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Normandy Battlegames
Operation Paddle
th nd
19 to 22 August 1944
Three 6 ‘ x 4 ‘ Scenarios for
Normandy 1944 by Mark Piper
For use with Rapid Fire! fast play WWII wargaming rules.
A mini-campaign suitable for two players or solo play
Bolbee
LE HAVRE
Caudebec
River Seine
Trouville
Arromanches Courseulles Deauville
Villers sur Mer Pont Audemer
Ouistreham Cabourg
Houlgate
Beuzeville
Douvres de la Délivrande Pont l‘Eveque
Dozulé
CAEN
Troarn
Page
The Tables 3
Special Rules 4
Scenario 3
Assault on Pont L’Eveque
Afternoon 22nd August 1944
Pont l’Eveque
Scenario 2
Rearguard Action at Annebault
Morning 21st August 1944
Annebault
Hill 13
Scenario 1 Putot-en-Auge
Attack on Hill 13
Morning 19th August 1944
3
Special Rules
All Scenarios - German Light Machine Guns
To reflect the shortage of ammunition do not add 1 to the German D6 roll for firing, or, if using RF Reloaded, the extra
D6 roll.
• For each move an infantry base (which may comprise of one, two or three figures), a crew-served weapon and
crew, or a vehicle is in the minefield throw a D6. 5 or 6 and an infantry base or crew-served weapon base is lost.
4, 5 or 6 and a non AFV vehicle is destroyed. AFVs are damaged by a throw of 5 and destroyed by a 6. Any
passengers that survive the destruction of a vehicle may exit the minefield without testing further for casualties.
• No tests for casualties are necessary for elements crossing dummy minefields
Scenario 3 - Fords
• The river south of the most westerly bridge is considered fordable. When a British element first arrives at the ford
roll d6 (odds = found, evens = not found this move). If the ford is not found another attempt can be made to find in
each consequtive move. Once discovered the ford can be used by any company or vehicle in the British force. The
ford is treated as a linear obstacle for movement through it.
• The Royal Engineer armoured dozer can build a ford if it spends two moves stationary and adjacent to any part of
the river on the board.
• Barbed wire is impassable to wheeled vehicles. Tracked and semi-tracked vehicles treat it as a linear obstacles.
Acknowledgements
Thank you to Colin Rumford, Richard Marsh, Don McHugh, Alan McCoubrey, Howard Greenwood and Andrew
Hamilton for the input and playtesting in the development of the scenarios. Models and photos by Don McHugh from
his collection. August 2021 photos - Colin's holiday snaps.
4
Scenario 1 - The Attack on Hill 13
Morning 19th August 1944
What Really Happened
Early in August 1944, German Forces east of the Orne The Game
River were preparing to withdraw along the coast to This game represents the clash between the British
the mouth of the River Seine. The British 6th Airborne 6th Airborne Division and the German 711th Infantry
Division, reinforced with British Commandos, Dutch and Division at Putot-en-Auge. We suggest limiting the
Belgian forces, was to protect the left flank of the Allied game to a maximum of 12 moves. The British move
advance by keeping pressure on the retreating Germans. first.
................................................
Operation ‘Paddle’ began on the 17th August 1944 with the
main advance along the route from Troarn towards Dozulé
Table Size
It is played lengthways along a 6’ x 4’ table
and Putot-en-Auge. Having successfully crossed the deep
................................................
tidal canal between Goustranville and Putot-en-Auge, the
5th Parachute Brigade stepped off to capture both Putot-en- German Orders
Auge and the high ground (Hill 13) to its east. Hold both the village of Putot-en-Auge and Hill 13 to
prevent the Allied advance towards the Seine.
British Orders
Secure the left flank of the Allied advance to the Seine
by capturing and holding the village of Putot-en-Auge
and Hill 13.
................................................
German Deployment
German forces are deployed south-east of line G-G.
They may be in buildings or dug in (hard cover).
British Deployment
7th and 12th Parachute Battalions start at A and B
respectively. Brigade HQ and 13th Parachute Battalion
start at C.
................................................
British Victory Conditions To Win
Capture the village of Putot-en-Auge and Hill 13 or
force German forces from the table by the end of the
game.
5
Scenario 1 BATTLE MAP (6' x 4')
To Dozulé
G
N
Hill 13
Putot-en-Auge
To Railway Station
Dives G
sur
Mer
A Dozulé
Dives Canal
C To Troarn
Terrain
• Hill 13 doesn’t require a D6 throw to limit movement and this and the church are high spots for observation.
