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Powerslaves: A Tome
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LEGAL AND CREDITS
CHRIS JONES
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1
Sorcery, Thaumaturgy, Blood Magic, W itchcraft,
Dur-an-ki, Quietus, Akhu, Koldunism,
W ill-working, Magic
There are conflicting legends of the beginnings of Dur - an- ki, Quietus and the Banu
sorcer y among the Kindred. For those invested in Haqim
the Caine myth, Lilith is often held up as an
There are few that doubt that the oldest blood
example- not only did she help educate Caine in
mages in existence hail from the Banu Haqim, or
the mer its of his blood and kickstar t the discover y
that they have many potent sorcerer s within their
of Disciplines, she was also a master sorcerer
r anks. In the moder n age however, plenty outside
her self. Other vampires point to the legends of the
the clan perhaps don?t have a full appreciation of
Banu Haqim as the or iginal magic weaver s of all
their ar ts and exactly how potent and adaptable they
the Clans, while the Setites would swear that it was
were. When most of the stor ies they were told were
their God that fir st wielded that power and had
of bloodthir sty diabler ists, it perhaps became too
that legacy stolen. Str angely, the Old Clan r arely
easy to see their Blood Sorcer y as just another
make the case for their owner ship of Sorcer y, but
application of the blood in the same vein as other
their pr actice of Koldunism is as old as the land
disciplines. The fact that a great many in the Banu
they descend from.
Haqim were happy to let other s leave with that
impression is quite telling as to how the clan
Thaumatur gy and the Tr emer e perceived outsider s as well - that they can?t always
be tr usted to know ever ything.
Ar guably the most well known (or infamous) out of
all the Sorcerer s, the Tremere seemingly came out
of nowhere and succeeded against all the odds - to Banu Haqim sorcer y focuses on a number of
use a more moder n ter m, they ver y much cor nered pr inciples, with different sorcerer s approaching
the market and removed all their competition. with different mindsets - even within the Clan it has
There are a great many reasons why this happened a number of different names, with Quietus being
as it did, but one of the contr ibuting factor s is most perhaps the most well known, but Dur- an- ki being
likely due to the style of their sorcer y and the older and more tr aditional. There is often a focus on
flexibility of the Her metic techniques used as the dr ugs, hallucinogens or other wise tr ying to shift the
underlying philosophy. Other s might ar gue that natur al per spectives of the mind, with feeding on
the Tremere were late to the game, that many of the blood of those under the influence of specific
their r ituals had existed for centur ies or even that dr ugs often seen as a gateway to higher
there were other more power ful blood sorcerer s in under standings. Other s feel that r ather than gazing
existence. However you?d likely find your self with a inwards, that they stand to gain more from looking
ver y poor ar gument were you to suggest that the to the heavens. These vampires have a deep
Tremere hadn?t adapted their style with under standing of their places within creation, and
phenomenal speed and reliability, or that they see the star s and planets as having a divine
hadn?t done that in the face of great adver sity. significance to their magic. Other s within the clan
have a ver y different goal in mind when they look the Koldun once more - the elemental spir its of the
to the heavens, and instead rely on pacts with the land were once again called upon with the blood of
old gods. Whether these recipients of wor ship tr uly vampires.
are gods, or something ver y different is a much
debated subject, but the results they achieve
Akhu and the Ministr y
speaks for themselves.
When other vampires gather and tell stor ies of how
the Banu Haqim were the fir st to pr actice Blood
Sorcer y, it?s possible that later on they may find
themselves approached by a Setite to be educated as
to one of the real and hidden tr uths of the world. It
was Set in all his divine glor y that was the fir st to
tur n his blood to the sorcerous ar ts. Coming as he
Koldunism and the Old Clan did from a divine lineage, Set was no str anger to
magic, and it was common among his family. It was
It can be easy to for get it sometimes, but more so this magic that led to the fir st resur rection of Set as
than their fiendish reputation would lead you to well as that of his brother Osir is. It was also because
believe, fir st and foremost the Old Clan are of Set wielding this magic that directly led to the
scholar s. This inquisitive and exper imental streak creation of the other clan founder s, and by
is a thread that binds ever y member of the clan extension the entire r ace of vampires. So say the
together, and more than any discipline could ever Setites, and if you accept the divinity of Set then you
do, really defines the core of the clan. It is this must also accept that Set and his childer were the
quest for deeper under standing that sowed the fir st and greatest vampire sorcerer s ever to exist.
fir st seed of what would become Koldunic Sorcer y. Magic may not always be the focus of the aver age
By stretching out their bodies and minds and follower, but it is still one of the greatest of Sets
attempting to attune it to the lands they hold so legacies to his follower s and a tr ibute to his divinity.
dear, the Old Clan discovered something? else. Ever y spell cast is calling upon a little bit of his
The combination of sleeping in the spir itually r ich godliness, and br inging the follower just a little
soil and bloody exper imentation eventually closer to their god.
collided into a somewhat unique for m of Blood
Sorcer y.
Both the Church or Set and the Ministr y are avid
pr actitioner s of sorcer y due to this connection to
Koldunism never went away, but it cer tainly had a their god. It is not uncommon to find those fur ther
per iod of obscur ity. The rebellion of the clan?s along the Hour s to have picked up some
younger member s dur ing the Anarch Revolt and r udimentar y under standing of Blood Sorcer y, but
their subsequent rejection of their elder s?legacy with the greatest of secrets reser ved for those who
meant that for many centur ies it was just the have tr uly shown their devotion to Set. The shar ing
member s of the Or adea league and their childer of knowledge is gener ally done within individual
that kept up the pr actice. Over time, that same blood cults or sire and childe relationships,
inquisitive nature that inspired the fir st Kolduns therefore the texts available to lear n from tend to be
drew the young of the clan to rediscover their roots siloed and even specialised within these smaller
and br ing back this ancient pr actice. From the groups. Due to the religious nature of the clan,
wilds of the Car pathian homelands to the concrete r ituals are often given great impor tance and dressed
jungles of Los Angeles, from high tech Tokyo to the up in all manner of tr appings appropr iate to the
favelas of São Paulo, the night listens to the call of par ticular faith espoused by that Minister. While
you probably don?t need to attend that many after all, isn?t that what the Pyr amid is all about?
different Setite r ituals to see a snake or Egyptian House Tremere intends to r ise above all the recent
iconogr aphy used, the vast major ity will instead changes, pick the elements that work, and destroy
lean towards more moder n and less obvious ways those that have
to dress up these events. Ministr y magic tends ser ved their
toward styles that elevate their follower s or show pur pose. As they
the divine her itage of the caster - r aw displays of have always done,
power are fine, but when you wield the tools of the they will pr une
gods, some respect should be shown. any weakness
from
their
Houses of the Unholy r anks.
House Tremere
Despite r umour s to the contr ar y, the Pyr amid is as
strong as ever. Vienna may have fallen, but the clan House Car na
was always more than just its Pr ime Chantr y -
The rebels of House Car na seek to refor m the
indeed it?s for reasons like this that the clan had
Tremere from within. While they have slaved away
the pyr amid str ucture. By ensur ing they had strong
for year s under the yoke of the shared blood bond
foundations, the clan can and will weather any
all Tremere felt, now they pur sue freedom to tr y
stor m. It also wouldn?t be the fir st time that house
things their own way. This somewhat liber al attitude
Tremere moved its base of oper ations - for many
leads many to wrongly paint the Car na as par t of the
year s the Pr ime Chantr y was located in the for tress
Anarchs, however this is ver y much not the case and
at Ceor is before they upgr aded their base of
almost all of Car na?s devotees are loyal to the Ivor y
oper ations to For tschr itt. The only result of this
Tower - they just seek a way to redefine their
recent trouble is that the clan is ready for another
position within it on their own ter ms.
upgr ade.
House Ippsissimus
To call those Tremere in House
Ipsissimus a tr ue House is a bit
misleading, however those Tremere
that have decamped to the Anarchs Most Anarch Ipsissimus would prefer to be left
have one underlying feature in common: a lust for alone by their clan and the Camar illa; for them,
per sonal power through sorcer y. This need is what per fecting their ar t free from the pr ying eyes of
typically dr ives them away from House Tremere or other s and with no one to tell them what to do are
Car na, but it is also what stops them from unifying the main appeal of going Anarch.
and becoming a tr ue house. For the Ipsissimus, to
submit to the limitations that ser ving with or
House Gor atr ix Take the Power Back:
Ver y little is known about the bur geoning House
Accessibility and Sor cer y
Gor atr ix outside of the elder s of clan Tremere and
even to them their goals and even number s are When looking over all the many examples of sorcer y
shrouded in myster y. Like House Tremere they are in the World of Darkness, it would be easy to think
or ganised and follow a str ict str ucture, like House that magic was ever ywhere and accessible to all.
Car na they seek freedom from those ancient You?d be for given for consider ing that any Tremere
power s that would control them, and like House in their chantr y could find any of these pr actices or
Ipsissimus they are willing to push through r ituals in dusty tomes, or that the Banu Haqim with
boundar ies - sometimes painfully - to achieve all those many centur ies of exper ience could just
their goals. choose to mimic the r arefied pr actices of
Koldunism. The reality is that even among those
that make this the focus of their unlife, most of
The name Gor atr ix is familiar to any student of the
these methods remain hidden and restr icted. Even
Tremere. A favoured student of Tremere in life, it
though the blood has the capability to twist itself to
was Gor atr ix that was behind many of the events
any of these var iants, the methodology and
that shaped the clan - including being the one that
str ucture behind it often feels too alien to them -
allegedly created the potion that tur ned them to
like a br ain sur geon switching to homeopathy to
vampir ism in the fir st place. Gor atr ix is also known
find a cure.
to have fled to the Sabbat in the 1700?s, and then
per ished with the rest of the Tremere antitribu at
the tur n of the millennium. Whether this is tr uly The most impor tant point to consider is the
Gor atr ix retur ned, an imposter capitalising on his availability of this knowledge - plenty of these
name or something else even more sinister, the examples are only wr itten down in a single place, if
only tr uly known fact is that the elder s of the clan indeed it even exists at all outside of the mind of its
respect the power that this House possesses. creator s at all. The image of a secretive and
par anoid mage hoarding all their knowledge to
themselves is not only common but tr ue in many
cases - once a secret gets out it loses all the power it
once held, and those that pr actice sorcer y are
nothing if not power hungr y. Don?t expect all but the
most well infor med and non judgemental vampire
to have even heard a r umour about most of these
power s, let alone know how they could lear n them.
