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Karate Kid: Games and Activities for Introducing Karate to Early Elementary
Students

Article · April 2011

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Elian Aljadeff-Abergel
Western Michigan University
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Karate Kid
a
Elian Aljadeff-Abergel
a
Department of Sports Education Leadership , University of Nevada–Las Vegas , Las
Vegas , NV 89154
Published online: 26 Jan 2013.

To cite this article: Elian Aljadeff-Abergel (2011) Karate Kid, Journal of Physical Education, Recreation & Dance, 82:4,
33-38, DOI: 10.1080/07303084.2011.10598612

To link to this article: http://dx.doi.org/10.1080/07303084.2011.10598612

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Karate K id
Games and Activities for Introducing Karate to Early Elementary Students
Elian Aljadeff-Abergel

You can teach yourself basic techniques that can be passed on to your students.

K
arate is an Okinawan martial art that was first introduced in Japan in 1922
by Gichin Funakoshi (Funakoshi, 1973; Mood, Musker, & Rink, 2007). Karate
literally means “empty hand,” and it is characterized by unarmed tech-
niques such as blocks, punches, and kicks (Theeboom & De Knop, 1999).
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In 1905, karate became required content in the physical education curriculum


in Okinawa, and it was later also taught in Japanese universities. Following World
War II, many United States soldiers who practiced martial arts in Japan opened
martial arts schools in the United States (Mood et al., 2007). The interest in martial
arts in America has increased in the past two decades (Winkle & Ozmun, 2003). In
response to an Issues department question in JOPERD (Issues, 2000) asking about
the appropriateness of martial arts in schools, the majority of respondents indicated
that they believe martial arts should be taught in physical education classes. These
opinions concur with recommendations for the formal inclusion of karate in the
physical education curriculum (Na, 2009; Theeboom & De Knop, 1999; Twemlow
et al., 2008).
Despite the growing interest and recommendations, data show that martial arts
are only minimally infused in school settings. For example, studies have found that
only 2.8 percent of elementary students were taught self-defense skills in physical
education (Chen & Mauk, 1999) and only 4.8 percent of American high school boys
and girls learned martial arts in their physical education class (Chen, 1999). Possible
reasons for the negligible adoption of martial arts like karate in schools could be
that (1) karate is not as common and popular among physical education teachers as
other topics (e.g., basketball) and (2) physical education teachers receive little or no
training in methods of teaching karate in a school setting.
Nevertheless, the infusion of karate into the physical education curriculum—
despite limited content knowledge—is quite feasible, as will be discussed in this article.
There are various levels of infusion of karate into the physical education curriculum.
Teachers could deliver an introductory unit in elementary school (i.e., three to five
lessons in a school year); teach a full unit of instruction in secondary physical edu-
cation as prevalent in Europe (Theeboom & De Knop, 1999); or adopt karate as the
main focus of the physical education curriculum (including a systematic application
of its belts system), as observed in a school in Las Vegas, Nevada. Infusion of karate
is also possible at the university level, as practiced in European physical education
teacher education programs (Theeboom & De Knop, 1999). This article will focus
on the basic level of karate infusion in physical education—the introductory unit,
which is instructionally appropriate for teachers who have a limited background and
only beginning knowledge of karate.
The purpose of this article is to propose learning activities and games to teach
fundamental karate techniques in an introductory unit. The author, a certified
karate coach and second dan in Shotokan karate, with 13 years of experience teach-
ing karate, will first discuss the benefits of teaching karate to elementary students
and then provide basic activities and games to facilitate enjoyable learning of five
fundamental karate techniques in an elementary school setting.

