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Digital design and fabrication Case study: seashell

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A CD-ROM containing the digital version of the proceedings is enclosed with this book.

Editors
izr. prof. dr. Tadeja Zupancic (tadeja.zupancic@fa.uni-lj.si)
asist. dr. Matevz Juvancic (matevz.juvancic@fa.uni-lj.si)
Spela Verovsek (spela.verovsek@fa.uni-lj.si)
Anja Jutraz (anja.jutraz@fa.uni-lj.si)
University of Ljubljana, Faculty of Architecture, Slovenia

1st Edition, September 2011

CIP - Kataložni zapis o publikaciji


Narodna in univerzitetna knjižnica, Ljubljana

72:004(082)

CONFERENCE on Education in Computer Aided Architectural Design in Europe (29 ; 2011 ; Ljubljana)
Respecting fragile places : proceedings of the 29th Conference on Education in Computer Aided Architec-
tural Design in Europe, Ljubljana, Slovenia, September 21-24, 2011 / edited by Tadeja Zupančič ... [et al.]. - Brus-
sels : Education in Computer Aided Architectural Design in Europe ; Ljubljana : Faculty of Architecture, 2011

ISBN 978-9-4912070-1-3 (eCAADe)

1. Gl. stv. nasl. 2. Zupančič-Strojan, Tadeja

257414400

Copyright © 2011
Publisher: eCAADe (Education and Research in Computer Aided Architectural Design in Europe) and UNI Ljubljana,
Faculty of Architecture

www.ecaade.org

Background photo: A. Earwen


Book set up: Idearna d.o.o.
Print: Silveco d.o.o.
Number of copies: 250

All rights reserved. Nothing from this publication may be reproduced, stored in computerised system or published
in any form or in any manner, including electronic, mechanical, reprographic or photographic, without prior written
permission from the publisher.
eCAADe 2011

Respecting Fragile Places

Proceedings of the 29th Conference on


Education in Computer Aided Architectural Design in Europe

September 21-24, 2011


Ljubljana, Slovenia
University of Ljubljana, Faculty of Architecture

www.fa.uni-lj.si/ecaade2011

Edited by
Tadeja Zupancic
Matevz Juvancic
Spela Verovsek
Anja Jutraz
Contents

Theme 7

Acknowledgements 9

Keynote Speakers 11

Round table 21
What happened after the “Hype” on Virtual Design Studios? 23
Henri Achten, Krzysztof Koszewski, Bob Martens

CAAD Curriculum 33
An exploration in teaching architectural design for construction and fabrication 35
Kathrin M. Wiertelarz
Computer Simulation as an Integral Part of Digital Design Education in Architecture 43
Arzu Gonenc Sorguc, Semra Arslan Selcuk, Fatma Zehra Cakici
How to Teach Architects (Computer) Programming 51
Gabriel Wurzer, Sema Alaçam, Wolfgang Lorenz
What is the Goal in Teaching Basic CAD? 57
Dana Matějovská, Henri Achten
Towards Improved Architecture Education 63
Kateřina Nováková, Henri Achten, Dana Matějovská
Introducing Architectural Design Foundations Through Algorithmic Design And
Experimentations With Materials 70
Nilüfer Kozikoğlu, Emrah Kavlak

City Modelling 77
Public Space Patterns 79
Nuno Montenegro, José N. Beirão, José P. Duarte
Sensing digital co-presence and digital identity 87
Angelos Chronis, Prarthana Jagannath, Vasiliki Aikaterini Siskou, Jonathan Jones
Generative and parametric design in Brazilian social housing production 93
Eduardo Sampaio Nardelli, Charles de Castro Vincent

eCAADe 29 13
Environmental Design eTutor 699
Ahmed Sarhan, Peter Rutherford
Out of the box design 709
Aant van der Zee, Bauke de Vries
Digital “serial vision” - new approach in urban composition teaching 716
Aleksander Asanowicz
ARCHI21 725
Moira Hunter, Scott Chase, Bradley Kligerman, Tadeja Zupancic
The experience of an academic simulation laboratory 734
Barbara E. A. Piga, Eugenio Morello, Valerio Signorelli