Gaining access to any of these could easily for m a
major stor y arc and ver y likely come at a significant
cost to the budding sorcerer. A mawla can be a good
place to star t, but it?s unlikely that they are the be all
and end all as far as tuition goes.
Level 4
Level 3 Mhallacht of the Cyoer aeth
Follow the Ley Line By slowly and painfully car ving words of hatred
There are many places of power in the ear th for and suffer ing into the flesh of a mor tal victim,
the one that knows where to look. These lines the witch calls down a cur se upon a vampire that
are constantly moving and the points at which witnesses these wounds.
- Ingr edients: A ceremonial dagger that damage inflicted by the caster - these
has only ever tasted mor tal blood, salt, ser ve no other pur pose than to make
tiny amount of Vitae from the tar get them hungr ier. Each additional level of
vampire. damage beyond the fir st adds 5 minutes to
- Pr ocess: The caster spends time car ving the casting time. Only one cur se can be
wounds and markings into the flesh of active at any one time, and the mor tal
the mor tal and r ubbing a mixture of the needs to still be alive for the words to
salt and Vitae into each of the wounds. have any effect. Needless to say, the often
These wounds can be anywhere on the excessive amount tor ture is a likely source
body, but are often prominent enough of stains.
that they can be easily seen, or hidden
enough that an embedded command is
used to reveal them at just the r ight Sielanic Sorcer y
moment. The par ticular s of this path were thought to have
- System: The car ving of the r unes and died out many centur ies ago with the pogrom of
markings into the mor tal victim inflicts the Telyavelic bloodline of the Tremere. Only a
at least one level of Aggr avated Damage handful of kindred in the clan had even a small
(see below), but also activates the r itual - chance to lear n its secrets - Tremere and his
however in the same manner as a ward, or iginal council of Seven were the only other
the r itual casting roll is only made when vampires known to have any memor y of it. With
the scr ipt is seen by the tar get vampire. the recent ascendancy of House Gor atr ix, a
On a success, the vampire tar get gains a bastardised and br utal ver sion of these old spells
level of Hunger. If the r itual activation is is making a comeback, the pagan ways of its core
a Cr itical Success, the victim will also being modified and moder nised to reflect the
have to make a number of rouse checks outlook of the House.
equal to the amount of aggr avated
Level 2 Way thr ough the Stone
Consecr ate the Foundation Stone Another r itual that House Gor atr ix has updated
based upon old Telyavelic pr inciples. The earlier
When House Tremere was still a cabal of mor tal
incar nation of this power tr ansfor med the
mages, it was tr aditional to consecr ate a new
sorcerer into stone, however even then there
Chantr y with a bodily sacr ifice from one of the
were whisper s of times where the r itual went
founding mages, and it is said that Gor atr ix
wrong, leaving a not insignificant amount of
himself was responsible for the founding of the
Telyavelic statues that per sist to this day. This
fir st Pr ime Chantr y of Ceor is. The Telyavelics
new var iation is sometimes refer red to as
combined this pr actice with an ability to
Shawshanking by the younger member s of the
communicate with the stones of the ear th and
House as it allows them to somewhat bond with
an intense connection to their havens.
stone as they pass through these bar r ier s to
- Ingr edients: Body par t of the caster them.
(tr aditionally this was the genitals), Stone
- Ingr edients: A 3 inch stone Spike,
used in the constr uction of the Haven,
Hammer
small fire
- Pr ocess: The caster pour s their vitae
- Pr ocess: A small fire is lit and the
slowly over the stone spike until it has
foundation stone is placed upon it. The
absorbed it all. When this is complete, the
caster then mutilates themselves by
caster proceeds to hammer the spike into
chopping off a par t of their bodies.
their chest, as if dr iving a stake through
Throughout histor y this was typically the
their own hear t.
genitals, but hands or feet have also been
- System: On a r itual success, the caster is
used as a replacement. The severed
able to pass through stone, br ick and
appendage is then placed on the fire
cement walls (as well as other similar
where the caster can perceive images
mater ials at the Stor yteller 's discretion),
from within the smoke.
however walls that are reinforced with
- System: If the sorcerer moves into a new
steel or the like still present a bar r ier to
haven, then this r itual must be cast on
the caster. Passing through stone is
the ver y fir st night they move in to fir st
simple, however it is a slow process and
bond themselves to the foundations of
counts as a minor action for the pur poses
the building. When the r itual is recast
of dice pool impact. The effects of this
within the Haven, a success allows the
Ritual last for one scene and can be used
caster to be able to witness any event
at will dur ing this time, although it will
that occur red within its walls dur ing the
stop the moment the spike is removed
last 24 hour s as if they were standing
from their body. Retur ning to the mater ial
there - Obfuscate will only be pierced if
while inside solid matter can result in
the vampire can succeed at a standard
anything from destr uction to
Sense the Unseen roll. Only one haven
entombment to minor inconvenience; the
may be consecr ated at any time and this
Stor yteller decides the precise outcome.
will only work in a haven with advantage
dots invested.
Level 3
Ser vants of the Black Gr ove
This or iginal pur pose of this r itual as conceived does not have to be restr ained, but no one
by the Telyavelic, was to allow the sorcerer to has so far volunteered for this painful and
mer ge their body with the trees and forests hor r ifying r itual. The r itual star ts with a
around them, protecting them from danger.
solemn chant and a slow dir ge. At the
The Cainites of House Gor atr ix have
culmination of this chant, the mor tal is
repur posed it as a way to both punish mor tals
that have offended them, but also protect stabbed in the gut with the br anch, which
themselves from danger. The fir st known use of takes root within them and star ts the slow
this r itual was in the Sabbat stronghold of change to their bodies. They are rooted to
Montreal and the or iginal black grove was the spot where they stand and become
situated there. This tur ns a mor tal into a bound to their tor mentor.
twisted and gnarled tree, but one with a vestige
- System: On a success, the caster manages
of sentience and utterly dedicated to the safety
of the one responsible for its tor tured for m. to change the tar get mor tal into a tree
along with all their car r ied belongings.
- Ingr edients: A br anch from any Black
This happens wherever they stand,
Grove tree, a mor tal victim
however the mor tal must be present when
- Pr ocess: The mor tal victim of this r itual
the r itual is cast. Once cast, the r itual is
per manent and they are
indistinguishable from a real tree,
however if the caster is ever threatened
while in the presence of the trees, they
will actively attempt to defend them by
gr appling at any and all enemies. The
trees have a dice pool of 4 and can only
gr apple.
Path of Technomancy
This path was the biggest new development in
Blood Sorcer y for centur ies, and yet until ver y
recently it was barely known outside of a core
group of pr actitioner s. When the Tremere
apprentice Masika St John developed this path
and presented it to her Regent, she expected it
to make waves due to what it could br ing to the
clan. Instead of being feted for her creation, she
found her self relegated to another chantr y and
given a not so subtle request to abandon this
path. The technophobic elder s of the clan
str uck her idea down before it could even take
root or be fully explored. For year s she toiled
thanklessly on menial tasks in one of the
smaller New York chantr ies, bitter at the hand
that had been dealt to her by incompetent and
jealous super ior s within the Pyr amid. When
Car na launched her rebellion and reached out
with a message of inclusion, exper imentation
and freedom from the constr aints of the
Pyr amid, Masika and a number of her allies
jumped at the chance. Now the Technomancer s
are free to pr actice their unique talents, and
look to br ing their findings to the Inner Circle
of the Camar illa as soon as they have per fected
the ar t. If the mor tals are going to use
technology against the Kindred, they reason a
reliable and untr aceable way to defend
themselves can only be a benefit?
Level 1
ipconfig
One of the fir st things any budding Each Technom ancer carri es a uni que
Technomancer lear ns is how they can devi ce w i th them at all ti m es, referred
under stand any given device - what good is to as the CDD (Custom Di agnosti c
controlling them if you can?t use them Devi ce). These electroni c devi ces
per fectly? This r itual allows a caster to gain skill allow the sorcerers to i nterface w i th
in any device as they intuitively under stand the technology they?re targeti ng and
exactly how to get the best from it. focus thei r energi es. These devi ces
are alw ays uni que and m ust be
- Ingr edients: Custom diagnostic device,
constructed by the Technom ancer
Headphones
them selves. Each devi ce vari es
- Pr ocess: The Technomancer spends a
greatly i n form - from adapted phones,
shor t while in concentr ation while using
tablets, tri corder-esque devi ces,
their CDD. The headphones help them
raspberry pi s, and even steam punk
focus, with some using them to restr ict
style goggles. Thei r only com m onali ty
noise from the outside world, and other s
i s that they are all sm all enough to be
swear ing they can hear instr uctions over
handheld, and that w i thout thei r CDD,
the static. Regardless, these devices do
the Technom ancer i s lost w i thout a
not act as any more of a distr action than
w ay to practi ce thei r art. Creati ng the
nor mal.
CDD i sn?t a ri tual, but takes at least a
- System: A success on the r itual roll
ni ght of soli d constructi on and
gr ants an automatic success on any
requi res a roll of Resolve + Technology
subsequent Technology roll against the
(Di ffi culty 4) to construct correctly.
device analysed, while a Cr itical Win
gr ants an additional bonus dice as well.
