Professional Documents
Culture Documents
50
Azun:
A High-Population
World In the
Solomani
a Rim
The Traveller@Adienture
When the crew of the merchant vessel March Harrier
befriends a shaggy, wolf-like alien Vargr in the underground
city of Leedor, they have no reason to suspect that they are
beginning a quest for the secret of a jewelled alien orna-
ment . . a quest that will take them to an asteroid mining
.
settlement, to frontier trading stations, and to dozens of
exotic worlds. But the ornament is intended for more than
mere decoration, and the adventuring crew is soon marked
by the extra-legal security apparatus of the giant Tukera
Lines megacorporation. From the teeming underground war-
rens of Leedor, to the cold and lonely asteroid belt and the
trade routes between systems - the crew and their Vargr
companion need every skill at their disposal to discover
the true secret of the ornament.
JOURNAL
of the Travellers' Aid Society
Amber Zone
Chill, by John M. Ford. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..7
Drannixa Gambit, by J. Andrew Keith. . . . . . . . . . . . . . . . . . . . . . . . . . .20
Feature Articles
Azun, by J. Andrew Keith with Marc W. Miller. . . . . . . . . . . . . . . . . . . . .36
TCS Squadron Design II, by Kevin Connolly. . . . . . . . . . . . . . . . . . . . . . .31
Starship Malfunctions, by Loren K. Wiseman and Marc W. Miller . . . . . . . . .16
Character Generation System Design, By Marc W. Miller. . . . . . . . . . . . . . .27
Features
From the Management ..................................... .2
JustDetected . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Traveller News Service ..................................... .5
.............
Casual Encounter: Ramon Saryavo, by J. Andrew Keith. .ll
.....
Contact: The Ael Yael, by J. Andrew Keith and William H. Keith, jr. .13
Bestia................................................
Traveller is Game Designers' Workshop's The Journal of the Travellers' Aid Society
registered trademark for its role-playing is a science-fiction gaming magazine dedicated
game of science fiction adventure set in the to Traveller, GDW's role-playing game set in
far future. the far future.
Dates in this issue of the Journal are
given in accordance with an arbitrary Imperial Editor: Loren K. Wiseman
calendar of 365 days. The date consists of a Spiritual Advisor: Marc W. Miller
three-digit number (the current day of the Booklet Desig, and Layout: Chris Purcell
year) a dash and a fourdigit number (showing Publisher: Game Designers' Workshop
the current year since the founding of the Artists i n this issue: Michael Dooney-
Imperium). cover; William H. Keith, jr- pages 11, 13,31,
The date of this issue is 059-1109 or the 36, 38, 40, 41, 44, 45; D. J. Barr- page 16;
59th day of the 1109th year of the Imperium. Liz Danforth- pages 7.9.
The Joumal of the Travellers'Aid Society is copyright 1983 by Game Designers' Workshop.
Printed in the USA. All rights reserved. ISSN: 0193-3124. All editorial and general mail should
be sent t o the Journal, PO Box 1646, Bloomington, IL 61701.
The Journal of the Travellers' Aid Society i s published quarterly with an individual issue
price of $2.50. One year subscriptions are $9.00 i n the United States and Canada. Foreign sub-
scriptions (outside the USA or Canada, but not to APO or FPO addresses) are $18 per year,
which includes airmail postage. Please make all payments i n US funds drawn on a US bank.
Advertisers should inquire for an advertising rate card.
Submissions: We welcome articles and illustrations for the Journal. Please inquire before
submitting manuscripts, enclosing a stamped, self-addressed envelope; we will send manuscript
guideline and format sheets.
E
a
Our regular subscribers will no doubt have noticed that this issue of
the Journal is extremely late. There are several reasons for this, the
main one being that GDW is in the process of shifting t o a new type-
setting system. The new system (a CompuGraphic MCS, i f any of you
are in the business) is a magnificent machine, capable of great feats, but
it requires a great deal of study t o operate (the stack of manuals i s
larger than some encyclopedias I have seen). As a latent computer-
phobia~,I have problems operating some electric typewriters, so my
problems adjusting to the new system were not small (one of the keys is
marked execute, and it was some time before I could press it without
fear of dire consequences). The matter is further complicated by the
fact that the manufacturer's manuals have clearly not caught up with
the software, so that learning to operate the machine is an exploratory
feat about on the level of the Lewis and Clark expedition. Anyway,
once the teething pains are over, the new system will permit us to
smooth out our typesetting procedures and tremendously speed up the
whole process of getting things out. We ask that the readers of the
Journal accept our wholehearted apologies for the tardiness of this
e
issue. We will make Herculean efforts to get back on schedule.
For the first time, this issue of the Journal contains a copy of the
Origins awards nomination ballot. While the final entries will be voted
on by the Academy of Adventure Gaming Arts and Design (similar to
the Motion Picture Academy for the Oscars), the initial nominations are
open t o the public at large. The closeout date for the return of the
ballots is March 31, 1983, which means some of the subscribers will not
receive it in time to return it before the deadline. However, we strongly
urge anyone who receives their copy of the Journal in time to nominate
their favorites (only the top five or six entries end up on the final
ballot) i f they have not already voted. The awards (the H. G. Wells
Awards for role-playing and miniatures games, and the Charles Roberts
Awards for board games) will have more meaning i f a large number of
people participate in the nomination process.
t
just won the Hobby Industry Association's Creative Excellence Award
at the 1983 HIA show in Anaheim California. Kudos to Chris Purcell of
our art department for another beautiful boxcover design.
-2-
Ordinarily, we do not discuss the Casual Encounter: Finger 4.2
essay responses on our feedback forms, Contact: Darrians 4.4
but this time, we felt that the Journal- Ship's Locker 3.9
readership would be interested in the Bestiary 3.6
results. Issue overall 4 .O
The response was overwhelming
against an series helping players get The winner of the free subscription
started. The most common reason given (drawn from the collected feedback
was that beginning players were not forms for last year) is Chris Lawson
likely to read the Journal. A majority of Trenton, New Jersey. Chris wins a
thought one or two articles now and year's worth of the Journal.
then would be of help to beginning The additional feedback questions
referees, however, and we will give for this issue are:
thought to running several of these in First, do you read science fiction or
the near future. fantasy novels or short stories?
