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005EE030
Damage values were easily found, with the help of this thread over here.
The LAST Float value in some weapons are repeated, that means that the damage will
not be increased at the subsequent upgrades.
---------
(PISTOLS)
Punisher
66 66 66 3F CD CC 8C 3F 66 66 A6 3F 00 00 C0 3F 9A 99 D9 3F 33 33 F3 3F 33 33 F3 3F
Handgun
00 00 80 3F 9A 99 99 3F 33 33 B3 3F CD CC CC 3F 66 66 E6 3F 00 00 00 40 00 00 00 40
Red9
CD CC CC 3F 66 66 E6 3F 66 66 06 40 00 00 20 40 00 00 40 40 CD CC 6C 40 00 00 D0 40
Blacktail
CD CC CC 3F 66 66 E6 3F 00 00 00 40 33 33 13 40 CD CC 2C 40 CD CC 4C 40 00 00 90 40
Matilda
00 00 C0 3F 9A 99 D9 3F 33 33 F3 3F 66 66 06 40 33 33 13 40 00 00 20 40 00 00 20 40
---------
(Magnums)
Broken Butterfly
00 00 50 41 00 00 70 41 00 00 88 41 00 00 A0 41 00 00 C0 41 00 00 E0 41 00 00 48 42
Killer 7
00 00 C8 41 00 00 F0 41 00 00 0C 42 00 00 0C 42 00 00 0C 42 00 00 0C 42 00 00 0C 42
HandCannon
00 00 F0 41 00 00 0C 42 00 00 20 42 00 00 34 42 00 00 48 42 00 00 70 42 CD CC C7 42
---------
(Shotguns)
Shotgun
00 00 80 40 00 00 90 40 00 00 A0 40 00 00 C0 40 00 00 E0 40 00 00 00 41 00 00 00 41
Striker
00 00 C0 40 00 00 E0 40 00 00 00 41 00 00 10 41 00 00 20 41 00 00 40 41 00 00 40 41
Riot Gun
00 00 A0 40 00 00 B0 40 00 00 C0 40 00 00 D0 40 00 00 E0 40 00 00 00 41 00 00 20 41
---------
(Rifles)
Rifle
00 00 80 40 00 00 A0 40 00 00 C0 40 00 00 00 41 00 00 20 41 00 00 40 41 00 00 F0 41
Rifle Semi-Auto
00 00 E0 40 00 00 00 41 00 00 10 41 00 00 30 41 00 00 50 41 00 00 70 41 00 00 70 41
---------
(Sub machinegun + Assault Rifle + Other)
TMP
CD CC CC 3E 00 00 00 3F 9A 99 19 3F CD CC 4C 3F 00 00 80 3F 9A 99 99 3F 66 66 E6 3F
Chicago Infinite
00 00 20 41 00 00 20 41 00 00 20 41 00 00 20 41 00 00 20 41 00 00 20 41 00 00 20 41
Mine Thrower
SEE POST BELOW
Every 4 bytes are a Float value for Firing Speed value, which uses some different
calculation, every "1" float value means something around 0,035 in firing speed.
To understand the logic, see the values in the list below.
Every weapon has 5 Firing Speed float values, lenght of 14 bytes (hex).
---------
00 00 A4 42 = 82 = 2,73
00 00 90 42 = 72 = 2,43
00 00 5C 42 = 55 = 1,83
00 00 38 42 = 46 = 1,53
00 00 20 42 = 40 = 1,33
00 00 0C 42 = 35 = 1,17
00 00 04 42 = 33 = 1,10
00 00 A8 41 = 21 = 0,70
00 00 A0 41 = 20 = 0,67
00 00 80 41 = 16 = 0,53
00 00 60 41 = 14 = 0,47
00 00 40 41 = 12 = 0,40
00 00 20 41 = 10 = 0,34
00 00 10 41 = 9 = 0,31
00 00 00 41 = 8 = 0,28
00 00 E0 40 = 7 = 0,24
00 00 C0 40 = 6 = 0,21
00 00 A0 40 = 5 = 0,17
00 00 80 40 = 4 = 0,14
00 00 40 40 = 3 = 0,10
00 00 00 40 = 2 = 0,07
00 00 80 3F = 1 = 0,03
---------
The LAST Float value in some weapons are repeated, that means that the firing speed
will not be increased at the subsequent upgrades.
---------
(PISTOLS)
Punisher
00 00 60 41 00 00 40 41 00 00 20 41 00 00 20 41 00 00 20 41
Handgun
00 00 60 41 00 00 40 41 00 00 20 41 00 00 20 41 00 00 20 41
Red9
00 00 80 41 00 00 60 41 00 00 40 41 00 00 40 41 00 00 40 41
Blacktail
00 00 60 41 00 00 40 41 00 00 00 41 00 00 C0 40 00 00 C0 40
---------
(Magnums)
Killer7 (34BAF0-34BB03)
00 00 A8 41 00 00 A8 41 00 00 A8 41 00 00 A8 41 00 00 A8 41
Handcannon (34BBA4-34BBB7)
00 00 0C 42 00 00 0C 42 00 00 0C 42 00 00 0C 42 00 00 0C 42
---------
(Shotguns)
Shotgun (34BB04-34BB17)
00 00 38 42 00 00 38 42 00 00 38 42 00 00 38 42 00 00 38 42
Striker (34BB18-34BB2B)
00 00 04 42 00 00 04 42 00 00 04 42 00 00 04 42 00 00 04 42
---------
(Rifles)
Rifle (34BB2C-34BB3F)
00 00 A4 42 00 00 A4 42 00 00 A4 42 00 00 A4 42 00 00 A4 42
---------
(Sub machinegun + Assault Rifle + Other)
TMP (34BB54-34BB67)
00 00 40 40 00 00 40 40 00 00 40 40 00 00 40 40 00 00 40 40
Chicago (34BB68-34BB7B)
00 00 40 40 00 00 40 40 00 00 40 40 00 00 40 40 00 00 40 40
CAPACITY UPGRADES
25 00 = Weapon's ID
00 03 = Weapon's 3D Model
00 01 = Additional Attachment (Silencer, Scope, Stock)
04 00 = Ammo type, with this we can make handguns use shotgun shells
08 00 - 0A 00 - 0C 00 - 0F 00 - 12 00 - 16 00 - 00 00 = Capacity value between each
upgrade, the last one is Exclusive.
