Professional Documents
Culture Documents
Thank
you
for
purchasing
XOSPHERE
powered
by
KONTAKT
PLAYER.
This
manual
has
been
designed
to
guide
you
through
the
functions
and
features
available
in
XOSPHERE.
Please
note
that
the
information
in
this
document
is
subject
to
change
without
notice
and
does
not
represent
a
commitment
on
the
part
of
Native
Instruments
Software
Synthesis
GmbH.
The
software
described
by
this
document
is
subject
to
a
License
Agreement
and
may
not
be
copied
to
other
media.
No
part
of
this
publication
may
be
copied,
reproduced
or
otherwise
transmitted
or
recorded,
for
any
purpose,
without
prior
written
permission
by
Native
Instruments
Software
Synthesis
GmbH.
All
product
and
company
names
are
trademarks
of
their
respective
owners.
User
Manual
written
by
Sample
Logic,
LLC
XOSPHERE
©
2014
All
Rights
Reserved.
Sample
Logic,
LLC
Sample
Logic™
and
XOSPHERE™
are
trademarks
of
Sample
Logic,
LLC.
Sample
Logic,
LLC
Asheville,
North
Carolina
www.samplelogic.com
info@samplelogic.com
XOSPHERE
1
Table
of
Contents
INTRODUCTION
.............................................................................................................................
8
What
is
XOSPHERE?
.......................................................................................................................
8
XOSPHERE
2
MISSION
STATEMENT
Sample
Logic’s
mission
is
to
design
cutting
edge
tools
for
composers,
producers,
sound
designers,
musicians,
and
performers
of
all
musical
styles
and
genres.
This
is
why
Sample
Logic
is
continually
developing
new
concepts
for
sample
™
libraries
that
focus
on
“blurring
the
line
between
music
and
sound
design. ”
As
a
company,
Sample
Logic
strives
to
build
a
bridge
to
the
future
by
exploring
unique
and
undiscovered
sonic
possibilities
with
their
sample
libraries,
while
providing
new
and
useful
creative
tools
for
the
composer’s
toolbox.
(2) Licensee
cannot
assign,
lease,
lend,
rent,
sell,
upload,
or
download
to
or
from
any
database
server,
or
transfer
any
of
the
sound
samples
and
software
to
another
user.
(3) The
enclosed
sound
samples,
software,
and
scripts
cannot
be
used,
sold,
or
included
in
or
with
any
commercial
or
retail
third-‐party
products,
software,
sample
libraries,
or
virtual
instruments
of
any
kind.
(4) Sample
Logic
LLC
is
not
held
responsible
if
the
enclosed
sample
sound
material
or
software
does
not
fit
the
end
user’s
initial
purpose.
The
sounds
and
samples
are
sold
“as
is”
with
no
warranty
or
refund
privileges,
unless
the
product
is
proven
defective.
If
the
product
is
defective,
the
end
user
must
contact
Sample
Logic
LLC
within
30
days
after
the
time
of
purchase
with
defective
claim
to
receive
further
instructions
on
how
to
return
the
defective
product.
No
money
will
be
refunded,
however
a
new
copy
of
the
product
will
be
sent
to
replace
any
defective
product.
(5) Sample
Logic
LLC
does
not
take
responsibility
for
material
that
does
not
properly
translate
to
sample
instrument
formats
that
were
not
originally
programmed
in,
offered
in,
or
intended
for.
*To
purchase
additional
licenses
contact
support@samplelogic.com.
XOSPHERE
3
QUICKSTART
GUIDE
What
is
XOSPHERE?
XOSPHERE
is
a
true
breakthrough
in
atmosphere
creation,
expressed
via
an
intuitive
interface
for
Kontakt
Player.
In
as
little
as
5
seconds,
you
can
take
advantage
of
the
power
of
a
quad
engine
atmosphere
generation
instrument
running
up
to
8
unique
atmospheric
sounds
simultaneously.
If
you’d
like
to
get
up
and
running
immediately,
here’s
a
quick
start
guide.
Why
Only
One
Instrument?
If
you’re
looking
at
Kontakt’s
browser
and
are
confused
to
see
only
one
instrument
available,
don’t
worry.
XOSPHERE
is
housed
entirely
within
a
single
Kontakt
instrument,
called
XOSPHERE.nki.
All
presets
can
be
loaded
and
saved
from
within
Sample
Logic’s
proprietary
browsers,
accessible
via
the
XOSPHERE
interface.
XOSPHERE
4
Loading
Instrument
Presets
With
Sample
Logic’s
new
browser
technology,
selecting
from
hundreds
of
atmosphere
instrument
presets
is
simple.
An
instrument
preset
recalls
settings
for
all
four
Morph
Module
Oscillators,
including
all
of
their
associated
effects,
and
for
all
Master
Effects.
To
load
an
instrument
preset,
click
the
magnifying
glass
icon
next
to
“Instrument
Preset”
as
seen
below:
Then
select
the
appropriate
category
and
preset
name
from
the
browser
that
will
appear:
To
quickly
browse
presets,
click
the
left/right
facing
arrows
on
either
side
of
the
Instrument
Preset
panel,
seen
below:
Note:
To
save
custom
instrument
presets
in
an
outside
location,
you
can
use
the
“Save”
icon,
and
load
them
using
the
“Load”
icon.