The majority of respondents were Second, if you referee Traveller, do
both players and referees. As players, you draw inspiration for adventures or
the most common problems were with scenarios from SF or fantasy literature?
other players (generally rude behavior) Third, do you look to any other type
and inexperienced or disorganized of literature for inspiration in your
referees, both of which slow down play games (such as westerns, mysteries,
of the game and reduce enjoyment. political thrillers, and so on)?
The most common problems of
referees generally involved refereelplayer All readers are urged to answer these
interactions. Argumentative players questions, either using the feedback
(those who take issue with every deci- form printed on the mailing wrapper, or
sion which goes against them) were on a separate sheet of paper, i f you are a
a great source of friction. Another non-subscriber.
problem mentioned fairly often is the
player or players with the socalled Traveller is available overseas
"hack & slash mentality," that is, through GDW distributors in the
those who try to solve every problem UK and Australia. We recommend
with gunfire. that our readers in these countries
obtain copies through their respec-
The results of the feedback for issue tive distributors.
14 were as follows: United Kingdom: Traveller
(and i t s additional booklets, ad-
AZ: Aces & 8s 4.1 ventures and supplements) is
AZ: Foxhound 3.5 printed under license from GDW
Police 3.8 by Games Workshop, 27-29 Sun-
TCS Squadron Design 3.0 beam R, Park Royal, London
High Justice 4.0 NWIO. GW import the Journal
Where No Woman . . . 3.1 and other GDW products.
High Guard Optional Rules 3.9 Australia: Traveller products
Civilian Striker Vehicles 3.9 are imported and distributed by
From The Management 3.6 Jedko Games, 18 Fonceca St,
Just Detected 2.9 Mordialloc, Vic.
I
Traveller News Service 3.5
, JUST DETECTED liner, several small military vessels
suitable for planetary navies, a pair of
Aslan ships, and an orbital facility.
Five twosided 1I"x17" deck plans,
two 16-page booklet, and 112 color
Conventions: counters in a box. $12.50.
Ghengis Con V Design: Craig Johnson, Scott Walsch-
June 17-1 9, Denver Colorado. lager, Ross Babcock, Jordan Weisman.
Board games, FRP, miniatures, computer Publisher: FASA, PO Box 6930,
games, tournaments, dealer area, demon- Chicago, IL 60680.
strations, auction, movies. Contact
Denver Garners Association, PO Box Fate of the Sky Raiders
2945, Littleton, CO 80161. The last booklet in FASA's Sky
Raiders adventure trilogy.
Treasurecon I One 60 page booklet and an 11'XI
7"
April 29-May 1, War Bonnet Inn, map sheet. $6.00.
Billings Montana. Science fiction con- Design: J. Andrew Keith
vention with Steve Jackson as gaming Publisher: FASA, PO Box 6930,
guest of honor. Contact TreasureCon I, Chicago, lL 60680.
C/O Barjon's Books, 2516 First Ave
North, Billings, MT, 59101. Games:
Helltank Destroyer
CWI Con'83 A tactical game of armored warfare,
May 20-22, at the Odeum in Villa playable either with Metagaming's Hell-
Park, Illinois. FRP, SFRP, Boardgames, tank, or separately.
seminars, auction and flea market. Con- One 12"x13%" map sheet, 126 die-
tact Chicago Wargaming Inc. PO Box cut counters, and a 30~agerule book-
217, Tinley Park, IL 60477. let in a pocketsized box. $3.95.
Design: Phil Kosnett
Play Aids: Publisher: Metagaming, PO Box
Adventure Class Ships, vols. I & I1 15346, Austin, TX 78761.
Two sets of ten ships between 100
and 800 tons, along with deck plans, Starleader: Assault
and encounter tables to permit their use The one-to-one combat module of
in the Spinward Marches or elsewhere. Metagaming's Starleader science fiction
Civilian, merchantile, and military ves- role playing game. Several scenarios are
sels are described in detail enough to included.
permit their immediate incorporation One 12"x13%" map sheet, 42 die-
into a campaign or scenario. Volume I cut counters, and a 28-page rule booklet
includes a private yacht, a 500 ton in a pocketsized box. $3.95.
merchant, and several small Imperial Design: Howard Thompson
and Zhodani warships. Volume II Publisher: Metagaming, PO Box
includes two free traders, a subsidized 15346, Austin, TX.78761.
TRAVELLER
NEWS SERVICE
TRAVELLER
Traveller Set 2, IMPERIAL MARINES, contains47 different
figures: officers, sentries, troops i n 'undress' uniform, troops in
camouflage battledress, and troops in Imperial Marine maroon
'urban' battledress, plus extra weapon and equipment counters.
Traveller Set 3, ZHODANI, also contains 57 figures: officers
(nobles and intendants), troops (pnoles) in ordinary uniforms,
troops i n camouflage battledress, and battledress troops in stan-
dard Zhodani black. Also: extra weaponlgear counters.
$3 buys you 57 full-color miniatures plus over 40 weapons,
painted by Kevin Siembieda. All figures are in 15mm scale, t o
fit standard deck plans by GDW and other approved publishers.
.
Each figure folds t o form its own base.. optional plastic bases
are also available in both black and white.
Traveller Set 1, SOLDIERS OF FORTUNE, is still available.
Look for more Traveller sets soon ... including Vargr, Armored
Vehicles, and more.
If your hobby shop doesn't have Cardboard Heroes yet,
report them to Imperial authorities, c/o our address below - and
we'll send them a sample. You can also order direct from us,
Send $3.50 per set (this covers postage and handling), and $3.50
per base set desired (specify black or white) to:
A qualified second officer and master In the years that followed, Ramon has
pilot, Ramon is a shabby, poorly dress- made his living flying for small freight
ed individual who, when met, will prob- companies, tramp free traders, and local
ably be unemployed. He can present ex- shuttle services. Embittered, he turned
cellent credentials showing years of ex- t o drink, and has been steadily
perience handling a variety of ship types, deteriorating in performance, attitude,
but, considering the demand for good and appearance. Those small jobs have
pilots, his appearance and lack of current been increasingly hard to hold on to, and
work will seem suspicious. A little Ramon has become a drifter, making one
research into his background at any star- or t w o voyages before being fired and
port computer information center (con- left behind on another planet until he can
sulting lists of accredited pilots, for ex- find another short-lived job t o keep him
ample) will turn up the fact that Ramon going.
