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Hey there,guys.

005EE030
Damage values were easily found, with the help of this thread over here.

DAMAGE UPGRADE LIST

Every 4 bytes are a Float value for damage value.


Example: 66 66 66 3F in Float means 0.9, which is the first damage upgrade for the
Punisher weapon.

The LAST Float value in some weapons are repeated, that means that the damage will
not be increased at the subsequent upgrades.

STARTS AT OFFSET 2AD9D0

---------
(PISTOLS)

Punisher
66 66 66 3F CD CC 8C 3F 66 66 A6 3F 00 00 C0 3F 9A 99 D9 3F 33 33 F3 3F 33 33 F3 3F

Handgun
00 00 80 3F 9A 99 99 3F 33 33 B3 3F CD CC CC 3F 66 66 E6 3F 00 00 00 40 00 00 00 40

Red9
CD CC CC 3F 66 66 E6 3F 66 66 06 40 00 00 20 40 00 00 40 40 CD CC 6C 40 00 00 D0 40

Blacktail
CD CC CC 3F 66 66 E6 3F 00 00 00 40 33 33 13 40 CD CC 2C 40 CD CC 4C 40 00 00 90 40

Matilda
00 00 C0 3F 9A 99 D9 3F 33 33 F3 3F 66 66 06 40 33 33 13 40 00 00 20 40 00 00 20 40

---------
(Magnums)

Broken Butterfly
00 00 50 41 00 00 70 41 00 00 88 41 00 00 A0 41 00 00 C0 41 00 00 E0 41 00 00 48 42

Killer 7
00 00 C8 41 00 00 F0 41 00 00 0C 42 00 00 0C 42 00 00 0C 42 00 00 0C 42 00 00 0C 42

HandCannon
00 00 F0 41 00 00 0C 42 00 00 20 42 00 00 34 42 00 00 48 42 00 00 70 42 CD CC C7 42

---------
(Shotguns)

Shotgun
00 00 80 40 00 00 90 40 00 00 A0 40 00 00 C0 40 00 00 E0 40 00 00 00 41 00 00 00 41

Striker
00 00 C0 40 00 00 E0 40 00 00 00 41 00 00 10 41 00 00 20 41 00 00 40 41 00 00 40 41

Riot Gun
00 00 A0 40 00 00 B0 40 00 00 C0 40 00 00 D0 40 00 00 E0 40 00 00 00 41 00 00 20 41
---------
(Rifles)

Rifle
00 00 80 40 00 00 A0 40 00 00 C0 40 00 00 00 41 00 00 20 41 00 00 40 41 00 00 F0 41

Rifle Semi-Auto
00 00 E0 40 00 00 00 41 00 00 10 41 00 00 30 41 00 00 50 41 00 00 70 41 00 00 70 41

---------
(Sub machinegun + Assault Rifle + Other)

TMP
CD CC CC 3E 00 00 00 3F 9A 99 19 3F CD CC 4C 3F 00 00 80 3F 9A 99 99 3F 66 66 E6 3F

Chicago Infinite
00 00 20 41 00 00 20 41 00 00 20 41 00 00 20 41 00 00 20 41 00 00 20 41 00 00 20 41

Mine Thrower
SEE POST BELOW

FIRING SPEED UPGRADES

Every 4 bytes are a Float value for Firing Speed value, which uses some different
calculation, every "1" float value means something around 0,035 in firing speed.
To understand the logic, see the values in the list below.

Every weapon has 5 Firing Speed float values, lenght of 14 bytes (hex).

---------

*Please note that some of these values are aproximated.

Known Values list:


HEX - Float - Firing Speed

00 00 A4 42 = 82 = 2,73
00 00 90 42 = 72 = 2,43
00 00 5C 42 = 55 = 1,83
00 00 38 42 = 46 = 1,53
00 00 20 42 = 40 = 1,33
00 00 0C 42 = 35 = 1,17
00 00 04 42 = 33 = 1,10
00 00 A8 41 = 21 = 0,70
00 00 A0 41 = 20 = 0,67
00 00 80 41 = 16 = 0,53
00 00 60 41 = 14 = 0,47
00 00 40 41 = 12 = 0,40
00 00 20 41 = 10 = 0,34
00 00 10 41 = 9 = 0,31
00 00 00 41 = 8 = 0,28
00 00 E0 40 = 7 = 0,24
00 00 C0 40 = 6 = 0,21
00 00 A0 40 = 5 = 0,17
00 00 80 40 = 4 = 0,14
00 00 40 40 = 3 = 0,10
00 00 00 40 = 2 = 0,07
00 00 80 3F = 1 = 0,03

---------
The LAST Float value in some weapons are repeated, that means that the firing speed
will not be increased at the subsequent upgrades.