Shape Studies 743


Introduction to Architecture Studio: Geometry, Rules and Patterns 745
Birgul Colakoglus
Lattice Spaces 751
Sascha Bohnenberger, Klaas de Rycke, Agnes Weilandt
Computational Design Synthesis 759
Moritz Fleischmann, Julian Lienhard, Achim Menges
Operating within Fragile Environments 768
Stavros Vergopoulos, Dimitris Gourdoukis
Digital design and fabrication 779
Lana Kudumović, Amra Taso, Omer Hasanbegović
A computational interpretation of ”De re aedificatoria” 788
Filipe Coutinho, Eduardo Castro e Costa, José P. Duarte, Mário Kruger
Methodological Approach for the Integration of Material Information and Performance
in the Design Computation for Tension-Active Architectural Systems 799
Sean Ahlquist, Achim Menges

Simulation, Visualization, Prediction and Evaluation 809


Development of optimized geometry for low energy super tall office with BIM 811
Han Soo Ryu, Kwon Hyoung Lee, Jung Rim Ryu, Seung Yeon Choo
Responsive Acoustic Surfaces 819
Brady Peters, Martin Tamke, Stig Anton Nielsen, Søren Vestbjerg Andersen, Mathias Haase
From the 3D survey “ad Oggetto” to the technological representation of the architecture 829
Danilo Di Mascio, Pierpaolo Palka
Form Follows Performance 837
Shinya Okuda, Chua Liang Ping
Flying Augmented Reality 843
Volker Koch, Sebastian Ritterbusch, Andreas Kopmann, Marius Müller, Thorsten Habel, Petra von Both
Pedestrian Modeling as Generative Mechanism for the Design of Adaptive Built Environment 850
Odysseas Kontovourkis

18 eCAADe 29
Digital design and fabrication
Case study: seashell

Lana Kudumović1, Amra Taso2, Omer Hasanbegović3


12
Faculty of Architecture in Sarajevo ,3Freelance designer
1
lanakudumovic@gmail.com,2taso.amra@gmail.com,3 ohasanbegovic@gmail.com

Abstract. Computational aspects of architectural design have revolutionized actual process,


and have made a new platform for cooperation that spans across all disciplines. The focus
of this study is to understand how the seashell form can be applicable in design process of
human architectures. Our approach will show the act of choosing an inspirational natural
form and its application into the virtual world, then digitalization, transformation, and
evaluation of the form that are suitable for human architecture. 3D model generating would
be performed by doing the scan of a selected seashell form. Further action would be to import
the object as a tool in the Zbrush application, and continued modeling transformations. This
phase would include other parameters that need to be integrated during the architectural
design process since architecture usually exists in a radically different environment in
comparison with the seashell.
Keywords. Complexity; architectural form; generative design; digital design fabrication;
rapid prototyping.

INTRODUCTION
Contemporary world is a place of constant change. In that sense the structures in nature have always
New technologies are present at every field of been great lessons for human study. Having been
human activity. In spite of traditional reluctance in development for several billion of years, only
that architects have when it comes to new and the most successful structural forms have sur-
unknown, most of the architectural community is vived. One of the most beautiful, interesting, yet
finally starting to be aware that it needs to except complex natural forms are seashells. The focus of
technology, and embrace it as a new source for ar- this study is to understand how the seashell form
chitectural practice, even from the early stages of can be applicable to human architectures, not as
the design process. Until recently, typical shapes strict imitation, but as a starting point in genera-
used by designers have been rectangles, spheres, tive process of creating architectural forms. Digi-
triangles, squares and cylinders – Euclidean Ge- tal methods are used to scan selected seashell
ometries. As free form shapes no longer are con- form, as well as to suggest a variety of possible
strained by the traditional drafting and machine architectural forms.
tooling, it is now possible to build these shapes as In that sense needs for effective delivery of re-
formations with unique details and appearance. sults within processes of designing, manufacturing,

