Benefitting Warner Robins Middle School Media Center 2022-2023
Project Title 21st Century Media Center: Full STEAM Ahead
Brief Project Description
The purpose of this grant is to broaden the spectrum of resources available in the school media center, increasing opportunities for knowledge exploration and curricular collaboration. By adding Makerspace stations that address STEAM principles, more students will be drawn into the media center, and it will be utilized for a wider variety of purposes founded in critical thinking and problem solving. Fostering Makerspace and STEAM activities within the media center models interdisciplinary thinking and provides the opportunity for students to interact with information inquiry in twenty-first century outlets. The overall concept of a media center by definition is becoming less like traditional literary libraries and more like a dynamic, collaborative learning hub at the center of the school’s educational programs. Adding such resources and tools brings this school media center one step closer to becoming such a place.
Amount of Funding Requested
$1000.00
Total Project Cost
$1004.97 The additional $4.97 will be funded through media center budget funds. Itemized List
What are the curriculum areas addressed by the project?
STEAM - Science, Technology, Engineering, Arts, Mathematics; Critical thinking; problem solving; innovative thinking; creativity; cooperative and collaborative learning
How does the project encourage teamwork?
In order to complete any of the challenges or to build anything with the kits, students must work with peers. They must problem solve and combine ideas to come to effective solutions, which also increases communication skills. Without effective communication among the collaborative group of students, they will be unable to complete the challenges, teaching them that everyone has something to offer and that it is important to consider other perspectives. With multiple Strawbees Robotic Inventions for Micro:bit kits, students can use them to create tools and inventions that work together. This also requires collaborative work, meaning that each student’s creation will be useless without addressing the other student creations. When working together, they can create a complex, dynamic invention with these tools, showcasing just how valuable teamwork can be when done effectively. What makes the project creative and innovative? The items being purchased are not creative by themselves. It will be the students that must use their creativity skills in order to turn them into something dynamic. Providing students with these tools and challenges encourages creative and innovative thinking. It pushes them to consider how each piece works by itself and in conjunction with the other pieces. The challenges have them use their imagination to think outside of the box and determine the end product for a specific purpose. Then, they must use their inquiry and innovation skills to use the basic pieces to create the product.
How will the project benefit students?
This project will benefit students by providing them with greater opportunities within the media center. It will show them how many of the concepts they learn in their classes are interdisciplinary and how they can be combined to create something innovative and dynamic. The project will also help foster teamwork and communication skills among students, which is crucial for their social-emotional development. Taking part in these STEAM challenges will push students to deeper levels of thinking and showcase their creativity, hopefully additionally building confidence in their abilities as thinkers and learners.
How will you implement the project?
This project will be gradually introduced to the students in a scaffolded manner. First, challenges and STEAM activities made possible by this project will be facilitated during class visits to the media center. I will make all content teachers aware so that science, math, and social studies teachers can arrange class visits instead of just language arts teachers, which is the trend. I will explain the items and their functions to the students the first few times they interact with them, and I will model how to complete the challenges, working collaboratively with the teachers for assistance. During class visits, students will first be allowed to choose their collaborative groups, as well as the challenge they attempt. As they become more comfortable working with the items and working with each other, I will mix the collaborative groups up and randomize the challenges they must complete. Once several classes have had the opportunity to engage in these activities, I will implement the challenges from the project during additional learning times. During these times, I traditionally have a variety of stations set up throughout the media center. I will add stations that include these items, as well as a challenge for each station. Students can choose to come to the media center during this time, so the students who arrive will have to complete the challenges at the stations with whoever the other students are who chose to come to the media center. Oftentimes, these will be students they have never met before, pushing them one step further to build their collaborative and communicative skills. Eventually, I will add timed components to the challenges, and create a “leaderboard” so that students can work toward completing challenges faster, and more effectively, than their peers. I will also showcase student innovation and creativity through the media center website and social media pages by posting photos and descriptions of their creations.