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(Deathelaw): + Bloodroar + Bly + Lange Target # Loyal B + Terror * May have han Mount: + Krieelust (barded wathorse) Special Rules: # ‘The Emperor's Chosen # Immune to Pyychology * Stubborn CELT. THE SUPREME PATRIARCH MWSBSS TWIA as 3S 4 yee $304 4 ee 340 points Ld Troop Type ; ‘Monstrous Cavalry (Special Character) Mount: Imperial Pep ar Geltis a Level 4 Wizard who uses spell fom the Metal s Special Rul Gold * Loremaster Metal) Options: flea Metal ‘© Balthasar Gelt’s Pegasus may be upgraded to have Special Rui us): = Tron-hard Hooves 5 pins * Fly = Swiftas the Wind 10 ia THE GRIM, THE GRAND THEOGONIST Mws Bs Ss TWI A Ld Tey ere) 2”) ‘Troop Type Infantry (Sp Special Rules: Options: ee Batle Prayers = May be mounted on the RAGS Tce a ator of Sigmar. Seat Be armed wth one ofthe Fl f Hfold the Line! The Mad Count yp Type Tey (Character) ed weapon cuss m8 a eee Tle init, a e aybe upgraded to have Iron-hard Hooves “+ May he upgrade to be Swiftas the W = Wathorse a “+ May be upgraded to have barding: "May take magic items worth up fo * May be upgraded toa Level ¢ Wizard * May be mounted on one ofthe following: ~ Imperial Pegasus . ind * May be upgraded to have Iron-hard Hooves # May be upgraded tobe Swift as the Wind sone ssi * May be upgraded to have bari aBatle Wizard Lord chooses na ited on an Imperial Griffon . spells fom the Lore of Heavens, may be mounted on a Celestial Hurricanu* tle Wizard Lord chooses spells from the ted on a Luminark of Hysh ( re (replacing one acolyte) Lore of Light, placing one acolyte) Lore of Beasts, 30 pin 5 pi 10 pin 18 pang 6 pee 10 pins ra varacter) ws Mw ns s 1 w law 100 points Options: m . ~ Alitional hand weapon ms Bepae Brees = May take a shield pies ne Toe + May be mounted twin hus Far The Wir Atay ee Bieker I * May be upurad o has hn j * May take magic items worth upto. Sis | Waray on cl conta oa Pa 6 points pi oe ‘GRAND MASTER Ee | Profile MWS BSS TWH A Ld Troop ee 9 pins [Gand Maser 46 6 4 4 106 4 0: camercrann 4 points Warhorse: Pay ead Pr es = 7 Soe: Pe Equipment: Mount: Options: 170 pines # Hind weapon Bane warhors * May be armes with one ofthe flowin 25 ela Bs fa pate armour = Grestveapon 3 oe eater, 1 | ete omer = + Mayne magic tan wor pw ta /MOUNTS Profile WS BSS TWA Ld Troop Tipe ats Piensa Grtfon (5 5 oo ven Tinperial Pegasus 44 358 aoe Monstrous Beast [ibe loperil Dragon 5 6 oar ee [| Mechanical Steed 4 4 Sees Le 2, War Beast [fivahose | 3.3 3/15 1s evnBent | Specie Rates: 5 pints Papal Grif Fy Large "Tings, Terr + Ti imperial Drag Fy, ery Hrs Lange Tig Sey Sn) Teed 5 pas Re re * Mecha tds Trapact Hits (D3), Ue Opens a fae Fa RRR ENS irae. THE WAR ALTAR OF SIGMAR : z Profit MWS BSS TW LA Ld Troop pe pe The Wer Altar of Sigmar fe Be se Chariot (Atmour Save S++) Marhorse . oguae 3 es tic Items: Special Rules: Options: PMeGokien Grifon + Holy Fervour + The War Altar of Sigmar may be upgrade 0 have ail + Large Target the Horn of Sigismund BB 2 wationcs + Th Perot Sigmar + Suibborn Ward Save 44) ype “troop ah Cavalry (Special Charac gant ste Sieh J these seme eo Bali shears rar Yamin f 155 points oan ‘troop Type we wT A thy (Special Character) og ges 7 io" tae s vo ate © Gin of Sema + Drone? J Rep Demers 1 fagheous Fuy NTSMARSH “140 poi MARS |E EMPIRE : a BKUS WULFHAREHUNTSVARSHALOFTHERMPINE,., Nes eT eT A eS Chane) Nar aes 2 Wolare eet : 3 a. Special Rules: Herr upgrade one ust of Huntsmen i yours uA TTramictoPychgy toe Wola Hier, granting them the Monser Hun E rs : SP Temine oPooley Or sinmone oPycology special ules Se page 5 : eTeme een . + Miliarés Hues ra Ar a 60 points ee EMPIRE MMWSBSSTWIA LI Troop Tne Coptin ofthe Emp 4 255.3 18) Unhatry (Charset) Pin ofthe Empire 4 Eavipment: Special Rules: 3: + Hand weapon Hold the Line! * May be armed with one of the fllon ~ Additional hand weapon (un ~ Great weapon = Lance (mounted only) = Handgun 6 pit = Longbow 5 pei | ~ Pistol 5 pin | = * May replace light armour with onc ~ Fill plate armour Unless your army contains Ludwig = Heavy armour 2 pints Pp alil one Captain ofthe Empremay + May uke sched co aa 2p \y Dea 4h ~ Imperial Pegasus ++ AS pit Standard Bearer may cary a Magic May be upgraded to have Iron-hant Hlooves ho pine Knit). model that * May be upgraded e Swift as the Win Heannot have any other | ss, 2 agrees Wed * Ifa wathorse is taken, it may * May take magic items worth upto 6 puns Spe | 10 pn: 12 pants be upgraded to have barding AA Battle Wizard isa Level | Wizard who uses spells from one of the eight Battle Magic lores in the Warhammer rulebook lark ebook, May be upjraded ty have barding + May take magicitems worth upto STWIAL 440444242 8 Infiry Character) Options: 5 Battle Prayers + May be aed with on ofthe allowing * Divine Power Additonal hand weapon (on etn) + Righteous Fury ~ Great weapon + May replace light armour with heavy armour » May take a shield + May be mounted on a warhorse = May be upgraded to have baring. + May take magic items worth upto S TWI A Ld Troop Tye 3.2.3 1 7 Infantry (Character) Spi Option: ‘ cs * Maybe armed with one ofthe following: © ‘Sian i ~ Grenade launching blunderbuss 10 eins = Hochland long rifle 20 pine Pigeon bombs. me ~ Repeater handgun Gee = Repeater pistol + May take ight armour. 