Shape Studies - eCAADe 29 779


and other aspects, have significantly improved. Ef- Hopefully, through further computational education
fective use of available resources needs new tools and development, it will help architects in generat-
and approaches, which are being developed as a ing new ideas for architectural visualization.
Figure 1
result of rapid movement and advancement in com- Seashell, a natural form
puter technologies, and they directly incorporate
computer controlled systems into manufacturing
processes. The approach to development of new
design has extremely changed, in regard to former
design development, and all thanks to important
achievements in different computational and manu-
facturing technology areas. As an addition to CAD/
CAM/CAE, technologies of rapid prototyping are
being introduced as they significantly reduce time
and costs of architecture design. Rapid prototyp-
ing have expanded the list of possible Euclidian and
non-Euclidian shapes for play by designers. It is one
of few clear methods that can help designers effec-
tively build free form shapes for design projects, by
producing a prototype. The potential of an effective
prototype is acquired information in design that will
make full scale production economically, function-
ally, estetiqually feasible.
In this paper, we have introduced a DDF meth-
od (Digital Design Fabrication), as a new tool for
architects in their conceptual design. The Digital ARCHITECTURAL FORMS
design fabrication method is a two-stage process of Architectural forms can be defined as one of the
working that integrates generative computing and strongest expressional aspects of architecture.
RP into one process. All RP techniques have the same They derive from our definition of space, and have
approach. Based on that assumption all RP systems historically gone through many transformations of
have similar chain of process, containing five steps, their physical configuration and semantic codes.
which are: Complexity of architectural forms has progressed
•• 3Dmodelling, through time. The concept of complexity came into
•• Conversion and data transfer, modern architecture with postmodernism, which is
•• Testing and preparation, treated as spatial differentiation and diversity, striv-
•• Fabrication, ing for “architecture of complexity and contradic-
•• Post processing. tions” (Venturi 1989).
World of forms is a world of proportion, and
Through a presentation of issues, procedural their relations. Complications within that world are
observations, and research findings, we will present the essence of the complexity of architectural form,
the potential applications of the DDF, drawn from which according to Jencks shows the “creativity rich
the experiment done with a chosen complex form with possibilities”. The complexity of the architec-
of a seashell. It will demonstrate a new phase that tural forms, characteristic of contemporary architec-
should be integrated into the process of design. tural creations, can be seen as “deconstruction of the

780 eCAADe 29 - Shape Studies


classical concept of space in architecture - introducing of biomimicry, by illustrating direct copying of bio-
fragmentation of form, disorder and randomness, bio- logical objects just as one of many possible ways of
morphous geomorphous shapes – seeks original ex- jumping further into the conceptual design process,
pressions and creating a new grammar which would instead of starting from scratch.
give a more dynamic, more complex spatial relations.
Design of spatial form in contemporary architecture, SEASHELL FORMS
based on the geometry of complexity and nonlinear- There are many examples of the use of natural forms,
ity, is enabled by the development of new scientific or the phenomena as the basis for architectural ge-
theories, technological capabilities and by applying ometry. Through history and especially in recent
computer programs that are based on the theory of times we have seen a lot of examples of that. Our
complex systems.” (Cahtarevic 2008). interest is focused on research how natural forms
Most complex, proportionally perfect forms can can be a starting point in generative process of cre-
be found in nature, and the nature has always been a ating architectural forms. “The research has been
place where man has sought inspiration, and trans- outlined in a number of mathematical relationships
lated it into analogies in architecture, science, art, that control the overall geometry of shells.” (Jirapong
etc., which has been documented since the earliest and Krawczyk 2002). Mathematics is the science of
prehistoric cave drawings. patterns and relationships, which helps us to express
Figure 2 ideas. By observation and mathematical definitions
Nature and architecture we extract new parameters into the mathematical
analogy
framework, which gives us new rules that we can im-
plement for solving different architectural problems.
Architecture, which exists in a radically different en-
vironment from the seashell, has other parameters
that need to be integrated during the architectural
design process. These parameters are in relation with
the functional requirements of architectural forms.
Beautiful, natural forms such as seashells have
“Biomimetics, also referred to as bionics, bio- especially been suitable for analysis and applications
mimicry, bioinspiration or bioinspired design, can be into digital design process.
defined as the implementation of design principles Seashells exist in specific natural environment,
derived from biology… Three distinct levels can be which has its implications on defining the final shape.
recognized at which patterns can be translated from Extracting such form from its original environment,
biology to architecture. The lowest level, and the most and putting it in another context, leads to new con-
obvious, is direct copying of biological objects… The dition for designing in accordance with its inputs of
second level of translation is the recognition of pat- new environment. “The abstracting process combines
terns in the way problems are solved in biology and three major components that influence the final re-
engineering….The third level of translation is more sult of an architectural form. These components are
closely integrated with current practice in engineer- the seashell geometry properties, seashell structural
ing and design. The patterns are more abstract, but properties and architectural properties.“ (Jirapong
are there, in that problems are defined and solved and Krawczyk 2002). Using mathematical language
within a closely defined framework based on a large selected model of seashell can be described as com-
number of published patents. “ (Vincent 2009). In our bination of circles, lines and forms they make by their
paper the attempt is to make a shift from the first level translations and rotations. Moving on from geometry