To
create
quickly-‐accessible
presets
that
are
available
in
Kontakt’s
browser,
you
can
save
NKI
files
of
your
favorite
settings
in
the
XOSPHERE
“Instruments”
folder.
These
NKI
files
will
retain
all
instrument
settings,
and
will
populate
with
the
XOSPHERE.nki
file
in
Kontakt’s
browser
once
you
refresh
or
re-‐launch
Kontakt.
XOSPHERE
5
Loading
Morph
Module
Oscillator
Presets
You
can
quickly
create
custom
instrument
presets
by
loading
Morph
Module
Oscillator
presets
into
each
Morph
Module
Oscillator
using
a
similar
browser.
Morph
Modulator
Oscillator
presets
only
affect
a
single
Morph
Module
Oscillator,
and
do
not
load
settings
for
any
of
the
Master
Effects.
To
load
an
oscillator
preset,
click
the
magnifying
glass
icon
next
to
“Preset”
as
seen
below:
Then
select
the
appropriate
category
and
preset
name
from
the
browser
that
will
appear:
To
quickly
browse
presets,
click
the
left/right
facing
arrows
to
the
left
of
“Preset”,
seen
below:
Note:
To
save
your
own
oscillator
presets
in
an
outside
location,
simply
click
the
“Save”
icon
in
the
oscillator
preset
bar.
To
load
your
custom
presets,
simply
click
the
“Load”
icon.
XOSPHERE
6
Loading
Atmospheres
Atmospheres
can
be
loaded
into
one
of
XOSPHERE’s
4
Morph
Module
Oscillators
with
the
same
browser
technique
as
used
with
Instrument
and
Oscillator
Presets.
Simply
click
the
magnifying
glass
icon
next
to
one
of
the
two
atmospheres
and
select
from
the
browser
shown
below.
It
is
important
to
note
that
the
atmospheres
are
color
coded.
ATM1
in
each
oscillator
is
coded
green,
while
ATM2
is
coded
violet.
This
color
code
carries
to
the
Morph
Knob
and
Morph
Animator
where
atmosphere
blends
are
visualized
by
the
colors
of
the
two
atmospheres.
Using
Randomizer
Functions
Each
oscillator
is
equipped
with
an
“R”
icon
next
to
the
oscillator
number
(1-‐4).
When
lit,
this
oscillator
is
armed
for
randomization.
Simply
arm
any
or
all
oscillators
and
click
the
Random
button
at
the
top
right
of
the
interface,
and
new
oscillator
presets
will
be
selected
for
the
armed
oscillators.
XOSPHERE
7
INTRODUCTION
XOSPHERE
-‐
The
most
powerful
atmosphere
creation
tool
ever!
After
years
of
honing
the
art
of
atmosphere
creation,
Sample
Logic
now
brings
you
the
most
powerful
atmosphere
creation
tool
ever
invented
-‐
XOSPHERE.
Inspired
by
the
principles
of
synthesis
and
sampling,
XOSPHERE
redefines
how
atmospheres
are
designed,
implemented,
and
morphed
to
fit
all
genres
of
music
and
sound
design.
This
product
provides
advanced
tools
to
simultaneously
morph
up
to
8
unique
atmospheres
running
through
4
morph
module
oscillators.
At
the
heart
of
this
is
Sample
Logic’s
newest
inventions,
the
Morph
Knob
and
Morph
Animator,
which
allow
for
seamless
morphing
between
2
atmospheres.
Building
upon
the
great
success
of
the
Step
Animator
and
FX
Animator
from
ARPOLOGY
and
CINEMATIC
KEYS,
this
new
user
interface
is
Sample
Logic's
most
progressive
design
yet.
Combining
animation
with
psychoacoustic
sampling
and
hybrid
synthesis,
XOSPHERE
is
the
last
atmosphere
tool
you
will
ever
need.
Advanced
tools
with
massive
power
Employing
Sample
Logic's
advanced
randomizer
function,
more
than
100,000
combinations
of
atmospheres
can
be
created
per
Morph
Module
Oscillator,
with
up
to
4
oscillators
per
instrument,
and
that’s
before
adding
the
numerous
custom
FX
modules
that
come
with
the
interface.
In
addition
to
the
extremely
powerful
XOSPHERE
engine,
Sample
Logic
has
introduced
several
dynamic,
real-‐time
preset
browsers
for
choosing
atmospheres,
oscillators,
and
instrument
presets.
What
happens
when
you
put
all
of
this
together?
Totally
custom-‐crafted,
unique,
and
original
soundscapes
that
are
full
of
organic
life
and
motion,
which
are
perfect
for
setting
the
tone
of
any
composition
or
production.
Before
you
know
it,
you’ll
be
transported
to
a
whole
new
world
of
sonic
possibilities
while
you
morph
between
atmospheres
effortlessly
and
endlessly.
