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Shin Megami Tensei - Nocturne - Guide and Walkthrough - PlayStation 2 - by A I e X - GameFAQs
Shin Megami Tensei - Nocturne - Guide and Walkthrough - PlayStation 2 - by A I e X - GameFAQs
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| Author: A I e x |
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* Table of Contents *
******************************************************************************
looking in the drop down 'Edit' menu. Search for the small code word in
1. Characters.........................................................(Ch000)
ii - Yoyogi Park..................................................(Fw002)
iv - Yoyogi Park..................................................(Fw004)
v - Shibuya.......................................................(Fw005)
vi - Amala Network................................................(Fw006)
viii - Ginza......................................................(Fw008)
ix - Harumi Warehouse.............................................(Fw009)
xi - Ikebukuro....................................................(Fw00B)
xv - Ikebukuro Tunnel.............................................(Fw00F)
xvi - Asakusa.....................................................(Fw010)
xx - Asakusa Tunnel...............................................(Fw014)
xxiii - Mifunashiro...............................................(Fw017)
i - First Kalpa...................................................(La001)
ii - Second Kalpa.................................................(La002)
iv - Fourth Kalpa.................................................(La004)
v - Fifth Kalpa...................................................(La005)
4. Endings.............................................................(En000)
5. Fusions.............................................................(Fu000)
6. Magatama............................................................(Ma000)
7. Skills..............................................................(Sk000)
8. Items...............................................................(It000)
9. Legal...............................................................(Le000)
10. Credits............................................................(Cr000)
A high school student is on his way to meet his friends so that they can visit
their sick teacher at the Shinjuku Medical Center. But as he rides the
subway, he falls asleep and has a strange dream. He dreams that the world is
about to end...
He arrives at the hospital and, aside from his friends, finds it completely
deserted. After searching the building, he finds a man who describes what he
saw in his dream. Frightened, he then comes across a curious old woman
with a child.
The young man finds his teacher, only to witness the destruction of Tokyo.
This is the Conception, the ending of the world in preparation for its
rebirth.
As the young man lies unconscious, the child reappears. With an innocent
has been turned inside-out. It is now the Vortex World. He sees souls of the
dead and demons who live off what they call "Magatsuhi", the element of life.
Even though he has been imbued with amazing powers, he realizes that in order
Why was the Earth transformed? Why has he become a demon? To find the
is about to uncover...
******************************************************************************
* Characters (Ch000) *
******************************************************************************
-- The Protagonist
The protagonist is who you control, the nameless character who will play a
very important role after the Conception. His beliefs and Reason as they call
it are shaped by the player which will ultimately decide the path he chooses.
-- Isamu Nitta
attitude with him. After the Conception, although Isamu was known to be close
-- Chiaki Hayasaka
Another classmate of the protagonist, she plays a mysterious role after the
Conception, what her intentions are and who she becomes remain to be seen.
-- Yuko Takao
The protagonists's teacher, Yuko, is the centre point for the beginning of the
game and plays some role in the Conception, yet exactly what no one is
-- Jyoji Hijiri
Hijiri is a magazine writer who you meet early. After the Conception it seems
he somehow survived and is one of the few people left. He is very cooperative
-- Hikawa
The most mysterious one of all, is he behind any of the events? He always
seems to be in the middle of things yet when he speaks he reveals very little
******************************************************************************
******************************************************************************
-- I feel it important to note at the beginning that this game is very long,
very challenging, and most of all very easy to get lost in. I have gone out
inevitable that people will get lost almost anywhere, and if I can help people
from any point in the game, for any given dungeon, then I'm more than
satisfied, even at the risk of being a bit tedious at times. With that said,
~*~
A woman's voice narrates the beginning of the game. Soon, it is time to enter
your name. Last name, first name, then a nickname. Following this, you will
have a chance to enter the woman's name. Watch the reamining scenes that lead
o-------o o---------------------o
o-------o o---------------------o
-- Items:
- Mysterious Drink
Just East of where you start in a little corner is a vending machine; examine
Right above where you appear on the map is the park. You will notice that
there are two entrances, one on the left and one on the right. Head to
o--------o o-------------o
o--------o o-------------o
-- Items:
- Ayakashi Monthly
As you enter, you'll trigger a scene with a mysterious man. Following the
scene, he will give you a copy of Ayakashi Monthly. Now that you have been
instructed to get to the hospital, return to the city map and go all the way
up to the upper right corner. You will see two entrances to the medical
o---------o o-------------------------o
o---------o o-------------------------o
-- Items:
- Medicine - Medicine
- Medicine - Medicine
- Revival Bead
Head up and speak with Chiaki, the girl in the front lobby. After the scene
with her, enter the doors on the East side. Follow the hallway to the end and
into the stairwell. As you exit the stairwell at the top, you'll see a quick
scene with someone on the other side. Run to the end of this hall and turn
West down the next one. Halfway down the hall you'll pass an open area with
down to the end of the hall, and when it turns North, enter the first door you
Return down to the front hall of the medical facility and speak to Chiaki
again. Once you have the ID Card, go North and enter the elevator. Select B1
for your destination. Approach the large gate and examine the glowing red
panel. Insert your ID card and continue down the hall. Check out the two
rooms on the South side for some creepy imagery, then continue by entering the
room down the hall leading North. Select 'Yes' and head inside. Watch the
scene that occurs here. When given a choice, what you select makes no
difference.
Leave the room and return to the elevator, stopping for a second to watch a
quick scene. Select R to go to the roof and see everything unfold from there.
Leave the room where you start. Talk to the blue spirit outside and head East
for another event. Following it, you can save your game. Select 'Leave' and
go South, a bit East, then South down the hall into the room. This is a
healing room where you can be healed as often as you want. Exit the room and
Head down the path, and in a little area on the East wall you will find a
floating cube (cache) containing Medicine x2. Continue North, on the West
side this time you'll encounter Dr. Dark, who will heal your wounds. Exit the
hallway to the North. Take the East branch at the fork despite the people who
tell you otherwise, and get the cube containing a Maragi Rock at the end.
Return to the fork and go West, following the path to the end. Watch the
Take the elevator to the second floor. Go down the West hall and enter the
door just before you reach the stairwell; you'll find a cube with Medicine
inside. Return to the elevator. Notice that there are two doors leading
South directly across from the elevator. Enter the West hall and run to the
end to find a cube containing Life Stone x2. Go back and take the East door
this time, follow the hall to a walkway. Speak with the fairy here and
recruit her into your party. Backtrack two rooms until you are standing in the
little area across from the elevator. Head East this time and examine the first
door you come to. After hearing some voices the Fairy will help you get access
Return to where Fairy joined your party and use your gate pass on the Security
System. Continue along the hall to the end, be sure to note the large demon
swimming around in the lobby. When you enter the main hall, speak with the
weird looking demon sitting on the floor in the open area to learn about
different types of futures. Head East down the hall and enter the first door
(Room 203B) and speak with the demon to receive Medicine. Leave and head up
into Room 204B and get the cube containing Revival Bead. Now head back to the
area with the weird mop-like demon and go West; enter the second door you come
to (Room 201B) and open the cube to find Life Stone x3. Leave the room and
Head down the hall and go East down another set of stairs. On this floor, run
to the end of the hallway. You can unlock the East door now, and save your
game on the other side. Also, don't forget about the healer South of the save
room. Go back through the locked door and head West. When you come to an
open area with a blue soul and two doors, enter the North door. Follow the
hall and go into the first door you pass, get the cube containing a Chakra
Drop x2. Head to the North room and ascend the ladder. One cube here
contains a Mazio Rock, another a Mabufu Rock, and another 300 Macca. Descend
the ladder and head South back to the small area with two door choices, enter
the West one this time. Follow the hall to a door leading West, inside you'll
find a cube with a Bead. Leave the room and continue along the hall and up
the stairs at the end. Go North at the fork, the second door on the West wall
is the healing room where you can heal yourself. The North door leads to a
save point. After saving your game go back down to the fork and proceed East.
Before you examine the door and continue be sure you have recruited a
Shikigami into your party, it will really help out for the upcoming boss. If
you feel you are ready, examine the door and choose 'Yes.'
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Forneus |
| itself, this will give you an extra turn each | EXP: 150 |
| | Expel........N/A |
| | Death........Void |
| | Curse........N/A |
| | Nerve........N/A |
| | Mind.........N/A |
| | |
| | |
o------------------------------------------------o---------------------------o
After the battle, examine the two cubes to find Medicine x2 and Revival Bead.
Approach the front doors and select 'Yes' to leave the area.
o--------o o-------------o
o--------o o-------------o
-- Items:
The Pixie will tell you it's time to say goodbye. You now have the option of
getting rid of Pixie or keeping her. If you get rid of her, you get the Ankh
Megatama. If you keep her, you can unlock a special area later in the game.
Note that the Ankh Megatama can simply be purchased later, so keeping Pixie
following:
Afterwards, go forward and examine the cube to receive a Chakra Drop. Head
North up the stairs and follow the path to the end, in the door you'll find
another cube with Dis-Poison inside. Leave and go all the way South, entering
the door at the end. Open the cube to find Life Stone x2, then enter the
South door. This is a Fountian of Life, you can pay to heal yourself as well
as revive characters and remove the curse status here so keep that in mind.
o-------o o---------o
o-------o o---------o
- Items:
- Dis-Charm - Dis-Charm
- 1000 Macca
Go up from where you enter to find an entrance to the underground mall. Head
down there, there are numerous doors here with many locations, such as a
Fountain of Life, Junk Shop, Cathedral of Shadows and Terminal. The Junk Shop
sells two Magatamas, Iyomante and Shiranui, it is unlikely you can afford both
at this point but that is no matter. Pick up whatever you need and be on your
way.
The Cathedral of Shadows allows you to fuse your demons, but it's not
something you really need to worry about right now. Head to the terminal and
save your game. Enter the room beside the terminal and open the chest to
underground mall access on the right side. Take the North branch, then go
East, then North again at the mop-demon. There are three red doors here, the
one on the East side has a cube inside, but also a forced battle against a
Beast Nekomata. Use Zio, as she is weak to electricity. Open the cube to
receive Dis-Charm x2. Return to the fork with the mop-demon and go South,
follow this path up the stairs to find a Mystical Chest with an item inside.
Now return to the stairs on the right of the outdoor intersection where you
first started. Before descending the stairs to an even lower level, you can
speak with the blue soul between the two staircases to trigger a battle. A
Take the South branch and enter the door at the end. A cube in here contains
1000 Macca. Return to the fork and go North this time, follow it all the way
to the end and enter the door. Watch the scene that occurs here. After, talk
to the demon and choose to do something naughty (fight her) to receive some
appeared. He'll tell you something important when you talk to him, so do so
Watch the scene and then save your game. When you believe you are prepared,
o--------o o---------------o
o--------o o---------------o
-- Items:
- Dis-Stone - Bead
Follow the path North and go through the door. When you come to a fork,
face the fork and take the left branch. In the next screen you'll see a cube,
open the cube to get Dis-Stone and then take the right branch, do not go down
the path beyond the cube. Run to the end of the hall, watch a quick scene and
head up the stairs. Follow the path until you reach the next fork, go left
(East) and into the door to find a cube containing a Bead. Go back to the
fork and go right (West), then continue in that direction until you encounter
another event.
Since the stairs are blocked, take the only path leading East. You'll come to
a three way branch. North is a healing room, East is a save point, and South
is where to continue on. When you head South, you'll find a door leading
South and another down the hall to the East. Head down the East hall and go
At this fork, the left branch is the one you want to take, but get the cube
first; it contains Life Stone x2. At the next fork, go left. At the one after
that, go left again and enter the door. Watch the scene here. Afterwards,
return to the staircase that just opened. While running through the fork
areas, if you happen to take the wrong one, simply run to the end of the hall,
then turn around and you will find yourself at the beginning again. From
there, it is easy to backtrack to the stairs. (Save your game on the way.)
When you get upstairs, run to the end of the hall and go into the door.
Go left at the first fork, and then go right at the second. You will soon
that direction right to the end and through the door, then watch the scene.
After the scene, run West one map, then West another map to find yourself at
the 4-way split again. This time head left (South) to the end where you'll
find another fork, go left (East) and into the door. Take the stairs to the
next level. Go left at the first fork. Run forward, ignoring the branch
until you come to a 4-way split. Go left and follow the path all the way to a
staircase. At the bottom you'll find a cube containing a Mazan Rock and a
Chakra Drop, as well as a chest. The bottom cube will only damage your party.
Continue through the door. From this point head North, and then go right
(East) at the 4-way split. Take the first path branching North that you come
to. At the next fork go right (East) and follow that path up the stairs.
Continue along the path until you reach another fork. The left branch (East)
leads directly to a door with a save point, if you continue down the path past
that door you'll reach a healing room. Use both. Return to the fork and take
o------------------------------------------------o---------------------------o
| BOSS | |
| | Expel........Void |
| | Death........Void |
| | Curse........N/A |
| | Nerve........Void |
| | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
Before going into the door, take the left path again and save your game.
o---------o o--------------------o
o---------o o--------------------o
-- Items:
- Candelabrum of Sovereignty
You will be transported to a very odd place. Move forward and examine the
o----------o o-------o
o----------o o-------o
-- Items:
- Repulse Bell
You seem to be in some kind of underground mall. If you have the need for a
Fountain of Life, you can find one through the door to the East. Head through
the West door, then down the hall and into the first door you find leading
South. Inside you will find a cube containing a Repulse Bell. Talk to anyone
you wish in this section of Ginza, then return to the circular front hall
where you came in. Take the North door this time. Straight ahead you'll find
Rag's Jewelry, where you can trade gems for numerous things. To the West of
fusion', has become available. On the East side of Rag's is Nyx's Lounge, but
you can't get into the secret stash room at the moment. That's about it for
now, when you're ready to leave head to the West side of this hall and leave
On the main map, go South to a place called the Assembly of Nihilo. Enter to
see a quick scene. Afterwards, return to Ginza and enter Nyx's Lounge. Speak
to Madam Nyx at the bar to get some new information. Following this, leave
Ginza again and head East. Cross two bridges and go South to find a large set
o--------o o------------------o
o--------o o------------------o
-- Items:
Enter the warehouse and grab the cube containing Muscle Drink, and the other
containing Makajam Rock. Enter the door; at the fork you'll find a terminal
to the West so save your game. To the East is a gate, open it by activating
the panel right beside it. Continue on and descend the stairs to the Great
Underpass of Ginza.
o-------o o--------------------------o
o-------o o--------------------------o
-- Items:
Head down the path until you see a quick little scene. Run to the end of the
path without turning and press X to descend the ladder. At the bottom, you
will find a cube containing Maragi Rock x2. Head back up the ladder and take
the North path branch you walked by previously, leading to where you saw the
person. Follow it to the end and descend the ladder. Another quick scene,
then ignore the first door and enter the second. Follow this path out the
next door, and the next to find yourself in a cylindrical shaped hall again.
