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Australia $3.

50

Azun:
A High-Population
World In the
Solomani
a Rim
The Traveller@Adienture
When the crew of the merchant vessel March Harrier
befriends a shaggy, wolf-like alien Vargr in the underground
city of Leedor, they have no reason to suspect that they are
beginning a quest for the secret of a jewelled alien orna-
ment . . a quest that will take them to an asteroid mining
.
settlement, to frontier trading stations, and to dozens of
exotic worlds. But the ornament is intended for more than
mere decoration, and the adventuring crew is soon marked
by the extra-legal security apparatus of the giant Tukera
Lines megacorporation. From the teeming underground war-
rens of Leedor, to the cold and lonely asteroid belt and the
trade routes between systems - the crew and their Vargr
companion need every skill at their disposal to discover
the true secret of the ornament.

The Traveller Adventure is a 128page hardcover volume


filled with all new Traveller action and excitement. The book
is a valuable addition to any Traveller library, compatible
with any Traveller rules set. $14.00

Other new Traveller publications are Starter Mition Trawller,


Library Data N-Z (Supplement II), Nomads of the World-
Ocean (Adventure 9), and issue 15 of The Journal of
the Travellws' Aid Society.

Available 'er ertetle~


5 around t'he world.
m m
dame vesigners' Wor~snop
P . 0 Box 1646, Bloomington, Illinois 61701
the No. 75, $2.50

JOURNAL
of the Travellers' Aid Society
Amber Zone
Chill, by John M. Ford. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..7
Drannixa Gambit, by J. Andrew Keith. . . . . . . . . . . . . . . . . . . . . . . . . . .20
Feature Articles
Azun, by J. Andrew Keith with Marc W. Miller. . . . . . . . . . . . . . . . . . . . .36
TCS Squadron Design II, by Kevin Connolly. . . . . . . . . . . . . . . . . . . . . . .31
Starship Malfunctions, by Loren K. Wiseman and Marc W. Miller . . . . . . . . .16
Character Generation System Design, By Marc W. Miller. . . . . . . . . . . . . . .27
Features
From the Management ..................................... .2
JustDetected . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Traveller News Service ..................................... .5
.............
Casual Encounter: Ramon Saryavo, by J. Andrew Keith. .ll
.....
Contact: The Ael Yael, by J. Andrew Keith and William H. Keith, jr. .13
Bestia................................................

Traveller is Game Designers' Workshop's The Journal of the Travellers' Aid Society
registered trademark for its role-playing is a science-fiction gaming magazine dedicated
game of science fiction adventure set in the to Traveller, GDW's role-playing game set in
far future. the far future.
Dates in this issue of the Journal are
given in accordance with an arbitrary Imperial Editor: Loren K. Wiseman
calendar of 365 days. The date consists of a Spiritual Advisor: Marc W. Miller
three-digit number (the current day of the Booklet Desig, and Layout: Chris Purcell
year) a dash and a fourdigit number (showing Publisher: Game Designers' Workshop
the current year since the founding of the Artists i n this issue: Michael Dooney-
Imperium). cover; William H. Keith, jr- pages 11, 13,31,
The date of this issue is 059-1109 or the 36, 38, 40, 41, 44, 45; D. J. Barr- page 16;
59th day of the 1109th year of the Imperium. Liz Danforth- pages 7.9.

WINNER- H. G. WELLS AWARD: BEST MAGAZINE COVERING ROLE-PLAYING, 1981

The Joumal of the Travellers'Aid Society is copyright 1983 by Game Designers' Workshop.
Printed in the USA. All rights reserved. ISSN: 0193-3124. All editorial and general mail should
be sent t o the Journal, PO Box 1646, Bloomington, IL 61701.
The Journal of the Travellers' Aid Society i s published quarterly with an individual issue
price of $2.50. One year subscriptions are $9.00 i n the United States and Canada. Foreign sub-
scriptions (outside the USA or Canada, but not to APO or FPO addresses) are $18 per year,
which includes airmail postage. Please make all payments i n US funds drawn on a US bank.
Advertisers should inquire for an advertising rate card.
Submissions: We welcome articles and illustrations for the Journal. Please inquire before
submitting manuscripts, enclosing a stamped, self-addressed envelope; we will send manuscript
guideline and format sheets.
E
a
Our regular subscribers will no doubt have noticed that this issue of
the Journal is extremely late. There are several reasons for this, the
main one being that GDW is in the process of shifting t o a new type-
setting system. The new system (a CompuGraphic MCS, i f any of you
are in the business) is a magnificent machine, capable of great feats, but
it requires a great deal of study t o operate (the stack of manuals i s
larger than some encyclopedias I have seen). As a latent computer-
phobia~,I have problems operating some electric typewriters, so my
problems adjusting to the new system were not small (one of the keys is
marked execute, and it was some time before I could press it without
fear of dire consequences). The matter is further complicated by the
fact that the manufacturer's manuals have clearly not caught up with
the software, so that learning to operate the machine is an exploratory
feat about on the level of the Lewis and Clark expedition. Anyway,
once the teething pains are over, the new system will permit us to
smooth out our typesetting procedures and tremendously speed up the
whole process of getting things out. We ask that the readers of the
Journal accept our wholehearted apologies for the tardiness of this

e
issue. We will make Herculean efforts to get back on schedule.

For the first time, this issue of the Journal contains a copy of the
Origins awards nomination ballot. While the final entries will be voted
on by the Academy of Adventure Gaming Arts and Design (similar to
the Motion Picture Academy for the Oscars), the initial nominations are
open t o the public at large. The closeout date for the return of the
ballots is March 31, 1983, which means some of the subscribers will not
receive it in time to return it before the deadline. However, we strongly
urge anyone who receives their copy of the Journal in time to nominate
their favorites (only the top five or six entries end up on the final
ballot) i f they have not already voted. The awards (the H. G. Wells
Awards for role-playing and miniatures games, and the Charles Roberts
Awards for board games) will have more meaning i f a large number of
people participate in the nomination process.

0 Speaking of awards, Starter Traveller (see workshop news, page 48)

t
just won the Hobby Industry Association's Creative Excellence Award
at the 1983 HIA show in Anaheim California. Kudos to Chris Purcell of
our art department for another beautiful boxcover design.

-2-
Ordinarily, we do not discuss the Casual Encounter: Finger 4.2
essay responses on our feedback forms, Contact: Darrians 4.4
but this time, we felt that the Journal- Ship's Locker 3.9
readership would be interested in the Bestiary 3.6
results. Issue overall 4 .O
The response was overwhelming
against an series helping players get The winner of the free subscription
started. The most common reason given (drawn from the collected feedback
was that beginning players were not forms for last year) is Chris Lawson
likely to read the Journal. A majority of Trenton, New Jersey. Chris wins a
thought one or two articles now and year's worth of the Journal.
then would be of help to beginning The additional feedback questions
referees, however, and we will give for this issue are:
thought to running several of these in First, do you read science fiction or
the near future. fantasy novels or short stories?
The majority of respondents were Second, if you referee Traveller, do
both players and referees. As players, you draw inspiration for adventures or
the most common problems were with scenarios from SF or fantasy literature?
other players (generally rude behavior) Third, do you look to any other type
and inexperienced or disorganized of literature for inspiration in your
referees, both of which slow down play games (such as westerns, mysteries,
of the game and reduce enjoyment. political thrillers, and so on)?
The most common problems of
referees generally involved refereelplayer All readers are urged to answer these
interactions. Argumentative players questions, either using the feedback
(those who take issue with every deci- form printed on the mailing wrapper, or
sion which goes against them) were on a separate sheet of paper, i f you are a
a great source of friction. Another non-subscriber.
problem mentioned fairly often is the
player or players with the socalled Traveller is available overseas
"hack & slash mentality," that is, through GDW distributors in the
those who try to solve every problem UK and Australia. We recommend
with gunfire. that our readers in these countries
obtain copies through their respec-
The results of the feedback for issue tive distributors.
14 were as follows: United Kingdom: Traveller
(and i t s additional booklets, ad-
AZ: Aces & 8s 4.1 ventures and supplements) is
AZ: Foxhound 3.5 printed under license from GDW
Police 3.8 by Games Workshop, 27-29 Sun-
TCS Squadron Design 3.0 beam R, Park Royal, London
High Justice 4.0 NWIO. GW import the Journal
Where No Woman . . . 3.1 and other GDW products.
High Guard Optional Rules 3.9 Australia: Traveller products
Civilian Striker Vehicles 3.9 are imported and distributed by
From The Management 3.6 Jedko Games, 18 Fonceca St,
Just Detected 2.9 Mordialloc, Vic.
I
Traveller News Service 3.5
, JUST DETECTED liner, several small military vessels
suitable for planetary navies, a pair of
Aslan ships, and an orbital facility.
Five twosided 1I"x17" deck plans,
two 16-page booklet, and 112 color
Conventions: counters in a box. $12.50.
Ghengis Con V Design: Craig Johnson, Scott Walsch-
June 17-1 9, Denver Colorado. lager, Ross Babcock, Jordan Weisman.
Board games, FRP, miniatures, computer Publisher: FASA, PO Box 6930,
games, tournaments, dealer area, demon- Chicago, IL 60680.
strations, auction, movies. Contact
Denver Garners Association, PO Box Fate of the Sky Raiders
2945, Littleton, CO 80161. The last booklet in FASA's Sky
Raiders adventure trilogy.
Treasurecon I One 60 page booklet and an 11'XI
7"
April 29-May 1, War Bonnet Inn, map sheet. $6.00.
Billings Montana. Science fiction con- Design: J. Andrew Keith
vention with Steve Jackson as gaming Publisher: FASA, PO Box 6930,
guest of honor. Contact TreasureCon I, Chicago, lL 60680.
C/O Barjon's Books, 2516 First Ave
North, Billings, MT, 59101. Games:
Helltank Destroyer
CWI Con'83 A tactical game of armored warfare,
May 20-22, at the Odeum in Villa playable either with Metagaming's Hell-
Park, Illinois. FRP, SFRP, Boardgames, tank, or separately.
seminars, auction and flea market. Con- One 12"x13%" map sheet, 126 die-
tact Chicago Wargaming Inc. PO Box cut counters, and a 30~agerule book-
217, Tinley Park, IL 60477. let in a pocketsized box. $3.95.
Design: Phil Kosnett
Play Aids: Publisher: Metagaming, PO Box
Adventure Class Ships, vols. I & I1 15346, Austin, TX 78761.
Two sets of ten ships between 100
and 800 tons, along with deck plans, Starleader: Assault
and encounter tables to permit their use The one-to-one combat module of
in the Spinward Marches or elsewhere. Metagaming's Starleader science fiction
Civilian, merchantile, and military ves- role playing game. Several scenarios are
sels are described in detail enough to included.
permit their immediate incorporation One 12"x13%" map sheet, 42 die-
into a campaign or scenario. Volume I cut counters, and a 28-page rule booklet
includes a private yacht, a 500 ton in a pocketsized box. $3.95.
merchant, and several small Imperial Design: Howard Thompson
and Zhodani warships. Volume II Publisher: Metagaming, PO Box
includes two free traders, a subsidized 15346, Austin, TX.78761.
TRAVELLER
NEWS SERVICE

1: RHYLANORIRHYLANOR (0306-A4349341 Date: 338-1108


( The TNS has just received reports that Heya (Regina 0802) and Beck's World
(Regina 0604) have fallen to Vargr forces. This information was obtained from an
anonymous, highly-placedsource.
( The office of Naval intelligence declined to comment, and Army Vice-Marshal
Adam Lord Bryor could not be reached. R

