Professional Documents
Culture Documents
Clinical Guide 2020 EN
Clinical Guide 2020 EN
Index
1. What is Virtual Reality and how to use it in psychotherapy 3
6. Clinical Cases 49
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1. What is Virtual Reality and how can
you use it in psychotherapy
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Virtual reality (VR) and augmented reality (AR) can be defined as sets of
three-dimensional environments with which a person interacts in real time,
generating a sense of immersion similar to real life. Immersion and interaction are,
in fact, characteristic components of this kind of technology.
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psychological evaluation and intervention. (for an overview, see, for example, Daset,
Lilian R. and Cracco, Cecilia, 2013). Research in psychology already has a broad
empirical base that includes virtual reality or augmented reality protocols, which have
proven their therapeutic efficiency (see, for example, Botella et al., 2012).
Finally, remember that each environment has a Specific Manual (fear of flying,
claustrophobia, fear of heights...), and that you can find additional materials in the
Knowledge Base of our platform, which can clarify the use of virtual reality and
augmented reality in your consultation.
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2. Advantages and disadvantages
of virtual reality: What your patients
should know before they start
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2.1 Primary benefits of virtual reality
VR is a non-invasive, safe technology that projects interactive 3D graphics through headsets
and headphones. The placement of the helmet isolates external stimuli, transporting the user
to an environment that is different to the one they are physically in. This “virtual” environment,
designed by and for healthcare professionals, has different configurations to best fit each
patient’s needs.
Across the world, new technologies supported and facilitated certain processes. In the case of
psychotherapy, technology allows us to control the therapeutic process and personalize
psychological interventions to align with each patient’s characteristics and needs. For
instance, our fear of flying environments allow you to land before you take off, as many times
as necessary.
As Gutierrez (2002) suggests, there is a host of advantages, from which health professionals
and their patients can benefit from:
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2.2. Disadvantages and Warnings
(We recommend that these be included in informed consent forms)
The most common possible side effects associated with the use of Virtual Reality or 3D
videos are slight dizziness, blurred vision, eye strain, headaches, or other visual effects. This is
what you may have already experienced if you have watched a 3D movie in a cinema. If
your patient experiences any of these symptoms, stop the use of the equipment, rest and
schedule shorter VR or AR exercises.
3D motion sickness can impact patients with specific tendencies or conditions. For instance,
some people are more prone to dizziness when they watch 3D movies than others. For the
most part, you can anticipate whether your patient will get dizzy by evaluating whether they
usually suffer from motion sickness or dizziness, especially when they are in cars, boats, or at
the cinema. If your patient fits these characteristics, we recommend:
a. Beginning with shorter VR exercises, 10-15 min, that include rest periods between
each exercise. You can use this to evaluate their sense of presence, cognitions, and
habituation.
b. Avoiding sudden head movements. Most of our environments use interaction targets
to minimize these problems.
c. Accompanying what they see visually with bodily movements. For instance, if their
environment involves movement, such as walking, but they are sitting, they can
move their legs without advancing to minimize feelings of dizziness.
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Amelia has controlled the use of scintillating lights in its virtual experiences. Again, if you
experience any of these symptoms, notify your therapist.
It is important to adjust all the fastening strips, unfasten the Velcro, tighten the strap around
the head, and refasten it. Try not to tighten the strips too much, because they can get
uncomfortable during long sessions. It is also important to center the headset at the
average height of the patient's eyes.
If they have a few diopters, it might be more convenient to take their glasses off before they
place the helmet on their head - if the glasses don’t fit the helmet’s cavity, they can cause
discomfort. Our hardware also offers a little wheel on the top of the helmet that can be
rotated until the image is clear to each person.
Amelia's environments are designed to be experienced while sitting or, if indicated by the
therapist or if the patient prefers it, standing, without moving and always touching a
physical reference with part of the body (for example, calves or calf muscles). It is important
that they do not move while wearing the helmet to avoid accidents.
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3. General recommendations
for the therapeutic process
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3.1. Key moments of the use of the VR in
consultation
Inform
Explain what virtual reality is and what it is not, emphasizing the idea that
i. Realism is not necessary to effective therapy. You can find more information under “what to
say when my patient says...”
ii. They will not immediately feel like they are in the environment, the moment they put the
headset on
iii. For more than 15 years, virtual reality environments have been scientifically validated as
effective
The Knowledge Base offers more information that can be offered to patients.
Motivate
Let the patient test a virtual environment that impresses or intrigues them. This could be the
“Exterior Glass Elevator” environment or “Underwater in the Ocean.” In doing so, the patient will
become predisposed to VR and may develop an interest in the technology.
Evaluate
Evaluation is an important part of the therapeutic process. For phobias, this evaluation can
support the development of a “therapeutic hierarchy”.
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2. First session:
For the sake of motivation, it is crucial that the first VR experience be a therapeutically
successful one. For example, you can begin with a relaxation session, using electrodermal
response sensors to record anxiety and relaxation levels. If the patient leaves feeling relaxed,
they will be more motivated to continue using VR.
In addition, if you are using VR for exposure therapy, it might be best to start with environments
that only generate 20 - 40 Subjective Units of Distress (on a scale of 100) and register a
habituation curve using Amelia.pro. Note that you can use Amelia's physiological features to
track your patient’s anxiety descent and view their habituation curve.