STARTS AT OFFSET 34BA80

---------
(PISTOLS)

Punisher
00 00 60 41 00 00 40 41 00 00 20 41 00 00 20 41 00 00 20 41

Handgun
00 00 60 41 00 00 40 41 00 00 20 41 00 00 20 41 00 00 20 41

Red9
00 00 80 41 00 00 60 41 00 00 40 41 00 00 40 41 00 00 40 41

Blacktail
00 00 60 41 00 00 40 41 00 00 00 41 00 00 C0 40 00 00 C0 40

---------
(Magnums)

Broken Butterfly (34BADC-34BAEF)


00 00 A8 41 00 00 A8 41 00 00 A8 41 00 00 A8 41 00 00 A8 41

Killer7 (34BAF0-34BB03)
00 00 A8 41 00 00 A8 41 00 00 A8 41 00 00 A8 41 00 00 A8 41

Handcannon (34BBA4-34BBB7)
00 00 0C 42 00 00 0C 42 00 00 0C 42 00 00 0C 42 00 00 0C 42

---------
(Shotguns)

Shotgun (34BB04-34BB17)
00 00 38 42 00 00 38 42 00 00 38 42 00 00 38 42 00 00 38 42

Riot Gun (34BD0C-34BD1F)


00 00 38 42 00 00 38 42 00 00 38 42 00 00 38 42 00 00 38 42

Striker (34BB18-34BB2B)
00 00 04 42 00 00 04 42 00 00 04 42 00 00 04 42 00 00 04 42

---------
(Rifles)

Rifle (34BB2C-34BB3F)
00 00 A4 42 00 00 A4 42 00 00 A4 42 00 00 A4 42 00 00 A4 42

Rifle Semi-Auto (34BB40-34BB53)


00 00 5C 42 00 00 C0 41 00 00 C0 41 00 00 C0 41 00 00 C0 41

---------
(Sub machinegun + Assault Rifle + Other)
TMP (34BB54-34BB67)
00 00 40 40 00 00 40 40 00 00 40 40 00 00 40 40 00 00 40 40

Chicago (34BB68-34BB7B)
00 00 40 40 00 00 40 40 00 00 40 40 00 00 40 40 00 00 40 40

Bazooka (not checked, can be something else) (34BB7C-34BB8F)


00 00 90 42 00 00 90 42 00 00 90 42 00 00 90 42 00 00 90 42

Mine Thrower (34BB90-34BBA3)


00 00 20 42 00 00 20 42 00 00 20 42 00 00 20 42 00 00 20 42

Knife (not checked, can be something else) (34BBB8-34BBCB)


00 00 F8 41 00 00 F8 41 00 00 F8 41 00 00 F8 41 00 00 F8 41

(Unknown, maybe some pistol from Ada) (34BBCC-34BBDF)


00 00 60 41 00 00 40 41 00 00 20 41 00 00 20 41 00 00 20 41

(Unknown, but slower than 2,43)


00 00 92 42 00 00 92 42 00 00 92 42 00 00 92 42 00 00 92 42

RELOAD SPEED UPGRADES

SEE POST BELOW

CAPACITY UPGRADES

Every weapon entry has a lenght of 16 bytes (hex).


The values are split in shorts (two bytes).

Example the Red9 pistol:


(25 00) (00 03) (00 01) (04 00) (08 00 0A 00 0C 00 0F 00 12 00 16 00 00 00)

25 00 = Weapon's ID
00 03 = Weapon's 3D Model
00 01 = Additional Attachment (Silencer, Scope, Stock)
04 00 = Ammo type, with this we can make handguns use shotgun shells
08 00 - 0A 00 - 0C 00 - 0F 00 - 12 00 - 16 00 - 00 00 = Capacity value between each
upgrade, the last one is Exclusive.

