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ELLEN
Character sounds can be changed by opening the Ellen prefab and
editing the sound source scripts.
Click the circle next to the audio file name to change the audio file.
There is also a Randomize Pitch function, which if it is enabled
will randomize the playback speed of the files. This means each
time the audio plays it will be a slightly different pitch. The pitch
range controls how much it can randomize the playback speed. A
setting of 0.5 means that it could playback the audio file at
anywhere between 0.5 (half) speed to 1.5 times the original speed.
If you set this number too high, like to 0.8 for example, it will be
more noticeable and result in some sounds being played back very
slowly. I recommend a value of 0 to 0.3.
Once you are done with the footsteps you can also change the
sounds the same way for Ellen’s Landing (hitting the ground after
a jump), Voice (short vocal sounds), MeleeAttack (swinging the
staff), and RangedAttack (shooting the laser).
ENEMIES
Just like Ellen the enemy characters use randomizing scripts for
audio files.
Clicking on the AttackSource will allow you to change the sounds
this enemy makes when attacking. As with Ellen’s sounds, these
are controlled by a Random Audio Player Script.
Zone1 to Zone5 are the different areas of the first level of the
game. Double click Zone1.
In the Hierarchy there should be two assets at the bottom called
InfoPost
These are the tutorial elements that tell you how to play the game
when you stand next to them. Click on an Infopost and you can
swap out the voice-over audioclip that goes with the text.
The inspector will show the AudioSource for the audio that plays
with the text when you pick up the weapon.
Clicking WeaponAudioSource in the Hierarchy will also allow
you to change the sound effect that plays when you pick up the
weapon.
INTERACTIBLES
Go to Project>Prefabs>Interactables