Star Trek Tactics III 10-4-13

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STAR TREK: TACTICS III

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Original Text
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TABLE OF CONTENTS

Akorem, 11 Scout 608, 5


Assimilated Vessel 77139, 22 Soong, 26
Assimilated Vessel 80279, 17 Sphere 3095, 29
Assimilation Target Prime, 27 Sphere 4270, 23
Bioship Alpha, 21 Tactical Cube 138, 31
Bioship Beta, 28 Tactical Cube 5651, 32
Columbia, 20 U.S.S. Hathaway, 13
Einstein, 4 U.S.S. Raven, 8
Enterprise, 15 U.S.S. Stargazer, 19
Halik Raider, 16
I.K.S. Toral, 9
Interceptor Eight, 14
Interceptor Five, 6
I.R.W. Avatar of Tomed, 24
Nistrim Raider, 12
P.W.B. Aj’rmr, 7
Queen Vessel Prime, 30
Ratosha, 18
Relora-Sankur, 25
Sakharov, 10
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001
EINSTEIN
Federation

WARPING INTO POSITION, CAPTAIN (Phasing/


Teleport)

QUICK AND AGILE (Energy Shield/Deflection)

Dispatching Support Engineers Einstein can use


Support, but can only heal a maximum of 2 damage; when it uses
Support and rolls doubles, it may also remove an action token from
a ship that is healed.

Team Ability: Federation When a ship using this team ability is


attacked by a ship with one or more action tokens, modify this ship’s
defense value by +1. Uncopyable.

DOSSIER: The Einstein is among the full complement of shuttlecraft carried


by the U.S.S. Enterprise. Though unarmed, the Einstein has played a critical
role in battles, getting engineers where they were desperately needed when
transporters were disabled or unusable.
POINT VALUE: 25
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002
Team Ability: Borg When a ship using this team ability hits an
SCOUT 608
Borg, Robot, Spy
opposing ship, place 1 Assimilation token on the target.

Assimilation Tokens: When a ship would be healed, it


may instead remove 1 Assimilation token for each click of damage it
would be healed. When action tokens are removed from a ship, roll a YOUR ASSIMILATION IS INEVITABLE (Plasticity)
d6 and on a result of - , remove an Assimilation token.

WE WILL DEMONSTRATE YOUR TACTICAL


INFERIORITY (Energy Explosion)

YOUR TECHNOLOGY WILL BE ADDED TO THE


COLLECTIVE (Steal Energy)

WE WILL REPAIR ANY DAMAGE (Toughness)

Your Systems Have Been Infiltrated Scout 608 can


use Perplex, but may only target opposing ships; if the target ship is
marked with Assimilation tokens, it may modify the chosen combat
value by an additional -1.
DOSSIER: When a civilization encounters the Borg for the first time, many
find that they are technologically outclassed by even the small cubes sent out
as scouts by the Collective. Attempts to negotiate often end with computers
compromised by the Collective and all critical systems shut down and prepared
for assimilation by the Borg. POINT VALUE: 50
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003
INTERCEPTOR FIVE
Bajoran, Soldier

Pinpoint Accuracy Any successful ranged attack roll by


Interceptor Five where the result is doubles deals penetrating
damage.

SUBLIGHT INTERCEPTOR (Energy Shield/Deflection)

FOR BAJOR! (Willpower)

STAND TOGETHER, DIE APART (Enhancement)

DOSSIER: The Bajoran militia maintains a full fleet of sublight impulse ships
like Interceptor Five, used on protection and escort flights within the Bajoran
system. Though they can only carry light shields and phasers, the combat-
hardened Bajoran pilots make the most of their small craft, taking advantage of
their maneuverability and saving phasers until they can make full-power strikes
on critical targets. POINT VALUE: 25
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004
P.W.B. AJ’RMR
Their Secrets Are Our Weapons Once per game, Romulan, Soldier
choose a keyword possessed by an opposing ship. P.W.B. Aj’rmr can
use Outwit and Perplex, but may only target opposing ships with the
chosen keyword. Unseen Strike P.W.B. Aj’rmr can use Super Senses. If it
occupies hindering terrain, it evades attacks on a result of
REPAIRS WILL REQUIRE ACCESS TO YOUR - instead.
SYSTEMS (Support)
Team Ability: Romulan Star Empire Before the beginning CONFINED SINGULARITY PROPULSION SYSTEM
of the first turn, choose a keyword possessed by an opposing ship for (Running Shot)
all friendly ships with this team ability; damage dealt by ships using
this team ability to ships with the chosen keyword can’t be reduced
WAIT FOR THEM TO SHOW WEAKNESS…
to less than 1. Uncopyable.
(Penetrating/Psychic Blast)

FIRE ALL DISRUPTORS! (Energy Explosion)