STARTS AT OFFSET 335C40

---------
(PISTOLS)

Handgun
23 00 00 02 00 01 04 00 0A 00 0D 00 10 00 13 00 16 00 19 00 00 00

Handgun w/ silencer
24 00 00 02 01 01 04 00 0A 00 0D 00 10 00 13 00 16 00 19 00 00 00

Red9
25 00 00 03 00 01 04 00 08 00 0A 00 0C 00 0F 00 12 00 16 00 00 00

Red9 w/ stock
26 00 00 03 02 01 04 00 08 00 0A 00 0C 00 0F 00 12 00 16 00 00 00
Matilda
03 00 00 11 00 00 04 00 0F 00 12 00 15 00 18 00 1B 00 1E 00 64 00

Punisher
21 00 00 01 00 01 04 00 0A 00 0D 00 10 00 14 00 18 00 1C 00 00 00

Punisher (Medallion prize)


40 00 00 01 00 01 04 00 0A 00 0D 00 10 00 14 00 18 00 1C 00 00 00

Blacktail
27 00 00 04 00 01 04 00 0F 00 12 00 15 00 19 00 1E 00 23 00 00 00

---------
(Magnums)

Broken Butterfly
29 00 00 05 00 00 00 00 06 00 08 00 0A 00 0C 00 00 00 00 00 00 00

Killer7
2A 00 00 06 00 01 00 00 07 00 0A 00 0E 00 00 00 00 00 00 00 00 00

Handcannoon
37 00 00 0F 00 00 1A 00 03 00 04 00 05 00 06 00 08 00 0A 00 00 80

---------
(Shotguns)

Shotgun
2C 00 00 07 00 00 18 00 06 00 08 00 0A 00 0C 00 0F 00 12 00 00 00

Riot Gun
94 00 00 21 00 00 18 00 07 00 09 00 0B 00 0D 00 0F 00 11 00 00 00

Striker
2D 00 00 08 00 00 18 00 0C 00 0E 00 10 00 14 00 18 00 1C 00 64 00

---------
(Rifles)

Rifle
2E 00 00 09 00 01 07 00 05 00 07 00 09 00 0C 00 0F 00 12 00 00 00

Rifle + Scope
6B 00 00 09 01 01 07 00 05 00 07 00 09 00 0C 00 0F 00 12 00 00 00

Rifle + Infrared Scope


99 00 00 09 02 01 07 00 05 00 07 00 09 00 0C 00 0F 00 12 00 00 00

Rifle semi-auto
2F 00 00 0A 00 01 07 00 0A 00 0C 00 0E 00 11 00 14 00 18 00 00 00

Rifle semi-auto + Scope


6C 00 00 0A 01 01 07 00 0A 00 0C 00 0E 00 11 00 14 00 18 00 00 00

Rifle semi-auto + Infrared


51 00 00 0A 02 01 07 00 0A 00 0C 00 0E 00 11 00 14 00 18 00 00 00

---------
(Sub machinegun + Assault Rifle + Other)

TMP
30 00 00 0B 00 02 20 00 1E 00 32 00 64 00 96 00 C8 00 FA 00 00 00

TMP + stock
32 00 00 0B 02 02 20 00 1E 00 32 00 64 00 96 00 C8 00 FA 00 00 00

Minethrower
36 00 00 0E 00 01 46 00 05 00 07 00 0A 00 00 00 00 00 00 00 00 00

Minethrower + Scope
AB 00 00 0E 01 01 46 00 05 00 07 00 0A 00 00 00 00 00 00 00 00 00

Chicago Typewriter
34 00 00 0C 00 00 6A 00 14 00 19 00 1E 00 23 00 28 00 32 00 00 80

Bazooka
35 00 00 0D 00 00 FF 00 01 00 01 00 01 00 00 00 00 00 00 00 00 00

Special Bazooka
17 00 00 0D 01 00 FF 00 01 00 01 00 01 00 00 00 00 00 00 00 00 00

Infinite Bazooka
6D 00 00 0D 02 00 FF 00 01 00 01 00 01 00 00 00 00 00 00 00 00 00

Krauser's bow
52 00 00 1C 00 00 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Custom TMP
3E 00 00 0B 00 00 20 00 1E 00 32 00 64 00 96 00 C8 00 FA 00 00 00

