Professional Documents
Culture Documents
Analogies
Analogies
7 ANALOGIES
Analogies are concerned with important critical thinking skills-concepts such as part/whole
vocabulary, categories, opposites, functions, similarities and differences. The main purpose of
analogy in language is to learn a peculiar manner of relationship that exists between two pairs of
words .The bifurcation is created with an intention to compare the two things so that the reader
can relate to something that retlects their similarity. In other words, analogy aids the reader. to
perhaps, have a visual understanding of the logic of what one is trying to exhibit.
Thus, the analogy question demands the reader to see a relationship between words and
it to other words. Some may consider it to be test of vocabulary but actually it judges the
apply
ability to think clearly and to side step confusion. To understand the concept better. exampies of
various types of analogies are explained below.
2.7.1 EXAMPLESS
1. Purpose relationship
GLOVE: BALL as
(a) hook: fish (b) winter: weather
(c) game: pennant (d) stadium: seats
The correct answer is (a) because the purpose of glove is to help in catching the ball and the
The correct answer is (d). Kick shows action and football the object of an action. Thic
n. This very
relationship is in (d) smoking is action and pipe object.
is
6. Synonym relationship
ENORMOUS: HUGE
7. Antonym relationship
PURITY: EVIL as
(a) night: day (b)north: climate
(c) angle: horns (d) boldness : victory
Answer (a) is correct because the two words are
antonyms.
8. Association relationship
DEVIL: WRONG as
(a) colour: sidewalk (b) slipper: state
(c) ink: writing (d)picture: bed
Answer (c) is correct because as devil is associated with
wrongs, so ink is associated with
9. Place relationship writing.
RED FORT: DELHI as
(a) Red square: Moscow (b) Albany: New York
(c) Chennai: India (d) Pakistan: Nepal
Answer (b) is correct because Red Fort is
situated in New Delhi and
10. Degree relationship Albany is in New York.
WARM: HOT as
11.
B) screenwriter: credits
PARACHUTE: AEROPLANE
5. BRUSH: TOUCH
A) trunk: tree
C)comedian : jokes
A) glimpse: see D) lecturer :digressions
B) lifeboat: ship E) actor : roles
B) study: read
C) chanter speak
C)knapsack: school
D) trampoline: tent 18. DEADPAN EMOTION
D) dodge: run E) elevator: floor A) distrustful: alertness
E) finger: point B)lethargic: energy
12. PULSE: HEART C) mobile : movement
6. MARBEL: SCULPTURE A) pitch: music D) ambivalent: precision
A) canvas: portrait B) nerve: brain E) petty: openness
B) silvers: kaleidoscope C) tick: clock
19. INTRACTABLE: OBEY
C)upholstery: sofa D) motor engine
A) modest: hide
D) glass: goblet E) blood: arteries
E) glue :collage B) forlorn: comfort
13. MOMENT: ETERNITY C)cynical sneer
7. CLOUDBURST: RAINFALL A) light: beam D) steadfast: change
E)pompous proclaim
Himalaya's Functional English Page | 89
SET 3
A) draft: essay
: FOOT
D) debate compromise
F O O T S T O O L
)convietion:
B) opinion
theory truth
:
D) oxygen :Gas
E) diamond: Rind
D) suspicious: clues
E) unanimous: disagreements
Csuccess : persistence 14.REHEARSAL: PLAY
Himalaya's Functional English Page | 90
SET-4
. ALBUM : PHTOGRAPHS B) steadfast: loyalty 14. THIMBLE: FINGER
A) trial: briefs C)courageous anxiety A) apron : clothes
B) boards : directors D) careless: safety B) ruler: line
C)meeting: agendas E) aggressive : exuberance C) bracelet ring
D) scrapbook : clippings D) saw : wood
JUDGE :
COURTHOUSE D) bland : zest A) corrosion: chemist
1 hospital E) classical harmony construction: builder
A)
physician : B)
B)clergymen : library C) sullenness: fighter
C)farmer: house 8. EVIL MALEFACTOR D) hesitation: liar
D) visitor: hotel A) selfishness : hermit E) pain: soldier
E) mathematician:computer B) talent: virtuoso
C) benevolence: miser 14. RIDDLED: HOILES
MUMBLE : INDISTINCT D) mischief: benefactor A) untangled: knots
relent : gentle E) friendliness thief B) wrinkled: materials
A)
B) stumble: graceful C) flawed: repairs
C) enunciate :clear 9. DIGRESS SPEECH D) pitted: indentations
D) define: difficult A) dissemble:truth E) sharpened: injuries
E) grunt:shrill B) meander travel
C) narrate: climax 15. MUSE: INSPIRATION
3. COLORS: SPECTRUM D) deter progress A) editor: personality
A) experiments: laboratory E) circumnavigate globe B) model: criticism
B) panes glass C) epic: superstition
C) guests party 10. PLAINTIVE: SORROWV D) plot: characterization