has been blacklisted by a large corpora- Thin, dark, and saturnine, Ramon's a p
tion, Acreidiat Lines. The notation "un- pearance is seedy and his face usually
trustworthy" appears beside his name. silent and withdrawn, but occasionally
Ramon was once a master pilot with - especially when drunk - he flys into
Acreidiat, a passenger and freight line uncontrolled fits of violent rage. He is
operating in the Solomani Rim region. He antisocial, a solitary drunk, often t o be
was accused of having an affair with the seen in the corner of a bar drinking
line president's wife,a charge which he himself into a stupor.
will steadfastly deny if questioned on the Ramon may turn up as a potential
subject. The blacklisting has blocked all hireling in response t o an ad for a pilot
hope of employment by the major mer- placed by the adventurers. If so, he will
cantile concerns in this region of space. (temporarily) curb his drinking in an at
tempt t o reform
and secure the
position, present-
ing the best ap-
pearance he can
F REF LEAD FIGURE
manage. Should
the party hire him
either w i t h o u t
making a check of
his background
(or regardless of
it)he will prove t o
HOBBY HOUSE D ~1
be a first class SEND
$1.00
TO: 8208 MERRIMAN
pilot, with fine in- WESTLAND, MI 48185
stincts for ship
handling and wide
technical knowledge. Within 1D weeks, Finally, adventures may be forced on the
however, his drinking will once present party against their wishes when they are
a problem. At an inconvenient time of caught in the middle after Ramon makes
the referee's choosing, he will be found his move.
locked in the control room, drunk. This, As an added complication, the referee
or similar complications, can lead t o in- may chose t o introduce the president of
teresting side adventures. the line, Alfred Dunbar, and/or his wife,
Adventurers may also encounter t o expand upon possible roman-
Ramon as a fellow passenger aboard an tictrevenge aspects of the situation.
Acreidiat Line starship. In this case, it is Dunbar is cold, businesslike, and un-
likely that he intends some act of friendly, with a tendency towards
revenge - a hijacking, a sabotage jealousy that is easily triggered by atten-
atempt, etc. He might approach the tion t o his wife. Leila, much younger
adventurers openly, offering to hire them than her husband, is restless, and tired
t o assist him in such an attempt of being neglected in favor of business.
(bankrolled by the line's competitors), or Either one could be a valuable friends (or
he may try t o use them as dupes, ask- a dangerous opponent) due t o their in-
ing them t o deliver a package on board fluence in local business circles.
.
. . a package that holds a bomb. On the Possible interactions between Ramon,
other hand, it may be company officials the adventurers, and the Dunbars should
that approach the group, hiring them t o be explored by the referee interested in
keep an eye on Ramon while he travels. providing an unusual adventure.
Alfred Dunbar
65886A Age 5 0 8 terms Crl00,OOO
Admin-4, Liaison-3, Computer-3, Interrogation-I
Leila Dunbar
786899 Age 3 4 4 terms Cr50,OOO
Gambling-2, Steward-I , Admin-I , Dagger-I
Ael Yael
The forelimbs's gliding surfaces even-
tually became quite serviceable wings
(which span four meters), while the
midlimbs became both generalized and
flexible enough to permit tool-making.
Ael eyesight is slightly better than that
of a human. Their visual range extends
into the infrared, giving them good night
vision, while a light-sensitive lens
pigmentation keeps them from being
The Ael Yael are among the few ex- dazzled by harsh sunlight, or brilliantly
ceptions to the time-honored rule of reflective surfaces.
sophontology stating that flying The combination of low gravity and
creatures, because of body weight and dense atmosphere on Jaeyelya
brain size, and the metabolic re- (8-484655-4), the homeworld of the
quirements for both, will never evolve in- Ael, permits flight in creatures as large
to intelligent species. as they. Adults stand 1.5 meters tall,
In a universe as broad and diverse as and mass 50 kg. The planet is drying out,
ours, "never" is an uncertain word. and the once extensive forests have
The Ael evolved from flying arboreal been vanishing during the last thousand
hexapods, which used powerful hind- years. Some few Ael colonies still live in
and mid-legs to grasp their prey as they treetop communes, but most inhabit the
swooped from overhead. A carnivore's caves and fractured cliff-top rocks that
cunning, coupled with environmental overlook Hi-yayahu lee - the Glittering
pressures favored the rise of intelligence.' Floor. There are probably less than a
million Ael on the entire planet. SOCIETY
The Ael Yael culture has a rich heritage
HISTORY of recited verse, poetry, and mnemonic
With the coming of the lmperium t o literature. They enjoy reading the
Jaeyelya, there was new hope for the literature of lmperial peoples, which they
survival of this fascinating culture. Large like to rework into Aelan literature types
numbers of Ael yeyehi (literally "updraft- in their free time. They are solitary, shun
riders," referring t o young Aels just close contact with other races, and
learning to fly) travel off-planet each year always seem somewhat homesick for
t o attend lmperial schools and training the craggy cliffs and rock spires above
programs. A number have joined the the Glittering Floor. Allusions,
scout service in particular, and find their metaphors, and similies are often ex-
several racial talents useful in the ex- pressed in terms of hunting or flight ("I
ploration of new worlds. The wealth and grasp your meaning," "I need t o look
knowledge returned t o Jaeyelya this down on that idea," "My soul feels
way may save this culture from extinc- wing-clipped"). They are fierce warriors
tion. The Hi-yayahu lae cliff-top com- in combat; in hand-to-hand combat they
mune is the guardian of Jaeyelya's can use their tail as a club, their wings
primary natural resource: the Glittering as club - 2, and their hindleg talons as
Floor is a dry sea bed; vast mineral and claws- 1. They cannot fire weapons
metal deposits collected here as the sea from cover, however, and will leap
evaporated millenia ago. Jaeyelya was straight up into the air when opening fire
first discovered by an lmperial mining from behind cover, exposing themselves
corporation, which began tunneling in- t o unmodified return fire. They suffer
t o the Glittering Floor's salt beds look- morale checks only when fighting in an
ing for manganese and copper. Large enclosed area where they cannot take
numbers of local Aels were effectively flight, such as within a starship building
enslaved by the corporation; the proud interior, and so on.
and freedom-loving autochthones fought
back, and the bitter war resulted in Im- REFEREE'S INFORMATION
perial intervention and the establishment Creation of Ael Yael characters for
of an lmperial protectorate on the planet. Traveller adventurers is the same as for
"The Government Place" is a building at human characters, w i t h several
the planet's class B starport facility modifications. Stats can be drawn from
which serves as the Aels's link with star- any source, or they can be rolled up by
faring civilizations. The Aels themselves the referee.
seem never to have evolved governmen- Characteristic modifications are as
tal systems themselves, at least none follows: 1 is subtracted from the Ael's
more complex than loose tribal or fami- strength. Social level is treated as an in-
ly structures, and welcome the off- dex of the Ael's off-planet experience;
worlder's representation. Naturally, they a low number indicates that this may be
do have an acute distrust for mercantile this characters first time off Jaeyelya,
corporations, and for individuals and his inexperience and prejudices will
employed by such concerns. As a result, be showing. A high social level shows
ores and minerals mined from the dry sea the character has been off-planet many
bed are purchased directly from the times, is experienced in his dealings with
government, and the planetary mines are the Imperium, and is respected by both
a government monopoly. lmperial authorities and Ael Yael.