AN ALLIANCE DOES NOT REQUIRE TRUST


(Willpower)
CAPTAIN: Subcommander Yopak
DOSSIER: The crew of the P.W.B. Aj’rmr was infamous throughout the
Neutral Zone for responding to distress calls, then draining data from ships’ ARMORED HULL (Toughness)
computers while they provided repairs. But Allied forces overcame their distrust
to employ the legendary patience and cunning of its captain Subcommander
Yopak, who planned and executed critical ambushes on enemy vessels during
the war against the Dominion. POINT VALUE: 150
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005
U.S.S. RAVEN
Federation, Scientist, Spy
TIME TO USE WHAT WE’VE LEARNED (Perplex)

Team Ability: Federation When a ship using this team ability is OBSERVATION MISSION (Stealth)
attacked by a ship with one or more action tokens, modify this ship’s
defense value by +1. Uncopyable.
LET’S HOPE OUR PHASERS ARE ENOUGH (Energy
Explosion)

Multi-Adaptive Shielding Once per game, give U.S.S.


Raven a free action and choose a keyword possessed by an opposing
ship. When U.S.S. Raven is attacked by a ship with the chosen
keyword, it can use Super Senses and evades attacks on a result
of - instead.
ADAPTIVE SHIELDING DOWN--DEFLECTORS AT
REGISTRY: NAR-32450 60% (Energy Shield/Deflection)
CAPTAIN: Magnus and Erin Hansen
DOSSIER: The U.S.S. Raven and its husband-and-wife crew of exobiologists Gathering Intelligence U.S.S. Raven can use Perplex and
was dispatched by the Federation on a secret mission to investigate rumors of Probability Control. When it uses either power, it may only target
the Borg out beyond the Romulan Neutral Zone. The multi-adaptive shielding the opposing ships.
Hansens developed to hide from the Romulans also helped them hide from the
Borg: the U.S.S. Raven managed to stay undetected for three years, gathering
intelligence on the Borg at close range--until a 13-second failure led to their
detection by the Collective, who assimilated the couple and their daughter
Annika, thereafter known as Seven of Nine. POINT VALUE: 50
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006
I.K.S. TORAL
Klingon, Romulan, Warrior
ALWAYS GO FOR THE ENEMY’S HEART (Exploit
Weakness)
Master Manipulators Once per game, choose a keyword
Team Ability: Klingon Empire When an opposing ship KOs a possessed by an opposing ship. I.K.S. Toral can use Mind Control and
ship using this team ability, other ships using this team ability modify modifies its attack value by +1 when it does, but may only target
their attack values by +1 until the end of your next turn. Uncopyable. ships with the chosen keyword.

TWIN DISRUPTORS (Energy Explosion)

TIME TO TASTE THEIR BLOOD! (Blades/Claws/Fangs)

CLOAKING DEVICE (Super Senses)

THIS IS NO DAY FOR COWARDS! (Toughness)


CAPTAIN: Lursa and B’Etor
DOSSIER: Daughters of the once-powerful House of Duras, the sisters
Lursa and B’Etor became determined that their house would once again rule Power for the Taking I.K.S. Toral can use Leadership and
the Klingon Empire, even if it meant allying with the Romulans and waging an Outwit.
undercover war against their own people. Captain Picard and Commander Worf
of the U.S.S. Enterprise often interfered in the plans of the sisters, until a final
battle that led to their death--but also the destruction of the Enterprise-D. POINT VALUE: 125
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007
SAKHAROV
Federation

Planting Hull Mines Sakharov can use Incapacitate; when


it does and hits, roll a d6 and on a result of deal 1 damage to
the target.

DESIGNED FOR CLOSE QUARTERS (Combat Reflexes)

Team Ability: Federation When a ship using this team ability is


attacked by a ship with one or more action tokens, modify this ship’s
defense value by +1. Uncopyable.

CAPTAIN: William Riker


DOSSIER: Though the Type 7 shuttlecraft aboard the Enterprise are unarmed,
when Captain Picard was captured by Cardassians his first officer William Riker
and Chief Engineer Geordi La Forge flew the Sakharov on a dangerous mission
to plant mines on the hulls of Cardassian ships as part of their plan to bring
Picard home. POINT VALUE: 25
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008
AKOREM
Bajoran, Spy

WARP-RANGE SCOUT (Phasing/Teleport)

OBSERVATION MISSION (Stealth)

Positron Burst Akorem can use Incapacitate as a free action,


but may only target opposing ships that have taken damage this
turn. When it does, you may not give your force any more actions
this turn.