JOPERD • Volume 82 No. 4 • April 2011 33


The Benefits of Karate for School-age Students of moderate-to-vigorous activity followed by appropriate
Most Japanese martial arts share the same practice forms and stretching. The game could be a review of a game learned in
educational philosophy (Theeboom & De Knop, 1999). Karate previous lessons. During closure, the teacher should review
contributes to learning in all three domains (i.e., cognitive, the concepts and skills learned in the lesson, provide infor-
affective, psychomotor). Children who participate in martial mation about the content to be learned in the next lesson,
arts can improve their anaerobic power and capacity, endur- and finish with the recitation of the dojo kun.
ance, body composition, muscular strength, flexibility, and The lesson’s core segment entails two learning activities
balance (Na, 2009). Routines such as the Kihon (fundamental and two games that will vary from one lesson to another. The
practice), Kata (practice of forms), and Kumite (free-fighting) activities and games are primarily designed to teach five spe-
can teach students movement and physics concepts, tactics, cific karate techniques to novice elementary learners. A typi-
and self-defense skills (Mood et al., 2007; Na, 2009). By cal karate practice involves students standing in rows facing
following the tradition of karate, students develop respect, the teacher. The teacher paces the activity with a loud count
responsibility, and self-regulation (Funakoshi, 1973; Na, and demonstration of the technique. The teacher typically
2009; Twemlow et al., 2008). In addition, participation in performs 10 to 20 repetitions of the activity together with
martial arts may develop a positive attitude toward physical the students, and then continues counting while walking
education (Banks, 2006). around the class, observing their performance, and providing
feedback. Although this method is not a rule, the following
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Introducing Karate Skills to Early activities are organized with this format in mind, unless men-
Elementary Students tioned differently. In game activities, each game should start
The introductory unit proposed in this article provides when the teacher says ajime (i.e., “start” in Japanese) and end
students with the benefits mentioned above, and it is when saying yamme (i.e., “stop” in Japanese). Additionally,
also feasible for physical education teachers with limited personal space is of primary importance in karate practice. For
knowledge about karate, for the following reasons. First, the all activities, unless mentioned differently, the teacher must
introductory unit includes learning activities and modified discuss basic safety rules before the beginning of practice and
games that can be taught easily by teachers with limited ensure that students have sufficient space to practice without
content knowledge and no previous teaching experience creating contact or interfering with others.
in karate. The modified well-known games (e.g., tag) can
serve as efficient and enjoyable methods of teaching karate Technique 1: Straight Punch
techniques. Second, the introductory unit is three to five The straight punch, or choku-zuki, is the most basic technique
lessons long, and its objective is to expose students to a few in karate and therefore the first technique to be learned
fundamental karate techniques and to encourage them to (figure 1). It should be taught on day one of the unit and
practice karate in after-school settings (e.g., karate schools). reviewed at the beginning of each subsequent lesson. The
Because the introductory unit is short, it alleviates teachers’ critical elements of the choku-zuki are (1) closed fists, (2)
concerns about the time needed to teach karate, which will straight arm, and (3) inward rotation of the fist at the end
probably be a new activity to most students and therefore of the movement.
time-consuming. Lastly, focusing on five fundamental ka- Learning Activity. First, teach the students how to close
rate techniques does not involve teaching combats, which their fists appropriately. Ask them to open their palms, close
significantly reduces potential safety risks. The next section only their distal palm joints, and then create a fist by clos-
describes the suggested learning activities and games in the ing the rest of the joints. They should close their fists using
karate introductory unit. their thumbs to lock it from the outside. After the students
have learned how to close their fists, teach the attacking-
Games and Activities hand movement with one hand first (e.g., right hand). The
The five fundamental karate techniques recommended for first step is to pull the right fist to the waist with the fingers
an introductory unit are straight punch, horse stance, front facing upwards. Second, move the right arm forward to
stance, downward block, and front kick. Table 1 shows a sug- the center of the body and, only when the arm is straight,
gested lesson-plan format to facilitate systematic planning rotate it so the fingers face downwards. The third step is to
and implementation of the unit. The lesson plan includes return to the starting position by moving the arm backward
three constant segments and a core segment. The constant without rotating the fist. Only when the fist returns to its
segments are (1) recitation of the dojo kun (training hall rules) home (i.e., waist) can it be rotated back. Practice several times
at the beginning and the end of the lesson, (2) warm-up, and with one hand and then with the other. After practicing the
(3) closure. The dojo kun consists of five karate rules (see table movement with a single hand, teach the students to use two
1) that are practiced and cited in each Shotokan-style karate hands together: one hand moves forward while the other
lesson. When reciting the rules, the teacher (sensei) states one moves backward.
rule at a time, and the students repeat it aloud. This process Game: Beat the Monster. The students stand in a large circle
reminds students how they should behave within and outside with the teacher in the middle. The teacher holds a curved
the dojo (training hall). The warm-up should include a game body shield with a picture of a monster on it. The shield is