In rolling u p characters, the (when gravity and atmosphere permit
preferences and prejudices of the race them flight), firing wildly all the while.
must be taken into account. Jaeyelya They have difficulty firing from cover,
has a small militia army, but no planetary both psychologically and anatomically.
navy or marine service. Service in Im- Aels can fly on worlds of size 6 or less
perial or subsector military units is not with dense atmospheres. In standard at-
at all common. For attempts t o join the mospheres, or on worlds of sizes 7 or 8,
army, navy, or marines, a DM - 1 is ap- they can glide from high elevations to
plied to the enlistment and re-enlistment lower ones, hover for a few seconds, or
die rolls. The scout service, however, is ride the updrafts that can be found
very popular; characters receive DM + 2 alongside cliffs or within canyons. They
for scout enlistment rolls. Because of require breathing apparatus to live on
their attitudes towards commercial con- worlds with thin atmospheres, and, of
cerns, Ael Yael characters may never course, flight is impossible for them in
join the merchants. such environments. Vacc suits have
The other service is unaffected by been designed for Aels, but they can
enlistment DMs. If, however, Supple- wear these only by folding their wings.
ment 4, Citizens of the lmperium is in Generally, Aels in Traveller will be NPCs.
use, give a DM + 1 t o the enlistment in Should players wish t o assume the
hunter or Belter careers, a D M - 1 to character of an Ael, they should
pirate or flyer services, and forbid entire- remember that Ael psychology is in-
ly enlistment as nobles. All other career fluenced strongly by several factors.
types are handled normally. First, travelling Ael feel they have a
Mustering out benefits are received as responsibility to the entire Ael Yael race.
usual, except that cash benefits must be Except for a small living allowance,
divided between the individual and the everything they earn is turned over t o a
Planetary Development Fund. The planetary trust fund administered by the
character receives only 10% of the protectorate government on Jaeyelya.
amount indicated by the table. Material When an Ael signs up for a job, it will be
benefits are not affected, only cash. with the good of the race in mind, and
When an Ael is a part of an adventur- how they might be benefited.
ing party, the referee should give A second factor is a deep-seated
favorable DMs t o the group for achiev- distrust (sometimes a hatred) of corpora-
ing surprises, and for spotting potential tions and businesses throughout the Im-
threats, distant buildings, or artifacts. perium, especially those involved in min-
This reflects the Ael's keen eyesight. ing or planetary exploitation. Experienc-
Aels never developed sophisticated ed Aels (with social levels of 9 or more)
tools or weapons. They now have a few will understand that not all big business
projectile weapons based on Imperial interests involve murder and genocide,
designs, but have never been comfor- but they will never trust merchant
table with mechanisms that kill at a characters unreservedly. They will join
distance. They can handle Imperial an enterprise sponsored by merchants or
weapons, but suffer an automatic corporations only if they see very large
DM - 2 when rolling t o hit to reflect the rewards for their planet in accepting
problems they have in handling or firing such a job. If they find themselves in a
a weapon not designed for their hands. situation where a culture is being ex-
When attacking, they prefer t o leap ploited or victimized, they will without
several meters into the air and hover. continued on page 47
Some days, everything seems,to go The sequence is roughly as follows:
wrong. With pursuing vessels only a The referee determines, by the method
hair's-breadth behind you, your ship outlined below, that one or more
races beyond the 100-diameter limit. systems on the ship have malfunctioned
Feverishly, you load your destination or completely failed. The referee then
tape and activate the jump drive. As the reveals any symptoms which may be ap-
power plant makes grinding sounds, and propriate (depending on a number of fac-
red lights flash all over your control tors). These symptoms could be
panel, you remember that your last anything from the jump drives failing to
maintenance check was over two years operate to the air smelling a little musty
ago . . . or the water tasting funny. The symp-
Starships are complex technological toms will guide the players to examine
devices, and are subject to occasional possible sources of the problem. Once
mechanical difficulties, like any other the problem is located, that system can
complex device. This is especially true be repaired and tested to determine if the
if they are not properly maintained. problem persists. If it does, continued
Malfunctions in the drives and power work is necessary. Usually, the problem
plant are covered in the basic rules. This can be handled by the ship's engineer
article gives an optional means by which with the tools and spare parts normally
a referee may add a little more detail to carried aboard ship. In the case of a ma-
the process. jor malfunction, however, the best that
can be hoped for is that the temporary factors (such as extra care given to
repairs can be made which will last long maintenance, battle damage, or
enough to get to a shipyard capable of negligence) at the referee's discretion.
dealing with the damage on a more per- A system which malfunctions at any
manent basis. time remains that way until it either gets
Note that it is possible t o have more worse or is repaired.
than one problem represented by a single Three results are possible on the table.
symptom. Malfunction (malf) indicates that a symp-
tom has appeared, double (dbl) indicates
FREQUENCY t w o symptoms, and critical (crit) in-
For any given starship, the referee dicates three symptoms have appeared
must determine the chances for a in the same day.
malfunction to occur. This may be done The referee should then choose a
according to the table accompanying malfunction or malfunctions that will
this article, or may be decreed according result in the correct number of symp-
t o the referee's judgement. toms. Note that it is possible for one or
more of the symptoms to be undetected
MALFUNCTION TABLE by the players under certain conditions,
Die Commer- Private Military and this can result in false diagnoses.
R o 11: cial Ship: Ship: Ship: Some symptoms will only become
1 - - - noticeable in certain circumstances. For
2 - - - example, jump drive failure will definitely
3 - - - become apparent if the jump drive is ac-
4 - - - tivated, but will not necessarily be no-
5 - - - ticed during normal non-jump operations.