DANCE LIKE THE POET’S WORDS (Energy Shield/


Deflection)

CAPTAIN: Colonel Bradem


DOSSIER: The Akorem entered into service as the same general-purpose
starship seen through the Bajoran system, but has since been overhauled and
adapted into service as a long-range warp-capable scout vessel for the Bajoran
Militia. Named for the Bajoran poet whose verse is said to “pluck the spirit,”
its crew prefers to lie in wait gathering information around the edges of a
conflict, reaching out to interfere with the systems of enemy vessels only when
absolutely necessary. POINT VALUE: 25
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009
NISTRIM RAIDER
Kazon, Warrior
PHOTONIC CHARGES, MAXIMUM YIELD (Ranged
Combat Expert)

ANNIHILATE THEM (Penetrating/Psychic Blast)

PAIRED PHASER FIRE (Energy Explosion)

Sensor Mask Nistrim Raider can use Super Senses; after it


evades an attack, it can’t be the target of a ranged combat attack
until your next turn.

DEFLECTORS (Energy Shield/Deflection)

THE NISTRAM NAME WILL RISE AGAIN (Willpower)

DOSSIER: Once rulers of the Kazon Collective, the Kazon-Nistram remained SOUND TACTICS REQUIRE GREATER NUMBERS
aggressive as they fell out of power. Though their stolen Trabe warships seemed (Enhancement)
no match for the U.S.S. Voyager or other vessels in the Delta Quadrant,
the Nistrim were fearless in their raids, ever hoping to return their sect to
prominence. POINT VALUE: 50
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010
U.S.S. HATHAWAY
Federation
A FIGHTING SPIRIT (Willpower)
Underestimating Ensign Crusher When U.S.S.
Hathaway has exactly one action token, it can use Probability
QUICK REPAIRS (Support) Control. U.S.S. Hathaway can use Outwit, but only to counter combat
abilities.
SECRET STRATEGIES (Stealth)
RIKER MAY KNOW WE KNOW HE KNOWS (Perplex)

Team Ability: Federation When a ship using this team ability is Limited Warp U.S.S. Hathaway can use Hypersonic Speed and
attacked by a ship with one or more action tokens, modify this ship’s Running Shot. When it uses Hypersonic Speed, it must be given a
defense value by +1. Uncopyable. double power action instead of a power action.

MAKING THE MOST OF LIMITED WEAPONRY


(Energy Explosion)

REGISTRY: NCC-2593 KLINGON GUILE (Super Senses)


CAPTAIN: Captain William T. Riker
DOSSIER: As part of a Starfleet battle exercise, William Riker and a skeleton
crew prepared the nearly-mothballed U.S.S. Hathaway to battle Captain Picard I NEED EVERYTHING YOU CAN GIVE ME,
and the U.S.S. Enterprise in less than 48 hours. Thanks to his capable and GEORDI. (Energy Shield/Deflection)
hand-selected crew, Riker arranged a cunning strategy that not only gave him an
opening edge over Picard, but allowed him to help the Enterprise outwit Ferengi
marauders when they happened upon the battle. POINT VALUE: 75
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011
INTERCEPTOR EIGHT
Bajoran, Soldier

FULL IMPULSE! (Running Shot)

MAKE ‘EM HURT! (Poison)

DON’T BE WHERE THEIR SENSORS ARE


LOOKING (Energy Shield/Deflection)

NEVER SLOW DOWN (Willpower)

DOSSIER: While most missions flown by the Bajoran Militia’s sublight


interceptor fleet are peaceful escort missions, when an unidentified or hostile
vessel appears anywhere in the Bajoran system the Militia is quick to scramble
ships like Interceptor Eight that can identify a target and attempt to get it under
control while larger starships are still mobilizing their crews.
POINT VALUE: 50
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012
ENTERPRISE
Federation, Scientist, Soldier
TUCKER AND PHLOX, MIRACLE WORKERS
(Support)
Temporal Cold War At the beginning of your turn, choose
one of the following options: 1) DANIELS’ DATABASE: Enterprise can
use Probability Control this turn; 2) QUANTUM BEACONS: Ranged
combat attacks made by Enterprise and up to one adjacent friendly
ship can’t be evaded this turn.

WARP 5, MR. MAYWEATHER! (Running Shot)

Lt. Reed, Target their Weapons Systems When


Enterprise makes a successful attack roll and the result is doubles,
the target’s range value becomes 0 and is locked until your next
turn.
ELECTROMAGNETIC POLARIZED HULL (Toughness)

REGISTRY: NX-01
CAPTAIN: Jonathan Archer THOUGHTS, T’POL? (Perplex)
DOSSIER: Enterprise was the first ship constructed by Earth capable of
traveling at Warp 5. Captained by Jonathan Archer, the ship set out on a mission
of exploration and diplomacy that became a legendary series of adventures,
not least of which the role Archer and his ship played in the “temporal cold
war” that played out across history--but often centered on Enterprise and the
22nd century.
POINT VALUE: 75
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013
HALIK RAIDER
Kazon

AN ALLY IN THE SHADOWS (Stealth)

FIRE PHASERS AT ANY WHO INTERFERE (Energy


Explosion)

STRONG DEFLECTORS MAKE STRONG ALLIES


(Energy Shield/Deflection)

You Must Trust the One Who Helps You Halik


Raider can use Support; it can use Telekinesis as a free action, but
only to place a friendly ship into a square adjacent to Halik Raider.

