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Close A 4 3
Close B 5 -7
Close C 6 -8
Close D 8 -7
Far A 4 0
Far B 7 -7
Far C 10 -13
Far D 13 -14
Crouch A 5 -1
Crouch B 5 0
Crouch C 6 -15
Crouch D 8 -12
Stand CD 12 -22
Hop A 6
Hop B 6
Hop C 7
Hop D 9
Jump A 6
Jump B 8
Jump C 7
Jump D 9
N.Jump A 6
N.Jump B 6
N.Jump C 7
N.Jump D 9
Hop CD 15
Jump CD 15
Lp Eins Trigger(qcf + A) 8 -7
Hp Eins Trigger(qcf + C) 10 -9
~ Second Shot (f + B) -1
~ Second Shell (f + D) -2
~ Lk Second Spike (qcb + B) -19~-13
~ Hk Second Spike (qcb + D) -26~-19
Lp Crow Bites (dp + A) 4 When guard 2nd hit = -32
Hp Crow Bites (dp + C) 8
Lk Minutes Spike (qcb + B) 15 -12
Hk Minutes Spike (qcb + D) 16 -16~-14
~ Narrow Spike (qcb + B/D) ? -8~+2
Lk Black Out (qcf + B) Total Active Frame = 32
Hk Black Out (qcf + D) Total Active Frame = 43
Active Frame = 10
Active Frame = 18 or more
Active Frame = 5
Active Frame = 3+3
Active Frame = 15
Active Frame = 12
Active Frame = 5
Active Frame = 3+3
Active Frame = 11
Active Frame = 15
Active Frame = 8
Active Frame = 3+3
Active Frame = 5
Active Frame = 5
Depends On Range
Depends On Range
Depends On Range
Move Startup (F) On Guard (F)
Close A 5 1
Close B 11 -7
Close C 6 -2
Close D 12 -3
Far A 6 -4
Far B 12 -4
Far C 16 -10
Far D 19 -10
Crouch A 5 -4
Crouch B 8 -5
Crouch C 13 -5
Crouch D 10 -9
Stand CD 24 -5
Mongolian (f + A) 24 -19
M9 Maxima Missile (df + C) 19 -6
Far A 12
Far B 9
Far C 14
Far D 14
Crouch A 12
Crouch B 7
Crouch C 8
Crouch D 13
Stand CD 16
Whip Shot (f + A) 20
-15
-5
-11
-11
-3
-4
-24
1
1st = -17
2nd = -18
3rd = -17
4th = -18
5th = -19
-48
-48
Unblockable
Move Startup (F)
Close A 5
Close B 7
Close C 3
Close D 5
Far A 5
Far B 6
Far C 13
Far D 8
Crouch A 5
Crouch B 5
Crouch C 6
Crouch D 12
Stand CD 20
Jump A 4
Jump B 4
Jump C 5
Jump D 10
Jump CD 13
1 3
-7 -5
-1 1
-4 -2
1 3
1 3
-9 -7
-4
-11 -9
-7 -5
-10 -8
7
Full Inv. 2F
Move Startup (F) On Guard (F)
Close A 4 -1
Close B 4 -2
Close C 5 -3
Close D 5 -4
Far A 4 -1
Far B 6 -3
Far C 7 -6
Far D 12 -3
Crouch A 4 1
Crouch B 3 -1
Crouch C 5 -9
Crouch D 6 -11
Stand CD 18 -2
Lp Raijinken (qcf + A) 16 -7
Lk Super Inazuma Kick (dp + B) 5 -22
Hk Super Inazuma Kick (dp + D) 5 -32
Lai-geri (qcf + B/D) 8 -13
~ Lk Handou Sandan Geri (d,u + B) When Guard All = -17
~ Hk Handou Sandan Geri (d,u + D) When Guard All = -44
Lp Shinkuu Katete Koma (qcb + A) 15 -8
Hp Shinkuu Katete Koma (qcb + C) 15 -17
Benimaru Collider (With Cancel ~ hcb, f + A/C) Recovery = 13
Lp Raikoken (qcf x 2 + A) 11 -6
Hp Raikoken (qcf x 2 + C) 13 -14
MAX Raikoken (qcf x 2 + AC) 10 -36
Gene'i Hurricane (qcb x 2 + B/D) 17 -13
Move Startup (F) On Guard (F)
