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YOUR TEAM IS INSPIRED TO MAKE A MAJOR PUSH TO BREAK THROUGH ie ‘OPPOSING TEAM AFTER SEEING ONE: OF THEIR OWN GO DOWN. EF TIMING Play atthe start of any of yourturns, before any (of your players takes an Action. You can only play ye ‘fone of your players suffered an injury in your opponents previous turn, EFFECT bist, cach of your players gains +x ST. ‘YOU HAVE THE GOODS ON ONE OF THE OPPOSING PLAYERS, AND HAVE a CHOSEN NOW TO CALL IN YOUR FAVOI ie : TIMING Play atthe start of any of your tums before any of yout players takes an Action. ¢ EFFECT iek an opposing player who is not carrying the ‘all For this car ony you may ea that player mber of your team. Note that the referee s the playeras an opponent,so you may rouchdown for-your team with this + and the player cannot be ejected for fouling their own team. __ DETERMINED TO PLAY FOR THE WHOLE ‘MO MATTER WHAT THE COST. TIMING Play atthe start ofany of your opponent's turns, before any of their players takes an Action EFFECT layer on your team. For the remainder of Ce ae Cea: YOUR TEAM HAS BRIBED AN OLD WITCH TO CURSE ONE OF ‘THE OPPOSING PLAYERS. TIMING Play at the start of any of your opponent's turns, before any oftheir players takes an Action, EFFECT an opposing player. For the remainder of this ne, Your opponent cannot re-roll any dice rolls: br that player, whether through team re-rolls or skill re-rolls.

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