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Stalin's Tanks - Variant
Stalin's Tanks - Variant
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Subject: Stalin's Tanks
Stalin's Tanks
Before throwing out my ideas to enlarge the scope of the game, two
pieces of counter errata must be addressed:
1] The armor value of all German Mk III panzers and the Mk IVd are
incorrectly listed as "6". This was a printers SNAFU. It should be "G"
New Units
Four blank counters are included, perfect four adding two new Soviet
units. Make two Cavalry units, with values of 3-5-4, with an
anti-personnel (AP in the rules) value of 4. It close assualts as a
German infantry unit (i.e. needing a 7 to destroy the defender rather
than a 6 for a Soviet squad). Also make two T-70 light tanks. Their
value is 16-G-6, with an AP of 10.
Fortifications
In set piece defensive battles, one side may have had time to dig in and
build gun emplacements. In Design Your Own scenarios (DYO) infantry and
guns can begin the game in this state by paying the purchase price,
which can be indicated by inverting the unit. The opposing player is
allowed to inspect the unit. Once a unit moves it is considered to have
left its positions and cannot enter them again or dig in again (this is
an oversimplification in the spirit of a simple game). The effect is to
double the units defense value.
Air Strikes
Players can purchase airstrikes in DYO games. The German palyer can buy
up to two airstrkes in scenarios set in 1941-1942, one in 1943-1944
scenarios. The Soviet player can purchase one in scenarios from
1943-1945. Airstrikes are similar to artillary barrages, but weaker.
They are not subject to scatter, however. An airstrike will destroy a
hard target on a score of 7 or less, a soft target on a score of 6 or
less.
Unit Values
Rather than write up endless scenarios, I've come up with a formula that
yields the following point values for each unit. It may not be perfect,
but puts units in proportion to one another. Players can agree before
hand on a point total for the scenario they want to play and build there
forces accordingly. In a perfect world both sides pick the same point
value. This works well for a meeting engagement but in battle
representing a definate attacker/defender situation, grant the attacker
a 3:2 ration to compensate for a definate objective needed to obtain
(i.e. "x" amount of units exited, a terrain piece captured, etc.).
IIa 5 BT 7 9
IIIg 8 T-70 8
IIIj 10 T-34a 10
IVd 10 T-34b 11
IVf2 11 T-34c 12
IVh 12 T-34/85 13
Panth 15 KV1a 12
Tig I 13 KV1c 13
Tig II 14 KV 85 13
Stug b 8 JS II 15
Stug g 10 SU 76 9
Hetzer 11 SU 85 11
Nash 12 SU 100 13
Pz. Jg V 13 SU 122 14
Pz. Jg. VI 14 SU 152 14
EL (rev) 11 JSU 122 13
75mm 6 57mm 5
88mm 7 76mm 6
INF 4 Inf/Cav 4
Air strike 6 Air strike 7
lit barrage 6 lt barrage 5
hvy barrage 7 hvy barrage 6
fortification 3 fortification 2
enjoy,