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Character Index Artha and Epiphanies

Name Stock Age Lifepaths Deeds


Epiphany (permanent shade shift)
Fate Persona 3 Deeds points, 10 Persona points and 20 Fate points
Desdemona Man 10 Village Born Open-end 6s F +1D per point P Double dice or
reroll a failed dice
D Aristeia (temporary shade shift)
1 Deeds points, 3 Persona points and 5 Fate points
Alias Homeland Features _____________
Skill Skill _____________ Skill _____________ Skill _____________

Beliefs
Total Artha Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D

Belief 1
(F: ❍ P: ❍ D: ❍) | Skill _____________
Total Artha
Skill _____________ Skill _____________ Skill _____________
Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D
Belief 2
(F: ❍ P: ❍ D: ❍) |
Belief 3
|
Notes, Spells and Other Miscellanea
(F: ❍ P: ❍ D: ❍)

Belief Special
(F: ❍ P: ❍ D: ❍)
|

Instincts
Instinct 1
(F: ❍ P: ❍ D: ❍) |
Instinct 2
(F: ❍ P: ❍ D: ❍) |
Instinct 3
(F: ❍ P: ❍ D: ❍) |

Traits Skills Being Learned


Character Traits Die Traits Call-On Traits Aptitude equals 10 minus Stat:
(Describe trait and the skill it affects) 10 10 10 10 10
Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___ 10
Skill Name Aptitude Tests toward Aptitude
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍

Relationships Circles
Relationships Named Circles Enemy Circles
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
❍❍❍● ❍❍❍●

Practice Log
Gear, Possessions and Property

© 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Stats Skills
Will 0
B ___ F Power 0
B ___ F Agility 0
B ___ F
R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍
R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍
tests for advancement
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
D ___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D
___ Difficult: ❍ ❍ ❍ ❍ ___ ___ Challenge: ❍ ❍ ❍ ● ___ ___ Challenge: ❍ ❍ ❍ ● ___
___ Challenge: ❍ ❍ ❍ ● ___ P P P R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
0
Perception B ___
F
Forte 0
B ___ F
Speed 0
B ___ F
R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍
R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D
___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
7
Stride: _____ Mounted Stride:_____

Attributes
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
___ R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
Health 0
B ___ ________ Reflexes 0
B ___ D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
tests for advancement ___ Routine: ❍ ❍ ❍ ❍ ___
___ Routine: ❍ ❍ ❍ ❍ ___ F F Average of Per, Agl, Spd. Round down.
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Challenge: ❍ ❍ ❍ ● ___ D Reflexes advances as the stats do. D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ Challenge: ❍ ❍ ❍ ● ___ P P ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
Mortal D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
Steel 3
B ___ ________ ___ 6 ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
___ Routine: ❍ ❍ ❍ ❍ ___
F F Wound B ___ R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Routine: ❍ ❍ ❍ ❍ ___ D Average of Power and Forte (plus 6), D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ Challenge: ❍ ❍ ❍ ● ___ P ___ Difficult: ❍ ❍ ❍ ❍ ___ P round down. MW advances as the stats do.
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
___ Challenge: ❍ ❍ ❍ ● ___
Hesitation ____ 10 R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍
R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍
(Hesitation = 10 - Will exp) ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
Circles 1
B ___ Reputation Affiliation D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
tests for advancement F
___ Routine: ❍ ❍ ❍ ❍ ___ Reputation Affiliation R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___ D D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ Challenge: ❍ ❍ ❍ ● ___ P Reputation Affiliation ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
0
Resources B ___ Tax Cash ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
F
tests for advancement
___ Routine: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___
P
D Funds/Property
Loans/Debt
Weapons and Armor
Incidental— 1/2 Mark (round up) Mark— Power stat exponent + Weapon Power exponent.
Superb— 1.5x Mark (round down)
PHYSICAL TOLERANCES GRAYSCALE
Tolerance Tr
Se
Mi
Li
Su Mo MELEE I M S Add VA WS Length
Coordinate B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16 Bare fist 2 - 3 Shortest
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
Injury ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍

Obstacle Wounded Injury Injury Injury


Wound Penalty
Penalties Dice Recovery Recovery Recovery MISSILE WEAPONS ARMOR
Superficial +1 Ob/2, -1D/3* Dice Location Type
❍❍❍❍❍❍ Head _________
Light -1D I M S VA ammunition
❍❍❍❍❍❍❍ Torso _________
Midi -2D ❍❍❍❍❍❍ Right Arm _________
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ ❍❍❍❍❍❍ Left Arm _________
Severe -3D
❍❍❍❍❍❍ Right Leg _________
Traumatic -4D ❍❍❍❍❍❍ Left Leg _________
I M S VA ammunition
❍❍❍❍❍ Shield _________
Mortal Incapacitated
*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is Clumsy Weight
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ Stealthy: ____ Speed: ____
­suffered, the obstacle penalty is replaced with a -1D penalty.
Perception: ____ Agility: ____

© 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Traits

Attribute Questions
Health
Does the character live in squalor and
filth? No.
Is the character frail or sickly? No.
Was the character severely wounded in
the past? No.
Has the character been tortured and
enslaved? No.
Is the character athletic and active? No.
Does the character live in a really clean
and happy place, like the hills in the
Sound of Music? No.

Steel
Has the character ever been severely
wounded? No.
Has the character ever murdered or
killed with his own hand more than
once? No.
Has the character been tortured,
enslaved or beaten terribly over time?
No.
Has the character lead a sheltered life,
free of violence and pain? No.
Has the character been raised in a
competitive (but non-violent) culture -
sports, debate, strategy games,
courting? No.
Has the character given birth to a
child? No.

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