THE WAY OF PAIN (Ranged Combat Expert)


DOSSIER: The Nistram-Halik have ever been close allies to the sect ruling the
Kazon Collective, their ships always part of the support fleet for every Maje.

POINT VALUE: 50
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014
ASSIMILATED VESSEL 80279
Team Ability: Borg When a ship using this team ability hits an Borg, Klingon, Robot, Warrior
opposing ship, place 1 Assimilation token on the target.

Assimilation Tokens: When a ship would be healed, it


may instead remove 1 Assimilation token for each click of damage it ASSIMILATION TARGET ACQUIRED (Charge)
would be healed. When action tokens are removed from a ship, roll a
d6 and on a result of - , remove an Assimilation token.

Team Ability: Klingon Empire When an opposing ship KOs a GRAVITON LOCK ON TARGET (Plasticity)
ship using this team ability, other ships using this team ability modify
their attack values by +1 until the end of your next turn. Uncopyable. Assimilated Boarding Tactics Assimilated Vessel
80279 can use Blades/Claws/Fangs; when it does, after the d6 is
rolled you may choose to instead deal penetrating damage equal to
the number of Assimilation tokens on the target.

DEFENSIVE SCREEN HARMONICS ADJUSTED


(Super Senses)

ASSIMILATION IS INEVITABLE (Willpower)


DOSSIER: Klingons tell their children tales of the Bird-of-Prey taken by the
Borg following the Battle of Wolf 359, the Klingons’ warrior spirit sapped and
their ship assimilated by the Collective as they were taken away to the Delta TARGET DEFENSES PENETRATED (Exploit Weakness)
Quadrant. Though their ship was never seen again, the personalities of its crew
surfaced when Seven of Nine made contact with a Borg viniculum aboard the
U.S.S. Voyager.
POINT VALUE: 75
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015
RATOSHA
Bajoran, Soldier

Warp-Drop Assault Ratosha can use Phasing/Teleport and


Running Shot. When it uses Running Shot, it can use , .

PHASE CANNON (Energy Explosion)

ALL POWER TO PHASERS! (Penetrating/Psychic Blast)

DIVERT POWER TO FORWARD SHIELDS (Toughness)

KEEP THOSE DEFLECTORS UP! (Energy Shield/


CAPTAIN: Colonel Rahm Deflection)
DOSSIER: Given a Bajoran cargo ship, Colonel Rahm was allowed to rename
the vessel put under his command after it was converted into an assault carrier. Team Ability: Federation When a ship using this team ability is
Rahm dubbed his vessel after the Ratosha Pass on Bajor where he first learned attacked by a ship with one or more action tokens, modify this ship’s
to pilot in tricky winds, and he runs his starship with the discipline he learned in defense value by +1. Uncopyable.
those early days, expecting every member of his crew to be alert and ready for
combat at a moment’s notice.
POINT VALUE: 50
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016
U.S.S. STARGAZER
Federation, Scientist
SHIELDS UP! (Energy Shield/Deflection)
The Picard Maneuver U.S.S. Stargazer can use Super
STARING UNFLINCHINGLY INTO THE UNKNOWN Senses; when it evades an attack and actions resolve, you may give
(Willpower) the attacker an action token and place U.S.S. Stargazer up to four
squares away as long as it is within line of fire of the attacker.

Bringing Light Into Darkness U.S.S. Stargazer can No Profit In Revenge When U.S.S. Stargazer is KO’d it
use Enhancement and Support. becomes an ultra-heavy object and friendly ships named Enterprise-D
can use Super Strength for the rest of the game.
Team Ability: Federation When a ship using this team ability is
attacked by a ship with one or more action tokens, modify this ship’s
defense value by +1. Uncopyable. NEBULA EXPLORER (Stealth)

EXPLORERS ARE WARRIORS WHEN THEY MUST


BE (Energy Explosion)
REGISTRY: NCC-2893
CAPTAIN: Captain Jean-Luc Picard
DOSSIER: When young officer Jean-Luc Picard stepped up to take the place DROP YOUR SHIELDS AND LET US HELP (Defend)
of the U.S.S. Stargazer’s injured captain and first mate, he earned the Stargazer
as his first command shortly thereafter. Picard led the ship and its crew on
scientific and diplomatic missions for more than two decades and through the
Cardassian Wars, until the already-damaged ship was attacked by the
Ferengi--inspiring Picard to use the brilliant maneuver that took his name when it
was thereafter taught at Starfleet Academy, destroying the Ferengi attacker. POINT VALUE: 75
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017
COLUMBIA
Federation, Soldier
Team Ability: Federation When a ship using this team ability is
attacked by a ship with one or more action tokens, modify this ship’s
defense value by +1. Uncopyable.