I: REGINAIREGINA (0310-A788899-A) Date: 362-1108


( The office of Admiral Santanocheev announced to the press that Mirriam
(Vilis 0505) and Calit (Vilis 0705) have fallen to overwhelming Zhodani forces. It
was further announced that communications with the naval bases at Denotam (Vilis
0603) and Frenzie (Vilis 0306) have been cut off because of fighting in those sys-
tems.
( The officer reading the announcement declined to comment further, or to
answer any questions on the progress of the war. R

1: REGINAIREGINA (0310-A788899-A) Date: 021-1109


7In a recorded statement to the press, the office of Admiral Lord Santano-
cheev announced that the Naval Base at Ghandi (Lanth 0205) is under attack by
Zhodani Naval and ground forces, including several units of the elite Zhodani
Consular Guard. The statement indicated that the garrison at Ghandi had recently
been reinforced because of the Zhodani presence at Calit (Vilis 0705).
( This announcement has fueled speculation that a major Zhodani push in
underway, with Rhylanor as its most likely target. If Ghandi falls, it will be a major
blow to the Imperial war effort, possibly a fatal one. R
NEW!
CARDBOARD
HEROES
APPROVED FOR USE WITH

TRAVELLER
Traveller Set 2, IMPERIAL MARINES, contains47 different
figures: officers, sentries, troops i n 'undress' uniform, troops in
camouflage battledress, and troops in Imperial Marine maroon
'urban' battledress, plus extra weapon and equipment counters.
Traveller Set 3, ZHODANI, also contains 57 figures: officers
(nobles and intendants), troops (pnoles) in ordinary uniforms,
troops i n camouflage battledress, and battledress troops in stan-
dard Zhodani black. Also: extra weaponlgear counters.
$3 buys you 57 full-color miniatures plus over 40 weapons,
painted by Kevin Siembieda. All figures are in 15mm scale, t o
fit standard deck plans by GDW and other approved publishers.
.
Each figure folds t o form its own base.. optional plastic bases
are also available in both black and white.
Traveller Set 1, SOLDIERS OF FORTUNE, is still available.
Look for more Traveller sets soon ... including Vargr, Armored
Vehicles, and more.
If your hobby shop doesn't have Cardboard Heroes yet,
report them to Imperial authorities, c/o our address below - and
we'll send them a sample. You can also order direct from us,
Send $3.50 per set (this covers postage and handling), and $3.50
per base set desired (specify black or white) to:

STEVE JACKSON GAMES


Box 18957-D Austin, TX 78760
Players ' lnformation: Referee's Information:
The adventurers, after responding to Should the players voice the obvious
an initial advertisement for work. are suspicions, the disguised factor will tell
them that the cargo is a legal cornmodi-
t y everywhere in the Imperium, and its
Amber Zone import to the destination is entirely legal.
Transport will be aboard a tramp
introduced to a person wearing a freighter of the rustbucket variety. Ac-
breathing mask and a black cloak: a ser- commodations are second class but
vices factor of indeterminate age, sex, clean and comfortable, and the crew is
and even species (well, not a Droyne or ..
friendly . except for the captain, who
a Hiver, but other than that .. .). is officious and surly and will expressly
The team is t o accompany an deny the players any access to the hold.
unspecified cargo to its destination Sainte Foy (8-756733-7 Amber) is a
world, see that it is delivered safely, and rugged mining world, ruled by a
return to the factor with the payment, hereditary clique descended from the
whereupon they will receive 10% of the earliest colonists: the Primacy. The stan-
payment as fee for service. This will dard of living is known to be high, due
amount to Cr400,OOO. t o large exports of ores, but Foyans are
It is made very clear that the team is notoriously secretive and xenophobic.
not to tamper with or open the cargo, Ships landing outside the Gateway Star-
and even more clear that if they attempt port have been met by armed parties,
t o steal the payment and flee, they will resulting in the Amber classification.
be hunted down and killed in a most Gateway is in a box canyon with
unpleasant fashion. mountains on all sides. The weather on
landing is cool (10' C) and pleasant, wait at the port until Radge returns to
calm, with cloudy but unthreatening pay them, or they may accompany him
skies. to Villefoix as additional guards; if they
When the cargo is off-loaded, it will be do, they will be paid Cr100,OOO cash,
seen to consist of 1 0 tons of crates, which need not be shared with the
loaded on three grav pallets. The crates factor.
are covered with blue plastic insulation, The ship captain's contract has ex-
and carry no information other than an pired, and he insists upon leaving now,
address and the notices Keep Below O 0 with the players or without them. The
and Do Not Accept if Seal is Broken. troops will by now have taken posses-
The purchasing agent has been sion of the cargo pallets, and will not
delayed, so the players will have a small give them up. Radge will add high
amount of time to explore the starport. passages home to his offer, and if the
It is inhabited entirely by offworlders players are hesitant, more cash (becom-
with no place better to go; Sainte Foy ing more impatient and angry by the mo-
pays port employees well, since the ment). The absolute limit of his offer in
Foyans do not themselves have to deal cash and passage tickets is Cr250,OOO.
with offworlders. Another result is that Assuming that the players accept,
the port staff are very little involved in they will board a northbound train. The
Foyan life. cargo pallets will be stowed in a baggage
The local newspaper (assuming that car.
the players ask to see one) has a black Foyan trains are tech 7 design (steel
bordered box on the front page contain- wheels on welded steel rails) with fusion
ing several multi-digit numbers. The staff powered locomotives recently imported.
can explain that this is some kind of lot- The Count's special train consists of: an
tery, open only to natives, but either do engine, two baggage cars, a coachlbunk
not know or will not say more than this. car for the soldiers, a dining car, and an
The players must not leave the port; officelparlor car for the Count's use. The
non-Foyans may not cross the extrality trip to Villefoix is 2,300 km; the train's
line without a passport issued by the average speed is 100 kph.
Primacy - and no one with such author- Once into the mountains around
ity is present. Gateway, Sainte Foy's true character
Eventually a train will arrive carrying will reveal itself, the temperature falling
the purchasing agent, Count lbraim to - 25O C, with persistent winds of at
Radge, one of the Primacy. He is accom- +
least 10 kph, gusting to 50 , and inter-
panied by the A (Chrysolite) Platoon of mittent snow.
the Sainte Foy Prime Guard: thirty picked Two and a half hours into the trip, the
soldiers equipped to tech 9. Radge is train will stop at what appears to be a
upset, impatient, and angry; wind shear mountain lodge. The stopover will last
in the mountains has grounded the two hours, during which Radge will not
helicopters that were supposed to be seen. The players may enter the lodge
receive the cargo, which must now - at which there are no other guests -
travel by train. take hot showers, patronize the bar, and
While the Count has the payment so forth; they will learn nothing at all
(MCr4 in a briefcase with anti-theft about the place other than its use being
devices), he will refuse to hand it over, reserved for the primacy.
saying that the contract is for delivery When the Count appears at reboar-
to the capital, Villefoix. The players may ding, his impatience and irritation will be
miraculously gone. When the train pulls the Chrysolites will take no prisoners. If
out, the general mood will be improved; the players manage t o capture a guer-
everyone will begin t o relax. rilla, they will reveal no information and
If the cargo is inspected, the players will die within an hour. If available,
will find one ton of crates has been medical analysis will reveal that the guer-
removed. (If the team tries t o keep a rillas had all taken a hemolytic poison -
guard w i t h the pallets at all times dur- before they launched their attack.
ing the layover, some means must be Guerrillas carry no identification,
found t o distract him or her; the offer of naturally, but all wear a small silver
hot soup in the dining car while a medallion, showing a heart impaled on
Chrysolite stands watch, for instance.) a crown of thorns.
The Count will cheerfully ignore any pro- The Count will atempt t o call for
tests over this, pointing out that he is assistence, only t o discover that all long
carrying the 4 million, and demanding range communicators (including the
some good faith in return. players', if any) have been sabotaged
The train will never reach its destina- beyond repair.
tion (bet you guessed that already). There is only one viable option: leave
Shortly after midnight, the tracks will be the train and move cross-country. Three
sabotaged ahead and behind, forcing an vehicles are available: t w o snowcats
emergency stop, and a guerrilla force will (4-passenger tracked vehicles with some
launch an ambush from the trackside weather protection) and a halftrack with
woods. skis (driver and passenger in an enclos-
The ambushers are poorly equipped ed cab; 8 persons14 tons load in the
(tech 5-6, no weapons heavier than a truck bed). The cargo pallets have a total
light machine gun or single shot RPGL) capacity of 1 5 tons ( 5 each), 9 of which
and the attack will almost certainly suc- are taken by the crates. The pallets may
ceed in nothing but permanently stop- be t o w e d by a vehicle or pushed b y t w o
ping the train and picking off a f e w of walking men (i.e., they are not airlrafts).
the accompanying troops. The Chrysolites will not abandon their
The guerrillas will not surrender, and wounded under any circumstances, and
will not leave their dead
unless absolutely forced t o
(first burying their bodies,
stripped of anything the
guerrillas might dig up and
use).
Facts: The Primacy of
Sainte Foy suffer from a
hereditary anemia, requiring
infusions of blood every t w o
weeks. The cargo consists
of 20,000 units of frozen
human whole blood, about a
year's supply for the entire
Primacy. Count Radge's in-
itial nervousness was due t o
his being near his infusion
! time. The planetary lottery
taps 500 citizens each week for a unit parties will be out as soon as the train
of blood. The guerrilla movement means misses a scheduled station; they will be
t o destroy this system (the heart impal- armed and riding snow vehicles and
ed on thorns is an ancient magical death (weather permitting) helicopters. Any
symbol); their suicide squads take settlements (mines, camps, etc.) will
hemotoxin so their blood cannot be us- shelter the group, unless the settlement
ed by the Primacy (one guess as t o how is actually a guerrilla stronghold!
criminals on Sainte Foy are executed). Also to be determined is who sabo-
The situation is still more complex. taged the communicators; if one of the
The Primacy is not really a horrible, evil Chrysolites is a guerrilla, the adventurers
court of vampires they are actually rather could be in serious trouble (though he
good rulers with a peculiar and difficult might also die protecting them -
problem, that they with good reason do remember, they're fanatics).
not expect off-worlders t o understand. There is a distinct possibility that the
Almost all Foyan citizens support the lmperium will prosecute lsoplastics Inc.
Primacy, the lottery ( w h i c h is for malfeasance and murder. Mercy
scrupulously fair), and the system in General itself is too powerful to be af-
general; the government type should ac- fected, but someone will have t o be
tually be listed as C. made a scapegoat.
The blood purchase is an attempt by They knew the job was dangerous
the Primacy t o stop (literally) bleeding when they took it . . .
the citizens. In the past they have had - 1983. John M. Ford
@

the usual Foyan objections.to dealing


with outsiders, and difficulty in purchas- FREE PRICE LIST
ing the required quantities of whole D~SCOUNT
blood (which is not common in Imperial
hospitals, blood components and syn- GAMES
&
thetics being used instead). Recently, SOFWR*
however, lsoplastics Inc. (the transplan-
table tissues division of the huge medical
cartel Mercy General) offered 20,000 ) h g s of 30rt
P.O. Box 814 H
units at double the usual price, and the
. Doylestown, PA 18901
Foyans took the offer.
What the ~urchasersdo not know is
t h a t lsoplastics diverted several
shipments o f blood from regular MilConSimuSystems
deliveries t o assemble this extra profit P. 0 . Box 1146
load. As a result, several hospitals have Smithfield, North Carolina
been left with no stock, and at least one 27577- 1146
person has died. This helps t o explain the (919) 934-7350
secrecy of the group's hiring factor . . . WRITE for Our Current Price List
The length of the trek across Sainte And Quarterly SALE Supplements
Foy's wilderness, and the number of WE Cany GDW & ALL Major Companies
guerrilla harassingthe marchers, must be AT DISCOUNT PRICES
determined by the referee. The mountain Business Hours: 5:30pm - 10:00pm M-F
range is not as friendly as Colorado 1:OOpm - 10:OOpm Sat. & Sun.
Springs and not as hostile as the Tien
Shan or Eigerwand north face. Search
~erchantl~ilot'
Ramon SanYarvo
894773 Age 4 2 6 terms Crl50
Pilot-4, Navigation-2, Computer-2, Autopistol-I , Gunnery-1