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3. Intervention sessions:
For intervention sessions to be effective, it is crucial that you:
a. Are well aware of how your choice of virtual environment functions. We highly
recommend that you read our manual before the intervention, with specific focus on
the functionality of each button, whether they work at all times or certain times and so
on. It can also help to practice using the environment - allowing you to engage with its
functions at a hands-on level. This may also support your skill development.
b. Are detail oriented. Attention to detail can ensure that sense of presence and
immersion is as realistic as possible. The more sensory channels we stimulate, the
more the patient connects with the environment. Furthermore, information obtained
during evaluation sessions will allow you to establish emotional activation. You can find
more recommendations of this nature under “What to say when a patient says…”
c. Focus on post-session reports. Showing reports at the end of each session allows both
you and the patient to make note of the progress.
d. Note that Amelia's virtual environments have multiple uses for multiple conditions.
There is no need to hold back based on the titles of the virtual environments. We
encourage you to be creative! For example, while the airplane environment is explicitly
connected to fear of flying, it can also be used for patients with claustrophobia. In the
same way, the subway environment that is explicitly connected to claustrophobia can
also be used for post-traumatic stress, social anxiety and many others. Amelia's
Knowledge Base offers a document that outlines multiple uses for different
environments.
e. Check the device’s battery before the patient arrives, confirm that the internet
connection is working well and see that there are no pending updates.
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3.2. A thorough evaluation is the basis of an
effective intervention
A thorough evaluation supports the conceptualization of an effective intervention. Amelia
offers specific guidelines for specific conditions and their corresponding environments, such
as the Manual on Claustrophobia. In this you can explore strategies, self reports and
bibliographies. These environments can support:
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c. A behavioral approximation or avoidance test:
i. The information you obtain can be useful in developing a therapeutic hierarchy,
especially in cases of gradual exposure, systematic desensitization, emotional
staging...).
ii. A test can also help you assess whether you may move forward with Amelia's
default configuration or if you have to adjust it. Generally, the default is a configuration
with a low discomfort level.
iii. You can evaluate subjective discomfort units associated with your patient’s
behavior and obtain an electrodermal response record.
iv. You can assess variables such as:
1. The distance at which your patient stays away from phobic stimulus. For example,
how far from the basement room (claustrophobia environment) are they able to get.
2. The time that they are able to remain in the presence of phobic stimuli. For example,
how long can they withstand heights, in the fear of height environments.
3. The intensity of stimuli that the patient is able to tolerate. For example, the amount of
rain your patient is comfortable with, in the fear of the dark environment.
4. How much of the environment’s activities can the patient complete. For example, how
far is the patient able to leave the house, take a taxi and wait at the departure gate, in
the fear of flying environment?
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and recall the number of photos in the living room. Alternatively, you can use the mindfulness
environment and ask the patient to notice how the leaves fall off the trees.
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3.3. Dynamics of intervention during the
consultation: What will the sessions be like?
Your patient will be curious and uncertain about the nature of these sessions. While the
therapeutic process rests on the therapist’s choices, we can generally suggest:
● Between sessions, therapists may assign some “homework” that strengthens and
generalizes VR therapy to real life.
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3.4. Establishing a Sense of Presence
The following aspects can support sense of presence:
1. Amelia's virtual environments include stimulation, configuration variables, and events
that are adjusted to therapeutic needs. To achieve these, Amelia conducts
bibliographic research before developing and adapts this research to the latest
technology.
2. Amelia also allows you to choose from a range of environments based on what best
suits your patient’s needs. For instance, if you are using relaxation techniques but your
patient prefers mountains to the beach, you can choose the “diaphragmatic breathing
in the meadow environment” rather than the “Imagery for relaxation” or “Underwater in
the Ocean” environments. Alternatively, if you are using exposure techniques, you can
begin with low anxiety environments (20-40 SUDs) and gradually integrate more
challenging environments. If you are working on fear of flying, some patients may fear
the boarding gate while others may fear landing. This range is especially useful
because it allows you to target different stimuli for different patients.
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4. Before beginning to work with virtual reality, you can briefly describe to your patient
what the environment entails, with specific focus to the visual and auditory
experiences. Your information can also direct the patient’s attention. For instance, in the
fear of flying take off environment, you can ask the patient to focus on where they are
going or how long the flight will last. Our Environments' Specific Manual carries more
information.
5. Generally, we recommend that you do not interact with the patient during the
simulation. Talking to you or establishing a dialogue can remind them that they are in
a consultation and interfere with their sense of presence. Rather, you can instruct your
patient to voice their questions after the simulation is over. If you are trying to gauge
relaxation or discomfort levels, you can also use short and pre-established questions
(e.g., I will ask you every 5 minutes “What is your level of discomfort from 0 to 10?,” try to
answer considering what you feel at that moment.)
6. We do recommend that you observe the patient as they undergo VR therapy. Their
behavior can be useful for evaluation processes, specifically when it comes to
therapeutic changes. For instance, if your patient is undergoing exposure therapy,
initial behavioral observations may indicate a lack of activitiation or sense of presence.
If a patient demonstrates activation, they are usually tense, rigid and do not explore. If
this behavior is accompanied by a decrease in self-reported discomfort, they will
reflect habituation.