Close A 5 1
Close B 8 -3
Close C 5 1
Close D 5 -2
Far A 5 -1
Far B 6 -4
Far C 10 -7
Far D 7 -4
Crouch A 4 0
Crouch B 5 -1
Crouch C 7 -5
Crouch D 5 -1
Stand CD 16 -8
Lp Minelayer (dp + A) 28
Hp Minelayer (With Cancel ~ dp + C) Recovery = 18
Earth Mover (close hcb, f + A/C) 1 Recovery = 36
Earth Mover (With Cancel ~ close hcb, f + A/C) Recovery = 19
Supper Ohsotogari (close, dp + B/D) 9 Recovery = 37
Supper Ohsotogari (With Cancel ~ close, dp + B/D) Recovery = 20
Cloud Tosser (hcf + A) 6 15
Stump Throw (hcf + C) 13 -20
Far A 4 1
Far B 6 -3
Far C 6 -5
Far D 11 -1
Crouch A 4 0
Crouch B 4 -1
Crouch C 7 -6
Crouch D 11 -12
Stand CD 15 -2
Jump A 4
Jump B 3
Jump C 4
Jump D 3
Jump CD 14
Triple Power Geyser (d, db, b, db, f + AC) 19 While Guarding Last Hit = -17
3
-1
-3
1
2
1
-4
-5
-5
-7
Low Inv. 6F
Full Inv. 9F
-3
-5
Far A 6
Far B 6
Far C 6
Far D 15
Crouch A 5
Crouch B 5
Crouch C 7
Crouch D 7
Stand CD 24
Hop A 4
Hop B 6
Hop C 6
Hop D 7
Jump A 4
Jump B 6
Jump C 6
Jump D 7
N.Jump A 4
N.Jump B 5
N.Jump C 6
N.Jump D 7
Chin Raiser (f + B) 8 / 10
Facelift Smash (df + A) 21
-6
-6
-7
-6
1
3
-7
-5
-9
1st = -9 / 2nd = -7
-7
-10
-15
-21
-3
When Guard All = -4
-17
-38
-18
-14
1st = -26 / 2nd = -20
1st = -30 / 2nd = -25
Far A 5
Far B 7
Far C 9
Far D 8
Crouch A 4
Crouch B 3
Crouch C 6
Crouch D 8
Stand CD 21
0
0
0
-12
2
1
-4
-9
-2
-9
-10
Tip Range = -1 / Regular = -2
-3
-6
?
-12~-9
-22~-12
Very Unsafe
-3
-5
-3~+5
?
?
Move Startup (F)
Close A 4
Close B 4
Close C 3
Close D 5
Far A 4
Far B 6
Far C 8
Far D 9
Crouch A 4
Crouch B 4
Crouch C 3
Crouch D 9
Stand CD 10
Lp Ko Ou Ken (qcf + A) 13
Hp Ko Ou Ken (qcf + C) 17
Lk Mouko Raijinsetsu (qcf + B) 27
Hk Mouko Raijinsetsu (qcf + D) More than 27?
Lp Koho (dp + A) 4
Hp Koho (dp + C) 6
Lk Hien Shippu Kyaku (hcb + B) 7
Hk Hien Shippu Kyaku (hcb + D) 10
Zanretsuken (f, b, f + A/C) 14
Lp Koho Shippuken (qcb + A) 29
Hp Koho Shippuken (qcb + C) 29
-1
-6
-5
Stand Guard = -6, Crouch Guard = -2
0
2
-10
-5
-4
-2
-2
Close = -7 / Far = 1
Close = -10 / Far = -4
Close = -2 / Far = -1
Close = -6 / Far = -5
1st hit = -19 / When Guard All = -16
1st hit = 6 / When Guard All = -28
When Guard Closely = -18
Unsafe
Unsafe
0 On Hit = 17F
-5 On Hit = 12F
-21
Unblockable
Move Startup (F)
Close A 7
Close B 4
Close C 6
Close D 6
Far A 4
Far B 6
Far C 9
Far D 11
Crouch A 5
Crouch B 4
Crouch C 5
Crouch D 8
Stand CD 15
Lp Ryugekiken (qcf + A) 19
Hp Ryugekiken (qcf + C) 19
Lp Ryuga (dp + A) 4
Hp Ryuga (dp + C) 5
Geneikyaku (f, b, f + B/D) 13
Kyokugen Kick Dance (close hcf + B/D) 13
Lk Hienryujinkyaku (in air, qcb + B) ?
Hk Hienryujinkyaku (in air, qcb + D) ?
