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THE WEAVEKNIGHIT. ~g An arcane warrior for the world’s greatest roleplaying game) ‘WEAVEKNIGHT ‘Surrounded by undead creations, an elf clad in plate armor that reflects the erimson flames that frame the walls of the unholy sanctum readies her mighty blade, eyeing the evil necromancer about to complete the ritual As the creatures charge hee, she vanishes in a flash of blue light and reappears “above the mage, weapon bathed in arcane energy, felling her foe with a mighty warery. A dragonborn dressed in silver and blue sobes waves his torch, shedding light in the ancient texts carved upon the ruin's walls As he begins to decrypt the message, the growling of two large beasts emerging from the shadows ‘draws his attention, Smiling. the scholar draws his ongsword and assumes a martial stance, sword held high above his head and crackling with lighting. ‘A human earefuly streches the string of her bow, waiting for her alles to give her an opening against the demon. As soon as she sees it, she releases the arrow, muttering incantations and imbuing it with power. As the arrow travels, itis engulfed in a brilliant light, and the demon roars loudly before it explodes in a blast of radiance. Despite their unique styles, all weaveknights expertly ‘weave powerful spells and strikes alike ina deadly ‘combination. Whether lone warriors defending the realms, teachers and scholars, or adventurers seeking new wonders, ‘weaveknights are united by the dedication in their art and their pursuit of excellence. KNOWLEDGE Is POWER A weaveknight understands the beauty hidden in unearthed secrets of a word filled with magic and wonder. as well as the malicious ways in which such powers can be wielded, Weaving spells and using secret esoteric techniques varying. ‘amongst each of their orders ll weaveknights are students ‘of both war and magic, creating unique fighting styles and honing their skis in the pursuit of greater knowledge, Discipline isa core characteristic of a weaveknight, forged nto their hearts during years of intense training, but kindness and empathy are also encouraged for they are the only way these magical knights can remember the worth of caring for others and stay crue to their cause. Regardless oftheir differences, weaveknights defend the innocent from rogue spelleasters and magical threats, bound bya sense of duty towards society. While many weaveknights live life of solitude and dedicated study, striving to uncover ‘ancient relies and texts, there are those that seek to connect with and teach others as they consider true knowledge gift tobe shared with the world. THe WEAVEKNIGHT Level Proficiency Bonus Features Ist 2 Combat Caster, Spelicasting 2nd 42 3rd 2 4th 42 Sth 8 6th 3 7th 8 ath +3 Ability Score Improvement 3th +4 = Voth “4 Student of Magic and War Mth +4 12th +4 Ability Score Improvement 1th +s = Vath +5 1sth + V6th +5 Ability Score Improvement th +6 = 18th "6 19th +6 20th +6 Ability Score Improvement Extra Attack Quick Cast (I/rest) Discipline Feature Discipline Feature True War Magic Ability Score Improvement Discipline Feature CREATING A WEAVEKNIGHT ‘A weaveknight’ life i almost synonymous with adventure. There is always some piece of lore or knowledge long forgotten in the world, waiting to be unveiled ‘weaveknight. Furthermore, a weaveknight's character background should incorporate the reasons they decided to pursue the art, as well as their various personal goals that ‘drove them to endure the harsh training. How did you first realize your potential for the arcane aris? Were you a soldier ‘with untapped magical potential discovered by another ‘weaveknight? Perhaps one of your ancestors was a member ‘of a weaveknight order and you found their bonded weapon ‘and books. What weaveknight order did you train under? Who was. ‘your mentor? What are the connections you made with other knights and what is the specific goal of your order? Were you {troomed to be in the frontlines against abusers of magic, to become a teacher yourself and enlighten the future -Rencrations, or pethaps to undergo secret missions to recover lost artifacts? What secret arts and techniques did you decide to dedicate yourself to, as you polished your own tunique way of fighting? Weaveknight Discipline, Sense Magic 2 a= Arcane Strike, Fighting Style, Secret Arts Discipline Feature, Improved Arcane Strike Quick Cast (2/rest), Versatile Spellcaster ‘Through their training, weaveknights understand that there is rarely an objective truth except knowledge itself. Thus, ‘even if their disciplined ways may tend to lawful alignments, ‘many weaveknights embrace neutrality Quick Burp You can make a weaveknight quickly by following these suggestions. First, your highest abil score should be Strength or Dexterity, depending on your combat style and tactics. Your next highest ability seore shouldbe Intelligence, ait determines the power of your spellesting and various ‘magical abilities. Second, choose the sage or spellsword inate background CLAss FEATURES Asa weaveknight, you gain the following class features, Hr Poms Hit Dice: 148 por weaveknight level Hit Points at Ist Level: 8 ~ your Constitution modifier Hit Points at Higher Levels: 148 (or 5)+ your Constitution ‘modifier per weaveknight level ater Ist PROFICIENCIES ‘Armor: Light armor, medium armor, shields ‘Weapons: Simple weapons, martial weapons ‘Tools: None ‘Saving Throws: Constitution, Intelligence ‘Skills: Choose two from Acrobatics, Arcana, Athletics, History, Investigation, Nature, Perception and Religion Eguirment You start with the following equipment, in addition tothe equipment granted by your background + (@)scale mail or b)leather armor + (@)amartial weapon and a shield (b) wo martial weapons (or (¢)a longbow and quiver of 20 arrows + (@ascholar's pack or (bJan explorer's pack + (@)acomponent pouch or (b)an areane focus Alternatively, you may start with Sd4x10 gp to buy your ‘own equipment. SPELLCASTING Istlevel weaveknight feature You have split your time learning to hone your martial prowess as well as your arcane ability: You focused your study ‘of magic on only those spells best suited to enhance your abilities when wading into combat. As a result, you learn a comparatively small number of spells, committing them to ‘memory instead of keeping them in a spelibook. SrELL StoTs ‘The Weaveknight table shows you how many spel slots you hhave to cast your spells of 1st level and higher. To east one of these spells, you must expend a slot of the spell’ level or higher. You regain all expended spell slots when you finish a Jong rest. SPELLS KNOWN OF 1ST LEVEL AND HIGHER You know two Istlevel weaveknight spells of your choice from the weaveknight spell ist. ‘The Spells Known column of the Weaveknight table shows ‘when you learn more weaveknight spells of Ist level or higher. Additionaly, when you gain a level in this cass, you ‘can choose one of the weaveknight spells you know and replace it with another spell from the weaveknight spel list, which must be ofa level