7. At the end of the simulation, you can ask questions about what they did while in VR,
what they saw, how they remember the environment and where their attention was
focused. These questions can inform the extent of their sense of presence.
8. It can also help to encourage live and imaginative in vivo sessions. In some cases,
especially in anxiety and avoidance behavior cases, the patient has been avoiding
what he fears for a long time, and has no recent memories of what it implies. In vivo
sessions will help them apply their learning to real life.
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4. Specific recommendations for
specific kinds of therapeutic
processes
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4.1. Exposure therapy
Essentially, exposure therapy is a psychological intervention technique that uses a gradual
and systematic confrontation of feared stimuli to eliminate conditioned emotional responses,
substitute avoidance responses and emotionally reprocess expectations.
Evaluation
Remember:
➔ Use the environments to perform a behavioral approximation/avoidance (BAT) test
and build a hierarchy.
➔ Use Virtual Reality and the electrodermal response sensor to establish a baseline.
➔ Observe the patient to notice their motor behavior within the environment they fear,
and record it in the comments of the Amelia platform.
➔ Ask them questions, at the end of the VR simulation, to detect distorted cognitions and
dysfunctional beliefs.
➔ Evaluate the patient’s imagination ability (it may require some training). To do so, you
can use the instructions in section 3.4.
Elaboration of exposure hierarchy
Remember:
➔ The behavioral approach/avoidance tests carried out in consultation using VR, can be
used to establish the exposure hierarchy starting point.
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➔ Virtual reality environments will allow you to create hierarchies of between 10 and 40
items (from 0 to 100 SUDs). Use the configuration variables and environment events to
define the items in the hierarchy.
➔ In the specific “Environment” Manuals you will find self-reports with examples of items
configurable by means of the variables and events of the Amelia platform.
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➔ It is recommended in general not to ask questions while the patient is being exposed
himself (wearing the headset and being within the VR’s environment), as these could
interfere with the patient’s sense of presence. Wait for the stimulation to end before
you ask questions. You can also request the patient, before the start of the intervention
through VR, to indicate relevant changes in his/her discomfort levels (increases or
decreases), and you can register them. Sometimes patients seek therapeutic
interaction as a disguised avoidance response (talking to the therapist reminds them
that they are not inside the virtual environment but in the consultation and thus, they
avoid discomfort).
➔ In case the patient gets tired, even if the scheduled time has not been reached, it is
advisable to stop the exposure, pause (reinforce the coping behavior, talk about how
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the process is going, show the changes achieved) and, if possible, re-expose the
patient.
➔ End the session always after having significantly reduced the discomfort associated
with one of the phobic conditions. In this way, you will maintain your patient’s
motivation.
➔ Use the possibility of writing comments on the Amelia platform to record the
verbalizations, the thoughts of the patient during the exhibition, etc. Also, make notes
regarding their behavior (for example, whether they remain quiet, with arms tensed,
whether he/she carries out more or less exploratory behaviors).
➔ You can use the electrodermal response sensor to record anxiety changes using the
physiological channel. Remember that you can find more information on how to use
the sensor in the Knowledge Base and the specific Biofeedback Guide.
➔ In case you detect the presence of cognitive beliefs and/or distortions, use pauses
between the exposure exercises (for example, scene repetition, changes on items) to
work on cognitive restructuring.
➔ If feasible, establish live exposure exercises between sessions that include the items
worked in consultation.
➔ In the “Specific Environment Manuals”, you can find examples of intervention.
➔ To work exposure to body sensations generating fear, you can use the button located
below the webplayer.
➔ In general, you can use interoceptive exposure in patients with panic disorder with or
without agoraphobia, some cases of claustrophobia (especially those with marked
fear of suffocation), health anxiety, etc.
➔ In case the patient is afraid of the physical sensations a certain situation can generate,
you can opt for different intervention forms:
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b. You can launch a neutral environment for the subject (if he/she is afraid of
closed spaces, activate the park environment) and then activate the
INTEROCEPTIVE button and expose him/her specifically to sensation that causes
fear. In this case, the objective will be to solve the fear of sensations before an
exposure to a virtual or real environment (being on the subway, for example).
Option a will be appropriate for subjects with less fear of physical sensations (more
time with them, for example) and more associated with specific situations (especially
the agoraphobic ones).
Option b will be appropriate for patients with high sensitivity to physical sensations
(recent panic attacks, for example).
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4.2. Systematic desensitization (and variants)
Systematic desensitization is a psychological intervention technique rooted in
counter-conditioning of emotional responses. It incorporates relaxation techniques,
such as Jacobson’s relaxation, with activity, such as eating, to inhibit conditional
emotional responses. This is most commonly practiced with anxiety patients.
Reciprocal inhibition is used to counter-condition the fearful emotional response with
relaxation.
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The Relaxation Response
➔ Use Amelia's relaxation environments (Diaphragmatic breathing under the sea or
meadow and/or Progressive muscle relaxation) to train the inhibitory response. Once
the answer is taught, you can start with the counterconditioning.
➔ Remember that, in children, you can use games as a relaxation response and that you
have specific environments, such as fear of the dark, that include the “gamification” for
coping.