A qualified second officer and master In the years that followed, Ramon has
pilot, Ramon is a shabby, poorly dress- made his living flying for small freight
ed individual who, when met, will prob- companies, tramp free traders, and local
ably be unemployed. He can present ex- shuttle services. Embittered, he turned
cellent credentials showing years of ex- t o drink, and has been steadily
perience handling a variety of ship types, deteriorating in performance, attitude,
but, considering the demand for good and appearance. Those small jobs have
pilots, his appearance and lack of current been increasingly hard to hold on to, and
work will seem suspicious. A little Ramon has become a drifter, making one
research into his background at any star- or t w o voyages before being fired and
port computer information center (con- left behind on another planet until he can
sulting lists of accredited pilots, for ex- find another short-lived job t o keep him
ample) will turn up the fact that Ramon going.
has been blacklisted by a large corpora- Thin, dark, and saturnine, Ramon's a p
tion, Acreidiat Lines. The notation "un- pearance is seedy and his face usually
trustworthy" appears beside his name. silent and withdrawn, but occasionally
Ramon was once a master pilot with - especially when drunk - he flys into
Acreidiat, a passenger and freight line uncontrolled fits of violent rage. He is
operating in the Solomani Rim region. He antisocial, a solitary drunk, often t o be
was accused of having an affair with the seen in the corner of a bar drinking
line president's wife,a charge which he himself into a stupor.
will steadfastly deny if questioned on the Ramon may turn up as a potential
subject. The blacklisting has blocked all hireling in response t o an ad for a pilot
hope of employment by the major mer- placed by the adventurers. If so, he will
cantile concerns in this region of space. (temporarily) curb his drinking in an at
tempt t o reform
and secure the
position, present-
ing the best ap-
pearance he can
F REF LEAD FIGURE
manage. Should
the party hire him
either w i t h o u t
making a check of
his background
(or regardless of
it)he will prove t o
HOBBY HOUSE D ~1
be a first class SEND
$1.00
TO: 8208 MERRIMAN
pilot, with fine in- WESTLAND, MI 48185
stincts for ship
handling and wide
technical knowledge. Within 1D weeks, Finally, adventures may be forced on the
however, his drinking will once present party against their wishes when they are
a problem. At an inconvenient time of caught in the middle after Ramon makes
the referee's choosing, he will be found his move.
locked in the control room, drunk. This, As an added complication, the referee
or similar complications, can lead t o in- may chose t o introduce the president of
teresting side adventures. the line, Alfred Dunbar, and/or his wife,
Adventurers may also encounter t o expand upon possible roman-
Ramon as a fellow passenger aboard an tictrevenge aspects of the situation.
Acreidiat Line starship. In this case, it is Dunbar is cold, businesslike, and un-
likely that he intends some act of friendly, with a tendency towards
revenge - a hijacking, a sabotage jealousy that is easily triggered by atten-
atempt, etc. He might approach the tion t o his wife. Leila, much younger
adventurers openly, offering to hire them than her husband, is restless, and tired
t o assist him in such an attempt of being neglected in favor of business.
(bankrolled by the line's competitors), or Either one could be a valuable friends (or
he may try t o use them as dupes, ask- a dangerous opponent) due t o their in-
ing them t o deliver a package on board fluence in local business circles.
.
. . a package that holds a bomb. On the Possible interactions between Ramon,
other hand, it may be company officials the adventurers, and the Dunbars should
that approach the group, hiring them t o be explored by the referee interested in
keep an eye on Ramon while he travels. providing an unusual adventure.

Alfred Dunbar
65886A Age 5 0 8 terms Crl00,OOO
Admin-4, Liaison-3, Computer-3, Interrogation-I

Leila Dunbar
786899 Age 3 4 4 terms Cr50,OOO
Gambling-2, Steward-I , Admin-I , Dagger-I