Weather Control
The path of Weather Control was one of the Level 5
earliest developed by the Tremere when they Par tum Tempestus
fir st tr anslated their magics into Blood Sorcer y,
This r itual har nesses the power of the stor m and
however these abilities had existed within the
oper ates in the same manner as the Koldunic
other schools of sorcer y for a long time as well -
r itual ?Lightning Crashes?. Koldun tend to get
The Setites wor shipping the God of Stor ms
quite salty when other sorcerer s use a r ite that
were not going to miss out on the oppor tunity
they see as mor ally their s.
to summon his namesake to impress the
cultists, the Banu Haqim appreciated the ar t of
a good distr action, and the Koldun, well the
Koldun laugh at what they see as a weak and
Assor ted Rituals
limited inter pretation of their br and of
sorcer y...
Level 1
Blood Sor cer y aware that these spir its are not always
benevolent and that the advice can be?
Char acter istics misleading. Once they?ve heard the voices, it?s a
Koldunism functions identically to standard simple step to add their own voice to the
Blood Sorcer y, with the Power s and Rituals whisper s, the spir its of the air car r ying its
being interchangeable assuming you can find message to its intended destination.
the r ight teacher. The only difference is the set - Cost: Free
of power s listed below are Amalgams that - Dice Pools: Composure + Blood Sorcer y
require a cer tain mutation in the blood to - System: When looking to communicate
manifest. Not all Koldun choose to lear n these with a distant tar get, the vampire needs
power s, and often will mix these up with more only whisper what they wish to say. The
tr aditional approaches when they can find a Koldun can automatically tr ansmit a
teacher. message to anyone that has tasted their
Note: If you?d prefer to not gate these behind an blood, and assuming the tar get answer s
Amalgam, then it doesn?t break the Power s, the Koldun can hear any replies. If they
however the intended feel here is a closeness to wish to communicate with someone
the land kick star ting this process, and by without that blood tie, then they must
dr awing on an aspect that is so tied to the either have sight of them, or know exactly
Tzimisce. where they are. The voices are always
heard as whisper, so loud noises can and
- Type: Sorcer y
will drown them out. This also does not
- Masquer ade Thr eat: Low- High. negate the need for eye contact if
- Blood Resonance: Sanguine. attempting to use Dominate. If looking to
hear the spir its on the wind, they roll
Composure + Blood Sorcer y - success on
Level 1 the roll allows a bonus dice to a
Whisper s on the Wind subsequent Occult roll, while a cr itical
- Amalgam: Protean 3 gr ants two dice. A Messy Cr itical or a
- Pr er equisite: Ear th Meld Bestial failure result on the initiation roll
taints the subsequent Occult roll as the
When they unlock the magic inherent in their
voices give misleading whisper s. .
blood, the fir st thing a Koldun realises is that
- Dur ation: Passive or one roll.
the voices that they?d fir st heard within the
ear th are in fact present ever ywhere - only
they?d not been listening hard enough. Level 2
Wherever they go they now hear whisper s on Awaken the Spir its
the wind of spir its that also call this plane
- Amalgam: Protean 3
home. Most of the time the voices are no more
- Pr er equisite: Ear th Meld
than a gentle mur mur, but when focused upon a
distinct patter n emer ges, and occasionally they By spilling their precious vitae and spr aying it
can even make out a little more from them, to around themselves as a libation, the Koldun
summons the spir its that sur round them to r ise spir its - attacking and moving small
up in anger and attack their enemies. The distances are the extent of this power.
ground splits open to swallow them up, r ailings Objects can and will break themselves
flail and entwine, cables snake out and ensnare, with this power, but cannot exceed the
statues come to a semblance of life and objects limits of their physical for ms. Where
move in ways their mater ials should not allow. there are not breakages, the objects rever t
However the spir its decide to behave, this is a back to their nor mal shape (but not
disconcer ting sight and almost impossible to necessar ily location) when this power
pass off as anything less than super natur al. finishes.
- Dur ation: One Scene
- Cost: One Rouse check
- Dice Pools: Char isma + Blood Sorcer y
- System: If the Koldun has been in a Level 3
haven where they have dots invested,
Call the Rain
then they can automatically add their
Blood Sorcer y r ating to any Awaken rolls - Amalgam: Protean 3
while resting there. To summon the - Pr er equisite: Ear th Meld
spir its and br ing the land to life, the user Vampires have long been connected to the forces
makes a Rouse check and then spills of nature, with many stor ies linking them to the
blood all around themselves. Objects weather. This power might be the source of
made of predominantly natur al mater ials those stor ies. Whether it is concealing fog, heavy
and the land itself will then come to life r ains, howling winds or even just a cloudless
and attack the enemies of the Koldun. night, the power to change the natur al
The r ange in which the elementals environment on a whim is a tempting one. The
spread their control is equal to twice the Elementals of water guide the way to
r ating in the user s Blood Sorcer y in manipulating the ver y weather itself and the
yards/meter s. Spr aying the blood and Kolduns' connection to the elemental spir its has
summoning the spir its takes one full now gr aduated to the point that they can
tur n of concentr ation and whilst they are beseech them to gener ate wide r anging effects
?alive?, the Koldun can take no other outside of the body of the vampire themselves.
action - if they do the elementals cease Different Koldun use different methods to call
to act until concentr ation is reinforced. upon the spir its - ever ything from solemn
The vampire can use these objects to chanting to a full on dance has been obser ved as
gr apple and attack a tar get, or split their each Koldun br ings a little of themselves to the
dice pool in order to engage multiple process, and r ather than spilling their blood on
opponents. (see Vampire: The the ground like earlier Power s, the vampire
Masquer ade p. 125). The attacks use the typically spr ays it into the air as a fine mist or
vampire?s Char isma + Blood Sorcer y to lacer ates themselves to let the blood dr ip
gr apple or attack, dealing Super ficial upwards to the sky. With this stolen power, the
damage. This can be used for basic elementals become willing to do the bidding of
actions (such as clear ing a way of the Koldun for a shor t while.
obstacles or opening door s) but anything
- Cost: One Rouse check
advanced is beyond the capacity of the
- Dice Pools: Composure + Blood Sorcer y
- System: Following a Rouse Check, the proper ty damage, Decrease in
Koldun spends a full tur n in hunting pools as prey hide from
concentr ation before immediately the stor m.
changing the weather to one of their - Dur ation: One Scene
choice. Only the wind and r ain can be
influenced, however this cover s many
weather types - fog, clear skies, r ain,
Level 4
stor ms and all manner of winds are all Body of the Ear th
well within the pur view of this power. - Amalgam: Protean 3
This results as - 2 dice to the appropr iate - Pr er equisite: Ear th Meld
pool for ever yone in the area but the
When a vampire melds with the ear th, it is
caster and their allies. This can of cour se
liter ally mer ged with the soil. Here the vampire
have effects not directly related to dice
rever ses the exper ience of being within the
when used creatively, however some
bosom of the ear th, and instead makes the land a
suggestions are included below.
par t of themselves. By implor ing the sacred
- Clear skies: Can remove lighting
spir its of the land to aid them, they become one
penalties when outside or clear
with the ver y land they stand upon. While this
clouds dur ing day time
power is active, the flesh of the vampire takes on
- Fog or Heavy Cloud: Dice
the appear ance of the local ter r ain, often bear ing
penalties to perception checks
the marks of ear th and stone: a cr agged mess of
and halved damage from sunlight
the elements. This appear ance is subtle enough
- Heavy Wind and Rain: Dice
to be missed by those not paying attention, but is
penalties to Dexter ity dice pools
ver y much a masquer ade breach when obser ved
and mandator y Athletics checks
directly.
for those in precar ious positions
- Heavy stor ms: Widespread - Cost: One Rouse check
- Dice Pools: Stamina + Blood Sorcer y that cannot manifest are suitably power ful whilst
- System: A success on the activation roll being easier to control. When they appear,
gr ants the sorcerer additional dots in temper atures spike dr amatically; wood war ps
Stamina equal to half their Blood Sorcer y and singe, paper s curl and bur n, pipes bur st,
r ating, rounded up. These of cour se add water valves explode from pressure and even the
to the maximum Health levels the air becomes too hot to breath. What this ability
vampire possesses - any damage lacks in finesse, it more than makes up for in
inflicted dur ing the use of this power destr uctive capabilities.
falls into these boxes initially, with
- Cost: One Rouse check
aggr avated damage filling them fir st.
- Dice Pools: Manipulation + Blood Sorcer y
When the power finished these boxes
Vs Stamina + Sur vival
disappear, taking that damage with
- System: The Koldun must be able to see
them. In addition they can ear th meld at
with their own eyes and with clar ity the
will with no Rouse check while this
area they wish to effect and while this
power is active. This meld is tempor ar y
power is active they can take no other
with it only lasting a maximum of two
action. Once the rouse check is paid the
tur ns unless a fur ther Rouse check is
vampire can dr amatically increase the
made. Whilst melded they can move
temper ature in the area of focus for as
freely within the ear th and emer ge at any
long as they maintain this control. Whilst
point within their nor mal movement
the rouse check allows the effects to last
r ange. Nor mal conditions for melding
all scene, the Koldun must roll each tur n
still apply with regard to mater ials..
to maintain the temper ature - living and
- Dur ation: One scene
unliving creatures can resist the roll, but
mar gin is applied as unhalved super ficial
Level 5 damage to all in a 10 square metre/yard
area which cannot be moved once
Heat Haze
initiated, only called off. This also affects
- Amalgam: Protean 3 mater ials in the area, and given time they
- Pr er equisite: Ear th Meld can and will combust. This last effect is
The fire elementals are notor iously difficult to ver y much dependent on the scenar io so
command in addition to being highly volatile. is left up to stor yteller discretion.