The
Interface:
Unique,
Interactive,
&
Intuitive
Each
morph
module
oscillator
is
powered
by
2
sample-‐based
atmospheres,
each
of
which
are
user
assignable
and
can
be
morphed
manually
with
the
Morph
Knob
or
animated
via
the
Morph
Animator.
Don’t
know
where
to
start
or
what
to
create?
No
problem!
The
dynamic
built-‐in
browser
for
each
morph
module
oscillator
makes
searching
for
presets
and
atmospheres
simple.
Whether
using
1
or
all
4
oscillators,
there’s
no
limit
to
what
can
be
accomplished.
In
addition,
each
morph
module
oscillator
has
independent
sound
sculpting
parameters
and
effect
tools.
This
includes
a
fantastic
set
of
FX
Animators
for
automating
various
parameters.
Perhaps
the
most
exciting
feature
is
the
inclusion
of
a
Dual
Filter
Oscillator
that
modulates
the
hi-‐cut
filter
of
each
morph
module
oscillator,
generating
creative
and
complex
rhythms
by
animating
two
hi-‐cut
filters
at
different
speeds.
Each
Morph
Module
Oscillator
has
the
following
tweak-‐able
effects:
• Volume
• Pitch
• Pan
• ADSR
• Adjustable
Root
Note
Placement
per
atmosphere
• Filter
• Morph
Knob
/
Animator
• Convolver
• Sample
Start
Master
effects
that
can
affect
all
on
a
per
instrument
basis
include:
• Compressor
• Phaser
• EQ
• Delay
• Distortion
• Reverb
Warping
Beyond
the
Sound
with
Convolver
Each
Morph
Module
Oscillator
contains
a
collection
of
warp-‐able
convolution
presets
to
feed
the
atmospheres
through.
Convolver
will
take
your
sounds
even
further
into
a
new
dimension.
Atmospheres
that
are
simply
amazing!
XOSPHERE
is
not
only
a
creative
sound
sculpting
tool,
it
is
packed
with
inspiring
sample
content.
The
sample-‐based
atmospheres
have
been
meticulously
crafted
using
various
psychoacoustic
sampling
techniques.
Sample
Logic
has
raised
the
standard
of
organic
synthesis
by
morphing
real
world
and
synthetic
sounds
into
the
finest
Atmospheres
on
the
market.
Not
only
do
they
sound
fantastic,
but
they
cover
cinematic,
electronic,
and
organic
music
genres,
perfect
for
any
music
production.
Breathe
life
into
your
music
with
the
evocative
atmospheric
categories
included
in
XOSPHERE.
XOSPHERE
8
So
How
Many
Sounds,
Morph
Module
Oscillators,
and
Instruments
are
there?
• 350+
Atmospheres
• 275+
Factory
instrument
presets
• 275
Morph
Module
Oscillator
factory
presets
• 2
Atmospheres
per
Morph
Module
Oscillator
with
100,000+
possible
combinations
of
atmospheres
per
oscillator
• 4
Morph
Module
Oscillators
per
instrument
XOSPHERE
9
TECHNICAL
SPECIFICATIONS
XOSPHERE
includes
350+
atmospheres
and
a
6
GB
compressed
sample
library
using
Kontakt’s
lossless
sample
storage
compression.
All
samples
are
delivered
at
44.1kHz/24-‐bit.
System
Requirements
• Requires
Kontakt
5
Player
(Free)
or
Kontakt
5
(sold
separately)
Version
5.3.1
or
higher
• Mac
OS
X
10.7,
10.8,
10.9,
10.10
(latest
update),
Intel
Core
Duo,
2
GB
RAM
(4GB
recommended)
• Windows
7/8
(latest
Service
Pack,
32/64
Bit),
Intel
Core
2
Duo
or
AMD
Athlon
64
X2,
2
GB
RAM
(4GB
recommended)
• 6.07
GB
free
disk
space
for
XOSPHERE
sample
content
• 1
GB
free
disk
space
for
Kontakt
5
Player
Compatibility
• Stand-‐alone
• VST
• Audio
Units
• RTAS
(Pro
Tools
9
+
10);
AAX
Native
(Pro
Tools
10);
64-‐bit
AAX
plugins
(Pro
Tools
11)
• CoreAudio
• ASIO
• WASPI
Kontakt
is
continuously
being
updated.
For
the
latest
system
compatibilities
visit
the
Native
Instruments
website.
http://www.native-‐instruments.com/en/products/komplete/samplers/kontakt-‐5-‐player/
XOSPHERE
10
XOSPHERE
IN
DEPTH
Important
features
that
will
enhance
your
experience
with
XOSPHERE:
• All
atmospheres
are
playable
in
the
range
C1-‐C5
to
maximize
sonic
possibilities.
• A
volume
slider
is
provided
with
each
Morph
Module
Oscillator
–
adjusting
this
balance
is
an
easy
way
to
completely
change
the
sound
of
your
atmosphere.
• The
Randomizer
feature
can
be
extremely
helpful
to
rapidly
generate
new
and
inspiring
sonic
landscapes.
