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During defense, spend 1 or more to change a f to e. Ç Reminder that a c damage card effect applies.
Å Ñ
Calculate Critical Marker
During Modify Defense Dice, spend 1 or more to change Flip to cancel d or cresults. Certain effects can recover
a blank or f result to an e result. shields, flipping them again.
Ò
Shield
Ä
Evade
During Modify Attack Dice, spend to change all f to d. Flip to spend for various effects. When [`] present, recover
During Modify Defense Dice, spend to change all f to e. one charge (per card) during End Phase by flipping it again.
Ü Ô
Focus Charge
When attacker is in full arc (~ or ¡) matching the token, During attack, spend 1 or more to change a f to d.
before taking two or more damage, add one e. During defense, spend 1 or more to change a f to e.
Recover at most one charge per ship during End Phase.
á
Reinforce Force Charge
Jamming ship chooses one green token or target’s lock to
?
RANGE BONUS
A
discard. If none present, jam token remains until one is.
Ö
At range 0–1, attacker adds one .
D
Jam
Range bonus
Cannot attack while disarmed. At range 3, defender adds one .
does not apply
D
à
Disarm
After 1–3 tokens (based on ship size), roll one fewer . MANEUVERS
Tractoring ship may force a r or straight b using [1 8]. Move Through: When the template is placed on an obstacle,
If moved by opponent, may gain a stress token to rotate 90˚. suffer the effect. Devices may have an effect. Ships have no effect.
C
Tractor
å
Overlapping: If final position overlaps a ship, move backward
Roll two more . Cannot attack. Spend during System
along template until no longer touching. Skip Perform Action step.
Phase to r or straight b. Small ships use [2 8] template.
ä
2
Cloak
Koiogran Turn: Use 8 template, K-Turn
1–3 tokens required based on ship size. Cannot assign dial.
placing front ship guides.
No dial: blue [1 8], only f allowed, remove all ion tokens.
p
B
Ion
1 2
oo
Segnor’s Loop: Use 7 template,
L
S-
2 During Modify Attack Dice, spend to reroll any number of . placing front ship guides.
1
É
Target Lock
Cannot perform actions. Attempt red maneuver: white [2 8] : Tallon Roll: Use 4 template,
instead. Remove one stress token after a blue maneuver. rotate 90° into turn and align
T-Roll
:
D
hashmark to left, middle, or right of
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Stress
Roll one fewer , then remove one strain token. After template like a barrel roll.
executing a blue maneuver, remove one strain token.
ø A
Strain
B f
Reinforce: Gain 1 fore or aft reinforce token.
Reload: Recover 1 g on a P, M, or B. Gain 1 disarm token. Gas Cloud: Roll one , on ord, gain one strain token.
Then skip the Perform Action step.
Rotate: Rotate your turret arc indicator.
SLAM: Execute a maneuver with same speed. Gain 1 disarm token. v5 • 2021-03-24 • github.com/npiegdon/xwing2-quick-reference