Those that attempt to har ness them too early - Dur ation: One scene
usually find themselves overcome and bur nt
beyond recognition , but those with patience
and a great level of master y find that they are
able to reign them in somewhat. The r isks are Koldunic Rites
great, but the rewards are exceedingly potent
for those with a strong will. Like all sorcerer s, the Koldun are able to take the
pr inciples of their blood magic and apply it in
ways that create other effects. Unlike power s,
Through bitter exper ience, the Koldun have
these are not spontaneous and require
realised that conjur ing the fire spir its directly is
additional ingredients to enhance the qualities of
just too dangerous, but the minor elementals
the blood. Koldun often group these r ites the land, and eventually ever ything will retur n
together with other similar concepts. They refer their essence to the soil and disper se their
to these groupings as Ways, and while it?s not ener gies to sustain yet more life. Even the
uncommon for individual Koldun to focus on a par asitic vampires star ted off existence in this
specific Way and attempt to master it, it is not a way and all blood they consume still contains
requirement. this essence. This r itual allows the Koldun to
dr aw that healing ener gy from the ear th and
tempor ar ily inter r upt the natur al cycle.
These Rituals are r are and mostly unheard of
outside of the Koldunic community. The Ways - Ingr edients: A fresh plot of fer tile land that has
are as much a method of conjur ing spir its as been growing Rosemar y.
they are a magical effect and great respect is - Pr ocess: After a shor t ceremony blessing the
given to the master s of each. These are often land and calling to the spir its of Mother Ear th for
passed along bloodlines, or taught by spir it their assistance, the caster must dig a hole big
mentor s. As with all r ituals, all that is needed to enough to house the body and as deep as the
lear n it is the r ight teacher, but many from roots of the Rosemar y. The Vitae is spilled in the
outside the r anks of the Koldun find that the fresh gr ave and then the tar get is bur ied. There
different mindset required here is r ather off is no physical r isk of suffocation for mor tals -
putting so instead repur pose it to fit in their the land provides. They must remain under the
own par adigm. Sorcerer s of other castes may ear th until the following sunset.
decide to alter the methods or ingredients used
- System: The Koldun makes a rouse check and
while keeping the same effects if they attempt
bleeds onto the land. They then proceed to have
to lear n them. In all ways, these Koldunic r ites
either themselves or another tar get bur ied.
follow nor mal Ritual r ules.
Mor tals will gener ally need to roll Resolve +
Composure to keep calm, and even some
Way of Ear th vampires may find their beasts r ise up with the
stor yteller 's discretion. The Koldun can add their
Often the fir st Way lear ned by an aspir ing Blood Sorcer y r ating to any medicine rolls to
Koldun due to their initial and inherent heal mor tals, and while bur ied their healing r ate
connection to the ear th. This Way focuses ver y is doubled - ghouls gain this benefit on top of
much on the physical and is often subject to a their nor mal boost. If the caster bur ies
more r igid methodology and lear ning process themselves, they can also double their r ate of
compared to the other Ways. The spir its of the healing of aggr avated damage - each level healed
land answer to the voice of the Koldun as they in daysleep heals another for free.
master the ver y soil they walk upon, and it?s not
uncommon for those on this way to tr y and
make themselves as endur ing as the land. Level 3
The Hungr y Ear th
- Ingr edients: Gr ave soil from a recent bur ial, a - Pr ocess: The r ubble is bur ied within the soil
wreath of flower s from a gr ave. and the Koldun then proceeds to dance
themselves into a tr ance state while calling out
- Pr ocess: The flower s are left to soak in Vitae
to Kupala while bleeding freely from self
for 6 minutes, and then the remaking blood is
inflicted wounds over the bur ial mound. When
poured over the gr ave dir t. A single flower is
they?ve finished they cr umble into an exhausted
then removed from the wreath and bur ied
heap before the ear th beneath them star ts to
within the soil. Finally the flower s are either
shake. The exhaustion suffered is akin to a
laid at the door way or another appropr iate
conscious tor por that lasts until they have fully
location of the proposed tar get. When the
rested for the day, so most Koldun have ser vants
victim next passes over bare ear th, they find
on hand to remove them and keep them safe.
themselves being swallowed by it, quickly
The r ubble is swallowed up by the ear th, never to
bur ied alive. This might appear as a sinkhole,
be seen again.
quicksand or a crevice suddenly opening up for
a moment before closing up again. - System: The Koldun makes a rouse check and
rolls for success on the r itual. Once the r itual is
- System: The caster rolls the r itual roll only
complete, an ear thquake slowly builds up in a 5
when the victim stands on ear th. The tar get
mile r adius centred on the spot that the r itual
gets to make a Composure + Athletics roll at a
was per for med and will commence within half
difficulty equal to the amount of successes
an hour of the r itual's completion. Ever y building
rolled on the casting, a failure indicating they
in the area sustains damage equal to the mar gin,
are swallowed up by the ear th. This is a ver y
with an aver age house having the equivalent of
r apid process but not so quick that ver y close
three health levels, and a heavy duty building
bystander s might not be able to assist, but they
having five for the pur poses of this power.
r un the r isk of being taken down as well.
Consider ing the potential for collater al damage,
Stor yteller s are encour aged to consider Stains.
Level 5
Awaken Kupala
- Pr ocess: Using a cauldron that has never been - System: The vampire must star t the r itual in a
used for anything else, a Lavender tea is brewed location that is open to the elements and is at
and poured. The Koldun then beseeches the least sever al stor ies above ground level. Rooftops
spir its of the wester n winds to car r y the sleep and hills are common spots in which to per for m
inducing steam to its tar get. As long as the wind this. Sever al cuts are made on the body so that
can reach the victim before the tea cools, they the blood may dr ip freely and a rouse check is
fall into a deep slumber. made. On a successful roll the vampire may
tr avel to any location they know of or can picture
- System: One a successful r itual activation the
within a hundred mile r adius - each success over
the initial difficulty double that distance.
Under standing of the location due to a mapIs
sufficient, but without detailed knowledge the
vampire might not end up in the exact spot they
wished to, although they are never deposited
somewhere immediately unsafe. The location
must also be accessible to a strong wind, but a
single, simple door or window may be blown
open for entr y.
Level 5
Lightning Cr ashes
Way of Water
Water is ever changing and shifting, it erodes
and reshapes ever ything it comes into contact
with, often leaving the signs of its passing as it
moves on. Koldun that follow the Way of Water
take inspir ation from these qualities and find
that subtle and slow manipulation of a subject
leads to great things.
Level 1
Mir age
the same r isks and dr awbacks as any other Within their havens, the Tzimisce are
vampire once the flames have caught the undisputed lords of all, their presence felt
environment alight. ever ywhere and ever ything existing only to ser ve
the Vampire. This r itual keeps their ser vants
meek, and the Voivode strong - just as things
Way of Spir it should be.
Special: Ushabti take Super ficial and Aggr avated damage in the same way as vampires. Direct
sunlight makes them retur n to their or iginal, lifeless state until darkness comes again, however they
can other wise oper ate fine dur ing daylight hour s. They cannot heal or mend damage and must be
thoroughly destroyed to be stopped. They cannot be mentally dominated or influenced as they have
no mind to control. They react to no one and nothing but their creator.
r uins the model sufficiently that it cannot be Ser pentine Sense
used again in another attempt. The Ushabti will
More so than any other vampire, the Setites have
continue to move until the task set is complete
always been creatures of the darkness. By
whereupon it becomes totally stationar y,
looking to the ser pents the elder s of the clan so
looking like a statue to any mundane
greatly revere, the children of Set can sense their
obser vation. - Sense the Unseen reveals tr aces
of magical ener gy to them. Once activated they
will sur vive indefinitely, are unable to attack or
defend themselves and will only stop their task
with complete destr uction. A sorcerer can
maintain a number of Ushabti equal to their
r ating in Blood Sorcer y.
Level 2
The Reptile?s Tail
Medjay Guar d
Special: Medjay take Super ficial and Aggr avated damage in the same way as vampires. Direct
sunlight makes them retur n to their or iginal, lifeless state until darkness comes again, however
they can other wise oper ate fine dur ing daylight hour s. They cannot heal or mend damage and must
be thoroughly destroyed to be stopped. They cannot be mentally dominated or influenced as they
have no mind to control. Created as they are without real sensor y or gans, the Medjay can sense
their sur roundings and do not require any visibility. Medjay attack with their ceremonial dagger s
(+2 Light Piercing weapon) or their fists.
r itual makes a tar get exper ience these star ts to feel an intense dislike for the subjects
ter r ifying visions - whether fire and br imstone, represented by the items. They suffer a - 1 dice
the cold void, vile ser pents or apocalyptic penalty to all rolls when in possession of, or
floods. involving that subject, unless resisting it in any
way in which case they gain +1 to all attempts.
- Ingr edients: Apocalyptic religious texts,
On a cr itical win, these dice modifier s are
magnifying glass, something belonging to the
increased by 1. No Willpower can be spent on
tar get
rolls involving these areas unless it is to resist it
- Pr ocess: The vampire reads the appropr iate
and any roll involving the subject that fails
text through the magnifying glass while calling
automatically gives one Super ficial Willpower
out the name of their tar get. The effects of the
damage. The effects of this last a week, but have
r itual kick in once the victim fir st falls asleep
no impact on the Blood Bond
and continues to escalate, eventually bleeding
into real life hallucinations.
