamibarai (qcf + C) 17
Lp Aoki (qcb + A) 6
Hp Aoki (qcb + C) 13
Lk 75 Shiki: Kai (qcf + B, B) 14
Hk 75 Shiki: Kai (qcf + D, D) 18
Lk Oboroguruma (dp + B) 10
Hk Oboroguruma (dp + D) 9

Lp Orochinagi (qcb hcf + A) 21


Hp Orochinagi (qcb hcf + C) 19
Lp Shutenharai (qcf x 2 + A) 6
Hp Shutenharai (qcf x 2 + C) 27
MAX Orochinagi (qcb hcf + AC) Charge Part = 3 / Throw Fire Part = 20

Amenohabakiri (qcb hcf + BD) 15


On Guard (F) Remarks
-1
-4
-7
-11

-1
-4
-8
-7

1
0
-10
-7

-4

-16
-8
-16

When Guard Closely = -9


When Guard Closely = -6
-13
-19
-5~+2
-5~+2 Depends On Range
-19

-19
-23
1st Hit = -41 / When Guard All = -8
1st Hit = -36 / When Guard All = 15 OTG
-3 Full Inv. On Startup

-1 While Charging, Full Inv.


Move Startup (F)
Close A 4
Close B 5
Close C 5
Close D 6

Far A 4
Far B 6
Far C 9
Far D 6

Crouch A 4
Crouch B 4
Crouch C 5
Crouch D 1st Hit = 8 / 2nd Hit = 36

Stand CD 19

Goufu You (Without Cancel ~ f + B) 1st Hit = 12/ 2nd Hit = 22


Goufu You (With Cancel ~ f + B) 1st Hit = 9/ 2nd Hit = 19

Lp Oniyaki (dp + A) 6
Hp Oniyaki (dp +C) 6
Lk Kototsuki (hcb + B) 14
Hk Kototsuki (hcb + D) 16
Doku Kami (qcf + C) 19
~ Tsumi Yomi (After Doku Kami, hcb + A/C) 11
~~ Batsu Yomi (After Tsumi Yomi, f + A/C)
Ara Kami (qcf + A) 14
~ Kono Kizu (After Ara Kami, qcf + A/C) 8
~~ Yano Sabi 1(After Kono Kizu, A/C) 23
~~ Nana Se (After Kono Kizu, B/D) 18
~ Yano Sabi 2(Ara Kami, hcb + A/C) 14
~~ Nuetsumami (After Yano Sabi 2, A/C) 14
~~ Migiri Ugachi (After Yano Sabi 2, B/D) 27
Lk RED Kick 19

Hk RED Kick ?
Lp Mu-Shiki (qcf x 2 + A) 6
Hp Mu-Shiki (qcf x 2 + C) 6
Futsumitama (qcf x 2 + B/D) 7
MAX Mu-Shiki (qcf x 2 + AC) 8

Hikaguzuchi (hcb x 2 + BD) 3


On Guard (F) Remarks
-1
-3
-3
-9

-1
-5
-8
-9

1
1
-8
When Guard 2nd Hit = -15

-4

When Guard 2nd Hit = -7


When Guard 2nd Hit = -7

-26~-21
-33
-24
-30
-9
-19

-15
-20
-21
-8
-12
-4
-16
Short Size Char Stand Guard = -3
Regular Size Char Stand Guard = -5
Tall Size Char Stand Guard = -7
Regular Size Char Crouch Guard = -3 Depends On Char Size
Tall Size Char Crouch Guard = -5
Stand Guard EXCEPT Choi = -6
Crouch Guard = -4
Choi Stand Guard = -4
-27
Guard Crush
-27

-8
Move Startup (F) On Guard (F)
Close A 4 -3
Close B 5 -1
Close C 7 When Guard Last Hit = 1
Close D 17 -1

Far A 4 -3
Far B 5 -1
Far C 10 When Guard Last Hit = -3
Far D 6 -7

Crouch A 4 -1
Crouch B 5 0
Crouch C 9 1st Hit = 5 / 2nd Hit = 1
Crouch D 8 -13

Stand CD 17 0

Yukikaze (f + A) 10 1
Shigure (f + B) 14 -7
Shinonome (df + D) 9 -2~+9

Lp Sawarabi (qcf + A) 15 When Guard All = -4 / Far = -1


Hp Sawarabi (qcf + C) 24 When Guard All = -11 / Far = -4
Lp Yoizuki (dp + A) 11 When Guard Closely = -28
Hp Yoizuki (dp + C) 11 When Guard All Closely = -29 / Far = -25
Lk Amagiri (qcb + B) 26 8
Hk Amagiri (qcb + D) 34 16

Lp Shakuhou (db, hcb, df + A) 10 -61


Hp Shakuhou (db, hcb, df + C) 10 -61
Zetsuei (db, hcb, df + B/D) 20
Rasen (d, f, df + ABCD) 17 -46

Rinkou (hcb x 2 + AC) ? ?


Remarks

Hitstop Might Related?