Systematic Desensitation
➔ Once the environment is started in a certain configuration and when the patient
indicates the appearance of anxiety, you can:
◆ Tell the patient to close their eyes and launch the relaxation with which you
have trained in audio format, from the RELAX buttons located below the
webplayer: progressive muscle relaxation or diaphragmatic breathing. Once
relaxed, the patient will be able to open his/her eyes and face the objective
counter-conditioning item once more.
◆ Stop the environment, go to the relaxation environments and apply the one
used during the training. Once relaxation has been achieved, you can restart
the environment that includes the item you are working with.
➔ Remember that this dynamic will be repeated until the patient does not show anxiety in
that stimulating configuration, at which time you can go to the next item in the
hierarchy; that is, restart the environment, and/or change the configuration variables,
and/or launch some environmental event.
➔ It is advisable to start the sessions with the environment’s last configuration (item)
solved by the patient in the previous session.
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4.3 Activation control techniques
Activation control techniques provide patients with skills that will help them regulate their
activation levels, generally and physiologically. Historically, Jacobson (1938) offered a muscle
relaxation structure, Wolpe (1936,1982) disseminated this structure, and Borkovec (1973)
protocolized it for clinical and research purposes. It is also important to note Schultz and Luthe
(1969), Upper and Cautela (1979) and Meirchenbaum (1985) for their contributions to the
autogenic training of covert conditioning as well as stress inoculation. Amelia offers four types
of virtual reality environments to support these techniques:
General Procedure
Evaluation
These environments can be useful to introduce patients to VR, before moving on to more
specific objectives. They are incredibly pleasant environments that can demonstrate the
intricacies of VR and AR to the patient.
They can also be employed to assess your patient’s sense of presence. Section 3.4 offers more
information on the importance of this. Other general aspects that can be assessed include:
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➔ Perceptive ability: at the end of the simulation, you can ask them whether they
noticed the breeze or smell of salt water. This can assess the extent to which a person
imagined perceptive characteristics of the environment.
➔ Attention capacity: You can assess the extent to which a patient is able to focus on
the visual and auditory aspects of the environment. You may ask them about
environment-specific details such as the kind of trees they saw or whether they
recognized any of the marine animals.
➔ Aspects related to memory: You can also establish objectives before the simulation,
such as remembering the amount of palm trees. At the end of the simulation, you can
assess how much they were able to remember.
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IMAGERY
Imagery for relaxation and Underwater the ocean environments can support sensory focus
and relaxation objectives, by::
➔ Teaching the patient to carry out covert-conditioning. This can include word repetition
➔ Redirecting attention towards pleasant stimuli
➔ Using imagination as a distraction in low anxiety situations, such as the appearance of
unpleasant thoughts
➔ Generating the patient’s own mental environment that will allow them to apply their
practice to diverse situations
➔ Combining various activation control techniques, such as muscle relaxation or
diaphragmatic breathing. This is especially useful for thought intrusions. Amelia's
technology offers RELAX buttons (below the VR viewer on the platform) to activate
diaphragmatic breathing (Figure 1, button 2) and progressive muscle relaxation.
DIAPHRAGMATIC BREATHING
The Diaphragmatic Breathing in a Meadow and Underwater in the Ocean Diaphragmatic
Breathing environments allow for breathing-related training. The objective will be to regulate
its frequency to low with focus on the abdomen to promote deactivation through
parasympathetic nervous system mediation and regulation of carbon dioxide in blood
(hypercapnia). Remember to introduce the general objectives of diaphragmatic breathing.
Likewise, it's important to establish specific objectives such as breathing from the lower
abdomen area.
Before starting the environment, you can select a virtual guide. Amelia offers the opportunity
to pick a guide that supports the needs of the patient and does not generate intrusive
thoughts, such as “will the jellyfish come near me or will it sting me?” Neutral guides usually
work best. Once you pick a virtual guide, you can connect to the electrodermal response
sensor. With Amelia.pro, you can monitor changes and provide feedback to your patient. For
example, you can verbally reinforce activation descents seen in the graph.
Once you do start the environment, you can observe the breathing frequency of your patient
when they are at rest. You can make note of the baseline parameters in the Amelia.pro
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comments section. As you adjust the parameters to their usual frequency, you can obtain a
behavioral baseline.
Once the patient demonstrates an inhalation and exhalation rhythm, you can use
environmental events to decrease the frequency of parameters. This can especially support
the learning process.
During relaxation, you can use yes or no questions to evaluate your patient’s progress. You can
also use SUDs to record your patient’s response and include comments.
Remember to encourage real-life application of these techniques. You can ask your patient to
perform consultation activities at home, in the subway, while driving, etc. You can facilitate this
process by using relevant virtual environments and the RELAX platform buttons to activate
diaphragmatic breathing exercises.
MUSCLE RELAXATION
The Progressive Muscle Relaxation environment abbreviates procedure as per muscle groups.
You can teach your patient to identify muscle tension group by group. The combination of
proprioceptive information and reduced muscle tension can reduce general activation.
Remember that psychoeducation is crucial to help the patient understand the therapeutic
process, establish objectives and put an effort in their practice. Before beginning, we
recommend that you visually demonstrate the general procedure of Progressive Muscle
Relaxation. For instance, you could tense and relax your dominant hand.
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Also remember that physiological records can be useful to monitor therapeutic changes and
extent of relaxation. They can also provide feedback to the patient during and after the
session.