1 pine “+ May be mounted on one of the following, : = Mechanical Sted, 25 pois — Warhorse 12 pains 2 points + May be upgraded to have baring ‘+ May take magic tems worth upto ns (oe raze 30) 5 points per m ' EF ‘Troop Tre f ' ss es wr ald A infantry f ee Fa 37 Infantry pat teone Emir Soldier toa Seca ie Ae See deo ire Soler to # mesic m eda Selfcr wa stndard bearer oe Regiment! U May ede ne Epi Sol wit nie ay take seks pio ro Detachment ( Detach sce page 30) E e 7p ! ; si ! mysnss TWA Ld Troop Tive et model re mses SY 17 Infiney ae 3 2 7 tnhey Peas | Ono rete Orie ne Empire Swonhnan t+ Dei E 2 Mayor i Serdne tox sin 10 Es + Regimental Unit + May upgrade one Empire Swordsman toa standard bearer Detachments: {© May take up to two Detachments (see page 30). + May upgrade one Empire * May upgrade one Empire Soldic « * May upgrade one Empire Soldier Detachments: * May take up to two Detachments (see page 30) © Detachment Bie icant Uni pre Soldier toa Marksman A Marksman may exchange 2 Mtonamay ech hind fo he ning + Hochland long rifle *+ Repeater handgun + May upgrade one Empire Soldice to a musician * May upgrade one Empire Soldicr to a standard bearer Detachment 7 points per model MWS BSS TW 1A Ld ‘Troop Type Wars 3 Gt oi eee $3433.14 17 Infamy Special Rules: * Detachment + May upgrade one Empire Soiier toa Marssman 0 paints + Regimental Unit * May upgrade one Empire Soldier toa musician 10 poms + Skirmishers ‘+ May upgrade one Empire Soldier ta standard bearer. 10 points ‘ Detachmentst 5 + May take up to two Detachments (sce page 30), 6 points per model r WI A Ld Troop Tre ae 13 1 7 Infantry 13.2.7 Infantry 8; 1 rade one Militia Fighter toa Militia Leader 10 pines + May upgrade one Mila Fighter toa musician 10 pines + May upgrade one Militia Fighter to standard bearer 10 pines ‘22 points per model 8 TWA Ld Troop Te 33.13 1 8 — Cavalry CR re 4 Bis ay eee 4+ Bee eek Cavalry 3a eas. 2 a Options: * Hand weapon «May upgrade one Empire Knight ta Pretepor * Lance {May uparade one Empire Kright toa musician + Full plate armour + May upgrade one Eire Knight and i © The entire unit may replace ther lances Equipment: * Shield Sone Knightly Orders unit inthe army may be {a Preeptors upgraded tan Inner Circle Pes 58 points per model _ om. WE tt Eahentrtn KNIG M whit Ste | : ee: _— re Ma rE one Taner Circle Koi A Smee Ny apie I (Denigorb ol? F Nfy upgrade © etre + Rear ia ea ma a = The entire unit aes Fle amour bar . } a 27 points per model i Troop Type Ks S wiaAatlda oe (REIKSGUARD KNIGHTS myers To Regard Koight fee 3 is 2 8 Cully cen 44 3 : eos iS} Warton eos s = ioe ¢he toa Reikscaptain + May upgrade one Reikyguard Knight oo ~ = 4 hey epgrdeone Relogard Knight toa standard bear a — May have a magic standard worth up to ie ee + Shit + Banting 8 ae Ee model MWSBSS TWH A La Troop ‘Ty oes 3 31 7 Infantry Me 1 7 infenwe Special Rules: Options: aa * Scouts * May upgrade one Huntsmen to a Track ‘ ip one Huntsmen toa Tracker ag 10 points Skirmishers 1 May upgrade one Huntsmen to a musicia ssesses eel pains * May upgrade one Huntsmen toa standard b ; 10 paines Special Rules: + Fasc Opi, felon 2 poi on ane gt Troop pe 3 : Special Rules: Options: * Fast Cavalry * May upgrade one Outer ta Sharpshote, ~ A Sharpshooter may exchange his repeater : andgun for one ofthe fll race of pistols including a repeater piste * Gremide lauching blunderbue + May upgrade one Outtder toa musician * The entre unit may take baring “Ufa emit of Outriders is piped ith bard they ster at Ca 120 points MWS BSS TWH A Ld ‘Troop Type 7 3.5. 2) ean Rine (reg ta cal 1 3 Equipment: + Fland weapon ~ 100 points ‘Troop Type ‘War Machine (Stone Thrower) Special Rul (Grey 3 Crewmen Equipment + Mortar Shells + Hand weapon Special Rules: a e jocks ‘Equipment: a lelsiorm Re + Hand weaper : ‘troop Type mwsess Tw IS 1d Ghanot (Armour Save 1+) fee 6 i: a : —— Special Rules: Fauipment (Engineer Comm re eae Random Movement (variable) team Points tel Behemoth Terror Unbreakable + Hand weapon + Repeater pistol Equipment (Steam Tank): * Steam Cannon + Steam Bagine + Sieam Gun ee + ‘The Engineer Commander may take a Hochland long rifle coal a ‘0a wsBSS TW I Ald Troop Type Pr § 5 § - = - Chariot (Armour Save 5+) eee eee Equipment Special Rules: (Acolytes): + Large T + Fland weapon * Locus of Azyr ‘ * Portents of Battle * Storm of Shemtek ‘120 points MWSBSS TWH A Ld a a nour § eee 3 1 7 nour Save $+) Mee oe 3s Special Rules: = * Aura of Protection + Large Target * Locus of Hysh * Solheim’s Bolt of Illumination moffive cok ee models in the a cori noteof a (rounding 9?» ; fe porcie ay eipment PEO Ee thy ray til ‘upgrades it ‘has with Descent an 39 pei eos of pints ta of 2 Be Regimental Unit they ae purchase genta Units provide leadership to their isnot lecing, Ponts As Tong asthe Regimental Unit isnot Aes seca one nel win 3 se il Units Leadership, unless it would otherwise fental Units and Detachoents fight so closely together afected by the same battlefield psychology gimental Unit as any ofthe special rules listed evconfrthe same special rule onto al of thei chments whist they havea last one model within 3" * Immune to Psychology * Stubborn * Steadfast * Stupidity fp dinuduners (ha have Leandra fet Te Datahnen ict 5 (wha have a Leaders Greatscords are mt He ee atthin 3” oftheir Regimen "y Detachment alwayy 4 OMG 7 Danna a Regie jel in the unit is wit “oa ses ck rk ch the ee inveand nes ar trained © SPOR thie ent as in bate, If an enemy ue ‘eimental Unit, and the Regimen against Reg reaction, then each of a aa le a Sitio 3” can make either gy: Staal et arte action (sce below), Thee eon diately after their Regimens) aaa declared re Regimental Unit does not get Sta reaction ny reason then the Detachmgs eson for 20 Counter Charge ac Suppor rach and protes otf Detach 4 Counter onal a Detach {uo Stand we Be atajon PC | + support Fire é Seppers ent can oly declare a Super Fg ifat least one model inte i amed thea a Yo Rerimental Units greater than theche a on Res cena charctecinte oa . seed If Support Fire action is declared, the Detachnes, the? dan immediate, out of sequence shooting attacks fit had just declared a Stand and Shoot. all against the charging unit. All unsaved Wounds pa Regimental Unit and its Detachment’ Stand agtae charge reaction and/or Support Fire actions ares when determining if the charging unitis requir Heavy Casualties Panic test “tel ey \ * Counter Charge 4 Ifa Counter Charge action is declare, the Death makes an out of sequence move thats resolved asa C just declared a charge against the charging unit Thess 7 is made after your opponent has moved allofhischgal Ff units, as long a more enemy units hes suns c ebaiisted a ch inst the detachment’ Regine 1 Unit. The en wot get to make any charge reactions aga cer Charge, but otherwise di normal chargi d bonuses apply ; ne i 5 “The Siege of Ai nny first battle, and damn my last. See th: { this? My empty sleeve, his wooden leg, ar cch where my eye shouldbe 9 We fought like Uni:crogens that day, slaughteringi@ os of the foul Ores, bur there were always more -atidel green-skinned monsters as far as the eye could se Worse things yet that still give me nightmares to Sigmar alone knows how we survived.’ A Master Engineer w; sree Home cn a a 4 in af fiing a weapon ini ing We Master wt So Er es ‘nic des he ni pa ee frre | ater lin nt eae far air he ing sng Reber cncck, ea Se repens es i cetshed byte en, SSeS tre enn ese a Sey Impact Hits (D3). L_Plereing special rule, "St hit with the Amour B16 foreach Mechanical Steed atthe lla Ftovement phases. On the roll of a 2-6, ‘RPE a Ife hans has started to run down; the einkopts Whi : the! | repeater handy ra ree Rppfomie Movant charac fr ey yale ‘oe seo mien of 1). ng Cavalcade of Death the Hed contraption that = ae Boye ‘Strength Special Rules + Armour Percing, 7 Move or Fire ey, abe eerie: of the Empire goto battle ‘Multiple Shots (3) perf forged plate mail ——____ a nt REPEATER PISTOL. Pilipatearmour has a 4+ armour save A repeater pst packs punch beled by its compact sie \ Miih other armour a5 nora a: he \\ : : Unlike mos othe wetpons,a repeater stl an he usd a ‘ E both a missile weapon and a close combat weapon, flowing i FLAUNCHING BLUNDERBUSS the same rules as an addtional hand weapon . “ pfresa small explosive charge that can punch iq aitofannonr Strength Special Rules : 4 Armour Piercing, Strength_ eee Multiple Shots @), Armour Piercin| Quick to Fire Move or F Slow to F Brace of Pistols including a Repeater Pist (Combat) ~- Range Strength Special Rules RIFLE Combat As user Extra Attack*, jer, fro fies have fallen Requires To Hands Mong rife and lived 10 tell» *Grants an Extra Attack to models on fio onl. Special Armour (Shooting) Move or ! Range __ Strength _ Slow to 12" 4 ———— known as captains regardless of theirs impet wmmander there are © commanders who ane pat mpire c aut They tend to be petty ari te rity of fete Fops: rank more any actual pamestral titles and political crience of leadi experience MWS is s 7, IGeneaiofihe Empire + 5S 4 [Guinot Empire +5 5 4 4 gE ee TROOP TYPE: Infantry (Character, . ‘SPECIAL RULES: Fiold the Line! While a character with this yp vronit, the unit rolls 3D6 for any Break tes eat nd uses the two lowest scores, Te take, ~~ ) THE PRIDE OF THE EMPIgp The solder ofeach Imperial protnc keris, } regimental histories, bragging oftheir heroes ond fame § tilt littng the meagre accomplishmensefmgga states, Beery professional fighter in Ostand has keyigat the battle prowess of thir Elector Count Vlirahes and those provinces whose leaders ae better nun oxauae and diplomats are disparaged os soft southerners Rang Middenheim are praise the Order ofthe Knighgja White Wolf reco: i howling charges and out foes with heavy To true Middenlanders, ght use shields, whic Wolves disdain are seenos sony less manly. Mer | espouse the marksmanshipcfis: archers ~ al > stick a Beastman intheeelis | hundred paces folk of rival states roll thirqyss \ disbelief. Thos ho hail from Reiland hadi | lace, for their we ed soldiery has saved man ti they can also bo cing home to some of the mos warriors to lifta bla:-, including the Reiksmarshal Kanto Despite the postui’sy and pompous clans, when fas common enemy, the soldiers of the Empire nomat Province or city-state they call home, have stood shoulder on the battlefield shouting ‘Sigmar sovelt and giving their all to claim oetont : Wizard Ne permane wwere transform: ross a wizard s nly a smokin; whisper i magic they w make superst presence of a To be a Battle heart of the w« eight Winds « lightly. To lose isto invite dis, Wizard acide unfortunates the time. A yy pen a portal be sucked th the wizards ik ZOO ux monsters of the eer aninan a tapeh 8 the, wonders of te Oh (te vjankerous und Pi PEGASI Dicarn y and ordi he tru pECIAL RULES: Fv ADES: Ai Hooves: An Imperial Peg Ty Wound rolls when DES. acs mc ilan a yun fr Leaders Be moet Se rs penser Beck et Trion iE aera separ ‘The ‘homp Attack receives +1 To Hit rh te Large Taget spec! Ue aginst motels cious THE IMPERIAL DRAGON the Imperial Zoo, a fe Jto have been taken from the peror fest raised frm an eg i the Black Mountains. None but Er the There is but ne Dragon in fo ride it, for only he bi deepest cave in Karl Fane have ever dared "Siena of wil to dominate its cold, loot mind. Mwsess TWIa 6606663 ‘marvels for thoughts to ies are focussed in the ‘School, they'ean be: inventions andl develoy for the Emperor's arsenal eet ao ledygook to themselves as they bustle jther in an attempt to improve the neta ir x pal itizens of the Empire quite rightly Mesarea little bit mad, and they try to avoid “pxions Engineers bring to bale rng fom Bier ces, such as the Steam Tank and Helstorm Biiteedowncight bizarre, such as ven Sl the thunder barrel, the Herstel. bomb ora whole array of other deadly Bee ientions rarely work, Orat least notin the ie irevery now and again a Master Engineer Brcrasing anv’ and strange war machine tha lethal consequences - usually, but not always, a he youngest Engineers show a burning eal ou tei atest ncentions onthe folder Master Engineers have seen enoy Mi theitime to know better than to fel themselves. Instead, they prefer to entru: S psome cager, youthful fellow whilst they observe E jot just their positions as inventors and BN ecpons that make Master Fngincers Meonthe battlefield. While they are not soldiers, Speppeers are still part of the Emperor’s forces. tnoften be found taking advantage