Professional Documents
Culture Documents
Process selection
Refers to deciding on the way production of goods or
services will be organized
It has major implications for
Capacity planning
Layout of facilities
Equipment
Design of work systems
Process Selection and System Design
Inputs Outputs
Facilities and
Forecasting Capacity Equipment
Planning
Process
Technological Selection Work
Change Design
Process Selection
Batch
Repetiti Continu
ve ous
Types of Processing
Repetitive/
Job Shop Batch Assembly Continuous
Description Customized Semi- Standardized Highly standardized
goods or standardized goods or Goods or services
services goods or services
services
Advantages Able to handle a Flexibility; easy Low unit Very efficient, very
wide variety to add or change cost, high volume, high volume
of work products or services efficient
Disadvantages Slow, high cost Moderate cost Low flexibility, Very rigid, lack of
per unit, per unit, high cost of variety, costly to
complex moderate downtime change, very high
planning and scheduling cost of downtime
scheduling complexity
FoldRite Furniture Co:
Planning to Meet a Surge in
Demand
FoldRite Furniture Co: Planning to Meet a Surge in Demand
• Background of FoldRite
• FoldRite’s Markets
• Strategic Changes to Company Products
• Operations and Manufacturing Process at Foldrite
• Gathering Information from Colleagues
• Production Planning
Layout
• A layout is the physical configuration of
departments, work stations, and equipment
in the conversion process. It is the spatial
arrangement of physical resources used to
create the product.
Waiting
area
Hand
Top Side wipe
Hot Final Hot
Clean wash wash and
water rinse blowe
out and and clean
spray spray r
brush brush up
Exit
Product layout in manufacturing product
Drill
Lathe Press
#2
Start
Productio
n Packaging Finish
m/c Producti
Drill on
Painting
Press
M/c
#1
Contd.
• Process layout or functional layout: A process-oriented
layout is appropriate for intermittent operations when
work flow is not consistent for all output. Variable work
flow occurs when a variety of products or variations on a
single product are produced.
• Work centers or departments are grouped together
according to their functional type.
Product Standardized product, large volume, stable Diversified products using common Made-to-order, low volume
rate of output operations, varying volume, varying
rate of output
Work flow Straight line of product; same sequence of Variable flow, each order (product) Little or no flow; equipment and
operations for each unit may require unique sequence of human resources brought to site
operations as needed
Human Skills Able to perform routine, repetitive tasks at Primarily skilled craftsmen; able to Great flexibility required; work
fixed pace; highly specialized perform without close supervision assignments and locations vary
and be moderately adaptable
Support staff Large, schedule material and people, monitor Perform tasks of scheduling, Schedule and coordinate
and maintain work production and inventory control skillfully
Material handling Predictable, systematized Flow variable; handling often Flow variable, often low;
duplicated
Characteristics of Layout
Aspect of the Product-oriented Process-oriented Fixed position
conversion process
Inventory High turnover of raw materials and Low turnover of raw material Variable inventories
work-in-progress inventories and work-in-progress
inventories
Space utilization Efficient utilization, large output per Small output per unit space; Small output per unit space if conversion is
unit space large work-in-progress on site
requirements
Capital requirement Large investment in specialized General purpose, flexible General purpose, mobile equipment and
equipment and processes equipment and processes processes
Product cost Relatively high fixed costs; low unit Relatively low fixed costs; Relatively low fixed costs; high unit labor
cost for direct labor and materials high unit cost for direct labor , and materials costs
materials and material
handlings
Retail Service Layout
• Goal--maximize net profit per square foot of
floor space
• Servicescapes: is a model developed by
Booms and Bitner to emphasize the impact
of the physical environment in which
a service process takes place.
– Conditions (temperature, humidity)
– Spatial Layout and Functionality
– Signs, Symbols,
Load-Distance Model
• Load distance analysis evaluates alternative layouts on the basis of the sum of
actual distance times, the load (units) for each alternative. This is done to
compute the material handling cost directly by multiplying the number of
loads by the materials handling cost per load. The layout with the lowest load
times distance total or load times cost total is the best choice.
• A facility using a process-oriented layout produced diversified products in
variable work flows, and handles a relatively large amount of material.
• A special order product might need to be moved through as many as 20
different work centers.
- incurred cost
- people and equipment must be on hand
- space must be available for storing the product in between work centers.