-1
-4
-2
-11
0
-1
-12
-11
2
-2
-15
-9
0
0
1st Hit = -21 / When Guard All = -15
1st hit = ? / When Guard All = -26
Unsafe
-8~+1
-10~-2
Unblockable
Move Startup (F) On Guard (F)
Close A 4 0
Close B 5 0
Close C 4 -18
Close D 6 -3
Far A 4 -5
Far B 6 -8
Far C 6 -11
Far D 12 -8
Crouch A 5 1
Crouch B 4 1
Crouch C 3 -10
Crouch D 8 -8
Stand CD 16 -4
Far A 4
Far B 5
Far C 10
Far D 15
Crouch A 5
Crouch B 4
Crouch C 4
Crouch D 8
Stand CD 19
0
-6
-7
-10
-6
-3
-16
-11
-7
-3
-3 Canceling b/f + B = Forcing Oppoenent to Guard
-17
-18
When Guard All = 16
When Guard Closely = 10
-14
2
2
-25
-27
?
?
-22
Far A 3
Far B 5
Far C 9
Far D 11
Crouch A 3
Crouch B 4
Crouch C 9
Crouch D 6
Stand CD 17
-1
-2
-8
-3
-1
0
3
0
-22
-28
-29
-33
? (Very Unsafe)
-33
Move Startup (F) On Guard (F)
Close A 5 -1
Close B 4 0
Close C 4 -5
Close D 12 -13
Far A 5 0
Far B 4 1
Far C 10 -6
Far D 14 -11
Crouch A 5 -1
Crouch B 5 -1
Crouch C 7 -2
Crouch D 11 -9
Stand CD 23 1
Stomping (b/f + B) 14 -8
Far A 6
Far B 4
Far C 6
Far D 12
Crouch A 4
Crouch B 4
Crouch C 6
Crouch D 16
Stand CD 10
-2
0
-4
-5
-2
-5
-5
-1
-7
0
When Guard Last Hit = -1
When Guard Last Kick = -15
Heavy Normals Cancel Lk Teleport = 15F on Recovery
Heavy Normals Cancel Hk Teleport = 25F on Recovery
Heavy Normals Cancel Fake Psycho Teleport = 25F on Recovery
?
-11
-13
-49
-49
Move Startup (F) On Guard (F)
Close A 6 1
Close B 5 -1
Close C 9 -5
Close D 6 -6
Far A 6 1
Far B 6 -3
Far C 14 -7
Far D 9 -8
Crouch A 4 1
Crouch B 7 1
Crouch C 8 -3
Crouch D 8 -8
Stand CD 21 -4
Depends On Range
Move Startup (F)
Close A 5
Close B 5
Close C 4
Close D 1st Hit = 3 / 2nd hit = 5
Far A 5
Far B 6
Far C 10
Far D 15
Crouch A 5
Crouch B 5
Crouch C 4
Crouch D 8
Stand CD 22
Hop A 5
Hop B 5
Hop C 6
Hop D 6
N. Jump A 5
N. Jump A 5
N. Jump A 9
N. Jump A 9
Jump A 5
Jump B 5
Jump C 8
Jump D 7
Hop CD 6
Jump CD 11
Kawasaku (f + A) 15
Senheki Shu (f + B) 25
Sensyou Shu (df + B) 38
Rikatsu Shu (df + D) 15
Sousho (in air, d + A) 12
Hop
Jump
Backstep
On Guard (F) Remarks
1 Active Frame = 3F, Recovery = 6F, On hit = +3F
-2 Active Frame = 4F, Recovery = 8F, On hit = 0F
-3 Active Frame = 6F, Recovery = 15F, On hit = -5F
When Guard 2nd Hit = -3 Active Frame = 7 / 8F, Recovery = 13F, On hit = -1F
Active Frame = 6F
Active Frame = 6F
Active Frame = 4F
Active Frame = 5F
Active Frame = 7F
Active Frame = 7F
Active Frame = 3, 2, 5F
Active Frame = 4, 3, 5F
Active Frame = 6F
Active Frame = 5F
Active Frame = 7F
Active Frame = 7F
Active Frame = 7F
Active Frame = 7F
-36
-24
Far A 6
Far B 9
Far C 4
Far D 9
Crouch A 4
Crouch B 4
Crouch C 6
Crouch D 6
Stand CD 13
-1
-3
-6
-7
-1
-1
-6
-5
1
-2
-7~0 Depends On Range
-4
When Guard 2nd Hit Closely = -19
-23
-27
When Guard Last Hit = -7
When Guard Last Hit = -9
-16~-11 Depends On Range
When Guard 2nd Hit = -3~+2 Depends On Range
