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HOW TO GET THEM?

start of game: 0 start of game: 1 157 start of game: 1-3 / player (depending House type) 87
#successes rolled > Difficulty of test 151 a Drive statement conflicts with your action 157 NPC #successes rolled > Difficulty of test 155
bonus Momentum from some Talents 151 instead of player Complication (2) 153
escalating perilous situations (1-2) 155

HOW TO USE THEM?


use immediately / common Momentum pool (max 6) 151 personal Determination pool (max 3) 157 use immediately / GM Threat pool (unlimited) 155

WHAT TO SPEND ON?


buy extra dice before a roll 152 only when a Drive statement 157 trigger a peril, specific for the scene 156
(+1/2/3 dice = 1/3/6) – or from Threat 155 supports your action
create / modify / remove a Trait (2) 152 set one die to 1 before a roll 157 add Rival House to the story (1) 156
use House Trait until end of scene (1) 91 re-roll any number of dice after a roll 157 Conflict: an NPC to take first turn (2) 165
create Asset until end of scene (2) – Quality 0 152 create / modify / remove a Trait 157 Increase Difficulty of player test before a roll 156
• +2: permanent Asset (2/Difficulty)
• +2: Quality 1
Obtain Information (1/question) 152 Conflict: get an extra action 157 NPC Momentum spend (1:1) 156
add minor supporting character for a scene 137 create Asset until end of session 191 NPC Determination spend (3:1) 240
(1/character) – or from Threat (Quality 1; or 2 for 2 Momentum)
add a notable supporting character for a scene 137 instead of NPC Complication (2) 156
(3+/character or ½ for re-used) – or from Threat
Sacrifice supporting character 136
to save a player character (1)
Conflict: Keep the Initiative (2) – or from Threat 165
Conflict: extra move after moving an Asset (2) 166
Conflict: Lasting Injury to defeated opponent (2) 168
Conflict: +1 Asset Quality for one successful roll 167
in an extended task (2)
Conflict: Resisting Defeat (1+asset Quality) 168
– or from Threat

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