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A GM Style: Zones... Abstract?
A GM Style: Zones... Abstract?
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A GM STYLE
AGREED INITIATIVE WHEN PLAYERS GO FIRST
Few things slow the intensity of play like Agreed Initiative lets players array
Held Actions, Bonus Actions, and other marching order, plan coordinated
mucking about with turn order and tim- moves, or gain The Upper Hand against
ing. Start by removing these elements foes before they are detected. Winning
from your game for good. Initiative re- the iniative roll should be a major factor
mains an exciting part of play, so employ in how players approach a scene.
the HARDCORE way.
WHEN THE GM GOES FIRST
AGREED INITIATIVE Allow players to use Initiative Bonuses,
while you roll a flat D20. Then, don’t be
shy, as GM, to exploit an opportunity to
Roll initiative as GM vs. all players... go first. Immediately begin a countdown
• If players win, they decide their initia- to larger threats or escalations and de-
tive order and begin. ploy your forces and hazards within the
• If the GM wins, she goes first THEN play- bounds of the narrative. Often, a deadly
ers decide their order and go. opening move for a GM can be simply
moving enemies into the heroes’ point of
arrival.
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