-J. Andrew Keith


'"Ili

Ael Yael
The forelimbs's gliding surfaces even-
tually became quite serviceable wings
(which span four meters), while the
midlimbs became both generalized and
flexible enough to permit tool-making.
Ael eyesight is slightly better than that
of a human. Their visual range extends
into the infrared, giving them good night
vision, while a light-sensitive lens
pigmentation keeps them from being
The Ael Yael are among the few ex- dazzled by harsh sunlight, or brilliantly
ceptions to the time-honored rule of reflective surfaces.
sophontology stating that flying The combination of low gravity and
creatures, because of body weight and dense atmosphere on Jaeyelya
brain size, and the metabolic re- (8-484655-4), the homeworld of the
quirements for both, will never evolve in- Ael, permits flight in creatures as large
to intelligent species. as they. Adults stand 1.5 meters tall,
In a universe as broad and diverse as and mass 50 kg. The planet is drying out,
ours, "never" is an uncertain word. and the once extensive forests have
The Ael evolved from flying arboreal been vanishing during the last thousand
hexapods, which used powerful hind- years. Some few Ael colonies still live in
and mid-legs to grasp their prey as they treetop communes, but most inhabit the
swooped from overhead. A carnivore's caves and fractured cliff-top rocks that
cunning, coupled with environmental overlook Hi-yayahu lee - the Glittering
pressures favored the rise of intelligence.' Floor. There are probably less than a
million Ael on the entire planet. SOCIETY
The Ael Yael culture has a rich heritage
HISTORY of recited verse, poetry, and mnemonic
With the coming of the lmperium t o literature. They enjoy reading the
Jaeyelya, there was new hope for the literature of lmperial peoples, which they
survival of this fascinating culture. Large like to rework into Aelan literature types
numbers of Ael yeyehi (literally "updraft- in their free time. They are solitary, shun
riders," referring t o young Aels just close contact with other races, and
learning to fly) travel off-planet each year always seem somewhat homesick for
t o attend lmperial schools and training the craggy cliffs and rock spires above
programs. A number have joined the the Glittering Floor. Allusions,
scout service in particular, and find their metaphors, and similies are often ex-
several racial talents useful in the ex- pressed in terms of hunting or flight ("I
ploration of new worlds. The wealth and grasp your meaning," "I need t o look
knowledge returned t o Jaeyelya this down on that idea," "My soul feels
way may save this culture from extinc- wing-clipped"). They are fierce warriors
tion. The Hi-yayahu lae cliff-top com- in combat; in hand-to-hand combat they
mune is the guardian of Jaeyelya's can use their tail as a club, their wings
primary natural resource: the Glittering as club - 2, and their hindleg talons as
Floor is a dry sea bed; vast mineral and claws- 1. They cannot fire weapons
metal deposits collected here as the sea from cover, however, and will leap
evaporated millenia ago. Jaeyelya was straight up into the air when opening fire
first discovered by an lmperial mining from behind cover, exposing themselves
corporation, which began tunneling in- t o unmodified return fire. They suffer
t o the Glittering Floor's salt beds look- morale checks only when fighting in an
ing for manganese and copper. Large enclosed area where they cannot take
numbers of local Aels were effectively flight, such as within a starship building
enslaved by the corporation; the proud interior, and so on.
and freedom-loving autochthones fought
back, and the bitter war resulted in Im- REFEREE'S INFORMATION
perial intervention and the establishment Creation of Ael Yael characters for
of an lmperial protectorate on the planet. Traveller adventurers is the same as for
"The Government Place" is a building at human characters, w i t h several
the planet's class B starport facility modifications. Stats can be drawn from
which serves as the Aels's link with star- any source, or they can be rolled up by
faring civilizations. The Aels themselves the referee.
seem never to have evolved governmen- Characteristic modifications are as
tal systems themselves, at least none follows: 1 is subtracted from the Ael's
more complex than loose tribal or fami- strength. Social level is treated as an in-
ly structures, and welcome the off- dex of the Ael's off-planet experience;
worlder's representation. Naturally, they a low number indicates that this may be
do have an acute distrust for mercantile this characters first time off Jaeyelya,
corporations, and for individuals and his inexperience and prejudices will
employed by such concerns. As a result, be showing. A high social level shows
ores and minerals mined from the dry sea the character has been off-planet many
bed are purchased directly from the times, is experienced in his dealings with
government, and the planetary mines are the Imperium, and is respected by both
a government monopoly. lmperial authorities and Ael Yael.
In rolling u p characters, the (when gravity and atmosphere permit
preferences and prejudices of the race them flight), firing wildly all the while.
must be taken into account. Jaeyelya They have difficulty firing from cover,
has a small militia army, but no planetary both psychologically and anatomically.
navy or marine service. Service in Im- Aels can fly on worlds of size 6 or less
perial or subsector military units is not with dense atmospheres. In standard at-
at all common. For attempts t o join the mospheres, or on worlds of sizes 7 or 8,
army, navy, or marines, a DM - 1 is ap- they can glide from high elevations to
plied to the enlistment and re-enlistment lower ones, hover for a few seconds, or
die rolls. The scout service, however, is ride the updrafts that can be found
very popular; characters receive DM + 2 alongside cliffs or within canyons. They
for scout enlistment rolls. Because of require breathing apparatus to live on
their attitudes towards commercial con- worlds with thin atmospheres, and, of
cerns, Ael Yael characters may never course, flight is impossible for them in
join the merchants. such environments. Vacc suits have
The other service is unaffected by been designed for Aels, but they can
enlistment DMs. If, however, Supple- wear these only by folding their wings.
ment 4, Citizens of the lmperium is in Generally, Aels in Traveller will be NPCs.
use, give a DM + 1 t o the enlistment in Should players wish t o assume the
hunter or Belter careers, a D M - 1 to character of an Ael, they should
pirate or flyer services, and forbid entire- remember that Ael psychology is in-
ly enlistment as nobles. All other career fluenced strongly by several factors.
types are handled normally. First, travelling Ael feel they have a
Mustering out benefits are received as responsibility to the entire Ael Yael race.
usual, except that cash benefits must be Except for a small living allowance,
divided between the individual and the everything they earn is turned over t o a
Planetary Development Fund. The planetary trust fund administered by the
character receives only 10% of the protectorate government on Jaeyelya.
amount indicated by the table. Material When an Ael signs up for a job, it will be
benefits are not affected, only cash. with the good of the race in mind, and
When an Ael is a part of an adventur- how they might be benefited.
ing party, the referee should give A second factor is a deep-seated
favorable DMs t o the group for achiev- distrust (sometimes a hatred) of corpora-
ing surprises, and for spotting potential tions and businesses throughout the Im-
threats, distant buildings, or artifacts. perium, especially those involved in min-
This reflects the Ael's keen eyesight. ing or planetary exploitation. Experienc-
Aels never developed sophisticated ed Aels (with social levels of 9 or more)
tools or weapons. They now have a few will understand that not all big business
projectile weapons based on Imperial interests involve murder and genocide,
designs, but have never been comfor- but they will never trust merchant
table with mechanisms that kill at a characters unreservedly. They will join
distance. They can handle Imperial an enterprise sponsored by merchants or
weapons, but suffer an automatic corporations only if they see very large
DM - 2 when rolling t o hit to reflect the rewards for their planet in accepting
problems they have in handling or firing such a job. If they find themselves in a
a weapon not designed for their hands. situation where a culture is being ex-
When attacking, they prefer t o leap ploited or victimized, they will without
several meters into the air and hover. continued on page 47
Some days, everything seems,to go The sequence is roughly as follows:
wrong. With pursuing vessels only a The referee determines, by the method
hair's-breadth behind you, your ship outlined below, that one or more
races beyond the 100-diameter limit. systems on the ship have malfunctioned
Feverishly, you load your destination or completely failed. The referee then
tape and activate the jump drive. As the reveals any symptoms which may be ap-
power plant makes grinding sounds, and propriate (depending on a number of fac-
red lights flash all over your control tors). These symptoms could be
panel, you remember that your last anything from the jump drives failing to
maintenance check was over two years operate to the air smelling a little musty
ago . . . or the water tasting funny. The symp-
Starships are complex technological toms will guide the players to examine
devices, and are subject to occasional possible sources of the problem. Once
mechanical difficulties, like any other the problem is located, that system can
complex device. This is especially true be repaired and tested to determine if the
if they are not properly maintained. problem persists. If it does, continued
Malfunctions in the drives and power work is necessary. Usually, the problem
plant are covered in the basic rules. This can be handled by the ship's engineer
article gives an optional means by which with the tools and spare parts normally
a referee may add a little more detail to carried aboard ship. In the case of a ma-
the process. jor malfunction, however, the best that
can be hoped for is that the temporary factors (such as extra care given to
repairs can be made which will last long maintenance, battle damage, or
enough to get to a shipyard capable of negligence) at the referee's discretion.
dealing with the damage on a more per- A system which malfunctions at any
manent basis. time remains that way until it either gets
Note that it is possible t o have more worse or is repaired.
than one problem represented by a single Three results are possible on the table.
symptom. Malfunction (malf) indicates that a symp-
tom has appeared, double (dbl) indicates
FREQUENCY t w o symptoms, and critical (crit) in-
For any given starship, the referee dicates three symptoms have appeared
must determine the chances for a in the same day.
malfunction to occur. This may be done The referee should then choose a
according to the table accompanying malfunction or malfunctions that will
this article, or may be decreed according result in the correct number of symp-
t o the referee's judgement. toms. Note that it is possible for one or
more of the symptoms to be undetected
MALFUNCTION TABLE by the players under certain conditions,
Die Commer- Private Military and this can result in false diagnoses.
R o 11: cial Ship: Ship: Ship: Some symptoms will only become
1 - - - noticeable in certain circumstances. For
2 - - - example, jump drive failure will definitely
3 - - - become apparent if the jump drive is ac-
4 - - - tivated, but will not necessarily be no-
5 - - - ticed during normal non-jump operations.
6 - - - Results of the malfunction table should
7 - - - be kept secret, and revealed to the
8 - - - players only when appropriate.
9 - malf - It will naturally occur t o the players
10 malf malf - that periodic maintenance checks will
11 malf dbl malf help discover malfunctions before they
12 dbl crit dbl can do major damage. A full inspection
13 crit crit crit of all ship's systems will take the entire
engineering staff of the ship one full day
+
A result of 13 is considered to be 13. t o complete. For the chances of
discovering the source of the malfunc-
If this malfunction table is used, it tion, see below.
should be consulted once per week,
regardless of whether the ship is in use MALFUNCTION DESCRIPTIONS
or not. Die modifications may be im- Malfunctions take on a variety of
posed for different circumstances, or for g u i s e s .
the length of time since the last overhaul. Jump Drive Failure: When activated,
Columns are provided for commercial, the jump drive does n o t work.
military, and private ships. It is assum- Symptom- Jump-drive inoperative.
ed that military ships are the best main- Misjump: Use of unrefined fuel, or ac-
tained, commercial ships next, and tivating the jump too deep in a gravity
private vessels least well maintained. well has caused a misjump. Conditions
Modifiers can be applied for a number of for this failure are as described in the
basic rules. This problem is not listed on represents controls and consoles other
the table, since there is nothing t o repair. than those located on the bridge. A
Symptom- Misjump. malfunctioning computer can show the
Maneuver Drive Failure: When ac- symptoms of any number of other
tivated, the maneuver drive fails to func- malfunctions. This malfunction is due to
tion. Symptom- Maneuver-Drive a hardware failure. For programming
inoperative. failures, see the rules on computer pro-
Maneuver Drive Malfunction: When gramming in Best o f the Journal, pp
activated, the maneuver drive operates 24-25, or The Traveller Book, pp 70-71.
erratically. For each turn of operation, Symptoms- Any symptom described in
throw 1D - 2. The resulting number in- any other entry.
dicates the percent function of the Life Support Failure: The life support
maneuver drive in quarters (0= 0 % ac- system fails t o operate. This is due to a
celeration, 1 = 2 5 % acceleration, failure of a primary component in the
2 = 50% acceleration, 3 = 75% accelera- system, not a lack of power. Divide the
tion, 4 = 100% acceleration. Symp- tonnage of the ship's main compartment
tom- Reduction in acceleration, as in- by the number of people on board not in
dicated above. cold sleep, and divide the resulting
Power Plant Failure: When activated, number by 12. This is the number of
the power plant fails t o function. Life days until those not in cold sleep die of
support can operate off batteries, but lack of air. Water, food, and heat will not
neither the jump drive no the maneuver be depleted before the air is depleted.
drive can function. Symptoms- Jump Symptoms- No air circulation, no heat.
drive inoperative, Maneuver drive in- Life Support Malfunction: One or more
operative, life support and computer us- portions of the life support system have
ing emergency power. malfunctioned. There is no chance of
Power Plant Malfunction: The power death, but life has become extremely un-
plant functions erratically. When attemp- comfortable. To determine the number
ting a jump, roll 2D. On an 8 - the jump of portions malfunctioning, roll one die
is successful, on a 9-1 1 the drive fails, and divide by two, rounding up. To
and on a 12 there is a misjump. When determine the malfunctioning portion,
attempting t o use the maneuver drive, roll one die. A result of 1-2 indicates a
roll for erratic function as described malfunction of the air recirculation
under maneuver drive malfunction. Life system, 2-3 a malfunction of the water
support and the computer will continue purifier, 5-6 a malfunction of the food
t o function (on emergency power or preservation system.
regular power depending on the state of For each portion of the life support
the power plant- roll 2D for 8 + once system which malfunctions, reduce the
per turn for the power plant t o be endurance of all people aboard not in
malfunctioning during that turn). cold sleep by one until the problem is
Symptoms- Any symptom described in repaired. Symptoms- As described in
the above entry. this entry.
Computer Failure: The computer does Fuel Tank Rupture: The fuel tanks
not function. No programs may be run have been punctured, and fuel has
and life support ceases t o function. leaked off into space. Symptom- Cloud
Symptoms-Life support failure, and any of gas and ice crystals around the ship
symptom described in any other entry. for a short time after the rupture occurs,
Computer Malfunction: This also computer indicates low fuel in tanks,
jump drive failure when jump drive is When activated, the weapon fails t o fire
activated. (other weapons in the turret will fire
Scoops Inoperative: The vessel's fuel unless they too are defective).
scoops are clogged or blocked in some
fashion. Symptoms- Jump drive failure DIAGNOSIS AND REPAIR
when jump drive is engaged, computer The table below indicates the skills
indicates low fuel in the tanks. needed t o locate a specific malfunction,
Turret Inoperative: One or the ship's the die rolls needed t o effect temporary
turrets (if the ship has any) fails t o func- and permanent repairs, and skill DMs for
tion. Symptom- when activated, the these rolls. It takes one person 2D hours
turret in question fails t o work. to investigate a single system and find
Turret Malfunction: One of the ship's a problem. If the malfunction is not
turrets (if the ship has any) fails t o work located, the full 1 2 hours is taken. A per-
properly. Apply a DM of - 8 for that par- son cannot find a problem that does not
ticular turret's "to hit" roll. Symptom- exist, but should not be discouraged
Jerky or sluggish turret traverse. from looking for it.
Laser, Missile, Sandcaster Inoperative: Once a problem has been found, only
One of the ship's weapons (if the ship one roll per day (24 hours) may be made
has any) fails to fire. These weapons are t o attempt t o repair it. If a temporary
designed so that a malfunction causes repair is achieved, one roll may be made
the entire weapon t o fail. Symptom- continued on page 43

MALFUNCTION REPAIR TABLE


Die Roll Temp. Perm. Skill
Problem: to Locate: Repair: Repair: DMs:
J-drive Failure 8+ 10+ - + eng
J-drive Malfunction 8+ 10 + 13+ + eng
M-drive Failure 8+ 10 + - + eng
M-drive Malfunction 8+ 1 0+ 13+ + eng
Power Plant Failure 8+ 10+ - + eng
Power Plant Malfunction 8+ 10+ 1 3+ + eng
Computer Failure 9+ 10 + 10+ + comp
+ elec
Life Support Inoperative 4+ 6+ 10 + + mech
Life Support Malfunction 6+ 8+ 12+ + mech
Fuel Tank Rupture 6+ 6+ - + mech
Scoops Inoperative 8+ 8+ - + mech
Turret Inoperative 8+ 8+ 1 0+ + mech
Turret Malfunction 8+ 10+ 1 0+ + mech
Laser, Missile
Sandcaster Inoperative 10+ 10+ - + elec
+ mech
+ +
Abbreviations: eng = DM + 2 per level engineering skill; mech = + 1 per level
+
mechanical skill; + comp = 1 per level computer skill; + elec = + 1 per level of
+
electrical skill; - = no repair possible. Note: J-o-T permits D M 1 per level for
any problem.
The Drannixa Gambit
Players' Information: and an offworld corporation, Farmines,
During a stopover at the orbital star- LIC. This contract involves a joint invest-
port over Azun, the adventurers are con- ment for the development of mines on
tacted by Arthur Wilcox, who identifies Azun's smaller moon, Bran. By the terms
himself as head of the Council on Com- of the agreement, Elskay would receive
mercial Development for Elskay, one of a large portion of the ore extracted in
Azun's arcology cities. He needs a group these mines for processing, which will
of offworlders for a risky but vitally im- give the city a needed economic boost.
portant task. There is a specific need for Another city, Drannixa, has also been at-
individuals with expertise in medicine tempting to land the Farmines contract,
but Elskay's offers have been better
received. The final contract is to be
Amber Zone reviewed and signed in three day's time.
A complication has arisen. Drannixa
+
(level 2 ), electronics (level 1 + ), and has obtained a hold over Wilcox, which
+
computer (level 3 ). If the group can they are threatening to use if he does not
meet these qualifications, and is still will- arrange to ruin Elskay's chances with
ing t o talk, Wilcox will arrange to con- Farmines (by making a last-minute
vey them to his office in Elskay to change in terms that can easily be out-
discuss details of his offer. bid by Drannixa). The rival city has in
Wilcox has been in charge of custody Sharon Wilcox, daughter of the
negotiating a contract between Elskay councillor, and they are prepared to
charge her with conspiracy t o poison specific codes allowing access to high-
Drannixa's food processing systems. security areas are n o t available.
Wilcox explains that his daughter Weaponry is not advisable, since spot
(much t o his chagrin) has long belonged checks by security on everyone (in-
t o a utopian protest group which has cluding residents) are fairly frequent, and
members in several cities, and claims all weaponry is strictly forbidden.
that the only way to live is t o reject the Once in Drannixa, the group must
technological dependence of the cities figure out a way t o enter the detention
(as much as is possible, considering the section of the administrative levels,
world's atmosphere) and return t o the locate Sharon Wilcox, and avoid notice
soil. The group has never amounted t o in doing so. One option might be to get
much, and Sharon's involvement was one or more of the group in trouble and
always seen by her father as a rather taken t o the detention area; the re-
harmless kind of protest and rebellion mainder could then pose as worried
against parental authority. friends and apply for a pass t o see the
Sharon knew of the plot by her fellow captive(s1. There are other solutions, any
utopians, but was not directly involved. one of which may be workable.
When the actual saboteurs were cap- Once they find Sharon Wilcox, it is
tured, they identified many other vital that her implanted ID tracer be
members of their organization, and removed (this takes medical-2
Sharon was arrested. Her father's iden- electronics-1 , and 2D minutes); a spare
tity was soon discovered, and the tracer like the ones carried by the adven-
blackmail plan hatched. Public opinion turers can then be provided.
being what it is, Sharon is sure t o be ex- To wipe out the evidence assembled
ecuted for her supposed involvement in against her, the adventurers must
the crime. discover the correct computer file and
Wilcox cannot betray his city, but he erase it. This is not an easy task; it re-
loves his daughter very much. He has quires a modified roll of 1 5 + on 2 0 t o
selected another alternative - hire a locate. One roll may be made for every
team of adventurers t o get into Dran- five minutes spent at a computer con-
nixa, free Sharon, and wipe clean the sole looking for the file. Once located,
computer files holding the fabricated the file may be erased automatically.
evidence against her. The group will be The referee should bear in mind the
given certain essential items t o make it tight security procedures in effect inside
possible t o penetrate Drannixa's securi- the city; once security personnel become
t y systems. Upon completion of the mis- aware of the adventurers and their mis-
sion, they will be given Crl5,OOO each, sion, they will react with great speed. It
plus high passage t o Coriolanus, a com- is essential that the party strike quickly,
mercial center where the group can ex- and not raise the alarm before they find
pect t o make connections for almost any the girl. Once her tracer is removed and
other important world in the region. goes dead (normal tracers won't func-
tion when removed), the alarm will be
Referee's Information: raised regardless. There is a chance that
Each member of the pa- will be given using the computer will trigger an alarm
a small (1 gram) tracer tuned t o identify (any result of 2 on the locate file roll will
the individual as a resident of Drannixa. set off the alarm and lock the terminal).
This will enable them t o move about Escape depends upon successfully
more freely than visitors, although continued on page 35
TOTALLY
REVEALING !