of ‘battlcfield Mosnipe at the enemy with a Variety of powerful etal sifes and handguns. artillery ofthe Empire forces, Fhereand there as the battle rag the deployment of the arm ers with talk of parabolic ar tllery crews often resent th seeing them as pompous | with lofty academic theorie cal 2 However, many a gunner has 9! to i after seeing the effect of an :ngineer’s ‘regiments being shredded by a direct whole cavalry column torn asunder mn ball, ora ferocious monster suffering + Volley Gun, Whether the carnage caused was the result of blind hac the feling seems tobe thatthe presence of Master Engineer really des make atilery more relable an Accurate (most of the time anyway), a areful calculation or just eee MwsBS s Twi ter Engineer 4 M TROOP TYPE: Infantry (Character). SPECIAL RULES Master of Ballistics: If'a Master Engineer is not fleeing, a single war machine within 3" of him can use his Ballistic Skill and re-roll one artillery dice during the Shooting phase This cannot be the dice that determines the distance bounced. bya cannonball. You must nominate which war machine, if any, will be using this rule each Shooting phase before any ar machines within 3" of the Master Engineer are fired. A Master Engineer cannot use this special rule and shoot with: his own missile weapon in the same Shooting phase. “Stand Back, Sir!’: A Master Engineer that is within 3” of a war machine is allowed to take a “Look Out, Sir? roll just a 25 if he was within 3" ofa unite fye oer ae ea same troop type as himself Ifthe rll is successful, th friendly war sghteous Fury: A Warrior Priest, and any pet ss the Hatred special rule, Hj ain the Hat urrently in, Characters in the unit do not e Prayers: Warrior Priests kn a Peel ve Battle Prayerai ils (power level 3). Battle Pi that target the Warrior Priest Prayer is successfully cast on a Regim Detachments within 3" are also target + Hammer of Sigmar: The Warrior Priest and hisus roll all failed To Wound rolls in close combat until the of the next friendly Magic phase * Shield of Faith: ‘ior Priest and his unithayy S+ ward save Wounds inflicted in close can until the start of iendly Magic phase . and his unit gain the ic until the start of the nat friendly Magi dition, when cast, all enemy models in base c h the Warrior Priest suflers Strength 4 hit, { ehekharan Undead and mat with the Daeme rule in base contact sullers Strength 5 hit ir h no armour savesallowl ‘TROOP TYEE SPECIAL RULES. stack. Fal ie ae wi oa pecconbona Wich tne nll ea and y a are Grim Rests Wish Hus rot, sip sas ce ike ake Note that they wl ea ding re coe ha test, Tn ation, Witch Hi mt, ee rape Chan ee u @ Epthab S42 Slessness and cruelty of this dark fs { forall he is men of this cai ‘ ? i eee ire nets me of hy ar men his Leaders ernie Baar ace dak sorcery or the erpations set When atacking W Dees nsrs dant arn ie Undead, Ncheiaran Undead or Deer ci fd imposter a Witch Hunter reroll ie TOW 4 spedeeply distrustful oftheir low man, Pee erin — notes thr own Kn Took forthe slightest hint of ithe mere i corre" sined t ees zyestion of sorceroUs powers, and ene Ot cir unsettling reputation, Witch Hu me Dene ee ards burn the dc above Fe roy ca goer See that stands between an Empire soldier Berrie on tin, BP se unnatural J stakes, prayer-inscrib fade sharpened { with thrice-blessed silver jon incl : Fe a baroque pistols loaded : i ee icy the Witch Hunter's bullet is the final peat ofthe pare damned one who is taint fame at its touch, whereas those SS anes ta Be gal to burn are atleast proves innocent by their death. e en ntersare fond of pointing vt 0 He an ly Mfr than to five under the sway of evil at . Pvp tat tft Witch nts fought olongh le agash, Order srhinselfagoinst the sorcerer ISI Hammer wos only offiilly (yGiandTeogonist Sebold I. It wos f IMomised the Order from the shadows re Going the Witch Hunter licence to hun’ ify fase the noble teachings of i‘ Colleges of Magic. 682 Brae the practice of wir Fee Magic in Alort 1h nt Battle Wisard sto : Pera wet miier bythe Renee Sock ind destructive ends, and ot ee sich power; Forte: feo who viet! swoome per serets beyond the Len Ble tr te dct ar ny a fol a Ee weakiesS wath rib efor ea sie iad at its disposal pe dying arcane tomes and myetca Mould mistake ther frail scholarly Battle Wieards can hl bots of peoofound them with terrifying Beeccliksaraa boving out ‘master the fll spectrum of sorcery Previa of Magic Ava Be ren oleges have their own dsinct ed cre ils reting ths ra stra ey wild Keven aloof men, mistrust by most Bese sate cof the Empire courts their red, for wizards ae notoriously Mt eperus. Their mood can change bl a eet incandescent rage atthe ses of those fools who have lucky ones, who were cursed with range from the I Be ate ofthe hiccups, t0 theless fortunate, who MAGIC: A Battle Wizard uses spells cucean pels from one of the eight voto warty toads, or worse. Many who Battle Magic lores inthe Warhammer rulebook Pesimply disappear altogether, leaving behind ae — ae Mwos STW { |RanleWisaritord Wo 3 oy : 34 the Wi Br indiferen eit Th Heed pairof boots asa warning to others. Some We aperthat Battle Wizards are tainted by the very 4 NS such, the citizens of the Empire tend to ») y ihe wield. As Gpestitous gestures behind Mfasvizard to ward avway any evil inf Big isin int THE TRICKERY OF WIZARDS luen In the Imperial year of 2516, the Empire stood on the brink of | civil war as Theoderic Gausser ~ the Elector Count of Nordland sought fo enact his territorial ambitions against neighbouring, Hochland. The Emperor asked Balthasar Gele to interoene om. his behalf, and the Supreme Patriarch travelled to Nordland’s capital of Castle Salzenmund. Though ostensibly there as an ambassador, Gelt secretly transmuted the gold earmarked for lyimmolating himself, alon: ‘Theoderic’s armies and mercenaries into worthless bars of lead jhappen to be standing in b: } before