Unblockable
Far A 5
Far B 6
Far C 6
Far D 9
Crouch A 8
Crouch B 6
Crouch C 4
Crouch D 7
Stand CD 21
0
-6
-8
-2
-2
-1
-5
-10
-26
4
3 Can't Link From Heavy Normals
When Guard 2nd Hit = -18
0
When Guard 2nd Hit = 0
-9
When Guard Elbow Part = -26~+1
When Guard Elbow Part = -30~-3
When Guard Closely = -3
When Guard Closely = -14
-9
When Guard 2nd Hit = -7
When Guard 2nd Hit = -13
When Guard All = -1
Far A 5
Far B 14
Far C 12
Far D 13
Crouch A 5
Crouch B 4
Crouch C 9
Crouch D 7
Stand CD 13
1
-3
-13
-6
-3
-2
-11
-2
-3
Unblockable
Far A 4
Far B 5
Far C 9
Far D 9
Crouch A 4
Crouch B 5
Crouch C 7
Crouch D 10
Stand CD 19
Lp Nanpa (qcf + A) 16
Hp Nanpa (qcf + C) 20
Lk Tenpohzan (dp + B) 12
Hk Tenpohzan (dp + D) 14
Banhaku Ato Unage (hcb, f + A/C) 9
~ Ekisupo: Banhaku Ato Unage (qcb + A/C)
Zen Chuoh (qcf + B) 27
Zen Chuoh Shin Saiha (qcf + D) 30
-1
-11
-1
-2
-2
0
-4
4
-13
1
3
-13
-8
-4
-9
-1
4
-16
-31
On Hit = 21F
On Hit = -2F
-18
-17
-5 Guard Crush
Unable To Jump And Dodge After Flash
1st Hit Count As Grab
-15
-16
Unable To Jump And Dodge After Flash
1st Hit Count As Grab
-13
6
Move Startup (F) On Guard (F)
Close A 4 -6
Close B 4 -2
Close C 7 -6
Close D 10 1
Far A 4 -6
Far B 4 -2
Far C 7 -6
Far D 10 1
Crouch A 2 0
Crouch B 5 -4
Crouch C 12 -9
Crouch D 8 -4
Stand CD 20 -1
f+A 14 1
Harite Sendai (f + A, A) 11
Harite Nishiki (f + A, C) -3
f+B 15 4
Tsuppari (f + B, B) 10
Maemitsu Tataki (df + A) 10 -5
df + C 16 -1
Nodowa (df + C, D) 5
Kakeguri (df + D) 10 -7
Far A 5
Far B 8
Far C 11
Far D 9 / 17
Crouch A 4
Crouch B 5
Crouch C 6
Crouch D 9
Stand CD 22
<Hero Mode>
Crouch A 4
Crouch B 3
Crouch C 7
Crouch D 11
Stand CD 34
Sliding (df + B) 14
Heavy Normals Cancel Standard Mode (ABC)
2
-1
-8
-5
4
-5
-5
-3 / 5
3
2
-9
-3
-10
-1
-18
-15
-9
-11
1st Hit = -20 / 2nd Hit = -7
-2
-10
2
2
5
0
Unblockable
-17
7
When Guard 2nd Hit = -7
When Guard 2nd Hit = -12
-12~-3 Depends On Range
-22~-12 Depends On Range
-21
-11
-18
Move Startup (F)
Close A 5
Close B 6
Close C 3
Close D 1st Hit = 10 / 2nd Hit = 19
Far A 5
Far B 7
Far C 9
Far D 1st Hit = 8 / 2nd Hit = 19
Crouch A 5
Crouch B 5
Crouch C 8
Crouch D 8
Stand CD 24
Lk Hakikyaku (d, d + B) ?
Hk Hakikyaku (d, d + D) ?
Lk Hishoukyaku (in air, qcf + B)
Hk Hishoukyaku (in air, qcf + D)
Lk Hangetsuzan (qcb + B) 17
Hk Hangetsuzan (qcb + D) 16
Lk Hienzan (charge d~u + B) 7
Hk Hienzan (charge d~u + D) 1st Hit = 6 / 2nd Hit = 12
Lk Sanrengeki (qcb + A) 1st Hit = 9
2nd = 9
3rd = 19
4th = 22
Hk Sanrengeki (qcb + C) 1st Hit = 9
2nd = 9
3rd = 15
4th
~ Sankuugeki (after 1st Hit of Sanrengeki, uf + B/D - d + B/D) 1st Hit = 17 / 2nd Hit = 16
-2
-10
-1
1st Hit = -12 / 2nd Hit = -1
2
0
-1
-9
-1
1st Hit = -4 / 2nd Hit = -1
-7
-14
-23
-25
-9
When Guard Last Hit = -13
-27
RIP
-12
-7
0
-12
-7
-15
1st Hit = - 18 / 2nd Hit = -11~-5
-26
-30
1
-1
?