During relaxation, you can use yes or no questions to evaluate progress. Scale-based
questions, such as “indicate your degree of relaxation from 0 to 10” can also be useful. SUDS
are helpful in recording patient responses and adding comments.
Remember to encourage real-life application of these techniques. You can ask your patient to
perform consultation activities at home, in the subway, while driving, etc. You can facilitate this
process by using relevant virtual environments and the RELAX platform buttons to activate
diaphragmatic breathing exercises.
BODY SCAN
The Mindfulness body scanner can support evaluation and guide patients towards
recognizing their muscular tension areas. This technology also trains patients towards
developing attentional focus and discriminative learning. Alternatively, a body scan can be
useful at the end of diaphragmatic breathing or Jacobson’s relaxation.
Establish therapeutic goals with your patient, such as focusing attention or detecting tension
levels. Once the scan is complete, you can ask your patient to recall their attention and detect
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their tension areas. Remember that you can always make annotations in the comment
section before changing the environment or ending the session.
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4.4. Cognitive restructuring
Cognitive restructuring is a cognitive-behavioral strategy used to modify maladaptive
thoughts and beliefs through re-labeling, identification and change of distorted thoughts,
Socratic dialogue and reality tests. Rational Emotive Therapy (Ellis, 1958) and Cognitive
Therapy (Beck 1967) are the two main models with high empirical evidence. Amelia's
environments offer evaluation and intervention tools aligned with the intervention model.
➔ Use an emotionally activating environment and instruct your patient to verbalize what
they are thinking while experiencing different environments such as taking off, driving,
going down a subway corridor, listening to television news, etc.
➔ Tell them to refrain from interacting with you in order to avoid interferences and
damage their sense of presence. You can use the platform’s comments section to
make notes.
➔ Register situation-specific distorted thoughts and then begin the process of cognitive
restructuring.
Intervention
You can support cognitive restructuring in a complementary or specific way. In both cases, we
recommend that you introduce your patient to the basic steps of restructuring before
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beginning the process. We further recommend that this introduction explain the identification
of distorted ideas, labeling or catastrophizing and the idea of excessive generalization
a. Complementary:
If you have a broader intervention strategy in mind, such as exposure or DS, you can apply
cognitive restructuring in a way that complements the main objective. You can begin the
restructuring process after the patient is habituated or counter-conditioned but while the VR
environment is still active.
You can encourage the patient to identify their distorted thoughts by verbalizing them. In case
they cannot do so, remind them of their evaluation. Expressing these ideas out leads for the
patient to activate and manage them.
If you have already taught your patient how to identify these thoughts, encourage them to
label the thought and generate more functional alternatives. As always, we recommend your
intervention to take place later on if you want the sense of presence to prevail. Take notes,
using the Amelia.pro comments section, to provide feedback once the VR exercise is finished.
b. Main strategy:
For the disorders that require cognitive restructuring to be a central strategy (i.e. generalized
anxiety, adaptive disorders, mood disorders, etc.) you can:
- Direct your patient towards identifying distorted thoughts by thinking out loud, for
example. Choose virtual reality environments in which you have detected, during the
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evaluation, that it is easier for distortions to appear. For example, if someone is
experiencing health-related anxiety, they can benefit from the “concern for diseases”
generalized anxiety environment.
- In this case a sense of presence will not be as relevant as it is at the exposition.
Accordingly, you can interact with the patient and guide them in identifying distorted
thoughts, categorizing distorted thoughts and offering alternative thoughts through
modeling.
- If the distortions do not appear spontaneously, remind the patient of the ones you
obtained during the evaluation. Express them out loud and work with them while the VR
is active.
- By working with VR, recordings and activities between sessions can allow patients to
automate and apply cognitive restructuring.
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4.5. Mindfulness
Mindfulness refers to the consciousness that emerges from purposeful attention and living in
the moment. (Kabatt-Zinn, 2003, cited in Boettcher et al., 2014 ). The concept of mindfulness is
essentially transdiagnostic (Boettcher et al., 2014). Accordingly, mindfulness is relevant to a
broad theoretical framework of psychological therapy, within which mental disorders are
considered to share behavioral processes and specific cognitive factors which contribute to
the development and maintenance of said disorders (Barlow et al., 2004 and Mansell et al.,
2009; cited in Boettcher et al., 2014).
These processes refer to selective internal and external attention, attentional avoidance,
interpretation biases, distorted and/or recurrent thoughts, and avoidance and safety
behaviors (Harvey, Watkins, Mansell, & Shafran, 2004; cited in Boettcher et al., 2014). Though
mindfulness is not intended to treat specific aspects of a specific disorder, it can be used to
work on certain aspects common to different disorders.
Amelia's environments include tools that allow for transversal evaluation and intervention.
Different environments include:
Attentional focus:
Walk through a meadow while practicing mindfulness exercises aimed at different perceptual
modalities. Duration: 15 minutes. Level: beginner.
Emotional Regulation:
A walk while practicing full attention, thought management, and gratification exercises in two
environments corresponding to spring and summer. Duration: 22 minutes. Level: beginner.
Body Scanning:
Tour through different parts of the body, paying full attention to your body sensations. It can
be used as a precursor for Jacobson's relaxation exercise because the patient must focus on
the body parts where they feel tension, and work towards relaxing those parts. Duration: 5
minutes Level: beginner-intermediate.