• Hedges are not of the bocage type.
• All woods require a D6 throw each move to limit movement for infantry and vehicles.
• All buildings are intact at the beginning of the game.
• The railway line is a linear obstacle to vehicles unless they cross it on a road and provides hard cover to infantry
elements behind and in contact with it.
• The Dives Canal can only be crossed at a bridge.
6
Scenario 1 - British Forces
Battery
Bren Carrier observation post (OP)*,
2 x 25 pdr (off table)
Morale: CO + 36 figures (Elite).
HQ A Company 8 figures
CO + 6 figures, PIAT, 2” mortar
Battery
Bren Carrier observation post (OP)*,
2 x 25 pdr (off table)
B Company 8 figures C Company 8 figures
Support Company
6 figures, 3" mortar,
Vickers MMG
HQ A Company 8 figures
CO + 6 figures, PIAT, 2” mortar
Support Company
6 figures, 3" mortar,
Vickers MMG
7
Scenario 1 - German Forces
744th Grenadier Regiment Battlegroup HQ 3rd Battalion / 744th Grenadier Regiment
(Colonel German Maier)
HQ 9th Company
CO + 5 figures, staff car, radio truck CO + 2 figures 9 figures, MMG, Panzerfaust
8
Putot-En-Auge - August 2021
1.The Memorial sign next to the Mairie
2.The Manoir
3.The church
4. Main Street 1
5. Main Street 2
1 2
3 4
9
Scenario 2 - Rearguard Action at
Annebault - Morning 21st August 1944
What Really Happened
Having successfully captured the village
of Putot en Auge, as well as accounting for
over 200 troops and substantial amounts
of equipment, Major-General Gale pushed
the 6th Airborne Division Armoured
Reconnaissance Regiment forward towards
Annebault until they encountered stiff
resistance from a German rearguard.
The Game
This game represents the clash between the British 6th Airborne Division and the German 711th Infantry Division at
Annebault. We suggest limiting the game to a maximum of 12 moves. The British move first.
................................................
Table Size
It is played lengthways along a 6’ x 4’ table
................................................
German Orders
Hold the village of Annebault to prevent the Allied advance to the Seine.
British Orders
Advance to capture and hold the village of Annebault to secure the left flank of the Allied advance to the Seine.
................................................
German Deployment
German forces are deployed and dug in east of line G-G. They may be in buildings or dug in (hard cover).
British Deployment
British forces start west of the line B-B.
................................................
British Victory Conditions To Win
Capture the village of Annebault or force German forces from the table by the end of the game.
If neither side achieves a win by the end of the game the game is a draw.
10
Scenario 2 BATTLE MAP (6' x 4')
To Pont l’Eveque
Farm
Annebault
G G
b b
To Dozulé
Terrain
• Hedges are not of the bocage type.
• All woods require a D6 throw each move to limit movement for infantry and vehicles.
• All buildings are intact at the beginning of the game.
• The hills do not require a D6 throw to limit movement and these and the church are high spots for observation.
11
Scenario 2 - British Forces
3rd Parachute Brigade Headquarters 1st Canadian Parachute Battalion
(Brigadier James Hill) (Lt Colonel George Bradbooke)
HQ Support Company
CO + 6 figures, PIAT, 2” mortar 6 figs, 3” mortar, Vickers MMG
Morale: CO + 36 figures (Elite).
Morale: CO + 36 figures (Elite). * The vehicle carries a 2 figure observer team (OP) that can
dismount to enter buildings.
Morale: 2 independent AFVs (Regular). Morale: CO + 18 figures (including 2 independent AFVs (Regular).
12
Scenario 2 - German Forces
744th Grenadier Regiment Battlegroup HQ 3rd Battalion / 744th Grenadier Regiment
(Colonel German Maier)
HQ 9th Company
CO + 5 figures, staff car, radio truck CO + 2 figures 9 figures, MMG, Panzerfaust
Morale: CO + 5 figures.
11th Company
2nd Battalion / 744th Grenadier Regiment 9 figs, 81mm mortar,
Panzerfaust
HQ 5th Company
CO + 2 figures 9 figures, MMG, Panzerfaust
Morale: N/A.
