a
eS : " *Wants & Cons
eErrateIf this is your first wargame, read this box first.
Donot try to memorize these rules! Noone does that, Wargame rues are written to
create a game system that simulates the realities of military command as rch as,
possible. As you play the game, youl find things flow along according toa certain real-
‘world kind ofshythm. Aftera ew tums that rhythm willbecome second-naturetoyou,
and you won't need to refer tothe rues as often.
Read the rules through in their entirety at least once before you punch out the
playing pieces. During play, look up specific rules when you need to,and use a pen or
highlighter tomakenotesand remindersto yourself atthe places that give you trouble.
‘The rules are numbered to help you find the ones you need. The first number
indicates the major rules section in which a specific rule s located. The mumber tothe
right of the decimal indicates specificrules within each section, For example, section2.0,