Depends On Range

Depends On Range

Full Inv. Until End


Move Startup (F) On Guard (F)
Close A 7 1
Close B 4 -2
Close C 6 0
Close D 6 -1

Far A 4 -1
Far B 6 -4
Far C 13 -3
Far D 9 -11

Crouch A 5 -1
Crouch B 4 -1
Crouch C 4 -12
Crouch D 8 -11

Stand CD 11 0

Dragon-felling Kick (Without Cancel ~ f + A) 21 5


Dragon-felling Kick (With Cancel ~ f + A) ? 1
Soaring Dragon Kick (b/f + B) 11 -15
Double Kick (Without Cancel, df + B) 13 -1
Double Kick (With Cancel, df + B) ? -1

Lp Ryugekiken (charge b~f + A) 15 When Guard Closely = -6


Hp Ryugekiken (charge b~f + C) 16 When Guard Startup Part = -8
Lk Hien Shippukyaku (charge b~f + B) 9 1st Hit = -10 / 3rd Hit = -2
Hk Hien Shippukyaku (charge b~f + D) 8 When Guard Last Hit = -3
Lk Ryuuzan Shou (charge d~u + B) 8 -23
Hk Ryuuzan Shou (charge d~u + D) 4 When Guard All = -32
Sujin Ranbukyaku (close, charge d~u + A/C) 5 Unblockable
Lk Hien Ryuujinkyaku (in air, df + B) -2~+6
Hk Hien Ryuujinkyaku (in air, df + D) -5~+3

Lp Haoh Shou Kou Ken (f, hcf + A) 20 When Guard Closely = -8


Hp Haoh Shou Kou Ken (f, hcf + C) 26 When Guard Closely = -10
Kuzuryuusen (qcf x 2 + B/D) 7
Lp Ryukohranbu (qcf hcb + A) 19 -7
Hp Ryukohranbu (qcf hcb + C) 19 -11
MAX Ryukohranbu (qcf hcb + AC) 15 -13

Metsu Ryukohranbu (qcf hcb + BD) 23 -13


Remarks

Cancel f + A = Force Opponent To Guard

Fast Enough To Link From Light Normals

Depends On Range
Move Startup (F)
Close A 6
Close B 5
Close C 9
Close D 6

Far A 6
Far B 6
Far C 14
Far D 9

Crouch A 4
Crouch B 7
Crouch C 8
Crouch D 8

Stand CD 21

Tiger Takedown Punch (Without Cancel ~ f + A) 16


Tiger Takedown Punch (With Cancel ~ f + A) 18
Reverse Mass Kick (f + B) 13

Lp Arrow Dash Blast (qcb + A) 10


Hp Arrow Dash Blast (qcb + C) 14
Lp Dragon Scale Tackle (rdp + A) 20
Hp Dragon Scale Tackle (rdp + C) 30
Earth Dragon Fang Nibble (hcf + A) 12
Heaven Dragon Fang Nibble (hcf + C) 8
Lk Arrow Kick (qcb + B) 13
Hk Arrow Kick (qcb + D) 15
Dragon Drubbing (dp + A/C, Tap C Rapidly) 11
Lk Ryugakusai (rdp + B) 8
Hk Ryugakusai (rdp + D) 8
Ryusogeki (in air, qcb + A/C)

Dragon God Kick (qcf hcb + B) 14


Dragon God Drubbing (qcf hcb + D) 14
Lp Super Dragon Fist (qcf x 2 + A) 7
Hp Super Dragon Fist (qcf x 2 + C) 8
MAX Dragon God Drubbing (qcf hcb + BD) 14

Arrow Dash Dragon Crunch (qcf, b, f + AC) 10


On Guard (F) Remarks
1
-1
-5
-8

1
-3
-7
-8

1
1
-3
-8

-4

-7
-7
-1~+4 Depends On Range

-7~-1
Depends On Range
-26~-15
0
When Guard 2nd Hit = -4
When Guard Last Hit = -12

-9
-14
-4

Stand Guard = -10 / Crouch Guard = -7

-3
-3

-20~-6 Depends On Range


Move Startup (F)
Close A 4
Close B 5
Close C 4
Close D 8

Far A 4
Far B 5
Far C 9
Far D 15

Crouch A 4
Crouch B 4
Crouch C 7
Crouch D 8

Stand CD 12

Kawara Wari (Without Cancel ~ f + B) 16


Kawara Wari (With Cancel ~ f + B) 14
Oni Guruma (f + A) 8
Hisha Otoshi (b + A) 20
Keima Uchi (Without Cancel ~ df + B) 13
Keima Uchi (With Cancel ~ df + B) 13F?

Lp Zanretsuken (f, b, f + A) 12
Hp Zanretsuken (f, b, f + C) 18
Shorankyaku (hcb + B/D) 21
Lp Ko Ou Ken (qcf + A) 14
Hp Ko Ou Ken (qcf + C) 16
Lp Mouko Burai Gan (qcb + A) 15
Hp Mouko Burai Gan (qcb + C) 21
Lk Hien Shippukyaku (charge db ~ f + B) 14
Hk Hien Shippukyaku (charge db ~ f + D) 16

Lp Haohshikouken (f,hcf + A) 15
Hp Haohshikouken (f,hcf + C) 13
Lp Ryukohranbu (qcf hcb + A) 6
Hp Ryukohranbu (qcf hcb + C) 15
MAX Ryukohranbu (qcf hcb + AC) 6
Shin・Kishingeki (qcf x 2 + A/C) 8

Haoh Shikouken (f, hcf + AC) 26


On Guard (F)
2
-3
-3
-3

0
-6
-4
-5

-2
0
-13
-7

-8

-8
-7
-10
-13
-22
-25

When Guard Startup Part = -1


When Guard Startup Part = -3
-14
-16
-14~-4
-14~-4

When Guard Closely = -10


When Guard Closely = -14
-31~-20
-31~-20
-33~-22
Unblockable

-22

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