Rebuild the Psyche
- System: After the r itual succeeds, the tar get
star ts to receive apocalyptic dreams and Where Shatter the Chains of the Aeons works to
visions, These visions are tr aumatic and give impose bar r ier s between a subject and that
the the equivalent of a willpower impair ment which they once loved, Rebuild the Psyche
(- 2 dice to social and mental dice pools). This comes from the opposite side and creates a
lasts for one week for mor tals, and one night positive, almost euphor ic exper ience when
and one day for vampires. dealing with things the Ser pent wishes them to
focus upon
- In f er n al Tu t elage
- Tom e Of Secr et s
Clan : Malkavian
Con vict ion s: Never brook any disrespect; M ORTAL DAYS: THE SON AND THE
Acquire power whatever the cost
FATHER
Tou ch st on es: Jake/Simon- head barman at
By the time Jonathan was born, his Brothers
the Mezzo Forte and ghoul, Charles Parker -
and Sisters had grown up enough to see him
Freemason
as a bit of a burden and a bit immature. His
Hu m an it y: 4 parents were either working or taking a holiday
Gen er at ion: 11th in one of their country estates. All this left
young Jonathan to while away his youth with
Blood Pot en cy: 3
very little attention from his family, running
At t r ibu t es: Strength 4, Dexterity 2, Stamina 3; around and exploring his parents palatial,
Charisma 3, Manipulation 4, Composure 2; Boston estate with just himself and his books
Intelligence 4, Wits 3, Resolve 4 for company. As he got older he was sent away
Secon dar y At t r ibu t es: Health 6, Willpower 6 to the same boarding school his brothers,
father and grandfather had attended in their
Sk ills: Athletics 2, Brawl 2, Drive 1, Firearms 2,
younger days. Academically he excelled, but he
Melee 3 (Improvised weapons), Stealth 1;
made very few friends of his own age. Not that
Etiquette 2, Insight 2, Intimidation
this bothered him - he?d found something else
(Domineering) 3, Leadership (Command) 3,
at that school that made up for all that.
Performance (Jazz Piano) 1, Persuasion 4,
Having finally realised his ambition and taken a
stand for something, the choice was easy for
Jonathan. While he was effectively disowned by
his family, Jonathan knew in his heart that this
was the right thing to do - if God chose this for
him, there must be a reason and his
reconciliation with his family would surely
come soon enough - surely God would reward
those who toiled on his behalf?
young priest begins winning people (Allies 1, Her d 1, Ret ain er s 3): Father
over to his cause. Jonah loves the Quinn was the Priest at Our Lady of
feeling of his flock hanging on his every Eternal Light whereas Carla was a
word and rarely resists sermonising to church lgoer who helped out,cleaned up
- Addict s An on ym ou s M eet in g Space That all changed when Jonah breezed in,
(Con t act s 2, Fam e 1, Her d 2): Jonah?s and now they work as ghouled servants
where he has begun to recruit some up - Don ald Walt er s (Ret ain er s 2): The
and comers to his real cause. Jonah doorman at Jonah?s apartment complex,
leans into his own stories of addiction Donald quickly came under his sway. An
and degradation from his decade long antisocial yet clever man, he has a way
tenure as a Setite ghoul. Of course he with numbers and is hiding from a past
leaves out some of the worse details... he?d rather not catch up with him.
- San f or d Fam ily (Allies 2, Resou r ces - Dan iel Galvest on (In f lu en ce 2): Daniel
is a local up and coming politician, and
3): When Jonathan returned as Jonah,
the sort of person willing to do anything
one of his first actions was to make
required to get where he needs to go.
contact with his estranged family. With
Jonah admires his single minded
his parents long dead, his now much
ruthlessness and drive to better himself,
older brother had taken up the reins of
as well as knowing a few skeletons in his
the family fortune. Believing that he
closet.
was indeed the son of the brother
they?d believed dead for nearly 20
years, he was given a modest WHISPERS:
inheritance and one of the family's - Th e Book of Jon ah: Jonah really is a
apartments downtown. holy man! People talk of of a book he
- Dow n t ow n Apar t m en t (Haven 2): carries with him that acts as his own
while he grew up around wealth,
personal bible, it appears to be very old,
Jonah?s tastes are rather modest. He?s
but it?s prophesies and stories are so
accurate about Jonah and the people his lies, as they hadn?t seen Jonathan for
he meets many years, and only had a few scrappy
- Ash ir r a Exch an ge St u den t : He claims photos of the young Jonah (Mask 2)
to have spent many years with the - Occasionally Jonah goes by the name of
Ashirra and only now decided to ?come Professor Jon Ford (Mask 1), an identity
home?. Is this true or is there more to he uses when researching and mixing in
it? Why would the Ashirra send one of academic circles. He took this up after
this ?Ministry? here? Is he part of an meeting with - and draining - a
exchange program sent to learn about professor of the same name on his way
the sect? Is he more than he seems? to his current city. Jonah was amused by
- M ir acle Wor k er : Some of the help the coincidence in names and stole his
Jonah has offered has been pretty identity.
impressive, and well outside the realms
of what the locals have come to expect
Sir e: Delilah
from Blood Sorcery - could it be he is
what he claims? Em br aced: 2009 (Born 1962)
- Too Helpf u l: Surely he can?t be doing Am bit ion : Be worshipped as the God I am
all this for free? What does he really
Con vict ion s: An eye for an eye, There is no
want and why does he insist other
God but me
vampires are creatures of divinity? Will
he really keep all those secrets and Tou ch st on es: Daniel Galveston - local
cover up all those buried bodies? It politician, Adam Sanford - older brother
Decades turned to centuries, and Jørn had the gods in the halls of Valhalla and it
become an elder in his own right. By now would be a good and honourable death -
his talents with sorcery had developed to more than most could ask for.
the point that many local vampires looked His mind made up, Jørn put his plan into
to him as a sort of spiritual mentor. His action. All those that had pledged
focus on his family had resulted in a themselves to his banner, and all that
carried his blood in their veins were called and their presence brought him a great
upon. While his family had multiplied deal of comfort in the early days. In time
considerably within the walls of Bergen, he began to adjust and slowly he came to
he still had enough wit about him to understand this new world enough to
recognise when blood called to blood. break out a bit on his own. What?s more he
Each and every one was called to his side, found his kin still lived and thrived in
and the group made plans to survive the Bergen - as well as even further afield.
coming carnage. Despite everything he?d lost, his family still
But even the best laid plans can fall to lived - although they?d fallen far from the
hubris and for Jørn, that was assuming path he?d set before them, as well as
every member of his family was as loyal to forgetting the old gods and the ways of the
that blood would triumph over their Now Jørn spends his time finding each of
beliefs. The rest of the cities Cainites fell the many bloodlines of his family, reaching
upon the group of mortals, and while the out to see if they?re worth saving and
survivors fled into the night they attacked whether they still carry his spark within
Jørn in his own home. Even as potent as them. As he?d never completed his bargain
he was, eventually he fell to their swords, with the spirits the deal he?d made was still
narrowly avoiding final death by sinking in play. And while the sacrifice was now
beneath the soil. The cainites of Bergen bigger, he knew in his unbeating heart that
sealed up the earth in his dockyard haven, a sacrifice as big as the city of Bergen
ensuring he had no way to arise when his would grant him the power to reshape
torpor ended, thus ending his reign. anything he desired.
And so it remained for centuries; trapped The spirits would honour him as they had
beneath the soil in a sleep that seemingly once done, and his land would return to
never ended, Jørn waited until he could the way it should be. Once again Jørn and
rise again. That time came in the late his kin would rule the night.
1990?s during a renovation of the old town
of Bergen. His resulting frenzy killed the
attendant digging crew and unleashed
PLOTS AND SCHEM ES:
him into a strange and unknown world. - Follow Th e Fam ily Tr ee: One of his first
Everything was changed and even the acts once he?d adjusted was to track
people spoke differently. Gone was down his family within Bergen. He was
pleased to find out that enough still
everything he?d ever known, and instead it
lived and that his blood could still feel
was replaced with? this. The one thing
their presence. While they had fallen far
that hadn?t changed however were the
from the true ways that they had
voices of the spirits - he could still hear
maintained during Jørn's time, it didn?t
them on the wind and within the earth,
take the charismatic vampire long to maintains a haven in the basement of
convince them what he could offer in one of these historic dock buildings, as it
return for their service. Now he reaches makes him feel close to his heritage.
further afield, and has even taken to - Opu s XVI Hot el (Haven 3, Her d 2,
travelling abroad where he can search Ret ain er s 3): Staffed by Martin, one of
for any that share his blood. His his Kin, the Opus XVI hotel serves as a
considerable magics mean that he can base of operations for Jørn and he has
avoid society and travel with his own managed to bring many of the
wind at his back, so to speak. employees under his sway
- Kill t h e Nosf er at u : Jørn?s memory is
THRALLS AND TOOLS:
sketchy at best and he tends to
remember images and feelings more - M ar t in Dah l (Con t act s 3, Ret ain er s 2):
than the actual events. Still, he trusts The first of his kin located was Martin
himself despite that handicap and Dahl, and now this seemingly mild
plows on with his plan regardless. One mannered hotel manager serves his
detail he?s sure is right is that of the relative faithfully, and his attitude
Nosferatu. He knows without a doubt reflects that of Jørn.
that they played a part in his downfall - Ext en ded Fam ily (Allies 4, Con t act s 3,
the first time, and he?s not willing to risk Resou r ces 4): Jørn has traveled far and
defeat a second time. He?s even sure wide and brought many of his blood
that one of the surviving elders of the under his wing, and now they serve as
clan was there that night - although his eyes and ears into the world.
they haven?t seemed to recognise Jørn. WHISPERS:
- St r en gt h en t h e Lan d: Since his
- Delicat e Palat e: Jørn has made himself
resurrection, Jørn has found it harder
known to the local court, and while he
to work his magic, as the spirits seem
keeps to himself, it?s been noted he?s
sluggish and withdrawn. He knows the
often bargained for Vitae when dealing
potential is still there, he just needs to
with his fellow kindred. His taste in
find the best way to tap into the source.
mortals seems positively Ventrue like in
The land and terrain has changed so
its specificity.
much since he last gazed upon it,
- Ser van t of t h e Old Gods: Not much has
making him unable to locate his
been made of his history, and Jørn
previous places of power. He would
certainly hasn?t volunteered any more
give a lot to trace them and bring
than necessary, however the cities
virtuality back to his domain.
inhabitants have noted his antiquated
ways and his observance of the Old
DOM AIN AND HAVEN: Gods. While many ignore these
- Br yggen (Haven 1): At the height of his peculiarities, some in the city find him
power, Jørn controlled much of the city, fascinating and seek his wisdom on
but his influence was strongest in the what can be gained from these old
area now known as the Bryggen. He ways.