for which you have spell slots. ‘SPELLCASTING ABILITY Intelligence is your spelleasting ability for your weaveknight spells, since you learn your spells through study and ‘memorization. You use your Intelligence whenever a spell refers to your spelleasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a ‘weaveknight spell you cast and when making an attack roll with one. ‘Spell save DC = 8 +-your proficiency bonus + your Intelligence modifi ‘Spell attack modifier = your proficiency bonus + your Intelligence modifi: SPELLGAsTING Focus You can use an arcane focus as your spellcasting focus for your weaveknight spells Combat CASTER Istfevel weaveknight feature Your training with sword and spell alike has granted you the experience to expertly combine the two, even in the midst ‘of combat. You can perform the somatic components of ‘weaveknight spells even when you have weapons ora shield in one or both hands, Additionaly, at the end of along rest, you can initiate a 10 ‘minute ritual with 2 weapon. After the ritual is completed, you ‘ean use that weapon as an areane focus. Ifit is in the same plane of existence, you ean stmsmon that weapon as a bonus action on your turn, eausing i to teleport instantly to your hand Only one weapon can be you attempt this ritual with a second weapon, the first one loses the benefits ofthis featur. {it from this feature at a time. IF ARCANE STRIKE 2nd-evel weaveknight feature You learn how to imbue your weapons with arcane power. ‘Once per turn, when you hit a creature with a weapon attack, {you can expend one spell slot to add an additional effect to your attack. Choose one of the following effects, and the target is subjected to it spelling Spelistrike. You cut through magic. Any spell con the target ends, fit is of a level equal to or lower than the level ofthe spell slot you expended Mystic Spelistrike. immense arcane force envelops your siike. The target takes force damage, in addition to the ‘weapon's damage. The extra damage is equal to twice your proficiency bonus, plus 1d6 per level ofthe spell slot. HGHTING STYLE 2adblevel weaveknight feature You adopt a style of fighting as your specialty: Choose one ‘of the following options. You can’ take a Fighting Style option ‘more than once, even if you later get to choose again. ARCANE WARRIOR ‘You learn two cantrips of your choice from the wizard spell list. They count as weaveknight spells for you, and Intelligence is your spelcasting ability for them. Whenever ‘you gain a level in this class, you can replace one ofthe ‘cantrips with another cantrp from the wizard spell ist. ARCHERY You gain a +2 bonus to attacks rolls you make with ranged weapons, ‘DEFENSE ‘While you are wearing armor, you gain a*1 bonus to AC. During ‘When you are wielding a melee weapon in one hand and no ‘other weapons, you gain a +2 bonus to damage rolls with that ‘weapon. Great Wzaron FIGHTING ‘When you roll a1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you ean reroll the die and must use the new roll even ifthe new rollis a 1 or a 2. The weapon must have the two- handed or versatile property for you to gain this benefit Sroret Arts 2adhlevel weaveknight feature Dedicating yourself to the study of martial combat and arcane lore, you have unearthed knowledge about special techniques usable only by ones who have trained rigorously as weaveknights, When you gain this feature, you learn three seeret arts of| your choice. Your secret arts options are detailed at the end ‘of the class description. When you gain certain weaveknight levels, you gain additional secret arts of your choice, as ‘shown in the Secret Arts column of the Weaveknight Table. Additionally, when you gain a level in this class, you can. choose one of the secret arts you know and replace it with another secret art that you could learn at that levet Some secret arts are combat stances, amplifying specific ‘ways of fighting and granting additional options to your Arcane Strike feature. You can enter a stance that you know ‘when you roll initiative or asa bonus action, gaining its benefits for I minute. You can only maintain one stance at a time, and you lose any ofits benefits while incapacitated or if you enter anew stance. After entering a stance, you eat!t fenter the same stance again until you finish a short or long. Sensz Macic Sri level weaveknight feature As an action, you focus and extend your senses to search for other creatures that ean manipulate magic. Until the end ‘of your next turn, you know if each creature that you can see within 60 feet of you has the Spelicasting or Innate ‘Spelleasting feature or trait. In addition, you learn each of those creatures! spellcasting ability i they have one. You can use this feature a number of times equal to 1 + your Intelligence modifier You regain all expended uses of this feature when you finish a long rest ‘WEAVEKNIGHT DISCIPLINE Src level weaveknight feature You choose a discipline that you strive to perfect. Choose between the Speliwarden, the Magebunter, the Initiate of Arcana Mystara, the Spelibow, the Magus, the Godsbane or the Armsmeister all described at the end of the class description. The archetype you choose grants you features at ru level and again at 7¢h, 11th, 15th and 20th level Asiiity SCORE IMPROVEMENT “ibs Jevel weaveknight feature ‘When you reach 4th level and again at 8th, 12th, 16th, and 19th level, you can inerease ane ability score of your choice by 2, or you can increase two ability seores of your choice by 1. AS normal you can' increase an ability score above 20 using this feature, Extra ATTACK Steve! weaveknighe feature You can attack twice, instcad of once, whenever you take the Attack action on your turn Quick Cast (6th-Jevel weaveknight feature ‘You gain the ability to increase the speed with which you ‘weave spells, When you cast a spell with a casting time of 1 action, you can use your Quick Cast to change the casting time to 1 bonus action for this casting. You must then finish a short or fong rest to use your Quick Cast again Quick Cast (ilrlevel weaveknight feature You gain the ability to increase the speed with which you ‘weave spells. When you cast a spell with a casting time of 1 action, you can use your Quick Cast to change the casting time to | bonus action for this easting. You rust then finish a short or long rest to use your Quick Cast again. ‘Beginning at 14th level, you can use your Quick Cast twice between rests. STUDENT OF MAGIC AND WAR 10th-level weaweknight feature ‘You have honed the craft of masterfully weaving spells even amidst the most dire of situations, steeling your focus. When. -you fail « Constitution saving throw that you make to ‘maintain your concentration on a spell when you take ‘damage, you can use your reaction to reroll the save. I'you do 0, you must use the new roll You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all ‘expended uses ofthis feature when you finish a long rest IMPROVED ARCANE STRIKE Uthrlevel weaveknight feature ‘When you use your Arcane Strike feature, the spel slot you expend