A quick scene occurs, then run down to the bottom of the slope where the path
branches. Start by taking the West (straight ahead) branch to find a cube
containing Mahama Rock x2, then go back and take the North branch. Follow it
Enter the first door to find a terminal you can use and save your game, the
second door has people you can talk to. Go down the stairs and into the
water. On the other side, parallel to this one, are two rooms with a Junk Shop
and a person you can talk to. Go back in the water and head West, going up
the sole staircase on that side. The first door contains a cube with Poison
Arrow inside; both rooms have people you can talk to. Run to the end of this
path and climb the ladder. Head in the East direction and follow the path
around; just beyond the first door, you'll find a ladder going down. Descend
it and enter the door to initiate a scene, then go back up the ladder.
Continue along the path (entering any doors if you so please) and take the
South branch when you pass it. Descend the ladder at the end and cross the
water to find a Mystical Chest. Go back up and continue West where you
previously took the South branch. A man will inform you that you cannot pass.
Remember the junk collector down the ladder to the East? Return to him now.
He will ask you if you want help getting through, obviously respond 'Yes' and
you'll be given a quest to bring him a bill. It's time to return all the way
When you arrive at Nyx's Lounge, speak to Loki (sitting at the table) for a
quick conversation. Leave Ginza; on the world map, note another entrance at
the Northeastern side of Ginza, enter from there. This is a secret entrance
to Loki's stash which is usually guarded, but not right now. Be sure you
saved, like I said. Approach the door and choose to unlock it. Inside you'll
find a 1000 Yen Bill. Since the door leading to Nyx's Lounge is locked, go
back out the way you came. Unfortunately, The Troll guard has returned.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Troll |
| critical hits, which in turn will get you more | Mind.........Weak (2.0) |
| attacks in. | |
| | |
o------------------------------------------------o---------------------------o
After the battle, save you game and return to the underground manikin city to
When you arrive and hand the bill over, you will receive Manikin's Letter.
Head up and speak with the gatekeeper again. You will be granted access. At
the fork, go left (South) and follow the path. You'll get a message about
your Candelabrum, then quickly check the little area to the North to find a
cube containing Medicine x2. Speak to the manikin. At the next fork go left
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Matador |
| | |
o------------------------------------------------o---------------------------o
Follow the tunnel around until it branches, head East to find a cube with
Smoke Ball inside. From here, head West and enter the door. Keep going
straight and take the North branch; follow it to the end and descend the
ladder. At the bottom, you will find a Mystical Chest. Climb the ladder and
head East until you find a branching path leading South, follow it and enter
the door. Just before the ladder going down, you'll see another door, it
leads to a terminal save point so save your game, especially if you haven't
done so since defeating the Matador. Now descend the ladder beside the save
point door. Run to the end and open the cube to find Life Stone x2, then head
into the water. Go West to the only other available staircase and climb the
ladder.
Follow the path until you reach a fork, go West and enter the second door.
Follow the path to the end, and down the ladder you'll find a cube which is an
HP damage trap, and a Mystical Chest. Go back up and return to the fork. (The
one where you went West and entered the second door.) Go East this time and
descend the ladder right in front of you. Follow the linear path to the next
ladder. Enter the door at the top. Go straight and enter the first door on
your right, (North) and at the end you'll find a cube containing Medicine x2.
Go back out the two doors and take the West path to a ladder; descend it.
When you go in the water, you'll see two staircases. One on the South side
(left when facing them) and one on the North side (right when facing them).
Go up the left (South) staircase and climb the ladder, then go down the next
one. You'll be on a little ledge with a Mystical Chest. Return to the water
area and take the right (North) staircase this time. Climb the ladder, take a
few steps and go down the next one. When you get in the water, you'll again
see a left (South) and right (North) staircase. Take the left (South) one and
follow it to a terminal save point. Go back and take the right (North) one
and follow it up a ladder. When the path forks, be sure to go East and open
the cube which contains a Soma Droplet. Go back and head West into the door.
Once at the top of the ladder, you'll finally be outside, in the Zoshigaya
Cemetery. Just a bit Northwest of where you came up the ladder is a hidden
Mystical Chest. Speak to the blue soul and examine the door to exit.
To the North, you'll see a red glowing building on the left of the highway.
o--------o o-----------o
o--------o o-----------o
-- Items:
- Bead - Bead
Head straight down the stairs, and avoid talking to this demon (as well as
other demons here) because they will initiate combat with you. When you get
to the next map, you'll be in a large area with a couple escalators. The
room directly to your East leads out of the area, but there are five other
rooms. Four of those five include a Fountain of Life, save terminal, Cathedral
of Shadows and a Junk Shop. One thing to note is that if you talk to the
demon standing in the middle of the area, he'll ask you a question. You can
change your Reason depending on how you choose to answer. When you're done
going about your business, leave the area through the lower East door.
In this area, ascend the stairs towards the Mantra headquarters. Listen to a
Soon, you'll find yourself in a cell. Start by opening the cube to receive a
Bead. Examine both sides of the cell to listen to the adjacent prisoners
speak, which will trigger the next chain of events. When you have control,
you can go South and pay a demon for info on the upcoming fights, then go
The first demon will ask if you are ready. Select 'No' to be able to access
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Orthrus |
| Orthrus isn't too hard, but don't get too | HP: 1000 |
| during the fight, he will tell you how strong | Ice..........Weak (1.5) |
| | Nerve........Void |
| | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Yaksini |
| good chance they will die, even if you stay | Electricity..Weak (1.5) |
| | Death........Void |
| | Curse........Strong |
| | Nerve........Void |
| | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Thor |
| this point in the game, you won't have any | MP: 3000 |
| this point. | |
| | |
o------------------------------------------------o---------------------------o
After the battle, be SURE to return to the terminal and save. Another boss
fight is coming up. At this point, what you are going to want to do is
recruit a Momunofu (the soldier demons) into your party, since they are very
physically resistant, and the upcoming boss only has physical attacks. Once
you have one in your party, return to the Mantra Headquarters; he will come
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Dante |
| | |
o------------------------------------------------o---------------------------o
After the battle, watch a quick scene, then return to save your game. Return
to the bottom of the stairs before where you fought Dante, and exit through
the East door. When you come to a fork, head North and enter the door at the
very end. You'll find yourself in a large room; there is a cube containing a
Repulse Bell in a little area to the South. After obtaining it, go out the
North door. To the East, you'll see two escalators; go up. Follow the
hallway down the South branch, (there's only really one path here,) and go
into the door at the end. Run all the way to the end of this walkway to find
a Mystical Chest. Now return to the staircase right outside Mantra HQ. Go up
to the door of Mantra HQ, but do not enter. Instead, run around to the right
(East) and follow the walkway South straight down into the door; when you
approach it, you will hear voices and trigger a battle inside. After you win,
open the Mystical Chest. Avoid the South-most cube as it is just a trap, and
open the other cube to find Bead x2. Leave the room and enter Mantra
Headquarters.
o---------o o---------------------o
o---------o o---------------------o
-- Items:
Head straight North. The second door on the left (West) leads to a save
terminal. Enter the first door on the right. (East) When you reach the fork,
go South and into the door; you'll find a cube here containing Mamudo Rock.
Leave the room and head straight North; enter the door and go upstairs.
Follow the hall until you find yourself in a large battle chamber. Exit the
chamber via the door on the West side. Head South at the path fork. The last
room you come to before the dead end contains a cube with Attract Pipe inside.
Return back along the hallway. When you reach the area where you first came
into this hallway (where you have a choice of a West and East door) take the
When you exit the elevator, you'll find a North and an East door; take the
East door and follow it East. The hallway will lead you in a large linear C
shape to another elevator; you will pass by the cell you were originally
imprisoned in. When you enter, you have a single choice, 60F, so make it.
You will see a number of staircases when you exit, three to be exact. Ascend
the one in the middle to find a cube containing 3000 Macca. Go back down the
stairs and climb the upper North-most set. They will lead you up four flights
Enter the chamber and watch the scene. Whatever answer you choose here will
increase your Reason toward a particular direction. After the scene, return
An optional boss fight is currently available. Read the tabbed section for
continue.
to it and it will tell you about a strange monk that has been hanging
around the East section. Head through the East door, go North down the
hall and into the final door at the end to find yourself in the large
room again. Go out the North door and you will get a message saying the
o-------------------------------------------o---------------------------o
| BOSS | |
o-------------------------------------------o Daisoujou |
| | |
o-------------------------------------------o---------------------------o
After the battle, you will receive the Candelabrum of Eternity. Return to
It's time to head to the Assembly of Nihilo. Use the terminal and return to
Ginza. Leave the town; the assembly (you've been there once before) is to the
South.
o----------o o--------------------o
o----------o o--------------------o
-- Items:
- Dis-Mute - Dis-Stun
- Soma Droplet
Enter the Assembly and go East. Take the elevator down to B2F. (B1F has two
cubes, both empty.) Enter the large core at the centre of the room. You'll
be given a choice of two things, your choice adds points towards your Reason.
After the scene, leave the large core room through the South door. Follow
the hallway to the end and enter the elevator. Your only choice here is B10F
so make it. Run to the end of the hall and go thorugh the door. You'll have
to fight a couple of simple enemies here, but it's nothing compared to what
you've faced recently. After the fight, you obtain the Yellow Kila. To the
West is a save terminal; use it. When you're ready to proceed, take the
North door.
You will find yourself in a very odd looking area with connected square rooms.
The switches rotate the rooms and create new passages. You are free to
experiment with it however you wish if you're looking to enjoy the puzzle, but
(Instructions start from the very bottom square room you appear in when you
enter this area, when it says 'North' it means go North to the next room and
1. North
2. North
4. South
5. West
7. North
8. North
10. East
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Eligor |
| | Electricity..Weak (1.5) |
| | Almighty.....N/A |
| Dis | Expel........Strong |
| | |
o------------------------------------------------o---------------------------o
After the battle, open the cube to find White Kila. Head back South as far as
you can. (Note the instructions start from the square box you will find
yourself in when you go as far South as you can, without changing directions:)
1. East
2. South
3. South
4. Descend ladder
You are now on the lower level, from the square room right where you appear:
1. North
2. West
3. South
5. West
7. East
8. North
9. East
11. West
12. West
13. North
15. South
16. East
17. North (All the way until you enter the first door)
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Eligor |
| | Electricity..Weak (1.5) |
| | Almighty.....N/A |
| Yaka | Expel........Strong |
| MP: 81 | Curse........N/A |
| Macca: 80 | Nerve........N/A |
| EXP: 55 | Mind.........N/A |
| | |
o------------------------------------------------o---------------------------o
After defeating the second Eligor, run to the North end of the hall and take
the East branch, then enter the first door on the right (South) you come to.
Inside, you will find a cube with Dis-Mute. Leave the room and go through
the door to the North. You'll soon find yourself at a 4-way split. Two
branches have treasure, run to the end of the West branch (do not stray off
the main path) to find a cube with Dis-Stun. Return to the 4-way and take
the East branch this time; at the end, enter the room to the South to find a
Mystical Chest, if you choose to do this you'll have to fight yet another
Eligor.
Return to the 4-way split and go North. All the way North will lead you to a
save terminal. Head West of the save terminal door. Near the end of the
hallway, enter the door leading South to find a cube containing Wagtail
Plume. Return to the save point and head East this time. At the end of the
hallway, examine the door and enter. Grab the cube that contains Red Kila.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Berith |
| Use ice attacks if you have them and the same | MP: 103 |
| | Electricity..N/A |
| | Almighty.....N/A |
| Succubus | Expel........Void |
| | |
o------------------------------------------------o---------------------------o
Return to the Southern exit of this whole area. (Don't forget to save.)
Again, head all the way South until you cannot go South anymore; you'll be in
1. West
2. North
4. East
5. East
You are now on the lower level. From the square room right where you appear:
2. Jump off
3. South
4. South
5. West
6. Climb ladder
7. South
9. North
11. East
12. North
13. West
17. East
18. South
19. West
21. South
22. East
23. East
24. North
25. North
26. North
27. North
28. West
30. East
31. South
32. South
33. South
34. South
35. West
36. West
37. West
38. West (You should be in the bottom right corner, in case you're lost)
39. North
40. North
42. South
43. South
44. East
45. East
46. West
47. North
At this point, I'm going to choose to stop step by step instructions because
they'll go to about 200, and it's pretty simple. From here, what you want to
do is go to the switch at the upper right (Northeast) corner and activate it.
When you do, it will create a path to the upper left (Northwest) switch that
the demon screwed up, so go back to that one and operate it. When you do,
you'll have to go all the way back to the upper right (Northeast) corner and
operate that switch to finally have a path to the top. It's a lot of work,
but I guarantee there will be a path available. Make your way to the middle
Follow the hallway around to the West; you'll find yourself in a large area
with a hefty number of doors. Ignore them and go directly into the West door.
After you enter it, the next door you come to leading North is a save
terminal. USE IT! From the save point door, head West; when you come to a
fork, go left again. When you come to another fork, go South. There is a
cube here with 3000 Macca inside. Leave the room and go all the way North.
In the chamber, you'll find a cube containing absolutely nothing. Leave the
room to trigger a scene. Chase the demon back to the large room with all the
o------------------------------------------------o---------------------------o
| BOSS | |
| | Expel........N/A |
| | Death........Void |
| | Curse........Strong |
| | Nerve........Strong |
| | Mind.........Strong |
| | |
o------------------------------------------------o---------------------------o
Return to the square room puzzle area, and climb the ladders back up to B10F.
When you reach the central room with the four coloured slots, be sure to go
West and save your game before doing anything. If you happen to be lost,
remember this room is just South of the square room puzzle on B10F.