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Attentional Focus
General steps of the procedure:
Evaluation
➔ The Attentional Focus environment can
be very useful in evaluating your patient’s
perceptual abilities. Are they able to focus their
attention on each of the different sensory
modalities? Is there one in which they are more
skilled than others? Is it easy for them to focus
their attention on one modality? Do they know
how to change their attention focus from one
perceptual modality to another? Can they focus
on their breathing, on their own perception?
Intervention
➔ You may use chaining as a way to gradually learn mindfulness. Evaluation results can
help determine the order in which you can involve perceptual modalities through VR
exercises. Once these modalities are individually learned, your patient can attempt to
carry the activity out completely.
➔ You can complement mindfulness environments with activation control, in the form of
both diaphragmatic breathing and muscle relaxation. Remember that you can use the
Play event to stop the mindfulness exercise and the RELAX buttons (below web player)
to activate activation control audios.
➔ Once this attention training is completed, you can encourage applications to real life.
For instance, the acrophobia environment offers the chance to generalize this skill to a
new situation. You must also encourage activities that are similar to those carried out
during VR in order to further support application.
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Emotional Regulation
General steps of the procedure:
Evaluation
The Emotional Regulation environment consists
of different activities that allow for the
evaluation of mindfulness (Spring: nature
meditation), management of thoughts (Spring:
Cascade of thoughts), conscious attention
(Summer: Conscious observation and
proprioception) and capacity to use pleasant
emotions (Summer: gratitude exercise).
Intervention
➔ Define intervention objectives. You can use conscious attention to manage unpleasant
emotions during, for example, a job interview.
➔ Make sure that VR activities allow you to work on the therapeutic objective. For
example, you can use conscious attention exercises from the Summer environment to
practice voluntary and directed observation. This observation can focus on VR details
of oneself and of the process.
➔ Let the patient complete the activity, and once completed, jointly evaluate their
attention level, what they saw and other details.
➔ Remember to use observation to assess the behavior of your patient during VR
(whether they are immobile, show exploratory behavior, focus on a specific object, use
diaphragmatic breathing correctly, etc.)
➔ Once they have practiced this, you can encourage them to use these skills during job
interviews in the Office VR Environment.
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➔ As always, we recommend that you establish exercises in between sessions with the
goal of applying their learning to real life. Particularly, you can use imagination to
promote covert practice. Ask the patient to imagine themselves in a job interview and
to practice attentional focus in that imagination.
Body Scanning
General steps of the procedure:
Evaluation
The body scan environment consists of a single
activity that will allow you to evaluate the
patient’s ability to focus on parts of their body
and associated physical sensations. Are they
capable of focusing on every part of their body
for a while? Can they notice which areas are in
tension and relax them later? Do they have the
ability to recognize physical sensations? You
should evaluate whether the patient is able to
develop attention, in this case, towards their
body and associated sensations. As in the previous environments, we recommend
establishing specific objectives.
Intervention
After the evaluation, establish objectives such as refraining from tightening the back muscles
before a lecture or conference.
You can use this environment as practice before working on the final exercise of Progressive
muscle relaxation. Once the patient has learned to focus on different parts of their body, this
environment will allow him/her to perform the activity independently and therefore, acquire
greater control.
If you are using the environment for mindfulness training, you can facilitate its real life
application by practicing in a virtual reality environment, such as public speaking, driving, etc.
Once again, encourage patients to practice activities similar to those carried out during VR in
their natural environment as they learn how to apply these techniquest to real life situations.
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Other non mindfulness Amelia environments that allow you to work
transversally
d. Avoidance behaviors: propose different activities to your patient to evaluate their level
of avoidance. How, in a behavioral avoidance test, can you activate an environment
and graduate its presentation? For example, you can activate the environment of fear
of storms with rain, and ask the patient about their level of discomfort. If it is low, ask
them whether they are ready for a low intensity thunder and lightning storm.
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i. In case they indicate a high intensity, write down their answer to elaborate the
exposure hierarchy.
ii. In case they indicate an intensity below 30 SUDs, restart the environment with
the storm variables in mind and ask once more.
As we mentioned in section “a”, you can also observe what the patient's attention is directed
towards. For example, do they constantly look out the window while on the plane? At the end
of the VR, ask them whether they noticed it and to explain the reasons for their behavior.
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5. What to say when
your patient says…
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In this section you will find information on how to manage the patient’s doubts regarding their
interaction with virtual reality, the psychological intervention processes, and the intervention
dynamics.
With the exception of accident related scenes, it is very important you imagine that you are
in the situation represented through VR. We encourage you not to look at it as if you were
watching a movie. Instead, strive to imagine that you are actually living it. Make sure that
there are no distractions in the room. Think about your actions. And if you can’t stop thinking
about other things, stop the activity and resume at a more appropriate time.
Some of the following guidelines can help you live the situation more realistically:
Always imagine that you are there. Think about how you are dressed, where you are going
(for example “To the city, coming back from a meeting”), who is sitting next to you, or what
you can smell. Think about what tactile sensations you notice. Close your eyes momentarily,
paying attention to the sounds coming through the headphones. In short, look for the best
way to make the scene you are watching a realistic and vivid one.