Remarks
Depends On Range
Command Grab, But Forcing Opponent To Put Guard Position
Move Startup (F)
Close A 6
Close B 5
Close C 15
Close D 10
Far A 7
Far B 5
Far C 17
Far D 14
Crouch A 6
Crouch B 8
Crouch C 9
Crouch D 10
Stand CD 20
-1
-3
-5
-13
-2
-7
-18
-17
-4
-25~-15
-1
Unblockable
Remarks
Depends On Range
Guard Crush
Far A 4
Far B 4
Far C 6
Far D 7
Crouch A 4
Crouch B 4
Crouch C 8
Crouch D 7
Stand CD 15
-2
-1
-8
-6
1
1
-6
-6
-9
Far A 6
Far B 6
Far C 9
Far D 11
Crouch A 4
Crouch B 5
Crouch C 12
Crouch D 8
Stand CD 21
Soshuugeki (f + A) 12
Ryoukogeki (f + B) 11
Lk Mangetsuzan (qcb + B) 15
Hk Mangetsuzan (qcb + D) 18
Lp Haikigeki (qcb + A) 36
Hp Haikigeki (qcb + C) Maybe Bit More than 38F?
Lp Kuusajin (charge d~u + A) 8
Hp Kuusajin (charge d~u + C) 10
-2
-1
-6
-4
1
1
-4
-9
-5
3
7
8 Guard Crush
-9
-19
-13
-8~-6
-9
-18
-11~0
-15~-4 Depends On Height?
-15
31 Doesn't Force Opponent To Guard = Unblockable On Wakeup
Move Startup (F)
Close A 3
Close B 4
Close C 8
Close D 9
Far A 3
Far B 6
Far C 15
Far D 10
Crouch A 2
Crouch B 2
Crouch C 4
Crouch D 12
Stand CD 18
4
1
0
-6
2
5
When Guard 2nd Hit = -14
-9
-1
-8
-8
-14
-11
-13
-11
When Guard All = -33
Command Grab
Move Startup (F) On Guard (F)
Close A 4 0
Close B 6 -3
Close C 2 -3
Close D 6 -7
Far A 5 1
Far B 9 -5
Far C 14 -11
Far D 10 -6
Crouch A 4 0
Crouch B 4 1
Crouch C 6 -8
Crouch D 14 -5
Stand CD 22 0
신진 6
Remarks
Depends On Range
Guard Crush
Guard Crush
Far A 5
Far B 8
Far C 9
Far D 13
Crouch A 5
Crouch B 7
Crouch C 6
Crouch D 1st Hit = 10 / 2nd Hit = 18
Stand CD 14
ERROR Code**2002** 7
On Guard (F)
2
-1
-7
-8
-1
-10
-3
-4
0
-3
-15
1st Hit = -17 / 2nd Hit = -9
-7
-9
-9
-15
-7
-10
-7
-23
-7
-13
-11~-10
-15~-14
2nd Hit Guard = -27 / 3rd Hit Guard = -22
2nd Hit Guard = -34 / 3rd Hit Guard = -29
When Guard 2nd Hit = -27
When Guard 4th Hit = -17
-25
-27
-25
When Guard All = -32
-7
Remarks
Depends On Range
Move Startup (F)
Close A 6
Close B 6
Close C 6
Close D 9
Far A 6
Far B 6
Far C 15
Far D 9
Crouch A 6
Crouch B 9
Crouch C 5
Crouch D 19
Stand CD 16
Busty Suplex (f + A) 13
Shermie Stand (Without Cancel ~ f + b) 25
Shermie Stand (With Cancel ~ f + b) 17
2
When Guard 2nd Hit = -4
-7
-17
2
-9
-21
-9
-36
-4
-5
Recovery = Maybe 32F? Heavy Normals Cancel Whiff Shermie Spiral = 15F On Recovery
-35
Heavy Normals Cancel Whiff Diamond Bust = 30F On Recovery
-10
-14
Heavy Normals Cancel Evasive Move = 20F On Recovery
-10
Command Grab
Run Grab
Move Startup (F)
Close A 5
Close B 5
Close C 4
Close D 5
Far A 5
Far B 8
Far C 1st Hit = 8 / 2nd Hit = 24
Far D 9
Crouch A 5
Crouch B 4
Crouch C 1st Hit = 4 / 2nd Hit = 9
Crouch D 9
Stand CD 16
Spinning Array (f + A) 11
Reverse Anchor Kick (f + B) 1st Hit = 11/ 2nd Hit = 15
Carry Off Kick (Without Cancel ~ df + B) 9
Carry Off Kick (With Cancel ~ df + B) ?
