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‘THE CROWD LOVES YOUR TEAM. AND EVER CONSIDER RIPPING OHE OE YOUR TIMING Play atthe start of the game, immediately before the ist kick-off EFFECT Ifa player on your team is pushed into the crowd ame, do not make an Injury roll. Instead, straight into your Reserves box. ‘THE RANDOM INFLUENCE OF TZEENTCH POSSESSES THE BALL, CAUSING NO aay (OF CONFUSION AND INSANITY. TIMING B. Play at che starrof any of your opponent's turns, efore any of their players takes an Action, You can "only play this ithe ball ison the ground. EFFECT ~ nd ball materializes in the balls square, then = When a player crosses into the End Zone the balls, roll a D6, On a 1-3, the ball anishes and a touchdown isnot scored, Remove “the second ball when the drive ends, Players may not pick-up, catch or intercept ball if they are, already carrying one. La ball bounces into the "square with the other bal it will bounce again, ‘WHEN YOUR TEAM VISITS A LOCAL TAVE! "WIGHT BEFORE THE GAME, SEVERAL EAGE! PROMISE TO COME ALONG AND OFFER FROM THE SIDELINES. YOU TELL THEM ‘THEY'RE WELCOME TO, AS LONG AS ‘THEY CHEER EXTRA LOUD! ; TIMING Play at the start of the game, immediately before the first kick-off EFFECT For this game, you automatically win all jEans and BrilliantCoachingolls on the table, You also get an additional +1 to your FAME for any Throw a Rock and Pitch Invasion 4 rolls on the Kickoff abl. HAVE SHOWN UP TODAY WITH Secs TA THN THE MOOD TO HE ‘SPILL IT. TIMING Play at the tart of the game, immediately before the first kick-off EFFECT Forthis match, any block or foul made by or inst an opposing player adjacent to the side- das having one extra assist from your ion, no opposing player adjacent to the sidelines can assist a block or foul.

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