T ~ ~ ~ ~ ~

EVERYTHING ABOUT TROLLS


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THE ROLE PLAYING GAME MANUFACTURED BY FASA CORPORATION UNDER EXCLUSIVE


LICENSE FROM PARAMOUNT PICTURES CORPORATION, THE TRADE MARK OWNER.
A natural part of Traveller is the crea- Completed forms may be used for
tion of new character types for use in character generation just as would the
adventures, situations, histories and tables in Book 1 or Supplement 4.
scenarios. Such a new character type
may be intended for a specific player TAS FORM 41
who has indicated a desire for a secret Each of the individual numbered
agent career, or it may be used for a blocks on the form is explained below:
patron encounter which calls for a news 1. Date of Preparation: Note the date
reporter who will accompany the group (to help track versions of the system.
on an adventure, t o give only t w o of 2. Character Type: Note the specific
many possible examples. type of character t o be generated (ex-
This character generation system amples: bounty hunter, lawyer, reporter,
creation system is a simple method for police officer).
creating a customized character genera- 3. Prior Service Table: The die rolls for
tion system and keeping track of the enlistment, draft, survival, position
details for later use. (equivalent t o commission), promotion,
A home-grown character generation and return (equivalent t o re-enlistment)
system should use the generation must be created. Each throw is on t w o
systems provided in Basic Traveller and dice, unless you decide and note dif-
Supplement 4. One or both of these ferently. Die modifications based on per-
booklets should be on hand when filling sonal characteristics (if any) should be
out the form for the system you create. entered (example: Enlistment 6 + , DM
+ 1 if social 9 + 1.
PROCEDURE It is also possible to base DMs on other
Each numbered block on the form calls criteria such as number of terms served,
for specific information which is then possession of certain skills, or rank.
used in the generation procedure. 4. Table of Ranks: List the various
Imagination is a requirement of the ranks for the character type. Such ranks
referee when producing a character should reflect the levels of respon-
generation system. There is no series of sibilities for the career and range from 1
die rolls to help things along, referees are t o 6 in level (examples: Captain,
on their own. The more imaginative secretary, assistant manager, expert.
referees are, the more interesting and team leader).
realistic the character will be. Referees 5. Acquired Skills Tables: Four tables
should take care t o insure that their labelled Personal Development, Service
systems do not produce "super- Skills, Education, and Advanced Educa-
characters", characters with large tion are available. Existing skills, or new-
numbers of skills or ludicrously high skill ly defined skills may be used in these
levels. tables. Personal development allows
It may be necessary t o fill out a draft skills which contribute t o personal or
form or t w o in order t o get the informa- physical improvement. Service skills are
tion just right. Once the system satisfies typically received by ordinary individuals
you, a file copy should be made for per- within the character type. Education and
manent reference. Make each entry advanced education skills are normally
clearly and cleanly, for ease of reading. Continued on page 30
1 . Date of Preparation

CHARACTER GENERATION DATA


2. Character Type

3. Prior Service Table 5. Acquired Skills Tables

Prior Service Table Acquired Skill Tables

Enlist Personal Development Service Skills

DM if 1. 1.

DM if 2. 2.

Draft 3. 3.

Survival 4. 4.

DM if 5. 5.

Position 6. 6.

DM if Education Advanced Education

Promo 1. 1.

DM if 2. 2.

Return 3. 3.
4. Table of Ranks
Table of Ranks 4. 4.

1. 5. 5.

2. 6. 6.
Restrictions: Restrictions:
3.
6. Skill Eligibility
4.

5.
7. Automatic Skills
6.

TAS Form 41 Character Generation Data


8. Character Type

9. Benefit Tables

Benefit Tables
Material Benefits Cash Benefits

1. 1.

2. 2.

3. 3.

4. 4.

5. 5.

6. 6.

7. 7.
Restrictions: Restrictions:

10. Benefit Descriptions

11. Skill Descriptions

12. Career Restrictions

TAS Form 41 (Reverse) Character Generation Data


continued from page 2 7 described elsewhere defined here.
available t o more intelligent, educated, 12. Career Restrictions: Any restric-
or advanced members of the character tions on the career should be noted here.
type. Such restrictions may involve conflicts
Restrictions may be placed on the use of nationality or race with the intended
of the education and advanced educa- career, or various physical restrictions.
tion tables. (Examples: Bounty hunter not available
6. Skill Eligibility: This block indicates t o Zhodani characters, Darrian Navy
when a character is allowed t o gain a career not available t o non-Darrian
skill. Conventionally, characters are citizens).
allowed t w o skills the first term, one skill
in each additional term, and one skill INVENTING NEW CHARACTERS
upon commission or promotion. Careers Creation of good character generation
without ranks often receive t w o skills per systems is not an easy task. Here are
term instead. Exercise good judgement some tips:
in setting skill eligibility. Make the character work for skills and
7. Automatic Skills: Many careers will benefits. Survival and career progress
provide automatic skills to individuals on should never be too easy. If specific skills
enlistment, achieving a certain rank, or are highly desirable, they should require
time in service. Skills should be noted an appropriate effort to attain. Look at
here. Note any such skills in this block. a realistic counterpart of the career
Not all careers will have automatic skills. involved and pattern the skills and
8. Character Type: For convenience, benefits on it.
repeat the character type in this block on Don't go overboard. Keep everything
the reverse of the form. in perspective. A character who gets all
9. Benefit Tables: This set of tables the skills, always lives, and then gets
(labelled Material Benefits and Cash great benefits and a huge fortune is not
Benefits) indicates what can be receiv- much of a challenge t o play, and will
ed by characters in this type of career upset a campaign's balance. For each
when they muster out. Benefits not benefit, skill, or monetary reward, the in-
otherwise explained should be describ- dividual should have t o pay, in chances
ed in block 1 0 (examples: surgical in- taken, in years aged, in choices made.
struments, gun, vacc suit, surveyor's in-
struments). Caution should be exercis- THE FORM
ed here so as t o not upset play balance TAS Form 41 (like all TAS Forms) is
by giving the players too much equip- intended for use by Traveller players and
ment or cash. referees. I n accordance w i t h the
Additionally, restrictions on the masthead of this magazine, this form is
characters eligibility t o receive these copyright 01 983 by Game Designers'
benefits upon mustering out (if any) Workshop. Permission in granted t o in-
should be described here. dividuals t o reproduce these forms for
10. Benefit Description: Any material personal use. (This means you can have
benefits called for in block 9 should be copies made for your own use, and that
noted and described here. Describe what you can give away a small number of
the benefit consists of, what is masses, copies to friends or fellow club members,
and how much it would cost t o replace. but you cannot print them and offer
11. Skill Description: Any skills re- them for sale.)
quired for this career type and not - Marc W. Miller
Other things being equal, the better ship displacement. For instance, main-
the defenses of the ships of a squadron, taining agility-6 requires, at tech 14,
the more survivable that squadron will 35.58% of the ship's displacement. Of
be. Unfortunately, other things are not course, as the denominator of a fraction
equal. Defense is not free. Like all increases, the value of the fraction in-
economic phenomena, it produces creases hyperbolically.
diminishing returns and entails increas- At the same time, the increased defen-
ing costs. sive benefit t o be derived from piling on
more and more of a defensive parameter
COSTS declines. Consider, for instance, using
Keep in mind that the components of agility as a defense against missiles. The
any ship are either tonnage-based or point is most clearly illustrated by using
percentage-based. For instance drives of factor-3 missiles as an example. Against
a given rating occupy a stated percen- +
an agility-0 ship, 6 is required t o hit;
tage of a ship's displacement; main 26/36 fires will strike home. Against an
weaponry of a given rating occupies a agility-1 ship, with 7 + required t o hit,
fixed tonnage. In general, the displace- 21 hits will result - a marginal dif-
ment of a ship built t o specific ference of 5/36. If agility is increased to
parameters can be expressed as +
2, so that 8 hits, there will be 1 5 hits
M = F/1 - V, where M =minimum ship in 3 6 fires - a marginal difference of
displacement in tons, F= total fixed ton- 6/36. So far, we find increasing returns
nage requirements, and V = total percen- t o agility. However, when agility is in-
tage required by variable components, +
creased t o 3, so that 9 hits, there will
expressed as a proportion. be 10136 hits - a marginal increase of
If you take the time, you will find a only 5. Continued equal increases in
very high correlation between the size of agility (which drive up the size and cost
a ship and its cost, irrespective of its ar- of the ship hyperbolically) produce even
mament. In other words, big ships cost smaller increases in the defensive
more money, and the relationship be- benefit.
tween size and cost is nearly cost = A x The same holds true of armor. While
displacement + B. Defenses such as ar- increasing the amount of armor always
mor and agility take up percentages of reduces the amount of damage a ship
will take, each added level of armor pro- 1) At armor 4 + , nuclear missiles will
duces a smaller increase in defensive not induce critical hits, nor will big par-
benefit. ticle accelerators.
2) At armor 1 1 + ,the maneuver drives
ARMOR are safe from surface explosions.
Nevertheless, one can be perverse 3) At armor 12 + , and for armor 3 - ,
about armor. Presenting an opponent nuclear missiles are the most effective
with a line of battle consisting solely of way t o reduce ships; in the former case,
armor factor 18 or so ships is bound t o by scraping off weapons; in the latter by
distress an opponent who does not have incinerating the ship; at intermediate
a superabundance of big meson guns. In levels of armor, conventional missiles are
fact, the possibility of encountering such invited.
a fleet should be enough t o make the
designer think twice about going over- AGILITY
board with very large particle ac- Agility is the only defensive measure
celerators; even the largest particle ac- which is good against all forms of attack.
celerators can do little more than scorch However, it is especially subject t o the
a heavily-armored rock. These rocks, squeeze between cost and marginal
however, cannot be overlarge. They can effectiveness.
afford t o sacrifice agility; indeed, if the Selecting an agility for your ships
fleet is not going t o consist of anything depends in very large measure on what
but a dozen rocks, the ships must sort of ships you expect t o draw.
sacrifice agility. Contestants should also Against large meson guns, agility pro-
be aware that the day of the "super- duces diminishing returns above ag = 3.
rock" is over since the entry of fleets Against large particle accelerators, it
which rely on L-Hyd jump tanks t o meet does not produce diminishing returns.
the required jump parameter has been Against factor-9 missiles, diminishing
prohibited. The requirement of internal returns appear at greater than ag = 5,
fuel tankage and j u m p 4 will occupy at and so on.
least 57% of the ship; achieving even Another consideration t o be balanced
armor-1 5 (using a planetoid hull and 1 2 against the foregoing is the meson
factors of armor) would take up 90% of double-up, which we discussed in Part
the ship just to fabricate the hull and out- I. Increased agility may produce suscep-
fit it with jump drivgs, minimal power tability t o double fires from meson
plant, and fuel. This sort of ship will weaponry, due t o the smaller number of
simply not fly in 1983. ships which will be present in a high-
The amount or armor you employ is, agility fleet.
of course, subject t o experimentation.
Never overlook, however, the fact that SCREENS
having too few ships of the line will ex- We have already alluded t o the utility
pose you t o massacre at the hands of a of nuclear dampers; they are generally
fleet which is heavy on meson guns so effective against ships with armor
(there's usually at least one pion fanatic factors less than 1 1, the conventional
at each tournament). Without giving missile is better able to inflict damage
away the secret of how much armor t o than the nuclear missile. Dampers,
put on a ship, you should be aware of however, require a considerable invest-
certain qualitative changes that result ment in power plant, which is especial-
from increased armor: ly burdensome'in smaller ships. A 1000
ton ship requires power plant-6 just t o "Filling up the USP," on the other hand,
operate the damper. No ship of the line means that seven times as many
is worthy of the name unless it has weapon hits will be required to produce
dampers and meson screen, however, any level of damage on the main
the net investment in power plant re- weapon.
quired t o operate these is, for a 10,000
ton ship, less than 5%; but it makes the TACTICS
difference between being survivable and The best tactics in the universe will
being a sitting duck. not salvage a design error. If your fleet
lacks meson guns, and your opponent's
CONFIGURATION line of battle has armor-19, you have
Configuration is a very important lost, and that is that. There are actually
defense against the meson gun. two tactical decisions to be made in each
Although very large meson guns (factor round of combat; one of these is
R, S, and T) will slice through just about mechanical, the other judgmental.
anything, the mid-range and small Mechanics: Once the lines of battle
weapons are highly sensitive t o con- have been formed, the allocation of fires
figuration. Although the ideal configura- is simply a matter of maximizing results.
tion (buffered planetoid) is no longer There is no reason why this function
practical, a needle configuration gives could not be performed by a computer.
nearly as satisfactory results. The use of As w e have noted before, it is a matter
configuration nearly squares the effec- of simple mathematics t o compute the
tiveness of a meson screen in keeping number of fires necessary t o produce a
out meson gun attacks. given result, such as producing enough
Accordingly, every ship of the line of weapon-n hits t o scrape every weapon
battle should have meson screens, off the surface of the target hull.
nuclear damper, and a needle configura- There are a few general rules of thumb
tion. Each of these contributes t o the regarding the allocation of fires. The first
survival of the ship at a rate greater than is the principle of avoiding redundancy.
its expense; this may readily be verified If you are shooting at a large, armor-0
by designing opposing vessels which are ship with a factor4 particle accelerator,
identical in their design parameter (the it is a waste to throw missiles at it; you
main weapon, agility, jump, armor, and will hit, and the ship will incinerate itself
proportion of secondary weapons to hull very satisfactorily, thank you, without
displacement) but differ in their con- the need of adding nukes t o the fireball.
figuration and screens. The fleet without The principle of redundancy avoidance
screens and using cheap configurations also indicates that given a choice be-
(e.g., close structure) will be more tween spreading meson fires over a large
numerous, but it will be found to go up number of ships or concentrating fire on
in smoke with appalling speed. a small number, the largest possible
number of ships should be engaged. If
WEAPONS there are twenty ships in the enemy line
Yes, weapons are defensive; this goes of battle, and you have twenty meson
for more than just sandcasters and guns, each enemy ship should be fired
repulsors, which are expressly defen- at once, rather than doubling-upon fewer
sive. If a ship is really a flying meson gun, ships. Note that a meson gun of factor-
it is susceptible t o being reduced very +
J will produce ten interior explosions
quickly t o uselessness by missile fire. if it hits and penetrates; this is a
statistical event, with the result that a must be fairly agile, and well-armored.
"fuel tank shattered" result is They must also be numerous; the best
guaranteed. This is a kill. defense against the spinal meson gun is
Further, note that in firing secondary to rely on a large number of small hulls,
weapons, dispersal is the rule rather than since each meson gun can only engage
the exception. While it may be desirable one target.
to concentrate fires on a few enemy The result is a seesaw battle. Once the
ships and put them out of action, battle plan becomes evident to the op-
superior results will generally be ponent, he may be expected t o
achieved by so spreading-out missile withdraw his ships of the line to prevent
fires that all of the opponents main their erosion. The danger for both players
weapons are partially reduced. in this stage of the battle is that the line
Judgement: The question is, should of battle will break. Indeed, when both
the ship be placed in the line of battle at side's ships of the line are held in
any given point? This carries with it a se- reserve, the battle between the small
cond, correlative question: should a stuff may be come decisive.
reserve be kept? These considerations In such battles, the decision will go to
are of crucial importance when the clash the player who correctly out-guesses his
is between battleships, i.e., big, heavily- opponent without making a grievous
armored ships with large meson guns. miscalculation. By popping the ships of
The premature commitment of a bat- the line in and out of reserve, the oppo-
tleship to the line of battle will expose nent may be tempted to occasionally do
it to the danger of being worn down by the same; should he fail to do so, the bat-
missile bombardment, to the point that tle between the missile ships will certain-
it cannot stand up to its opposition. I do ly become unbalanced.
not pretend to have an answer to this in- At all times, a clear view must be kept
finitely interesting question, but the ex- of the ability of one or the other side to
istence of this wrinkle has some very im- break the opposing line of battle. Since
portant implications for fleet designers. at the time the battleships in the reserve
The most startling facet of space com- will be exposed to fire, it does relatively
bat in the Traveller universe is the little good to break the enemy line unless
suicidal nature of very large ships: one's own ships of the line are in a posi-
whether the ship displaces one million or tion to fire and thereby destroy a large
one thousand tons, it will be equally portion of the enemy's firepower. The
dead if a factor-J + meson gun strikes admiral who would succeed must cor-
home. The solution, for those who simp- rectly predict the turn on which he can
ly must have large battleships, is to "pre- break through with the added firepower
digest" the enemy line of battle with a of his reserve. If correctly predicted, so
line of missile-firing craft. Under such a that the line does not, in fact, break, then
battleplan, the battleships do not make one's own ships of the line have been ex-
their appearance until after the enemy posed to enemy fire and enemy planning
meson guns have been reduced to a before thay can inflict a body blow on
point at which they cannot penetrate the the enemy fleet; if the line breaks
BB's screens. prematurely, a golden opportunity will
This requires the design of a class of have been lost, and the battle will turn
ships to fill the "pre-digesting" role, and on the ability of the friendly missile line
be capable of standing up to enemy fire to digest the enemy line of battle. Unless
for an extended period of time. They the admiral is very careful (or has an
overbearing design superiority) he runs should read the article on Azun for infor-
the risk of having his own line of battle mation on this subject. If they escape the
broken on the turn following that in arcology without Sharon, or if she is kill-
which he breaks the enemy line - since ed, their patron will sign the contract and
the enemy is certain to commit the main- commit suicide, leaving them without
body into action at once. payment and without contacts on Azun.
If the party gets Sharon out, but
PUTTING IT ALL TOGETHER Wilcox believes that Drannixa can still
It is possible to win or lose a battle at cause trouble (becausethe files were not
the designer's table. This usually results destroyed, or if the referee merely wants
from a failure to make optimal use of cer- to extend the adventure), he may hire
tain tricks, such as filling up the USP the group again to escort his daughter
with token laser, fusion, particle, sand, offworld and keep her out of trouble un-
and repulsor batteries; or from a clear til the problem is settled. In this case, the
oversight, such as a failure to accord due adventurers can look forward to a whole
importance to any one of the factors series of adventures arising from
discussed in these articles. A single type Sharon's irresponsible, headstrong at-
of ship, no matter how well designed, titudes. It shouldn't be too long before
cannot fulfill all of the functions that go members of the party begin to believe
into a successful fleet. they should have left her in that cell.
- Kevin Connolly - J. Andrew Keith
continued from p. 2 1 :30.3 305

5'
eluding the security 96 1 -.jfjfjO 96'1-5660
personnel, and then OMPLMT
relying on the false
tracers and the
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group's ability to
F(~tlt(l,).!/
GI??IC C'cwter
bluff their way past
guards and search \\'urg(1nlc~ I1f~udqtrartcr.s
parties. One poten- f o r Sotithcust Florida
tial hindrance to the T I 'b;S -5.\ 1'. 1 I .Oil :\..\I. TO ~ . ( l O/'..If. 'fill. ./lS-T/I.IA 9:MI P4!f
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Sharon herself,

sk
who is rebellious,
headstrong, and
does doesn't com-
(201) (201)
pletely comprehend 744-6622
the danger she's in.
If members of 744-6622
the party are
caught by the Fantasy Came Center
authorities, the War Came Headquarters
penalty they for North New Jersey
receive will depend
upon the crime(s1 TUES.-SAT. 1 1 : m A.M. T O 7:fM P.M. 209 CLENRIDCE AVENUE
they have commit- THURS.-OPEN T l L L 9:00 P.M. MONTCLAIR. N.J. 07042
ted. The referee
4
-
b*+:+