2
-5
When Guard 2nd Hit = -5
-15
2
1
1st Hit = -7 / 2nd Hit = - 2
-2
-9
-11
When Guard 2nd Hit = -7
-5~+6 Depends On Range
-5
-8
-10
-23
Move
Close A
Close B
Close C
Close D
Far A
Far B
Far C
Far D
Crouch A
Crouch B
Crouch C
Crouch D
Stand CD
АНКНКУ ЖИГОКУ ГОКУРАКУ ОТОШИ [Ankoku Jigoku Otoshi Gokuraku] (close hcb x 2 + A/C/AC)
АРАБУРУ ДАЙЧИ [Araburu Daichi] (qcf x 2 + B/D/BD)
5 -1
8 -10
9 -3
13 -4
5 0
7 -3
6 -15
1st Hit = 10 / 2nd Hit = 18 1st Hit = -17 / 2nd Hit = -9
14 -7
20 -9
13 -9
12 -15
1
26
9
18
21
29 3
38 -9
1
27
21 Unblockable
Remarks
Far A
Far B
Far C
Far D
Crouch A
Crouch B
Crouch C
Crouch D
Stand CD
6 2
6 When Guard 2nd Hit = -4
15 -7
9 -17
6 2
9 -9
5 -21
19 -9
16 0
18 2
? -2
25 -4
17 -5
6 -5
10 -9
17
20
6 -30
16
24 Unblockable
Remarks
Far A
Far B
Far C
Far D
Crouch A
Crouch B
Crouch C
Crouch D
Stand CD
5 2
8 -5
8 / 24 -5
9 -15
5 2
4 1
4/9 -7 / -2
9 -7
16 -9
11 -11
11 / 15 -7
9 -5~+6
19 -29
21 -32
At Least More Than 38F When Guard Closely = 16
22 -10
? -65
Move Startup (F)
Close A 4
Close B 5
Close C 3
Close D 6/9
Far A 7
Far B 6
Far C 14
Far D 10
Crouch A 6
Crouch B 6
Crouch C 7
Crouch D 9
Stand CD 17
-2
-3
-13
-14
-1
-2
-12
-12
-4
0
6 Guard Crush
When Guard 2nd Hit = -12
When Guard 4th hit = -23
1st Hit = -19 / 2nd Hit = -16
1st Hit = -23 / 2nd Hit = -19
When Guard 2nd Hit = -15
-13 After Spray Sand Cancel Into Serpent Slash Cancel = +15F On Hit
-20
When Guard 2nd Hit = -17 Heavy Normals Cancel Into Serpent Slash Cancel = -2F On Guard
When Guard 2nd Hit = -17
-21
-23
-24
Far A 4
Far B 6
Far C 16
Far D 12
Crouch A 4
Crouch B 4
Crouch C 6
Crouch D 12
Stand CD 16
0
-6
-20
-11
-3
-3
-12
-9
-6
-19
When Guard 2nd Hit = -9
-3
-6
-10~-2
Depends On Range
-19~-8
When Guard All = -27 / Far = -20
Fastest Route
Actual Startup (Not 0 Frame Grab)
-2
Move Startup (F)
Close A 7
Close B 6
Close C 6
Close D 6
Far A 9
Far B 10
Far C 12
Far D 10
Crouch A 6
Crouch B 4
Crouch C 6
Crouch D 1st Hit = 9 / 2nd Hit = 24
Stand CD 16
-6
-6
-7
-27
-7
0
-16
1st Hit = -28 / 2nd Hit = -13
-11
-13
-13
-12
-12
-20
-38
-45
-53
Far A 7
Far B 7
Far C 8
Far D 9
Crouch A 6
Crouch B 6
Crouch C 8
Crouch D 6
Stand CD 12
4
-1
-5
-10
-1
0
-3
-19
-7
-25
-27
-19
-26
-27
Far A 4 -2
Far B 6 When Guard 2nd Hit = -7
Far C 11 When Guard 2nd Hit = -6
Far D 16 -14
Crouch A 5 -2
Crouch B 6 -1
Crouch C 5 -9
Crouch D 9 -12
Stand CD 16 -3
Far A 4 -2
Far B 11 -4
Far C 6 -4
Far D 10 -6
Crouch A 4 -2
Crouch B 6 -1
Crouch C 6 -15
Crouch D 9 -13
Stand CD 18 -10
Far A 7
Far B 6
Far C 6
Far D 6
Crouch A 7
Crouch B 6
Crouch C 6
Crouch D 8
Stand CD 18
-1
0
2
-17
-6
-14
-14
-19
-9
-4
Heavy Normals Cancel Lp/Hp Puncher Weaving = +3F On Guard
-25
-18
-15
Heavy Normals Cancel Lk Puncher Vision = -1F (qcf), +1F (qcb) On Guard
Heavy Normals Cancel Hk Puncher Vision = -8F (qcf), -5F (qcb) On Guard
-11
-9 Guard Crush
-8
-34
-8
Far A 6 0
Far B 6 0
Far C 9 -9
Far D 10 -6
Crouch A 5 2
Crouch B 5 -2
Crouch C 7 -5
Crouch D 10 -4
Stand CD 21 -6
Tackle (f + A) 7 -12
Maiagegeri (f + B) 11 -6
Back Blow (b + A) 18 -11
Sobat (b + B) 22 -5
Slide kick (Without Cancel ~ df + B) 10 -4~0
Slide kick (With Cancel ~ df + B) 7 -4~0
Depends On Range
Depends On Range
Command Grab
Move Startup (F)
Close A 2
Close B 3
Close C 6
Close D 8
Far A 4
Far B 4
Far C 8
Far D 14
Crouch A 4
Crouch B 4
Crouch C 10
Crouch D 12
Stand CD 16
-2
-4
-12
0
1
-1
-8
Maybe -5~-7F?