In this model, we minimize the cost C expressed as:
Example
• A factory manager is considering an interchange of departments
3 and 6 in the present layout. The present layout and the
interdepartmental materials handling frequencies are furnished in
figure. All the departments are of the same size and
configuration. 1
1 03 5
1
0 2 4 6
Present layout
From To 1 2 3 4 5 6
1 0 90 160 50 0
2 70 0 100 130
3 20 0 0
4 180 10
5 40
6
Work Center 1
I
Work Center 2
U
U A
Work Center 3 E E
X E X
Work Center 4 I I
O E
Work Center 5
U
U
Work Center 6
Muther’s Grid
Example: Assign the six departments in 2*3 set of locations. Assign the critical departments first,
because they are the most important.
Work Center 1
A
Work Center 2
A
E X
Work Center 3 U U
X I O
Work Center 4 A A
O X
Work Center 5
A
A
Work Center 6
Muther’s Grid
Line Balancing
– The process of assigning tasks to workstations in such a way
that the workstations have approximately equal time
requirements
– Goal:
• Obtain task grouping that represent approximately equal
time requirements since this minimizes idle time along the
line and results in a high utilization of equipment and labor
– Why is line balancing important?
1. It allows us to use labor and equipment more efficiently.
2. To avoid fairness issues that arise when one workstation must
work harder than another.
Cycle Time
• Cycle time
– The maximum time allowed at each
workstation to complete its set of
tasks on a unit
Operating time per day
– Cycle time= also
Cycle time establishes
Desired output ratethe
output rate of a line
Operating time per day
Output rate =
Cycle time
How Many Workstations are Needed?
0.1 min 0.7 min 1.0 min 0.5 min 0.2 min
Cycle Time: The maximum time allowed at each workstation to complete its set of tasks
on a unit
Assume that line will operate for eight hours per day. With a cycle time of 1.0 minute,
output would be 480/1.0 = 480 units per day
With cycle time of 2.5 minutes, the output would be 480/2.5 = 192 units per day
a ------------------ 0.30
b a 0.40
c ----------------- 0.60
d b 1.20
e c 0.20
f d 1.20
g e 0.10
h g,f 0.50
i h 0.30
Conti.
Management has designed an output rate of 275 units
per day. Assume 440 minutes available per day.
1. Construct a precedence diagram
2. Set up a assembly line for this output rate
3. Calculate the line efficiency and balance delay
4. Calculate the maximum number of items that can
be manufactured per day
5. Reassemble the line for maximum production
Service Layout
• Service layouts can be categorized as: product, process,
or fixed position
• Service layout requirements are somewhat different due
to such factors as:
– Degree of customer contact
– Degree of customization
• Common service layouts:
– Warehouse and storage layouts
– Retail layouts
– Office layouts
Group Technology
• Group technology
– The grouping into part families of items with
similar design or manufacturing characteristics
• Design Characteristics:
– Size
– Shape
– Function
• Manufacturing or processing characteristics
– Type of operations required
– Sequence of operations required
– Requires a systematic analysis of parts to identify
the part families
Example 8.2: Assembly Steps and Times
Example: C and Nt
A B
A C
A
A G
J K
D E
I
Example: Precedence Graph
Example: Assignment
Example: Efficiency
T 195
Efficiency= = = 0.77 = 77%
N a C 5(50.4)
Managing longer cycle time
• Splitting Tasks
• Share the task
• Use Parallel Work Stations
• Use more skilled worker
• Work overtime
• Re-design
A factory needs 600 toy trucks per day to meet forecasted demand. Production time
per day is 8 hours.
The assembly steps and times for the trucks are given in table below. Find the balance
that minimizes the number of workstations, subject to cycle time and precedence
constraints. Draw the precedence diagram and solve through both approaches and
compare
2. Competitor based
• By studying how a competitor operates and its products and services, many
useful ideas can be generated
• Reverse engineering
– Dismantling and inspecting a competitor’s product to discover product
improvements
Idea Generation
3. Research based
• Research and Development (R&D)
– Organized efforts to increase scientific knowledge or product
innovation
– Basic research
• Has the objective of advancing the state of knowledge about a
subject without any near-term expectation of commercial
applications
– Applied research
• Has the objective of achieving commercial applications
– Development
• Converts the results of applied research into useful commercial
applications.
Legal Considerations
• Legal Considerations
– Product liability
• The responsibility a manufacturer has for any injuries or damages
caused by as faulty product
• Some of the associated costs
– Litigation (Hearing cost/Process cost)
– Legal and insurance costs
– Settlement costs
– Costly product recalls
– Reputation effects
– Uniform Commercial Code
• Under the UCC, products carry an implication of merchantability
and fitness
Ethical Considerations
• Designers are often under pressure to
– Speed up the design process
– Cut costs
• These pressures force trade-off decisions
– What if a product has bugs?
