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Neuroscience For Architecture How Building Design
Neuroscience For Architecture How Building Design
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Andréa de Paiva
Fundação Getulio Vargas, FGV, Institute for Educational Development, São Paulo 01310-100, Brazil
Abstract: The purpose of this paper is to discuss recent findings in neuroscience that can be useful to architecture. Knowing the
working patterns of the brain and how space affects cerebral functions can help architects design buildings that improve the user’s
behavior, performance and well-being. The built environment has a direct impact on the human brain. Social relations, focus, cognition,
creativity, memory and well-being can be influenced by the surrounding physical space. Although it is not possible to create the perfect
room, the space can be used in a strategic way, depending on the task that individuals are supposed to do there and depending on the
people (age, gender, culture) who will make use of the space. Schools can be designed in a way to improve cognition, learning and
memorization; hospital buildings can help improving recovery; workspaces can improve performance, creativity and collaboration.
Above all, all spaces of long occupation should be designed in a way to improve well-being. How can architecture change automatic
behaviors and nudge people to behave in a healthier way? Can architects create buildings and cities that improve socialization and
happiness? Can criminality levels drop due to changes on the way the environments are designed? These are some of the questions that
will be discussed in this paper.
Key words: Architecture, brain, neuroarchitecture, neuroscience, behavior, performance, well-being, design.
For architecture, neuroscience can also be very consequence, he developed the psychic structure,
helpful. Architects have always known the power of comprising the id, ego and super-ego. The id (instinct)
their buildings and how they can impact their users. and the super-ego (moral) are completely opposites.
The equation created by the psychologist Kurt Lewin Between them there is the ego, which tries to keep a
(1890-1947) illustrates the role of the environment on balance between these two contrary instances.
individuals behavior: B = ƒ(P, E), which means Freud’s findings, although having no direct somatic
behavior is a function between the Person (a unique relation with the brain, inspired neuroscientists to study
individual with his own memories and genetics) and and realize that different patterns of behavior are
the Environment [2]. By Environment he means not controlled by specific structures in the brain.
only the social environment, but the physical Therefore, neuroscience seeks to map the human
environment too. Thus, behavior is also influenced by brain, understanding the multiple responsibilities of
architecture. And this relation between environment each structure. The simplest way to analyze the brain
and individual happens not only in a cognitive way, but nowadays is to divide it in two systems: System I—fast
also in an emotional or even instinctive way. “It turns thinking and System II—slow thinking [5].
out people have multiple subconscious tendencies and System I is under the conscious level. It is fast,
behaviors that govern their responses to built automatic, heuristic, implicit, intuitive, holistic,
environments” [3]. impulsive and emotive. It is the system responsible for
According to neuroscience, the ability to process controlling and monitoring the functions that keep the
information consciously is less than 1% of the ability of body safe (internally and externally). System II is
unconscious processing. This means that most of the conscious, slow, cognitive, systematic, explicit,
stimuli will affect individuals in a subconscious level. analytic and reflexive. All human actions and reactions
Therefore, even though people might be affected by it, are guided by these two systems. However, they have
they will not be aware of that. different powers to influence behavior, decision
The purpose of this paper is to discuss a few of the making and performance.
several matters that can be studied by this new science System I is much faster than System II. In a tennis
that arises from the partnership between neuroscientists match, for example, when the adversary strikes the ball,
and architects: neuroarchitecture (neuroscience applied the player does not have enough time to think
to architecture). This paper also aims to point some of consciously, to analyze the situation and plan how to
the benefits that neuroarchitecture can bring to the reach the ball. All these happen in fractions of a second.
users of buildings and cities. The combination of The player’s body basically reacts. It is an automatic
neuroscience and architecture can be a great tool to behavior, controlled mainly by System I.
help decipher some aspects of the relation between Another advantage of System I is that it needs less
brain and space. energy to work than System II. The human brain is
hardwired to save energy. Conscious thoughts are
2. Unconscious Processing of Information
tiring and need a lot of glucose. This is the reason why
“In each of us there is another whom we don’t know” most brain processes are automatic. This
[4]. automatization allows the brain to work faster and to
The healthy brain is composed by systems in conflict. save energy. If humans had to consciously think about
Sigmund Freud (1856-1939), the founder of most brain processes in order to realize them, the
psychoanalysis, came to that realization by talking with energetic cost—and the time cost—would be too high.
his patients and noticing their internal conflicts. As a Lastly, System I can process much more information
134 Neuroscience for Architecture: How Building Design Can Influence Behaviors and Performance
than System II. It controls at the same time the vital [6].
functions of the body (autonomic nervous system), Architects have already been thinking about the
automatic behaviors, and perceives the external messages their buildings send to their users. Medieval
environment. If individuals could consciously notice churches, with their long plans, high ceilings, and
all stimuli from the spaces surrounding them, the brain stained-glass windows at the top of the walls showed,
would be overloaded. System I notices much more and through architecture, how great divine power can be.
selects only the relevant information to be processed by The impact of such message to individuals invoked
System II. respect and emotion. The classic CEO’s room, located
On the other hand, System II has a very logical on the top floor of the company’s building and
intelligence that System I lacks. Most new situations decorated with marble and wood also shows power
are controlled by System II until it becomes automatic. and invokes different behaviors on both, the owner of
Logical conclusions that need multiple factors analysis the room and the people who will visit him there.
and long-term planning are also controlled by System Thus, this communication between building and
II. System I, which is unconscious, automatic and people is not new. The great difference is that it used
impulsive, has a disposition for biased behaviors. to be done in a more intuitive and empiric way.