TWEAKED WARP INJECTORS (Charge)

CLOSE QUARTERS MANEUVERS (Plasticity)

Always Have a Plan B Columbia can use Probability


Control, but may only reroll its own close combat attacks.

POLARIZED HULL PLATING (Toughness)

REGISTRY: NX-02 AUDENTES FORTUNA IUVAT (Willpower)


CAPTAIN: Captain Erika Hernandez
DOSSIER: The second Warp 5-capable starship constructed in Earth orbit,
Columbia launched too late to help against the Xindi threat. But it quickly
joined its sister ship Enterprise on a highly successful mission of exploration MACO ASSAULT TEAM (Close Combat Expert)
and diplomacy…though the always-prepared Captain Hernandez made sure to
carry a complement of MACO soldiers that helped keep Columbia ready for any
strange threats it might encounter.
POINT VALUE: 50
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018
BIOSHIP ALPHA
Species 8472
ELECTRODYNAMIC DISCHARGE (Ranged Combat
Expert)
Biomatter Defenses Bioship Alpha can use Shape Change
and can’t be targeted with Incapacitate. Ships using the Borg team
ability do not place Assimilation tokens on Bioship Alpha.

Fluidic Space Bioship Alpha can use Phasing/Teleport and


Running Shot.

ELECTRODYNAMIC FLUID REACTOR (Running Shot)

BIOPULSE CANNON (Penetrating/Psychic Blast)

SYMBIOTIC PILOTING (Energy Shield/Deflection)


DOSSIER: Few species have ever turned back the Borg’s endless assimilation
of other cultures, and chief among those is the race the Collective calls “Species
8472.” Native to a parallel dimension called “fluidic space,” Species 8472 now ADAPTIVE DEFENSES (Invulnerability)
uses their organic technology to wage war on the Borg--a war they may have a
chance of winning.
POINT VALUE: 125
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019
ASSIMILATED VESSEL 77139
Team Ability: Borg When a ship using this team ability hits an Borg, Robot, Scientist
opposing ship, place 1 Assimilation token on the target.

Assimilation Tokens: When a ship would be healed, it


may instead remove 1 Assimilation token for each click of damage it
would be healed. When action tokens are removed from a ship, roll a
TARGET OBTAINED (Charge)
d6 and on a result of - , remove an Assimilation token.

MAGNETIC CLAMPS AFFIXED (Plasticity)

Assimilating Technology Assimilated Vessel 77139 can


use Poison and Steal Energy; when it uses Poison, deal 1 additional
damage to any ships marked with an Assimilation token.

WE HAVE ADDRESSED THIS VESSEL’S


WEAKNESSES (Toughness)

YOUR TECHNOLOGY WILL ENHANCE OUR OWN


(Willpower)
DOSSIER: After the Federation crew of the U.S.S. Raven was assimilated
into the Borg Collective, the ship itself was used by the Collective to gather raw
materials from assimilated ships and cultures. While the assimilated technology DEPLOYING CUTTING LASERS (Exploit Weakness)
carried by Assimilated Vessel 77139 made it more formidable, the B’omar
Sovereignty was still able to deal the ship a fatal blow that caused it to crash on
an uninhabited moon deep in their territory.
POINT VALUE: 50
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020
SPHERE 4270
Borg, Robot, Soldier
YOUR EFFORTS ARE FUTILE (Energy Shield/Deflection)

Target Confirmed When an opposing ship is marked with an


Assimilation token and adjacent to Sphere 4270, other friendly ships
REPAIRING SHIELD MATRIX (Regeneration) targeting that ship modify their attack values by +1.

Team Ability: Borg When a ship using this team ability hits an SPECIES 5618 IDENTIFIED (Running Shot)
opposing ship, place 1 Assimilation token on the target.

Assimilation Tokens: When a ship would be healed, it


may instead remove 1 Assimilation token for each click of damage it PREPARE TO BE ASSIMILATED (Plasticity)
would be healed. When action tokens are removed from a ship, roll a
d6 and on a result of - , remove an Assimilation token. Remodulate Primary Weapons Sphere 4270 can use
Penetrating/Psychic Blast; when it does, modify damage dealt to
each hit target with an Assimilation token by +1.

