‘THE CROWD LOVES YOUR TEAM. AND
EVER CONSIDER RIPPING OHE OE YOUR
TIMING
Play atthe start of the game, immediately
before the ist kick-off
EFFECT
Ifa player on your team is pushed into the crowd
ame, do not make an Injury roll. Instead,
straight into your Reserves box.
‘THE RANDOM INFLUENCE OF TZEENTCH
POSSESSES THE BALL, CAUSING NO aay
(OF CONFUSION AND INSANITY.
TIMING
B. Play at che starrof any of your opponent's turns,
efore any of their players takes an Action, You can
"only play this ithe ball ison the ground.
EFFECT ~
nd ball materializes in the balls square, then =
When a player crosses into the End Zone
the balls, roll a D6, On a 1-3, the ball
anishes and a touchdown isnot scored, Remove
“the second ball when the drive ends, Players may
not pick-up, catch or intercept ball if they are,
already carrying one. La ball bounces into the
"square with the other bal it will bounce again,
‘WHEN YOUR TEAM VISITS A LOCAL TAVE!
"WIGHT BEFORE THE GAME, SEVERAL EAGE!
PROMISE TO COME ALONG AND OFFER
FROM THE SIDELINES. YOU TELL THEM
‘THEY'RE WELCOME TO, AS LONG AS
‘THEY CHEER EXTRA LOUD!
; TIMING
Play at the start of the game, immediately before
the first kick-off
EFFECT
For this game, you automatically win all
jEans and BrilliantCoachingolls on the
table, You also get an additional +1 to your
FAME for any Throw a Rock and Pitch Invasion
4 rolls on the Kickoff abl.
HAVE SHOWN UP TODAY WITH
Secs
TA
THN THE MOOD TO HE ‘SPILL IT.
TIMING
Play at the tart of the game, immediately
before the first kick-off
EFFECT
Forthis match, any block or foul made by or
inst an opposing player adjacent to the side-
das having one extra assist from your
ion, no opposing player adjacent to
the sidelines can assist a block or foul.