Examine each of the four coloured stations and put the respective Kilas in. A
big circular ramp will open up along the edge of the wall, so descend down to
the bottom and enter the door. Go down the hall, and when you come to a fork,
head West. At the nest fork go South, then West. At the end here where the
path turns North, enter the room to the South. Inside is a cube with a Revival
Bead. Exit the room and go all the way North into another room to find a cube
containing Sacred Water. Return to the fork near the entrance to B14F and
take the East path this time. Run to the end, and follow the hall North.
Ignore the path branching West and enter the first door you pass; inside is a
Mystical Chest. Now return and go down that West path you ignored, then head
North when it forks. At the end, you'll find an elevator. Take it to B15F.
Be absolutely sure that you're ready to enter the door on the East side, and
save your game. When you're ready, head South to trigger a scene.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Ose |
| This boss is easy if, and only if, you get a | HP: 3800 |
| | |
o------------------------------------------------o---------------------------o
After the scene when you're on the map, head North to Ginza and take the Amala
choice you make during the scene can affect your overall Reason.
Enter Mantra HQ and go West. Straight ahead of you is the elevator; take it
to the basement. Enter the door on the left of the demon, the second cell
contains a Mystical Chest. Leave and enter the door to the right of the
Run to the end of the cells; if you have more than 25 strength you can open
Return to the elevator and go to 1F. At the Northeast corner of this floor,
(not the stairwell, East of that) there is a room with an exit protected by
two guards. Head there now. Speak with the guards then return to the
elevator and take it to 3F. Run along the path to the other elevator; the
cells are now open so you can get the Mystical Chest in the North-most one.
Enter the elevator and take it to 60F, then return to see Gozu-Tennoh on
64F again. Enter the room for a scene. After witnessing that, leave to see
another scene.
With the recents events that have passed, you are now able to go through the
previously guarded door on 1F. Return to the entrance to Ikebukura and save
your game!
An optional boss fight is currently available. Read the tabbed section for
continue.
When you're out on the map, walk onto the large highway and begin heading
South on it. You should already have received a message about the
Candelabrum, assuming you defeated Daisoujou. Part way down the highway
o-------------------------------------------o---------------------------o
| BOSS | |
| | |
o-------------------------------------------o---------------------------o
After the battle, you will receive the Candelabrum of Dignity. Return
Outside of Mantra HQ, get on the highway and take it as far as it goes. When
you get off, head West through the damaging red stuff as far West as you can
go. You'll find a little town area with a cube; open it to receive Soma
Droplet. Go back East a little bit until you're between the two damaging
areas, then go South down a little slope. The path here leads West and around
o---------o o------------------o
o---------o o------------------o
-- Items:
Head East right when you enter to save your game. Head to the Northeast
corner for a quick scene. Afterwards, return to the main area and another
scene will trigger. Return to where you saw the Naga for the first time for
a quick conversation and an easy normal battle. For defeating the Naga you get
the Umugi Stone which, allows you to enter the portal; do so.
Return to the main area, speak to any of the manikins in the cells you wish,
then go South and take the West path. Descend the ladder at the end. On this
floor, run to the end of the hall and take the ladder down again. Again, same
thing, find the ladder at the end of the hall. When you reach 4F, run
straight North and try to speak with the manikin in the cell. Choose 'Yes' to
talk to him. Run West and then North; use the Umugi Stone on the Mysterious
Wall. Head South, then East. When you're almost at the gate, you'll see a hole
to the South; jump down it. Just West and East of where you land are two panels
which will open gates. Activate them, then descend the ladder to the South.
Press the switch right in front of you. Head East, North, West, North, East
and climb the stairs. At the top, the path will lead to a gate which you can
Follow the hallway East back to the second floor. Approach the Mysterious
Wall and use the Umugi Stone. Head straight South and descend the ladder. If
you examine your map, you will see that there are three ladders on the South
side. You want the one in the middle, so go around and descend it. Head up a
little; to the West is the Collector Manikin, the one you recognize from the
Great Underpass, so speak to him to receive the Spoon. Take a few steps East
and jump down the hole, then a few steps West and jump down the next one.
Speak to the manikin who asked for the spoon. Head West and North and use the
Umugi Stone on the wall. Go to where the manikin's cell was and jump down the
hole he created. Follow the hallway to the stairs; on your way down the hall,
open the gate via the panel on the West side. Continue South and climb the
ladder at the bottom. Straight ahead of you is a save point; use it. Go back
down the ladder and through the gate you opened up. Use the Mysterious Wall
to return to the mirage world. Now that the gate to the East is open, go
through it. Head South and descend the ladder. Make your way North here; a
manikin will speak to you. When you're ready, enter the door and watch the
scene.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Mizuchi |
| time panicked. | |
| | |
o------------------------------------------------o---------------------------o
When the mirage disappears, you can open all the Mystical Chests in the room.
Take the door leading North for a scene. After that, go into the room on the
right for another. Your choice has an effect on your Reason. Head South to
find all the manikins standing together to thank you a final time. When all
is said and done, go South and save your game. Use the terminals and return
sure to pick up a few Light Balls at the shop while you're here. When you're
ready, take the exit out of the Mantra HQ that leads to the highway. Go
South, but not on the highway. Go around, and enter the building below
o--------o o------------------o
o--------o o------------------o
-- Items:
- Bead
Follow the linear path around to the stairs and head to B2F. Run straight
ahead; you'll find tracks on your left and right side. Follow the right
(North) tracks. When you enter the next area, along the tracks it's pitch
dark. Use one of the Light Balls to light you path. Enter the hole in the
North part of the wall to find a Mystic Chest. Go back and follow the South
tracks this time (follow them West) to the next area. Go past the demon to
find a terminal. Go directly West from the terminal room right to the end.
Descend the ladder. Leave the room and run directly across to the next one
to find a cube with Dekaja Rock inside. Ignore the ladder for now; leave the
room and take the North branch. At the first fork, take the North path again.
Grab the cube containing an Attack Mirror and turn around immediately. (Any
further and you'll fall through a hole.) Go back South to the fork and enter
Leave the room; when you reach a fork go South and follow it (don't walk onto
the damaging smoke) to a terminal room where you can save your game. After
you do, return to the fork where you went South and go North this time. When
the path curves, you'll see a door to the North; enter it. Climb the ladder
inside. Go down the hall, ignoring the first branch North. Take the second
branch. Inside the room you'll see a lot of smoke and a safe spot on the
other side; run to that safe spot and you'll drop down. Run down the hall;
when it curves West you'll see a Mystical Chest down a Southern branch. Get
the chest but go no further! Another hole is beyond it. Instead, run across
the smoke and be sure you're fully healed before entering the door. When he
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Sui-Ki |
| for this battle, and it'll save your life. | MP: 1500 |
| | Almighty.....N/A |
| | Expel........Void |
| | Death........Void |
| | Curse........Void |
| | Nerve........Void |
| | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
Leave the room and fall down the hole to the South, past the Mystic Chest.
From where you land, head South and grab the cube containing Light Ball. Go
all the way North. The cube here contains a surprise battle against three
trolls. Run all the way East and open the cube to find a Soma Droplet. Head
all the way South now, and go East to find a cube containing Medicine. Go
South, then East to find another cube with Life Stone x3. Head South and
climb the ladder. Run East along the red smoke and go South immediately at
the other end. Save your game here, then leave. Head North along the path,
you'll come to a West branch, ignore it. You'll come to a North branch,
ignore it. You'll come to another West branch, be sure to take it, otherwise
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Kin-Ki |
| you want for this battle. This can be very | MP: 2000 |
| they are useless. You must absolutely use all | Force........Weak (1.5) |
| | |
o------------------------------------------------o---------------------------o
Check your map, and return to the save point in the Southern-middle area of
this floor to save you game. Afterwards, head North. When the path branches
West, take the first North path you find. Climb the ladder at the end. Along
the path on the next floor, take the first North branch and go up the ladder
surrounded by damaging floor. Start heading South and take the West branch.
(continue South to a save point if you didn't already use one.) You'll soon
come to a door, where if you enter you will automaticlly be kicked out, so go
around it by heading North. Follow that path West, then down and immediately
West again. When you reach the tracks head South. Continue South until you
find a cube; it contains a Muscle Drink. You are currently on the East set
of tracks; go up the little set of stairs and get onto the West tracks, then
go North into the tunnel. When you come to a hole in the wall, head West,
then North at the fork. You'll cross some damaging floor and at the end
you'll face yet another boss. (Don't agree to give him money; he just keeps
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Fuu-Ki |
| | Expel........Void |
| | Death........Void |
| | Curse........Void |
| | Nerve........Void |
| | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
After you defeat the boss, return to the save point. The door just West of
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Ongyo-Ki |
| I can imagine this being the hardest boss ever | HP: 5500 |
| you can pretty much equip any Magatama you | EXP: 5000 |
| Fog Breath every three turn (or more) and two | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
After the battle, enter the room to the West and get the cube containing Bead.
From here, head West to the track platform, then go up the stairs then out of
the station entirely. On the world map, head to Asakusa, the large town
o---------o o---------o
o---------o o---------o
-- Items:
Assuming you've completed the first and second Kalpa (Labyrinth of Amala) and
witnessed the scene at the entrance of the Third Kalpa, you will be able to
fight another Fiend. By 'able' I mean he will pester you for the rest of the
game if you don't defeat him now. Approach the save terminal to initiate the
fight. Continue to the non-tabbed section if you have not completed the
o-------------------------------------------o---------------------------o
| BOSS | |
| seen before. | |
| | |
o-------------------------------------------o---------------------------o
After the battle, you will receive the Candelabrum of Compassion. Return
the Great Underpass of Ginza and leave the terminal to trigger it.
o-------------------------------------------o---------------------------o
| BOSS | |
| | |
o-------------------------------------------o---------------------------o
After the battle, you will receive the Candelabrum of Insight. Return
Enter the save terminal for a quick scene. Visit any shops and such you need
to, then head North. Go all the way North and exit this section of Asakusa
to the East. Enter the next section across the bridge on the map.
Note: In this area, in the Southeast room is a game you can play to
reminiscent of the old Gameboy puzzle games like Kwirk. One more thing
to note though, if you are here because you are having trouble with it
and have even consulted the official strategy guide, you are correct in
Follow the hallway until you come to a branch leading North; take it. At the
next fork, go East and exit to the world map. Across the bridge, you'll find
a cube containing Magic Mirror. Go back in and follow the hallway to the end
without taking any branching paths. Exit to the map and head Southwest to the
next section. Head as far North as you can; you'll find two doors. One room
has a cube with Attract Pipe, the other with 3000 Macca. Go back South and
take the first East branch you come to; it'll lead you onto the world map
again. Enter the large building labelled Mifunashiro. Head North to trigger
an event. After the scene, return to the very first, main area of Asakusa.
(Don't forget that since you've already gone through, the map will make
This time, take the West exit out of Asakusa and enter the West section of
town. Speak to the manikin at the bottom of the stairs. Go just past him and
enter the door to the East for a scene. Afterwards, Hijiri is done his work
with the terminal, so return to the main area and speak with him. When the
conversation ends, return to Ginza. Leave Ginza and head East across the
bridge, but instead of going South, go North this time and go all the way
along the highway. At the end, you'll find a cube on the West side with a
battle against a Succubus inside. Just North of that is the other section
o----------o o--------------------o
o----------o o--------------------o
-- Items:
- 10,000 Macca
Go North and enter the elevator; take it to B15F. When you get off, use a
Light Ball. assuming you still have one. (Or any demons with the light
skill.) Take a few steps West, then go straight up to a room with a cube
inside, you'll find a Medicine. Leave the room and go all the way South to
find another cube containing Tetraja Rock. Return to the elevator door, go
directly East, then find the cube with a Bead inside. Head down the hall
leading South and exit the room through a door on the South wall. Follow the
linear path from here, down a REALLY long hallway leading to an elevator. Go
to 1F and you'll be in the front hall. The North door leads to a save
Go West across the bridge, then South to find a cube containing Life Stone
x3. Head South from the exit of the Assembly, then as far West as possible,
and North up the slope. At the top, you'll find a cube containing 10,000
Macca. Return to the middle and cross the large bridge to the reach the
Obelisk.
o-----------o o-------------o
o-----------o o-------------o
-- Items:
Head to the large pillar in the middle. Go to the Northeast corner to find a
cube with a Dis-Mute inside. From the middle, go to the West to find a save
terminal. Head North to take the elevator. Ride it up to 15F. From the
pillar in the middle of this floor, the West path leads to a dead end. Take
the East path up the elavator and follow it around to find a Mystical Chest.
The South path (from 15F) leads to an elevator; before you reach it, a scene
will occur. Afterwards, proceed up. When you reach the top, take the
staircase along the East wall and continue up the next elevator. Go up the
stairs when you get off the elevator here. You'll find a glowing sphere.
the glowing sphere will reset Kagutsuchi to NEW. The door will open when
must also be directly next to the door when Kagutsuchi reaches half. Take
Walk onto the platform with three diamonds after touching the glowing sphere.
Proceed West to the one diamond platform. You now are at half Kagutsuchi and
right beside the door and the puzzle is solved. That's the idea.
Proceed onward around the hall and up the stairs. Before going up the small
set of stairs leading to the elevator, head West and grab the cube containing
Chakra Drop x2. Now go up the elevator. Head East and then South to reach a
save terminal. Continue East and the path will curve North. When you come to
a West branch, take it. At the fork, go East and open the cube to find Life
Stone x4. Go West for a few steps past the path you were previously on, and
head South up the stairs. The cube here contains Sacred Water; return and
continue West. Follow the path to the end without branching and it'll lead
you to yet another cube with Dekaja Rock inside. Backtrack until you find a
On the next floor, take the path West and ride the little elevator. It will
take you down to a hall with a cube containing Bead. Go back up and follow
the path to the East this time. When the hall curves South, you'll come to a
staircase leading up with a staircase leading down just to the right (West) of
it. Take the staircase leading down. At the bottom, head as far West as you
can before going North up the next staircase. If all is well, you should find
Step on the three diamond block, followed by four diamond, two diamond, one
diamond, two diamond. Follow this path to a Mystical Chest and return. Touch
Step on the one diamond block, followed by three diamond, and four diamond.
Go North; there are five elevators in a row here. From left to right, West to
East, labelled 1 - 5 take number 3, the centre one. Grab the Mystical Chest
and step onto the East block. Go South from where you land and step on that
block. From here, go West and take the next block. Go down the stairs and
you'll find yourself once again at the five elevators, this time take number
2, second from the left (West.) Ride the elevator at the top. When you reach
the top get onto the right (West) block. Touch the glowing sphere:
Step on the two diamond block, followed by the one diamond, four diamond, one
diamond, four diamond. Proceed South and take the first East branch you come
to. Open the cube to receive 8000 Macca and ride it back. Return to the
Step on the two diamond block, followed by the one diamond, two diamond, empty
block, three diamond. Go up and take the block across to the other side.