- Car bon Foot pr in t : Since awakening, Con vict ion s: Domain must be respected
Jørn has taken to traveling extensively, above all else
and it?s not unlike him to leave town for
Tou ch st on es: Martin Dahl - Hotel Manager
a week or two at a time. Few know
Hu m an it y: 4
where he?s going, but the otherwise
territorial vampire has racked up a lot Gen er at ion : 7th
of travel time. Blood Pot en cy: 5
M ASK AND M IEN: At t r ibu t es: Strength 4, Dexterity 2, Stamina 4;
- Jørn could pass as a favourite Charisma 5, Manipulation 4, Composure 3;
grandfather, and when blushed with Intelligence 4, Wits 4, Resolve 5
life is jovial, vibrant and almost kindly Secon dar y At t r ibu t es: Health 7, Willpower 8
looking. On the rare occasion when he
Sk ills: Athletics 2, Brawl 2, Craft 3, Larceny 1,
hasn?t roused his blood, he appears
Melee 4, Stealth 2, Survival 4; Animal Ken 4,
pallid, bloodshot and on death?s
Etiquette 4, Insight (Empathy) 5, Intimidation
doorstep. In person he is loud and
(Menacing) 3, Leadership (Inspirational ) 5,
personable, always ready with a
Performance 3, Persuasion 3, Streetwise 1
handshake or clap on the back. He
(Rumours), Subterfuge 4; Academics (Nordic
wears his heart on his sleeve, and while
Epics) 1, Awareness 3, Medicine (Traditional) 1,
capable of great subtlety, often
Occult 4, Politics 2Disciplin es: Animalism 4,
chooses honesty if his rage is too deep.
Auspex 3, Blood Sorcery 5, Dominate 4,
- Jørn is a people person, and can?t help
Presence 3, Protean 5
but attract groups into his orbit. It
doesn?t take long for these groups to
expand and become loyal, and it?s only
his habit of needing to be amongst his
Epit aph : Method in her madness
people and his hands on attitude that
Qu ot e: ?What do you mean you didn't hear that?
slows his inevitable expansion.
you need to open yourself up more?
Strangely, while he will use the blood
bond, it?s only for when loyalty needs to Clan : Tremere
be enforced, not earned.
- Jørn has no mask, he?s too old M ORTAL DAYS: LIFE IN OLD HAVANA
fashioned to see the need for one.
Born in Havana to former slaves, Maeve had a
Instead he stays below the radar and
tough but happy enough childhood. Her family
relies on his people to keep him secure.
were loving and the community they were a
So far it is a strategy that has paid off.
part of was tight knit, their shared poverty and
circumstances binding them closer than blood.
Sir e: Anders She grew up with this extended family of
Aunts, Uncles and Cousins all working together
Em br aced: 821 (Born 751)
and supporting each other through the
Am bit ion : Unleash the spirits of the land to hardships, and every single member of the
secure my legacy. community needed to pull together to make
worked to care for the less fortunate in her
community. Life was unfair and brutal, and
there were always a few either born into frailty
or that couldn?t cope with the hardships.
Despite the strength of the community, this
fringe group got ignored and shunned. Some
had succumbed to madness, others struggled
to make their own way and others felt
themselves possessed by demons. The way in
which most everyone ignored this group or
among the wealthy elite of the island,
considered them beneath their notice
saddened Maeve, and she did what little was in
her power to help them out and ease their
suffering.
times removed had served alongside the she put them aside and researched her long
Emperor and had remained loyal all the way dead relative in other ways. As well as a
to the bitter end. This relative was one of the growing sense of pride in what had been
few supporters that had accompanied accomplished and her family's place in history,
Napoleon to his final place of exile on the she came to the conclusion that whatever had
small Atlantic island of St Helens, as well as killed Napoleon had also killed her relation.
being one of his confidents in his final days. Her young age stopped any serious progress,
The mystery of Napoleon's sudden death but it lit a spark within her that never went
captured the imagination of many away. She became consumed by these
investigators, but none more so than the unsolved mysteries and the science behind
distant relative He filled journal after journal unravelling them, eventually turning this
with encoded detail of his theories and obsession into a career as a forensic scientist.
suspicions- however the key to this code was
She flourished in this position and in time had
lost when he died a few short years later.
enough clout to petition for the exhumation of
Nearly 200 years after pen was put to paper, her distant relative?s grave - her persistence at
Françoise discovered these diaries in the attic his journals and newfound skill put her in a
of her parents house. In a box full of prime position to solve a centuries old mystery
heirlooms that had been passed down from and discover if they were both poisoned -
generation to generation, these journals Françoise would never got to answer that
detailed all of the exploits and battles, all the burning question...
strategy and notes from during these
KINDRED NIGHTS: CLIM BING TO THE
important events and a front row seat to one
of history's most successful military generals.
TOP
She devoured the books as quickly as the As well as her mortal superiors, it turned out
fragile text would allow, but it was only when something else had been following her swiftly
she got to the last few that she encountered rising star. Wanting to expand upon what the
the code that had been used to obscure his Banu Haqim could offer the Camarilla, the
elders of the Banu Haqim had tasked certain same process when it was absolutely
of the younger members to reach out and necessary. Villon was keen to move swiftly and
broaden the base - this is where Françoise decisively, and when the young Banu Haqim
factored in. While en route to the Parisian was presented and offered up as the solution
cemetery where the relation was interred, her to this problem, he decided to take a chance
sire to-be picked her up. Shamra gave her the on the neonate - on the proviso that she was
illusion of choice, but it needn't have shadowed by the visiting Archon Vidal
mattered - as soon as Françoise caught wind Jarbeaux.
of the mysteries surrounding the stranger,
Françoise attended each of the crime scenes
she was hooked - her damnation was a
and perused the remaining evidence. In doing
foregone conclusion.
so she quickly ascertained that these breaches
As with her mortal studies, Françoise excelled were committed on purpose - there were just
at what her sire taught her, and quickly came too many consistencies between the events
to understand the ways in which the blood and situations that could have been avoided
could be manipulated, as well as having an with next to no effort. In the space of two
almost intuitive grasp of how to use the nights, she managed to not only collect a
unique flavours in mortal blood to keep significant amount of evidence that had been
herself at her peak. Hunting came easily to missed by the sheriff and their crew, but also
her- her understanding of how a crime scene put a name to the offender - and all without
worked meant she knew exactly how to cover even needing to use her vampiric gifts.
her tracks, but also the weak points that could
As he witnessed the process, Jarbeaux realised
be exploited in her favour.
that there were things even his team would
It wasn?t long before her sire felt it have missed, and that they?d grown
appropriate to introduce her formally to the dangerously behind the times and reliant on
Parisian courts - not only had she surpassed mortals to do this part of the work for them.
any expectations her clan had of her, but an Once the perpetrator had been shown the sun
opportunity had presented itself where and Villon had lavished her and her sire with
Françoise?s unique talents could be brought to praise, Jarbeaux quietly spirited her away from
bear immediately. the city for a meeting with the Justicar he
served. In Françoise he saw great potential and
London had not long been purged, and
a shot in the arm the team needed as they
understandably the courts of every Camarilla
faced more and more modern and human
city were on edge, but few as much as Paris -
threats. Jarbeaux successfully argued that with
the proximity to the city and the speed in
the SI now a real and credible threat to the
which one could travel back and forth put
Camarilla, they needed someone who spoke
them as a logical next step. During all this
the same language and knew how they worked
tumult, the city found themselves with a serial
- the Banu Haqim had already proved herself
masquerade breather on their hands - so far
only a few short years into unlife.
it was. O thing so serious that it couldn?t be
covered up, but every time the city squashed Finding herself released into Kindred society,
a rumour, they risked exposing themselves, or praised by the parisian courts and finally
making it more difficult for them to repeat the promoted to the first ever Archon of the Banu
Haqim within the space of little over a week, enough abuses of power and atrocities
she found herself taken aback by the speed of to know that without law, the kindred
the whole event. Thankfully her sire was there will run amok - and so far she doesn?t
to guide her, and shortly she found herself in feel the Camarilla goes far enough. With
front of both Al-Ashrad and Tegyrius where a Banu Haqim Justicar, this wrong could
both pledged to throw whatever support was be righted, and they could start to steer
needed behind her. Her success was of the sect to greatness. Until this has
paramount importance to the clan and its happened, the Camarilla will always be
new and still tenuous place in the Camarilla. not as good as it could be, and why
When she left for her first assignment, it was accept mediocrity?
with the support of two of the most ancient - Case of t h e Week : Jarbeaux has called
creatures in the world. for her and said her plane ticket is
waiting for her - what needs fixing this
Her clan needn't have worried, for Françoise
week?
took to her role exactly as everyone had
- Tak e t h e Bait ?: A month ago a package
hoped, and it wasn?t long before she?d
arrived at her secure home in Paris, and
managed to set the SI back a number of steps,
in this box was evidence that damned
and there are a few cities that owe their
one of Tegyrius?most vocal opponents-
unloved to her and her eye for detail.
a Tremere Prince with a fair amount of
Now, Françoise travels from domain to
political sway. Françoise has
domain as she is needed. She doesn?t have
investigated it as thoroughly as she can
the same name recognition as some of her
and found it to be false, however other
other Archon peers, but within the Banu
than presumably the sender themselves
Haqim she is held up as a perfect example of
and the Tremere, she can only see one
what they could be and what they bring to the
other Kindred that could disprove the
sect. So much so in fact that her success has
incendiary claims made against the
allowed for a number of other Banu Haqim to
detractor. The question is who sent it,
be elevated to the position of Archon, making
and should she act on it?
them the foremost judges among the judges.