34 JOPERD • Volume 82 No. 4 • April 2011


Table 1. Lesson Plan Format for Karate Introduction Unit

Critical Elements/
Time Activity Organization
Other Comments
5 min Dojo kun and Introduction: Students sit in two or three Dojo kun:
• The lesson begins with the rows • Seek perfection of char-
statement of the 5 basic ka- acter
rate principles (dojo kun): the • Be faithful
teacher states one principle
• Endeavor
and the students repeat after
him or her. • Respect others
• The students remain sitting, • Refrain from violent
and the teacher provides an behavior
introduction for the day’s
activities.
• Safety issues are pointed out.
10 min Warm-Up: • Students scatter in the Count numbers in Japanese:
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• Short and simple game (can be room for the game Ich = 1
a review of a game played in • Students form rows for Ni = 2
the previous lesson) stretching
San = 3
• Stretching led by the teacher
Shin = 4
Go = 5
Rok = 6
Sichi = 7
Hachi = 8
Kyuu = 9
Jou = 10

5 min Learning Activity 1 Students spread out in rows Cues for Learning
Activity 1

5 min Game 1 Students scatter in the room Cues for Game 1

5 min Learning Activity 2 Students spread out in rows Cues for Learning
Activity 2

5 min Game 2 Students scatter in the room Cues for Game 2

3 min Cool-Down Exercise Students spread out in rows

2 min Closure and Reciting of dojo kun Students spread out in rows

something the teacher could buy, or make by folding a thin Technique 2: Horse Stance
matt (like those used in gymnastics lessons) and hold it with The horse stance, or kiba-datchi, is the first stance that should
two hands while the students punch it. The students walk be taught in karate (figure 2); it is a solid, stable stance used
slowly toward the center while saying, “Monster, monster, when an attack is initiated from the side (right or left). Kiba-
we are not afraid of you.” The teacher responds, “Really?! datchi should be practiced with the choku-zuki every lesson
So come closer…” When the students are standing close (i.e., practicing choku-zuki in a kiba-datchi stance). The criti-
enough, almost touching each other’s shoulders, the teacher cal elements of the kiba-datchi are (1) wide stance, (2) toes
shouts, “Stop! Let’s see how strong you are” and then moves directed forward, and (3) both knees flexed outward.
around the students, letting them punch the curved shield. Learning Activity. Demonstrate the stance and its critical
After one round, when all students have had the opportunity elements. Explain to students that kiba-datchi is also called
to punch the shield, the teacher drops the shield and says, the horse stance because it is very similar to a rider sitting on
“Oh, you beat me. You are so strong!” a horse. To get into kiba-datchi, students should begin with

