Professional Documents
Culture Documents
Mich 2004
Mich 2004
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crucial to language acquisition. The use of games is considered loaded, its corresponding audio is played back. There is also
highly important for presenting and revising vocabulary [5, 10]. background music playing all the time.
For these reasons a lot of games have been inserted into Parling,
When the user clicks on one of the anchor words, an explanation
which use only words coming from the story.
window appears that explains the meaning of the words (see
A brief description of the Parling structure will be given in the Figure 2). Then, by clicking the appropriate buttons the user can
next section, followed by a presentation of the results of a hear the pronunciation of the word and she can also try to utter the
preliminary test of the system, taken by a small group of primary word herself. The system will respond with a message telling
school children. At the end, our future work will be presented. whether the word was pronounced correctly or not. For the
moment, a simple binary response, i.e. an accepted/rejected
2. SYSTEM DESCRIPTION response, is provided.
The basic idea of Parling is learning a foreign language by reading
classic works of that language’s literature. At the same time,
Parling is based on the learning-by-playing paradigm. So there is
a story as a leading thread, and several games aimed at helping
students memorize the vocabulary of the story.
A listen-and-repeat tool is always available to help the child to
improve her comprehension and pronunciation. Automatic
pronunciation assessment is implemented with a speech
recognition engine developed in house. As acoustic characteristics
of speech such as formant frequencies and duration depend on the
age of the speaker, acoustic models of the speech recognizer were
trained on a corpus of speech collected from 8 to 12 year old
children.
The vocabulary content of the games is targeted to the user
expertise: it is dynamically built up with the words that the child
didn’t know before finding them in the story. When the user,
while reading the story, selects one of the active words to learn its
meaning or to try its pronunciation, that word is immediately Figure 2. Parling: a story page example and the explanation
memorized by each system game and proposed the next time the window
user recalls that game.
A play! button allows the user to start a game, based on the words
the child has activated during the story flowing.
Currently there is one story available. The well-known Peter Pan
has been chosen, because it is widely popular among Italian
children, and so we think it is easy to understand even for a
beginner English learner. Of course, this is a simplified and
condensed version, about three hundred words long.
Figure 1. Parling: the starting page and the visual dictionary As a first result, we noted that children did not consider the
system boring: indeed they were concentrated during the entire
At the beginning, Parling presents the user with a menu of stories test session and they were not distracted by the three observers;
to read, a list of games, and a box displaying the alphabet letters. moreover, they would have liked to continue to use it even after
The latter is the entry to a visual dictionary that the user can scroll the established time, 30 minutes. Two of the children listened
through and look for the meaning of words (see Figure 1). sequentially to the entire story, activating the majority of anchor
words, listening to the single word pronunciation and trying to
2.1 Back and forth through the story utter it. After finishing the story, they went back and forth through
After choosing a story, the child can freely go back and forth
it, listening again to some words and uttering them. We noticed
through its pages by using a navigation bar. Each time a page is
that children were able to navigate through the story using the
appropriate self-explanatory buttons.
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Observing children using the speech recognizer, we noted that 5. ACKNOWLEDGMENTS
more sophisticated and comprehensible feedback is necessary: We are indebted to the English teacher Sergio Amadori for his
when the child received a positive answer on his pronunciation effective collaboration and to the Villalagarina primary school for
after some negative answers, he did not understand what had allowing the use of their structures for our experiment. Particular
changed in his pronunciation. thanks to James Askham who is the English voice of Parling.
The efficacy and usability of the visual dictionary could not be This work was partially financed by the European Commission
tested as the dictionary was not yet implemented. under the project PF-STAR.
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