6 - - - Results of the malfunction table should
7 - - - be kept secret, and revealed to the
8 - - - players only when appropriate.
9 - malf - It will naturally occur t o the players
10 malf malf - that periodic maintenance checks will
11 malf dbl malf help discover malfunctions before they
12 dbl crit dbl can do major damage. A full inspection
13 crit crit crit of all ship's systems will take the entire
engineering staff of the ship one full day
+
A result of 13 is considered to be 13. t o complete. For the chances of
discovering the source of the malfunc-
If this malfunction table is used, it tion, see below.
should be consulted once per week,
regardless of whether the ship is in use MALFUNCTION DESCRIPTIONS
or not. Die modifications may be im- Malfunctions take on a variety of
posed for different circumstances, or for g u i s e s .
the length of time since the last overhaul. Jump Drive Failure: When activated,
Columns are provided for commercial, the jump drive does n o t work.
military, and private ships. It is assum- Symptom- Jump-drive inoperative.
ed that military ships are the best main- Misjump: Use of unrefined fuel, or ac-
tained, commercial ships next, and tivating the jump too deep in a gravity
private vessels least well maintained. well has caused a misjump. Conditions
Modifiers can be applied for a number of for this failure are as described in the
basic rules. This problem is not listed on represents controls and consoles other
the table, since there is nothing t o repair. than those located on the bridge. A
Symptom- Misjump. malfunctioning computer can show the
Maneuver Drive Failure: When ac- symptoms of any number of other
tivated, the maneuver drive fails to func- malfunctions. This malfunction is due to
tion. Symptom- Maneuver-Drive a hardware failure. For programming
inoperative. failures, see the rules on computer pro-
Maneuver Drive Malfunction: When gramming in Best o f the Journal, pp
activated, the maneuver drive operates 24-25, or The Traveller Book, pp 70-71.
erratically. For each turn of operation, Symptoms- Any symptom described in
throw 1D - 2. The resulting number in- any other entry.
dicates the percent function of the Life Support Failure: The life support
maneuver drive in quarters (0= 0 % ac- system fails t o operate. This is due to a
celeration, 1 = 2 5 % acceleration, failure of a primary component in the
2 = 50% acceleration, 3 = 75% accelera- system, not a lack of power. Divide the
tion, 4 = 100% acceleration. Symp- tonnage of the ship's main compartment
tom- Reduction in acceleration, as in- by the number of people on board not in
dicated above. cold sleep, and divide the resulting
Power Plant Failure: When activated, number by 12. This is the number of
the power plant fails t o function. Life days until those not in cold sleep die of
support can operate off batteries, but lack of air. Water, food, and heat will not
neither the jump drive no the maneuver be depleted before the air is depleted.
drive can function. Symptoms- Jump Symptoms- No air circulation, no heat.
drive inoperative, Maneuver drive in- Life Support Malfunction: One or more
operative, life support and computer us- portions of the life support system have
ing emergency power. malfunctioned. There is no chance of
Power Plant Malfunction: The power death, but life has become extremely un-
plant functions erratically. When attemp- comfortable. To determine the number
ting a jump, roll 2D. On an 8 - the jump of portions malfunctioning, roll one die
is successful, on a 9-1 1 the drive fails, and divide by two, rounding up. To
and on a 12 there is a misjump. When determine the malfunctioning portion,
attempting t o use the maneuver drive, roll one die. A result of 1-2 indicates a
roll for erratic function as described malfunction of the air recirculation
under maneuver drive malfunction. Life system, 2-3 a malfunction of the water
support and the computer will continue purifier, 5-6 a malfunction of the food
t o function (on emergency power or preservation system.
regular power depending on the state of For each portion of the life support
the power plant- roll 2D for 8 + once system which malfunctions, reduce the
per turn for the power plant t o be endurance of all people aboard not in
malfunctioning during that turn). cold sleep by one until the problem is
Symptoms- Any symptom described in repaired. Symptoms- As described in
the above entry. this entry.
Computer Failure: The computer does Fuel Tank Rupture: The fuel tanks
not function. No programs may be run have been punctured, and fuel has
and life support ceases t o function. leaked off into space. Symptom- Cloud
Symptoms-Life support failure, and any of gas and ice crystals around the ship
symptom described in any other entry. for a short time after the rupture occurs,
Computer Malfunction: This also computer indicates low fuel in tanks,
jump drive failure when jump drive is When activated, the weapon fails t o fire
activated. (other weapons in the turret will fire
Scoops Inoperative: The vessel's fuel unless they too are defective).
scoops are clogged or blocked in some
fashion. Symptoms- Jump drive failure DIAGNOSIS AND REPAIR
when jump drive is engaged, computer The table below indicates the skills
indicates low fuel in the tanks. needed t o locate a specific malfunction,
Turret Inoperative: One or the ship's the die rolls needed t o effect temporary
turrets (if the ship has any) fails t o func- and permanent repairs, and skill DMs for
tion. Symptom- when activated, the these rolls. It takes one person 2D hours
turret in question fails t o work. to investigate a single system and find
Turret Malfunction: One of the ship's a problem. If the malfunction is not
turrets (if the ship has any) fails t o work located, the full 1 2 hours is taken. A per-
properly. Apply a DM of - 8 for that par- son cannot find a problem that does not
ticular turret's "to hit" roll. Symptom- exist, but should not be discouraged
Jerky or sluggish turret traverse. from looking for it.