JOPERD • Volume 82 No. 4 • April 2011 35


their feet together. They move their toes outward without tagged. The teacher should start as the tagger. After students
moving their heels, and then move their heels outward are able to identify correct and incorrect gedan-barai, they
without moving their toes. Repeat these two movements can serve as taggers as well.
one more time and then ask the students to bend their
knees. After repeating these five steps several times, ask the Technique 4: Front Stance
students to get into kiba-datchi in one count. Practice this The front stance, or zenkutsu-datchi, is the second stance
movement a number of times and then practice kiba-datchi students learn in karate (figure 4). This very common stance
with a straight punch, without changing stance. is used in every kata and kihon (i.e., practice of forms and fun-
Game: The Horse Tag. The students are scattered in the damental moves). Zenkutsu-datchi is considered a very stable
room. Four cones mark the boundaries of the playing area, stance for front attacks. This stance also facilitates comfort-
and headbands are used to identify up to three taggers. In this able movement forward and backward compared to other
version of the traditional game of tag, the taggers are called stances in karate. The critical elements of zenkutsu-datchi
Ninjas. If a student gets tagged by a Ninja, he or she stands in are (1) shoulders-width stance, (2) front leg aiming forward
place in a kiba-datchi stance. Students can be released only if (including knee and toes), and (3) front-leg knee flexed.
they demonstrate a correct kiba-datchi stance with all of the Learning Activity. The zenkutsu-datchi learning activity
critical elements and another student crawls between their starts with students standing in kiba-datchi. Ask the students
legs to free them back into the game. At first, the teacher to move their right foot 10 inches backward and rotate their
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monitors accuracy of performance and then gradually shifts body to the right so that a new shoulders-width stance is
the stance assessment to the students. created. It is important for the stance size not to be wider
or smaller than the kiba-datchi stance. The students should
Technique 3: Downward Block bend their front knee and aim their toes forward. They do
The downward block or gedan-barai, is the simplest block the same with the left leg: start from kiba-datchi, move the
in karate and therefore is the first to be taught (figure 3). left leg backward, and rotate the body to the left. After the
Gedan-barai is a low block, which mostly serves to block a students practice these steps several times, teach them how
front kick. After students have learned how to punch (i.e., to move forward and backward with zenkutsu-datchi. Starting
choku-zuki), they can begin practicing gedan-barai in pairs. with the left leg, the students stand in zenkutsu-datchi facing
The critical elements of gedan-barai are (1) closed fists, (2) forward. On the first count, the students move forward and
block starts from shoulder, and (3) block ends within one’s freeze when both knees touch each other. On the second
body space. count, they get into zenkutsu-datchi, this time with the right
Learning Activity. Remind the students how to close their leg forward. They repeat these counts eight more times (i.e.,
fists and, if needed, repeat the first part of the choku-zuki four more steps forward). Next, they do the same practice,
learning activity. Ask the students to put their left hand on this time stepping backward: the front leg moves backward,
their right shoulder and their right hand in front of their still facing forward. After they practice the movement with
body. Tell them to imagine they have cookie crumbs on their two counts, ask the students to move with zenkutsu-datchi
shirt and ask them to clean their arm by moving their left in one count. When the students are able to do the move
hand down their right arm and down to the waist (the right fluently, they can add a punch (i.e., choku-zuki) and/or block
hand stays still). They repeat this movement five to 10 times (i.e., gedan-barai) in each move.
and then practice with the other hand. Remind the students Game: 1, 2, 3, Freeze. The students stand on the baseline
that in karate, when one hand is working, the other hand is facing the teacher, who stands on the end line across from
moving back to its home base (i.e., waist) and “resting” there. them. The objective is to be the first to cross the end line. The
The students repeat the full movement (i.e., blocking with teacher calls, “1, 2, 3, freeze!” The students advance by using
one hand while the other hand moves to the waist) several the zenkutsu-datchi stance until the word freeze is called, and
times with each hand. Make sure they rotate their fist when then they must freeze in zenkutsu-datchi. They must return
they reach the waist and prompt them to demonstrate the to the baseline if during the freeze time the teacher detects
technique’s cues. After the students master the technique that they moved, wiggled, or did not demonstrate the critical
while stationary, initiate the same practice while standing elements of the zenkutsu-datchi stance. The teacher examines
in the kiba-datchi stance. the students’ stance for a few seconds, gives feedback, makes
Game: Karate Cookie Island. Four cones are used as bound- corrections, and then returns to the end line to call the next
aries. In this tag game, dots (i.e., cookies) scattered in the “1, 2, 3, freeze.”
area serve as “safe areas.” Students cannot be tagged when
standing on a cookie and correctly practicing gedan-barai Technique 5: Front Kick
(i.e., cleaning the cookie crumbs). When students are tagged, The front kick, or mai-geri, is the last technique students
they must practice gedan-barai 10 times (i.e., five blocks with need to learn in order to be familiar with the basics of karate
each hand) before they can return to the game. If a student (figure 5). It is the most basic kick in karate and the easiest to
standing on a karate cookie island does not demonstrate all perform. After students learn how to kick mai-geri, they can
of gedan-barai’s critical elements, he or she is eligible to be practice the kick with a partner who blocks with gedan-barai.