to activate it counts as one level higher than the spell slots original level ‘VERSATILE SPELLOASTER ‘Uith-level weaveknight feature ‘Your grasp over magic allows you to manipulate the arcane energies to your will depending on your needs. Asa bonus action you can expend 2 spell slots of the same level to create 1 spell slot of one level higher than the ones expended. For example. you can expend two 1st level spell slots 0 create one 2-nd level spell slot. You can create or expend spell slots of a level no higher than Sth with this feature. ‘Any spell slots you create with this feature vanish when you finish a long rest, Truz WAR Macic 18th-level weaveknight feature You have mastered the art of weaving spells while performing your deadly martial strikes. When you take the altack action on your turn, you can forgo one of your attacks and cast a spell with a easting time of 1 action in its place. ‘WEAVEKNIGHT DISCIPLINES As you delve further into the secret techniques of the ‘weaveknights, vou begin to find order amdidst the chaos, When you reach 3rd level your training pays offas you start 0 manifest new abilities, unique to the discipline that you have chosen to perfect. These reveleations unearth new rmagies for you as well as ways to further manipulate the ‘weave and the arcane energies of the world to enhance your smartal fighting Tue Macus The discipline of the Magus, perhaps the most knighlty order of the weaveknights, is a path of flashing steel and arcane who bravery, these weaveknights teleport around the battlefield and channel magic to devastate their enemies in fearsome shows of superiority: Never one to back down from a challenge, a Magus pursuits his goals in the most direct way ‘eat down anything that stands in between, the frontlines with ‘Maaus Macrae Sr-evel Magus feature You learn an additional spell when you reach certain levels n this class, as shown in the Magus Spells table. The spell ‘counts as a Weaveknight spell for you, but it doesnt count against the number of weaveknight spells you know: Macus Spetts Weaveknight Level Spells 3rd warp strike Vet Sth -mitror image 9th blink 13th dimension door ath vortex strike VetX ApMoRED MacE Sr evel Magus feature You have learnt how to be more effective in the frontlines, You gain proficiency with heavy armor. Additionaly as an action, you can mark a suit of armor with a special rune. Alter ‘marking the suit of armor, you can call upon it at any time. IF ‘within 100 feet of you, you can summon and don the marked suit of armor as an action, causing it to teleport tantly around your form, provided that you aresit wearing armoralready. Only one suit of armor can benefit from this feature at a time. Ifyou attempt to mark a second suit of armor, the first cone loses the benefits ofthis feature. ARCANE SURGE Se-level Magus feature You learn how to turn magieal energy into tactical ‘advantage in combat. As a bonus aetion, you can activate one of the following effects: + You teleport to an unoccupied space you ean see within a certain radius around you. The radius is equal to your Intelligence modifier x5 fee + Once before the end of your turn when you hit a creature with a melee weapon attack, you can deal extra force damage to up to two creatures within 5 feet ofthe attack's target, except the target. The extra damage is equal to ‘your weaveenight level + Allereatures within 5 feet of you must suceeed on a Strength saving throw against your weaveknight spell save DCor be pushed a certain distance away from you in a straight line, The distance is your Intelligence modifier x 5 feet. Objects within 5 feet of you that are not being worn, carried or secured in place, are pushed the same distance away from you ina straight ne automaticaly You can use this feature a number of times equal to your Intelligene modifier (minimum of once). You regain all expended uses ofthis feature when you finish a long rest ‘REAVING STRIKE 7tb-ievel Magus feature You learn how to take advantage of any weak point in the defences of your opponents to deliver your spells more accurately. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it ‘makes against a spell before the end of your next turn, ENSPELLED STRIKES 1 etr-levet Magus feature Your magical energies are constantly imbuing your strikes ‘with power. Whenever you hit a ereature with a weapon. attack, the creature takes an extra 1d6 force damage. ‘Steet Foaus 1Sthvlevel Magus feature You have acquired greater mental fortitude, You gain proficiency in Wisdom saving throws. ARCANE FLURRY 20thrlevel Magus feature You have mastered the art of turning areane power into, physical agility. When you take the attack action on your turn, you can expencl a spell slot to make additional attacks as part ‘of that action equal to half the spell slots level (rounded down). You can use tis feature once during each of your tums. ‘THE SPELLWARDEN Spellwardens are abjuration specialists. However, these \weaveknights are able to touch the very essence of abjuration ‘magic and learn how to empower their physical and mental abiltes with arcane energies. The Spellwarden discipline requires the practic the world with conviction, as well as develop innate endurance towards magic. Spellwardens arc team players, leading fights as unyielding rocks their allies can always: depend on. mner to be brave and face the terrors of SPELLWARDEN MAGIC Srlevel Spellwarden feature You learn an additional spell when you reach certain levels in this class, as shown in the Spellwarden Spells table. The spell counts as @ weaveknight spell for you, but it doesrit ‘count against the number of weaveknight spells you know. ‘SPELLWARDEN SPELLS Weaveknight Level Spells ard protection from evil and good Sth aid oth dispel magic 13th death ward Vth antilife shell Agyorant DerEnse Srlevel Spellwarden feature Your afinity with abjuration magic manifests as a protecting barrier around you. While you are not wearing any armor, your AC becomes 10+ your Dexterity modifier * your Intelligence modifier. You can use a shield and stil gain this benefit, ARcANE Boost Sr level Spellwarden feature ‘You learn how to burn arcane energy to empower your ‘martial abilities. As a bonus action, you can activate one of the following effects: + Youh checks. + You gain a bonus to saving throws using an ability of your choice equal to your Intelligence modifier + You gain gain temporary hit points equal to your sweaveknight level. vantage on all Acrobatics and Athletics The duration of these effects is 1 minute. You can only have cone of the effects of Arcane Boost active ata time, Ifyou tse your bonus action to activate an effect of Arcane Boost while ‘one is already active, the previous effect ends, You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses ofthis feature when you finish a long rest. EXTENDED ABjURATION 7th-level Spellwarden feature When you cast an abjuration spell that targets only you, you ‘can expend one use of your Arcane Boost as part of casting ‘the spell to choose a second creature within 30 feet of you. Te