Laser, Missile, Sandcaster Inoperative: Once a problem has been found, only
One of the ship's weapons (if the ship one roll per day (24 hours) may be made
has any) fails to fire. These weapons are t o attempt t o repair it. If a temporary
designed so that a malfunction causes repair is achieved, one roll may be made
the entire weapon t o fail. Symptom- continued on page 43
T ~ ~ ~ ~ ~
ORIGINS 83
JULY 14-17,1983
The Origins Awards, presented at Origins each year, are an international, Instructions. Read Carefully: Print legibly or type your nomlnattons.
popular series of awards aimed at recognizing outstanding achievements in Ballots that are messy, not filled out correctly, orshowattemptsat stuffing w ~ lnot
l
Adventure Gaming. They comprise the Charles Roberts Awards for Boardgaming, be counted. You may list three nominees percategory. It does not matter In what
and the H.G. Wells Awards .for Miniatures and Role-Playing Games. An order you list them. To keep the voting as mean~ngfulas poss~ble,do not 1i1ak;
international Awards Committee of 25 hobbyists (some professionals, but selections in unfamiliarcategor~es. YOU MUST SIGN THE BALLOT! And Include
primarily independents) directs and administers the awards system. The your address. You may vote only once.
nomination ballot is open to all interested garners. YOUR VOTE can make a real Nom~nationsshould be for products produced during the calendar year 1982.
difference! A flnal ballot is prepared by the committee and voted on by members Exceptions are perm~ttedfor older products which gain slgnlflcant exposure and
of the Academy of Adventure Gaming Ans 6 Design. Academy membershlp. accla~mduring 1982. Miniature flgure series nomlnatlons should be for product
$2/year, is open to active, accomplished hobbyists. both pro and amateur. lanes which are either new or have been substantially expanded in 1982. All
Membership guidelines are available for a SASE from the addressesgiven below. Time Best nominations are not restricted to 1982, of course.
Correspondence should be sent to the USA address. Present members may This ballot may be reproduced and circulated by any means available,
renew by sending their check with this ballot. Canadians may send $2 Canad~an, provided its contents are faithfully copled. Magazine edltors and publishers
payable to Mike Girard. UK and European members may send 1 pound sterling should plan to include the ballot in an Issue of thew publications due to come out
payable to Ian Livingstone. US and all others may send US $2 payable to Bill during the intewal from late 1982 to mld-March 1983 Clubs and other
Somers. organ~zationsshould circulate coples among thew members shortly after the first
The Academy and the Awards Committee as well as the Origins convention of the year.
itself, function under the overall direction of GAMA. the Game Manufacturers All Adventure Gamers are encouraged to vote1
Association. Direct correspondence to Paul A. Banner. % GDW. Box 1646,
Bloomington. IL 61 701.
2. Best FantasyISF Series. 1982: 12. Best 20th Century Boardgame 1982:
- -
-.
Name: --
Send i n your ballot by March 31. 1983 to only one of the following addresses:
Canada: UK and Europe JSA and all else Australia b New Zealand
Awards. % Mike Girard Awards. % Ian Livingstone Awards % Bill Somers Awards % Adrian Pen
RR 1 PO Box 656 Breakout Magazine
London N W l O P.O. Box 162
South Woodslee, ONT United Kingdom Wyandotte. M I 481 9 2 Moorool Bark, Victoria
Canada. NOR 1VO Australia 31 38
I DATA FILE r U.S.S. ENTERPRISE U.F.P. REG. NO. 1701
I SOURCE
STAR TREK?
DRTA D AVAILBLEATBETTERGAMEANDHOBBY STORESOR FROM
FASA CORPATION, P.O. BOX 6930 CHICAGO l L 60680.
PRICE :$25.00 I F MAIL ORDER PLEASE ADD $1.00 FOR P&H.
DM if 1. 1.
DM if 2. 2.
Draft 3. 3.
Survival 4. 4.
DM if 5. 5.
Position 6. 6.
Promo 1. 1.
DM if 2. 2.
Return 3. 3.
4. Table of Ranks
Table of Ranks 4. 4.
1. 5. 5.
2. 6. 6.
Restrictions: Restrictions:
3.
6. Skill Eligibility
4.
5.
7. Automatic Skills
6.
9. Benefit Tables
Benefit Tables
Material Benefits Cash Benefits
1. 1.
2. 2.
3. 3.
4. 4.
5. 5.
6. 6.
7. 7.
Restrictions: Restrictions:
5'
eluding the security 96 1 -.jfjfjO 96'1-5660
personnel, and then OMPLMT
relying on the false
tracers and the
TFb4TKSIST
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GI??IC C'cwter
bluff their way past
guards and search \\'urg(1nlc~ I1f~udqtrartcr.s
parties. One poten- f o r Sotithcust Florida
tial hindrance to the T I 'b;S -5.\ 1'. 1 I .Oil :\..\I. TO ~ . ( l O/'..If. 'fill. ./lS-T/I.IA 9:MI P4!f
group will be .5UIfi-5 STlRl.I.\'C; 110 t i ) D.4\'IE. FI.ORID/t ,343314
Sharon herself,
sk
who is rebellious,
headstrong, and
does doesn't com-
(201) (201)
pletely comprehend 744-6622
the danger she's in.
If members of 744-6622
the party are
caught by the Fantasy Came Center
authorities, the War Came Headquarters
penalty they for North New Jersey
receive will depend
upon the crime(s1 TUES.-SAT. 1 1 : m A.M. T O 7:fM P.M. 209 CLENRIDCE AVENUE
they have commit- THURS.-OPEN T l L L 9:00 P.M. MONTCLAIR. N.J. 07042
ted. The referee
4
-
b*+:+
rimward bastion of
as a total surface,
Living quarters.
Industrial levels.
towers flare out to rise independent of assorted places residents can visit for
the main structure. These towers are relaxation. A number of different gym-
mostly given over to housing, with the nasiums, swimming pools, playing
vast majority of the populace living in courts and fields, and other such
these portions of the gigantic complex. facilities are provided. On the roof of the
Each family in the city has a spacious building, beneath a transparent dome,
domicile, containing a number of rooms there are more such facilities: in the
along the lines of a contemporary Earth available space in the arcology's base.
apartment or condominium. Large Each arcology is thoroughly intercon-
families can take up two or more adja- nected by elevators, with moving
cent domiciles, if needed. There are slidewalks linking distant points on each
some major differences between these floor. There are also a few shafts running
dwelling areas and their Earthly fore- both horizontally and vertically
runners, but the overall effect is much throughout the building which contain
the same. large transport modules equipped with
None of the apartments, even those seats, used mostly by individuals unable
on the outer walls of the structure, have or unwilling to walk extensively on pro-
windows; instead, all have panoramic longed trips. The citizenry in general
viewscreens which can be adjusted to have no access to personal transporta-
give a variety of different views accor- tion; airlrafts and other vehicles on Azun
ding to the tastes of the occupants. Each are owned by government or corporate
is also linked to the complex by video bodies, while the populace relies ex-
communications and pneumatic delivery clusively on various mass-transit
tubes. systems.
