You are on page 1of 1

using UnityEngine;

public class coliziune : MonoBehaviour


{
private void OnCollisionEnter( Collision collision)
{
if (collision.collider.name == "podea")
{
Debug.Log("touch");
}
}
private void OnCollisionExit(Collision collision)
{
if (collision.collider.name == "podea")
{
Debug.Log("notouch");
}
}
}

You might also like