spel also targets the chosen creature. ABJURANT STRIKES thvlevel Spetlwarden feature You learn haw to read enemies while simultaneously channeling magic, When a creature is subjected to an effect from your Arcane Strike feature, that creature has disadvantage on any attack roll that doesnt target you until the start of your next turn, SpE11 RESISTANCE 15itr-level Speltwarden feature ‘You have advantage on saving throws against spel and resistance against the damage from spells. ‘Mass Arcane Boost 20thlewel Spetwarden feature ‘You have mastered abjuration to the extend that you can use it to share your own abilities with others. When you use your Arcane Boost, you can choose a number of creatures fther than you up to your Intelligence modifier (a minimum, fof one creature) within 30 feet of you to also gain the benefits, of the effect you activated, extending the effect to them. These benefits on creatures other than you last for 1 minute, or until you activate another effect of Arcane Boost and choose the ‘same creature(s) to extend the effect to. THE SPELLBOW Incorporating ancient elven techniques that amplify their ranged spells and arrows, the Spellbows are the taeticians of the weaveknights. Observing and tactically handpicking targets it was once said that a single company of master pellbows felled an entire army of demons. This discipline involves patience, self reflection and quick thinking. To achieve the perfect shot, to never miss and to always flow like & the weave of magic they swore to protect, the Spelbows never accept failure ‘SprLLBow Macro Srlevel Spellbow feature You learn an additional spell when you reach certain levels: in this class, as shown in the Spellbow Spells table. The spell ‘counts as a weaveknight spell for you, but it doesnt count ‘against the number of weavekaight spells you know. SPELLBOW SPELLS Weavekright Level Spells 3rd ‘uiding bolt sth acid arrow 3th arcane lance Vet 13th freedom of movement 17th wondrous projectiles “8 Mo's Eve Srdfevel Spellbow feature Your training allows you to fire shots based on predictions rather than natural precision, When you attack with a ranged ‘weapon that benefits from your Combat Caster feature, you ‘can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the atack and damage rolls. ARCANE AccURACY Sr-level Spellbow feature You learn how to enhance your shots with magic. As a bonus action, you ean apply one ofthe following benefits to the next ranged attack you make before the end of your turn: You have advantage on the attack roll * The attack ignores half and three-quarters cover. In addition, a creature hit by the attack takes a-2 penalty to its AC until the start ofits next turn ‘When you roll damage forthe attack, you can reroll a number of the damage dice up to you Intelligence ‘modifier, but you must use the new rolls. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You tegain all ‘expended uses ofthis feature when you finish a long rest Rar SHOT Tifvlevel Spellbow feature You can weave a quick shot in combination with your spells: When you use your action to cast a spell that requires ‘a ranged speil attack, you can make a ranged weapon attack asa bonus action. Your raining unveils additonal ways to use your magic in combat. You no longer have disadvantage on ranged attacks due to being within 5 fet ofa hostile creature who can see ‘you ans ineapactated. Yo also ald the following endons to your Arcane Strike eatre: ‘Bursting Spellstrike Yo strike detonates with reane eneray The target dal ereares within 10 fet of make a Dexterity saving throw against your weaveknight spel Save DC; taking 16 force damage per level ofthe spel slot ‘ona failed save, or hal as much damage ona successful one ‘Pinning Spelletrike Yo imbue your strike with abjuration magic. The target takes force damage, in addition to the ‘weaponis damage. The extra damage i equal to 146 per level ofthe spell slot. Furthermore, the tanget must sceeed on a Constitution seving throw against your weaveknight spell save DC or become restrained unt the end of ts next urn PENETRATING SHOT 15th-level Spellbow feature Your shots weaken the defenses of your enemies, When youhhit a creature with a ranged attack, you can use your ‘reaction (o ignore all damage resistances ofthat creature ‘until te end of your turn, including for this attack. ‘You can use this feature a number of times equal to your Intelligence modifier (minimum of once} You regain all expended uses ofthis feature when you finish along rest. DEvAsTasTING SHOT 20th-level Spellbow feature Your areane prowess allows you to empower your shots with devastating effects, As a bonus action, you can declare a Devastating Shot. If your next ranged attack hits, you automatically score a critical hit You ean use this feature twice. You regain all expended tuses ofthis feature when you finish a short or long rest. ‘THE MAGEHUNTER Ofall the weaveknights, the Magehunters understand the importance of balance most. This diseipline enforces the practicioner to endure excruciating mental pain, as learning hhow to bend the arcane energy around other creatures, partially severing their connection to the weave of magic is a ‘dreadful task. Many Magehunters have lost loved ones or ‘witnessed destruction in the face of untamed magicians, and have swom themselves their eternal enemies. Ifthe most powerful ofspellcasters can be called demi-gods, then the Magehnters are one of the few reminders oftheir mortality. MAGEHUNTER Macic Sr-evel Magelunter feature You learn an additional spell when you reach certain levels in this class, as shown in the Magehunter Spells table. The spell counts as a weaveknight spell for you, but it doesnt ‘count against the number of weaveknight spells you know. MAGEHUNTER SPELLS ‘Weaveknight Level Spells 3rd ‘hunter's mark sth silence oth ‘counterspell 13th greater invisibility Vth serying ‘Hunter's VicILancr Srbevel Magelunter feature Your studies have taught you to be always ready to strike Whenever you roll for Initiative, you add your Intelligence modifier to the roll ‘Macrnunrer's BRAND Selevel Magetunter feature You learn how to more efficiently hunt your prey. Asa bonus action, choose a creature you can See within 30 feet of rou. The target is marked for 1 minute. The mark fades early ifthe target dies, you die, you use this feature to mark anther ‘creature, or you are incapacitated Until the mark fades, you dain the following benefits: + You have advantage on Wisdom (Perception) and Wisdom (Survival) checks made to track or find the marked ‘Your attacks against the marked ereature deal extra, psychic damage. The extra damage is equal to your proficiency bonus. + When you damage the marked creature with a weapon attack and its concentrating on a spell it must subtract your Intelligence modifier from the number rolled for the ‘saving throw it makes to maintain concentration. You can use this feature a number of times equal to your Inteligence modifier (minimum of once). You regain all ‘expended uses ofthis feature when you finish a long