The uppermost levels of the arcology Arcologies on Azun are completely
are given over to recreational areas, plus enclosed, self-contained environments,
a few additional shops and other since the planetary atmosphere is
tainted. Various unusual concentrations in Azun's arcologies do have a very high
of chemicals in the atmosphere make it regard for elements of personal privacy.
dangerous to breathe for long periods of It is virtually unthinkable for people to
time. This, in fact, was one of the force their company on others, for ex-
primary reasons why arcologies have ample; people are generally quiet, reserv-
always been used on Azun, since the ed, and well-mannered at all times. This
early colonization efforts were aided by is a sort of self-reinforcing psychological
the design philosophy of concentrating trait, fostered by the general need of the
all of the colony in a relatively small people in the crowded arcology environ-
space. Keeping the entire city in a single ment to hold onto their own individual
building (albeit a large one) was and is identities. Rudeness, loudness, and the
an excellent way to counter the unfriend- like are far more noticeable in a crowd-
ly environment of the world. ed situation, and cause more discomfort;
therefore traits of this kind have gradual-
SOCIETY ON AZUN ly become "contra-survival" and have all
When over a million people are crowd- but died out.
ed into the relatively small confines of an One result of this process has been the
arcology, drastic social and cultural development of a slight but noticeable
changes are bound to take place. The difference which divides the Azunian
society which has developed on this citizen from the outside visitor. It is quite
world has many unique features which easy to spot a stranger, just from his
have a profound impact on the lives not whole bearing and attitude, even among
only of the inhabitants, but of those who the crowds of an arcology mall.
choose to visit Azun as well.
Arcology living has fostered a certain THE GOVERNMENT OF AZUN
attitude which rejects privacy and en- With a population of over 26 billion
courages gregarious behavior. Outsiders people, Azun is not an easy world to
often liken the arcology evironment to govern. In fact, it has long since been
communal insect nests, teeming with proven that efficient government on a
workers, warriors, and other specialized planetary scale is virtually impossible on
castes who maintain the life of the Azun; most administrative and govern-
"hive." Though this is far from accurate, mental functions are thus concentrated
it is certain that arcology dwellers on at a local level, with individual arcologies
Azun are anything but uncomfortable in generally answerable for their own inter-
the presence of crowds. By and large, nal affairs. Various cities get together to
they will tend t o be an insular people, consult on matters involving common in-
somewhat hostile to outsiders, but quite terests, but, in general, higher levels of
friendly t o others of their own society. government are not necessary.
Privacy is treasured, but not in the same Individual city governmsnts vary
ways that people of less rigid cultures somewhat from one to another. Certain
understand the concept. basic facts, however, channel most
In point of fact, there is very little cities in the same general direction. The
privacy in the arcology environment, par- arcology is a fragile, artificial environ-
ticularly under Azun's restrictive govern- ment; a single interruption in local ser-
ment and laws. The people of Azun, vices can result in a catastrophe affec-
however, have nothing to compare their ting over a million people at a time.
condition to; surveillance and monitor- Hence authority tends to concentrate in
ing are a part of their daily life. But people the hands of specific individuals.
Democratic and oligarchic governmental environment calls for tight security
forms generally fail because decisions systems throughout the city. Camera
are too difficult to reach; administration surveillance is almost constant
by bureaucracy is impractical, because throughout the arcology; security per-
of a definite need for centralized decision sonnel monitor activities from a central
making. Thus each individual city usually security center in the underground por-
gravitates towards the general concept tion of the complex. Even private
of one-man rule. This individual is residences are equipped with cameras,
generally selected from the ranks of the though it takes an emergency signal
technical and administrative elite who from the domicile or a special executive
keep city services running, with little or order to allow this final barrier of privacy
no reference to the citizenry as a whole. to be breeched.
Usually titled Chief Administrator, City Visitors and residents are also
Manager, or Mayor, such individuals monitored in another way: each can be
have broad authority in all matters constantly traced and located at any
relating to the government and security time. Tracers are issued in visitor badges
of their individual arcologies. for outsiders; residents, however, have
Laws on Azun are extremely strict. a small subcutaneous implant in their up-
The fragile nature of the arcology per left arm which serves both as a
tracing device and a permanent ID. The is certainly understandable, if not entirely
computers in each complex can register forgivable, when incidents such as the
the location of any person anywhere in Halizar Plague of 1088 are taken into ac-
the complex; other refinements allow count. In that year, an undiagnosed case
specific areas to be kept off limits to any of Catanian White Fever, carried into the
individual not wearing a specifically arcology of Halizar, started an epidemic
authorized tracer. Because of this that killed 290,000before it was finally
system, it is extremely difficult for isolated and controlled. Though acciden-
anyone t o move around without the tal, this crisis reinforced the latent
knowledge of complex security officers. xenophobia which characterizes Azun.
This makes illegal activity within an ar-
cology almost impossible (although OTHER MATTERS OF INTEREST
ways of evading the system, for short Although Azun has an extremely large
periods of time, are possible - it is im- population, it would be a mistake t o
possible to watch every individual in a describe it as being completely built-up.
city every minute of the day). Because of the conservation of space
The stringent laws in Azun's ar- and resources made possible by the huge
cologies are for the most part directed arcology complexes, much of the world
at preservingthe fragile environment of is in a natural state.
the building complexes. Property Some of this land is, of course, taken
damage and threats to the hydroponics up by mines and other resource exploita-
or power centers are the most serious tion facilities. In many cases, however,
crimes. By and large, security personnel there are still large wilderness reserves,
are more friendly than otherwise to the untapped and rarely visited. The tainted
residents, who bestow great trust and atmosphere and overall psychological
respect on their police forces. It is dif- profile of the average inhabitant of Azun
ferent for outsiders, who are regarded makes outdoor activities of any kind, and
with misgivings, especially in times of especially wilderness excursions, very
uncertainty or danger. Such an attitude much the exception rather than the rule.
