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INSPIRATION
STRENGTH I am intolerant of other faiths and
20 0 25 condemn the worship of other gods.
20 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED I quote sacred texts and proverbs.
+5 PERSONALITY TRAITS
10
0
+2
Dexterity
Constitution
204 top of my faith's religious hierarchy.
15
Acrobatics (Dex) Total 20
0 SUCCESSES I am inflexible of my
+2
0
Animal Handling (Wis) 1d10 FAILURES thinking.
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+5
Athletics (Str)
12
+4
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE -Lvl 1, Divine Sense, Action, within 60 feet you know the location of any celestial, fiend or
undead. You can use this 1 + Cha modifier. Long Rest.
Maul +2 +13 2d6+7 -Lvl 1, Lay On Hands, Action, you have a healing pool paladin level x 5. You can
touch and heal HP or spend 5 points and cure disease or 1 poison effect.
+1 ●
+6
Insight (Wis) -Lvl 2, Fighting Style, Great Weapon Fighting. When you use a melee 2 handed or versatile
weapon, you can reroll the damage on the roll of a 1 or 2 and you must take the new roll.
-Lvl 2, Divine Smite, When you hit a creature with a melee weapon you use
●
+10
Intimidation (Cha) L Hammer +11 1d4+5 a spell slot and add an additional 2d8 radiant damage. Max is 5d8 using
your higher leveled spell slots.
-Lvl 3, Divine Health, You become immune to disease damage.
WISDOM +1
Investigation (Int) -Lvl 3, Channel Divinity
-Abjure Enemy, Action, Choose one creature within 60 feet that you can see. That creature
needs to make a Wisdom saving throw unless it is immune to frighten. Fiends and Undead
● +6
Medicine (Wis)
10
have disadvantage on the roll. On a failed roll, the creature is frightened for one minute or
until it takes any kind of damage. On a successful save the creatures movement is halved
for 1 minute or until it takes any kind of damage.
+1
Nature (Int)
Maul +2, Bludgeoning, 2 handed, Heavy, 10 -Vow Of Enmity, Bonus Action, Utter this vow to any
creature that you can see within 10 feet. This feature gives you advantage on all attack rolls
lbs. against the creature for one
0 0
Perception (Wis) minute or until it drops to 0 HP.
-Lvl 4, Ability Score Improvement +2 Str
-Lvl 5, Extra Attack, When you take the attack Action, you can attack twice instead of once.
2 x Light Hammer, Bludgeoning, 20/60, 2 lbs.
Performance (Cha)
+4 -Lvl 6, Aura of Protection, Whenever you or a friendly within 30 feet of you must make a
saving throw, the creature gains a bonus to the saving throw equal to your Charisma
Each. modifier (minimum of 1). You must be conscious to grant this bonus.
Persuasion (Cha)
+4 -Lvl 7, Relentless Avenger, When you hit a creature with an attack of opportunity, you can
CHARISMA move up to half your speed immediately after the attack and as part of the reaction. This
movement does not provoke an attack of opportunity.
Plate +2, AC 18, 65 lbs., Disadvantage
Religion (Int)
● +7 -Lvl 8, Ability Score Improvement +2 Str
18
-Lvl 10, Aura of Courage, You and friendly creatures within 30 feet cannot be frightened
Stealth, Str 15 Minimum. while you are conscious.
Stealth (Dex)
0 -Lvl 14, Cleansing Touch, Action, You can end one spell on yourself or on one willing
creature that you touch. you do this a number of times equal to your CHA modifier
+4 (minimum of 1). Once your charges are expended, then you must have a long rest before
Survival (Wis)
0 you can use this feature again.
-Lvl 15, Soul of Vengeance, When a creature under the Vow of Enmity Oath makes an
attack, you can use your reaction to make a melee weapon attack against that creature if it
is within range.
SKILLS ATTACKS & SPELLCASTING -Lvl 16, Ability Score Improvement +2 Cha
-Lvl 19, Ability Score Improvement, OPTIONAL FEAT, Tough
-Lvl 20, Avenging Angel, Action, For one hour, you gain the following benefits.
-Wings sprout from your back and you get 60 feet flying.
-You emenate a 30 foot aura. the first time any enemy creature enters the aura or starts its
turn within it the creature must make a Wisdom Saving throw. On a fail the creature is
10 PASSIVE WISDOM (PERCEPTION) Holy Symbol frightened for 1 minute or until it takes any damage. Attack rolls on the frightened creature
have advantage. Once you use this class feature then you cannot use it again until you
CP finish a long rest.
5 x Sticks Insense
Prayer Book & Vestments
Common, Dwarvish SP Common Clothed
All Armor Backpack
EP Blanket
Shields 10 x Candles
Simple & Martial Weapons Tinderbox
GP 159 Alms Box
2 x Blocks Insense
PP 100 Waterskin
2 x Rations
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
80 4'7 125 lb.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin
Charisma 18 +10
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6
● Haste - DOMAIN
Dispel Magic
Aura Of Vitality
Remove Curse
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Cure Wounds
Bless
4 3
Shield of Faith
Staggering Smite
Banishment
2 3
● Hold Person - DOMAIN
Find Steed
5 2
Branding Smite
Raise Dead
Destructive Wave
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.