rest ‘SPELL METTLE 7th-level Magelunter feature Your training allows you to completely resist spells that ‘would affect you normally. When you succeed on a saving drow against a spell that targets only you and would still, affect you on a successful save the spell instead has no effect, con you. SPELLBANE STRIKES ‘Uih-level Magetunter feature ‘Your strikes pierce an enemy's magical resistances. When a creature is subjected to an eflect from your Arcane Strike feature, it has disadvantage on saving throws against any spell you east until the end of your next turn, S1rHON Macic 15th-evel Magebunter feature ‘You learn how to siphon magic from your enemies when they are at their weakest. When you score a eritical hit with a ‘weapon attack, the arget loses its highest level spell slot and. you regain an expended spell slot with a level equal to half of the spell slots level that the creature lost Ia ereature does ‘not have spell slots, this feature has no effect against it AntI-Macic AURA 20th-level Magehunter feature Your prowess over hunting mages manifests fully. As a bonus action, you emit an anti-magical aura, causing violent arcane energies fo surround you in a 60foot radius, gaining the following benefits for 1 minute: + You gain a bonus on saving throws against spells and ‘magical effects equal to your Intelligence modifier (a ‘minimum of +1). + Creatures of your choice that start their turn within the auras radius must succeed on a Wisdom saving throw against your weaveknight spell save DC of be unable to cast spells until the start oftheir next tur. ‘+ When you east an abjuration spell that requires you to make an ability check as.a part of casting that spell as in Counterspell and Dispel Magic), you add your proficiency bonus to that ability check. Once you use this feature, you can't use it agaisluntil you finish a long rest . ‘Tue INITIATE OF ARCANA MYSTARA. The search for knowledge andl secrets is inherent to all sweaveknights, but the Inates of Arcana Mystara vale only the truths of the world and thus are rewarded with ‘extraordinary mastery over the weave. This discipline requires incredible dedication and study, as master Initiates are able to match the most powerful of wizards toe to toe in spellcasting as well as channel magic into their weapons to divine their enemies’ weakness with each blow, As revered arcane acolytes, they command respect even amongst the ‘most seasoned weaveknights, often becoming spiritual ‘tuides in dark INITIATE OF ARCANA MYSTARA MAGIC Snd-level Initiate of Arcana Mystara feature You learn an additional spell when you reach certain levels inthis class, as shown inthe Initiate of Arcana Mystara Spells table, The spell counts as a weaveknight spell for you, but it doesnt count against the number of weaveknight spells you know: INITIATE OF ARCANA MYSTARA SPELLS Weaveloright Level Spells ard scholarly touch at Sth arcanist's magic aura sth tongues 13th arcane eye Vth legend lore Kyowiepoe Devotion Srd-level Initiate of Arcana Mystara feature Your devoted studies grant you intricate knowledge. You. become proficient in your choice of two ofthe following, skis: Arcana, History, Nature, or Religion. Your proficiency bonus is doubled for any ability check you ‘make that uses either ofthe chosen skills, Ancana ESOTERICA Sr level initiate of Arcana Mystara feature Your focus on the sorcery side of sword and soreery grants you an extra edge over other weaveknights, Choose a spell from any class, including this one. A spell you choose: must be ‘of a level you can east, as shown on the Weaveknight Table. You learn that spell and it counts as a weaveknight spel for you butt doesnt count against the number of weaveknight spells you know. You learn one additional spel from any class at Sth, th, 1th and 17th level. CALoULATING MIND 7atr-level Initiate of Arcana Mystara feature You find ways co solve problems through the power of your ‘mind You add half your Intelligence modifier (a minimum of +1) to any Charisma (Deception), Charisma (Persuasion), Wisdom (Insight) and Wisdom (Perception) checks you make. In addition, you gain a bonus on Constitution saving throws that you make to maintain concentration on spells equal to your Intelligence modifier (a minimum of +1). KNOWLEDGE OF THE SCHOLAR Tuirlevel Initiate of Arcana Mystara feature You learn how to extract knowledge out of every strike. When a creature is subjected to an effect from your Arcane Strike feature, you immediately learn one of the following (your choice) + The ereatures bonus to one saving throw of your choice. + Allof the creature's damage resistances. + Allof the creature's damage immunities + Allof the creature's condition immunities, ARCANE RETALIATION 15ti-evel Initiate of Arcana Mystara feature Your manipulation of the weave enables you to reflect incoming spells. When a creature that you can see casts @ spell that targets only you or an allied creature within 5 feet fof you, you ean use your reaction to make an Intelligence (Arcana) check contested by the creature's Intelligence (Arcana) cheek. Ifthe result of your roll is higher than the ‘opposing rol the spell has no effect on you or your ally and instead targets the caster, using the slot level of the easter, ‘but your weaveknight spell save DC, spell attack bonus and spelleasting ability You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain ‘expended uses ofthis feature when you finish a long rest. GRranp ArcANA ESOTERICA 20th-lewel Initiate of Arcana Mystara feature ‘Your mastery over the arcane arts manifests full. Choose a 6th, 7th, Sth and 9th-leve! spel from the wizard spell list. You ccan cast each ofthese spells once without expending a spell slots. You must finish a long rest before you do so again. ‘THE GopsBANE Though unmentioned in history, weaveknight tradition did not just begin with a quest for knowledge. Some of the first sweaveknights viewed the influence of divinity as a cosmic limit placed on the true potential of mortals. Thus, they followed a loncly path, training relentiessly to become sentinels of the mortal realm, slaying gods and fiends alike whenever they attempted! to meddle as was common in the ‘old ages. They became legends, striking fear throughout the higher and lower planes alike, as the ones who put the term immortal tothe test. Gopsanz Macro Sr-level Godsbane feature You learn an additional spell when you reach certain levels in this class, as shown in the Godsbane Spells table. The spell counts as a weaveknight spel for you, but it doesnt ‘count against the number of weaveknight spells you know. Gopseane SPELLS ‘Weaveknight Level Spells ard bane 5th see invisibility oth fear 13th dimensional anchor Vs 7th dispel evil and good ‘Uneartuine Divnarry Srd-level Godsbane feature You have studied the origins of divinity. You have advantage ‘on Intelligence (History) checks that you make to recall or discern the lore, status and goals of abberations, celestals, ‘elementals, fey and fiends. Tn addition, you have advantage on Wisdom (Insight) ‘checks that you make against abberations, celestals, ‘elementals, fey and fiends. ‘TERRIFYING PRESENCE Srd-level Godsbane feature You can instill fear in the hearts of your enemies. As a bonus action, choose a ereature that you can see within 30 feet of you. The target must make a Wisdom saving throw against your weavcknight spell save DC. On a failed save, the target becomes frightened of you for 1 minute. While frightened in this way, the target must subtract your Intelligence modifier from any saving throws it makes. The target can repeat this saving throw at the end of each ofits turns, ending the effect on itselfon a success. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses ofthis feature when you finish along rest. Morrat SENTINEL Tib-level Godsbane featire ‘You have hecome accustomed to the ways extraplanar beings fight and learnt how to prepare against them. When you finish a fong rest, ou gain your choice of one of the following benefits until the end of your next long rest + Light's Scourge. You gain resistance to radiant damage and advantage on saving throws against being charmed + Shadowslayer. You gain resistance to neerotic damage and advantage on saving throws against being frightened. Grievous STRIKES Hithvlevel Godsbane feature ‘Your magics severly cripple your enemies. When a creature is subjected to an effect from your Arcane Strike feature, it cannot regain hit points until the end of your next urn Unvretpine Sprerr 15itrlevel Godsbane feature ‘You hiave molded your mind and body to become a weapon against the extraplanar, gaining the following abilites: * Ifyou currently have the Light's Scourge benefit, you gain immunity to radiant damage and resistance to necrotic damage. If you currently have the Shadowstayer benefit, you gain immunity to necrotic damage and resistance to radiant damage instead. + All hostile creatures within 30 feet of you lose any immunity they might have tothe frightened condition. Gops.ayer 20th-Jevel Godsbane feature You can channel the arcane energies and the wrath in your soul to transiorm yourself. As a bonus action, you gain the following benefits for 1 minute: * Ifyou fila saving throw, you can use your reaction to reroll it. You must use the new roll + You have advantage on attack rolls against creatures that are frightened of you and your melee weapon attacks against them score a critical hit on a roll of 19 or 20 on the d20. ‘At the beginning of each of your turns, you gain temporary hit points equal to twice your Intelligence modifier. Once you use this feature, you cant use it again until you finish a jong rest, unless you expend a Stlvlevel spel sot to use it again. ‘THE ARMSMEISTER AAs the various weaveknight disciplines spreack new styles ‘emerge. Most innovative among them being that of _armsmeisters, expert warriors manifesting their magic into arcane weapons. Utilizing evocation and conjuration magic, they have attained an unparalleled mastery over warfare, reflected by their abilities to wield multiple armaments through sheer mental commands. Armsmeister weaveknights are pioneers of a new era, ready fo cement their discipline as the superior school. ARMSMEISTER MAGIC Srd-level Armsmcister feature You learn an additional spell when you reach certain levels in this class, as shown in the Armsmeister Spells table. The spell counts as @ weaveknight spel for you, but it doesnit ‘count against the number of weaveknight spells you know. ARMSMEISTER SPELLS Weaveknight Level” Spells 3rd floating disk Sth spiritual weapon 9th spirit guardians (spirits appear as spectral weapons) 13th resilient sphere 17th arcane hand ARCANE ARSENAL Srb-level Armsmeister feature You can use a bonus action to choose a number of simple ‘or martial weapons that you are proficient with, up to your proficiency bonus. You summon spectral floating duplicates ‘of the original weapons in spaces you can see within 30 fect ‘of you. The maximum number of duplicates you can control a atime is equal to your proficiency bonus, and if you ‘summon new duplicates while at your maximum, yo: must ‘choose which ones to keep and which ones to dismiss. You ‘ant control or summon multiple duplicates ofthe same ‘original weapon at atime, A duplicate is considered a weapon benefiting from your Combat Caster feature for the purposes of your class features. Duplicates last for 1 minute, until you dismiss any number of them asa bonus action or until you ‘re incapacitated. A duplicate isa creation of magical foree resembling the ‘original weapon. An attack you make with a duplicate is a melee spell attack that must target a creature or object within the original weapon's reach or range and uses your ‘weaveknight spell atack modifier. On a hit, an attack with a duplicate deals force damage equal (othe original weapon's ‘damage dice * your Intelligence modifier. * On sour turn, you can mentally command any number of duplicates to move up to 30 feet in any direction (no action required). IF duplicate is ever more than 60 feet from you atthe end of your turn, it is dismissed. + Asa bonus action you ean teleport, magically swapping places with a duplicate ata cost of 15 feet of your ‘movement, regardless of the distance between the two of you. ‘= When you take the Attack action on your turn, you ean forgo any number of your attacks to make attacks with duplicates in their place. You make your choice for each attack, but you can only attack once with a specific duplicate during each turn + When a creature that you can see within 5 feet of one of ‘your duplicates moves at least 5 feet away from it, you ean use your reaction to make an opportunity attack against that ereature with that duplicate EMProwERED SUMMONS 7th-level Armsmeister feature When you take the Attack action or use your action to cast ‘a weaveknight spell you ean also make a single attack with ‘one of your duplicates as part ofthat action. ‘RESONANT STRIKES ‘Uthlevel Armsmeister feature ‘Your magic resonates with your summons. When you expend a spel slot to activate your Arcane Strike feature, duplicates gain a bonus co damage rolls equal to the slots evel until the end of your next turn or until you use your Arcane Strike feature again. ‘MASTER SUMMONER 15ttrlevel Armsmcister feature ‘Your mastery over controlling duplicates manifests, granting you the following benefits + After you deal damage to a creature with a duplicate on a ‘urn, you have advantage on the next weapon attack you ‘make against that creature until the end of your next turn ‘© Spells you cast that dorit have a range of self or touch c originate from your space or the space of one of your duplicates, provided the duplicate is also within the spells range. ‘Summoner's FLouris 20th-level Armsmeister feature ‘When you use your Empowered Summons feature to make ‘an attack with one of your duplicates, you can make an attack with any number of them instead. ‘Once you use this feature, you can't use it again until you finish a short or long rest SECRET ARTS Ifa secret art has prerequisites, you must meet them to learn it, You can