The relevance of System I in day-to-day life justifies Neuroscience applied to architecture has proved
seeing the brain as an iceberg: the small area visible that spaces can impact directly the way System I
above the water is the area of rationality and works. Since System I is unconscious, automatic and
consciousness. But the big and long sharp bottom impulsive, a great part of such impact will not be
represents the proportion of automatic and unconscious recognized on a conscious level.
behaviors that people are not aware of. David Rock [3] This is why surveys and interviews based on
exemplifies this with the “elephant and the rider” individual’s opinion are not enough to find out users’
metaphor: the conscious will is the rider that tries to satisfaction. The impacts that happen in a
control the larger and uncontrollable unconscious mind, subconscious level may not be revealed in a survey
the elephant. “With the prefrontal cortex taking up just answer. But with brain scans like PET (positron
4% of total brain volume, modern brain science seems emission tomography) and fMRI (functional magnetic
to affirm the truth of this metaphor. The prefrontal resonance imaging), it is possible to see more clearly
cortex, central to conscious decision making, has a the brain’s reaction to each stimulus received by the
degree of influence, but the rest of the brain is bigger environment and to understand in details how
and stronger” [3]. behavior is affected.
In conclusion, one of the greatest contributions from Every space—natural or built—will be interpreted
neuroscience to other fields of knowledge—including by the brain differently. Some features of the
architecture—is the understanding that humans are environment might be interpreted as a symbol of
hardwired to present much more impulsive, instinctive power and show a hierarchical position, some will
and emotive behaviors and perceptions than rational cause surprise and awe, others will bring back
and conscious ones. With that in mind, an important memories, or stimulate learning and alertness. Both
question presents itself: Have architects been designing Systems—I and II—can process those messages.
their buildings for System I or System II? However, the impacts on System I, which controls
most of the mental processes, are much larger than
3. Space, Message and Expectation
System II, which only has a conscious perception of
“We shape our buildings; thereafter they shape us” the environment. All this will reflect on the behavior
Neuroscience for Architecture: How Building Design Can Influence Behaviors and Performance 135
and well-being of people. The brain may be hardwired to present some innate
The recognition of known and unknown spaces, for behaviors, but it is also shaped by the culture and
instance, is a behavior that was developed during experiences individuals have during their lives. This
evolution. Animals that did not have alertness levels means that architects must always consider their target
raised when in an unfamiliar territory had a higher public when designing a building. If in a culture
chance of being attacked by a predator. That is the marble is a symbol of power, a building made of
reason why the territoriality is an instinctive behavior marble will impact people differently than in a culture
that the brain is hardwired to present. When an where marble is a symbol of poverty.
individual recognizes a space as his own territory, the In addition, architects must always consider the
attention levels tend to drop. As a result, it will be function their building will have. A great architecture
easier to relax and this might impact behavior. for a hospital will not be great for a school. Neither
Patients with Alzheimer who have privative rooms will a classroom be a good surgery room. Each space
with their own personal objects for decoration have a has a specific purpose and, consequently, must have a
much calmer behavior, less aggressive and anxious. different design.
When patients are allowed to have their own personal Therefore, neuroarchitecture application goes way
decoration, a link is made with their histories, and beyond understanding the brain to create more
things become familiar. As a consequence of feeling efficient spaces. It is fundamental that architects
“at home”, stress levels get lower [7]. understand the users of the building as well as the
Contrastingly, spaces that are interpreted as purpose of such building and each space inside of it.
threatening by System I, for instance, will activate Only when considering these three factors together
automatic responses of fight or flight behavior, raising (brain knowledge, building purpose and user)
stress levels. Environments that show hierarchy and architects will be able to design buildings for Systems
power tend to inhibit spontaneous behavior. On the I and II.
other hand, spaces that stimulate spontaneity will
4. Priming the Brain through Architecture
bring out more creativity and collaboration among
their users. “The design of a physical place influences the mental
Spaces also generate expectations, which are a state of the people in that space. That shapes their
powerful tool to change brain and behavior. Placebo attitudes and behavior” [8].