-11
-3
-2
-10
-17
Stand Guard = -17 / Crouch Guard = 9
-18
-22
Command Grab
-10
Move Startup (F)
Close A 6
Close B 7
Close C 4
Close D 7
Far A 6
Far B 4
Far C 14
Far D 9
Crouch A 7
Crouch B 5
Crouch C 5
Crouch D 8
Stand CD 12
-7
-5
-21
-1
-5
-2
-17
-15
-23
-25
-26
-12~-3 Depends On Range
When Guard Far Away = -14
-11
-6~-2
When Guard 2nd Hit = -2
Depends On Range
-5~-2
-17~-6
-13
Move Startup (F) On Guard (F)
Close A 6 0
Close B 8 2
Close C 7 -1
Close D 10 4
Far A 8 1
Far B 6 -1
Far C 17 -1
Far D 15 -10
Crouch A 3 -5
Crouch B 6 -2
Crouch C 8 -8
Crouch D 8 -15
Stand CD 14 -12
1st Hit & 2nd Hit Have Different Block Stun Or Different Hit Stop
Far A 4
Far B 2
Far C 7
Far D 7
Crouch A 5
Crouch B 3
Crouch C 8
Crouch D 12
Stand CD 18
4
0
-5
-5
2
1
-18
3
-1
-1
-8
-2
-4
-1
-4
-6
-3
-7
-6
-12
-7
-4
-11
-11
Far A 4
Far B 6
Far C 10
Far D 26
Crouch A 4
Crouch B 3
Crouch C 7
Crouch D 7
Stand CD 26
-4
-8
-10
-10
-2
-6
-2
-9
-4
-28~-17
Depends On Range
-32~-21
When Guard Far Away = 13 Close Range = Unblockable (Close C Motion Part)
Move Startup (F)
Close A 4
Close B 5
Close C 4
Close D 8
Far A 4
Far B 5
Far C 9
Far D 15
Crouch A 4
Crouch B 4
Crouch C 7
Crouch D 8
Stand CD 12
0
-6
-4
-5
-2
0
-13
-7
-8
-8
-7
-31~20
Depends On Range
-31~20
Cannot Dodge After Flash
-31~20
Far A
Far B
Far C
Far D
Crouch A
Crouch B
Crouch C
Crouch D
Stand CD
5 2
4 0
6 -3
12 5
6 0
4 -5
6 -20
9 -7
14 -4
18 -20
13 -11
14 -24
14 -13
9
Remarks
Reflect Projectile
Guard Crush
Heavy Normals Cancel SHG = 16F Recovery On Guard
Move Startup (F)
Close A 4
Close B 6
Close C 4
Close D 5
Far A 4
Far B 6
Far C 13
Far D 15
Crouch A 4
Crouch B 4
Crouch C 7
Crouch D 12
Stand CD 20
1
-6
-1
1
1
1
-8
-4
-6
-5
When Guard All = -23
When Guard All = -33
-22
-28
-19
-19
When Guard 2nd Hit = -5~+2 Depends On Range
-11
-15
-19
-14
1
10
= Startup (F)
Close A 3
Close B 4
Close C 3
Close D 5
Far A 3
Far B 4
Far C 9
Far D 13
Crouch A 4
Crouch B 4
Crouch C 4
Crouch D 7
Stand CD 19
Kurogami (f + A) 13
Honofuri (f + B) 21
Migiri Ugachi (df +C) 11
Lp Yamibarai (qcf + A) 22
Hp Yamibarai (qcf + C) 17
Lp Aoki (qcb + A) 6
Hp Aoki (qcb + C) 13
Lk 75 Shiki: Kai (qcf + B, B) 14
Hk 75 Shiki: Kai (qcf + D, D) 18
Lk Oboroguruma (dp + B) 10
Hk Oboroguruma (dp + D) 9
-1
-4
-8
-7
1
0
-10
-7
-4
-16
-8
-16
-19
-23
1st Hit = -41 / When Guard All = -8
1st Hit = -36 / When Guard All = 15 OTG
-3 Full Inv. On Startup
Far A 4
Far B 6
Far C 9
Far D 6
Crouch A 4
Crouch B 4
Crouch C 5
Crouch D 1st Hit = 8 / 2nd Hit = 36
Stand CD 19
Lp Oniyaki (dp + A) 6
Hp Oniyaki (dp +C) 6
Lk Kototsuki (hcb + B) 14
Hk Kototsuki (hcb + D) 16
Doku Kami (qcf + C) 19
~ Tsumi Yomi (After Doku Kami, hcb + A/C) 11
~~ Batsu Yomi (After Tsumi Yomi, f + A/C)
Ara Kami (qcf + A) 14
~ Kono Kizu (After Ara Kami, qcf + A/C) 8
~~ Yano Sabi 1(After Kono Kizu, A/C) 23
~~ Nana Se (After Kono Kizu, B/D) 18
~ Yano Sabi 2(Ara Kami, hcb + A/C) 14
~~ Nuetsumami (After Yano Sabi 2, A/C) 14
~~ Migiri Ugachi (After Yano Sabi 2, B/D) 27
Lk RED Kick 19
Hk RED Kick ?