Shape Studies - eCAADe 29 781


to structural properties, as we do further analysis of of analysis and measurements are used as inputs
seashells forms, we can find analogy in how shell ge- for generating 3D models. Reversible engineering
ometry responses to any load from outside world by represents use of digital technologies like 3D scan-
redirecting forces within a very thin section of shell ners, to translate existing physical objects into
structure along its natural multiple curvatures. All digital models. “RE aims to automatically generate
this is why seashell forms are suitable for extraction computer models from existing physical ones. RP
of principles and their further analysis and applica- aims to create physical model based on computer
tion. Never the less, architectural properties that model, quickly and directly with minimal human
every building has to fulfil in order to produce human assistance.” (Plančak 2004). The implications of
architecture, no matter which design principles are rapid prototyping in digital design tend to empha-
used during the design process, the final goal should size the continuousness of design, materialization
always be inhabitable architectural forms. and construction.

DIGITAL DESIGN FABRICATION CASE STUDY: SEASHELL


The Digital design fabrication method is a two-stage An idea is starting point of each design process, that
process of working that integrates generative com- doesn`t appear in vacuum, it is triggered by inspira-
puting and RP into one process. The term digital tion, which can be found everywhere around us. For
design has various meanings and definitions. “Digi- this case study, inspiration was found in the seashell.
tal design as a method can be generically described Next step was observation of the seashell com-
as a constructed relationship between information plex forms, and development of strategy and con-
and forms of representation that support design cept how to use seashell in future design. Sketch
in computational environments.” (Sass and Oxman (Figure 3) was used to present the idea, and it be-
2005). Generative design, or generating a 3D model, came clear very early in the design process that use
can be achieved through several methods, by using of ordinary computer skills and software won’t be
software systems, mathematical data, reversible en- sufficient for representing the design in full version.
gineering, etc... Next phase was defining of all the steps that
Software systems, such as Proengineer, Cat- had to be parts of digital design and defining what
ia, and others, can provide data and representa- we need to do, which softwares we need to use to
tions of the model. Mathematical data, as results express our desired design. Algorithmic thinking is
Figure 3
Sketch of a seashell

