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HAUNTED

CREDITS

Written by James Gabrielsen

Cover art by James Gabrielsen

Cover uses the photo “Haunted Street” by Anil Leo


https://commons.wikimedia.org/wiki/File:Haunted_Street.jpg

BOILERPLATE

This Playset is an accessory for the Fiasco role-playing game


by Bully Pulpit Games.

This Playset is copyright 2018 by James Gabrielsen. Fiasco


is copyright 2009 by Jason Morningstar. All rights are
reserved.

For more information about Fiasco or to download other


Playsets and materials, visit www.bullypulpitgames.com.

If you’d like to create your own Playset or other Fiasco-


related content, we’d like to help. Write us at info@
bullypulpitgames.com.

“When you play, play *hard.*” - Theodore Roosevelt


THE SCORE
“MONSTERS ARE REAL, AND GHOSTS ARE REAL TOO. THEY LIVE
INSIDE US, AND SOMETIMES, THEY WIN.” — STEPHEN KING

Many people have powerful ambition and poor impulse


control. Not all of them are alive. Ghosts have begun to spook
up your favorite playsets, so gather your friends, turn down
the lights, and let the haunting begin.

MOVIE NIGHT

The Shining, The Sixth Sense, The Others, Hereditary,


It Follows, Ghost Stories, The Haunting, The Conjuring,
Poltergeist, Paranormal Activity, Ghostbusters, The
Changeling, The Ring, The Grudge, Ghost, What Lies Beneath,
House on Haunted Hill, The Blair Witch Project, Insidious,
The Legend of Sleepy Hollow, A Christmas Carol.

If you’ve picked this up, I’m sure you already have a favorite
ghost movie. Keep your desired tone in mind when choosing the
base playset, and this add-on should help keep you on track.

THIS IS NOT A COMPLETE PLAYSET!


This supplement is a playset add-on—a collection of locati
ons,
objects, circumstances, and tropes ready to be plugged
into
another playset.

In other words, you’ll need another playset to use this


one.
HOW IT WORKS
# CHOOSE A PLAYSET AND GRAB SOME DICE AS USUAL

Pick a playset to to be haunted. Playsets set within the last


century or so that don’t already use stunt dice will work
best. Gather up the dice as usual—two white and two black for
each player.

# SWAP STUNT DICE INTO THE DICE POOL, AND PROCEED WITH THE
SETUP AS USUAL

Replace two white dice and two black dice with four “stunt
dice” of a different color. Then roll them all into a central
pile and proceed with the Setup. As usual, only the numbers
matter, so the stunt dice don’t change anything yet.

# ADD THE HAUNTING TO THE TABLE

When the Setup is complete, add a card to the middle of


the table labeled “The Haunting.” This represents the
supernatural forces affecting the players.

# WHENEVER A STUNT DIE IS USED TO RESOLVE A SCENE, THE


HAUNTING IS INVOLVED

Whenever players resolve a scene, they can choose a black or


white die for normal resolution, or they can choose a stunt
die. If a stunt die is chosen, the resolution of the scene must
involve the Haunting. The stunt die does not count as either
white or black.

The Haunting can and should be involved in other scenes,


but unless a scene is resolved with a stunt die, the Haunting
should not be the focus of the resolution.

What it means to involve the Haunting in a scene depends


on the playset, the desired tone, and how far the game has
progressed. Early on, this may mean sublte things that
characters hardly notice, eventually leading to direct
encounters with the supernatural entity.

# USE THE STUNT DICE TO ADD A RELATIONSHIP, NEED, OR OTHER


ELEMENT TO CONNECT THE HAUNTING TO ONE OF THE PLAYERS

When the scene is fully resolved, whoever did the resolving


rolls all four stunt dice to generate some random numbers and
uses these numbers to select a category and detail, either from
the Haunted table or from the original playset*. Write this
element on the Haunting card.

If this is the first time a stunt die was used, the selected
element should be a need. If the element selected is a
relationship, it exists between the Haunting and a player
character; decide who among your cast this is.

When this is complete, return all of the stunt dice to


wherever they were before.

These new elements shed light on who or what the Haunting is,
and like a Tilt element, any player can incorporate them into
upcoming scene.

*When recontextualized by a haunting, mundane elements from


the original playset can take on a spooky or even sinister tone.

# IGNORE THE STUNT DICE WHEN CALCULATING TILT AND AFTERMATH

When calculating the Tilt and the Aftermath, don’t roll the
stunt dice. Other than that, the resolution of a Haunted game
plays out just like a standard game.
ELEMENTS...
1 RELATIONSHIPS

1 Estranged kin

2 Elder and descendant

3 Research subject and researcher

4 Medium and departed

5 Master and servant

6 Religious affiliation

2 NEEDS

1 To finish something left undone

2 To exact vengeance

3 To inflict suffering

4 To understand why I have not passed on

5 To be put to rest

6 To live again

3 LOCATIONS

1 Room incongruous with the building architecture

2 Abandoned hospital

3 Shallow grave

4 Hallowed ground

5 Cemetery

6 Rundown house at the end of the block


4 OBJECTS

1 Small trinket with personal sentimental value

2 Blood-spotted journal

3 Box of aged 8mm video reels

4 Ghost-hunting equipment

5 Implements for a seance

6 Copy of Tobin’s Spirit Guide

5 CIRCUMSTANCES

1 Sudden chill

2 Mist at dusk

3 Unexpected inheritance

4 Unexplained noises

5 Someone following you

6 Waking up unsure of how you got where you are

6 HANUTED

1 Cryptic recurring dreams

2 Whispering voices that you can’t quite make out

3 Old hand-crafted doll

4 Painting that seems to have changed

5 Mysterious phone call

6 Messages scrawled on the walls

...OF A HAUNTING
PLAY SUGGESTIONS
Haunted’s default assumption is that a supernatural entity
is trying to meet one or more needs, and in doing so it
interferes with the lives of the other characters. A small
tweak to this assumption, however, can significantly change
the experience. Consider some of these possibilities during
play to mix things up:

* A player is a ghost themselves

* A player is a ghost, but doesn’t know it

* A player *is* the Haunting

* The reality of the Haunting is ambiguous

* The Haunting is a hoax perpetrated by con artists

* The Haunting is not intended to be scary

* The Haunting is allied to a player somehow

For more inspiration, take another look at the “Movie Night”


section, and recognize the wide range of genres a Haunting
would be right at home in.

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