---------
(PISTOLS)
Handgun
23 00 00 02 00 01 04 00 0A 00 0D 00 10 00 13 00 16 00 19 00 00 00
Handgun w/ silencer
24 00 00 02 01 01 04 00 0A 00 0D 00 10 00 13 00 16 00 19 00 00 00
Red9
25 00 00 03 00 01 04 00 08 00 0A 00 0C 00 0F 00 12 00 16 00 00 00
Red9 w/ stock
26 00 00 03 02 01 04 00 08 00 0A 00 0C 00 0F 00 12 00 16 00 00 00
Matilda
03 00 00 11 00 00 04 00 0F 00 12 00 15 00 18 00 1B 00 1E 00 64 00
Punisher
21 00 00 01 00 01 04 00 0A 00 0D 00 10 00 14 00 18 00 1C 00 00 00
Blacktail
27 00 00 04 00 01 04 00 0F 00 12 00 15 00 19 00 1E 00 23 00 00 00
---------
(Magnums)
Broken Butterfly
29 00 00 05 00 00 00 00 06 00 08 00 0A 00 0C 00 00 00 00 00 00 00
Killer7
2A 00 00 06 00 01 00 00 07 00 0A 00 0E 00 00 00 00 00 00 00 00 00
Handcannoon
37 00 00 0F 00 00 1A 00 03 00 04 00 05 00 06 00 08 00 0A 00 00 80
---------
(Shotguns)
Shotgun
2C 00 00 07 00 00 18 00 06 00 08 00 0A 00 0C 00 0F 00 12 00 00 00
Riot Gun
94 00 00 21 00 00 18 00 07 00 09 00 0B 00 0D 00 0F 00 11 00 00 00
Striker
2D 00 00 08 00 00 18 00 0C 00 0E 00 10 00 14 00 18 00 1C 00 64 00
---------
(Rifles)
Rifle
2E 00 00 09 00 01 07 00 05 00 07 00 09 00 0C 00 0F 00 12 00 00 00
Rifle + Scope
6B 00 00 09 01 01 07 00 05 00 07 00 09 00 0C 00 0F 00 12 00 00 00
Rifle semi-auto
2F 00 00 0A 00 01 07 00 0A 00 0C 00 0E 00 11 00 14 00 18 00 00 00
---------
(Sub machinegun + Assault Rifle + Other)
TMP
30 00 00 0B 00 02 20 00 1E 00 32 00 64 00 96 00 C8 00 FA 00 00 00
TMP + stock
32 00 00 0B 02 02 20 00 1E 00 32 00 64 00 96 00 C8 00 FA 00 00 00
Minethrower
36 00 00 0E 00 01 46 00 05 00 07 00 0A 00 00 00 00 00 00 00 00 00
Minethrower + Scope
AB 00 00 0E 01 01 46 00 05 00 07 00 0A 00 00 00 00 00 00 00 00 00
Chicago Typewriter
34 00 00 0C 00 00 6A 00 14 00 19 00 1E 00 23 00 28 00 32 00 00 80
Bazooka
35 00 00 0D 00 00 FF 00 01 00 01 00 01 00 00 00 00 00 00 00 00 00
Special Bazooka
17 00 00 0D 01 00 FF 00 01 00 01 00 01 00 00 00 00 00 00 00 00 00
Infinite Bazooka
6D 00 00 0D 02 00 FF 00 01 00 01 00 01 00 00 00 00 00 00 00 00 00
Krauser's bow
52 00 00 1C 00 00 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Custom TMP
3E 00 00 0B 00 00 20 00 1E 00 32 00 64 00 96 00 C8 00 FA 00 00 00
Ada's Bowgun
10 00 00 30 00 00 11 00 01 00 01 00 01 00 00 00 00 00 00 00 00 00
Ada's Shotgun
47 00 00 07 00 00 18 00 0C 00 0C 00 0C 00 0C 00 0C 00 0C 00 00 00
Ada's Chicago
53 00 00 0C 00 00 6A 00 14 00 19 00 1E 00 23 00 28 00 32 00 00 80
I hope this helps everyone out, and if there's anything I missed, please post here
to complement it, I will be glad to know. (rofl)
Last Edit: Jan 25, 2022 at 3:06pm by HardRain
My Mods: www.youtube.com/c/HardRainGameplays
Kratos
Kratos Avatar
Posts: 12
DAMAGE EXAMPLES:
1.0 = 80 3F
1.5 = C0 3F
2.0 = 00 40
2.5 = 20 40
3.0 = 40 40
3.5 = 60 40
4.0 = 80 40
4.5 = 90 40
5.0 = A0 40
5.5 = B0 40
6.0 = C0 40
6.5 = D0 40
7.0 = E0 40
7.5 = F0 40
8.0 = 00 41
8.5 = 08 41
9.0 = 10 41
9.5 = 18 41
10.0 = 20 41
I would also like to share the list of offsets referring to RELOAD SPEED UPGRADES:
Note: Depending on the weapon, the reload speed may be buggy, as each weapon has a
specific animation when reloading