returning to Altdorf on the back of a Pegasus. The hired ntary lapse of concentration F swords refused to fight without payment and the looming threat Realm of Chaos that the wi id } of civil war was narrowly averted. In revenge, Theoderie has p. None are aware of the danger more than sworn he will have Gel’s head. : his life in FeaBuitle Wizard is to understand the p< sold, and though each can be (of Magic to his will, such pow pxe control ofthis arcane power fer. A misplaced syllable cou | | fe So ts in the blocady Waath ental Unie ‘ARCHERS -oops, able to fight adaptable tr00P3, ight in q) Rp screen. The northern provi for their bowmen and tend TROOPTYPE: Infantry. SPECIAL RULES: De Skirmishers. SWORDSMEN Swordsmen are expert fencers and blade Masters, regarded as dashing, heroic figures. This reputation, whine ards and poets of the Empire foundation in truth, for Sw aS highly trained and proficie met ais rcismen are amongst the mag f the state regiments | Empire Swordsman | Duelist SPECIAL RULES: Detachment, Regimental URI mary pad hoe reguments ‘oF noty 10 Fh as and a formal training oF discipline Townsfolk and villagers levied Sprive men standing ready to fe against the monsters and them, Other militias are bands Jreurs used to living by the ‘or pressed into service. ‘an snlisipl * Sige ewice as bard when he Thearth.” reir own, tatty clothing, which resemblance toa uniform and f their own stae’s colou monly with their own person Bemis bows, swords, cudgels or, EE rural provinces farming tool j aream of adventurers, pirates and to the eee from fe i Bere and these are a pln source Ft ctr Count Btls nro Fiubese men into hardened warriors, but table sorts liable to cause trouble re not roaming around in dangerous vis regulary, and wisely, sek to recruit Ke rensons. The firsts that they represent Mpprawe and reckless troops. The other Poe these headstrong, fighters under some sort ie gprevent brigandage and rebellion. The eit term for such irregular troops is ree Pte professional, disciplined state solciess of Hp refer to them as what they are — scum. Ips are pail after the battle from a mixture of end the Elector Count’s own war chest. pus generals are Known to throw Free Seinients into the thickest fighting, knov reenaries do not require payment. HUNTSMEN In the untamed wilds of the Empire there lurk countless mutants who are ever hungry for human flesh. Ehuntsmen are masters of the wilderness and skilled trackers who patrol the forests surrounding their homes to cull these foul monsters Armed with little more than a bow and their wits, these grim warriors are adept at haring their quarry into lethal ambushes. When an Elector Count, especially those from the wildes, less ‘civilised’ provinces, such as Ostland, Stirland and the Ostermark, muster regiments of militia, they are keen to gather as many Huntsmen to their banners as they can. These seasoned hunters are organised into groups of skirmishers who can scout ahead of the main body of the army to gather intelligence, disrupt enemy movements andl pick off war machine crews with deadly accurate bow fire es MwsBsS Ss T\w 1 A La ee am | Huntsman 4-3) 8. Sse Tracker 4.34 3 aes TROOP TYPE: Infantry. SPECIAL RULES: Scouts, Skirmishers. Seen EES SSS and devotion in Gre pees within the cas eroic GreatsWOr ily heroic ¢ with knight Cor tor ee cathe which he one stagione OF TF the acclaimed Knightly Ordese 7 M WS BS 5 4 4 z ce Count’s Champion TROOP TYPE: Infantr SPECIAL RULES: Regimental Unit, Stubborn, oP mee it THE CARROBURG GR; ff The Carroburg G regiments in the F EATSWORDs Swords are one ofthe most finen with tales oftheir valouran, ruthlessness tol Marienburg to Talabhein. The | regiment earne / Teputation after the ‘Siege of Carroburg in 18 's soldiers succesfully defn the walls of thei t the Count of Middenland’s fc casualties and many wos le, the Greatswords fought on 4, their white Reikland uf | they suffered d Tesolutely and, 6 uoere drenched in om that moment onwards th Carroburg Grea ‘have worm dark red uniform Temem| of that bloody battle. owe ae Retatatants 6 become Failweho cacdare such hardahape eed . reed aflame to hearth doomsayers, and in ea Beli eoel om vias whe Betis Wane en , eer hes, many citizens simply ign hrubbish inan eff the Flagellants that a battle is brewing, 8 rolls To Hitand To Wound, Sper in anticipation of the confict, believing Het ples bate Between good and evil. Th nl pelagellansthrox themselves into the fy le re of sacrifice and repentance, Although iellans are not cowards, They fmly f Flsee the world is about to come, and their amaniacal courage. Indeed, many are vetaving long since confronted their own fuction, nothing holds terror for them Meirmadness aso gives the Plagellans BE fendurance and they Hight with astounding fry reaches ined, bands of crazed Flagellants beat Fenny before charging headlong towards Pty throw theeves into the fray without Be neingthrselvesazinst the most hopeles Mya hows of doom on their lips and visions of Fathelr thoughts, Flagellants fight with wild irfails at their enemies and leaving their wake. Heeedless of danger isi Hes madmen wil continue to fight with reckless Fail eachand every one of them lies dead or dying befeld, thus vindicating their beliet M WS BS S ‘the “dition to his duties of recry 12 a of te Ral os co he Emperor himself Reikssuar ven wea Ae what city of state they ory prove their loyalty to the f vy ertial prowess Me hal, any warrior can i onsidered a his is ¢ J. Tie nobility of the Emp applicants. The Rei standat 5 of the no 1 and Nordland, y ke Nine "i cid as Os : s of the Re The rank: i wealthiest and t from aS Jstermat any oF tHE ye ncluding the sons Empire troops available to the E best ro Jove of the Imperial h : rT of battle as well as at other, mona I Reiksguard accompanies 1 xd during diplomatic and and abroad. However asthe Knights fo both on the fiel fanctions. The