It is certainly not. But it is the closest thing we have. If this was a real situation, do you think
you could do it? Remember, our goal is to gradually break the associations between the
discomfort we feel and concrete aspects of the situation we fear. When it is time to
experience this situation in real life, the discomfort will be much less because these
associations will no longer exist or will have been greatly weakened. Focus on what you are
doing at present, and do not anticipate what may come later.
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“We can initially think, as Thorndike proposed in 1931, that the more similar to reality the
learning environment is, the greater the probability that what is acquired in the virtual
environment will be transferred to the real situation. However, this assumption may require
qualifications. It is possible that a very realistic virtual environment is even detrimental to
learning and that, on the other hand, more schematic reproductions, such as those now
available because of technical limitations, are capable of focusing the subject’s attention
more on the relevant aspects of the task, promoting better learning.”
The Amelia platform allows the therapist to reduce or extend the administered stimulation
(configuration variables and events), depending on the stage of the therapeutic process
and the patient’s characteristics and needs.
If you experience significant discomfort when you watch certain images or hear certain
sounds, this means the intervention is working. The natural reaction would be to think about
something different, get distracted, take off your headset, get up or leave. DO NOT DO IT! The
only way to make the stimuli neutral is to let the discomfort reduce in their presence, and
this will happen after repeatedly working on different scenes. What you can do, exceptionally
just because a particular scene is much more difficult for you, is to graduate the exposition.
Each scene is formed by many different stimuli, and it is usually easier to get used to some
more than others. When you identify a specific moment in the scene that causes you the
most discomfort, watch it again, focusing especially on that moment, as many times as you
need to lower the anxiety. Your therapist will tell you when you can move to the next
environment. If a particular stimulus causes you discomfort, pay special attention to it and
introduce details, that is, facilitate the sense of presence. If you find it difficult to get used to
a particular sound, try to isolate it by exposing yourself to it in a more direct way. For
example, close your eyes to concentrate better. You will see that the sound will gradually
stop generating discomfort and that you will have become accustomed to it.
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I cannot lower a certain level of discomfort
Do not anticipate anything that is not present in the scene you are watching. Focus on the
present goal (for example, remaining in the terminal before boarding). The higher the
anxiety score, the easier it is to notice a change when it is reduced. That is why it may be
harder for you to notice you are calmer. In any case, do not worry if it is difficult for you to
lower the score. The intervention is individual and you must carry it out at your own pace,
without speeding the process up. Even if you have to repeat a scene many times, there will
come a time when you will hardly experience any anxiety.
The best way to assess discomfort level is through your body’s response. As you see the
images and hear the sounds, you will notice that the tension, heart beats, sweat on the
hands, dryness in your mouth, change. Evaluate and rate the level of discomfort according
to those changes. Train yourself to use scales from 1 to 9 with simple exercises such as
rating how cold you feel when you go out. If you give it a 7, this means it is quite cold and it
would be best to go back in and grab a coat. These questions can also help you: If this is the
first time you are watching the scene, at what time did you notice the most discomfort?
What score would you give that discomfort? If you have already watched the scene, is the
discomfort you feel this time less or greater than before? If the level of discomfort is low, is
this discomfort tolerable? Can it be managed? So you consider yourself capable of doing
what you fear with that level of discomfort?
What has probably happened is that you are more focused now, consciously or
unconsciously. THIS IS GOOD. This means you are attentively involved in the situation. If your
anxiety rose when you watched a scene that still created discomfort for you, you should
know that this is normal and it is precisely for this reason that we recommend you not to
abandon the exposure to a scene before it has ceased to cause discomfort. What you
should do is to watch the scene again and identify what causes you the most discomfort.
Do it as many times as necessary. You will see that the discomfort will be reduced little by
little.
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I’m tired...
If you are very tired and are not capable of becoming involved in the situation, it is best to
take a break. First, pause for five or ten minutes. If you still cannot get involved, finish the
session for the time being. However, do not delay the following session. Carry it out exactly
when you had originally planned. Remember, it is important that before starting any session
you have ensured that you have the ideal conditions to do it (planning time, eliminating
distractions, etc.)
DO NOT BE DISCOURAGED! It is normal for the last few stages of your VR therapy to be more
difficult than the initial ones. As you overcome each scene, it may be more difficult to move
forward. Watch the scene again as many times as necessary. Anxiety, in the end, will be
reduced.
In general, we know that taking anxiolytics does not improve exposure treatment. On the
contrary, they can interfere with the process of re-learning. If you are already taking them,
inform your therapist and check with your doctor.
Exposure is a strategy that allows you to get used to the unpleasant sensations that cause
fear, reducing or eliminating it completely. Exposure gives autonomy and has no side
effects.
The effects of some drugs can be enhanced by the use of activation control techniques.
Check with your doctor. (note: the use of pharmacotherapy is recommended only under
medical supervision)
The objective of the images and sounds in the scenes is not only to expose yourself to them.
They aim to help you imagine and think of other stimuli, probably similar ones, to which you
are particularly more afraid of. Imagine those stimuli from what you see and hear in the
virtual environment, and try to make the situation as realistic and vivid for you as possible. It
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is not possible to include all the stimuli that cause anxiety to all people; however, the scenes
can help you imagine them.
Sometimes, closing your eyes can help you to better imagine a situation. However, you
should never close your eyes to avoid watching a certain part of the scene, no matter how
unpleasant it may seem. Remember, the way to get used to these challenging situations is
to watch them repeatedly.