learn the secret art at the same time that you mect its prerequisites. A level prerequisite relers to your level in this class. ARCANE ARMAMENT Prerequisite: Oth level weaveknight ‘A weapon that benefits from your combat caster feature is ‘considered magical forthe purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, it gains a+1 bonus on its attack and damage rolls, unless it sa magic weapon that already has a bonus to those ros. At 10th level, the bonus co attack and damage rolls increases to +2, and at 17th level it increases to+3, ARCANE CHAIN Prerequisite: 6th level weaveknight, Godsbane weaveknight discipline {As a bonus action, you can target a creature within 30 feet ‘of you that you can see and that is frightened of you. The target must make a Strength saving throw against your ‘weaveknight spell save DC, On a failed save, you conjure a chain of arcane energy and use itto pull the target up to 30 feet closer to you, and the target takes psychic damage equal toyour Intelligence modifier. ARCANE DISCIPLE You learn one spell of your choice from the weaveknight spell list, The spell must he ofa level for which you have spell slots. ARCANE SIGHT You can cast detect magic without expending a spell slot or ‘material components. You can use this secret art a number of times equal to your Intelligence modifier (a minimum of once} You regain all ‘expended uses ofthis secret art when you finish long rest. ARCANE THESIS Prerequisite: th level weaveknight (Choose one 1-st level weaveknight spell that you know. You ‘can cast it once without expending a spell slot. You regain the ability to do so once you finish a long rest. ARCANIST'S INSIGHT ‘You can cast comprehend languages without expending a spell slot. You regain the ability 0 do so once you finish a long rest. AROING STRIKE Prerequisite: 6th level weaveknight, Spellbow weaveknight discipline When you miss a creature with a ranged attack, you can use your reaction to reroll the attack roll against a different target within 30 feet of the original target. Using this secret art expends one use of your Arcane Accuracy. ARMSMEISTER'S PARRY Prerequisite: 6th level weaveknight, Armsmeister weaveknight discipline ‘When a creature you can see hi duplicate with an attack, you can use your reaction (o ‘command that duplicate to defend against the attack. The damage the target takes from the attack is reduced by an amount equal to the damage dice of the original weapon the dublicate resembles + your Intelligence modifier + half your ‘weaveknight level After reducing the damage of an attack this way, a duplicate is dismissed. a target within 5 feet ofa BarrLemace's SHIELD Prerequisite: shield spell ‘When you cast the shield spell you also gain resistance to fone of the damage types ofthe triggering attack (your choice) ‘until the start of your next turn ‘BATTLEMAGE'S VESTMENT Prerequisite: 6th level weaveknight ‘As an action, you can touch a suit of armor that isnt being ‘worn of carried by anyone and that you are proficient in and instantly don it, provided you aren't wearing armor already. You are proficient with this suit of armor until it's removed. Alternatively, as an action you can insanty doffa suit of armor that you are wearing, provided there is an unoccupied space within 5 feet of you for the armor o appear. (CHANNEL SPELL Prerequisite: 6th level weaveknight ‘When you use your action to cast a weaveknight spell that requires a spell attack against a target within the reach or range of a weapon that benefits from your combat caster feature, you can replace the spell attack witha single attack ‘using that weapon, On a hit, che target is affected by the spell and lakes the attack's damage as normal. You must choose to replace the spell attack before you rol it You casit use your Arcane Strike feature when you hit a creature with a weapon attack using this secret ar. DEDICATED SCHOLAR Prerequisite: 6th level weaveknight, Initiate of Arcana _Mystara weaveknight discipline ‘You learn how to create scrolls imbued with magic. You ‘ean transcribe any weaveknight spell that you know into a scroll by expending a spel slot with a level equal to the spell’ level as well as 2 hours and 50 gp for each level of the spel in addition to any material components the spell already has, ‘Once you have created a scroll with this secret art, it retains its magical potency for a number of days equal to your Intelligence modifier (a minimum of one} After this time has passed the seroll loses its potency and becomes non-magical a the spell is lost. HARDENED BATTLEMAGE Prerequisite: 1th level weaveknight By sheer will you hold on to your magic even in the most dire situations, When you fail Constitation saving throw hat you make to maintain concentration on a spell you can choose to succeed instead. (Once you use this secret art, you can't use it again until you finish a long rest ‘LOREMASTER ARGANIST ‘You can cast the identify spell at wll, without expending a spell slot, but you must choose a weapon of a suit of armor that you are proficient with as the target. ln addition to any ‘magical properties, you learn the the target's original creator, its intended purpose and the name of the lat person to wield. it ‘Macrcat RESERVES Prerequisite: 14th level weaveknight Attuning to the magical energies coursing through the ‘world you are able to regain some of your own, Once per day when you finish a short rest, you can choose expended spell slots to recover. The spel slots can have a combined level that is equal to or less than your Intelligence modifier, and ‘none of the slots can be 4th level or higher. ProyeareD ABjURATION Prerequisite: 6th level weaveknight, Spellwarden weaveknigh discipline When a friendly creature within 30 feet of you makes a saving throw against a spell or magical effect, you can use your reaction to grant that creature a bonus to its saving throw equal to your Ineligence modifier (a minimum of +1) You can choose todo so after the roll but before the GM says swether the roll succeeds or fails Using this secret art expends one use of your Arcane Boost ‘REBUEING STRIKE Prerequisite: 6th level weaveknight, Magus weaveknight discipline When a creature hits you with a melee attack, you can use your reaction to make a melee weapon attack against that ‘ereature, provided the ereature is within your reach. Using this secret art expends one use of your Arcane Surge: RELENTLESS PURSUIT Prerequisite: 6th level weaveknight, Magehunter weaveknigh discipline When you use your action to cast a spell that targets only a creature marked by your magehunter's brand feature, you can make one weapon attack against that creature as a bonus, Sxiiep PRACTICIONER ‘You gain proficiency in two skills of your choice from the ‘weaveknight class Skil list. ‘STANCE OF THE CLEANSED MIND Prerequisite: 6th level weaveknight While maintaining this stance, you can't be charmed and you have advantage on Wisdom saving throws. In addition, while maintaining this stance, add the following option to the eflects of your Arcane Strike feature ‘Mindshattering Spelistrike. You envelop your strike with psychic energy: The target takes psychic damage, in addition to the weapon's damage. The extra damage is equal to 16 per level of the spel slot. Furthermore, he target must succeed on a Wisdom saving throw against your weaveknight spell save DC or become frightened of you until the end ofits next tur, STANCE OF THE COTLING VIPER While maintaining this stance, the reach of your melee attacks inereases by 5 feet and the reach of your ranged attacks is doubled. In addition, while maintaining this stance, add the following option o the eflects of your Arcane Strike feature: ‘Venomous Spelistrike. You envelop your strike with poison. The target takes poison damage, in addition to the ‘weapon's damage. The extra damage is equal to 1d6 per level, of the spel slot. Furthermore, the target must succeed on a Constitution saving throw against your weaveknight spell ‘save DC or be poisoned until the end ofits next turn ‘STANCE OF THE CRIMSON MOON Prerequisite: 10th level weaveknight While maintaining this stance, magic cast put you to sleep and your hit point maximum eannot be reduced In addition, while maintaining this stance, add the following option to the eflects of your Arcane Strike feature: Vampiric Spelletrike. You envelop your strike with crimson energy. The tanget takes necrotic damage, in addition to the weapon's damage. The extra damage is equal {0 1d6 per level ofthe spell slot. Furthermore, you regain hit points equal to half the amount of necrotic damage dealt, STANCE OF THE FLUID OozE ‘While maintaining this stance, you can't be restrained. In addition, while maintaining this stance, add the following option to the effects of your Arcane Strike feature: Corrosive Spelistrike. You envelop your strike with vitriolic energy. The target takes acid damage, in addition to the weapon's damage. The extra damage is equal to 146 per level ofthe spell slot. Furthermore, the target must succeed. ‘ona Dexterity saving throw against your weaveknight spel save DC or noamagical armor worn by the target takes a non- ‘cumulative-1 penalty to the AC it offers until the end of ts next turn, STANCE OF THE RADIANT SUN Prerequisite: 10th level weaveknight While maintaining this stance, you and friendly creatures within 10 feet of you have advantage on saving theaws against being frightened. In addition, while maintaining this stance, add the following option to the effects of your Arcane Strike feature Radiant Spelistrike. You envelop you strike with bright light, The target takes radiant damage, in addition to the ‘weapon's damage. The extra damage is equal to 1d6 per level, ‘of the spel slot. Furthermore, the target must succeed on a ‘Constitution saving throw against your weaveknight spell save DC or be blinded until the end of ts next turn, STANCE OF THE RISING PHOENIX While maintaining this stance, moving through difficult terrain costs you no extra movement. In addition, while maintaining this stance, add the following option to the effects of your arcane strike feature: Ignited Spellstrike. You envelop your strike with scorching heat. The target takes fire damage, in addition to the weapon's damage. The extra damage is equal to 16 per level ofthe spel! slot, Furthermore, the target must succeed ‘ona Dexterity saving throw against your weaveknight spel ‘save DC or catch on fire for as long as you maintain this stance. At the end of each ofits turns, the target takes fre ‘damage equal to your Intelligence modifier uniess it or ‘another creature within 5 feet oft uses an action to put out the flames. STANCE OF THE ROARING LION Prerequisite: Oth level weaveknight While maintaining this stance, you have advantage on Strength saving throws, In addition, while maintaining this stance, add the following option to the effects of your Arcane Strike feature: Thundering Spellstrike. You envelop yout strike with sonic energy: The target takes thunder damage, in addition ‘the weapon's damage. The extra damage is equal to 1d6 per level ofthe spell slot. Furthermore, the target must succeed ‘ona Strength saving throw against your weaveknight spell save DC or be pushed 10 fect away from you in a straight line. Ifa Large or smaller creature fails this saving throw, also knocked prone. This spellstrike creates a loud noise audible up to 300 feet away. ‘STANCE OF THE Sky's VEINS ‘While maintaining this stance, you can take the Dash action ‘as a bomus action on your tar, In addition, while maintaining this stance, add the following option to the eflects of your Arcane Strike feature: Shocking Spelletrike. You envelop your strike with static ‘energy, The target takes lightning damage, in addition o the ‘weapon's damage. The extra damage is equal to 1d6 per level, of the spell slot. Furthermore, the target must succeed om a Constitution saving throw against your weaveknight spell ‘save DC or become unable to take reactions until the end of its next cura, ‘STANCE OF THE WARSAGE Prerequisite: 10th level weaveknight ‘While maintaining this stance, you have advantage on Constitation saving throws that you make to maintain ‘concentration on a spell In addition, while maintaining this stance, add the following option o the elects of your Areane Strike feature: Disjuncting Spellstrike. You weaken the target's ‘connection to magic. The next time the target casts a spell ‘within 1 minute, it must suicoed on a Concentration check with a DC equal to your weaveknight spell save DC plus the level of the spell sot you expended, or the spell fails and is lost. Multiple uses of Disjuncting Spellstrike on the same target do not stack. ‘STANCE OF THE WINTER WOLF While maintaining this stance, you have advantage on the first melee attack roll that you make on your turn against a creature if at least one of your allies is within 5 feet of the creature and the ally isnt incapacitated In addition, while maintaining this stance, add the following option to the effects of your Arcane Strike feature: Frigid Spelistrike. You envelop your strike with frost. The target takes cold damage, in addition to the weapon's damage. The extra damage is equal to 1d6 per level of the spell slot. Furthermore, the target must sueceed ona Constitution saving throw against your weaveknight spell save DC or have its speed reduced co 0 until the end ofits next tu. Muttictassinc ‘To multiclass into Weaveknight, you must meet the following prerequisites and gain the following proficiencies: *+ Prerequisites: Strength 13 or Dexterity 13, and Intelligence 13 * Proficiencies gained: Light armor, medium armor, shields, simple weapons, martial weapons SPELL SLots ‘When determining spell slots, you add one half (rounded up) cof your Weaveknight levels to the levels of your other classes 1s deseribed in the basic rules. Use the resulting total to determine your spell slots by consulting the Multiclass, ‘Spelleaster table on the basic rules. ‘WEAVEKNIGHT SPELLS ‘Whenever you learn a weaveknight spell consult the list of

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