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Thunderbolt Apache Leader

Campaign and Situation Reference


Set Up
Campaign Name Year Difficulty Terrain Tiles Special Notes Evaluation
Battalion VP
30+ Great
21-29 Good
1, 3, 5, 6, 8, 10, 12, 14,
Libya 1984 Standard 33 Remove 2 "No Enemy" Pop-Ups. 16-20 Adequate
15, 17
13-15 Poor
12- Dismal
37+ Great
Remove 4 "No Enemy" Pop-Ups. Add 2 to Mobile 26-36 Good
WWIII North 1, 4, 7, 8, 9, 11, 13, 14,
1986 Expert 43 Spport and Mobile Command Battalion Movement 20-25 Adequate
Atlantic 16, 17
Rolls. 16-19 Poor
15- Dismal
20+ Great
13-19 Good
1, 3, 4, 7, 9, 11, 12, 13,
Iraq 1991 Introductory 26 Do not roll for Battalion Movement on the 1st Day 10-12 Adequate
14, 18,
7-9 Poor
6 Dismal
30+ Great
21-29 Good
2, 4, 6, 9, 10, 11, 12, The Campaign ends in failure if a Battalion enters
Israel Defense 2001 Advanced 37 16-20 Adequate
13, 15, 18 the Air Base Range Band.
13-15 Poor
12- Dismal
25+ Great
17-24 Good
2, 3, 5, 6, 8, 10, 12, 14, Remove 3 "No Enemy" Pop-Ups. Remove A-10s
Libya 2011 Standard 31 13-16 Adequate
15, 17 from Campaign.
10-12 Poor
9- Dismal
29+ Great
Remove 4 "No Enemy" Pop-Ups. In addition to 20-28 Good
1, 5, 7, 9, 11, 13, 14,
North Korea 2011 Advanced 36 paying VPs to Replace an Aircraft or Pilot, also pay 15-19 Adequate
16, 17, 18
1 SO Point. 12-14 Poor
11- Dismal
26+ Great
18-25 Good
1, 2, 6, 7, 8, 9, 11, 12,
Pakistan 2013 Standard 32 Remove 3 "No Enemy" Pop-Ups. 13-17 Adequate
13, 16
11-12 Poor
10- Dismal
31+ Great
22-30 Good
3, 4, 5, 6, 7, 8, 10, 14,
Iran 2014 Standard 36 Gain 1 SO Point when you Destroy each Battalion. 17-21 Adequate
15, 18
14-16 Poor
13- Dismal

version 1.1
02 August 2012
Thunderbolt Apache Leader
Campaign and Situation Reference

Starting Daily SO
Situation Name Days Tactical Situation Description
SO Points Points

Start with +4 VP of Battalions.


Your air base has been cut-off from
Start with -4 VPs.
friendly forces. You must destroy the
Cut-off 44 5 +0 Replacements cost +1 VP
enemy forces to open-up routes for
gain 3 SO Points when you Destroy 4 Battalions.
your supply convoys to reach you.
Gain 3 So Points when you Destroy a total of 8 Batallions.
Start with 18 extra VP of Enemy Battalions.
Your squadron is on the front line of
Start with -15 VPs.
the war. The struggle will be hard
General War 33 8 +4 -2 from Assault Battalion Move rolls.
fought, with both sides using all of
-1 from Support Battalion Move rolls.
their resources.

Remove fixed Battalions from the Campaign before determining Battalions.


Your sector is being overrun. It is
Holding Action 30 6 +5 your objective to hold your position
Lose 1 So Point for each full strength Command Battalion in play each Day
against overwhelming enemy forces.
durin gthe "Gain SO Points" step.

Cannot buy more than 1 Scout during the "Buy Scouts" step.
Tensions in the region have boiled
See Tactical Cannot Replcae Aircraft or Pilots during Day 1 or 2. over and your squadron has been
Rapid Deployment 25 4
Situation rushed into action with very little
Daily SO Points gained: Day 1 = +6, Day 2 = +9, Day 3 = +12,
preparation.
Day 4 = +6

Place Mobile Command and Mobile Support Battalions one Range Band
closer to the Air Base. Your squadron has been tasked with
Show of Force 30 2 +6 intimidating the opposition with a
massive show of firepower.
Gain +1 VP for each Battalion Destroyed on the 1st Day.

The political leaders back home are


Destroy at least 2 Battalions the 1st Day and a total of at least 4 Battalions demanding immediate results and
Surge 30 3 +6
by the end of the 2nd Day, or the Campaign ends in failure. your squadron has been selected to
save the day.

version 1.1
02 August 2012

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