mpaign a fout the Empire he Emperor to attach a uni to fight alongside another E the Emperor is effectively lend 1e Upcoming stn fous rene aon Mt his personal support for count his few in number, the knights of the Rel Although dl the most important part of the Emperc ‘symbol of the Empire’s nobility and ‘when a unit of Reiksguard Knights take " typically form up proudly in the centre of the Emin Tine, the better to inspire the common soldiery them that the bl history is rich with records of decisive battles wor of the Emperor is with then si charge of the Reiksguard, and the halls of their bare hung with countless trophies and enemy banners w field of war. Despi nial power and inf such a reputation Reiksguard has stay loyal first, last and he reigning Emperor Reiksguard Knigh Reikscaptain Warhorse TROOP TYPE: Cavalr Yy. SPECIAL RULES: Stubborn. MIGRYPH KNIGHTS aie By foes, Some such champ Ff d powerful stceds proud history po Foxtons reste iden bythe heroes gf eal om rh, uch ot aly, Henson Reh Ore, See alist capture a Demigryph uring may al anda Bao aren ters ae relatively fe Bete Sch eR wo dozen of these majestic Be exe tow ev sal Orders uch pals ranean the Krighsof the Veneta eich Peterhoodls can ke 1 var upon these ise 0 Prt roof victory honours surpassed ; arent of Knightly Orders. anes In Cini 3 Bis ctiucofmoios, | am CivePecer 4 4 Fa ee cfre they cven have time trae LEN Meee a Fe, Demigryph's razor-sharp talons a crete beak can cut through TROOP TYPE: Monstrous Cavalry 5,8 swipe ol ie 2 f aman and its p = Bits with dreadful cae. Itis rare 9 finda He Spaz does ro beara sar of to nice SPECIAL RULES: Hoaaeeny for whilst Demigryphs are noble ‘Armour Piersiag (Denier ea nee =) eth peie fr they set them apart from th — a Be ed brethren and bear testament t their Sl THE KNIGHTS OF THE VENGEFUL SUN z Berens However, for every grim story of knight being The Knights of the Vengeful Sun first made a name for themslees 3 Se cedby bisown mount, there is another t at the Battle of Ghoul Pass. his treacherous cally as infested stilking the foe to avenge the de i toith greenskins, and passage to the Border Princes had become : ail but impossible. So it was that Count Ruprecht of Nuln sent for the Knightly Order to caroe a way through. The greenshns were fepph Knights do not tend to overwh fxsweping charges. Instead, they are many, andit was not long before Btte-hungry Ores ond euning getheenemy in protracted assaults wh ‘Night Goblins choked the pass, grinding down the Empire dindurance of their fearsome mounts b force in a war of attrition. ‘The Knights could not bring their full fepphs are well suited to the savage strength to bear, and the battle was going badly. As, artillery fire ‘vith their claws and razor she roared overhead, the Knights of the Vengeful Sun took a daring through their foes. In such c! Lack di pling about not showing their ¢ iders are alway «ted into the ranks of a Knightly Omen be looking for an ex ons. As the Pistolke ‘gineers School, Oy ps is funded in part by the daly re devant Outer often by bets his ittiders are ¢ ch lers are equipped with ange. The leader ofthe rmed acl the keenest shot in the repimets ll armed with an even me Status, gifted to him ty ore outlanclish weapon as "Ya patron Engineer f ae Sharpshooter Warhorse 4+ [wean the ho. ining for 1: They etter have the ping times ders ising, ‘much THE WAR ALTA, Bae erring sighs tan the Arch BUM ccc varston ie isty FBpeinissioned by Magous the Pout after Ree clos caroc a, the eimewitha towering effigy ofa golden Griff er erty te metshiclartanr ie eatue vas consecrate in the Tenple of ate Mow te Gv erect. Te Coles arcana fh ee arco wth *s that are bound as ‘ es fdr Beeeirerieis, ride it to war himself. The sight of the alta | Bester rer ith ones ofthe tie leash a blinding the mortal pl plain i, this light is anathema and they by ts touch; bursting into cleansing Gelagtheir resolve to face the manifold horrors thatthe sorlthrows a them. | I F { ; } Teer Alar has scen battle on has he sears of battle 2s pro Fistheduty ofeach Grand The he They renew scrolls of bene Baath new artefacts ant holy i Hbiabl frame. These moditiar Bifedscretion ofthe incumbent Gra Bish, the War Altar has reflected the p of each man Bp leadthe ank over the centuries, Inthe time of Grand Hsgonist Richter, a fcry orator who sought to bring Hettof Sigmar to the darkest corners of the Empire, the Alle sported a pair of burning braziers. Volkmar the Bim instead affixed the mighty Horn of Sigismund to the sturdy carriage so that his enemies w Bpireach Whatever improvements are made, the Golden ifovmounted stop the War Altar remains untouched, Blanding prouclly as a symbol of the Empire's n = Ms Bs Mi Alarotsignar = = R OF SIGMA ly pire un pecal rule whist within ¢” of ee are Hed ofthe War Altar of Sigmar The Power of Sigmar: Any Hat LLector (or Volkmar the Gri Altar of Sigmar Prayer whois MAGICITEMs. The Golden Griffon: The Gulden Grif mbtem of Maguas the Pau Enchanted Item. Innate bound spell (po Arch Lector may cast Benishmont (see the UPGRADES. The Horn of Sigismun enchanted horn by lf and they oe before the Enchanted Item, The War Altar of Sigmar has the Texror special rue eTILLERY ‘OF THE EMPIRE HELBL/ ASTER se LEY GUN ARTI L w the E ‘ onpice great fh ee Batery was inspired by js display. Early protorypes blew apart an gincers School, but the soot fockets fred by this bizarre machine ar Bre weapons that have little chance of hitin han (eventually) the ground. However, land on target, the results are devas be are blown apart by a series of earth-s ky Be era arate were dubbed Heltrm ie colour ngage used reprimand th a vate Cn s — —— Mwsus Ss 7 ms Rocket Battery crm Rock tan ok Strength When fring isthe mumiber ind succeeded in creatin a Helsorm R om Rocket of rockets fre (under the hole is oe any i rll D3 ti ‘ext, place «stall ‘ange following the 4 it helpful