We recommend that a session last between 30 and 45 minutes WITHOUT pauses of any
kind. Try to end the session only after having completely finished a scene, and do not leave it
if your anxiety has not disappeared or significantly decreased. For example, if the maximum
anxiety you’ve felt is at 8, do not stop until you get a 2 or a 3. If you have finished an item in
the hierarchy and believe you will not have time to complete the next, it is best not to start it;
leave it for another day.
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6. Clinical Cases
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6.1 Clinical Case: Treating fear of flying in two days
Date: 2017
Patient profile:
- Self employed.
- Mother of one child.
- Had a history of flying in all sizes of planes up until 8 years prior to seeing for therapy.
- She reported that her issues with flying started after she had a panic attack on a plane
that she could not explain.
- The patient sought other treatments for her problem but she found no relief.
- The patient drove from Colorado to New York for her VRT.
The patient called for help with her fear of flying. She has not been able to fly for about eight
years. She decided to solve her anxiety disorder because she had six flights scheduled for her
business in a short period of time.
First, the therapist provided the groundwork for the virtual reality therapy process. The patient
reported that she started to experience panic disorders at the age of 13. She indicated that
she has been in the emergency room at least three times a year due to panic attacks. Family
history was significant as her mother and her son also were reported to have panic attacks.
Physically the patient had problems with her hip and there other joints which were surgically
corrected. She reported that she has airborne allergies, high blood pressure, a small adrenal
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gland tumor, and high levels of norepinephrine. The patient described herself as a social
drinker but a heavy caffeine user.
The therapist educated the patient on the source of anxiety and panic attacks. After the
educational portion of the session, I used VR for flying. Her hands become sweaty, her body
tense and stressed.
The second day she did much better in the virtual environment. She chose the aisle seat and
she realized that she does better there as opposed to a window seat. Also she recognized that
the engine sounds were triggers for her anxiety.
Since she was returning to Colorado the therapist suggested some VR homework so she could
increase the number of exposures before her flights.
In 2018 the patient was so thrilled that she could fly that she took a month off from work and
she had over 50 flights scheduled in her planned trips over Europe and Central America.
In 2019 she wrote to the therapist: ”I leave for Rome and Malta soon. Thanks to you I'm seeing
the world and living my best life.”
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6.2 Clinical Case: Generalized anxiety disorder
Patient profile:
- 22 year old male
- Psychiatric referral
- An anxious family environment with multiple deep fears
- Very high levels of arousal
- Generalized fear especially with regard to his thoughts
- OCD beginning stages
- Depressive state intermittent
- Feelings of helplessness and locus of external control
- Pessimistic language, very decisively negative
The patient decided to incorporate Amelia into the therapy for relaxation techniques, and also
began to make records and perform the tasks. In subsequent sessions, Amelia was used to
perform acrophobic exposures. At first, it created such high levels of anxiety that the
exposures lasted no more than 5 minutes and he had to remove the VR headset right away.
Once progress was made with acrophobia, he got habituated to the environment and to
controlling his thoughts.
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Environments used:
RELAXATION: Initially, he rejected the idea of using VR because he thought it would not help
him, so the psychologist did not insist. After several attempts of being unable to train himself
to relax (neither progressively nor diaphragmatically) he then tested with VR. The immersion
helped him to follow the guidelines. Environment preference: Underwater in the ocean.
FEAR OF HEIGHTS: At first, seeing the image of the balcony scene gave him a lot of anxiety. In
that first session, he was dedicated to talking about how he felt and what thoughts and fears
came up. An exposure hierarchy was developed. At first, he was very nervous, but he remained
in the environment and learned to manage the situation progressively.
DRIVING IN THE CITY: After the success of heights he brought up his problem with cars. It
proceeded in the same way: working on what ideas he should focus on. Used the online chat
with the patient to remember what thoughts he should maintain. Previous sessions were
reviewed before the VR exposure. When he was in an environment, he was asked questions
that had to do with his thoughts.
WALK THROUGH THE PUBLIC SQUARE: Same procedure. Combination of VR with in vivo (a knife
in the hand that the psychologist brought to the practice).
MINDFULNESS: There was a mixture of past, present, and future. Due to the overprotective
behaviors of his mother (i.e., he never went on an excursion) he had memories of his childhood
that were established. It created agony in the present and he commented that he did not
want to be like that with his children in the future.
As a result, the patient became accustomed to the sensations of different environments. The
use of mindfulness was very positive, and the wide range of environments to treat different
fears was very supportive.
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If you want to know more
about Virtual Reality visit our web:
www.ameliavirtualcare.com
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Related / Recommended bibliography
- Boettcher, J., Aström, V., Pahlsson, D., Schenström, O., Andersson, G. & Carlbring, P. (2014).
- Cautela, J. (1977). Behavior Analysis Forms for Clinical Intervention, Research Press
- Pascual Llobell, Juan et al. (2004): Tratamientos psicológicos con apoyo empírico y
práctica clínica basada en la evidencia. Papeles del Psicólogo. VL - 25IS - 87AB .SN -
- Schultz, J. , y Luthe, W. (1969). Autogenic training (vol. 1). New York: Grune & Stratton, 1(9),
87.
http://dx.doi.org/10.1016/j.clysa.2016.03.002.
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