• Sample
key
ranges
have
been
stretched
(transposed)
to
maximize
creative
possibilities
and
sonic
fidelity.
Instrument
Categories
• Bizarre
–
Unusual
and
experimental
with
a
wide
variety
of
motion
and
effects
• Dark
N
Scary
–
Spooky,
haunting,
frightful,
setting
the
tone
for
darkness
and
fear
• Electronic
–
Effectual
–
Consisting
of
synthetic
elements
• Euphoric
–
Spiritual
–
Peaceful,
blissful,
joyous,
setting
the
tone
for
beautiful
moments
• Mixed
Emotions
–
Confused
and
blurred
moods
• Mysterious
–
Sounds
of
the
unknown
that
build
tension
and
suspense
• World
–
Organic
–
Consisting
of
real-‐world
elements
such
as
voices,
flutes,
etc.
Note:
The
Atmosphere
section
has
an
additional
category:
Waveforms.
Waveforms
contain
an
88-‐key
keymap
of
a
static
waveform.
When
selected,
the
sample
start
control
is
ignored.
XOSPHERE
11
XOSPHERE
Signal
Flow
XOSPHERE
uses
4
separate
atmosphere
engines,
referred
to
throughout
this
manual
as
Morph
Module
Oscillators,
to
generate
sound.
These
engines
each
have
2
atmosphere
sample
sounds
that
are
morphed
between
in
real
time,
and
run
through
their
own
effects.
All
engines
operate
in
parallel
until
they
are
summed
and
pass
through
the
Master
Effects,
and
finally,
the
output.
XOSPHERE
12
User
Interface
&
Controls
General
Feature
Overview
&
Descriptions
A
–
Morph
Module
Oscillator
–
single
unit
sound
engine
that
plays
2
atmosphere
sounds
simultaneously
with
either
a
static
or
morphing
blend
delivered
by
the
Morph
Animator
(more
below).
B
–
Information
Panel
–
displays
the
value
of
the
currently
selected
control.
C
–
Preset
Browser
–
XOSPHERE
comes
with
over
150
step
animator
presets
that
can
be
selected
by
clicking
the
magnifying
glass
icon
to
open
the
browser.
D
–
Preset
Browser
Arrows
–
Quickly
audition
XOSPHERE
instrument
presets
by
clicking
the
arrows
on
either
side
of
the
preset
panel
to
incrementally
audition
them.
XOSPHERE
13
E
–
Save/Load
Instrument
–
click
the
disk
icon
(save)
or
the
folder
icon
(load)
to
save
and
load
custom
XOSPHERE
instrument
presets.
F
–
Random
Button
–
applies
random
settings
to
all
parameters
of
the
XOSPHERE
interface
that
are
armed
for
randomization.
The
“R”
button
next
to
each
parameter
(see
Random,
page
27)
will
glow
white
to
indicate
it
is
armed
for
randomization.
G
–
Stereo
Widener
Effect
–
widens
the
stereo
field
of
the
instrument
sound.
This
is
a
Master
Effect
that
works
over
all
four
Morph
Module
Oscillators.
H
–
Master
Effects
Tiles
–
click
to
access
controls
for
the
6
studio-‐grade
Master
Effects
available
in
the
XOSPHERE
interface.
Click
the
power
toggle
to
activate/deactivate
any
of
these
effects.
When
the
toggle
glows
blue,
the
effect
is
active.
I
–
Master
Hi-‐
and
Lo-‐Cut
–
filters
to
remove
treble
or
bass
information
above
(hi-‐cut)
or
below
(lo-‐cut)
the
given
cutoff.
This
is
a
Master
Effect
that
works
over
all
4
Morph
Module
Oscillators.
Morph
Module
Oscillator
Feature
Overview
&
Descriptions
(Part
1)
A
–
Morph
Knob
–
sets
a
static
blend
of
the
2
atmospheres
on
a
given
Morph
Module
Oscillator
B
–
Morph
Animator
Record
Button
–
when
active,
if
a
note
is
played,
the
Morph
Animator
will
record
any
movements
of
the
Morph
Knob
(until
the
note
is
released)
so
they
can
be
played
back
as
a
morph
sequence
via
the
Morph
Animator
C
–
Animation
On/Off
–
activates/deactivates
the
Morph
Animator.
When
inactive,
the
Morph
Knob
determines
the
blend
of
the
2
atmospheres
on
a
given
Morph
Module
Oscillator.