782 eCAADe 29 - Shape Studies


needed in these design approaches. Observing pat- 3, and repeated the same process for surfaces 2 and
terns in natural environment, recognising how they 3. The same process was continued with two by two
act in their natural environment is inevitable, and surfaces in order to get compact model which had
whether their relationships say something useful for overlapped surfaces, placed on exact position. Once
solving the problems. we had done the procedure for all of the 20 surfaces,
Illustrations of steps that need to be taken in we turned on and selected all of the surfaces and
this kind of approach are shown in algorithm: pressed the button COMBINE. As the result we have
1. Scanning “object” by laser scanner 3D Davids a model that consists of all surfaces that we recorded,
laser scanner (“object” will be the start of our with dots set to the proper place. Obtained model
concept design) was saved and the use of other software packages
2. Processing of “cloud of points”, creating 3D was acquired for detailed model transformation and
model (shape model) manipulation. We used GEOMAGIC Studio 10 soft-
3. Creating solid object by Pro E (Catia) ware. First we had cloud of dots and by using method
4. Modifying and making our final design of triangulation we transformed model into a surface
5. Preprocessing of model for Rapid Prototyping and deleted excess dots. For these actions, we used
6. Preparation of 3D model for 3DP process (Z commands: Point phase, Reduce noise, Uniform Sam-
Print) ple, Repair intersections, etc. Relax Boundway. After
7. Production of “green” part by 3DP machine saving as STL format, model can be further processed
(z310+, Z Corporation USA) in Pro Engineer, or CATIA software . The same soft-
8. Post processing of “green” part – production of ware was used for modeling, designing and 3D print-
final product ing. Working process requests knowledge of software
packages, and multidisciplinary approach, which im-
Generating of 3D model was performed by scan- proves final results.
ning of selected sea shell. The model was set within In our work we collaborated with Faculty of Me-
camera objective, the laser passed over the model chanical Engineering in Tuzla that gave us unique
20 times from different angles. Laser that we used to opportunity to perform our practical part of our pa-
scan model was contactless David Laserscanner. Since per in the Faculty lab. After importing the model in
this is a complex form, this type of laser is preferred for ProE, we removed the lower part of the base (plas-
scanning in these cases. It should be noted that scan- ticine) which we used to fixate seashell during the
ning must be done carefully and slowly in order to scanning process.
collect vast number of dots, which gives us more de- Special interest architects put on 4th stage of
tailed results. Each recording with a laser can be seen, process: modifying and making final design. This
and should be saved in order to overlap. After record- stage integrate skills and knowledge about compu-
ing model from different angles, as we rotated the ter software and virtuosity of architect to be able to
model around one axis, in the same direction, span- implement those skills in architecture, as this case
ning 360 degrees, we overlapped resulting images in shows how to use natural form in exploring new
order to generate the model, as basis for our design. concept of constructing object. It is not just about
Overlap was also made in software program 3DShape design in sense of aesthetic, but constructing also.
Fusion, where we performed the scanning by choos- Shape study will allow architect to use natural form
ing the ADD button, and choosing the saved surface 1 in architectural design. The scanned model was
and surface 2 and then pressing the command ALINE. imported in 3ds Max software, containing sev-
That way overlapped surfaces dots were identified. eral mesh structures, which needs to be grouped
After that, we excluded the surface 1, added surface and exported as an .obj file, quad type geometry

Shape Studies - eCAADe 29 783


without texture and material library. According to complex and precise interventions on the mesh
the fact that this is scanned 3D model with about structure of the object, as: configuration modeling,
million polygons (982500) it was needed to mini- all kind of space transformations, and texture paint-
mize model up to 80.000 polygons to be able to ing on very surface of the object, and upgrading
efficiently manipulate and operate with model. of the object to HD geometry level which later on
Further action was to import the object as a tool in can be used in context of very refined researches
the Zbrush application. Zbrush application requires and additional visualizations. Alignment of model
work based on pixels (2,5D pixels, which besides was done in Zbrush with smooth brush and after
having a width and height, also has depth). Zbrush it was exported as an .obj format in 3ds Max in
makes specific kind of editing possible, with its which it was by using prooptimizer minimized up
own brush tools. This enables development of very to 76,863 polygons and maid as one unit. Using
Figure 4
The scanning process

784 eCAADe 29 - Shape Studies


Figure 5
Shape study

Figure 6
Final shape option

Shape Studies - eCAADe 29 785


spline volume was structured and patch area was transformation, evaluation of the forms that are
done with all smooth shell lines. Rough border was suitable for human architecture.
removed. On the flank opening is performed. Result In contemporary society, digital design literacy
of such modifications is a model that could again of architects is expected, as well as constant update
be exported as an .obj file, with a possibility of re- with technology development and growing pos-
peated importing in any 3D or CAD application. sibilities of different software packages. By having
After defining the final satisfactory design, the that knowledge, architect becomes aware of im-
new model is ready for realization in the material portance of collaborations and openness to other
world, as generative design and rapid prototyping disciplines, and of their contributions to architec-
close the cycle of digital design fabrication. tural design process. Those elements affect the cog-
nition of creativity, understanding the limitations
CONCLUSION of technology and building techniques. Overall, it
Nature has always been an endless source of inspi- concludes in liberation of the mind and more crea-
ration for architects. Richness of forms and shapes tive designs.
prompted our exploration of nature. Earlier in time,
architects had certain constraints, due to lower lev- REFERENCES
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Shape Studies - eCAADe 29 787

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