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Abstract

TITLE: USE OF EDUCATIONAL SOFTWARE AS A TEACHING RESOURCE IN


THE TEACHING OF THE SOCIAL AREA IN THE FIFTH GRADE

Author (s): Rubiela Peña Ángel

Keywords: Game, Resource, Software, Educational software, video games, skills,


playful, learning.

Taking into account that every day the use of technological means is more frequent
in different areas, especially in the educational field, it was possible to identify that
incorporating Minecraft into the pedagogical process in the classroom, especially in
the social area, is achieved strengthen the teaching-learning process of fifth grade
students in a playful way, allowing students to achieve a greater degree of motivation
towards learning some of the topics presented.

In the same way, it was possible to identify that fifth-grade students develop their
cognitive skills such as concentration and memory, as well as psychomotor skills,
developing visual skills, coordination and enhance their skills since being part of the
process is the student himself who builds his own knowledge.

Within this process, the active methodology was chosen, allowing the students to
participate in their own knowledge, thus recognizing the motivation of the students
within the teaching-learning process, which could be evidenced in each of the
sessions that were oriented for the development of the investigation.

It is to be recognized that this research contributes socially to promoting active


pedagogy, where the student is the central axis of learning, which is carried out in a
playful way integrating the different technological tools and allowing learning to be
meaningful and students are within reach technology and integrate it into different
areas of knowledge.

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