Head North up the stairs and you'll find another glowing sphere, touch it:
Step on the three diamond block, move back and forth from the three diamond to
the no diamond block a total of three more times to bring down the gate. Run
to the end of the path to find a Mystical Chest. Return and touch the sphere:
Step on the three diamond block, followed by the one diamond, three diamond,
one diamond. Ignore the elevator and step onto the block to the North. Here,
you'll find a save terminal as well as a Cathedral of Shadows. Ride the block
again and take the elevator to the next floor. Just head up the stairs until
you come to a fork. When you do, take the right (West) path to find a cube
containing Life Stone x2. Go back to the fork and follow the East path. Ride
the block at the end. Head South down the hallway at the fork; when you come
to another fork, proceed West. When you reach 99F via the stairs, be sure to
head South at the first fork you come to. You have the fortunate luxury of
finding a Fountain of Life here, perform any necessary healing you need.
If you wish to get some items, get on the elevator and read on, otherwise skip
Get on the elevator when you reach the top. Follow the path and head
Step on the two diamond block, followed by the three diamond, two
diamond, one diamond. Run to the end of the path and grab the Mystical
Step on the one diamond block, followed by the two diamond, one diamond,
two diamond, one diamond, two diamond, three diamond. Step onto the
elevator and ride it down. Go East and run to the end of the path to
find a cube with Medicine. Turn around and head West. When you're on
the West side of the map, you'll find a cube hidden in a little area
around the middle; it contains a Medicine. Now run all the way to the
end of the hall, ignore the next cube you pass (It's a trap!/10) and open
the one at the very end. You will receive Spyglass. Return to the
elevator and ride it up, and ride up the elevator on that floor as well.
Take a few steps South from the elevator and follow the East path; follow it
without taking any branches until it changes to 103F. Once it does, take the
first branch leading North that you come to. Take it to a large block
elevator and ride it up. Follow the stairs until you reach a fork. At the
fork, head West and follow it to the very end to find a cube containing Soma
Droplet. Follow the path in the opposite direction right to the end to find
another save terminal; be sure to save your game here. Head once again in the
opposite direction, but this time take the North staircase that leads up. (Do
not mistakenly descend the one you came from, it is an upward staircase.) At
the top, ride the elevator. This fun glowing sphere puzzle leads you to three
bosses, and you cannot return to save after each one, so it may be in your
best interest to read the boss descriptions before battling. Touch the
sphere:
Step on the one diamond block, followed by the no diamond block, three diamond
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Clotho |
| attacks, but if you can kill her fast enough, | Macca: N/A |
| | Force........N/A |
| | Almighty.....N/A |
| | Expel........Void |
| | Death........Void |
| | Curse........Void |
| | Nerve........Void |
| | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
After the battle, do not leave the puzzle. Step on the empty tile, then one
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Lachesis |
| make any use of it, you've pounded her into | EXP: N/A |
| | Almighty.....N/A |
| | Expel........Void |
| | Death........Void |
| | Curse........Void |
| | Nerve........Void |
| | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
Step left (East) onto the one diamond block, followed by the two diamond,
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Atropos |
| has a little more HP, and your party is likely | EXP: N/A |
| | Ice..........N/A |
| | Electricity..N/A |
| | Force........N/A |
| | Almighty.....N/A |
| | Expel........Void |
| | Death........Void |
| | Curse........Void |
| | Nerve........Void |
| | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
After the battle, it's ok to go back and save; the puzzle will remain
complete. If you wish, you can also return down to the Fountain of Life,
though it's a long walk. Head South from where you defeated the sisters and
ride the elevator. Run to the other side of the map and take that block,
rather than the one in front of you. Head North off the elevator. Look East
and West, you can see two Mystical Chests, navigate to the chests from here.
(Which is probably easier than directions given the zig zaggedness of the
paths.) Once you have them, ride the block back up. Return to the other side
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Atropos |
| Fog Breath here. The Fog Breath will mean you | HP: 2000 |
| can pretty much use any HP skill attack and | MP: 1000 |
| most similar fights in all games, the healer | (Applies to all three) |
| | Force........N/A |
| | Almighty.....N/A |
| | Expel........Void |
| | Death........Void |
| | Curse........Void |
| | Nerve........Void |
| | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
Examine the square of light and ascend. Watch the scene at the top.
Return to the terminal, save your game, and link your way back to Asakusa.
Hijiri is waiting for you, and a scene occurs when you arrive. The choice
Now that you have completed the Obelisk, another Fiend battle has opened,
assuming you have defeated them all so far up to the Red Rider. Skip past the
In order to find the next fiend, you need to return to where it all
started: the Shinjuku Medical Center. Head to the Annex and go to 2F.
fight.
o-------------------------------------------o---------------------------o
| BOSS | |
| an infant. | |
| | |
o-------------------------------------------o---------------------------o
After the battle, you will receive the Candelabrum of Wisdom. Return
Return to Asakusa and speak with Hijiri to transport to the Amala Network.
o---------o o---------------o
o---------o o---------------o
-- Items:
- Dis-Charm - Medicine
Head North and go through the door. When you come to a 4-way split, go East.
In the next area, grab the cube containing Dis-Charm and return to the room
you were just in. Go North at the split this time. Open the cube to receive
Medicine and continue North. At the fork, take the right (Northeast) path,
then the left (North) at the next one. A scene will occur; choose any option
and continue North to the stairs. When you reach the fork on the next floor,
go South and follow it around, it will lead you to another four way split.
Down the West path is a save point; head North (From the 4-way split) after
saving.
On the next screen is another puzzle. Head North and a scene will occur, then
a wall appears behind you. Head East at the fork and follow it until another
scene occurs. Head West and and take the second branch North to find a cube
with Life Stone inside. Go East and immediately North to the next room and
When you come to a fork, it's another similar puzzle. Go East and follow the
path until you reach a cube. (And a door appears.) Open it to find a Chakra
Drop, then exit the room to the East. Head forward and go East; take the
first path West, then head North all the way to the end (open the cube to
find Magic Mirror.) Take a couple steps East and leave the room via the
North exit.
Take the West path and grab the cube on the right containing Magic Mirror.
(The one on the left is a trap.) Exit to the West. Now head forward and
take the East path. Exit North and continue North to find a save point.
o------------------------------------------------o---------------------------o
| BOSS | |
| | |
o------------------------------------------------o---------------------------o
Don't forget to save after winning. (And heal MP is you need it.) Run to the
end of the hall and go North; a scene occurs here. The answers you choose
have a very small effect on your Reason. Enter the door for another scene.
If you say you feel the same way as Isamu, one of the Musubi flags will be
turned on.
After the scene, head North and exit the Amala Network.
Leave the terminal and head North in Asakusa, then exit via the East exit.
Navigate through the next part of town. Now, when you're on the world map,
again go North; this section of town is now open. Make your way to the door
and exit this section of town. Right when you enter the next one, down the
Run towards the Mantra HQ and you will trigger a scene. Your choice here will
Return to Asakusa. For the next scene, you need to return to Mifunashiro; the
area right in the lowest central part of Asakusa; you've been there once
before. Go to where Futomimi, the manikin who can see the future, currently
is. After listening to what he says, return to the first area of Asakusa.
Save your game and head down the path to the North. Before you reach the end,
When you enter, if you have defeated the previous three horsemen, the fourth
will attack you. Skip the tabbed section if you have not completed the
previous battles.
o-------------------------------------------o---------------------------o
| BOSS | |
| | |
o-------------------------------------------o---------------------------o
After the battle, you will receive the Candelabrum of Majesty. Return
Continue along the path, and when you come to a South branch, you can head
down it to find another junk shop with some new Magatama to sell. Keep going
West along the main path above the shop; the first door you come to has a cube
with Revival Bead. Keep going South, then West, and South. To the West here
o--------o o----------------o
o--------o o----------------o
-- Items:
- Medicine - Medicine
Enter the station and head to the lower floor. (You'll need a light item/skill
here.) Leave this station area to the West via the North set of tracks. Go
through the hole in the wall to the North. You'll come to a 4-way split. To
the West is a cube containing Medicine x2, and to the North is a cube
containing 8000 Macca. Return South and go back to the large train area with
two sets of tracks. Go West via the South tracks this time. There are three
holes in the South wall here. Enter the first one you pass and descend the
ladder. There is a Mystical Chest at the bottom. Return to the area of the
tracks with three holes in the wall, and enter the second hole this time.
Go North, head West at the first branch, then enter the door right in front
of you. The cube at the upper left corner contains a Soma Droplet. The lower
left is a trap, and the upper right is a fight against three not too hard
enemies. Leave the room and go West, North, West through the door. Follow
the path to the end and go up the ladder. When you reach the top, exit the
On the world map, head West to reach the East entrance to Yoyogi Park.
o---------o o-------------o
o---------o o-------------o
-- Items:
- Medicine - Medicine
- Candelabrum of Beauty
When you enter the park, go forward a bit and head North. At the top, you'll
find a cube containing Life Stone x3. Use the save terminal here, then head
all the way South to trigger a scene. No matter which option you choose, you
receive the Key to Yoyogi Park. Return to the central area and exit West.
Get ready for this, the map is HUGE and full of teleports, so pay very very
Head West to start, at the fork take the left (South) path. The instant you
find a path going right, (North) take it. Any further and you will teleport
back. Head West to the end and go out the door to the North.
In this area, head straight North and open the cube containing Life Stone x2.
Return to the door you came in from and go as far East as you can. Head
North, then immediately East when a path appears; go as far East as you can.
Head North all the way to the top, then West and go in the door. Take the
North door here. A quick scene occurs. At the 4-way split, head East; in
the next room, you'll find a Mystical Chest. Return to the split and head
North, as far North as you can go until you hit a wall. When you reach the
end, head East through the door to the next wall. Now this is important, so
listen closely. Turn and face South. Take the left (East) path South, then
immediately go West when there is an opening. Then head South. Grab the cube
containing Chakra Drop and the Mystical Chest. Take the same path you just
took back up to the top of this room and go back out the door to the West.
Head West as far as you can, then look South. Take the left (East) path South
to the end, then go West and South to find another Mystical Chest. From the
chest, take a few steps North until you can go East. Head East, then take
another few steps North and go down the first path leading West. Proceed
Head North at the fork to find a save terminal; save your game. From just
standing outside the save terminal door, head Southwest and go into the door
leading South. Keep going South until you see a short scene with some Pixies.
Head South until you hit a little stub of wall. Go around it to the left
(East) and enter the first door on your left. (East) When you enter, go down
the hall, and another quick scene will say the Pixies are changing formation.
After the scene, try and return to the door to be teleported to another spot.
From where you appear, head North through the door to find a Mystical Chest.
Go back down, and you will be transported back to the area just South of the
save terminal. Head Southwest from the save terminal again to the door and go
through it. Head South, and you should get another scene with the Pixies
saying "Lets try a cross formation." (Note, if this doesn't happen, go down
and path and return here after being teleported. Make sure they say they are
going to use cross formation at this point.) *** Head South, but this time
take the right (West) path and enter the first door on the right. (West) If
all has gone well, you should get a message from the Pixies saying they're
changing to X formation. Follow the path around and head all the way East to
find a cube containing Sacred Water. Go back and head through the door to the
North. Once you go through the door, do not move either left or right; when
you go directly North from the door you should hit a wall after about 3-4
seconds. At this point, head West. Here's the real test; the Pixies should
say they are changing to cross formation. After they do, head throgh the door
to the West and you're finally rid of them. Grab the cube containing Medicine
(Just a quick note based on a realization that a this explanation may not
quite help all people at this point, so here's a general idea of how it
formation, they will be at the North, South, East and West paths. The
path you are trying to get to is the West one, which you can only go down
in X formation. And since the Pixies start in cross formation, you must
use the fact that they switch whever you go down a path they don't have
again, return to the first part where the Pixies automatically go into
cross formation and try it from the *** marker in the last paragraph.
One more note, if they are already in cross formation, the scene when
they change to cross formation right at the beginning will not occur.
Good luck.)
Head all the way South to the very bottom wall. Now face your character East.
See those three doors on the North wall in front of you? What you need to do
is run 'along' that wall with the doors without actually entering them. What
I'm trying to say is that there are teleports in the middle of the path you
are looking at, and you need to get to the East wall. Do not try running East
while pressed against the South wall, as there is a bunch of junk near the
end. When you get to the East wall, take a few steps up and enter the closest
door leading North. Grab the cube containing Life Stone x2. Ok, now here's
where it gets hard, so pay attention. Remember those three doors? Go back
out and take the middle one. (One door West of where you are.) When you
enter, keep count. From here, go North through one door, then a second door,
then head down the West path. At the fork, go North through the door. Head
East at the fork and grab the cube containing Chakra Drop. Return to the fork
and head all the way South. A Pixie will transport you. Head directly South
from where you land to be transported again. North of where you land this
time is a Mystical Chest. Head South to get picked up by a Pixie and South to
be picked up again. From where you are now, go West and head as far North as
(Quick treasure free way to get past this part: From the entrance with
the three doors, enter the most East of the doors. Go North (past a
cube) to be transported by a Pixie. From where you land head West then
From this point, head East. (Do not go in the large door marked Comm Tower.)
Instead, head South from the door to the next room. Open the two cubes here
to receive Bead and Revival Bead. Exit South to find a terminal, where you
should most definitely save your game. Head back North and go through the
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Girimehkala |
| | |
o------------------------------------------------o---------------------------o
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Sakahagi |
| | Almighty.....N/A |
| | Expel........Void |
| | Death........Void |
| | Curse........Void |
| | Nerve........Void |
| | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
After the fight, you receive the Yahirono Himoragi. Head South for a quick
scene, then save your game. Head all the way back to Yuko at the East
entrance to the park. Watch the scene and make your choices; they will affect
your Reason.