D
–
Morph
Mode
Toggle
–
switches
between
Morph
Knob
view
and
Morph
Animator
view
(below)
E
–
<
>
Preset
Panel
–
Displays
the
name
of
the
current
preset
-‐ “R”
icon
–
when
lit
white,
arms
the
Morph
Module
Oscillator
to
be
assigned
a
random
preset
when
the
Random
function
is
used
-‐ Disk
icon
–
used
to
save
user
presets
-‐ Folder
icon
–
used
to
load
presets
from
the
hard
drive
-‐ <
>
Browse
arrows
–
used
to
quickly
increment
presets
for
auditioning
-‐ Magnifying
Glass
icon
–
displays
the
Oscillator
Preset
Browser
(see
Quick
Start
for
more
on
the
Browser
functionality
of
XOSPHERE)
-‐ +
button
–
click
to
display
additional
FX
for
the
Oscillator
F
–
Atmospheres
–
Displays
the
names
of
the
current
atmospheres
-‐ “R”
icon
–
when
lit
white,
arms
the
given
atmosphere
slot
to
be
assigned
a
random
preset
when
the
Random
function
is
used
-‐ <
>
Browse
arrows
–
used
to
quickly
increment
presets
for
auditioning
-‐ Magnifying
Glass
icon
–
displays
the
Oscillator
Preset
Browser
(see
Quick
Start
for
more
on
the
Browser
functionality
of
XOSPHERE)
XOSPHERE
14
-‐ Root
–
determines
the
fundamental
pitch
of
the
sound
–
can
be
used
to
create
harmonies
or
adjust
the
register
of
any
sound.
Note:
This
control
shifts
the
keymap
range
of
the
selected
atmosphere.
For
example,
if
the
root
is
shifted
from
C3
to
C4,
the
whole
range
will
be
shifted
up
an
octave.
This
could
be
useful
for
orchestrating
atmospheres
together.
G
–
Oscillator
On/Off
H
–
Solo
button
–
used
to
audition
a
given
Morph
Module
Oscillator
in
place
I
–
Volume
Slider
–
used
to
set
the
balance
of
a
Morph
Module
Oscillator
relative
to
the
others
J
–
FX
Animator/LFO
Buttons
–
used
to
activate
the
FX
Animator
or
LFO
on
certain
controls
throughout
XOSPHERE.
The
FX
Animator
is
activated
by
the
icon
with
three
vertical
bars.
The
LFO
is
activated
by
the
icon
with
a
sine
wave.
K
–
Pan
Control
–
used
to
set
the
position
of
the
Morph
Module
Oscillator’s
output
in
the
stereo
field
L
–
VU
Meter
–
displays
the
output
level
of
the
Morph
Module
Oscillator
Morph
Module
Oscillator
Feature
Overview
&
Descriptions
(Part
2)
A
–
<
>
Morph
Animator
Preset
–
Drop
down
menu
to
select
various
Morph
Animator
Presets
B
–
“R”
Icon
-‐
when
lit
white,
arms
the
given
morph
animator
to
be
assigned
a
random
pattern
when
the
Random
function
is
used
C
–
Link
Icon
–
when
active,
any
changes
to
the
morph
animator
will
be
reflected
on
the
morph
animators
of
all
oscillators
that
also
have
the
link
active
D
–
Step
Length
–
determines
the
speed
of
playback
of
the
morph
animator
relative
to
host
tempo.
The
value
displayed
is
the
duration
of
a
single
step
of
the
morph
animator
E
–
Reset
Button
–
returns
the
Morph
Animator
to
a
blank
state
with
no
pattern
displayed
F
–
Morph
Animator
Editor
–
displays
the
current
Morph
Animator
pattern.
You
can
edit
the
pattern
by
clicking
in
any
slot
or
by
clicking
and
dragging
across
the
visualizer.
A
bar
above
the
horizontal
center
mark
will
result
in
a
blend
favoring
the
green
atmosphere
(ATM
1),
while
one
below
the
center
will
favor
the
violet
atmosphere
(ATM
2).
Tip:
to
draw
a
straight
line,
hold
CTRL
while
you
click
and
drag
within
the
editor
XOSPHERE
15
Morph
Module
Oscillator
FX
Overview
Each
Morph
Module
Oscillator
contains
a
handful
of
useful
FX
and
sound
shaping
tools
that
can
be
accessed
by
clicking
the
“+”
icon
in
the
upper
or
lower-‐right
hand
corner
of
each
Oscillator
panel
(top
oscillators
will
have
the
“+”
on
top,
bottom
oscillators
will
have
it
on
bottom).
A
–
PITCH
–
shifts
the
pitch
of
the
entire
oscillator
+/-‐
36
semitones
(3
octaves),
and
can
be
modulated
with
the
FX
Animator
(three
vertical
bars
icon)
or
the
LFO
(sine
wave
icon).
Please
note
that
the
pitch
effect
is
not
linked
to
the
keymap,
and
thus,
is
frequency
based
algorithmic
stretching.
B
–
SAMPLE
START
–
shifts
the
start
time
of
the
atmospheres
currently
loaded
into
the
oscillator.
Clockwise
on
the
knob
will
alter
the
sample’s
playback
start
location
C
–
FILTER
–
Dedicated
hi-‐
and
lo-‐cut
filters
for
the
oscillator.
Resonance
control
only
applies
to
the
hi-‐cut.
Both
filters
can
be
independently
modulated
with
the
FX
Animator
or
LFO.
The
hi-‐cut
filter
can
also
be
modulated
by
a
Dual
Filter
Oscillator
(DFO,
see
page
17)
D
–
ADSR
Envelope
–
Standard
Attack,
Decay,
Sustain
and
Release
controls
for
the
amplifier
envelope
of
the
oscillator.