FIRE SECONDARY WEAPONS (Energy Explosion)


DOSSIER: While assimilated Borg vessels initially tend to have the shape
of the culture in which they originated, over time, retrofits by the Collective
to make the vessel more efficient will result in it taking on a simpler TRI-AXILATING SHIELD GEOMETRY (Invulnerability)
geometric shape. Smaller than Borg cubes, the Borg sphere is faster and
more maneuverable, and has been seen arriving in systems marked by a Borg
scout vessel, confirming that the local planets and culture are appropriate for
POINT VALUE: 175
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021
I.R.W. AVATAR OF TOMED
Borg, Robot, Romulan, Soldier
ANY PRICE, ANY ALLIANCE (Outwit)

From Their Ashes I Will Make Fire Opposing ships


JAMES T. KIRK, ROMULAN (Perplex) within 4 squares of I.R.W. Avatar of Tomed and marked with an
Assimilation token can’t be healed.
Team Ability: Borg When a ship using this team ability hits an OUR TIME TO STRIKE HAS COME (Penetrating/Psychic
opposing ship, place 1 Assimilation token on the target. Blast)
Assimilation Tokens: When a ship would be healed, it
may instead remove 1 Assimilation token for each click of damage it
would be healed. When action tokens are removed from a ship, roll a
DISRUPTOR OVERCHARGE (Pulse Wave)
d6 and on a result of - , remove an Assimilation token.
Team Ability: Romulan Star Empire Before the beginning THEY WILL NOT SEE THIS COMING (Super Senses)
of the first turn, choose a keyword possessed by an opposing ship for
all friendly ships with this team ability; damage dealt by ships using
this team ability to ships with the chosen keyword can’t be reduced
to less than 1. Uncopyable. I WILL NOT BE DEFEATED! (Invulnerability)
CAPTAIN: Commander Salatrel
DOSSIER: Raised on stories of her grandfather’s humiliating defeat by LIKE MY GRANDFATHER, I AM A CREATURE OF
Captain Kirk and the Enterprise, Commander Salatrel became determined to DUTY (Willpower)
destroy the Federation at any cost--even an alliance with the Borg Collective.
As part of the alliance’s plan, Salatrel proposed a trap for Jean-Luc Picard--a
trap baited with James T. Kirk, raised from the dead with Borg technology and
brainwashed into believing himself a Romulan loyalist. POINT VALUE: 125
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022
RELORA-SANKUR
Kazon, Warrior
YOU HAVE NO IDEA OF OUR TRUE STRENGTH
(Perplex)

TRANSPORT BOARDING PARTIES! (Close Combat LET THEM FEAR OUR APPROACH (Charge)
Expert)
Not Our True Target When Relora-Sankur makes a ranged
combat attack and misses, it may immediately make a ranged
combat attack targeting a different ship as a free action.

PLASMA TORPEDOES (Penetrating/Psychic Blast)

WE ARE RELORA! (Invulnerability)

WE WILL NOT LET OUR SHIELDS FAIL (Toughness)


CAPTAIN: Relora-Sankur
DOSSIER: The Relora have long been the strongest clan in the Kazon
Collective, backing up their reputation with formidably-armed warships and WE’LL SCRATCH OUR NAME IN THEIR HULL
daring tactics. The crew of the Relora-Sankur are infamous for attaching their (Combat Reflexes)
ship to a target, then cutting through the hull to send in boarding parties.

POINT VALUE: 125


© 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved.
023
SOONG
ARMORED HULL (Toughness) Borg, Robot

I Am No Longer Part of the Collective When Soong


WE WILL DESTROY THE FEDERATION (Willpower) is the only ship on your force with the Borg keyword, modify its
attack value by +1. When it is the only ship on your force that has
not been KO’d, modify its damage value by +1.
THE ONE WHO WILL DESTROY YOU (Perplex)
YOU WILL NOT ESCAPE ME (Running Shot)

THE SONS OF SOONG HAVE JOINED TOGETHER


(Outwit) TRANSWARP CONDUIT (Phasing/Teleport)

Team Ability: Borg When a ship using this team ability hits an
opposing ship, place 1 Assimilation token on the target. COLONY DESTROYER (Energy Explosion)
Assimilation Tokens: When a ship would be healed, it
may instead remove 1 Assimilation token for each click of damage it You Are Not Worthy of Assimilation When Soong
would be healed. When action tokens are removed from a ship, roll a makes a ranged combat attack, you may remove an Assimilation
d6 and on a result of - , remove an Assimilation token. token from the target; when you do, the damage dealt by the attack
to the target is penetrating damage.
CAPTAIN: Lore
DOSSIER: When Lore discovered a rogue group of Borg who had developed HEAVY DEFLECTORS (Invulnerability)
independence from the Collective, he twisted them to his own goals--the
destruction of the Federation and the capture of his ‘twin brother’ Data. Naming
his captured Borg ship after his father-creator, Lore attacked Federation colonies
to lure the Enterprise and his brother into his trap. POINT VALUE: 200
© 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved.
024
ASSIMILATION TARGET PRIME
Borg, Federation, Robot, Warrior
SURVIVE AT ANY COST (Outwit)