Ada's Bowgun
10 00 00 30 00 00 11 00 01 00 01 00 01 00 00 00 00 00 00 00 00 00

Ada's Shotgun
47 00 00 07 00 00 18 00 0C 00 0C 00 0C 00 0C 00 0C 00 0C 00 00 00

Ada's Chicago
53 00 00 0C 00 00 6A 00 14 00 19 00 1E 00 23 00 28 00 32 00 00 80

I hope this helps everyone out, and if there's anything I missed, please post here
to complement it, I will be glad to know. (rofl)
Last Edit: Jan 25, 2022 at 3:06pm by HardRain
My Mods: www.youtube.com/c/HardRainGameplays
Kratos
Kratos Avatar

Posts: 12

Jan 25, 2022 at 5:51am HardRain likes thisReplyQuotePost OptionsPost by Kratos on


Jan 25, 2022 at 5:51am
Hello Friend !!! Regarding the DAMAGE UPGRADE LIST the offsets for the Mine Thrower
weapon are as follows:

MINE THROWER LV1:


00 40 01 3C 00 00 81 44 1A 00 00 10 30 00 B0 7B

MINE THROWER LV2:


80 40 01 3C 00 00 81 44 16 00 00 10 30 00 B0 7B

MINE THROWER LV3:


C0 40 01 3C 00 00 81 44 12 00 00 10 30 00 B0 7B

DAMAGE EXAMPLES:
1.0 = 80 3F
1.5 = C0 3F
2.0 = 00 40
2.5 = 20 40
3.0 = 40 40
3.5 = 60 40
4.0 = 80 40
4.5 = 90 40
5.0 = A0 40
5.5 = B0 40
6.0 = C0 40
6.5 = D0 40
7.0 = E0 40
7.5 = F0 40
8.0 = 00 41
8.5 = 08 41
9.0 = 10 41
9.5 = 18 41
10.0 = 20 41

I would also like to share the list of offsets referring to RELOAD SPEED UPGRADES:

RELOAD SPEED UPGRADES:


002C05E0 - 00 00 80 3F 00 00 4C 42 00 00 30 42 00 00 C8 41 = PUNISHER LV1 LV2 LV3
002C05F0 - 00 00 50 42 00 00 30 42 00 00 D0 41 00 00 8E 42 = HANDGUN LV1 LV2 LV3,
RED9 LV1
002C0600 - 00 00 84 42 00 00 48 42 00 00 4C 42 00 00 30 42 = RED9 LV2 LV3,
BLACKTAIL LV1 LV2
002C0610 - 00 00 C8 41 00 00 DC 42 00 00 B4 42 00 00 8C 42 = BLACKTAIL LV3, BROKEN
BUTTERFLY LV1 LV2 LV3
002C0620 - 00 00 5C 42 00 00 38 42 00 00 E0 41 00 00 B6 42 = KILLER7 LV1 LV2 LV3,
SHOTGUN LV1
002C0630 - 00 00 92 42 00 00 48 42 00 00 B4 42 00 00 90 42 = SHOTGUN LV2 LV3,
STRIKER LV1 LV2
002C0640 - 00 00 48 42 00 00 F0 42 00 00 C2 42 00 00 8C 42 = STRIKER LV3, RIFLE LV1
LV2 LV3
002C0650 - 00 00 8C 42 00 00 64 42 00 00 20 42 00 00 8E 42 = RIFLE SEMI-AUTO LV1
LV2 LV3, TMP LV1
002C0660 - 00 00 68 42 00 00 0C 42 00 00 AA 42 00 00 8A 42 = TMP LV2 LV3, CHICAGO
TYPEWRITER LV1 LV2
002C0670 - 00 00 44 42 00 00 80 3F 00 00 80 3F 00 00 80 3F = CHICAGO TYPEWRITER LV3
002C0680 - 00 00 CE 42 00 00 9A 42 00 00 9A 42 00 00 DC 42 = MINE THROWER LV1 LV2
LV3, HANDCANNON LV1
002C0690 - 00 00 AC 42 00 00 5C 42 00 00 80 3F 00 00 80 3F = HANDCANNON LV2 LV3
002C06A0 - 00 00 80 3F 00 00 50 42 00 00 30 42 00 00 D0 41 = MATILDA LV1 LV2 LV3
002C0760 - 00 00 80 3F 00 00 B6 42 00 00 92 42 00 00 48 42 = RIOT GUN LV1 LV2 LV3
002C0810 - 00 00 80 3F 00 00 80 3F 00 00 70 42 00 00 70 42 = BOWGUN LV1 LV2
002C0820 - 00 00 70 42 00 00 00 00 00 00 80 3F 00 00 80 3F = BOWGUN LV3

