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Medolorian Rogue 1

N/A Medium Elf Seer Elf Humanoid


Perception +5; Low-Light Vision

Languages Common, Elven, Halfling


Skills Acrobatics +7, Arcana +5, Athletics +5, Intimidation +5, Lore: Legal +5, Nature +3, Occultism +5, Society +5,
Stealth +7, Survival +3, Thievery +7

Str +2, Dex +4, Con -1, Int +2, Wis +0, Cha +2

Items Leather, Adventurer's Pack, Climbing Kit, Alchemist's Fire (Lesser), Alcohol, Backpack, Handcuffs
(Average), Lantern (Hooded), Lock (Average), Torch, Water Purifier

AC 18, Fort +2, Ref +9, Will +5


HP 13

You're Next Prerequisites trained in Intimidation Trigger You reduce an enemy to 0 hit points. After downing a
foe, you menacingly remind another foe that you’re coming after them next. Attempt an Intimidation check with a
+2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you have
legendary proficiency in Intimidation, you can use this as a free action with the same trigger.

Speed 30 feet

Melee Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 (P)

Melee Rapier +7 (Deadly d8, Disarm, Finesse), Damage 1d6+4 (P)


Melee Shortsword +7 (Agile, Finesse, Versatile S), Damage 1d6+4 (P)


Melee Light Pick +2 (Agile, Fatal d8), Damage 1d4+2 (P)


Sneak Attack Deals 1d6 extra precision damage to flat-footed creatures.


Arcane Innate Spells DC 15, attack +5 Cantrips


Arcane Innate Spells DC 15, attack +5 Cantrips Detect Magic


Additional Feats Experienced Tracker, Intimidating Glare, Otherworldly Magic, Seer Elf

Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack

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