Tegyrius himself has tasked her with laying
the path for a full on Justicar for the clan, one DOM AIN AND HAVEN:
in which they can group the clan together into
- La Déf en se Apar t m en t , Par is (Haven
the most productive and successful cell the
2): The only place she truly feels at
Ivory Tower has ever known.
home, this small apartment may not
look like much, but it is full of memories
from her Corsican home - a place she
PLOTS AND SCHEM ES:
knows she can never return too due to
- Elevat e t h e Clan : Françoise believes the target she has painted on her back.
wholeheartedly in the vision of the clan - Can n ar egio Apar t m en t , Ven ice:
and that that race of Kindred need (Haven 2, Her d 2): Like all the Archons
someone above them to judge them and Justicars, Françoise maintains a
and keep them in line. She?s witnessed
haven in Venice that is supplied and given her first team to lead, and she has
maintained by the Giovanni family. ensured she?s been kept around ever
While she?s not there often, all her team since. Dedicated and thorough, the
are called back here a few times a year research assistant reminds her a lot of
for debriefing and updates. herself.
- Var iou s Apar t m en t s an d Hot els, - M an on For t u n e: By sheer
Wor ldw ide (Haven 2): For a lot of the circumstance, Françoise found herself
time, Françoise lives from a suitcase, running into the compassionate lawyer
her job taking her from one side of the at airports, hotels and courts all over the
planet to another. Still, the Camarilla world. While it took a few years to really
have a good network organised, and it?s get the relationship going, they now
only ever the best laid on for her - a make sure that whenever they?re
recent stay in Chicago saw her with a passing close to each other, that they
suite at the prestigious Diamond Yama make time for each other. Manon
hotel. Regardless of where she ends believes François works in a similar line
up, the Sect provides. of work to herself - albeit more on the
gathering of evidence side - and the two
male a sweet couple. François has
THRALLS AND TOOLS: ensured this relationship is off the radar
of all of her work colleagues as she?s
- ?Back u p? (Allies 5, Con t act s 3,
unsure of how they?d react, however
Resou r ces 5): Archons rarely work
Jarbeaux has been aware of it since
alone, but even when not working
almost the first meeting.
directly with other Kindred, a
contingent of mortals often accompany
them - jokingly referred to as ?Backup?.
WHISPERS:
They cover a variety of utilities and
often change each assignment, - Sh e?s M ak in g u s Look Bad: Most of the
although Françoise has managed to Archons and Justicars have been at this
keep a core group that stay with her for decades, if not centuries, and then
- Th e Am r an d t h e Vizier (M aw la 5). : suddenly this newcomer is brought in
Both Al-Ashrad and Tegryrius have with just a few short years of unlife to
taken a personal interest in Françoise her name, and goes on to solve
and it?s rare that a week goes by everything that is put to her. They can?t
without some form of contact between have this continue as people above are
at least two of them. While the advice starting to ask how come the rest of the
has gradually reduced over time, they force isn?t acting as efficiently-
still keep a close eye on her, as their something must be done for the greater
success is tied to hers. good.
- Jacqu elin e Br illan t (Ret ain er s 2): - A Disgr ace t o t h e Blood: The name
Jacqueline was one of the first mortals Françoise Gianni isn?t just famous
assigned to Françoise when she was among the Camaarilla, even in the
fortress of Alamut, her name has come on the events rather than in pleasing
up, however in significantly less glowing those she meets has rubbed a few
terms. This woman represents the people up the wrong way.
worst of the schismatics and should be
made an example of before too many
Sir e: Shamra Nasri
others get ideas above their station.
She has been judged unworthy of the Em br aced: 2009 (Born 1984)
blood. Am bit ion : Pave the way for the first Justicar of
- Th e Lover of Tegyr iu s: The young the Banu Haqim
Archon can often be seen meeting with
Con vict ion s: Never concede an inch, A
the erstwhile Mr Victoria Ash in
mystery deserves to be unpicked
between her assignments - could it be
the two of them have struck up a Tou ch st on es: Manon Fortune - Human rights
relationship that is a little more than lawyer; Jacqueline Brillant - Research assistant
?professional?? Hu m an it y: 6
- Françoise dresses for business and is At t r ibu t es: Strength 2, Dexterity 2, Stamina 2;
always smart if uninspiringly attired. Charisma 2, Manipulation 3, Composure 4;
She typically wears her glasses even if Intelligence 5, Wits 3, Resolve 4
they?re more of an affectation these Secon dar y At t r ibu t es: Health 5, Willpower 8
days, and is somewhat of a fidget, often
Sk ills: Athletics 2, Drive 1, Firearms 1, Larceny
seen chewing a pen or flicking through
2, Stealth 1;Etiquette 2, Insight (Motives) 3,
her notes.
Intimidation (Interrogation) 2, Leadership
- Françoise has been assigned a number
(Delegation, Strategy) 3, Persuasion 1,
of Masks and perks in order to allow
Streetwise 2, Subterfuge 2; Academics
her to carry out her duties, even going
(Napoleon) 3, Awareness 4, Finance 2,
so far as to have a number of Zeroed
Investigation (Forensics) 5, Medicine 3, Occult
identities that she can call upon. Her
3, Politics 3, Science 4, Technology 3
knowledge of a great many languages
has allowed her to travel far and wide Disciplin es: Animalism 1, Auspex 2, Blood
and fit in quickly, however her thick Sorcery 3, Celerity 2, Dominate 1, Obfuscate 1
French accent is unmistakable in any
situation no matter how good her
vocabulary may be.
- Françoise is a serious, studious and
driven woman, and her demeanour
reflects that. While not exactly cold, she
is more interested in getting the facts
than making new friends, and her focus
LORESHEET
- No Place like Home: While not --- Master of the Way: While ----- Superior Sorcery: It?s not
all Koldun are Tzimisce, all Koldunic Sorcery uses the same that other methods of Sorcery
Koldun share a deep connection principles as other blood magic in are weak per se, but that
to the land they call home, and order to extend its influence into spiritual pacts and general
territoriality becomes second the world, the strains it creates energy involved just serve to
nature to them. As they settle and the ways the Elementals make Koldunism? better. So
themselves in an area and start bond themselves to the sorcerers say the Koldun at least, and
to hear the unique voices of the can occasionally have a more while most would put this down
local spirits, the need for stability robust effect. In any scene where to the arrogance of the Old Clan,
takes them. The Koldun gains a you have used a Koldunic Power those that have been on the
dot in the Haven Background or Ritual contained within the receiving end sometimes wonder
and can choose a free Haven Ways, you gain a bonus die to if there is any truth to that brag,
merit to go along with it any pools that use your attribute perhaps it is stronger, perhaps
of choice. This is decided by the the entities they ally with have
player when they choose this lent a modicum of their own
-- Master of the House: What is merit and is typically aligned to power to the Koldun, perhaps
a haven without a dedicated the Way they wish to master - they?re just lucky. Those that do
servant to attend to it? Through although not restricted by that. speculate try to do it out of
the discovery of an obscure Players may choose one of the earshot of the sorcerer - just in
Koldunic enchantment, the following: Air: Charisma, Earth: case. You receive +1 die to any
vampire has called into being a Stamina, Fire: Resolve, Spirit: Koldunic Blood Sorcery Power
spirit of the hearth. This spirit Intelligence, Water: Manipulation roll as well as to your pools
looks and appears as a standard when casting a Ritual that is
---- Daemon Teacher: During
mortal to normal eyes, but is tied listed as one of the Koldunic
one your many rests beneath the
to any haven and it?s attendant Ways. In addition, you can reroll
earth you found a spirit among
lands that are possessed by the a failed Rouse check when
the voices that had a particular
vampire, and it can travel freely casting one of this type of Ritual.
affinity for you. Having welcomed
and instantly between each of Standard Blood Sorcery Powers
this spirit into your corpse, you?ve
them. This Spirit acts as a three and Rituals do not receive either
gained a preternatural
dot retainer but is restricted to bonus and are rolled as normal.
understanding of the way magic
Haven grounds. twists your blood. You gain Blood
Sorcery as a fourth in clan
discipline.
LORESHEET
- Cult of Personality: It?s not called you back. You were one of the their reputation. So far the Pyramid
unheard of for an Ipsissimus to have rare ones, against all the odds you hasn?t taken direct action, but it?s
a touch of ego about themselves. somehow overcame that bond and well known they don?t like to have
It?s common even, for them to have left the Pyramid behind before their secrets leaked outside of the
a carefully cultivated group of Vienna was destroyed and the bond clan.
mortals dedicated to the vampire shattered. As well as being
something of a legend to your ----- Breakthrough: A great many
and hanging onto their every word of the Ipsissimus left the Pyramid
or discovery. This merit shows that Anarch kin (House Ipsissimus Status
+1), you can also reduce the due to their research being ignored
dedication and gives the character or mocked by their clan. Why stick
two dots in Herd, however you do effective bond strength on any blood
bond you suffer under by your Bane around only to be ridiculed or given
need to be the recognised ring menial tasks that are beneath you?
leader of this group. Severity rating - it seems that
Tremere blood has always had the Greatness surely awaits those
-- Anarcholytes: High Clan? low potential to rebel against the bond. willing to put themselves out there!
Clan? Who cares when you?re Well, now your gamble has started
Anarch! While you don?t want to
---- The Great Beast: Power is like to pay off and the fruits of your
share your juiciest secrets, you see any other drug, and once tasted it labours are close to harvest. What?s
no real harm in sharing a bit of what can be hard to give up. Not only more, you?ve shown the basics of
you know, especially if they might have you shared your sorcerous what you?ve built to some powerful
offer some magical defense if it secrets with some Anarchs, but they people who see the same potential
comes to it. You?ve recruited some like it, are good at it, and are willing in the project as you do! You?ve
young Anarch students and shared to fight for the right to keep learning created something new and potent,
a bit of Blood sorcery with them. In more. What loyalty you can?t it could be a new path, Ritual or
return you?ve gained a huge amount manifest with a bond, has come to sorcery Power, it could be research
of respect from your peers and have pass anyway, and you now find about the vampiric condition or even
four dots to split between Status, yourself with access to a few kindred something that gives much greater
Resources and Mawla, however that are willing (some would say leverage to your cause and has a
you?ve gained a one dot adversary more than willing) to get into a fight huge potential for political fallout.
in the form of a Tremere loyalist, for you. Treat these acolytes as a Whatever it is, when it gets out
angry that you?ve leaked property of three-dot Mawla group with access there with your name on, the
the Clan. to sorcery. In addition, once per Pyramid will almost certainly take
story, due to somewhat expert some revenge - rather that than lose
--- Early Reject: For a long time, assistance or preparation, you gain out on what should by all rights
the idea of a Tremere Anarch was a one automatic success on any belong to them. Until it?s finished
bit of a joke - no one left the single ritual casting you make. This and public, you have the effect of
Pyramid and the Pyramid never left small cell is known both in and out of Mawla at five dots, although this
you. No matter how far you ran, the the Anarchs and your name is group expects results for their
blood of the Council of Seven still inextricably tied to the group and investment in you.