civilized regions in the Im


with the areas of space

era of peace, prosperity, and gr


which even the ravages of the

rimward bastion of

as a total surface,

tluence on the development of various


worlds in the area, and have sparked
some unusual cultural adaptations that
are quite interesting. Of the many worlds
population of 26 billion were to be ed from inside the arcology - a factor
spread evenly over this area, the popula- which serves to greatly increase each in-
tion density would be nearly 508 per- dividual city's self-sufficiency.
sons per square kilometer, roughly Below the ground, under this base, are
equivalent to having the entire world as several levels devoted t o the
densely populated as the Netherlands on maintenance and engineering needs of
late 20th century Earth. This is a general- the community. Fusion power plants,
ly impractical situation; it has been maintenance tunnels, underground
solved on Azun by the adoption of a equipment and vehicle storage, and
highly specialized form of space-saver other city functions are based here. An
.
. . the arcology. underground terminus for a subterranean
An arcology is a completely self- transport system, which links the ar-
contained city built onto a tiny tract of cologies with one another, is also pre-
land. On Azun, these are soaring towers sent beneath the core structure of the
three kilometers high, springing from tower. Elevators allow access from the
square bases two kilometers on a side. terminus to the rest of the city.
Such "cities" can comfortably house Above the base of the tower, the
populations in excess of 1,500,000 per- structure narrows somewhat. The mid-
sons, including not only living space but dle third of the structure contains in-
also nearly every other facet essential for dustrial levels of various types. A large
life to flourish. Each such city thus hangar area allows access by grav
covers only 4 square kilometers of land vehicles which bring raw materials in,
surface, concentrating the population in and transport finished goods t o other
a very small area. Therefore, the majori- cities. There is also some housing in
t y of the land area of Azun can be used these levels, primarily reserved for those
for other purposes, including areas for individuals and families directly con-
resource exploitation, agriculture, and nected with manufacturing work who do
wilderness reserve. not wish to "commute."
The next portion of the structure, at
ARCOLOGY DESIGN the point where the building begins once
A typical Azunian arcology is design- again t o flare out, is usually a vast mall,
ed t o make the most of available space, with various offshoots. The commercial
while simultaneously presenting an heart of the arcology is here; shops,
aesthetically pleasing design. The lower stores, and businesses of all kinds are
third of the structure generally contains based in this portion of the arcology. The
four or more "legs" spread out to mall itself is a multi-story open area sur-
stabilize the structure; these extend rounding the central shaft. Further out
almost one kilometer in each direction, are several floors which open off the mall
and are about a quarter of a kilometer proper. All these areas contain a variety
thick. The legs come together in a cen- of commercial concerns in one central
tral core which extends all the way up location, convenient to the entire popula-
through the structure. tion of the city.
This base section is generally given Most arcologies on Azun have an in-
over to agriculture, in the form of large teresting feature which appears at this
hydroponics gardens and yeast proces- level of the construction. The tower
sing facilities which can produce an widens considerably into a structure
amazing variety of meals, each distinc- with a distinctly rectangular cross sec-
tively flavored and shaped, but all deriv tion; on either side of this, two separate
Upper commercial and
business levels.
Recreation.

Living quarters.

Industrial levels.

towers flare out to rise independent of assorted places residents can visit for
the main structure. These towers are relaxation. A number of different gym-
mostly given over to housing, with the nasiums, swimming pools, playing
vast majority of the populace living in courts and fields, and other such
these portions of the gigantic complex. facilities are provided. On the roof of the
Each family in the city has a spacious building, beneath a transparent dome,
domicile, containing a number of rooms there are more such facilities: in the
along the lines of a contemporary Earth available space in the arcology's base.
apartment or condominium. Large Each arcology is thoroughly intercon-
families can take up two or more adja- nected by elevators, with moving
cent domiciles, if needed. There are slidewalks linking distant points on each
some major differences between these floor. There are also a few shafts running
dwelling areas and their Earthly fore- both horizontally and vertically
runners, but the overall effect is much throughout the building which contain
the same. large transport modules equipped with
None of the apartments, even those seats, used mostly by individuals unable
on the outer walls of the structure, have or unwilling to walk extensively on pro-
windows; instead, all have panoramic longed trips. The citizenry in general
viewscreens which can be adjusted to have no access to personal transporta-
give a variety of different views accor- tion; airlrafts and other vehicles on Azun
ding to the tastes of the occupants. Each are owned by government or corporate
is also linked to the complex by video bodies, while the populace relies ex-
communications and pneumatic delivery clusively on various mass-transit
tubes. systems.
The uppermost levels of the arcology Arcologies on Azun are completely
are given over to recreational areas, plus enclosed, self-contained environments,
a few additional shops and other since the planetary atmosphere is
tainted. Various unusual concentrations in Azun's arcologies do have a very high
of chemicals in the atmosphere make it regard for elements of personal privacy.
dangerous to breathe for long periods of It is virtually unthinkable for people to
time. This, in fact, was one of the force their company on others, for ex-
primary reasons why arcologies have ample; people are generally quiet, reserv-
always been used on Azun, since the ed, and well-mannered at all times. This
early colonization efforts were aided by is a sort of self-reinforcing psychological
the design philosophy of concentrating trait, fostered by the general need of the
all of the colony in a relatively small people in the crowded arcology environ-
space. Keeping the entire city in a single ment to hold onto their own individual
building (albeit a large one) was and is identities. Rudeness, loudness, and the
an excellent way to counter the unfriend- like are far more noticeable in a crowd-
ly environment of the world. ed situation, and cause more discomfort;
therefore traits of this kind have gradual-
SOCIETY ON AZUN ly become "contra-survival" and have all
When over a million people are crowd- but died out.
ed into the relatively small confines of an One result of this process has been the
arcology, drastic social and cultural development of a slight but noticeable
changes are bound to take place. The difference which divides the Azunian
society which has developed on this citizen from the outside visitor. It is quite
world has many unique features which easy to spot a stranger, just from his
have a profound impact on the lives not whole bearing and attitude, even among
only of the inhabitants, but of those who the crowds of an arcology mall.
choose to visit Azun as well.
Arcology living has fostered a certain THE GOVERNMENT OF AZUN
attitude which rejects privacy and en- With a population of over 26 billion
courages gregarious behavior. Outsiders people, Azun is not an easy world to
often liken the arcology evironment to govern. In fact, it has long since been
communal insect nests, teeming with proven that efficient government on a
workers, warriors, and other specialized planetary scale is virtually impossible on
castes who maintain the life of the Azun; most administrative and govern-
"hive." Though this is far from accurate, mental functions are thus concentrated
it is certain that arcology dwellers on at a local level, with individual arcologies
Azun are anything but uncomfortable in generally answerable for their own inter-
the presence of crowds. By and large, nal affairs. Various cities get together to
they will tend t o be an insular people, consult on matters involving common in-
somewhat hostile to outsiders, but quite terests, but, in general, higher levels of
friendly t o others of their own society. government are not necessary.
Privacy is treasured, but not in the same Individual city governmsnts vary
ways that people of less rigid cultures somewhat from one to another. Certain
understand the concept. basic facts, however, channel most
In point of fact, there is very little cities in the same general direction. The
privacy in the arcology environment, par- arcology is a fragile, artificial environ-
ticularly under Azun's restrictive govern- ment; a single interruption in local ser-
ment and laws. The people of Azun, vices can result in a catastrophe affec-
however, have nothing to compare their ting over a million people at a time.
condition to; surveillance and monitor- Hence authority tends to concentrate in
ing are a part of their daily life. But people the hands of specific individuals.
Democratic and oligarchic governmental environment calls for tight security
forms generally fail because decisions systems throughout the city. Camera
are too difficult to reach; administration surveillance is almost constant
by bureaucracy is impractical, because throughout the arcology; security per-
of a definite need for centralized decision sonnel monitor activities from a central
making. Thus each individual city usually security center in the underground por-
gravitates towards the general concept tion of the complex. Even private
of one-man rule. This individual is residences are equipped with cameras,
generally selected from the ranks of the though it takes an emergency signal
technical and administrative elite who from the domicile or a special executive
keep city services running, with little or order to allow this final barrier of privacy
no reference to the citizenry as a whole. to be breeched.
Usually titled Chief Administrator, City Visitors and residents are also
Manager, or Mayor, such individuals monitored in another way: each can be
have broad authority in all matters constantly traced and located at any
relating to the government and security time. Tracers are issued in visitor badges
of their individual arcologies. for outsiders; residents, however, have
Laws on Azun are extremely strict. a small subcutaneous implant in their up-
The fragile nature of the arcology per left arm which serves both as a
tracing device and a permanent ID. The is certainly understandable, if not entirely
computers in each complex can register forgivable, when incidents such as the
the location of any person anywhere in Halizar Plague of 1088 are taken into ac-
the complex; other refinements allow count. In that year, an undiagnosed case
specific areas to be kept off limits to any of Catanian White Fever, carried into the
individual not wearing a specifically arcology of Halizar, started an epidemic
authorized tracer. Because of this that killed 290,000before it was finally
system, it is extremely difficult for isolated and controlled. Though acciden-
anyone t o move around without the tal, this crisis reinforced the latent
knowledge of complex security officers. xenophobia which characterizes Azun.
This makes illegal activity within an ar-
cology almost impossible (although OTHER MATTERS OF INTEREST
ways of evading the system, for short Although Azun has an extremely large
periods of time, are possible - it is im- population, it would be a mistake t o
possible to watch every individual in a describe it as being completely built-up.
city every minute of the day). Because of the conservation of space
The stringent laws in Azun's ar- and resources made possible by the huge
cologies are for the most part directed arcology complexes, much of the world
at preservingthe fragile environment of is in a natural state.
the building complexes. Property Some of this land is, of course, taken
damage and threats to the hydroponics up by mines and other resource exploita-
or power centers are the most serious tion facilities. In many cases, however,
crimes. By and large, security personnel there are still large wilderness reserves,
are more friendly than otherwise to the untapped and rarely visited. The tainted
residents, who bestow great trust and atmosphere and overall psychological
respect on their police forces. It is dif- profile of the average inhabitant of Azun
ferent for outsiders, who are regarded makes outdoor activities of any kind, and
with misgivings, especially in times of especially wilderness excursions, very
uncertainty or danger. Such an attitude much the exception rather than the rule.
This is not, however, universally true. Offworld contact with Azun is filtered
A certain percentage of any population through an orbital class B starport which
is always discontented, or at least non- is maintained by contributions from all
conformist. On Azun, there are a certain the city complexes. Shuttles carry
number of people who find the ar- passengers from the starport down to
cologies confining, and who seek to various cities, according t o set
carve out an existance outside the schedules; each city generally is visited
sheltering walls. This population is in- by a starport shuttle once each day.
creased on occasion by the arcology Trade with offworld interests is one of
governments themselves, which the major areas of inter-city competition.
sometimes impose the punishment of
exile upon persons who violate certain ADVENTURING ON AZUN
laws and regulations (usually those Because life within the arcology en-
associated with threats to the ecological vironment is so subject to the ever-
balance of an arcology). There are a few present eyes of city security, the adven-
small communities of such malcontents turer on Azun faces many hazards.
and exiles who carve out a precarious Though monitoring is not constant, it
existence in the wilderness of Azun, takes a bold individual t o risk actions of
hampered by the tainted atmosphere and a questionable nature.
forced to make do without much in the Most adventures in this setting will
way of sophisticated technology. Many probably involve the characters in one of
dreamers within the arcologies see these the rivalries between cities. With the
communities as utopian cultures, hark- sponsorship of a city government, the
ing back to primitive roots, and rejecting adventurers have a chance t o beat the
the technological dependence of the security measures of the target city.
towering cities. They seldom realize that Such adventurers might involve in-
life in these utopias tends t o be dustrial espionage or sabotage. Careful
dangerous, harsh, and short. measures to avoid disrupting the fragile
Nor are the various arcologies com- life support systems that keep the ar-
pletely identical. The descriptions in this cologies running will be of great concern,
article have been concerned with the for such a crime is punishable by very
most typical structures; there are, severe measures indeed.
however, others - some larger, some Those adventurers who prefer
smaller, and many of different designs. "private enterprise" would be well ad-
The politics and government found vised to proceed with care and caution.
within these small cities vary also. There It may be possible to bribe security per
are many instances of fierce rivalry and sonnel in order to obtain different tracers
competition between arcologies, usual- or gain access to areas normally off-
ly in the form of trade wars. It has not limits, but such bribery can easily
been unknown for arcologies to carry out backfire. Law enforcement in this sort of
limited acts of sabotage against rivals to setting is extremely efficient, and adven-
gain some economic or political edge. turers who habitually break the law will
Such sabotage is generally limited in find Azun an unpleasant place. Most
nature - it is simply not considered pro- undertakings should be of a non-violent
per to damage any system essential to kind - confidence games, scams, and
the survival of the populace, and acts of other subtle activities that won't be in-
violence against individuals are very stantly betrayed to security personnel -
much frowned upon. and which take advantage of the huge
population density concentrated in the paint a complete adventure. The soaring
arcology setting. towers of Azun await!
Finally, adventures outside the ar- - J. Andrew Keith with Marc Miller
cologies can also be run. Dangers from
the planetary environment, and from the MilConSimuSystems
P. 0 . Box 1146
occasional band of arcology outcasts, Smithfield, North Carolina
can allow groups to work in areas more 27577-1146
(919) 934-7350
familiar to them than the unusual world
WRITE for Our Current Price List
that exists within the three-kilometer And Quarterly SALE Supplements
towers. These types of adventures SAMPLE SALE ITEMS: Retall Sale
should not be the only kind run on Azun, Traveller Miniatures (Maman Metals) S3.50ea. S2.95ea.
5 or more...S2.80ea. 10 or more...S2.65a.
or other worlds of this kind (there isn't 20 or more...$2 %a. 30 or more. ..$2.35ea.
much use in creating an arcology-based Send for Complete List of Martian Metahand Other Cur-
rent Sale Items. Offer good thw May 31. 1983. Allow 3
society if the adventure isn't going to to 6 weeks for deliveries. VISA & MASTERCARD
Accepted.
make use of it), but they offer a familiar Ordenof l e u thon S20.00Add S1.00for Handllng
point of reference if players find it dif- C
ficult to understand what they're up continued from page 19
against inside the towering cities. to convert it to a permanent repair.
This article, of course is only the A dash indicates a permanent repair
beginning. Referees will want t o fill in cannot be achieved with the equipment
other areas, deliberately left vague here, available on board. A temporary repair
to provide for interesting adventure will last only one jump, at which time
situations. Think of this material as a another may be attempted.
canvas, upon which you, as referee, can - Loren Wiseman & Marc Miller

