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Arcane Archer

Level Base Fort Ref Will Special


1 +1 +2 +2 0 Enhance Arrow +1
2 +2 +3 +3 0 Archery ability or +1 caster level
3 +3 +3 +3 +1 Enhance Arrow +2
4 +4 +4 +4 +1 Archery ability or +1 caster level
5 +5 +4 +4 +1 Enhance Arrow +3
6 +6 +5 +5 +2 Archery ability or +1 caster level
7 +7 +5 +5 +2 Enhance Arrow +4
8 +8 +6 +6 +2 Archery ability or +1 caster level
9 +9 +6 +6 +3 Enhance Arrow +5
10 +10 +7 +7 +3 Archery ability or +1 caster level
11 +11 +7 +7 +3 Enhance Arrow +6 (epic)
12 +12 +8 +8 +4 Archery ability or +1 caster level
13 +13 +8 +8 +4 Enhance Arrow +7 (epic)
14 +14 +9 +9 +4 Archery ability or +1 caster level
15 +15 +9 +9 +5 Enhance Arrow +8 (epic)
16 +16 +10 +10 +5 Archery ability or +1 caster level
17 +17 +10 +10 +5 Enhance Arrow +9 (epic)
18 +18 +11 +11 +6 Archery ability or +1 caster level
19 +19 +11 +11 +6 Enhance Arrow +10 (epic)
20 +20 +12 +12 +6 Archery ability or +1 caster level

Hit Die: d8.


Requirements: To qualify to become an arcane archer, a character must fulfill all the following
criteria.
Base Attack Bonus: +6.
Feats: Point Blank Shot, Precise Shot, Weapon Focus (longbow or shortbow).
Spells: Ability to cast 1st-level arcane spells.
Class Skills: The arcane archer’s class skills are Craft (Int), Perception (Wis), Ride (Dex), Stealth
(Dex) Spellcraft, Survival (Wis), and Use Rope (Dex).
Skill Points: 4 + Int modifier.
Class Features: All of the following are Class Features of the arcane archer prestige class.
Weapon and Armor Proficiency: An arcane archer is proficient with all simple and martial
weapons, light armor, medium armor, and shields.

Arrow of Death (Sp): An arcane archer can create an arrow of death that forces the target, if
damaged by the arrow’s attack, to make a DC 20 Fortitude save or be slain immediately. It takes one
hour to make an arrow of death, and the arrow only functions for the arcane archer who created it. The
arrow of death lasts no longer than one year, and the archer can only have one such arrow per arcane
archer level at one time.

Blinding Speed (Sp): An arcane archer, who can cast haste as a spell, can act as if hasted for 5
rounds each day. The duration of the effect need not be consecutive rounds. Activating this power is a
free action. This ability may be taken multiple times. Each time you take this ability, it grants an
additional 5 rounds of haste per day.

Delayed Imbue Arrow (Sp): An arcane archer Imbue Arrow can use this ability to place a
delayed area spell upon an arrow. The arrow can hold its charge for up to one round per arcane archer
level. It takes a standard action to cast the spell on the arrow.

Enhance Arrow (Su): At 1st level, every nonmagical arrow an arcane archer nocks and lets fly
becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means,
the archer need not spend experience points or gold pieces to accomplish this task. However, an
archer’s magic arrows only function for her. For every two levels the character advances past 1st level in
the prestige class, the magic arrows she creates gain +1 greater.

Enhance Critical: An arcane archer with ability increases her critical threat range by one. This
effect does not stack with any other critical enhancing effect but does stack with competence bonuses
like the Enhanced Critical feat.

Hail of Arrows (Sp): In lieu of her regular attacks an arcane archer can fire an arrow at each and
every target within short range, to a maximum of one target for every arcane archer level she has
earned. Each attack uses the archer’s primary attack bonus, and each enemy may only be targeted by a
single arrow. This ability can be used at will but causes fatigue if done more times than the arcane
archer's constitution modifier before sleeping 8 hours.

Imbue Arrow (Sp): An arcane archer with this ability can place an area spell upon an arrow.
When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could
normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than
the spell’s range. If the target takes damage from the arrow it is denied a reflex saving throw versus the
spell attached. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in
the round the spell is cast, or the spell is wasted.

Improved Arrow of Death (Sp): An arcane archery with the Arrow of Death ability can add +2 to
the DC of your arrows of death. This ability may be taken multiple times. Its effects stack.

Keen Arrows: An arcane archer's arrows gain the keen enhancement in addition to any other
properties they might possess. This effect does not stack with any other keen effect but does stack with
competence bonuses like the Improved Critical feat.

Phase Arrow (Sp): An arcane archer can launch an arrow at a target known to her within short
range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or
wall in its way. (any magical barrier stops the arrow.) This ability negates cover, concealment, and even
armor modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and
shooting the arrow is part of the action).

Seeker Arrow (Sp): An arcane archer can launch an arrow at a target known to her within short
range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the
limit of the arrow’s range prevents the arrow’s flight. This ability negates cover and concealment
modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting
the arrow is part of the action).

Swarm of Arrows (Sp): In lieu of her regular attacks an arcane archer, with the Hail of Arrows
ability, can fire an arrow at each target within 30', to a maximum of two targets for every arcane archer
level she has earned. Each attack uses the archer’s primary attack bonus, and each enemy may only be
targeted by a single arrow. This ability can be used at will but causes fatigue if done more times than the
arcane archer's constitution modifier before sleeping 8 hours. This share the penalty with Hail of Arrows.

Swift Imbue Arrow (Sp): An arcane archer with the Imbue Arrow ability can place a swift area
spell upon an arrow. When the arrow is fired, the spell’s area is centered on where the arrow lands, even
if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s
range rather than the spell’s range. If the target takes damage from the arrow it is denied a reflex saving
throw versus the spell attached. It takes a swift action to cast the spell and allows the arcane archer to
make a full attack if she so desires. The arrow must be fired in the round the spell is cast, or the spell is
wasted.

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