• Release the product and risk damage to your reputation
• Work out the bugs and forego revenue
Sustainability
• Sustainability
– Using resources in ways that do not harm ecological systems that
support human existence
• Key aspects of designing for sustainability
– Cradle-to-grave assessment (Life-Cycle assessment)
– End-of-life programs
– The 3-Rs
• Reduction of costs and materials used
• Re-using parts of returned products
• Recycling (Recovering materials for future use)
Product Design Process
• Outsourcing
• Contract Manufacturer: It is an organization capable of manufacturing
and/or purchasing all the components needed to produce a finished product
or device.
• Example: Clothing, Drug, Plastics, electronic products and customer
manufacturing
• Eg. Automobile industry: CM produce many parts and assemblies, such as
seats and other interior parts, the headlight and taillight assemblies, and
electronic equipment such as radio/CD and GPS navigation systems.
• Close coordination is required to manage the network of assembly plants
and contract manufacturing partners for success.
• Volvo: Core Competency is safety
• Core competency has three characteristics:
I. Provides potential access to a wide variety of markets
II. Increase perceived customer benefits
III. It is hard for competitors to imitate.
• Dell has developed a set of highly specialized systems
that support its make-to-order operating strategy. Dell
has created a set of proprietary logistical processes that
range from the design of its web page through its
information systems infrastructure (a process that has
proved difficult for others to imitate). Dell owns the data
about what people are buying and in which
combinations. It also has been vertically integrated into
final assembly facilities that are designed to efficiently
produce in lot sizes of one. Finally, while it outsources
components, Dell uses longer-term relationships with its
suppliers and links them into its information system to
support quick response.
Six Phases of the Generic
Development Process (Formal Process)
• Phase 0: Planning
• Phase 1: Concept development
• Phase 2: System-level design
• Phase 3: Design detail
• Phase 4: Testing and refinement
• Phase 5: Production ramp-up
The Generic Product Development Process
Phase 0: Phase 1: Phase 2: Phase 3: Phase 4: Phase 5:
Planning Concept System-Level Detail Design Testing and Production
Development Design Refinement Ramp-Up
Marketing
•Articulate •Collect customer •Develop plan for •Develop •Develop •Place early
the market needs product options marketing plan promotion and production
opportunity •Identify lead users and extended launch materials with key
•Define •Identify product family •Facilitate field customers
market competitive •Set target sales testing
segment products price
Design
Design Requirements
De
Cust Com
omer petit
Requ ive
Relationship Matrix Asse
irem
ents ssm
ent.
Specifications
The House of Quality Sequence
Car Door Design (opening parameters)
• Design Parameters
– Weight(material)
– Thickness
– Hinges
– Slope towards body
– Maximum angle of opening
• Customer requirements ( rate 1 to 5)
• Minimum 5 requirements
• Traditional Approach
– “We design it, you build it” or “Over the
wall”
• Concurrent Engineering
– “Let’s work together simultaneously”
Design for Manufacturing and Assembly (DFMA)
• Cycle Time:
• Decision Point:
Example: Flowchart of Student Going to School
Go to Yes
Drive to Walk to
school school class
today?
No
Goof
off
Types of Process
• Single-stage
Stage 1
• Multi stage
Buffer
Stage 1 Stage 2
• If one stage feeds a 2nd stage with no intermediate buffer then two
stages are directly linked.
• When process is design in this way then most common problem
occur
- Blocking
- Starving
Blocking:
• Occurs when the activities in a stage must stop because there is no
place to deposit the item just completed
• If there is no room for an employee to place a unit of work down,
the employee will hold on to it not able to continue working on the
next unit
Starving:
• Occurs when the activities in a stage must stop because there is no
work
• If an employee is waiting at a work station and no work is coming to
the employee to process, the employee will remain idle until the
next unit of work comes
Contd.
• Bottleneck
– Occurs when the limited capacity of a process causes work
to quantity or become irregularly distributed in the flow of
a process
– If an employee works too slow in a multi-stage process,
work will begin to pile up (mass) in front of that employee.
In this is case the employee represents the limited capacity
causing the bottleneck.
• Pacing
– Refers to the fixed timing of the movement of items
through the process
Other Types of Processes
• Make-to-order
– Only activated in response to an actual order
– Both work-in-process and finished goods inventory kept to
a minimum
• Make-to-stock
– Process activated to meet expected or forecast demand
– Customer orders are served from target stocking level
– This process ends with the finished goods inventory then
customer order served from this inventory.