E
–
CONVOLVER
–
Uses
impulse
responses
and
convolution
technology
to
further
warp
the
sound.
Comes
equipped
with
dozens
of
<
>
presets
that
can
be
blended
into
the
dry
signal
with
the
adjacent
Dry/Wet
control.
The
Dry/Wet
slider
can
also
be
modulated
with
the
FX
Animator.
Note:
The
center
dot
in
the
Dry/Wet
slider
is
an
ideal
blend
of
IR
and
source
sound.
Blends
including
more
IR
signal
may
risk
clipping.
Use
the
Volume
Slider
to
correct
this.
XOSPHERE
16
Dual
Filter
Oscillator
The
hi-‐cut
filter
present
on
each
Morph
Module
Oscillator
can
be
modulated
with
a
standard
LFO,
or
can
be
modulated
with
a
Dual
Filter
Oscillator,
should
more
complex
modulation
be
desired.
The
toggle
on
the
left-‐hand
side
of
the
LFO
interface
is
used
to
switch
between
the
two
modulation
modes.
The
DFO
is,
put
simply,
two
LFOs
controlling
the
same
Hi-‐Cut
filter.
The
LFOs
run
in
parallel,
and
are
sequenced
to
control
strength
over
time.
Each
LFO
has
a
speed
control
and
a
step
sequencer.
There
are
also
a
selection
of
presets
to
allow
quick
startup.
Tip:
Start
with
the
cutoff
set
to
about
12
‘o’
clock
to
hear
the
effect
really
working,
and
adjust
to
taste.
XOSPHERE
17
Master
FX
Overview
&
Descriptions
XOSPHERE
comes
equipped
with
a
suite
of
studio-‐quality
effects
that
work
across
all
Morph
Module
Oscillators
(see
Signal
Flow
Chart,
page
12).
These
effects
open
the
door
to
even
more
exciting
sonic
possibilities.
Included
effects:
-‐ STEREO
WIDENER
–
a
psychoacoustic
stereo
field
widener
-‐ COMPRESSOR
–
a
studio-‐grade
compressor
to
capture
transients
or
add
dynamic
motion
-‐ EQ
–
a
3-‐band
semi-‐parametric
equalizer
-‐ DISTORTION
–
add
harmonic
distortion
and
grit
to
sounds
using
saturation
-‐ PHASER
–
a
powerful
modulation
effect
to
add
subtle-‐to-‐extreme
motion
to
sounds
-‐ DELAY
–
a
stereo
digital
delay
effect
-‐ REVERB
–
a
stereo
reverb
effect
-‐ LO-‐
and
HI-‐CUT
Filters
XOSPHERE
18
Compressor
COMPRESSOR
SECTION
Presets
–
Choose
a
COMPRESSOR
preset
from
the
dropdown
menu.
THRESHOLD
–
Sets
a
level
above
which
the
compressor
starts
reducing
peaks.
Signals
above
the
threshold
are
affected,
those
below
are
unaffected.
RATIO
–
Determines
the
amount
of
compression.
ATTACK
–
Sets
how
quickly
the
compressor
kicks
in
after
input
signal
exceeds
the
threshold.
RELEASE
–
Sets
how
quickly
the
compressor
stops
when
the
input
signal
falls
below
the
threshold.
OUTPUT
–
Sets
the
output
level
of
the
overall
processed
effect.
XOSPHERE
19
EQ
–
3-‐band
Equalizer
Presets
–
Choose
an
EQ
preset
from
the
dropdown
menu.
GAIN
–
The
boost
or
attenuation
at
the
selected
frequency.
FREQ
–
Frequency
center
of
the
band.
The
exact
center
frequency
is
displayed
in
the
“info
box”
in
the
upper
left,
above
the
“Filter”
button.
(See
below)
XOSPHERE
20
Distortion
–
Distortion
&
Saturation
SATURATION
–
Controls
the
amount
of
saturation,
resulting
in
a
distorted
effect.
OUTPUT
–
Sets
the
output
level
of
the
overall
processed
effect.
Note:
The
open
circle
below
the
“Output”
control,
when
clicked,
will
activate
an
FX
Animator.
When
a
Distortion
parameter
is
assigned
to
an
FX
Animator,
its
knob
controls
the
strength
of
the
parameter
being
sequenced.
XOSPHERE
21
Phaser
–
Phasing
Modulation
Effect
SPEED
–
Sets
the
period
length/speed
of
the
effect.
A
faster
LFO
speed
will
create
a
more
extreme,
pronounced
effect
DEPTH
–
Sets
the
range
of
frequencies
over
which
the
effect
works.
A
greater
depth
will
work
over
a
wider
range
of
frequencies
FEEDBACK
–
Determines
the
amount
of
effected
signal
passed
back
through
the
effect,
more
a
more
pronounced
alteration
of
the
sound
PHASE
–
Determines
the
start
point
of
the
effect’s
LFO
within
its
range
(0-‐180
degrees)
DRY/WET
–
Volume
controls
for
dry
and
effected
signal
XOSPHERE
22
Delay
TIME
–
Sets
the
time
resolution
of
the
delay
based
on
rhythmic
values.
