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If they enter one of the Gloom’s Scattered around the chamber are
skeletons garbed in moldering
Spheres of Darkness domes, any
patchwork armor. Most are lying on
active light source they’re using, dusty bedrolls, as if they died in their
natural or magic, will be sleep.
extinguished and cannot be relit until
One is slumped against the chamber’s
they move away from the Gloom. If north-most wall. Its gnarled fingers are
they perform another Perception wrapped loosely around the hilt of a
check inside the affected area, a tarnished sword.
result of 15 will allow them to see the
dark shape of the Gloom’s body at This chamber was once home to a
its center. group of bandits who robbed
travelers on the nearby road. While can also broke off with a crowbar or
it’s not immediately clear what weapon and a Strength DC of 12.
happened to them, they’re clearly Chest 1: 800 GP, 1,500 SP, 20 PP, Bracers
all dead. of Defense
STR 8 (-1) DEX 10(+0) CON 8 (-1) INT 6 (-2) WIS 14 (+2) CHA 8 (-2) STR 18(+4) DEX 10(+0) CON 16(+3) INT 8(-1) WIS 14(+2) CHA 6(-2)
PCs entering a Sphere of Darkness will not Claw. Melee Weapon Attack: +6 to hit, reach 5ft,
automatically see the creature creating it. A one target. Hit: 7 (1d6 +4) slashing damage.
Perception DC of 15 or higher will allow them to
see the Gloom’s body at the center of the sphere;
a shape darker than the shadow surrounding it. Grappling Bite. Melee Weapon Attack: +6 to hit,
Every time it moves locations, the PCs may make reach 5ft, one target. Hit: 8 (1d8 + 4) piercing
another Perception DC. damage. If the target is Medium or smaller, the GM
should request competing Strength DCs. If the
target loses, it’s grappled (escape DC 12). The Dire
Light derived from Divine magic can be sustained Wolverine may continue biting the restrained PC
within the Sphere of Darkness if the caster until the grappled ends.
succeeds in a concentration DC of 12.
Actions
Squeeze Heart. Melee Weapon Attack. Weapon
Attack: +0 to hit, reach 5 ft., one creature. Necrotic
damage.
5.Representation of Authority to Contribute: If You are Dire Wolverine. Copyright 2017. Stew Shearer
contributing original material as Open Game Content, You
represent that Your Contributions are Your original creation Lost in the Forest of Gloom Copyright 2017. Stew Shearer
and/or You have sufficient rights to grant the rights conveyed
by this License. END OF LICENSE