The next optional boss fight is now available. If you have not beaten the
Return to the central area of the park and go all the way through it
again to the far West side; there is a door on the West wall. Go
through it and unlock the way to the West park entrance. Head to the
North part of this area and into the door to have your Candelabrum start
reacting.
o-------------------------------------------o---------------------------o
| BOSS | |
| | Mind.........Void |
| | |
o-------------------------------------------o---------------------------o
After the battle, you will receive the Candelabrum of Beauty. Return
Head back to Asakusa via the terminal. Watch a scene with Hijiri and head to
Ikebukuro. Go all the way to the top of the Mantra HQ to see another scene in
area right beside the East exit. Talk to the demon here and he will tell you
Run to the top floor, save and head North for a quick scene.
o------------------------------------------------o---------------------------o
| BOSS | |
| | Death........Repel |
| | Curse........Void |
| | Nerve........Void |
| | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
Return to the terminal in Asakusa for another scene with Hijiri. Choose to
chase after him. Watch the scene when you arrive, then leave the room.
o------------------------------------------------o---------------------------o
| BOSS | |
| | |
o------------------------------------------------o---------------------------o
Head North after the battle and exit the network. On the world map, open the
cube to the South to find 5000 Macca, then proceed North to the Amala Temple.
o----------o o--------------o
o----------o o--------------o
-- Items:
- Medicine - Bead
- Life Stone
Head forward to the fork and a voice will speak to you. Once it finishes,
go West and save your game, then head North. After a scene, you will be
introduced to the three pyramids. You must complete all three of them to
progress, so head to the centre of the area and start with the Black Temple
to the West.
-- Black Temple
When you first enter the temple, quickly run to the Northeast corner of the
first room to find a cube containing Light Ball. Enter the room to the West
and check the Southwest corner for a cube and a Megido Rock. Return to the
front hall, then head East and save your game. From the terminal, go North
as far as you can, then West as far as you can, then South as far as you can
to find a Mystical Chest. Go back North and head East into the next room.
(Not all the way East.) If you go South in this room and turn around to face
North, you will see a large blue light coming up from the floor. Walk into
the blue light. In the next room, run South and into the next blue light
pillar. On this floor, run forward and examine the black torch; when you are
asked to put it out choose yes. Take the blue light pillar back.
Without moving after arriving on this floor, look West. You will see a
number of doors; enter the door second from the left, meaning the second door
you would pass when moving North. Inside, jump down the large hole; the
ground should collapse when you land, leaving you two floors below. Head
North and get the cube containing Bead. Down at the South end is a save
point; after saving, just North of the door you'll find the boss.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Aciel |
| | |
o------------------------------------------------o---------------------------o
You can choose to either exit via the light in front of you or go around to
the East, get a Mystical Chest, and exit manually. When outside, return to
-- White Temple
Enter the white temple and immediately head to the Northeast corner to
save your game. Afterward, enter the room beside the terminal to find a
cube containing Life Stone x2. The next section will net you some items, but
lead you right back to the beginning in the end so I've tabbed it in order to
give you the option of just choosing to complete the dungeon quicker; skip it
if you wish.
Head to the Northwest corner of this area now. (You have to go back down
and around.) Enter the most Northwestern door and you will be
teleported. Leave the room and go North into the next one to be
Mystical Chest, then exit to East door to be teleported again. Enter the
door to the West. When you teleport, head West into the next room. The
box. Leave the room via the West door. Exit the room you end up in and
leave to notice you are once again in the front hall. Head again to the
Northwest most room and enter to be teleported. Head North to the next
teleport and exit East for another teleport once again. This time,
leave the room through the North door and enter the Northeast room. Grab
the cubes containing Medicine and Bead. Leave the room to notice you are
Head to the Northwest room to get teleported. Exit North and into the North
room for another teleport, then exit East to be teleported again. Now leave
the room via the North door and enter the Southeast room. Proceed up the
Run towards the yellow light pillar only to be teleported. Leave the
room you appear in through the West door and go North. Once you are
teleported, go North, then West. Leave this room via the North exit, but
immediately turn around and go back in; you will be teleported. You
should land in a hallway, turn around and grab the cube containing
Blessed Fan.
Run towards the yellow pillar and be teleported. Leave to the West and head
North. Leave North and head West. Leave through the East door. Leave
through the West door. Grab the Mystical Chest and leave through the East
door, then turn around and go back in. Leave through the East door. Leave
through the North door and head West. From here, you can now take the yellow
pillar of light.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Aciel |
| back, and if you kill the main one the helpers | Electricity..N/A |
| you'll probably find this one similar, albeit | (Stats for summoned |
| | |
o------------------------------------------------o---------------------------o
| |
| |
o----------------------------------------------------------------------------o
Leave the temple through the beam of light, and head to the final temple on
-- Red Temple
Enter the temple and head through the door just North of you. The following
Go East and enter the door in the next room. Proceed to the Northeast
corner of this room. You will notice when you step into the shadow that
the whole area changes; that's ok. Continue to the Northeast corner and
go through the door. In the next area, there is a Mystical Chest; pick
it up and exit this room through the Southwest door. Now go to the
Southeast door and enter it; you will find in the room just past it,
normal world. Exit through the West door and you'll notice you are back
at the beginning. Go though the North door in the middle of the area.
Exit West, then South to find a cube containing Bead. Head East and
Head through the door to the West. Continue West until you reach the wall,
then go North through the door. Continue North until you reach the wall and
go East through the door. In this area, there are five doors on your right
(South) side. Enter the fourth door that you pass. Go directly South and
turn to the West. If you take a few steps forward, you'll notice you are
Proceed through the South door, then West door, (use the save terminal located
at the South door here,) then the North door. You must continue through the
North door, but in order to do so, you will be taken to the shadow world. Do
it regardless. In this room, exit West and get the cube containing Life Stone
x3. Take the East exit out of this room. Go South, then West to find a light
that will return you to the normal world. When it does, go out the North
door, then the East door. Now be careful not to step on any shadows for this
part: Take the following doors, South, Southeast, Southwest. Look at the West
wall and you will see three doors; take the middle door. A few steps forward,
you will notice you are right next to the red light pillar; go inside it.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Skadi |
| the normal stat boosting magic but keep one | EXP: 5000 |
| | |
o------------------------------------------------o---------------------------o
Enter the beam of light to exit the temple. Approach the large upside down
pyramid and examine it to trigger a scene. A certain scene may occur here,
If you choose to dump Hijiri, the Musubi flag will be turned on.
Once the scene ends, another quick one will occur when you move. Afterwards,
head South and save your game, then take the terminal to Mifunashiro.
o-----------o o-------------o
o-----------o o-------------o
-- Items:
When you reach Mifunashiro, head North and enter the main area that was
previously blocked off. When you reach a fork, follow the path to the very
bottom to find a cube containing Magic Mirror. Go back up one level and exit
though the door to the North. Descend the ladder. Head as far South as you
can, then go West. When you reach the bottom of the slope, enter the terminal
on your left and save your game. Leave the terminal and follow the path
North, through the door and down the stairs. At the bottom, get the cube with
Life Stone x2 inside. There's also a Mystical Chest somewhat hidden by the
ladder. Exit South and follow the path; a scene will occur. After it, keep
going until the path splits in two directions. Take the left (West) path and
examine the Manikin to get a Medicine, then take the right (East) path. Enter
the door at the end and step into the light. Watch the scene.
If Chiaki asks you a question and you agree, the Yosuga flag is turned on.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Gabriel |
| back into your face. However, the same one | MP: 1000 |
| you're set up, take out Uriel first (the | MP: 1000 |
| | Force........Strong |
| | Almighty.....N/A |
| | Expel........Repel |
| | Death........Repel |
| | Curse........Void |
| | Nerve........Void |
| | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
After the battle, watch another scene. For one particular Reason, you will
fight another boss battle. Personally I have not fought it so I cannot give
o---------------------------o
| |
| Futomimi |
| HP: 5500 |
| MP: 2000 |
| Macca: 10,000 |
| EXP: 10,000 |
| |
| Physical.....Strong |
| Fire.........N/A |
| Ice..........N/A |
| Electricity..N/A |
| Force........N/A |
| Almighty.....N/A |
| Expel........Void |
| Death........Void |
| Curse........Void |
| Nerve........Void |
| Mind.........Void |
| |
o---------------------------o
You will be transported back outside the room. Head back to the nearest
terminal and set sail for Ginza. Head to Nyx's Lounge and speak with lady
Nyx, then exit Ginza. You need to reach Yurakucho Station which, as far as I
can see, cannot be reached any other way than crossing the bridge to the East
and going all the way around on the highway again. The station is North of
the tower on the West side of the map; once you reach the tower, the station
o----------o o-------------------o
o----------o o-------------------o
-- Items:
- Candelabrum of Godliness
If you've defeated the fiends up to this point, entering will cause the
o-------------------------------------------o---------------------------o
| BOSS | |
o-------------------------------------------o Trumpeter |
| | |
o-------------------------------------------o---------------------------o
Head down to the next floor via the staircase leading East. Use a light skill
and open the cubes to find Muscle Drink, Medicine, Bead and the South-most one
has a monster in it. Go back upstairs and down the West staircase. take the
Northern set of tracks and follow them West. Through the hole, you will find
a spirit looking for a demon. If you give him a demon, he will dig for
treasure. Before giving him a demon, note you will not get it back. If the
10 if the strength is less. After, you will get to choose two of the four
treasures:
- 10,000 Macca
- Kimon Stone
- Great Chakra
- Sapphire
One thing to note is that you will get the Kimon Stone no matter what, so
don't make it one of your choices. Head back East again, and this time take
the South set of tracks to the West. Go through the hole on your left; when
you come to a 4-way split, head East and save your game. When you're ready,
continue South from the fork and go down the hill. At the bottom, go West
and follow the path to reach a cube containing Life Stone x2. Head back up
the ladder; when you reach the fork, again head South and down the hill. At
the bottom, take the path East this time and descend the ladder. Leave the
room and you'll come to a fork. Go North and enter the door; you'll find
another big slide. When you land, go directly ahead of you to find a room
with a Bead inside. Leave the room and head North to the next door and
descend the ladder. Go down the hall and stop at the save terminal along the
At the path fork, head North, then go down the slide. When you reach the
bottom, you'll once again be pulled through the floor. Head through the South
door when you land; open the cube to fight a battle. Keep going and you'll
find a cube with a Soma Droplet. Go through the door and head North this
time; climb the ladder and then the next one. When you reach the main floor
again, exit the door and go South at the 4-way split. Go West at the next
one, then North at the next one, then South at the next one and down the
slide. At the bottom, grab the Mystical Chest and attempt to go West. You
will again be pulled down below. When you land, head West through the door
and North at the first branch; in this room you will find a Mystical Chest.
Return to the hallway and continue West and go up one ladder, and another on
the next floor. When you reach the large area floor again, go straight South
On this floor, when you reach a fork, go left (South) and save your game.
From there, go North and climb the ladder. Go South and follow the tracks
back to the station platform; go up the stairs to the main terminal entrance.
Before leaving, head South from the exit to find a Mystical Chest. Finally,
leave the station out to the world map. On the world map, head South to find
At this point, if you got the Kimon Stone, then you can head to Asakakusa and
take the West exit past the collector's shop. Go Southwest to the station,
and up to the North to find the North temple. There is an event and a fight
that occurs in there. (Apologies for not being more detailed, but I wanted to
Go North from the exit of the Yurakucho Tunnel and enter the Diet Building.
o---------o o---------------o
o---------o o---------------o
-- Items:
- Yahirono Himorogi
Head forward when you enter and a quick scene occurs. Continue forward up the
stairs and into the terminal to save your game. Leave the terminal and go
around the the back of the stairs to find a cube containing Life Stone x3. Go
down the stairs and try and go through the West door; a scene will occur and
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Surt |
| something. | |
| | |
o------------------------------------------------o---------------------------o
It's a good idea to save your game, then return and go through the door the
boss tried to protect. Proceed down the hallway, then turn South and enter
the second door to find a cube with Smoke Ball inside. Go back up and
continue West up the stairs at the end of the hall. From the empty cube, go
North. (But check out the East path, it's kinda cool.) After going through
the door, take the first branch to your left (West.) As you run down this
corridor, you're going to pass two doors on the right (North); take the second
one. In this hall, run North and take the last door on your right. (East)
You'll quickly come to a 4-way split; head North and go through the door. Run
East and go right (South) at the fork, then immediately left (East) at the
next one and go through the door. In this hall, take the first left (North)
then the next right (East) then the next right (South.) Go through the door.
There are a number of doors on your right (West) here; enter the first and get
the cube containing 3000 Macca. At the end, enter the only door on your left
(East) and you will be right at the save terminal, so save your game. (The
door is now unlocked.) Go back in and take the lowest door leading West. Run
to the West end of the hall around behind the deception painting and head
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Surt |
| | |
o------------------------------------------------o---------------------------o
Go back and save your game before continuing. From where you fought the boss,
head East, and go around the walkway into the door. Head West until you reach
a fork, then head South and into the door. Ignore the first left (North) path
and take the second one. Go North and continue through the door at the fork.
In this hall, there are nine doors on your right. (East) You want to enter
door number eight, or the second to last door. Grab the cube containing
Megido Rock and leave. Go North and head left (West) at the fork. Follow
this path all the way to the end and enter the final door on your left.
(South) Open the cube to receive Bead. Leave the room, head East and take
the first path on your right. (South) After a quick little scene, you'll come
to a 4-way split, go West here and follow the path around the corner to the
South. When you come to a fork, go right (West) and once again you'll find
the save terminal, so save your game. Go back to the door you unlocked, head
East and go through the South door. An event will trigger when you enter.
There are a number of statues here and you must find the false one. Very
easy; look at the reflections on the floor. Find the one that is has a stand
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Mot |
| | |
o------------------------------------------------o---------------------------o
Once this guy is dead, don't forget to save! From where you fought the boss,
exit North from where you came, and when the path curves West take the first
North branch you come to. At the top, go left (West) at the fork and enter
both rooms to find two Mystical Chests. Return to the boss area.
Head East from the boss area and go up the stairs; follow the path to a door
and enter. As you walk down the aisle, a scene occurs at the end.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Mithra |
| Easy battle here; really with a boss that has | HP: 4500 |
| | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
After the battle, take the West exit out of the hall; grab the Mystical Chest
and go North at the fork. Save your game at the save terminal; return to the
fork and head South. On the walkway, grab the cube containing Soma Droplet,
then enter the elevator and take it to 6F. Watch the scene when you arrive.