– This process also used when demand is seasonal (constant
rate throughout the year)
▪ Hybrid Process
Process performance metrics
• Metrics: Utilization
• It is the ratio of the time that resource is actually being used relative to the
time that it is available for use. Eg. Utilization of direct labor or utilization
of machine
• Operation Time = Setup time + Run time
• Setup time: Time required to prepare a machine to make a particular item
• Run time: Produce Batch of parts with and time required to produce each
unit
• Throughput time: Average time for unit to move through the system
(actual time spends + waiting time) or Work-in-progress/ Throughput rate
• Process Velocity or Throughput ratio : Throughput time/ Value-added
time (it is the time in which useful work is actually being done on the unit)
• Cycle Time: Average time between completion of units
• Throughput rate: 1 / Cycle time
• Efficiency = Actual output/ Standard Output
• Utilization: Time activated/ Time available
• Productivity:
Setup Queue
Batch Time/u
time Time
Size nit
Operations
Run
Time Throughp
Time
ut time
Standards Cycle
Time Velocity
Time Time
Utilization
Available Activated
Reducing Throughput time
• Perform activities in parallel
• Change the sequence of activities
• Reduce interruptions: Large time interval
between the activities.
Example
• Daffy Dave’s Sub Shop makes custom submarine sandwiches to order. They
are analyzing the processes at their shop. The general flow of the process is
given below. There is a separated person working at each of the steps in the
process.
Slice the Add and
Bun and Toppings & Bag the
Take the
add the Condiment Order
Order
meat/chees s
e 2Min/order
1 Min/order 3 Min/order 4 Min/order
Daffy Dave wants to figure out the following for a typical 8-hours work day.
a. What is the current maximum output of the process?
b. If we add another person, where would we add him or her and what is the
benefit?
c. Is there a benefit if we can shift 1 minutes from Bun and Meat to order
Taking? Assume we do not make the change in part b above.
d. Is there a benefit if we shift 1 minutes of work from Condiments to Bagging?
Assume we do not make the changes in part b and c above.
Solution: a
Operation Output
Take orders (60 min. per hour/1 min. per order)*8 hours= 480 subs per day
Bun and Meat (60 min. per hour/3 min. per order)*8 hours= 160 subs per day
Toppings/Condime (60 min. per hour/4 min. per order)*8 hours= 120 subs per day
nts
Bag the order (60 min. per hour/2 min. per order)*8 hours= 240 subs per day
Conclusion: Maximum output is 120 subs per day. Output per day is determined by
the slowest station So we can only produce 120 per day because that is the limit of
Toppings/Condiments
Solution: b
Dave should add the person to the slowest station because it is the bottleneck.
Operation Output
Take orders (60 min. per hour/1 min. per order)*8 hours= 480 subs per day
Bun and Meat (60 min. per hour/3 min. per order)*8 hours= 160 subs per day
Toppings/Condime (60 min. per hour/4 min. per order)*8 hours= 120*2 = 240 subs
nts per day
Bag the order (60 min. per hour/2 min. per order)*8 hours= 240 subs per day
Conclusion: Impact is not a very big one. Topping/Condiments station now can do 240
subs per day and the Bun and Meat station can do only 160 subs per day so Bun and
Meat is the Maximum output .
Solution: C
Order taking station will go from 1 minute to 2 minutes and Bun and Meat goes
from 3 minutes to 2 minutes
Operation Output
Take orders (60 min. per hour/2 min. per order)*8 hours= 240 subs per day
Bun and Meat (60 min. per hour/2 min. per order)*8 hours= 240 subs per day
Toppings/Condime (60 min. per hour/4 min. per order)*8 hours= 120 subs per day
nts
Bag the order (60 min. per hour/2 min. per order)*8 hours= 240 subs per day
Conclusion: There is no benefit to this change. Dave can still only make 120 sub per
day since we can produce 120 per day because i.e. the limit of Topping/Condiments
station
Solution: D
Topping/Condiments station will go from 4 minute to 3 minutes and Bagging goes
from 3 minutes to 2 minutes
Operation Output
Take orders (60 min. per hour/1 min. per order)*8 hours= 480 subs per day
Bun and Meat (60 min. per hour/3 min. per order)*8 hours= 160 subs per day
Toppings/Condime (60 min. per hour/3 min. per order)*8 hours= 160 subs per day
nts
Bag the order (60 min. per hour/3 min. per order)*8 hours= 160 subs per day
Conclusion: There is benefit to this change. Dave can now make 160 subs per day.
This will provide the same benefit as hiring another worker. However, Dave wants to
increase output further, he will have to hire some additional staff.