YOUR TEAM IS INSPIRED TO MAKE A
MAJOR PUSH TO BREAK THROUGH ie
‘OPPOSING TEAM AFTER SEEING ONE:
OF THEIR OWN GO DOWN.
EF
TIMING
Play atthe start of any of yourturns, before any
(of your players takes an Action. You can only play
ye ‘fone of your players suffered an injury in
your opponents previous turn,
EFFECT
bist, cach of your players gains +x ST.
‘YOU HAVE THE GOODS ON ONE OF THE
OPPOSING PLAYERS, AND HAVE a
CHOSEN NOW TO CALL IN YOUR FAVOI
ie
: TIMING
Play atthe start of any of your tums before
any of yout players takes an Action.
¢ EFFECT
iek an opposing player who is not carrying the
‘all For this car ony you may ea that player
mber of your team. Note that the referee
s the playeras an opponent,so you may
rouchdown for-your team with this
+ and the player cannot be ejected for fouling
their own team.
__ DETERMINED TO PLAY FOR THE WHOLE
‘MO MATTER WHAT THE COST.
TIMING
Play atthe start ofany of your opponent's turns,
before any of their players takes an Action
EFFECT
layer on your team. For the remainder of
Ce ae
Cea:
YOUR TEAM HAS BRIBED AN OLD
WITCH TO CURSE ONE OF
‘THE OPPOSING PLAYERS.
TIMING
Play at the start of any of your opponent's turns,
before any oftheir players takes an Action,
EFFECT
an opposing player. For the remainder of this
ne, Your opponent cannot re-roll any dice rolls:
br that player, whether through team re-rolls
or skill re-rolls.