00 00 4C 42 00 00 30 42 00 00 C8 41 = PUNISHER Lv1: 1.70, Lv2: 1.47, Lv3: 0.83


00 00 50 42 00 00 30 42 00 00 D0 41 = HANDGUN Lv1:1.73, Lv2: 1.47, Lv3: 0.87
00 00 8E 42 00 00 84 42 00 00 48 42 = RED9 Lv1: 2.37, Lv2: 2.20, Lv3: 1.67
00 00 4C 42 00 00 30 42 00 00 C8 41 = BLACKTAIL Lv1: 1.70, Lv2: 1.47, Lv3: 0.83
00 00 DC 42 00 00 B4 42 00 00 8C 42 = BROKEN BUTTERFLY Lv1: 3.67, Lv2: 3.00, Lv3:
2.33
00 00 5C 42 00 00 38 42 00 00 E0 41 = KILLER7 Lv1: 1.83, Lv2: 1.53, Lv3: 0.93
00 00 B6 42 00 00 92 42 00 00 48 42 = SHOTGUN Lv1: 3.03, Lv2: 2.43, Lv3: 1.67
00 00 B4 42 00 00 90 42 00 00 48 42 = STRIKER Lv1: 3.00, Lv2: 2.40, Lv3: 1.67
00 00 F0 42 00 00 C2 42 00 00 8C 42 = RIFLE Lv1: 4.00, Lv2: 3.23, Lv3: 2.33
00 00 8C 42 00 00 64 42 00 00 20 42 = RIFLE (SEMI-AUTO) Lv1: 2.33, Lv2: 1.90, Lv3:
1.33
00 00 8E 42 00 00 68 42 00 00 0C 42 = TMP Lv1: 2.37, Lv2: 1.93, Lv3: 1.17
00 00 AA 42 00 00 8A 42 00 00 44 42 = CHICAGO TYPEWRITER Lv1: 2.83, Lv2: 2.30, Lv3:
1.63
00 00 CE 42 00 00 9A 42 00 00 9A 42 = MINE THROWER Lv1: 3.43, Lv2: 2.57, Lv3: 2.57
00 00 DC 42 00 00 AC 42 00 00 5C 42 = HANDCANNON Lv1: 3.67, Lv2: 2.87, Lv3: 1.83
00 00 50 42 00 00 30 42 00 00 D0 41 = MATILDA Lv1: 1.73, Lv2: 1.47, Lv3: 0.87
00 00 B6 42 00 00 92 42 00 00 48 42 = RIOT GUN Lv1: 3.03, Lv2: 2.43, Lv3: 1.67
00 00 70 42 00 00 70 42 00 00 70 42 = BOWGUN Lv1: 2.00, Lv2: 2.00, Lv3: 2.00

RELOAD SPEED EXAMPLES:


0.83 = 00 00 C8 41
0.87 = 00 00 D0 41
0.93 = 00 00 E0 41
1.17 = 00 00 0C 42
1.33 = 00 00 20 42
1.47 = 00 00 30 42
1.53 = 00 00 38 42
1.63 = 00 00 44 42
1.67 = 00 00 48 42
1.70 = 00 00 4C 42
1.73 = 00 00 50 42
1.90 = 00 00 64 42
1.93 = 00 00 68 42
2.00 = 00 00 70 42
2.20 = 00 00 84 42
2.30 = 00 00 8A 42
2.33 = 00 00 8C 42
2.37 = 00 00 8E 42
2.40 = 00 00 90 42
2.43 = 00 00 92 42
2.57 = 00 00 9A 42
2.83 = 00 00 AA 42
2.87 = 00 00 AC 42
3.00 = 00 00 B4 42
3.03 = 00 00 B6 42
3.23 = 00 00 C2 42
3.43 = 00 00 CE 42
3.67 = 00 00 DC 42
4.00 = 00 00 F0 42

Note: Depending on the weapon, the reload speed may be buggy, as each weapon has a
specific animation when reloading

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