Team Ability: Borg When a ship using this team ability hits an Scavenged Borg Technology When Assimilation Target
opposing ship, place 1 Assimilation token on the target. Prime uses the Borg team ability, it may place the Assimilation token
on itself instead. When Assimilation Target Prime is hit with an
Assimilation Tokens: When a ship would be healed, it attack, you may remove Assimilation tokens from it and modify the
may instead remove 1 Assimilation token for each click of damage it attacker’s damage value by -1 for each removed Assimilation token.
would be healed. When action tokens are removed from a ship, roll a Fighting on the Run When Assimilation Target Prime
d6 and on a result of - , remove an Assimilation token. makes a ranged combat attack and actions resolve, you may move
it up to three squares.
Team Ability: Federation When a ship using this team ability is
attacked by a ship with one or more action tokens, modify this ship’s
WE WON’T GO BACK! (Pulse Wave)
defense value by +1. Uncopyable.

GET THOSE SHIELDS UP! (Toughness)

REGISTRY: NCC-1701-D
CAPTAIN: Captain Will Riker DEFLECTOR POWER FLUCTUATING, CAPTAIN
DOSSIER: In a parallel universe, the first incursion by the Borg crushed the (Energy Shield/Deflection)
defenses of the Federation and full assimilation began quickly. Three years later,
the Enterprise was one of the few surviving Federation ships, scavenging Borg
technology and using it to fight a losing battle against the invaders. Badly battered
and on the brink of destruction, “Assimilation Target Prime” was drawn to another
quantum reality, giving a desperate Captain Riker a chance at survival...
POINT VALUE: 100
© 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved.
025
BIOSHIP BETA
Species 8472
BIOREGENERATION (Regeneration)

Biomatter Defenses Bioship Beta can use Shape Change


and can’t be targeted with Incapacitate. Ships using the Borg team
ability do not place Assimilation tokens on Bioship Beta.

FLUIDIC SPACE TRANSFER (Phasing/Teleport)

Energy-Focusing Ship Give Bioship Beta a free action and


choose attack or damage value. Modify the chosen combat value by
+1 for each adjacent friendly ship.

BIOENERGY PULSE (Pulse Wave)

Defensive Escort Bioship Beta can use Invulnerability and


Mastermind.
DOSSIER: Though Species 8472 is aggressively xenophobic and refuses to
ally with any other species, even in their war against the Borg, they have shown
the ability to maneuver their bioships into a tight formation where one central CELLULAR SHIELDING (Toughness)
ship can draw energy from those surrounding it in order to fire an energy beam
capable of punching through not just Borg shields but the entirety of a cube in
a single blast.
POINT VALUE: 150
© 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved.
026
SPHERE 3095
LOWER YOUR SHIELDS (Toughness) Borg, Robot

WE ARE BORG (Regeneration)


APPROACHING SECTOR 001 (Running Shot)
Creating Temporal Vortex Sphere 3095 can use
Probability Control; it can also use Probability Control a second
time when it is not your turn, but only when a ship marked with an TRANSPORTING ADDITIONAL DRONES ONTO
Assimilation token makes an attack. TARGET VESSEL (Flurry)

RESISTANCE IS FUTILE (Outwit) TARGET SHIELDS INEFFECTUAL (Penetrating/Psychic


Blast)
Team Ability: Borg When a ship using this team ability hits an
opposing ship, place 1 Assimilation token on the target. TAKING COMMAND OF TARGET’S CRITICAL
SYSTEMS (Steal Energy)
Assimilation Tokens: When a ship would be healed, it
may instead remove 1 Assimilation token for each click of damage it
would be healed. When action tokens are removed from a ship, roll a RELEASING CHRONOTON PULSE (Pulse Wave)
d6 and on a result of - , remove an Assimilation token.
DOSSIER: Encountered by the Federation at the Battle of Sector 001, Sphere
3095 possessed the ability to emit controlled chronoton pulses and create YOUR CULTURE WILL ADAPT TO SERVE US
temporal vortexes allowing the Borg to travel through time. The Collective used (Invulnerability)
this technology to travel back to Earth’s 21st century, where it attempted to
assimilate humanity before it launched its first warp-driven craft and made first
contact with the Vulcans--an attempt thwarted by the crew of the
U.S.S. Enterprise-D, who pursued them into the past. POINT VALUE: 150
© 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved.
027
QUEEN VESSEL PRIME
The Queen Queen Vessel Prime can use Leadership and Outwit. Borg, Robot, Ruler
When it uses Leadership, it may use Probability Control, but only
for that roll.

