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TOWNSFOLK A CHARACTER BACKGROUND FOR THE REST OF US

CREDITS
Designer: Kittenhugs
Last updated January 16, 2016

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Not for resale. Permission granted to print or photocopy this document for personal use only. TOWNSFOLK 1
Townsfolk Background
This background provides some flavor and personality 6 Ranching and animal husbandry
suggestions for the civilians of a medieval fantasy setting. 7 Construction and masonry
Though they had a role in life determined by their family, a 8 Logging or mining
simple townsperson may sometimes pick up the sword,
the bow, or the wand, sometimes for little more reason Feature: Talk of the Trade
than that they can. Your youth was spent at least partially in training to help
your parents and family. You know all the jargon of your
Townsfolk family’s trade. People of a similar trade take kindly to you,
sometimes giving you small gifts or letting them stay with
Your life before adventure was altogether unremarkable.
them for a night or two. Some may even give you a
Your parents were neither rich nor poor by relative terms.
discount on their goods, should they sell them.
You never starved, but you did not live in luxury. As you
became an adult, your family secured you a place of work
Suggested Characteristics
and a future of menial but worthwhile labor.
Peasants are usually simple folk, with a simple view of the
However, at some point in this boring existence,
world. Most see things in black and white. Questioning
something changed. You heard the call to adventure.
one’s upbringing is usually out of the question, but some
Whether by seeing some strange sight, the inspiring words
keep some rather unpopular opinions. Such people keep
of passerby, or the discovery of an adventurer’s lost grave,
their opinions to themselves. Their worldviews are rarely
you trained and studied before leaving for destinations
challenged, making such rural folk prone to
unknown.
hardheadedness.
It is not often that the peasants of rural towns leave
the comfort of everyday life. Most think leaving the 1d6 Personality Trait
confines of familiarity to face monstrous creatures and 1 I take great joy in life’s simple pleasures: a pint
untold peril is insanity. Your parents and relatives of beer and a fine meal mean the world to me.
probably think you’ve gone mad. But, unfettered by their 2 I don’t much care for sitting around and
words, you choose to venture out into a world of danger. talking about doing things when I could be out
doing those things.
Skill Proficiencies: Persuasion, plus your choice of one 3 I take the time to hear people out before
passing judgment. I expect others to do the
from among Athletics, Animal Handling, Medicine, or
same.
Survival
4 My god has guided me my entire life, in ways I
Tool Proficiencies: One type of artisan’s tools, one type of
couldn’t image. I live my life as close to their
gaming set word as possible.
Equipment: A set of hand-me-down traveling clothes, a Despite the adventuring life, I’m still
5
trinket reminding you of home (a lucky horseshoe, a bent enthusiastic about my family’s trade and can’t
coin, a broken arrow, a small straw doll, or several pressed help but go on about it when I can.
flowers), a set of artisan’s tools you are proficient in, and a 6 I am always trying to help others out, even
belt pouch containing 10 gp when my help may not be wanted.

Family Trade
1d6 Ideal
Your family had its own niche to fill in your home town.
1 Kindness. I was taught as a child that all
You and yours contributed to the wellbeing of the area,
people should be treated kindly. (Good)
providing services across generations. Choose their trade,
2 Respect. You should always respect your
or roll on the table below.
seniors, be it by age or skill. (Lawful)
3 Freedom. People should be free to do what
they want. Don’t tread on me! (Chaotic)
1d8 Family Trade
Trading of goods, such as small-time 4 Retribution. Any slight should be answered in
1
merchants or shop keeps kind. Disrespect will never be tolerated. (Evil)
Farming 5 Truth. Lying and cheating will get you
2
nowhere. (Neutral)
3 Crafting, such as smiths or wagon-makers
6 Destiny. I am destined for something great.
4 Hunting, ranging, trapping, or fishing
What that is has yet to be seen. (Any)
5 Apothecary or traditional medicine

Not for resale. Permission granted to print or photocopy this document for personal use only. TOWNSFOLK 2
1d6 Bond
1 Even though I left them, I love my family with
all my heart. I would never forgive myself if
something happened to them while I was away.
2 I try to honor the person that inspired me to be
an adventurer in everything I do.
3 There are people who would prey on the simple
folk I grew up with. I refuse to stand by and let
them.
4 The love of my life is still back there, living a
lonesome life. I swear to return to them when I
can.
5 I must keep track of my adventures, so that
future generations can be inspired like I was.
6 There are great riches out there that could
better my home town. I refuse to let my future
children grow up in anything less than luxury.

1d6 Flaw
1 I am fiercely embarrassed by my lowly origins.
2 My family and friends disowned me when I
left, and my grudge against them for that
refuses to fade.
3 Arguing with me is like arguing with a brick
wall.
4 My limited life experience makes me slow to
understand many things.
5 I constantly feel out of place. I am so very far
from home.
6 I take offense at the smallest slight.

Not for resale. Permission granted to print or photocopy this document for personal use only. TOWNSFOLK 3

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