If you do not stop Hikawa, the Shikima Flag will be turned on. Otherwise,
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Samael |
| Pretty basic as far as bosses go, not too hard | HP: 8500 |
| use as many allies as you can that are immune | EXP: 9000 |
| spell. | Expel........Void |
| | Death........Void |
| | Curse........Void |
| | Nerve........Void |
| | Mind.........Void |
| | |
o------------------------------------------------o---------------------------o
After the battle, watch the scene. Take the elevator back down and save your
game. Now head to the Amala Temple. In the large outdoor area, examine the
upside down pyramid when you're ready. If you're trying to get the special
true demon ending, you must complete the Fifth Kalpa at this point before
continuing on in the game. When you're ready, take the terminal to the
second area of the Assembly of Nihilo and head towards the Obelisk.
o----------o o-------------o
o----------o o-------------o
-- Items:
- Chakra Elixir
Enter through the 'back' North door of the Obelisk. Follow the path down an
elevator; in this area there is a cube hiding behind the large pole-like
item for battle. Leave and enter the Obelisk from the front.
When you enter, go North and ride the block to the next floor. There are
Mystical Chests at the Northeast and Northwest corners of this area, and a
lift to the next floor in the North-centre. Run around the edge to the South
side and you'll find two lifts, take the block, not the glowing white
elevator. Step into the white light and choose to ascend. When you examine
the object in front of you, you will be taken to the Tower of Kagutsuchi.
o-----------o o---------------------o
o-----------o o---------------------o
-- Items:
- Soul-Return - Heavenstone
After a scene, you will start off on a moving block; ride it up to the
platform. There are a number of treaures you can collect, but they are all at
dead ends, so you'll eventually find your way back here. If you wish to
Take a look around this large room; you will see there are four main
exits, North, South, East and West. Head to the middle of the West path
and go West. Climb the stairs to 162F and open the door. In the center
of this area, you'll find a door to enter and a block you can ascend that
leads to a Mystical Chest and a cube containing Float Ball. Go back down
the elevator; on this floor, there is an elevator on the South side that
Take the North exit this time. Again, climb the stairs to 162F and enter
the door in the middle of the floor. The elevator will take you up to a
room with a Mystical Chest and cube containing Bead. Return to 160F.
Take the East exit this time. Head to the small room the same way as
before and get the Mystical Chest and cube with Soma Droplet. Return to
160F.
Take the South exit out of the main room. Ride the elevator up that you'll
find just past the Manikins. Head North to the spewing thing in the middle
and you can ride the entire platform section up. Head North to find a save
terminal; head East from it to continue on. When you reach the top of the
stairs and go through the door, you'll find a path fork. Take the one on
your right (North) and head West. Follow this path all the way to the very
end and go South. Ride the platform to a cube containing Megidola Rock. Go
back North through the door, take a couple steps East and head South. Ride
the block and enter the door on your left. (East) Head East until you've
gone through two doors, then ascend the stairs to the West and ride the block
Go along the path until you come to some stairs to the West. Ascend them and
you'll find two blocks; ride the second one up. Head East and go down the
stairs. Go back up the stairs to the West and take the first block up this
time. There should now be three blocks in a row, run an S pattern to the
third most Northern block and ride it up. Head West down the stairs, back
down to 186F. When you come to a fork, go North and get the cube containing
Bead. Head back South and take the first branch left. (East) At the top of
the stairs, you'll find the three blocks again. You can't ride the North
one, but you can ride the middle one. Take it down, then head North; you'll
see two staircases on either side of you. Descend the West one and head
South down the elevator. Grab the Mystical Chest a few steps North and ride
it back up. Return to where you had the stairs on either side of you and go
Head South and take the right (West) path and ride the blcok to a Mystical
Chest. Go back and take the left (East) path and ride the block. When you
get off, you'll have two choices of blocks to take. Take the South one to
find a terminal; save, then return then take the West one. When you get off,
you'll notice you can go either East or West. If you want a Mystical Chest,
and go West. At the top of the stairs, ride the block up to the next floor,
then go South and take the elevator. There may be a boss fight here.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Ahriman |
| long. | |
| | |
o------------------------------------------------o---------------------------o
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Ahriman |
| into this stage. All your -nda effects still | MP: 6000 |
| | |
o------------------------------------------------o---------------------------o
After the battle, watch the scene and you will receive Earthstone. Return back
From where you fought the boss, head West and go North to the elevator. On
the next floor, run South and ride the large elevator. Get off the elevator
and go directly North to find a Fountain of Life. If you did not fight
Ahriman, then you can go to the Northwest room to find an angel who will
that it becomes possible to fight him. Either way, from the Fountain of Life,
head East. Cast Liftoma (or don't) and go Northeast across the damage floor
and get the cube containing Attack Mirror. Return to the Fountain of Life and
go West. Go West as far as you can until you come to a wall with only a North
and South fork; North leads again to that angel, so head South. Immediately
after going through the door, run West to where the cube is, but don't open
it, there's a monster-in-a-box. Go South from the cube until you come to a
On this floor, follow the path North (without entering any doors) and you'll
reach an open area with a door leading to a save terminal. This is a normal
you'll be able to come back directly to this one. From the terminal, head
South; you'll come to an area where you can walk across the air on magic
blocks, but you cannot backtrack. The tabbed section will lead you to a
Begin walking across them, ignore the first two left and right exits you
come to, and take your second left. (East) Go through the door and head
Northeast. The first chance you get to go North across a magic block,
take it. On the platform on the other side, you will be pulled down
below. When you land, cast Liftoma and Lightoma, then go as far South as
you can. When you hit a wall, go West to find a Mystical Chest in the
middle of your path. (Go no further than the chest!) Turn around; go
back all the way East, then head North until you find a branch that leads
East. Take it and you will be pulled down once again. Go South when you
land and open the Mystical Chest. Check your map and you'll see you've
been here before. The elevator leading back up to the save terminal is
Head South from the terminal and begin to cross the pit on the magic blocks.
Ignore the first left and right paths you pass by, and take your second left
(East) through the door. On this sold platform, go to the East side of it,
(don't cross any magic blocks) and go South. The magic block path leading
South off of the East side of this platform should take you to a door. When
you enter it and go up the stairs, you'll find an elevator that takes you
The camera angles are weird here, so use your map if you have to. Go up the
first ramp to the top, then head North up the second ramp (the camera angle
changes.) At the top of the second ramp is a path fork. Take the one leading
down and get on the block at the bottom. From there, get on the other block
and it will lead you to a Mystical Chest. Return to the fork at the top of
the second ramp and go up and enter the door. (Enter the door, not take the
elevator) Run to the door on the West side and prepare yourself.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Noah |
| arsenal. Don't let the stats to the side fool | Macca: 10,000 |
| anything rash. | |
| | |
o------------------------------------------------o---------------------------o
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Noah |
| second form and they are very minor: 1. His | MP: 5000 |
| still there. | |
| | |
o------------------------------------------------o---------------------------o
After the battle, (or no battle,) you receive the Netherstone. Leave the area
and take the elevator at the top of the ramp to the next floor.
At the top of the stairs, speak to the demon to get the 'memory' of fighting
Noah. (Making him appear in the Burial Chamber) Go through the door and ride
the elevator. When you get off the elevator, head West all the way as far as
you can go, then go North through the door. Get the cube containing Life
Stone x3 and return to the elevator. Head West and you'll find all you would
expect from a normal town. Do whatever you must do before once again
returning to the elevator. Head North and go up the elevator. Get prepared
before proceeding.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Thor |
| | |
o------------------------------------------------o---------------------------o
Go back down and save your game in the little shop area; heal if necessary.
Return to where you fought Thor and go up the stairs on the right. (West) At
the top, you will be teleported. From where you appear, head South, East,
North, East and you should be at a fork. From there, go South; you'll pass
three branches leading East. Take the middle one, then go South until you
are teleported. From where you appear, go South and continue to go South at
every opportunity you get until you are once again teleported. Head North,
West, North, West. There are two paths leading South; take the second more
Western one. Open the Mystical Chest. From the chest, head Northeast to be
teleported again.
Step onto the panel Northeast of where you appear to be teleported. When you
land, go South and you'll be teleported to the area past where you fought
Thor. Turn around and step on the large elevator; choose to ride it. The
elevator will go down and you can safely go back and save without having to
do all that again. When you're ready, take the elevator on the South side of
the room.
Head up to the fork. Go West, North, East, South, East and save your game.
Standing right outside the terminal door, go: West, North, East, South (as
far as you can go), East (through the door, as far as you can go), South,
East, South, East. Ride the block up. Go West and run across the magical
blocks to the next platform. Step on the North panel to be dropped down.
When you land, head as far as you can South, and take the giant door leading
South to the outdoors. Follow the path around the edge of the tower and up
the slope. When you reach the top, take the North elevator on your right.
Inside, enter the door leading North and save your game. Head West through
Go South and a path will appear; as you cross it, you will be dropped
down to the lower floor. From where you land, go East, South, East
and open the Mystical Chest. Go North and take the elevator up. South
of the elevator is the save terminal again. Go West back to the large
Head West into the large magic block room. Head North and take the block
path to the Northern plaform. When you reach it, take the path that
leads off the East edge to reach the platform in the middle. Go West off
of it and the path will take you to the South platform. When you reach
the South platform, go North and take the block path. When you reach the
West platform, go in the door and take a few steps to be pulled down
below. Now get ready; don't even move. This part is very dangerous, so
I've even provided a to-scale diagram. Look below; you will land on one
of the two @ symbols. Your destination is the # symbol and X's represent
teleports that will pull you below. The *'s show the safest path you can
take. You can use the exact number of asterisks to count exactly how
One quick tip: None of the damage ground anywhere has a trap on it
o-----o
| o------o
|* * * * * * |
|* o---o * oo
|* * * X * *|
|X X * X X X *|
|X * X * * *|
|X * X * Xo-o
|X @ * X * X
|X @ * X * X
|X X X X * Xo-o
| * * * * |
| * |
|X * X X X |
|X * o-----o
| * |- # |
| * * * * |
| o-----o
| |
o-----o
Go West and onto the teleporter. In this area, go across the damage
floor and open the cube to find a Soul-Return; this is an infinite use,
in or out of battle full HP revive item. Very worth the effort. Head
West to be transported. Head straight North until you hit the wall,
then go West and take the elevator. Take the elevator on the next
floor, then go South to once again find yourself at the save terminal.
Head West into the large magic block room. Head North and take the block path
to the Northern plaform. When you reach it, take the path that leads off the
East edge to reach the platform in the middle. Go West off of it and the path
will take you to the South platform. Proceed South and take the elevator up.
Save your game (to the West) when you reach the top. Make sure you're ready
o------------------------------------------------o---------------------------o
| BOSS | |
| When the two are gone, Baal will use Beast Eye | Expel........Repel |
| | |
o------------------------------------------------o---------------------------o
After the battle, you will receive the Heavenstone. Return and save your
game.
From where Baal Avatar was, go North; enter the door and be pulled below.
When you land, ride the elevator in front of you. At the top, make your way
South to the next elevator. Just ahead of you to the North is an elevator;
before riding it, take the path leading Northwest and follow it to the end
If you were wondering when the point of no return was, this is pretty much it.
If you have any reason to go back and do other things, now is the time to do
it. You won't be brought back to this exact terminal, but you'll be pretty
close to the end. (That little area with the shop and heal fountain to be
exact.)
When you're ready, return to the elevator in the centre and ascend. At the
top, put the three stones in however you wish. Ride the elevator to
Kagutsuchi.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Kagutsuchi |
| your enemy here. Cast all your -nda and -kaja | EXP: 10,000 |
| | |
o------------------------------------------------o---------------------------o
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Kagutsuchi |
| Good luck. | |
| | |
o------------------------------------------------o---------------------------o
And that may be it. Enjoy your ending unless you finished the Fifth Kalpa.
If you did finish the Kalpa, then there's just one more thing to do.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Lucifer |
| The Magatama you want for this fight is, of | HP: 65,535 |
| battle is up to you. | |
| | |
o------------------------------------------------o---------------------------o
d--(o_O)--b
******************************************************************************
******************************************************************************
o--------o o-------------o
o--------o o-------------o
-- Items:
- Lu Incense
Head directly North until you find a door, but do not enter. Instead go
around the side of it and continue North through the door on the other side.
When you come to a fork, go East to find a cube containing Chakra Drop.
Return to the fork and head West. Take the first North branch you find and it
will lead you a cube containing Bead. You'll notice this cube is beside a
large gate; run around in a circle so that you are on the other side of the
gate. Look at the South wall; there is a small section that looks as if it
has a water effect to it. Pass through this wall simply by walking into it.
Descend the ladder at the end of the hall. Enter the West room and get the
Mystical Chest, then go back up the ladder. Remember the first door just
North of the entrance? Return there now and head directly East from it.
In the East area, head South to start, and you'll come to a little area with a
large door to the South, a shady broker who will sell you a demon to the
North, (a very important one you need for the next Kalpa), and a soul who will
give you hints about fiends to the East. On the East side, proceed up the
hall to the North and enter the door at the North end. Make a right (East) at
the fork and go all the way around to find a ladder; descend the ladder to
B1F. Go South and enter the door to find yourself in a large room.
There are traps all over the room, so follow these directions exactly! Notice
the floor is tiled with large square panels; use these as reference. Stand
exactly one panel South from the door and run all the way to the West. Go
South and West again to find a cube with a Chakra Drop. Run directly East and
fall down the hole. The exit to the smoke damaging area is in the centre of
the West wall. When you're out of the smoke area, head South and follow it to
a ladder leading up. Ascend it. At the top, go out the door and walk exactly
one panel North so you're in the actual room. Now walk one more panel North.
Just for reference, you should be standing so that IF (if means don't actually
do it) you chose to walk forward one more panel, you'd have a wall on your
left (West) and a gate on your right (East.) Anyway, walk one panel East and
you should be beside a gate. From there, walk two panels North. Look to the
West; see the door in front of you? Enter it. Open the two cubes containing
Lu Incense and Deathstone. Examine the switch in the middle of the room to
open a door on the other side of the gate. Leave the room.
From the position where you appear after leaving the room, walk two panels
East. Now walk one panel South. Walk one panel East and drop down. Grab the
Mystical Chest you land beside and enter the door to the South to find a
ladder. When you get to the top, simply run straight North until you fall
down again. Cross the damage floor to the West. When you get out, head North
and climb the ladder. Exit the room and step one panel South of where you
start. Move two panels East and go North to find the ladder you originally
came down on. Return to 1F. When you reach the top, use your map to once
again navigate to the first door, directly North of where you first came into
the Kalpa. This time, actually enter the door and climb down the ladder.