This is not, however, universally true. Offworld contact with Azun is filtered
A certain percentage of any population through an orbital class B starport which
is always discontented, or at least non- is maintained by contributions from all
conformist. On Azun, there are a certain the city complexes. Shuttles carry
number of people who find the ar- passengers from the starport down to
cologies confining, and who seek to various cities, according t o set
carve out an existance outside the schedules; each city generally is visited
sheltering walls. This population is in- by a starport shuttle once each day.
creased on occasion by the arcology Trade with offworld interests is one of
governments themselves, which the major areas of inter-city competition.
sometimes impose the punishment of
exile upon persons who violate certain ADVENTURING ON AZUN
laws and regulations (usually those Because life within the arcology en-
associated with threats to the ecological vironment is so subject to the ever-
balance of an arcology). There are a few present eyes of city security, the adven-
small communities of such malcontents turer on Azun faces many hazards.
and exiles who carve out a precarious Though monitoring is not constant, it
existence in the wilderness of Azun, takes a bold individual t o risk actions of
hampered by the tainted atmosphere and a questionable nature.
forced to make do without much in the Most adventures in this setting will
way of sophisticated technology. Many probably involve the characters in one of
dreamers within the arcologies see these the rivalries between cities. With the
communities as utopian cultures, hark- sponsorship of a city government, the
ing back to primitive roots, and rejecting adventurers have a chance t o beat the
the technological dependence of the security measures of the target city.
towering cities. They seldom realize that Such adventurers might involve in-
life in these utopias tends t o be dustrial espionage or sabotage. Careful
dangerous, harsh, and short. measures to avoid disrupting the fragile
Nor are the various arcologies com- life support systems that keep the ar-
pletely identical. The descriptions in this cologies running will be of great concern,
article have been concerned with the for such a crime is punishable by very
most typical structures; there are, severe measures indeed.
however, others - some larger, some Those adventurers who prefer
smaller, and many of different designs. "private enterprise" would be well ad-
The politics and government found vised to proceed with care and caution.
within these small cities vary also. There It may be possible to bribe security per
are many instances of fierce rivalry and sonnel in order to obtain different tracers
competition between arcologies, usual- or gain access to areas normally off-
ly in the form of trade wars. It has not limits, but such bribery can easily
been unknown for arcologies to carry out backfire. Law enforcement in this sort of
limited acts of sabotage against rivals to setting is extremely efficient, and adven-
gain some economic or political edge. turers who habitually break the law will
Such sabotage is generally limited in find Azun an unpleasant place. Most
nature - it is simply not considered pro- undertakings should be of a non-violent
per to damage any system essential to kind - confidence games, scams, and
the survival of the populace, and acts of other subtle activities that won't be in-
violence against individuals are very stantly betrayed to security personnel -
much frowned upon. and which take advantage of the huge
population density concentrated in the paint a complete adventure. The soaring
arcology setting. towers of Azun await!
Finally, adventures outside the ar- - J. Andrew Keith with Marc Miller
cologies can also be run. Dangers from
the planetary environment, and from the MilConSimuSystems
P. 0 . Box 1146
occasional band of arcology outcasts, Smithfield, North Carolina
can allow groups to work in areas more 27577-1146
(919) 934-7350
familiar to them than the unusual world
WRITE for Our Current Price List
that exists within the three-kilometer And Quarterly SALE Supplements
towers. These types of adventures SAMPLE SALE ITEMS: Retall Sale
should not be the only kind run on Azun, Traveller Miniatures (Maman Metals) S3.50ea. S2.95ea.
5 or more...S2.80ea. 10 or more...S2.65a.
or other worlds of this kind (there isn't 20 or more...$2 %a. 30 or more. ..$2.35ea.
much use in creating an arcology-based Send for Complete List of Martian Metahand Other Cur-
rent Sale Items. Offer good thw May 31. 1983. Allow 3
society if the adventure isn't going to to 6 weeks for deliveries. VISA & MASTERCARD
Accepted.
make use of it), but they offer a familiar Ordenof l e u thon S20.00Add S1.00for Handllng
point of reference if players find it dif- C
ficult to understand what they're up continued from page 19
against inside the towering cities. to convert it to a permanent repair.
This article, of course is only the A dash indicates a permanent repair
beginning. Referees will want t o fill in cannot be achieved with the equipment
other areas, deliberately left vague here, available on board. A temporary repair
to provide for interesting adventure will last only one jump, at which time
situations. Think of this material as a another may be attempted.
canvas, upon which you, as referee, can - Loren Wiseman & Marc Miller
Far Traveller is $3.95 an issue or $15.00 per one year subscription. Avail-
able in better game and hobby shops or from FASA Corporation, P. 0.
Box 6930, Chicago, l L 60680.
The Bestiary
Next
SuSAG: An examination of how this
megacorporation i s organized, how it
works, and what it does.
Plus Contact, The Bestiary, Ship's
Locker, Casual Encounter, and More!
Workshop News Journal 15
Marc Miller has been slaving over his trusty terminal, and that means some new
Traveller items are in the offing. The Traveller Adventure (see illustration below)
was described in this column last issue: 128 pages of new adventuring material
in a hardcover book. The Adventure focuses on the crew of the March Harrier, their
Vargr companion, and the secret of a mysterious, jewelled ornament. This book
should be in your local shop by the end of July. The other major project is the newest
Traveller package, the Starter Edition. Those of you who cut your teeth on the Basic
set may sorrow at its passing, but we expect The Traveller Book and the Starter
Edition to be the most important rules sets. Veterans may covet the art (see illo
below), but there is nothing added or altered in the new set except for a slightly
simplified movement system for starship combat. The Starter Edition should be in
retail stores by the time you are reading this.
Nomads of the World-Ocean, written by the well-known brothers Keith, is under
development by John Harshman. The adventure describes the waterworld
Bellerophon and the giant sea-creatures called daghadasi. Adventurers are hired
to investigate claims that Seaharvester Corporation is hunting the daghadasi to ex-
tinction, threatening worldwide eco-catastrophe. They must contend with the hostile
corporation as well as with the Aramakilar nomads. Depending on Mr. Harshman's
workload, Nomads could be in shops by the end of March.
Other Traveller projects include Secret of the Ancients, Safari Ship, Scouts, and
a boxed module companion to the Starter Edition due this summer.
On the non-Traveller front, The Brotherhood has been postponed and is still in
Frank Chadwick's hands. An Europa boardgame, Western Desert, is scheduled to
make its debut in March as an intensive simulation of Rommel in Egypt and Libya,
1940-43.
Four older Series 120 games - Snapshot, Asteroid, Mayday, and Dark Nebula
- are being converted to a new box format with fancy cover art, but no substantive
changes. These should all be on the market by April.
There is a new publication from GDW, The Workshop Newsletter. It is published
irregularly, but approximately 10 times a year. There is no mailing list and no
subscriptions are accepted. Instead, the current issue is always available for a
stamped, self-addressed envelope. The Newsletter dispenses news and rumors of
activities and projects at GDW.
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UNIVER,SE VI
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