effect is an example of how expectations can The retina captures information from the
unconsciously alter the brain. Depression, pain and environment and sends them to the brain even when
sleep disorders can often have conditions changed by individuals are not directly looking anywhere. It works
the placebo effect. Patients suffering from such like this for all senses. Even when people are not
problems can feel improvement in their symptoms consciously paying attention to sounds, textures or
even when taking pills that, unbeknownst to them, smells, the senses are capturing information and
have no active substance. How can architecture sending them to the brain. In its turn, the brain will
generate expectations that improve well-being? process this information, but there will not necessarily
On the other hand, it must be considered that spaces be any conscious perception of it, unless it is something
will not necessarily affect everyone the same way. relevant, like the smell of food that activates appetite or
Neither can it be considered that with the sound of a bug flying that provokes the instinctive
neuroarchitecture architects will be able to create “the reaction of head deviating, for example.
perfect room” where brains will all work at their best. When a stimulus impacts System I and not System II,
136 Neu
uroscience fo
or Architecturre: How Build
ding Design Can
C Influence
e Behaviors a
and Performa
ance
There arre failure cases of priming p throough according to the spaces indivviduals attend.
architecture as well. Pruiitt-Igoe Housing Project of o St. However,
H moost of those bbehavior chaanges happenn
Louis, Missouri was built b duringg the heightt of undder the coonscious leevel. System m II—slow w
Modernism in the 1950s.. This public housing com mplex thin
nking—is respponsible for cconscious tho oughts and forr
was meant to t have a ratiional architecctural design that the analysis of new
n situationss. But, to sav ve energy, thee
would housee around 2,870 families. However,
H less than braiin was harddwired to w work based mainly onn
two decadees after its construction,
c it was entiirely autoomatic behaaviors. Systeem I—fast thinking—iss
demolished. respponsible for instinctive,
i im
mpulsive innaate behaviors..
Pruitt-Igooe was initially consideredd by its residdents Alth hough humaans are ratiional beingss, the greatt
as a very safes place and
a “an oasis in the dessert” majjority of brainn processes arre unconsciou us and do nott
compared too the extremelly poor qualitty of housing they folllow reason.
had occupieed previouslyy. However, by b the end off the This
T is why peeople can be primed to change specificc
1960s, Pruiitt-Igoe was nearly abanndoned and had behhaviors. Indivviduals can be primed when somee
deteriorated into a decayiing, dangerouus, crime-infeested envvironment infformation—im mage, sound d, design—iss
neighborhoood. How coulld that happeen in such a short s notiiced unconscciously and im mpacts the brrain in a wayy
period of time?
t Have architecturall aspects off the to alter
a behaviorr without peopple noticing it.i
Pruitt-Igoe Housing
H Projeect contributeed to that? Inn applying neuroarchiteecture and designing
d too
Priming is an importaant technique that can be very v imppact System I, architectts can chan nge the wayy
helpful to arrchitects in booth ways: firsstly, to make sure builldings impact their users. Architecturee can be usedd
buildings will
w not prim me people too have negaative to reinforce
r coggnition, mem mory, diminissh stress andd
behaviors; and secondly, to consider how h buildingss can neggative emotionns. Furthermoore, buildingss can becomee
prime people to present positive,
p healtthier behavioors. eveen more efficiient, resultingg in schools that improvee
learrning and meemory, hospittals that improve recoveryy
5. Conclussion
andd so on. Neurooarchitecturee is not meantt to eliminatee
People noowadays usuaally spend 900% of their time
t the architect’s creativity
c andd intuition, but
b to be onee
inside builddings. The exxperience insside such spaces morre tool to be used
u when deesigning a new w project.
will have a direct impacct on the brain. Consequenntly, A great as neeuroarchitectuure findings can be, theree
As
behavior, peerformance and
a well-beinng might chaange is a crucial detaill that must noot be forgotten
n: there is nott
138 Neuroscience for Architecture: How Building Design Can Influence Behaviors and Performance
set of rules that lead to right or wrong answers. Each Transition. Vol. 10. Princeton University Press.
[5] Kahneman, D. 2011. Thinking: Fast and Slow. New York:
project must be done considering the specificity of each
Farrar, Straus and Giroux.
case. Individuals are unique according to their genetics, [6] Churchil, W. 1943. “House of Commons Rebuilding.”
culture and their life experiences. Neuroarchitecture Accessed January 20, 2018. http://hansard.millbank
points to some reactions brains have to specific stimuli systems.com/commons/1943/oct/28/house-of-commons-r
ebuilding.
in neutral situations. To apply that, architects must
[7] Zeisel, J. 2006. Inquiry by Design. New York: W. W.
be able to interpret them and analyze each case as Norton & Company.
unique. [8] Augustin, S. 2009. Place Advantage: Applied Psychology
for Interior Architecture. New York: Wiley.
References [9] Bateson, M., Nettle, D., and Roberts, G. 2006. “Cues of
Being Watched Enhance Cooperation in a Real-World
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