Head South down the next ladder and run straight North. In the next, examine
the peephole for a scene. You can now continue onto the second Kalpa.
o---------o o--------------o
o---------o o--------------o
-- Items:
- Deathstone - Soma
When you enter the second Kalpa, jump down the hole ahead of you. Head East
when you land; you'll come upon a fork in the path. Go North. In the next
room, enter the door on the North wall, then the door on the West wall. In
the next room, go directly South into a room with a cube containing Tetraja
Rock. Leave the room and follow the hall to the West. At the end, go through
the door to the North. Enter the room to the East to find a cube with Smoke
Ball inside. Head West and you'll find three doors in a row; take the one on
your left (the West most door) and head South. Go as far South as you can
until you reach a wall. Enter the door on your right. (West) Directly South
is another cube containing Dekaja Rock. Leave the room and enter the one just
beside (to the East) of the room you were just in. Follow the hallway around,
and when it comes to a fork, head East all the way to the end, then go North
through the door. You will find a cube here with Bead. Go out the door and
take a few steps West, then go into the next door leading North. (Which is
just West of the room you were in.) Of the two doors on the West wall, take
the upper (North) one. It leads to a Mystical Chest. Now check your map.
You'll notice directly below you is a yellow arrow, which means a drop off
point as well as another one just West of it. Navigate to the West one and
drop down.
Head directly West from where you land; in the wall is another ripple effect,
meaning you can pass through it. On the other side, down the hall, is a cube
containing Deathstone. Take the North door, then in the next room, enter the
door to the West and climb the ladder. Run out the door and, at the fork,
head North as far as you can go. When you reach the end, go East to the door,
but don't enter it; then head South as far as you can go. At the bottom,
enter the door to the East that is right beside you and drop down. Grab the
Mystical Chest and leave the room. Again, go into the West door and climb the
ladder. Leave the room and head all the way North once again. At the end, if
you turn around, you'll notice you're in the room with three doors on the
South wall again. Go East until you reach the door, but don't go through it.
This time when you start heading South, immediately take the first banch East
you come to. (Down a hall, not through a door; check your map.) As you go
down the hall, immediately take the first branch South and drop down. Here,
you can buy another demon for 30,000 Kalpa; this demon comes equipped with a
spell for Healing the HP for each of your party members to full, as well as a
You've done it a million times, but return once again to the room with three
doors on the South wall. (Out of the demon selling room, up the West ladder,
North at the fork as far as you can go) This time, actually turn around and
look at the three doors. Enter the one in the middle and descend the ladder.
When you go out the door, you'll find yourself in an area which does massive
damage (half HP) every couple of steps. Here's the trick to surviving:
Remember that demon you bought (I told you to buy) in the first Kalpa? Well,
put him in your active party and use his skill Estoma to lower encounter rate.
When you get into a battle, use his 100% escape success skill. It's the only
Head up and go East; the path curves North, then it curves West, then South
and finally East again. When it does, you'll notice a path ahead of you and
a door beside it to the South; do not take the door! If you look at your
map, you'll see it leads back to the beginning, so just keep going. Keep
going around; the next time you're heading South you'll see another door,
ignore this one, as well. The only time you should enter a door is if the
hallway leads you right to it and you have no other options. So if the
hallway continues, follow the hallway. When you reach the end, go down the
ladder. (I know it sounds repetitive, but do not enter any doors without
Heal your party to full and run to the end and speak with the demon. Have you
ever felt your hard work didn't pay off? Not this time, because that trek
through the cursed hallway nets you 250,000 Macca. Head back up. (Use your
map to navigate the cursed hallway through the doors in two seconds, rather
than running all the way around manually.) When you get back to the room with
three doors on the South wall, run to the nearest drop off point and drop down
to the lower level. Exit whichever room you dropped down to. Jump down the
You need to get to the very North wall; it will be hard to direct, so here's a
general idea. Face North when you land; you'll have to head West about four
panels before you can actually go far enough North to reach the wall. Once
you reach the North wall, head East for about two panels, and you should be
able to go South. Go South one panel, then East as far as you can. When you
hit the wall, go South as far as you can to find a cube with Chakra Pot, then
go into the East door. Down near the end of the hall on the East wall is a
ripple effect you can walk through. Go through, descend the ladder and open
the cube to find the Moon Key. Go back to the invisible wall room and
backtrack to the North wall again until you are just beside the North exit.
To reach it, take the following route: Head South as far as you can go, then
West as far as you can go, then North as far as you can go, then West until a
path to the North opens up; go North one panel, then West as far as you can
go, then North, then West, then North, then East and you should be at the door
barring any misdirection. Go through the door and head West. Examine the
locked door to use the Moon Key and enter. Inside, you will find a cube
containing Deathstone. Leave the room and head all the way East and climb the
If you 'choose' to drop down via the West drop, you can find a Mystical Chest
with a Soma inside, then navigate through the invisible wall room in a
completely different section and make your way all the way back here. It's
not worth it, but if you choose to, return to the hallway you are in now to
Head West and go up the stairs, then look at your map. Note the four downward
yellow arrows in the middle of your map for this area, you want to drop down
the one at the bottom right (Southeast.) When you land, don't exit North,
instead turn around to see a locked door to the South. Use your Moon Key and
it will be unlocked, head South and drop down the hole at the end. When you
land, descend the stairs. Follow the path to a peephole and look through it.
o----------o o-------------o
o----------o o-------------o
-- Items:
- Bead - Deathstone
- Candelabrum of Knowledge
Go Northwest from where you enter and proceed through the door. There are
three exits in this area; one leading West to the strength area, one leading
North to the luck area, and one leading East to the magic area. Each door
-- Strength
For the door in this room, you must have a certain amount of strength to go
through, (15) so assuming you have enough, go through the door. Head West,
then South, then East and you'll find a cube containing Bead. Make your way
back North and enter the door; in the next room the is a cube in the
Northeastern corner. Open it to receive Deathstone. You will see two doors
on the West wall; enter the lower Southern door to find two cubes containing
Magic Mirror and Bead. Leave the room and go back into the North door. This
time, take the upper door of the two on the West wall. Follow the path
around to the strength door; examine again and you should be teleported into
the adjacent room, with two doors on the South wall. Enter the right door
(West) and grab the Mystical Chest, then head North and out the other door.
This time, enter the left (East) door and get the Mystical Chest. Exit this
room via a door on the East wall. When you go out the door, head South and
examine the strength door. Assuming it lets you pass go through, enter the
Run along the hallway; when you come to a South branch, you can enter the
door and find a shady broker if you have a dark Reason. Either way,
continue through the door leading East. You find another door leading East
in this room (not on the other side of the room, it's in the walled area in
the middle) that leads to a ladder. Climb it and you'll be back at the
-- Luck
There are no cubes, but a number of Mystical Chests in here. Navigate through
the area to a ladder leading down. The middle ladder will lead you to a
hallway with a door you can only access with a neutral Reason; another shady
broker is inside. Head to the main section and climb the ladder again to find
-- Magic
Same principle applies here; nothing but Mystical Chests in this area. If you
find the ladder on the Southeastern side, it will lead to a similar hallway,
where the South branch door can only be opened if you have a light Reason, and
through any of them, but once you're ready, you need to be in the main
central area of B1F. Which attribute maze you take to get there is up to
you. In the main area of B1F, enter the door leading North into the middle
walled area; when you enter the candelabrum will react. Descend the ladder.
At the bottom, a scene will occur. It doesn't matter which option you pick.
Either way a chase is about to begin. (If you told him you'd leave, you have
Run forward to the left path branch; Dante will be running towards you. Take
the left path and go around and it will lead back to the path; run left
He's counting to three, run forward, ignoring the first branch, and enter the
door on the second branch leading right. (North) Dante will come in through
the other door; quickly enter the door on your left. (West) Before leaving
the room, get ready. The second you leave, run South and go through the
door. Do it now. Outside the door, turn right (West) until you come to a
fork. At the fork, head right (North) until Dante comes around the corner.
Do an immediate U-turn and run straight for the portal to the South. When
you come out of the portal, turn right (West) and enter the door to the South
when you come to the fork. Enter the room immediately on your left and hit
You'll see Dante right in front of you; bolt left (West) and follow the path
with him chasing you all the way down to the portal. Warp yourself; when you
come out, go right (West) and North at the fork. You're now home free.
First, go West, then North, then a bit East, then North into the door. Now
first things first, walk around here just to get a general idea of the layout,
there's one important thing to note: In the Northwestern area (not as far as
the corner, just slightly Northwest from the middle) there is an L shaped
invisible wall. Notice how you can run around it easily, keep this in mind,
because this is what you will use when Dante is chasing you to get around him.
Enter the North door and hit the switch; when you come back out, Dante is
there. Stay West a bit and use that L wall to get by him and go through the
South door.
Head to the Southwest door and go through it. There are four pillars here and
a door to the West. The Northwestern pillar does not have any walls around
it, so that is the one you will use to evade Dante. Be sure to find it before
proceeding. Head through the door and press the switch. When you come back
out, use that pillar to get by him and return to the main area.
Head to the Northeast door and go through it. Enter the East door and
deactivate the switch. Dante will not chase you this time. Leave the room.
From the door you were just in, head West; when you approach the portal, go
South. Head East a bit to see Dante in front of the locked door; when he
chases you, backtrack West then North and enter the portal. When you come
out of the other one, run West and then North at the fork. You should be
safe. Descend the ladder. Follow the path South for another event.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Dante |
| | |
o------------------------------------------------o---------------------------o
After the battle, you will receive the Candelabrum of Knowledge. Continue on
until you are out of the Kalpa and examine the peephole. Watch the scene.
o---------o o--------------o
o---------o o--------------o
-- Items:
- Deathstone - Deathstone
- Star Key
When you enter the Kalpa, you will immediately find yourself in a cursed area
that will damage you every couple of steps. Use the Piasca you got from the
first Kalpa, and use the low encounter ability, then put it in your party so
you can cast 100% escape if you get into a battle. Head West; the first doors
leading North and South both contain cubes with 25,000 Macca each. The next
North door is a burial chamber, and the one at the very end contains a
Deathstone. Return to the entrance of the Kalpa and go North until you are no
Go North at the fork and enter the second door you pass. The shady dealer
will sell you a demon if you're strong enough, and there's a Mystical Chest.
Return to the fork and head East. Enter the South door and descend the
the current phase of Kagutsuchi. For now, run around until it is either Half
Assuming all went well, you you should be taken to Hell's Vault. Go North and
enter the door. Head West to be teleported. Grab the Mystical Chest here and
take the South teleport. Grab the Mystical Chest here and take the South
teleport again. Grab the Mystical Chest here and and head to the far East
wall to be teleported again. Go forward into the portal, then back into the
portal you just came from and you should be where you started. But we aren't
done here yet. Get Kagutsuchi once again to either Half or Full and return
through the portal to the vault. This time, in the first area, go East and
be teleported. Grab the Mystical Chest and take the South teleport. Grab the
Mystical Chest and again take the South teleport. Open the cube to receive
Deathstone, then take a few steps West and head South to be teleported. As
you approach the door, and an old man will talk to you and give you a choice
of agreeing with him or not; don't choose either option. Let the choice menu
sit there for a minumum of three minutes, then answer Yes. You will be given
access to the room. Open the two cubes to find Deathstone and 100,001 Macca,
as well as the Mystical Chest. Take the West teleport and go through the
Get your Katsuguchi to an odd number phase and enter the portal. Go down the
slope; on your right (East) is a ripple wall you can pass through. Head down
the hall; go North at the first branch and North at the fork to find a cube
with Deathstone and a burial chamber. Return to the main path and continue
Get your Kagutsuchi phase to 2/8 or 6/8 and go through. This is Hell's Maze.
Go forward and head right (East) through the door. Go East through the next
door and then go three times North. Before entering the portal, speak to the
blue soul and he will tell you about the Afterlife Bell. To get it, go to
Zoshigaya Cemetery. Bring it back to this maze; from the first fork go all
the way North then West to find the Old Soul, then from the first fork again
go all the way East to find the Young Soul. When you have spoken to both
after receiving the Afterlife Bell, you will be able to fuse two new demons
and will get a special scene the next time you look through the laybrinth
peephole. Anyway, go through the portal, then back through one final time.
Get your Kagutsuchi phase to New and go through the portal. Now you'll be in
Hell's Hall; go North through the door. This area is cursed, so be careful.
Head directly Northeast and you will hit a wall. Take a few steps North, and
when an East path opens up, take a few steps East until you are able to
continue North again. Head straight North to the top and approach the door.
Get as far up as it gives the prompt to hit X and open the door, but don't
open it. Go to your menu and fully heal, then proceed through the door.
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Beelzebub |
| | |
o------------------------------------------------o---------------------------o
Following the battle, go into the room to the North and open the three
Mystical Chests and get the cube containing 66,666 Macca. Head South of the
room where you fought Beelzebub; the curse is now gone from this area. Head
Talk to the moth demon in this area, and he will tell you about the Star Key
and a demon that may know about it. Return to the second Kalpa and to the
area you went through long ago that was cursed, and at the end the demon gave
you 250,000 Macca. Talk to that same demon, (the area is no longer cursed)
and he'll tell you to get it from his drunk friend. Return to Ginza and speak
to Loki in Nyx's Lounge, and he'll tell you to get it from a Manikin. Return
to Asakusa and go to the collector's shop, choose 'talk' and he'll give you
Head to the Third Kalpa; you may remember the door in B1F that couldn't be
opened, (South of the main area) well, now you have the key. Go there; go
through the door and jump down the hole to find a switch, deactivate it to
finally open the door in the Fourth Kalpa. Go all the way back up and head to
the Fourth Kalpa. Enter the Fourth Kalpa and go through the portal at an odd
number Kagutsuchi and run down the slope to the portal at the end; when you go
through, descend the ladder. Follow the path to the end of the hall. Go
South to find a cube with Tetraja Rock, then go North to exit. Peek through
o--------o o-------------o
o--------o o-------------o
-- Items:
Enter the Kalpa, almost immediately after you do, you'll meet a familiar face.