I HAVE ASSIMILATED THE KNOWLEDGE OF A Ruthless Efficiency When Queen Vessel Prime hits with an
THOUSAND WORLDS (Perplex) attack, damage dealt is penetrating damage.

Team Ability: Borg When a ship using this team ability hits an
opposing ship, place 1 Assimilation token on the target. TRANSWARP CONDUITS (Phasing/Teleport)
Assimilation Tokens: When a ship would be healed, it
may instead remove 1 Assimilation token for each click of damage it YOU WILL BE HELD FOR ASSIMILATION
would be healed. When action tokens are removed from a ship, roll a (Incapacitate)
d6 and on a result of - , remove an Assimilation token.

YOUR ATTACKS ARE MEANINGLESS (Impervious)

All is In Service to the Collective Queen Vessel Prime


can use Invulnerability and Mastermind. When it uses Mastermind,
CAPTAIN: Borg Queen friendly ships with the Borg keyword within 4 squares and line of fire
DOSSIER: The Borg Queen can travel aboard any ship in the Collective are considered adjacent.
and was encountered aboard a cube by the crew of the U.S.S. Enterprise. But
when the U.S.S. Voyager encountered the Queen in the Borg stronghold called AS THE BORG SURVIVE, SO DO I (Regeneration)
the Unicomplex deep in the Delta Quadrant, she was aboard a unique “Borg
diamond,” an octahedral vessel, highly armored and heavily armed, and able
to travel via the Borg transwarp network to wherever the Collective needs her
guidance. POINT VALUE: 200
© 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved.
028
TACTICAL CUBE 138
DEFLECTOR SHIELDS (Invincible) Borg, Robot, Soldier

Assimilation Underway Cube 138 can use the Multiattack


WE ARE BORG (Regeneration) ability, but one of the actions it takes as a free action must be an
attack that targets a ship marked with an Assimilation token.
TRITANIUM INFRASTRUCTURE UNAFFECTED
(Invulnerability) TRANSWARP CONDUITS (Hypersonic Speed)

PROCEEDING TO TARGET COORDINATES (Running


REGENERATIVE HULL ACTIVE (Regeneration) Shot)

TACTICAL INTELLIGENCE DISTRIBUTED TO ALL ACTIVATING TRANSWARP REPOSITIONING


NODES (Outwit) (Phasing/Teleport)

RESISTANCE IS FUTILE (Ranged Combat Expert) ASSIMILATE ALL AVAILABLE TARGETS (Pulse Wave)

Team Ability: Borg When a ship using this team ability hits an Assimilation Target Shields Draining When Cube
opposing ship, place 1 Assimilation token on the target. 138 hits with an attack, damage dealt is penetrating damage.
Assimilation Tokens: When a ship would be healed, it REMOVING TARGET HULL STRUCTURE (Blades/
may instead remove 1 Assimilation token for each click of damage it Claws/Fangs)
would be healed. When action tokens are removed from a ship, roll a
d6 and on a result of - , remove an Assimilation token.
POINT VALUE: 800/600/300
© 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved.
100
TACTICAL CUBE 5651
ASSIMILATING TARGET RESOURCES (Steal Energy) Borg, Robot, Warrior

ELIMINATE TARGET RESISTANCE (Blades/Claws/ Assimilation Underway Cube 5651 can use the
Multiattack ability, but one of the actions it takes as a free action
Fangs)
must be an attack that targets a ship marked with an Assimilation
token.
DISPERSAL FIELD ACTIVATED (Super Senses)
Regenerative Plating Cube 5651 can use Toughness.

Approach and Assimilate Target Lifeforms


YOU WILL BE ASSIMILATED (Impervious) Cube 5651 can use Running Shot and Mind Control; when it uses
Mind Control, it takes no damage due to the target’s point value if
the target is marked with an Assimilation token.
WE ARE THE BORG (Regeneration)
COMPENSATE FOR GRAVIMETRIC SHEAR (Running
Shot)
TARGET SHIELDS FAILING (Exploit Weakness)
GRAVITON ANCHORS ACTIVE (Plasticity)
Team Ability: Borg When a ship using this team ability hits an
opposing ship, place 1 Assimilation token on the target.
Terrain Extraction Complete Cube 5651 can use
Penetrating/Psychic Blast; when it destroys a square of blocking
Assimilation Tokens: When a ship would be healed, it terrain, you may continue to destroy squares of blocking terrain
may instead remove 1 Assimilation token for each click of damage it
as free actions provided each square is adjacent to the previously
would be healed. When action tokens are removed from a ship, roll a
destroyed square.
d6 and on a result of - , remove an Assimilation token.
POINT VALUE: 650/450/250
© 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved.

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