DAMPING
–
Reduces
high
frequencies
in
the
delayed
signals.
PAN
–
Sets
a
panning
effect
where
consecutive
repeats/echoes
alternate
between
left
and
right
channel.
FEEDBACK
–
Sets
the
amount/presence
of
repeating
echoes.
DRY/WET
–
Sets
how
much
delay
is
applied
to
the
mix
relative
to
the
original
signal.
Note:
The
open
circle
below
the
“Pan”
control,
when
clicked,
will
activate
an
FX
Animator
for
that
control.
When
a
Delay
parameter
is
assigned
to
an
FX
Animator,
its
knob
controls
the
strength
of
the
parameter
being
sequenced.
XOSPHERE
23
Reverb
–
Digital
Reverb
Module
SIZE
–
Changes
room
size.
COLOR
–
Determines
the
type
of
material
used
to
construct
the
room.
DAMPING
–
Sets
the
amount
of
absorption
in
the
room.
Higher
values
=
more
absorption.
PREDELAY
–
Adds
a
short
amount
of
delay
before
the
effect
takes
place.
STEREO
–
Adjusts
the
width
of
the
reverb’s
spatial
image.
DRY/WET
(MIX)
–
Determines
the
balance
of
affected
and
unaffected
signal.
Can
be
used
to
make
up
volume
lost
when
adding
significant
amounts
of
reverb.
Use
the
WET
knob
to
increase
or
decrease
the
amount
of
reverb.
<
>
PRESETS
–
Choose
a
Reverb
preset
from
the
dropdown
menu
or
toggle
left
&
right.
XOSPHERE
24
LFO
XOSPHERE
allows
the
user
to
modulate
a
wide
range
of
controls
with
standard
LFOs
and
Sample
Logic’s
proprietary
FX
Animator
sequencers.
The
following
controls
can
be
animated:
-‐ Volume
-‐ Pan
-‐ Pitch
-‐ Hi
Cut
-‐ Lo
Cut
Simply
click
this
icon
to
access
any
parameter’s
LFO
panel:
When
the
LFO
icon
(sine
wave
icon)
is
clicked,
this
window
appears
in
the
center
of
the
XOSPHERE
interface.
The
controls
of
the
LFO
are
simple:
-‐ WAVEFORM:
select
the
wave
shape
of
the
LFO
from
8
options
(sine,
triangle,
square,
saw,
random,
round
saw,
jagged
saw,
and
weird
square)
-‐ Speed:
select
the
period
length/speed
of
the
LFO.
Values
are
displayed
in
the
information
panel
in
the
upper
th
left
of
the
interface,
and
are
measured
in
64
note
denominations.
-‐ Fade:
select
the
amount
of
time
following
a
note’s
attack
before
the
LFO
is
fully
active
on
the
selected
parameter.
Essentially
fades
in
the
effect
of
the
LFO.
-‐ %:
A
strength
control
determining
how
much
of
the
range
of
the
selected
parameter
the
LFO
is
active
over.
Full-‐
clockwise
will
allow
the
LFO
to
act
over
the
entire
control
range
(100),
full-‐counter-‐clockwise
will
allow
the
LFO
to
act
over
none
of
the
control
range
(0).
XOSPHERE
25
FX
Animator
XOSPHERE
allows
the
user
to
modulate
a
wide
range
of
controls
with
standard
LFOs
and
Sample
Logic’s
proprietary
FX
Animator
sequencers.
The
following
controls
can
be
animated:
-‐ Volume
-‐ Hi
Cut
-‐ Pan
-‐ Lo
Cut
-‐ Pitch
-‐ Convolver
Simply
click
this
icon
to
access
any
parameter’s
FX
Animator
panel:
The
FX
Animator
is
essentially
a
step
sequencer
with
independent
length
control
per-‐step,
designed
to
modulate
the
value
of
a
selected
parameter.
The
controls
of
the
FX
Animator
are
as
follows:
A
–
Pages
–
numbers
appear
when
the
number
of
steps
in
the
sequence
is
greater
than
16.
Click
a
number
to
access
that
page
of
steps
B
–
Steps
–
displays
the
number
of
steps
in
the
sequence
and
is
used
to
modify
the
number
of
steps
C
–
Amount
–
sliders
indicate
the
strength/amount
of
an
effect
on
each
step
of
the
sequence
D
–
Edit
Controls
–
-‐ Draw
Mode
(pencil
icon)
–
activates
‘draw
mode’
allowing
the
user
to
click
and
drag
to
create
a
shape
for
the
sequence’s
“amount”
control
to
follow
-‐ Copy
(two
sheets
of
paper
icon)
–
copies
the
current
sequence,
which
can
then
be
pasted
to
any
other
FX
Animator
within
XOSPHERE.