36 JOPERD • Volume 82 No. 4 • April 2011


Figure 1. Straight Punch

Figure 2. Horse Stance


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Figure 3. Downward Block

Figure 4. Front Stance

JOPERD • Volume 82 No. 4 • April 2011 37


Figure 5. Front Kick

1&5 2&4 3 6 & 10 7&9 8

The critical elements of mai-geri are (1) start the kick with are unfamiliar with the basics of karate. With the growing
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the knee lifted, (2) create a 90-degree angle with the body, interest in martial arts, an introductory karate unit may very
and (3) return to the starting position (i.e., knee lifted) after well inspire students to pursue their martial arts passion after
completing the kick. school hours. In this case, teachers should refer students to
Learning Activity. In the beginning, mai-geri can be prac- karate clubs in the community, where they can further ad-
ticed while holding a chair or leaning with one hand against vance their skills and enjoyment practicing a nontraditional
the wall. Ask the students to lift their left thigh to create a physical activity.
90-degree angle between their thigh and body. Emphasize
the first critical element (start the kick with the knee lifted). References
Ask them to extend the knee and kick forward. After kicking, Banks, A. L. (2006). Developing students affect in university self-defense
emphasize the second critical element (return to the begin- course. Physical Educator, 63, 8-17.
ning position, with the knee lifted). Repeat the same steps Chen, G. (1999). A study on self-defense education of United States
with the right leg. After practicing mai-geri in four counts high school students. Journal of the International Council for Health,
(i.e., lift knee, kick, return, drop leg), the students kick a full Physical Education, Recreation, Sport and Dance, 36(1), 36-41.
mai-geri in one count, demonstrating all critical elements. Chen, G., & Mauk, C. (1999). How much American elementary school
When they have mastered the kick without moving, they can students know about self-defense. Journal of the International Coun-
practice the kick while standing in zenkutsu-datchi or with a cil for Health, Physical Education, Recreation, Sport & Dance, 35(4),
partner who blocks the kick with gedan-barai. 58-61.
Game: Save Me. Four cones are used to mark the bound- Funakoshi, G. (1973). Karate-do: The master text. London: Ward Lock.
aries, and headbands are used to identify the taggers. For Mood, D., Musker, F., & Rink, J. (2007). Sports and recreational activities
safety, students should maintain their personal space and (14th ed.). Boston: McGraw-Hill.
run carefully without colliding into anyone else. The stu- Na, J. (2009). Teaching taekwondo through Mosston’s spectrum of styles.
dents play tag with one to three taggers (i.e., the Ninjas). Journal of Physical Education, Recreation & Dance, 80(2), 32-43.
Tagged students should sit on the ground in a child’s pose, Issues. (2000). Should martial arts be taught in physical education
with their head tucked into their knees. A peer who wishes classes? Journal of Physical Education, Recreation & Dance, 71(9),
to release a tagged student should stand beside him or her, 12-14.
carefully perform a correct mai-geri above the student, and Theeboom, M., & De Knop, P. (1999). Asian martial art and approaches
without touching him or her say, “I saved you.” The saved of instruction in physical education. European Journal of Physical
student should then thank the peer and get up to return to Education, 4, 146-161.
the game. The child’s pose position forces the saver to lift his Twemlow, S. W., Biggs, B. K., Nelson, T. D., Vernberg, E. M., Fonagy,
or her knee to the proper height before performing the kick. P., & Twemlow, S. W. (2008). Effects of participation in martial arts-
The interaction “I saved you” and “thank you” in return, based antibullying program in elementary schools. Psychology in the
ensures that the tagged student waits to return to the game Schools, 45(10), 947-959.
safely, and also allows for the demonstration of social skills Winkle, J. M., & Ozmun, J. C. ( 2003). Martial arts: An exciting addition
between students. to the physical education curriculum. The Journal of Physical Educa-
tion, Recreation & Dance, 74(4), 29-35.
Summary and Recommendations
The introductory unit presented in this article incorporates Elian Aljadeff-Abergel (aljadeff@unlv.nevada.edu) is a graduate
simple learning tasks and generic modified games that help assistant in the Department of Sports Education Leadership at the
to make karate content easier to teach, even for teachers who University of Nevada–Las Vegas, in Las Vegas, NV 89154.

38 JOPERD • Volume 82 No. 4 • April 2011

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