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True Winter

Winter Weather and Cold climate Rules for D&D 5E.

By Michael Owen & SwiftKite Design

D% Weather type Effects


01-70 Normal Cold, Calm
71-80 Abnormal Weather Heatwave (1-33) or Cold snap (34-66) or
Windstorms (67-100)
81-90 Inclement Weather Precipitation (snowing)
91-99 Storm Snowstorm
100 Powerful Storms Blizzard

COLD:
Normal:
No game effect if party is prepared

Abnormal weather:
-If cold snap or windy: Con check to avoid exhaustion if traveling at full speed. No check if moving at half
speed. (DC 13)
-If heat wave: Increased wandering monster activity (20% probability of random encounter).

Precipitation:
-Snow: Con check to avoid exhaustion if traveling at full speed. No check if moving at half speed.
Disadvantage on all perception checks. (DC13) Visibility at 120 feet.

Snowstorm:
Half speed travel, Con check if moving at half speed. Disadvantage on all perception checks. (DC13)
Visibility at 60 feet.

Blizzard:
Half speed requires con check at disadvantage. (DC13) No full speed movement. Con save every two
hours of exposure take 1d4 HP damage on a failed save.(DC13) Visibility at 30 feet.

To see these rules in use check out Play To Find Out: Fair Wanderings on Lilypadnebula’s YouTube
channel or tune in to her Twitch at 8 PM EST to watch the action live.

For more information on the designer of these rules follow MtoAllPro on twitter and Mto2424 on Twitch
for game design streams.

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