-‐ Paste
(single
sheet
of
paper
with
arrow
icon)
–
pastes
a
copied
sequence
to
the
currently
selected
FX
Animator,
overwriting
anything
that
was
there
before.
-‐ Link
(chain
icon)
–
links
the
FX
Animator
with
all
other
FX
Animators
in
XOSPHERE
that
have
the
chain
icon
activated.
All
changes
made
in
any
of
these
selected
FX
Animators
are
reflected
in
all
of
them.
E
–
Length
–
the
“Pre.”
box
allows
the
user
to
select
presets
for
the
lengths
of
all
steps
in
the
sequence.
Lengths
can
also
be
th
set
manually
in
subdivisions
from
1/1
to
1/96
notes
on
a
per-‐step
basis.
F
–
Random
–
generates
a
random
sequence
G
–
Quantize
–
rounds
the
sequence
length
up
to
the
nearest
full
bar
by
adding
steps
H
–
Invert
–
Flips
polarity
of
the
control
range
for
the
Amount
control
I
–
<
>
FX
Animator
Preset
Controls
–
-‐ Browser
arrows
–
the
left
and
right
facing
arrows
can
be
used
to
quickly
audition
FX
Animator
presets
-‐ Preset
button
–
opens
the
FX
Animator
preset
browser
where
FX
Animator
presets
can
be
selected
XOSPHERE
26
Random
To
make
using
XOSPHERE
an
even
more
inspiring
experience,
Sample
Logic
has
developed
a
randomization
process
that
will
have
you
up
and
running
with
completely
unique
sounds
in
seconds.
Oscillator
presets,
Atmosphere
sounds,
and
Morph
Animator
sequences
can
all
be
randomized
instantly.
The
Random
Arm
Button
When
you
click
the
Random
button
at
the
top
of
the
interface,
only
parameters
that
have
been
armed
for
randomization
will
change.
Click
this
icon
to
arm
the
associated
control
for
randomization:
XOSPHERE
27
TIPS
&
TRICKS
• XOSPHERE
can
be
loaded
into
the
full
retail
Kontakt
5.3.1
or
higher,
which
is
a
separate
application
not
included,
but
may
be
purchased
from
Native
Instruments.
This
provides
you
the
ability
to
customize
the
internal
sample
programming
and
effects.
If
you
own
Kontakt
5,
you
can
load
this
library
and
experiment,
stretch,
layer,
alter
loop
lengths,
and
apply
additional
effects
to
each
instrument.
Slight
alterations
in
instrument
programming
may
improve
sample
playback
for
your
software
and
desired
effect.
Customized
instruments
should
be
saved
with
a
new
unique
name
so
the
originals
are
preserved.
• To
modify
the
volume
of
all
Morph
Module
Oscillators
relatively,
at
once,
hold
Alt/Option
and
adjust
the
volume
slider
of
one
Oscillator.
• XOSPHERE
instruments
can
be
saved
as
Multis
for
even
more
atmospheric
creativity.
Be
warned
–
running
multiple
instances
of
XOSPHERE
on
some
systems
could
cause
glitches
or
crashes.
• When
animating
FX
in
the
user
interface,
you
will
need
to
moderate
maximum
effect
ranges
to
avoid
various
overloading
results
or
pops
in
the
audio.
This
is
especially
important
with
DFO
and
LFO.
TROUBLESHOOTING
If
something
doesn't
seem
to
work
correctly,
there
must
be
a
logical
reason
for
it.
Native
Instruments
software
is
tested
on
a
variety
of
computers
and
configurations
to
ensure
proper
function.
Having
said
that,
there
are
an
infinite
number
of
possible
computer
setups
and
within
them
any
number
of
compatibility
issues,
software
conflicts,
hardware
problems,
and
so
on.
Performance
issues
-‐
If
your
CPU
becomes
bogged
down
during
playback
causing
audio
popping,
glitches,
or
dropouts,
try
the
following
suggestions:
• Try
turning
off
any
reverbs
that
are
ON.
• Reduce
the
number
of
voices
in
each
instrument
on
the
instrument
interface.
• Shorten
the
release
time
on
an
instrument
from
the
ADSR.
• Set
the
Kontakt
CPU
overload
protection
to
“relaxed”
or
“medium”
etc.,
and/or
set
the
appropriate
multiprocessor
settings
from
the
Engine
settings
tab
under
Kontakt’s
Options
menu.
• Adjust
the
latency
slider
under
Audio
settings
tab
from
Kontakt’s
Options
menu.
• If
you
have
more
than
2GB
of
RAM,
experiment
with
the
KMS
–
Kontakt
Memory
Server
settings
from
the
Memory
tab
under
Kontakt’s
Options
menu.
For
unresolved
issues,
including
authorization
and
installation
troubleshooting,
visit
support
page
at
www.samplelogic.com/support,
or
send
us
an
e-‐mail
at:
support@samplelogic.com
XOSPHERE
28
Credits
Sample
Logic,
LLC
Joe
Trupiano
Keith
Robinson
Klaus
Baetz
Doug
Schadt
Ingo
Holmes
www.samplelogic.com
XOSPHERE 29