Port of Call: Rejhappur, a world in revolt!


Port Authority Handbook: Starship Communication Procedures.
A Pilot's Guide to Scotian Deep Subsector: Three full adventurettes and
much, much more.

Far Traveller is $3.95 an issue or $15.00 per one year subscription. Avail-
able in better game and hobby shops or from FASA Corporation, P. 0.
Box 6930, Chicago, l L 60680.
The Bestiary

Crested Jabberwock aggression and courtship. This gorgeous


(Jabberwockiscristatus saevitia) crest is highly prized by hunters and
Sometimes called the nightclaw, or trophy collectors throughout the
the fanged death, the Crested Jabber- Solomani Rim, and have made the animal
wock is a medium-sized carnivore native a highly prized and much-sought-after
to Kassan (Vega 0101 A-785757-El in target. In as much as the Crested Jab-
the Solomani Rim. Only a few members berwock is one of the most aggressive
of the species have been transported carnivores known in modern exobiology
offworld. (they have been known to attack prey
Fully grown Jabberwocks mass about five times their size), the challenge of
400 kgs. They are bilaterally sym- Jabberwock hunting has long been con-
metrical, homeothermic . quadrupeds, sidered the ultimate proof of courage and
standing about 1.2 meters tall at the skill in some circles.
shoulder and measuring some 2.6 The Crested Jabberwock, unfor-
meters in length. Their anatomy is tunately, has not proved a match for the
unusual in that the animal has four two- inevitable march of civilization. Over the
chambered hearts. centuries, the inhabitants of Kasaan
The Crested Jabberwock is noted for have sought to extend the world's
its magnificent, multi-colored crest, agricultural production into new areas;
which is used in displays of territorial they have ruthlessly sought to eliminate
Jabberwock hunting being among the
most important triumphs achieved.
A solitary hunter, the Jabberwock
stakes out a territorial claim over an area
several kilometers square, and tolerates
others of its kind within that area only
during a relatively brief rutting season
each year. Jabberwocks are ferocious,
and kill their prey through a combination
the carnivore t o protect fields and of their long slashing claws and sharp
livestock. This, even more than the fangs. A Jabberwock is rarely satisfied;
depredations of trophy hunters, has even when freshly fed, they take great
caused a massive decline in numbers. delight in stalking and killing prey.
The species was recently placed upon Adventures can easily be built around
the endangered species list maintained this unusual and dangerous creature.
by the Pan-Galactic Friends of Life, Parties might become involved in illegal
which organization has set out t o protect hunts for the beast (either they personal-
the Crested Jabberwock from further ly can decide to hunt it, or they may be
decline. Their efforts have been quite hired by a patron who needs an escort
successful t o date, with the establish- for the hunt). They might be attached to
ment of wilderness preserves on Kasaan a scientific expedition studying the rare
and the passage of strict laws against carnivore in its natural habitat (a

very dangerous task). Finally, an worst a serious danger to ships operating


organization such as the Pan-Galactic in deep space. Animals of this general
Friends of Life may hire the adventurers type have evolved on many planets in-
to look into violations of the Jabberwock dependently, and have since spread far
protection laws. and wide as they are carried by the ships
they invade and infest.
Doyle's Eel An adult eel measures approximately
(Ferrosolvens et all one-third of a meter in length, with a
Typical of a large number of metal- diameter averaging ten centimeters.
dissolving species discovered in various They are hermaphroditic in nature, with
parts of the lmperium and its neighbors, all individuals capable of laying eggs. In
Doyle's Eel is a creature which has their natural environments, the eels seek
proved t o be at best a nuisance, and at out veins of metal ore in underground
caverns, using a powerful acid secreted special desire for silicon, some plastics,
from organs located in their ventral sur- and other elements of shipboard elec-
faces t o carve a protected nest into the tronics, computer, and avionics systems
rock. The eggs are deposited here. The (to build up their body tissue). A ship in-
adult remains in the nest until the eggs fested with these creatures will suffer
hatch, after which it usually dies. from numerous electrical breakdowns,
The eggs hatch t o produce larvae, often at critical points, as the larvae
which require up to a year of nearly con- reach sensitive parts of the ship.
stant feeding before they enter a Elimination of the larvae from an in-
metamorphic stage and emerge as small fested ship is no easy matter. Their
adults. The adults continue t o eat and biochemical reactions are powered by
grow until mating; once the animal lays electricity, not oxidation and they have
its eggs and begins standing vigil, it no need of oxygen. They thrive in all at-
stops eating - eventually starving t o mosphere types except none, and can
death. live for a surprisingly long time in
Doyle's Eel is a silicon-based life form vacuum. Temperature has little effect,
which ingests metals - especially iron, and there are no known poisons that can
tin, copper, or zinc. By bathing these eliminate them. Several methods are ef-
metals in acid solutions, they generate fective against these pests, including salt
a weak electrical current, upon which water, certain acids, and expensive viral
they live (the exact process is ill- diseases, but these do the ship's cir-
understood, and still under study). They cuitry little good. Often an infestation
pose a triple danger t o humans directly ends with a ship given a major overhaul
- powerful jaws (which have been - equivalent in cost and time t o three
known t o shear a t w o centimeter cop- annual maintenance calls in one lump. All
per tube), a powerful electric jolt, and a of these treatments assume, of course,
strong acid secretion (which has no ef- that the ship makes planetfall.
fect on the eel itself because the various Doyle's Eel (and similar species) are
organs which store and secrete these not usually picked up under routine con-
acids are complex "organic ceramics" ditions. Carefully enforced quarantines
not affected by the acid). and cargo inspections have made the
Their greatest threat to humans, chances of picking up an infestation
however, is indirect. If an eel should get relatively rare in normal commerce. Most
aboard a ship and lay eggs, that ship can often, an infestation takes place as a
face a severe problem. Once larvae are result of an adult getting on board a ship
hatched, these tiny nuisances are likely grounded in a wilderness area on a
t o get almost anywhere - and have a planet holding such life forms.

Animal Weight Hits Armor Wounds & Weapons


Jabberwock 400kg 210 Jack 22 Claws & teethA3 F9 S2

3D Doyle's Eel, Larvae .Ikg 410 battle 1 as laser rifle F5 A8 S2

1 Doyle's Eel, Adult 2kg 1010 battle 1 5 as laser rifle F5 A6 S1


Characteristics of such a world general- the wronged party and will work (secret-
ly include a lack of normal carbon-based ly or openly) on their behalf. These
life forms, or exotic or very little at- tendencies are strong enough that if they
mospheres. Infestations usually result are faced with a direct conflict (if, for in-
from prospecting or smuggling activities. stance, their helping exploit a primitive
Unlicensedtransport of Doyle's Eel or people will greatly benefit their own
similar creatures is considered negligent world financially) they may suffer ner-
transport of a harmful species, and is vous collapse.
punishable by fines ranging from C r l 0 0 Properly administered, the Ael Yael
to Cr10,OOO and/or a prison term of 1 can add a great deal to a campaign.
to 1 0 years (depending upon what - William H. Keith & J. Andrew Keith
damage,if any, is a
done by the
animals). Licenses
685-3880 685-3881
are seldom granted
except to reputable
scientific institu-
tions, such as zoos, War Game Headquarters
universities, and so for Greater New York
on.
- John Marshal 10:30 A.M. TO 6 P.M. DAILY I I EAST 33rd STREET
OPEN TIL 9:00 ON THURSDAYS N. Y. C., N. Y. 10016
continued from p. 15 -
We Pav Shipping On All Mail Orders Sorry No C.O.D.'.r
hesitation side with

Next
SuSAG: An examination of how this
megacorporation i s organized, how it
works, and what it does.
Plus Contact, The Bestiary, Ship's
Locker, Casual Encounter, and More!
Workshop News Journal 15

Marc Miller has been slaving over his trusty terminal, and that means some new
Traveller items are in the offing. The Traveller Adventure (see illustration below)
was described in this column last issue: 128 pages of new adventuring material
in a hardcover book. The Adventure focuses on the crew of the March Harrier, their
Vargr companion, and the secret of a mysterious, jewelled ornament. This book
should be in your local shop by the end of July. The other major project is the newest
Traveller package, the Starter Edition. Those of you who cut your teeth on the Basic
set may sorrow at its passing, but we expect The Traveller Book and the Starter
Edition to be the most important rules sets. Veterans may covet the art (see illo
below), but there is nothing added or altered in the new set except for a slightly
simplified movement system for starship combat. The Starter Edition should be in
retail stores by the time you are reading this.
Nomads of the World-Ocean, written by the well-known brothers Keith, is under
development by John Harshman. The adventure describes the waterworld
Bellerophon and the giant sea-creatures called daghadasi. Adventurers are hired
to investigate claims that Seaharvester Corporation is hunting the daghadasi to ex-
tinction, threatening worldwide eco-catastrophe. They must contend with the hostile
corporation as well as with the Aramakilar nomads. Depending on Mr. Harshman's
workload, Nomads could be in shops by the end of March.
Other Traveller projects include Secret of the Ancients, Safari Ship, Scouts, and
a boxed module companion to the Starter Edition due this summer.
On the non-Traveller front, The Brotherhood has been postponed and is still in
Frank Chadwick's hands. An Europa boardgame, Western Desert, is scheduled to
make its debut in March as an intensive simulation of Rommel in Egypt and Libya,
1940-43.
Four older Series 120 games - Snapshot, Asteroid, Mayday, and Dark Nebula
- are being converted to a new box format with fancy cover art, but no substantive
changes. These should all be on the market by April.
There is a new publication from GDW, The Workshop Newsletter. It is published
irregularly, but approximately 10 times a year. There is no mailing list and no
subscriptions are accepted. Instead, the current issue is always available for a
stamped, self-addressed envelope. The Newsletter dispenses news and rumors of
activities and projects at GDW.
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UNIVER,SE VI
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QUALITY - it's a licensed version o f UNIVERSE II, rated the most popular play-by-mail
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