LORESHEET
T HE BOOK OF GOI NG
FORT H BY NI GHT
A s with everything in the Clan of Faith , their
version of sorcery is more akin to a religion than
magic, and were it not for the end results, many
would be forgiven for thinking they?d just
witnessed a celebration of dark faith rather than a
magical process. Still, the practice of sorcery within
the Setites has existed for longer than any can
remember, and while they may be less infamous for it
than the others, their masters are no less proficient.
Sorcery is given a great deal of respect by Set?s faithful
servants, as it is often seen as a mark from the God
himself. Those that practice the art of Akhu often hold
positions of leadership and authority, while others
watch for the sidelines, content to influence from the
shadows.
With the recent broadening of their base and
evolution into the Ministry, Akhu has undergone a
sort of metamorphosis - gone are the stereotypical
snakes and Egyptian motifs, and instead iconography
from dozens of different faiths has flooded the rites.
What was always there still persists, but now it?s shape
has changed to encompass the many different ways
that one could choose to worship Set.
- Forbidden Secrets: There are and Mawla, however this means they can only be blood
many secrets that are relationship is all about give and bound to one with Ministry blood,
considered lost to time, however take - they will come to you with and while they don?t need to be
the Ministry have long collected problems and questions as well. ghouled to live forever, they will
and documented this knowledge continue to age if they are not
--- Lesser Bane Mummy: The
- who knows when it could fed vampire blood - however a
Orthodox Church of Set refers to
become useful to someone! freshly fed soldier will slowly
their more advanced servants as
You?ve spent time with one of the return to the age at which the
Bane mummies, but within the
masters or else had the ceremony was performed.
more eclectic Ministry a number
opportunity to briefly peruse the of other names are passed ---- Form of Apep: The ability to
libraries that the clan maintain, around depending on their change their form is nothing new
and even that small glimpse has individual faith. Regardless of to the Ministry, but to distend and
enhanced your understanding of what term you use or what twist their own shape beyond
the mysteries of the world. You beliefs you ascribe to, you?re the natural limits is rare indeed.
gain two specialties of your lucky recipient of one or more of You?ve internalised the stories of
choice in the Occult skill. these special kinds of servant - Apep the Devourer and can
-- Friend of a Friend: The courtesy of a traveling member of assume the mantle of this
Ministry has a reputation as a your clan and a favour called in. mythical serpent. For some, they
clan in the know; when you You have 3 dots to spread mutate into a scaled and
absolutely, positively need to find among Retainers, however these deformed humanoid, others
something out - and find it quick mortals have all received a appear as a human with the tail
- no other clan has access to the specific treatment and are now? of a snake, some go so far as to
same network of contacts and something else. As well as being transform into a giant and
secrets as the Ministry do. unfailingly loyal, these things are terrifying serpent, while the
Between you and a few select especially hard to kill. Short of larger Ministry often eschew
clan mates that you ?trust?, total obliteration, they will not die anything related to snakes and
you?ve built up a respectable of natural causes and will heal take the form of of the legendary
volume of contacts and and recover from any amount of Set Beast or other awe inspiring
knowledgeable friends that can damage - although they still scar creatures endemic to their faith.
get hold of artifacts and answer as normal, meaning some of the
This ability can be used once per
questions on a variety of older ones still in service are
story, with the change taking a
obscure subjects. You gain 3 decidedly difficult to look at. A
full turn to complete. Characters
dots to split between Contacts quirk of their creation ritual
add a dice to any physical dice
LORESHEET
pools and their increased ----- Isis Reborn: Isis was the and Blood Sorcery comes
flexibility means they can sister of great Set and the especially easy to you; treat it as
squeeze through any gap that creator of the spell of life. if it were a fourth clan discipline.
their head can fit through. The Ministry history talks of her as In addition, the ability to perform
creature?s form has a giant, one of the greatest sorcerers that magic with ease is looked upon
distended maw that allows the ever lived, and while she sided as a blessing from Set - This
creature to make bite attacks with the wrong brother, there was gives you +2 dots in either Clan
without the standard attack no denying her blood born talent. Status or Mawla, but only as
penalty, but that also gives them Her sorcerous skills were never long as you serve the interests
the opportunity to swallow a underestimated by Set and she of the clan.
victim whole. On any turn after remained a formidable, if
making a successful grapple or ultimately ineffective foe. Her
bite attack against a mortal blood also flows in the veins of
target, the creature can swallow each and every descendant of
and consume their target as their Set, so occasionally a touch of
action if they win that turn?s her brilliance manifests within
contest. them. You are one such vampire
LORESHEET
SCI ON OF T HE AMR
W
hen Ur-Shulgi awakened and the Clan of the
Hunt fractured, one of the first to leave Alamut
and be declared as a schismatic was the
legendary sorcerer Al-Ashrad. Once the Amr of
the clan, he was the foremost sorcerer in a clan known
for their expertise with this art. He was the vampire that
set in motion the transition of the clan from maligned
independent, to pillar of the Ivory Tower. He was the
childe of Ur-Shulgi, and his betrayal sent a shockwave
through the clan from which it may never recover.
Many of those that followed him were those that had
always echoed his footprints. Those that considered
themselves students of his political machinations and
magical focus were those among the first to join him and
the Camarilla. These self styled Viziers and Sorcerers
may share the same blood as those that choose to remain,
but their outlook couldn?t be more different from their
zealous brethren in these wild times.
- The Odense Pact: Whether meeting - this can be informative many of them older than
you assisted one of your clan at and enlightening, however his recorded history. When
this historic meeting, or you were time is short and his patience Al-Ashrad led his contingent of
very close to someone who was shorter, meaning any potential schismatics away from
there, your closeness to this questions must be to the point Ur-Shulgi, plenty of these relics
landmark event gives you a and of value to the clan. came away with them. Against
special insight to the inner all the odds, you have ended up
--- Seventh Son of a Seventh
workings of your clan. Once per with one in your possession -
Son: Some Sorcerers are
story, you can ask the Storyteller that of a bottled up spirit.
trained, others are born to
for one piece of information Whatever this thing was once, it
greatness; you were one of the
regarding the activities and is either unwilling or unable to
lucky ones that are both.
recent history of the Banu Haqim tell you and it?s mind is quite
Something about you called out
and get a direct answer. addled from centuries of
to your sire, marking you as a
imprisonment, however despite
-- Descendant of Al-Ashrad: target for the embrace. You were
this treatment it remains loyal to
Despite the huge gulf in years not alone in this and found out
it?s true master: Ur-Shulgi. This
and generation, the sorcerer the Banu Haqim makes a habit of
entity acts as a five-dot Ally (four
Al-Ashrad manages to keep tabs tracking down those with a
dots in Effectiveness, one dot in
on many of his descendants. As natural aptitude for magic.
Reliability), with the write ups for
one of the foremost sorcerers Because of this, it costs you half
either a spectre or fae being a
the Banu Haqim have ever the usual experience to learn
good inspiration for stats.
produced, he enjoys seeing Rituals, however this natural
Despite this, it is decidedly not
which of them carry his spark - talent marks you out as a
one of the restless dead, and
and ensuring they do him proud. sorcerer - your aura radiates with
Oblivion has no more power
In between his dealings with the magical energy, thus making it
over it than it does any other
Camarilla?s inner council and easier for to read - for each
creature. As long as the Djinn
ensuring his Sire?s purge of the attempt to use Scry the Soul
believes you are in line with
Banu Haqim is unsuccessful, he against you, subtract dice equal
Alamut, it will serve you faithfully,
still manages to find time for to your Bane Severity from your
it will however seek to return
those that show promise by resistance pool.
itself and you to it?s masters
communicating via a sorcerous ---- Djinn in a Bottle: Within the whenever it can, as well as
ritual. He is able to contact and fortress of Alamut are any question your motives should it
show his spirit for a short number of enchanted artifacts, have reason to doubt you.
LORESHEET
----- Diamond Eye: One of the of the ritual that was performed, those in the know. The eye is
more notable traits of Al-Ashrad you certainly benefit from it. One warded to both ghouls and
is the missing eye that?s been of your eyes is now permanently kindred to discourage any
replaced with a large gemstone. a gemstone that grants you the attempt to remove it (uses the
For years the purpose of this abilities of Sense the Unseen as characters Ritual pool for
was left only hinted at, but since if you had Auspex ---, as well as activation) and if the gem is lost,
the schism and the un-civil war the ability to pierce both normal all benefits disappear until you
with Alamut began, the Amr and and supernatural darkness - can convince an elder of the clan
his advisors made the decision however these benefits only to repeat the process - a
that protecting their own was extend to your eyesight. While potentially tricky prospect for one
worth the sharing of this long the gem isn?t a masquerade so careless...
held secret. You are one of the breach as such, it is quite clearly
beneficiaries of this process, and valuable and could attract the
while you don?t know the details wrong attention, as well as mark
you out as a Banu Haqim to
A complete guide
for sorcerers of
all kinds
This book contains:
A look at the many undead sorcerers
A discussion on sorcery in game
A comprehensive update of the many
sorcerous paths
Rules for Koldunism, Setite Sorcery, and
infernal magic
Example SPCs for your chronicle
Loresheets for all types of sorcerers