to the Roll a singh Mowe the templa the aillery dice in the direction ‘ own, Note that Hi even if the Helston 6 ight to its target ‘ : When the final postion ofthe empl above. There is n¢ ieee th under the central hole. If d ee above. Continue until al scatter dice have been MORTARS Mortars are short, heavy weapo explo hell high into the ar so that it drops onto i target. While a solid cannon hha Victims, a Mortar shell explodes with tremend scattering razor sharp shrapnel aver a wide area and seythin through whole ranks of enemy arriors Firing a Mortarisalv through before the crew have finished a result, Mortar crews tend to he supers large number of good luck charms about their pers \ Mwsess TWA | Mortat 3 Crewman 43335 TROOP TYPE: War Machine SPECIAL RULES: Mortar Shells: Mortars have the following profileand rules Range Strength Special Rules 12-48" 216) Armour Piercing, Multiple Wounds (D3) sales asa stone thrower, but following differences A Mortar is fired using the san svith the profile given above and the A Mortar uses large round template Aorta, the artillery dice results a 3 na consult the Black Powder War sin the Warhammer rulebook If, when firing aN misfire, rll a D6 an ‘Machine Misfire cha surrounded by an aura of ligh ight thay Bach Luminark is hose Em idiers who gical war sarge and complex matic reaches out to Protec rinark of ysis lars ar TT eh re Warriors so blessed find enemy sword stok iby the Wizards Races af an ary of echari miro Fide by invisible f incoming volleys of gp Magi Each consis fae of coming esmingtheinards of 2S AE aa formed into harele mmultcoloure ciency pat Ts een etre they would hve sack, Be cae cet by apairof Acces = student ee Breage thing pram sndpbshing mirom, | wwsnss T Wrage Se eptodtmanclthe Windol Hk. | LuminarkofHysh = = - Whe theivoeatons gan in tempo and volume, the Orb of rere ee Sorcery atthe machine's core glows with increasing ferxity Warhors ao 2 a sigs TROOPTYPE: Chariot (Armour Save 5+ The Light College has precious few Luminarks, and SPECIAL RULES: Large Target. Geploying any of them on the bated constitues a teribl Girma fc the Onder’ Patriarch. This is because each Aura of Protection: The Luminark of Hysh and all Tsminare forms a ential part of the sorcerous safeguard units within 6" have a 6++ ward save. ist keep the most evil arcefacts recovered by the Empire Enpesenedwihinthecolleges vals The removal ofary Locus of Hyshe I'you have one oF more Lui tral crac rues therskoftacc _Hysh onthe battlefield atthe start of your opponeaty MME et atclinyper)Gieconsequences phase, add 1 dice to your dispel pool. — eal wellapell doom forthe Empice Solheim’s Bolt of Illumination: The Lain Whidof Hych, projec an (hat sthes through ie poe Innate bound spell ). Solhcim’s Bo ti ha range of 6% Tteang +e hth ple Wounds (D3) and Mlumination 1s fe or has the Daemoni, caused by this spl Mumination is i | penetrates ranks in ower. Armout saves used by Solhcim’s B ad, Nehekharan Undead all failed To Wound rally THE ORBS Meath hentoor Magic; he gifted each Order SORCERY is founded the Colegesof Aepth fag eet cch Onder ih ohana isifased wthake ceeds Baress the Winds of Magic. Each its coon whisperedaten of one ofthe eight magica windson wither ec a portion of Teclis’ own poweris bound Searing flames fer Cet of ashy ata ah mercury nen ne Ort of Cham shift ike fling sei Te ogee len sheen to polished sileer and Back ‘hat they have bo oS fda a ining white ight so inte Of Azyr are as neat for miniature suns, whilst the Ons 8s of consteong os eePe Space, tony bythe sing erica 's moving within it. Only the Patriarchsf start of your inne coped 1: phase I the Steam Tak x wes | ob atee ee fl dekh may Sea Rea | 7] Stine Sein Goma eet {Chariot (Armour Save 1+), LES: Lange Target, Random Movey Wonly a single Se RULES Unbrcukle is tote Seng eas Np ee Souk: A Steam Tank, and is crew, can shoot the Breth Weapon eine The Sng af the Move oF Fire special ule even i Steam Point expended in the S et jonemen pase. In ation a Stun Tank 3 Steam Points are expended the Ste sor pursue a leing enemy ~ it automatically a Strength 4 Breath Weapon.) The S = degree arc of fire. Unlike other Breath Weapons, the S to perform combat reforms, mndisumble Gun canbe ach ee ane Lennie kc fd byes Steam Cannon: A Steam € | Billy coloured dice next to the Stem Tank o eater is maximum ra Ifyou cho Bets afhow many Steam Points you have generated, as S Set xpend them at expend an cannot ire it that tun Sppaxpend Steam Points in three ways: through the “The Steam Cannon isa cannon with th ets ngne, Steam Gun or tears Cannon. You cen a cannon withthe fllowing B eend up to 3 Steam Points in each of these categories, as I cyatave enough Sten Points remaining. Any Scam felefrunused atthe end of your ange Strength Special Risles 36 10 Mulsple Won Ifthe frst artillery dic nd in does not fire and the ‘Steum Engine: The more Steain P ; P eSteam Engine, the further th woes in ‘Wounds with no armour saves the Movement phase. Declare I Points cannot fie grapeshot P jon ilexpend in the Steam Fn, f your Compulsory Moves sub-phase. | tocxpend svfank's) [Steam Boiler Mishap Table {ny Steam Points in the Steam Movement will be 0 that turn an vatall, For | 1-4 Valve Locked: Rolla D6. On 1-2, you ean Steam Points in the Steam Engine this turn. Ona 3 “each Steam Point you chose to esp mEnks | § Fandom Movement increases by | imple. if jou cannot expend Steam Points in the Steam Gun this Bion 2 Steam Poinrs inthe Steam» Pngine, the Steam ‘Seam Points in the Mink has a Random Movernent of 2D¢ | turn, On a 5-6, you cannot expend Steam Cannon this turn Minor Leaks The Steam Tank immediately loses ‘Stearn Points ibe Steam Tanke charges an enemy unit, itil infictan | & onl D3 Impact Hits for each Steam Point expends ithe Steam Engine that turn. (For example, if3 Steam | ‘ sare epended inthe Steam Engine, he Steam Tank | © Emergency Vent: Th ess D6+3D3 Impact Hits!) De Steam Points. The | base contact, immediately suers | atibuted as from shooting (ol any Tank immediately Ioses Seam Tank, and any wait 2106, Strength 2 hits, th ks its Movement phase in base ' Zan enemy unit, it eannot move, but can instead Steam Points n the Steam Engine to grind foes | 7 Dangerons Oren Fa its wheels Select one enemy unitin base contact | init : itely suffers D3 Strength 6 hits for each steam ‘number of Wounds eat ae nded in this way, distributed as from shooting: | vlad {§ Kaboom!s All units witin 6 i St 4) e more Steam Points you expend inthe orf) amelie xr the pressure of the resultant gout Peery Kal Franz hinsel and wi ithe of HP acblemans estate. However, Wullhart declined, Be le alowed to continu his eliposed quest. The Tiperereas impressed with Markus’ grim determination ith a magical bow f rom the so gifted him Fe abo bestowed Mark wa ara ~ the Emperors Cap vith a Hun wth recruiting a band : volar’ Hunters are an elite, ifr : Wl epited by Markus from ar so etn the Emperor's amie Nowe rin be founds Min : ro om a ar aed as Ave rs tr rth those raised in : sao al dfferences are quickly en aay tip are forged as they Bh onder Mark n foe, Unave become the most accomplished gral ast of Strland, the Ostermark Tee Dp Chimera of Flamespire Peak, just to nan oa Jesser men might have alysed wit te ening ocs, the sim of Wellbar aac rr avered as they prepare to let lowe ti fas ne World of on ore oa Mwsas 3 7 Wm iss —— (Special Character) mune to Psychology, Scouts, Monste 1 Mons with tis spec ule staid ree withthe Monsters Han not roll to determine whe 4 monster that is hitfwounde monste Walthar’ ei f your army includes Marks Ee Huntsmen may be upgraded tobe Hi This unit gains the ut 1d Inmate ology spel MAGIC ITEMS: he Amber Bows This and enchanin date tantmentscwere placed upon i i ‘by magic tothe he sof fierce master. Magic Weapor eniuece ahs Amber Bow is a missile weapons Special Rules Ran “ Strength Volley Fire 30" A Ifa shot fr Hee rom the Amber Bow hits a monste ital Sours on 4+ (unless ie would normally ned la 's the Multiple Wounds (13) special rule head of the Cult of Sigmar and gious leader in the Empire. He i Be ili tome Wrens fein companies an army into batle, he typically : Be free Voknarisa bine ibe met ag, rid, a man who fights with the fury of Sigmar mem Home Bea olktars toutes ect ey d and Gas the malign influence of Chaos with every &bbre sao greamess Sir Alri Valor, Prceptor ofthe Righous Levce Bough possessed ofa warric ar the Grim is pric man who knows that Ch: o Sragth ofarmsalone. The ¢ Mhtthe answer to truly endin Resburied in the archives o is sens and holy scriptures. Fi : Thesgonist locks himself in Tones of forbidden lore, ins Htk menace of Chaos. Such h fof, the Grand frfiagments and scraps o ita Volkmar has learnt sp Talebetwveen good and evil th cr nnd the entire world, ated with is convinced he North and filled with ‘ending th creme and, [Gats crushed forever, or the Em BEinjed ina tide of fame and bloodshed Markus BSGrnd Theogoniss, Volkmar is one ofthe most powerful raded to be Betinthe Empire, one of Karl Franz’s staunchest alles MA vise counsellor. Even though Volkmar is one ofthe EStistadherents of the Cult of Sigmar’s PAB and malicious rumour-mongers have, in recent years B ioubss upon his devotion tothe ideals ofthe Empire's Oak ttt god. The Grand Theogonist doesn't waste time by Beto quash rumours or defend himself against such PS), content simply to let his actions within his holy order sont battlefield speak for themselves — none who have Volkmar in batle ever have reason to doubt his ster Hunter achings, political MWS BS s Infantry (Special Character). “VOLKMAR THE The Grand The CRIM. Ogonist SPECIAL RULE! Divine Power, R Grand Theogonist: \ Gam basa any attempt to cast a Batle Pr MAGIC ITEMS: ffon swith strength r - Grim s mounted upon the sic Weapon, 1 Volkmar the Gems Saal close combat tacks made wih ie a 2 th. If Volkmar War ae nan are resolved at +2 Sent : sotste ch Alar Se he Grit is not mounted UPS ane) Jestroyed, his close combat attacks are made normal Strength instead BALTHASAR CELT _ The Supreme Patriarch Same to Altorf from the city of Marie jee on amerchant ship with g [fom lead ingots. He left the seaport for Iefore the effects jaraton of common artefacts into precious metal Meinated Balthasar. Driven by his is combining his knowledge of alchemy Lore of Metal. Balthasar’s a greater understanding of this magic than any of his ely through the ranks of the Ithasar hadi become the P ms of black powder n swathed free sen 8 he is horribly disfigured, known only te c mann of the Bright Order ina r ‘ Tahar bean Sopeme Peart ft co {agi seplcig the ong-dnding that of Metal. Since that day, : armies a he golden Statues oF turn the such power at his com nr the Empire on numerous occasion M WSS ST Balthase Get 4 Imperial Pegs a 404 TROOP TYPE: Monstrous Cavalry (Special © MAGIC: Balthasar Gelt is a Level 4 Wizard. Hi from the Lore of Metal SPECIAL RULES: Fly, Loremaster (Lore of Metal) MAGIC ITEMS: Amulet of Sea Gold: 7 ld grants B: sistance (1) special rule. This is increas Talisman, The Amulet of Sea C Magic Resistance (2) if there are two enemy Wizards the battlefield, or Magic Resistance (3) ifthe mor ‘enemy Wizards currently on the battle Cloak of Molten Metal: This» series of images. Balthas i images are forever ‘most eagleneyed Tem, The Cloak of Molten Metal grants ward save against sh Balthasar Gelt gains attacks Felonge to Volans, the fist Sup lees of Magi, ght by Tcl of Chee Aint Chas and it a ee the ‘never since allows the more ex this weil. Staff of Volans: This Patriarch of the Ulthan ding nba of office of te § Paariarch to bend the Supreme Patriare Winds of Magic Arcane Item, The Staff of Volans grants Bala ‘onus on al atempts to cast pels sar Gelta +2

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