Lp Mu-Shiki (qcf x 2 + A) 6
Hp Mu-Shiki (qcf x 2 + C) 6
Futsumitama (qcf x 2 + B/D) 7
MAX Mu-Shiki (qcf x 2 + AC) 8
-1
-5
-8
-9
1
1
-8
When Guard 2nd Hit = -15
-4
-26~-21
-33
-24
-30
-9
-19
-15
-20
-21
-8
-12
-4
-16
Short Size Char Stand Guard = -3
Regular Size Char Stand Guard = -5
Tall Size Char Stand Guard = -7
Regular Size Char Crouch Guard = -3 Depends On Char Size
Tall Size Char Crouch Guard = -5
Stand Guard EXCEPT Choi = -6
Crouch Guard = -4
Choi Stand Guard = -4
-27
Guard Crush
-27
-8
Move Startup (F) On Guard (F)
Close A 4 -3
Close B 5 -1
Close C 7 When Guard Last Hit = 1
Close D 17 -1
Far A 4 -3
Far B 5 -1
Far C 10 When Guard Last Hit = -3
Far D 6 -7
Crouch A 4 -1
Crouch B 5 0
Crouch C 9 1st Hit = 5 / 2nd Hit = 1
Crouch D 8 -13
Stand CD 17 0
Yukikaze (f + A) 10 1
Shigure (f + B) 14 -7
Shinonome (df + D) 9 -2~+9
Depends On Range
Depends On Range
Far A 4 -1
Far B 6 -4
Far C 13 -3
Far D 9 -11
Crouch A 5 -1
Crouch B 4 -1
Crouch C 4 -12
Crouch D 8 -11
Stand CD 11 0
Depends On Range
Move Startup (F)
Close A 6
Close B 5
Close C 9
Close D 6
Far A 6
Far B 6
Far C 14
Far D 9
Crouch A 4
Crouch B 7
Crouch C 8
Crouch D 8
Stand CD 21
1
-3
-7
-8
1
1
-3
-8
-4
-7
-7
-1~+4 Depends On Range
-7~-1
Depends On Range
-26~-15
0
When Guard 2nd Hit = -4
When Guard Last Hit = -12
-9
-14
-4
-3
-3
Far A 4
Far B 5
Far C 9
Far D 15
Crouch A 4
Crouch B 4
Crouch C 7
Crouch D 8
Stand CD 12
Lp Zanretsuken (f, b, f + A) 12
Hp Zanretsuken (f, b, f + C) 18
Shorankyaku (hcb + B/D) 21
Lp Ko Ou Ken (qcf + A) 14
Hp Ko Ou Ken (qcf + C) 16
Lp Mouko Burai Gan (qcb + A) 15
Hp Mouko Burai Gan (qcb + C) 21
Lk Hien Shippukyaku (charge db ~ f + B) 14
Hk Hien Shippukyaku (charge db ~ f + D) 16
Lp Haohshikouken (f,hcf + A) 15
Hp Haohshikouken (f,hcf + C) 13
Lp Ryukohranbu (qcf hcb + A) 6
Hp Ryukohranbu (qcf hcb + C) 15
MAX Ryukohranbu (qcf hcb + AC) 6
Shin・Kishingeki (qcf x 2 + A/C) 8
0
-6
-4
-5
-2
0
-13
-7
-8
-8
-7
-10
-13
-22
-25
-22