You now have the option of recruiting Dante into your party; if you do, you
have to make a coin flip, heads or tails. Win, and he costs 1 Macca to
recruit, lose and he costs half your total. (Note: It's always heads. It's
the same coin he used in Devil May Cry 2.) Regardless, he's level 80 and a
pretty good character; I'd pick him up. Go North and proceed down the stairs.
On the lower floor from the main area you start in, enter the door to the
West. Run West through the fake wall, then go South into the door. Head West
at the fork and through a couple fake walls to find a cube containing Chakra
Drop. Return to the fork and head East, then go North at the next fork and
down the ladder. Follow the path North and deactivate the switch, then
backtrack and ascend the ladder again. Go South as far as you can, then East
into the door. Grab the Mystical Chest through the Southern wall and go North
Head through the East door this time. Go North at the fork into the door,
then East at the next fork. Grab the cube containing Bead, return to to the
fork; head West then South and descend the ladder. Run down the hall to find
containing many treasures but only opens up after completing the Kalpa. Head
West from the split to find a Burial Chamber, then go back up the ladder.
Head as far North as you can from the ladder, then go West into the door.
Through the wall to the North is a Mystical Chest, go South and return once
Return to the West ladder again. (Directions: West until you hit a hard wall,
South until you hit a hard wall, East until you hit a hard wall, North, then
East.) Go down the ladder. Proceed through the hall until you hit a fork; go
East and then South through the door and down the ladder. Go through the door
and enter the door leading South just East of the one you came out of, right
beside it. Go South through the next door; take a couple steps East and go
through that North door. (So in essence, you've just gone in a horizontal S
At this point, things get a bit complicated. I'll do my best to make things
easy for you, but the next floor will likely best be done at your discretion.
there are a number of doors that require you to have certain stat
requirements to be met, which you may not meet at this time. Follow along if
you can, but feel free to explore; I'll provide some general information in
At this point, if you have one demon with more than 25 strength, and that
fairy I told you to keep from the beginning of the game, (it's ok if you fused
it, as long as you still have the demon you fused it to) then you should be
just fine for everything here. Go out the door and head East (with a bit of
a Southward angle) to find a golden door. The door will not open unless you
have a demon with more than 25 strength. The main character cannot be chosen;
Dante also cannot be chosen. If you do not have a demon of this strength,
then return to a Cathedral of Shadows and try doing some sacrificial fusions
at full Kagutsuchi.
Head through the door and go South through two doors, then a bit West and
South. The door will ask for the one who has been with you the longest; send
forward the pixie from the beginning of the game, or the demon you fused her
with to open the door. (Note that you will lose the pixie or the demon, so if
you really like them for whatever reason... be careful) Not that it matters,
because they are about to be replaced. Your new uber Pixie has 30 for every
single stat. She can also get through virtually every single door here, so if
you don't get her, you could have some serious levelling up to do before going
Return to the North door that you came from and head West this time; you'll
need a demon with more than 25 magic (Pixie) to get through. Run West; take
the second path South to find another golden door that asks for more than 20
agility. Proceed through it and head there are a number of small rooms with
four way branch forks here. Take the following doors: West, North, West,
South, South, East, South. Enter the door on the West side leading South and
o------------------------------------------------o---------------------------o
| BOSS | |
o------------------------------------------------o Metatron |
| pretty much the only ones he has that aren't | Macca: 10,000 |
| Holy Star are great for damage and getting rid | Death........Void |
| | |
o------------------------------------------------o---------------------------o
After the battle, go North and descend the ladder. Head North until you hit a
fork and go left. (West) You shouldn't have any problem from here.
When you wake up in the hospital, that's it, you've completed the Labyrinth of
Amala. Note, if you did not get the final scene then it probably means you
entered the Tower of Kagutsuchi before completing this, meaning you cannot get
One thing to note now with your new demon form; you have unlocked the final
******************************************************************************
* Endings (En000) *
******************************************************************************
Endings are determined via a system of points that you accumulate through the
game to lean you towards different Reasons. There are six possibilities:
Musubi, Yosuga, Shijima, Neutral, Demon and True Demon. In order to get any
of these ending, you must select the appropriate choices when faced with
decisions throughout the game. For example, if Isamu asks if you agree with
him, selecting 'Yes' will obviously give you more points toward Musubi.
There are, however, more important factors that 'flag' your specific Reason.
These flags are the most important determinants of which ending you will get;
the points only come into play if you flag more than one Reason and you have
to select which of the two you will get. The following is a small guide which
should help if you're trying to get a specific ending or where to flag each
particular Reason:
True Demon - Complete the Labyrinth of Amala before the final dungeon
Note: You cannot activate Musubi flags for Neutral and Demon endings
After defeating the boss of the game, you will see the ending for five of
those six; for the true demon you must first defeat one more special boss
******************************************************************************
* Fusion (Fu000) *
******************************************************************************
-- General Information --
game in order to allow you to combine two demons into a more powerful demon,
and uses a number of different rules and vairables to determine the outcome
of the fusion. The basics are this: If you have two demons, and you fuse
beyond your control, with a level the the approximate average of the two or
higher, with skills common to the new demon's race as well as some acquired
from the original two. This is the simplest it gets and only gets more
types of fusions. First of all, there is normal fusion, which doesn't change
and will pretty much comprise all of your normal demon fusion. Secondly,
there is fiend fusion, which, through certain conditions, allows you to fuse
the special fiends you battle throughout the game. The requirements to fuse
found in the Kalpas of the Labyrinth of Amala. Third, there are curse
fusions, which means that when you are cursed the rules of fusion are altered
slightly, and you are able to create different demons, as well as a select few
demons that are only available through curse fusion. Fourth, there are
special fusions that when certain combinations are made, the result is usually
which allow you to fuse special types of demons and increase the abilities of
your demon without changing its race. Finally, there are sacrificial fusions,
which can only be performed at full Kagutsuchi. When you do a normal fusion,
you will be asked if you wish to make a sacrifice; any demon you select will
be removed from your party, but your resulting demon will become more
powerful.
First of all, there is basic demon fusion. At the moment, a full chart of
great program that allows you to see the results for virtually any fusion.
http://parasyte.ddrmaniax.net/smt_fusion.zip - Original
http://www.microsqft.com/files/smt_fusion.zip - Mirror
http://www.popanime.net/megami/other/smt_fusion.zip - Mirror 2
In order to get this working, you are required to have the .NET framework 1.0
http://download.microsoft.com/download/a/a/c/
aac39226-8825-44ce-90e3-bf8203e74006/dotnetfx.exe
Connect the two parts of that link together and you will be taken directly to
http://parasyte.ddrmaniax.net/smt_fusion1.png
http://parasyte.ddrmaniax.net/smt_fusion2.png
*** Please do not email me about trying to get this program to work, I ***
have never used it personallyl I won't have a clue. This is solely for the
benefit of anyone who wishes to have an exact database of all fusions. Please
no not email parasyte13 about it either, I have purposely omitted his email
from this document to avoid any spamming. Everything you need in order to get
this program to work is above, and if you can't figure it out, there's nothing
I will now go into more detail about the more complex fusions.
-- Fiend Fusions --
Lets begin with fusing fiends. The fiends are much more powerful than your
resistences. For starters, you must visit the Kalpas in the Labyrinth of
Amala and find the chests with items called Deathstones in them. One
Deathstone is required for each demon fusion. (There are quite a few
Deathstones, so you don't have to be too stingy, don't worry.) There are two
restrictions on creating the fiends, first and most important, you must have
defeated them already. Second, the Kagutsuchi phase must be correct. For
your benefit, the following is a quick guide to what phase Kagutsuchi should
be in order to fuse the fiends you are trying to create. For each phase, the
1/8 - Matador
2/8 - Matador
3/8 - Matador
Half - Matador
6/8 - Daisoujou
7/8 - Daisoujou
Full - Daisoujou
Full - Trumpeter
Secondly, in order to create these fiends, you must fulfill the necessary
demon type and Kagutsuchi are matched. For example, if you wish to fuse the
Matador, you must be on a 1/8 - 4/8 Kagutsuchi and set up a fusion that would
normally yield a Yoma demon. The Yoma demon will actually be a Matador fiend
under the right Kagutsuchi phase. The following is a list of what demon types
Matador - Yoma
Daisoujou - Night
Trumpeter - Tyrant
Harlot - Tyrant
Tip: The easiest way to make a Tyrant is a combination of Vile and Fury.
-- Special Fusions --
Even if you were to fuse some demons of types you were used to creating a
you may find you create something totally different altogether. For special
fusions, exact demons must be used and fused to create some of the most
powerful demons in the game. What follows is a list of all the special demons
you can create and who you must fuse to make them:
-----------------|-------------------|------------------|------------------|
Use the following chart with the one above as a guide to which levels your
demons should be at when fusing. All entries pertain to the above chart.
-----------------|-------------------|------------------|------------------|
45 | 45 | 45 | - |
95 | 60 | 60 | - |
84 | 50 | 73 | - |
87 | 64 | 84 | - |
58 | 48 | 48 | - |
63 | 54 | 54 | - |
73 | 64 | 64 | - |
56 | 46 | 45 | 18 |
95 | 90 | - | - |
81 | 59 | 62 | 66 |
90 | 73 | 84 | 87 |
That's it for special fusions. Next are fusions that can make your demons you
-- Rank/Power Up Fusions --
These kind of fusions, as previously mentioned, can power up the demons you
already have. These are performed by fusing your demons with special things
called Elements and Mitama. These can be created by fusing demons of the same
race together, but they can also be obtained by going to the jeweler's shop
For rank increasing fusions, the elements are used. Increasing rank means
Obviously, this will not work if they are the higest rank of their
depending on the element and race of the demon you are trying to upgrade.
Next, we have stat upgrade fusions with Mitama. It's not too complicated
and doesn't require a giant chart like the rank up fusions; it's rather
simple. Fuse a Mitama with one of your demons to power up its stats. Yes,
there is a limit, and you cannot do this forever, but in the long run it's
Note: Despite these numbers, you cannot boost a stat past double the base stat
of the demon's current level. All stat boosts are by a factor of 1.2
-----------------|------------|---------|------------|-----------|--------|
-- Sacrificial Fusions --
Sacrifical fusions are very useful and rather simple. The demon you have
fused using two demons will not be changed by a sacrifice; rather the
versions of early demons; just note that even if you are able to create a
demon, if the sacrifice puts the demon's level above your own, then you
-- Miscellaneous Information --
For every fusion you do, there is a 1/256 chance the fusion will fail; when it
does, you still get a demon, but it is different than the one you were trying
to create, and the level has a high probability of being lower. At full
The Demonic Compendum exists so that you can create demons you've had before
without going through the trouble of fusing them. Select view, and you can
purchase any demon you've had before for a certain amount of Macca, which
varies depending on how strong the demon is. In the register section, you
can overwrite the entry for a particular demon. Say you have a demon listed
in the compendum at level 50. If you have the same demon at level 60 in your
party, you can 'register' the one in your party, and make it so the one in
the compendum is identical to the one in your party. Doing this has no
******************************************************************************
* Magatama (Ma000) *
******************************************************************************
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| Mind.........N/A | Automatically |
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Electricity..N/A | | Agility +0 |
| Force........N/A | | Luck +2 |
| Almighty.....N/A | | |
| Expel........Void | | |
| Death........Weak | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Electricity..N/A | | Agility +2 |
| Force........N/A | | Luck +3 |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Force........N/A | | Luck +0 |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Force........Void | | Luck +3 |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Force........N/A | | Luck +0 |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........Weak | | Acquired | |
| Nerve........Weak +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Force........N/A | | Luck +0 |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Almighty.....N/A | | |
| Expel........Weak | | |
| Death........Void | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Force........N/A | | Luck +2 |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Force........N/A | | Luck +8 |
| Almighty.....N/A | | |
| Expel........Void | | |
| Death........Weak | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Force........N/A | | Luck +1 |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Expel........Void | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........Void | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Electricity..N/A | | Agility +0 |
| Force........N/A | | Luck +0 |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........Strong | | Acquired | |
| Nerve........Strong +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Almighty.....N/A | | |
| Expel........Weak | | |
| Death........Void | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Electricity..Repel | | Agility +2 |
| Force........Weak | | Luck +2 |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........Void +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Electricity..Weak | | Agility +9 |
| Force........Drain | | Luck +3 |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Almighty.....N/A | | |
| Expel........Void | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Force........Weak | | Luck +0 |
| Almighty.....N/A | | |
| Expel........Weak | | |
| Death........Weak | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Almighty.....N/A | | |
| Expel........Strong | | |
| Death........Strong | o-------+-------o |
| Curse........N/A | | Acquired | |
| Nerve........N/A +----------------------------+---------------+-------o
| | |
|-----------------------|----------------------------------------------------|
o-----------------------o------------------------------------o---------------o
o-----------------------+------------------------------------+---------------o
| | | |
| Death........Void | o-------+-------o |
| Curse........Void | | Acquired | |
| Nerve........Void +----------------------------+---------------+-------o
| | |
o-----------------------o----------------------------------------------------o
******************************************************************************
* Skills (Sk000) *
******************************************************************************
-------------------|--------|---------|---------|-------------------------|
******************************************************************************
* Items (It000) *
******************************************************************************
-------------------|-----|-------|--------|-------------------------------|
Sacred Water | Yes | Yes | 200 | Cure Bind, Sleep, Panic party |
******************************************************************************
* Version History *
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* Legal (Le000) *
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I am no longer active writing guides for video games, and thus I will no
longer any questions or update with any corrections sent through email. It
is likely that after this point this guide will never be updated again. I am
aware that there are errors occasionally and I apologize for those. Please
do not email me any corrections, or ask me for any help with this particular
It is also not necessary to send any email to thank me for the work, I will
Furthermore, please do not contact me about hosting this guide on your website,
I will not grant permisson. I am still willing to take action if I find this
guide being hosted anywhere other than GameFAQs.com, IGN.com, or a very small
Finally, if you need to contact me for some reason that is not covered above,
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* Credits (Cr000) *
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First of all I'd like to give my highest thanks to the good people at
Secondly I'd like to thanks CjayC for keeping this site running for so long,
Third I'd like to thank the following two users, jayntampa for the correction
on puzzle #20, as well as parasyte13 for creating the fusion program and
A huge extra thanks goes to IKelley for his walkthrough for the JP version
Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same
to Sailor Bacon. Thanks to Sean, Mark and Jeremy here at the University of
Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being
great people, and thanks to everyone who takes the time to send feedback.
Thank you very much finally, to anyone and everyone reading this walkthrough.
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