You are on page 1of 1

INITIATIVE SIG

BRIDGE Roll Command: SHIP NAME


SHIP
SENSORS Roll Data Djinn: BONUS
ORDERS (All 0 EP) CLASS ACTIONS (All 1 EP):

 ATTACK: Advance moves and attack rolls  TARGET LOCK


RANGES
 EVADE: Evasive Manoeuvres and Breaking Locks  BREAK TARGET LOCK
CONTACT 0 CU
 REPAIR: All Ship Repairs  PULSE or MEME ATTACK: EP dmg
CURRENT SHORT 1 CU CURRENT
 RETREAT: Retreat moves ORDER MEDIUM 2 CU
 DISAPPEAR: requires Stealth Tech TARGET
PLACE ORDER HERE BONUS LONG 4 CU PLACE ASSIGNED ENERGY POINTS HERE LOCK
EXTREME 8 CU

ENERGY ARMOUR
ENGINEERING Roll Tech: POINTS
GUNNERY Roll R. Combat:
ACTIONS: DISABLED MODULES ACTIONS:

 OVERLOAD REACTOR: Each 6 = 1 EP, 1 HP dmg (0 EP)  FIRE WEAPON SYSTEM (1 EP)

 REPAIR: Hull, System, Critical or Module (1 EP)  LAUNCH TORPEDO/DEPLOY MINE (0 EP)

 OPEN AIRLOCK: After docking (1 EP)  DEFENSIVE FIRE (1 EP)


CURRENT
Repairs require Spare Parts PLACE ASSIGNED ENERGY POINTS HERE HULL POINTS
PLACE ASSIGNED ENERGY POINTS HERE

SPEED MAN.
HELM Roll Pilot: BONUS WEAPON BONUS DMG CRIT RANGE NOTES
ACTIONS (All EP = Ship Class):

 POSITION: Each 6 = +1 Initiative

 ADVANCE/RETREAT: Each extra 6 = +1 move

 EVASIVE MANOEUVRES
CURRENT
 RAMMING: Dmg = Ship Class EVASION
 BOARDING: -2 during combat BONUS

You might also like