13
ANNEBAULT - August 2021
1.The Mairie
2.A cafe on Main Street
3.The church
4. House on Main Street
2 3
14
Scenario 3 - Assault on Pont L’Eveque
Afternoon 22nd August 1944
What Really Happened
Despite being supported by armour The Game
and artillery, the German rear-guard at This game represents the clash between the British 6th Airborne Division
Annebault was eventually overrun. The and the German 711th Infantry Division at Pont l’Eveque. We suggest
British reconnaissance units moved limiting the game to a maximum of 12 moves. The British move first.
through and advanced towards Pont ................................................
l’Eveque, the last town before the River
Table Size
Seine.
It is played lengthways along a 6’ x 4’ table
................................................
The terrain in and around the town made
it obvious that any attack would not German Orders
be easy, and the British 5th Parachute Hold the village of Pont l’Eveque to prevent the British advance to the
Brigade would need to assault across two Seine.
rivers before engaging in street fighting
in the town itself. British Orders
Secure the left flank of the Allied advance to the Seine by advancing to
capture and hold the village of Pont l’Eveque.
................................................
German Deployment
German forces are deployed east of line G-G. They may be dug in (hard
cover).
British Deployment
British forces start west of the line B-B.
................................................
British Victory Conditions To Win
Capture the village of Pont l’Eveque by the end of the game.
If neither side achieves a win by the end of the game the game is a draw.
15
Scenario 3 BATTLE MAP (6' x 4')
Railway
Embankment
Pont l’Eveque
G G
Ford
b b
To Annebault
Terrain
• Hedges are not of the bocage type.
• All woods require a D6 throw each move to limit movement for infantry and vehicles.
• All buildings are intact at the beginning of the game.
• Rivers can only be crossed at a bridge or ford.
• The hills do not require a D6 throw to limit movement and these and the church are high spots for observation.
16
Scenario 3 - British Forces
5th Parachute Brigade Headquarters 13th Parachute Battalion
(Brigadier Nigel Poett) (Lt Colonel Peter Luard)
B Company C Company
6 figures 6 figures
Support Company
Morale: Higher Level CO. 6 figures, 3" mortar,
Vickers MMG
HQ A Company
CO + 4 figures, 8 figures
PIAT
B Company C Company
Morale: 2 x Independent AFVs.
6 figures 6 figures
Battery
Bren Carrier observation post (OP)*, 2 x 25 pdr (off table)
B Company C Company
6 figures 6 figures
Support Company
6 figures, 3" mortar,
Vickers MMG
17
Scenario 3 - German Forces
744th Grenadier Regiment Battlegroup HQ 3rd Battalion / 744th Grenadier Regiment
(Colonel German Maier)
HQ 9th Company
CO + 5 figures, staff car, radio truck CO + 2 figures 9 figures, MMG, Panzerfaust
Support Platoon
3 figures, 75mm anti-tank gun, French half-track tow 1st Battalion / 1711th Artillery Regiment
2 figure OP team, (on foot),
2 x Zis-3 (76.2mm) ex Russian gun (off table)
18
Pont L'Eveque - August 2021
1 2
3 4
5 6
19
Reloaded Vehicle and Gun Statistics
British
Target
Vehicle Speed Main Weapon 2nd Weapon
Class
Cromwell (75mm) 30 / 15 3 Gun class 3 / HE 4 x D6 (or VMG) Hull VMG
Daimler Armoured Car (2 pdr) 30 / 15 5 Gun class 4 (or VMG) -
Dingo Scout Car (VMG) 30 / 15 5 VMG -
Captured 20mm AA HT 30 / 15 6 Gun class 5 / autocannon -
Bren Carrier 30 / 15 5 VMG * -
Jeep 30 / 18 6 - -
Armoured Dozer ** 18 / 9 5 - -
Guns
25 pdr field gun HE 5 x D6
3” mortar HE 4 x D6
2” mortar HE 2 x D6
PIAT Gun class 2 / HE 4 x D6 Maximum of three shots per game
* Can only fire VMG when carrying passengers
** Not open top armour
German
Target
Vehicle Speed Main Weapon
Class
StuG III (75mm) 24 / 12 3 Gun class 2 / HE 4 x D6
Marder III 24 / 12 5 Gun class 2 / HE 4 x D6
Prime mover 24 / 12 6 -
Guns
Zis-3 76.2mm field gun HE 4 x D6
PaK 97/38 75mm AT gun Gun class 3 / HE 4 x D6
150mm infantry gun Gun class 3 / HE 6 x D6
20mm AA gun Gun class 5 / autocannon
81mm mortar HE 4 x D6
Panzerschreck Gun class 2 / HE 4 x D6 Maximum of three shots per game
Panzerfaust Gun class 2 / HE 4 x D6 Single shot weapon
20