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Bevel

A Bevel expands each selected vertex and edge into a new face, rounding the edges of a polygon
mesh. You can position these new faces at an offset from the original edge or scale them towards
the original face center using the Bevel Options.

Performing a bevel operation on any mesh produces predictable results. In the following example,
several corner edges are beveled. All of the beveled edges are equal in length, and the new
segments are parallel.

On meshes with assigned color-per-vertex data, the vertex colors for the new vertices on
the Bevel are derived from the original neighboring vertices and the colors are interpolated as
required.

Note: Scenes with bevel nodes that were created using Maya 2014 or earlier versions automatically
use Maya's legacy bevel algorithm.
Use one of the following methods to access the Bevel command:

 Select Edit Mesh > Bevel in the main menu bar


 Select Bevel Edge or Bevel Face from the Edge or Face marking menu (Shift + right-click in the
respective component mode)

 Click in the Modeling Toolkit

To bevel edges or faces

1. Select a mesh object or select the edges or faces you want to bevel.
Note: If you select a mesh object, Maya bevels every edge in the mesh.

2. Select Edit Mesh > Bevel from the main menu or click in the Modeling Toolkit.
Maya bevels the selected edges or the perimeter edges of the selected faces.

Note: Per-face shader assignments are retained after the bevel operation.

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