Professional Documents
Culture Documents
SP 5
SP 5
The Spelljammer setting is designed to allow the usual sword and sorcery adventures
of Dungeons & Dragons to take place within the framework of outer space tropes.
Flying ships travel through the vast expanses of interplanetary space, visiting
moons and planets and other stellar objects.
Like the Planescape setting, Spelljammer unifies most of the other AD&D settings
and provides a canonical method for allowing characters from one setting (such as
Dragonlance) to travel to another (such as the Forgotten Realms). However, unlike
Planescape, it keeps all of the action on the Prime Material Plane and uses the
crystal spheres, and the "phlogiston" between them, to form natural barriers
between otherwise incompatible settings. Though the cosmology is derived largely
from the Ptolemaic system of astronomy, many of the ideas owe much to the works of
Jules Verne and his contemporaries, and to related games and fiction with a
steampunk or planetary romance flavor. A strong Age of Sail flavor is also
present.nage", which reflected the volume occupied by a ship in spatial tons and
was different from the typical tonnage of seafaring ships. One spatial ton was
equivalent to a volume of 100 cubic yards (76 cubic meters).[6]denounced
spelljamming and would preach in public about its evils, believing that it was
foolish of the people of Toril to explore the cosmos when there was still so much
undiscovered on their own planet.[18]t as a means of further spreading the faith.
[17] By contrast, the Church of Grumbar denounced spelljamming and would preach in
public about its evils, believing that it was foolish of the people of Toril to
explore the cosmos when there was still so much undiscovered on their own planet.
[18]